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Apr 25th, 2018
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  1. A main issue with Hardcore mode/UIM that deters players would be DCs. Both serverside and players internet could eventually stop working at any time when doing dangerous activities. It's frustrating to lose thousands of hours of work on your account to an unavoidable disconnection as the first Maxed Hardcore player 3 hours ago did. Which is why I am suggesting a fairer alternative to disconnect mechanics in OSRS to be added.
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  6. Of course you can say, "Just don't do dangerous activities", but that is irrelevent to the issue, which is uncontrollable quality of serverside or clientside internet connection. Why punish players for wanting to do more difficult activities which requires skill and game knowledge? Why have HCIM/UIM players just play safe and not fully experience the game because of bad dc mechanics? If they are good players able to do the content without dying, they should be able to do so without having to worry about bad internet ruining all their progress. As raids 2 is coming along soon, I don't see many hardcore/UIM players going to try and do the content if it can be ruined in an instant by bad internet connection.
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  10. Other games have fairer dc mechanics which could be applied to OSRS so players don't lose their hardcore status to disconnections out of their control.
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  14. Suggestion:
  15. Whenever the connection between client and server is diconnected, instantly log the player **EXCEPT** if the player is in the wilderness.
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  20. I can understand that some people will react vicerally to the suggestion because of "ezscape". This is what other modern games use and is more fair to players who might live in a part of the world that has worse internet reliability and also unavoidable jagex server issues. There should be no reason to lose all your progress because of a bad internet connection for one minute. That's all it takes if you're doing something dangerous.
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  24. I will explain why self-disconnecting yourself to gain an advantage would actually be worse than just having a teleport in your inventory. I'm not trying to inadvertantly add mechanics that can be abused, I'm trying to solve unfair disconnection mechanics. And I think this solution is fair.
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  29. Firstly, if you dc at a high level boss at GWD, you could easily get 1hit on relogging into the room. It would always be better to just teleport out of the room in these cases.
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  33. Second, you wouldn't be able to use this mechanic in the wilderness to escape a player.
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  36. Changing the disconnection mechanics to work this way would always be worse or equal to other methods trying to escape dangerous situations.
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  40. Potential Issues:
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  44. One issue I see is self-disconnecting in instances such as Zulrah, Vorkath, and quest bosses. Current mechanics might take you out of the instance so if insta-log dcs were added they could be abused in these cases.
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  48. To avoid this, if a dc occurs in an instance, have the player restart the instance instead of having them leave the instance.
  49. This way dcing would reset instance boss health back to full. If desired for vorkath, a re-log in the vorkath instance would have the boss wake up, so there is still a threat on logging in since the boss starts in a non-fighting state.
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  53. Zulrah log-out mechanics.
  54. Currently, if you log-out in the instance, you are sent back to zul'andrah. So to keep current mechanics, a swim option can be added on a section of the swamp water to leave the instance, so if you logout/dc you are able to leave the instance the old way.
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  58. Dev time/Engine.
  59. Might need engine work for dynamic dc mechanics so the wilderness uses old mechanics and new mechanics working everywhere else.
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  63. Also dev time might be needed to add code for logging/dcing in an quest bosses/instnced bosses.
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  69. If you see any issues with these mechanics, let me know. I simply want fairer mechanics for players if their internet decides to be unstable.
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