Absol-utely

💠 (2.62.0) All New Sync Grids + Expand

Oct 29th, 2025
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  1. =========================================
  2. 1. No. 136 Sygna Suit Lear & Gholdengo (Genderless) Cell 50
  3. 2. No. 139 Falkner & Swellow (Male♂️) Cell 54
  4. 3. No. 159 Hugh (Academy) & Pignite (Male♂️) Cell 126
  5. 4. No. 166 Adaman & Leafeon (Male♂️) Cell 50
  6. 5. No. 167 Irida & Glaceon (Female♀️) Cell 50
  7. 6. No. 187 Penny & Eevee (Female♀️) Cell 48
  8. 7. No. 193 Chase & Eevee (Male♂️) Cell 48
  9. 8. No. 206 Kabu (Academy) & Camerupt (Male♂️) Cell 48
  10. 9. No. 241 Miriam & Toxapex (Female♀️) - Tera Type Poison Cell 54
  11. 10. No. 65 Arc Suit Blue & Pidgeot (Male♂️) Cell 52
  12. 11. No. 93 Jasmine (Academy) & Forretress (Female♀️) Cell 48
  13. =========================================
  14.  
  15. No. 136 Sygna Suit Lear & Gholdengo (Genderless)
  16.  
  17. Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  18. Requirements: 1 or more adjacent tiles must be activated
  19. Requirements: Move level must be 5 or higher
  20. User Sets Pasio C (Def): Team Special Boost 1
  21. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies Pasio Circle (Defensive) to the allied field of play.
  22. Color Grid: 🟨 Yellow (Passive)
  23. Grid Expand Unlock: 25/10/2025 06:00:00
  24.  
  25. ================================END================================
  26.  
  27. No. 139 Falkner & Swellow (Male♂️)
  28.  
  29. Cell 49 | 🎯 Cord (-2,1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  30. Requirements: 1 or more adjacent tiles must be activated
  31. Defense 20
  32. Defense 20
  33. Color Grid: 🟦 Blue (Stat)
  34. Grid Expand Unlock: 25/11/2025 06:00:00
  35.  
  36. Cell 50 | 🎯 Cord (-3,2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  37. Requirements: 1 or more adjacent tiles must be activated
  38. Requirements: Move level must be 2 or higher
  39. First Aid 4
  40. Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  41. Color Grid: 🟨 Yellow (Passive)
  42. Grid Expand Unlock: 25/11/2025 06:00:00
  43.  
  44. Cell 51 | 🎯 Cord (-3,1,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  45. Requirements: 1 or more adjacent tiles must be activated
  46. Requirements: Move level must be 3 or higher
  47. Soar!: Shielded 2
  48. Move: Soar!
  49. Raises the Defense of all allied sync pairs by two stat ranks when the user’s move is successful.
  50. Color Grid: 🟥 Red (Move Effect)
  51. Grid Expand Unlock: 25/11/2025 06:00:00
  52.  
  53. Cell 52 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  54. Requirements: 1 or more adjacent tiles must be activated
  55. Sp. Def 20
  56. Sp. Def 20
  57. Color Grid: 🟦 Blue (Stat)
  58. Grid Expand Unlock: 25/11/2025 06:00:00
  59.  
  60. Cell 53 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  61. Requirements: 1 or more adjacent tiles must be activated
  62. Requirements: Move level must be 2 or higher
  63. Soar!: Slippery 2
  64. Move: Soar!
  65. Raises the user’s evasiveness by two stat ranks when its move is successful.
  66. Color Grid: 🟥 Red (Move Effect)
  67. Grid Expand Unlock: 25/11/2025 06:00:00
  68.  
  69. Cell 54 | 🎯 Cord (2,-2,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  70. Requirements: 1 or more adjacent tiles must be activated
  71. Requirements: Move level must be 3 or higher
  72. Soar!: Barricade Buddies 2
  73. Move: Soar!
  74. Raises the Sp. Def of all allied sync pairs by two stat ranks when the user’s move is successful.
  75. Color Grid: 🟥 Red (Move Effect)
  76. Grid Expand Unlock: 25/11/2025 06:00:00
  77.  
  78.  
  79. ================================END================================
  80.  
  81. No. 159 Hugh (Academy) & Pignite (Male♂️)
  82.  
