InsaneFirebat

Canary 37637

Aug 5th, 2015
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  1. General Updates:
  2. - new Collection Sets for Airships, Cinco de Mayo, Earth Day, 4th of July, Memorial Day, Oktoberfest, and Summer Fun
  3. - new icons for Unit Alternate and AirMech Nanoforge Plans
  4. - improved unit pathing for group selected units on custom paths
  5. - new Shop and Market filters
  6. - new quests added, including dynamic daily quests that can be enabled for a limited time
  7. - lots of improvements to the Map Editor
  8. - added heal range indicator for Hero when being placed
  9. - added link range indicator for Stasis Mine
  10. - added level requirements to Basecamp plots
  11.  
  12. Bug Fixes:
  13. - fixed Tesla Tower not showing effects when being Auto-Deployed
  14. - fixes for showing incorrect promos at login
  15. - fix for Ultimate Brute guns being offset after capturing an Outpost
  16. - fixed AirMech stat modifiers spilling out of the UI
  17. - fixed a bug with terrain tiles not being selectable if moved too far from the position they were generated
  18. - fixed an issue with the insertion point moving out of position in some text boxes
  19. - fixed a bug that caused a connection issue after attempting to upload a custom map
  20. - fix for pistol firing sounds playing while gliding with Angel
  21. - fixed "Show Everything" button not clearing the Wishlist or search box filters
  22. - make close button on Quests now close instead of going "back"
  23. - potential fix for blank suggested content at endgame
  24. - fixed a crash when launched the Map Editor from a 3v3 match
  25. - fixed a crash when selecting an unlabeled elevator as a target in the Map Editor
  26. - fixed kudos symbol on Basecamp structures
  27.  
  28. Balance Changes:
  29. - Stasis Mine deploy time decreased from 4 to 2 seconds
  30. - Stasis Mine link range increased from 8 to 10
  31. - Stinger reload time removed (sustained DPS from 55 to 83)
  32. - Stinger HP decreased from 1250 to 1000
  33. - Stinger build cost increased from 3000 to 3600
  34. - Boomer build cost increased from 700 to 850
  35. - Boomer blast range decreased from 7 to 5.5
  36. - Boomer death blast damage decreased from 100 to 50
  37. - Moneymaker build cost increased from 1400 to 1680
  38. - Moneymaker income increased from 50 to 60 credits every 5 seconds
  39. - Generator upkeep decreased from +2 to -1
  40. - Generator build cost decreased from 3600 to 2800
  41. - Generator energy capacity increased from 5% to 7%
  42. - Generator recharge rate increased from 5% to 7%
  43. - Factory upkeep increased from 10 to 11
  44. - Outpost upkeep increased from 10 to 11
  45. - Power Station upkeep increased from 15 to 17
  46. - Fortress upkeep increased from 25 to 28
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