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ArcheKruz

Sometimes, I don't even know anymore.

Jun 16th, 2013
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  15. <wildweasel> so i have a gaming "itch" that i'm trying to find a scratch for
  16. <wildweasel> looking for a good first-person shooter where the player and enemies will tend to die in one or two hits, where i can freely choose to use only a pistol, and where i do not have squadmates
  17. <Bloaxor> DoomRL AoMC
  18. <wildweasel> unfortunately not first-person
  19. <Bloaxor> oh yeah
  20. <wildweasel> i was trying to scratch said itch by doing terrorist hunts on rainbow six vegas 2, but that game gets pretty frustrating with the psychic AI
  21. <AlexMax> will there ever be another rainbow six game :/
  22. <Ryan_Cordell> Deus Ex? :P
  23. <Dynamo> hmmmm
  24. <Dynamo> can't think of anything like that
  25. <Dynamo> though that made me think of SiN for some reason
  26. <wildweasel> i get the feeling that if there's ever another r6 game, it'll be even more like call of duty
  27. <Dynamo> my friend used to play rainbow six but I never played it
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  71. <zboon> Among the three (evileye, floatig skull, and stalagtite) of the iwad maps, which is more common? Which is more rare?
  72. <Bloaxor> https://dl.dropboxusercontent.com/u/63152810/Duke3Dfied.png
  73. <Bloaxor> Probably the floating skull pillar.
  74. <Bloaxor> Though evileye is quite rare too if I recall.
  75. <zboon> ok
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  83. <Ghastly> I still haven't found a good way to hide a gun in a bathing suit...
  84. <Pepe> where your other gun is
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  88. <TheDarkArchon> Ghastly: Just claim that you're happy to see them when they ask
  89. <Minigunner> yo bloax, that Doom hand was based off a hand I made, which was made to fit a reload frame on the duke64 pistol
  90. <Minigunner> to simply put it, you can size do- oh god he's not here
  91. * Minigunner slowly backs out of the channel
  92. <Kate> BURN ALL THE BABIES
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  94. <Ghastly> BABY ALL THE BURNS
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  96. <FireSeraphim> My apologies for bothering you people but could someone make a quick SSTSE:HD mod on my behalf. I simply need a music mod that replaces "Dunes Medium" from FE with "Boss Fight Strings" from BFE
  97. <TheDarkArchon> Also, I just got an email asking about a spriting mistake on the old Hectebus I did back in the day
  98. <FireSeraphim> My apologies for bothering you people but could someone make a quick SSTSE:HD mod on my behalf. I simply need a music mod that replaces "Dunes Medium" from FE with "Boss Fight Strings" from BFE. I really cannot make head or tails of the actual editor for said game so please. I mean I know it's somehow the cool thing to ignore me even when anymore I don't really speak all that often
  99. <Ghastly> "I mean I know it's somehow the cool thing to ignore me" Bud, it's been 10 minutes. I'm sure the only reason people haven't spoken is because they don't know the editor either. But saying things like that doesn't make people respond any faster.
  100. <Ghastly> Valerie, you're the resident Serious Sam expert, right? (If anybody in this channel would know, it's probably her)
  101. <NeuralStunner> I, for one, haven't even been here because I'm busy today.
  102. <NeuralStunner> But hey, go ahead and throw a temper tantrum like the child you are.
  103. <NeuralStunner> Again.
  104. <FireSeraphim> How is that even a temper tantrum. I pointed out the fact that zdoomer seems to like to ignore me nowadays even when I don't speak all that often and politely asked for a response
  105. <NeuralStunner> Anyone who is ignoring you is doing so because you're not worth talking to most of the time
  106. <FireSeraphim> I also pointed out that I could not make sense of the serious editor
  107. <FireSeraphim> Neural, your asshole is showing
  108. <Ghastly> It was passive-aggressive/sarcastic, and you're assuming that we know perfectly well how to do it and are just ignoring you.
  109. <NeuralStunner> You mentioned that, let's see, twice.
  110. <FireSeraphim> Well you guys are classic FPS afficinatos and I come to expect you all to know justy about everything classic FPS related
  111. <InsanityBringer> actually not all of us are, heh
  112. <FireSeraphim> So it seems rational to ask all of you
  113. <Ghastly> Heh, there are quirks about the /Doom/ engine that a lot of people here don't know. =P
  114. <NeuralStunner> Annoying people isn't the way to get help, actually
  115. <NeuralStunner> You don't seem to get this after what, at least a year of being told over and over?
  116. <InsanityBringer> remember though that most people here pick a few engines to know really well, but don't know much about others
  117. <FireSeraphim> NS, being hateful to people you don't like doesn't not generate results
  118. <FireSeraphim> *does not
  119. <NeuralStunner> Who's being hateful?