  83. Cell 1 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  84. 🔮 Other Require Unlock
  85. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x40
  86. Dauntless
  87. Sp. Atk cannot be lowered.
  88. Color Grid: 🟨 Yellow (Passive)
  89.  
  90. Cell 2 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  91. 🔮 Other Require Unlock
  92. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x40
  93. Acuity
  94. Accuracy cannot be lowered.
  95. Color Grid: 🟨 Yellow (Passive)
  96.  
  97. Cell 3 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  98. 🔮 Other Require Unlock
  99. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x40
  100. Headstrong
  101. Attack cannot be lowered.
  102. Color Grid: 🟨 Yellow (Passive)
  103.  
  104. Cell 4 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  105. Attack 10
  106. Attack 10
  107. Color Grid: 🟦 Blue (Stat)
  108.  
  109. Cell 5 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  110. HP 20
  111. HP 20
  112. Color Grid: 🟦 Blue (Stat)
  113.  
  114. Cell 6 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  115. Sp. Atk 10
  116. Sp. Atk 10
  117. Color Grid: 🟦 Blue (Stat)
  118.  
  119. Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  120. Requirements: 1 or more adjacent tiles must be activated
  121. Attack 10
  122. Attack 10
  123. Color Grid: 🟦 Blue (Stat)
  124.  
  125. Cell 8 | 🎯 Cord (2,0,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  126. Requirements: 1 or more adjacent tiles must be activated
  127. 🔮 Other Require Unlock
  128. 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
  129. 💿 Learn Move: Dire Hit All +
  130. Raises the critical-hit rate of all allied sync pairs by two stat ranks.
  131. Category: Status
  132. User: Pokemon
  133. Description: Raises the critical-hit rate of all allied sync pairs by two stat ranks.
  134. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: -- | Max uses: 2
  135. Color Grid: 💙 Light Blue (Learn Move)
  136.  
  137. Cell 9 | 🎯 Cord (2,1,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  138. Requirements: 1 or more adjacent tiles must be activated
  139. 🔮 Other Require Unlock
  140. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
  141. Dire Hit All +: MP Refresh 2
  142. Move: Dire Hit All +
  143. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  144. Color Grid: 🟥 Red (Move Effect)
  145.  
  146. Cell 10 | 🎯 Cord (2,2,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  147. Requirements: 1 or more adjacent tiles must be activated
  148. 🔮 Other Require Unlock
  149. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  150. Dire Hit All +: BOGO 9
  151. Move: Dire Hit All +
  152. Applies the Free Move Next effect to the user when its move is successful.
  153. Color Grid: 🟥 Red (Move Effect)
  154.  
  155. Cell 11 | 🎯 Cord (3,2,-5) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  156. Requirements: 1 or more adjacent tiles must be activated
  157. 🔮 Other Require Unlock
  158. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
  159. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  160. Dire Hit All +: Move: Team Attack ↑ & Sp. Atk ↑ 9
  161. Move: Dire Hit All +
  162. Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.
  163. Color Grid: 🟥 Red (Move Effect)
  164.  
  165. Cell 12 | 🎯 Cord (4,2,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  166. Requirements: 1 or more adjacent tiles must be activated
  167. 🔮 Other Require Unlock
  168. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  169. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
  170. Dire Hit All +: Move: Team Def ↑ & Sp. Def ↑ 9
  171. Move: Dire Hit All +
  172. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful.
  173. Color Grid: 🟥 Red (Move Effect)
  174.  
  175. Cell 13 | 🎯 Cord (5,2,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  176. Requirements: 1 or more adjacent tiles must be activated
  177. 🔮 Other Require Unlock
  178. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
  179. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
  180. Dire Hit All +: T-Move: Team Phys & Spec Boost ↑1 9
  181. Move: Dire Hit All +
  182. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
  183. Color Grid: 🟥 Red (Move Effect)
  184.  
  185. Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  186. Requirements: 1 or more adjacent tiles must be activated
  187. 🔮 Other Require Unlock
  188. 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
  189. 💿 Learn Move: Brick Break
  190. Removes the Physical and Special Damage Reduction effects from the opponents’ field of play.
  191. Type: Fighting
  192. Category: Physical
  193. User: Pokemon
  194. Description: Removes the Physical and Special Damage Reduction effects from the opponents’ field of play.
  195. Power: 35 (1)/42 (5↑ MAX) | Accuracy: 100 | Gauge: 2 | Target: An opponent | Effect Tag: -- | Max uses: --
  196. Color Grid: 💙 Light Blue (Learn Move)
  197.  
