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Aug 16th, 2017
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  1. public void RotateLeft()
  2. {
  3. cameraY = Mathf.Clamp(cameraY, minAngle, maxAngle);
  4. if(cameraY >= minAngle)
  5. {
  6. Camera.main.transform.Rotate(0,-cameraY,0);
  7. }
  8. }
  9. public void RotateRight()
  10. {
  11. cameraY = Mathf.Clamp(cameraY, minAngle, maxAngle);
  12. if(cameraY <= maxAngle)
  13. {
  14. Camera.main.transform.Rotate(0,cameraY,0);
  15. }
  16. }
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