  120. <InsanityBringer> ss is sort of popular 'round these parts, but not many people here take their hand at modding it, so you may honestly be best looking into how you might have to do things yourself
  121. <InsanityBringer> or finding a community that works with ss more often
  122. <Valerie> Someone called me?
  123. <FireSeraphim> My apologies for bothering you people but could someone make a quick SSTSE:HD mod on my behalf. I simply need a music mod that replaces "Dunes Medium" from FE with "Boss Fight Strings" from BFE.Yes, I did
  124. <FireSeraphim> Damnitr
  125. <FireSeraphim> My irc client borked on me
  126. <Valerie> It should be easy
  127. <FireSeraphim> It needs to be for the HD version of TSE
  128. <Valerie> open some of the serious sam 3 .gro files with 7Zip and find the zipped music
  129. <FireSeraphim> Really? I thought it would involve using the serious editor
  130. <Valerie> then make a zip file that follows the directory structure and file name of the track you wanna replace
  131. <Valerie> and rename that zip file's extension to .gro
  132. <FireSeraphim> So a Gro. file is really an overglorifed zip? wow/
  133. <Valerie> put it in serious sam hd the second encounter/content/Serious Sam TSE i think
  134. <Valerie> \serious sam hd the second encounter\Content\SeriousSamHD_TSE is where you wanna put your new gro file
  135. <FireSeraphim> which gro. file is the music normally contained in?
  136. <Valerie> to use the mod, just run it in unrestricted mode
  137. <Valerie> I dunno, I never really looked
  138. <Ghastly> 21:55 <FireSeraphim> So a Gro. file is really an overglorifed zip? wow/ <<< Welcome to moddable first-person shooters
  139. <Valerie> should be easy to figure out yourself
  140. <Ghastly> Quake 3, Quake 4 and Doom 3 are the same way. Resources are in renamed .zip files.
  141. <Valerie> and yes, it doesn't make sense to develop a proprietary pack format when zip is available already
  142. <Ghastly> Well, it only makes sense if you're trying to specifically stamp out modding. =/
  143. <Valerie> and every computer nowadays can open zip files by default
  144. <Valerie> yeah that too
  145. <InsanityBringer> you know, now that the doom3bfg source is out has anyone made a .resources editor
  146. <Valerie> but I fugured that proprietary file formats were made in moddable games as well, back then because zip was not the popular archive format yet
  147. <Ghastly> Yeah
  148. <Valerie> oh and Neural, no need to be an ass about it, I am a big enough person to be able to handle people if they get too annoying
  149. <NeuralStunner> I'm not being an ass.
  150. <NeuralStunner> And I'd like you to not assume that.
  151. <Valerie> too late for that
  152. <FireSeraphim> So does TSE HD load data strait from FE HD?
  153. * NeuralStunner (~NeuralStu@50-102-211-82.ekht.in.frontiernet.net) has left (Okay then.)
  154. <Valerie> I think so
  155. <Valerie> actually I don't think so
  156. <Valerie> I think it uses the First Encounter DLC packs
  157. <Valerie> yeah it most likely uses the First Encounter DLC files when loading the egypt levels
  158. <FireSeraphim> For some reason despite me following the instructions to the tee it's not t\aking
  159. <FireSeraphim> and it's sorta pissing me off.
  160. <Valerie> well, there maybe one thing you are missing
  161. <Valerie> like are you running the moddable version of Serious Sam HD
  162. <FireSeraphim> https://dl.dropboxusercontent.com/u/7624816/Stuff%20that%20needs%20sharing/BFEish%20Music.gro here is the gro file and yes I'm running the moddable version
  163. <Valerie> because unless you run that version of the game, the game will ignore all mod packages installed
  164. <FireSeraphim> I cannot comprehend what it is that I'm doing wrong, I swear I did everything according to protocol
  165. <Valerie> I found the issue
  166. <Valerie> the music folder should be inside the \Content\SeriousSamHD\ folder in that zip file
  167. <FireSeraphim> Now I feel like a moron
  168. <Valerie> so it should look like D:\Apps\Steam\steamapps\common\serious sam hd the second encounter\Content\SeriousSamHD_TSE\DLC_TheFirstEncounter.gro\Content\SeriousSamHD\Music\Dunes\
  169. <Valerie> oh yeah, and add a "Z_" to the beginning of the package file name, to ensure priority when loading mods
  170. <FireSeraphim> could you send a modified version over. I'm not quite getting what the gro. folder structure should look like.
  171. <FireSeraphim> it is \serious sam hd the second encounter\Content\SeriousSamHD_TSE\Content\SeriousSamHD\Music\Dunes\?
  172. <FireSeraphim> or \Content\SeriousSamHD\Music\Dunes\?
  173. <Valerie> https://dl.dropboxusercontent.com/u/9832493/Z_BFEMusic_-_Dunes%26GreatPyramid.gro
  174. <FireSeraphim> thank you Val
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