  198. Cell 15 | 🎯 Cord (4,-1,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  199. Requirements: 1 or more adjacent tiles must be activated
  200. 🔮 Other Require Unlock
  201. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
  202. Brick Break: Move Gauge Refresh 3
  203. Move: Brick Break
  204. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  205. Color Grid: 🟥 Red (Move Effect)
  206.  
  207. Cell 16 | 🎯 Cord (5,-1,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  208. Requirements: 1 or more adjacent tiles must be activated
  209. 🔮 Other Require Unlock
  210. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  211. Brick Break: Move: Team Sync Move Boost ↑1 9
  212. Move: Brick Break
  213. Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful.
  214. Color Grid: 🟥 Red (Move Effect)
  215.  
  216. Cell 17 | 🎯 Cord (6,-1,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  217. Requirements: 1 or more adjacent tiles must be activated
  218. 🔮 Other Require Unlock
  219. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
  220. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  221. Brick Break: Power 100
  222. Brick Break: Power ↑ 100
  223. Color Grid: 🟩 Green (Move Boost)
  224.  
  225. Cell 18 | 🎯 Cord (7,-1,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  226. Requirements: 1 or more adjacent tiles must be activated
  227. 🔮 Other Require Unlock
  228. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  229. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
  230. Brick Break: Staggering 4
  231. Move: Brick Break
  232. Has a chance (50%) of making the target flinch when the user’s attack move against it is successful.
  233. Color Grid: 🟥 Red (Move Effect)
  234.  
  235. Cell 19 | 🎯 Cord (8,-1,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  236. Requirements: 1 or more adjacent tiles must be activated
  237. 🔮 Other Require Unlock
  238. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
  239. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
  240. Brick Break: Defense Destroyer 9
  241. Move: Brick Break
  242. Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful.
  243. Color Grid: 🟥 Red (Move Effect)
  244.  
  245. Cell 20 | 🎯 Cord (4,0,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  246. Requirements: 1 or more adjacent tiles must be activated
  247. Attack 20
  248. Attack 20
  249. Color Grid: 🟦 Blue (Stat)
  250.  
  251. Cell 21 | 🎯 Cord (5,0,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  252. Requirements: 1 or more adjacent tiles must be activated
  253. Attack 20
  254. Attack 20
  255. Color Grid: 🟦 Blue (Stat)
  256.  
  257. Cell 22 | 🎯 Cord (6,0,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  258. Requirements: 1 or more adjacent tiles must be activated
  259. Attack 40
  260. Attack 40
  261. Color Grid: 🟦 Blue (Stat)
  262.  
  263. Cell 23 | 🎯 Cord (7,0,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  264. Requirements: 1 or more adjacent tiles must be activated
  265. Attack 40
  266. Attack 40
  267. Color Grid: 🟦 Blue (Stat)
  268.  
  269. Cell 24 | 🎯 Cord (8,0,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  270. Requirements: 1 or more adjacent tiles must be activated
  271. Attack 60
  272. Attack 60
  273. Color Grid: 🟦 Blue (Stat)
  274.  
  275. Cell 25 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  276. Requirements: 1 or more adjacent tiles must be activated
  277. 🔮 Other Require Unlock
  278. 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
  279. 💿 Learn Move: Flare Blitz
  280. Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.
  281. Type: Fire
  282. Category: Physical
  283. User: Pokemon
  284. Description: Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.
  285. Power: 123 (1)/147 (5↑ MAX) | Accuracy: 100 | Gauge: 3 | Target: An opponent | Effect Tag: Ok While Frozen, Recoil | Max uses: --
  286. Color Grid: 💙 Light Blue (Learn Move)
  287.  
  288. Cell 26 | 🎯 Cord (4,-3,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  289. Requirements: 1 or more adjacent tiles must be activated
  290. 🔮 Other Require Unlock
  291. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
  292. Recoil Removal 9
  293. Negates recoil damage when using moves that have the recoil effect tag.
  294. Color Grid: 🟨 Yellow (Passive)
  295.  
  296. Cell 27 | 🎯 Cord (5,-4,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  297. Requirements: 1 or more adjacent tiles must be activated
  298. 🔮 Other Require Unlock
  299. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  300. Flare Blitz: Hostile Environment 9
  301. Move: Flare Blitz
  302. Raises the chance of inflicting status conditions with the additional effects of moves.
  303. Color Grid: 🟥 Red (Move Effect)
  304.  
  305. Cell 28 | 🎯 Cord (6,-5,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  306. Requirements: 1 or more adjacent tiles must be activated
  307. 🔮 Other Require Unlock
  308. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
  309. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  310. Flare Blitz: Power 100
  311. Flare Blitz: Power ↑ 100
  312. Color Grid: 🟩 Green (Move Boost)
  313.  
  314. Cell 29 | 🎯 Cord (7,-6,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  315. Requirements: 1 or more adjacent tiles must be activated
  316. 🔮 Other Require Unlock
  317. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  318. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
  319. Flare Blitz: Hit Burned Opp: Attack ↓ & Sp. Atk ↓ 9
  320. Move: Flare Blitz
  321. Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a burned opponent.
  322. Color Grid: 🟥 Red (Move Effect)
  323.  
  324. Cell 30 | 🎯 Cord (8,-7,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  325. Requirements: 1 or more adjacent tiles must be activated
  326. 🔮 Other Require Unlock
  327. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
  328. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
  329. Flare Blitz: BOGO 9
  330. Move: Flare Blitz
  331. Applies the Free Move Next effect to the user when its move is successful.
  332. Color Grid: 🟥 Red (Move Effect)
  333.  
  334. Cell 31 | 🎯 Cord (5,-3,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  335. Requirements: 1 or more adjacent tiles must be activated
  336. Attack 20
  337. Attack 20
  338. Color Grid: 🟦 Blue (Stat)
  339.  
  340. Cell 32 | 🎯 Cord (6,-4,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  341. Requirements: 1 or more adjacent tiles must be activated
  342. Attack 20
  343. Attack 20
  344. Color Grid: 🟦 Blue (Stat)
  345.  
  346. Cell 33 | 🎯 Cord (7,-5,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  347. Requirements: 1 or more adjacent tiles must be activated
  348. Attack 40
  349. Attack 40
  350. Color Grid: 🟦 Blue (Stat)
  351.  
  352. Cell 34 | 🎯 Cord (8,-6,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  353. Requirements: 1 or more adjacent tiles must be activated
  354. Attack 40
  355. Attack 40
  356. Color Grid: 🟦 Blue (Stat)
  357.  
  358. Cell 35 | 🎯 Cord (9,-7,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  359. Requirements: 1 or more adjacent tiles must be activated
  360. Attack 60
  361. Attack 60
  362. Color Grid: 🟦 Blue (Stat)
  363.  
  364. Cell 36 | 🎯 Cord (2,-2,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  365. Requirements: 1 or more adjacent tiles must be activated
  366. 🔮 Other Require Unlock
  367. 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
  368. 💿 Learn Move: Attack Practicum
  369. Raises the Attack of all allied sync pairs by three stat ranks.
  370. Category: Status
  371. User: Trainer
  372. Description: Raises the Attack of all allied sync pairs by three stat ranks.
  373. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: -- | Max uses: 1
  374. Color Grid: 💙 Light Blue (Learn Move)
  375.  
  376. Cell 37 | 🎯 Cord (2,-3,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  377. Requirements: 1 or more adjacent tiles must be activated
  378. 🔮 Other Require Unlock
  379. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
  380. Attack Practicum: MP Refresh 3
  381. Move: Attack Practicum
  382. Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
  383. Color Grid: 🟥 Red (Move Effect)
  384.  
  385. Cell 38 | 🎯 Cord (3,-4,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  386. Requirements: 1 or more adjacent tiles must be activated
  387. 🔮 Other Require Unlock
  388. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  389. Attack Practicum: Berserk Bunch 1
  390. Move: Attack Practicum
  391. Raises the Attack of all allied sync pairs by one stat rank when the user’s move is successful.
  392. Color Grid: 🟥 Red (Move Effect)
  393.  
  394. Cell 39 | 🎯 Cord (4,-5,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  395. Requirements: 1 or more adjacent tiles must be activated
  396. 🔮 Other Require Unlock
  397. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
  398. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  399. Attack Practicum: Berserk Bunch 2
  400. Move: Attack Practicum
  401. Raises the Attack of all allied sync pairs by two stat ranks when the user’s move is successful.
  402. Color Grid: 🟥 Red (Move Effect)
  403.  
  404. Cell 40 | 🎯 Cord (5,-6,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  405. Requirements: 1 or more adjacent tiles must be activated
  406. 🔮 Other Require Unlock
  407. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  408. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
  409. Attack Practicum: Shielded 4
  410. Move: Attack Practicum
  411. Raises the Defense of all allied sync pairs by four stat ranks when the user’s move is successful.
  412. Color Grid: 🟥 Red (Move Effect)
  413.  
  414. Cell 41 | 🎯 Cord (6,-7,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  415. Requirements: 1 or more adjacent tiles must be activated
  416. 🔮 Other Require Unlock
  417. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
  418. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
  419. Attack Practicum: Move: Team Physical Boost ↑2 9
  420. Move: Attack Practicum
  421. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user’s move is successful.
  422. Color Grid: 🟥 Red (Move Effect)
  423.  
  424. Cell 42 | 🎯 Cord (-2,1,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  425. Requirements: 1 or more adjacent tiles must be activated
  426. Sp. Atk 10
  427. Sp. Atk 10
  428. Color Grid: 🟦 Blue (Stat)
  429.  
  430. Cell 43 | 🎯 Cord (-2,2,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  431. Requirements: 1 or more adjacent tiles must be activated
  432. 🔮 Other Require Unlock
  433. 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
  434. 💿 Learn Move: Mini Potion All
  435. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
  436. Category: Status
  437. User: Pokemon
  438. Description: Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
  439. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: Heals | Max uses: 2
  440. Color Grid: 💙 Light Blue (Learn Move)
  441.  
  442. Cell 44 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  443. Requirements: 1 or more adjacent tiles must be activated
  444. 🔮 Other Require Unlock
  445. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
  446. Mini Potion All: Team Hit and Heal
  447. Move: Mini Potion All
  448. Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful.
  449. Color Grid: 🟥 Red (Move Effect)
  450.  
  451. Cell 45 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  452. Requirements: 1 or more adjacent tiles must be activated
  453. 🔮 Other Require Unlock
  454. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  455. Mini Potion All: Group Therapy
  456. Move: Mini Potion All
  457. Removes all status conditions from all allied sync pairs when a move is successful.
  458. Color Grid: 🟥 Red (Move Effect)
  459.  
  460. Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  461. Requirements: 1 or more adjacent tiles must be activated
  462. 🔮 Other Require Unlock
  463. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
  464. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  465. Mini Potion All: Master Healer 1
  466. Move: Mini Potion All
  467. Increases the amount of HP restored by the user’s healing moves.
  468. Color Grid: 🟥 Red (Move Effect)
  469.  
  470. Cell 47 | 🎯 Cord (-4,6,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  471. Requirements: 1 or more adjacent tiles must be activated
  472. 🔮 Other Require Unlock
  473. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  474. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
  475. Mini Potion All: Lockstep 9
  476. Move: Mini Potion All
  477. Charges the user’s move gauge by one for each allied sync pair on the field when the user’s move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user’s move is successful.
  478. Color Grid: 🟥 Red (Move Effect)
  479.  
  480. Cell 48 | 🎯 Cord (-5,7,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  481. Requirements: 1 or more adjacent tiles must be activated
  482. 🔮 Other Require Unlock
  483. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
  484. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
  485. Mini Potion All: MP Refresh 3
  486. Move: Mini Potion All
  487. Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
  488. Color Grid: 🟥 Red (Move Effect)
  489.  
  490. Cell 49 | 🎯 Cord (-3,2,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  491. Requirements: 1 or more adjacent tiles must be activated
  492. 🔮 Other Require Unlock
  493. 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
  494. 💿 Learn Move: Will-O-Wisp
  495. Leaves the target burned.
  496. Type: Fire
  497. Category: Status
  498. User: Pokemon
  499. Description: Leaves the target burned.
  500. Power: -- | Accuracy: 90 | Gauge: 2 | Target: An opponent | Effect Tag: -- | Max uses: --
  501. Color Grid: 💙 Light Blue (Learn Move)
  502.  
  503. Cell 50 | 🎯 Cord (-4,3,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  504. Requirements: 1 or more adjacent tiles must be activated
  505. 🔮 Other Require Unlock
  506. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
  507. Will-O-Wisp: Move Gauge Refresh 3
  508. Move: Will-O-Wisp
  509. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  510. Color Grid: 🟥 Red (Move Effect)
  511.  
  512. Cell 51 | 🎯 Cord (-5,4,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  513. Requirements: 1 or more adjacent tiles must be activated
  514. 🔮 Other Require Unlock
  515. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  516. Will-O-Wisp: Accuracy 10
  517. Will-O-Wisp: Accuracy ↑ 10
  518. Color Grid: 🟩 Green (Move Boost)
  519.  
  520. Cell 52 | 🎯 Cord (-6,5,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  521. Requirements: 1 or more adjacent tiles must be activated
  522. 🔮 Other Require Unlock
  523. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
  524. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  525. Will-O-Wisp: Charging Infliction 2
  526. Move: Will-O-Wisp
  527. Charges the user’s move gauge by two when its Pokémon uses a status move.
  528. Color Grid: 🟥 Red (Move Effect)
  529.  
  530. Cell 53 | 🎯 Cord (-7,6,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  531. Requirements: 1 or more adjacent tiles must be activated
  532. 🔮 Other Require Unlock
  533. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  534. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
  535. Will-O-Wisp: Go Viral 9
  536. Move: Will-O-Wisp
  537. When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
  538. Color Grid: 🟥 Red (Move Effect)
  539.  
  540. Cell 54 | 🎯 Cord (-8,7,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  541. Requirements: 1 or more adjacent tiles must be activated
  542. 🔮 Other Require Unlock
  543. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
  544. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
  545. Will-O-Wisp: Afflicter’s Fervor 2
  546. Move: Will-O-Wisp
  547. Reduces the sync move countdown by two the first time the user’s Pokémon uses a status move each battle.
  548. Color Grid: 🟥 Red (Move Effect)
  549.  
  550. Cell 55 | 🎯 Cord (-4,4,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  551. Requirements: 1 or more adjacent tiles must be activated
  552. Sp. Atk 20
  553. Sp. Atk 20
  554. Color Grid: 🟦 Blue (Stat)
  555.  
  556. Cell 56 | 🎯 Cord (-5,5,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  557. Requirements: 1 or more adjacent tiles must be activated
  558. Sp. Atk 20
  559. Sp. Atk 20
  560. Color Grid: 🟦 Blue (Stat)
  561.  
  562. Cell 57 | 🎯 Cord (-6,6,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  563. Requirements: 1 or more adjacent tiles must be activated
  564. Sp. Atk 40
  565. Sp. Atk 40
  566. Color Grid: 🟦 Blue (Stat)
  567.  
  568. Cell 58 | 🎯 Cord (-7,7,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  569. Requirements: 1 or more adjacent tiles must be activated
  570. Sp. Atk 40
  571. Sp. Atk 40
  572. Color Grid: 🟦 Blue (Stat)
  573.  
  574. Cell 59 | 🎯 Cord (-8,8,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  575. Requirements: 1 or more adjacent tiles must be activated
  576. Sp. Atk 60
  577. Sp. Atk 60
  578. Color Grid: 🟦 Blue (Stat)
  579.  
  580. Cell 60 | 🎯 Cord (-3,1,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  581. Requirements: 1 or more adjacent tiles must be activated
  582. 🔮 Other Require Unlock
  583. 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
  584. 💿 Learn Move: Fire Spin
  585. Leaves the target trapped.
  586. Type: Fire
  587. Category: Special
  588. User: Pokemon
  589. Description: Leaves the target trapped.
  590. Power: 38 (1)/45 (5↑ MAX) | Accuracy: 85 | Gauge: 2 | Target: An opponent | Effect Tag: -- | Max uses: --
  591. Color Grid: 💙 Light Blue (Learn Move)
  592.  
  593. Cell 61 | 🎯 Cord (-4,1,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  594. Requirements: 1 or more adjacent tiles must be activated
  595. 🔮 Other Require Unlock
  596. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
  597. Fire Spin: Move Gauge Refresh 3
  598. Move: Fire Spin
  599. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  600. Color Grid: 🟥 Red (Move Effect)
  601.  
  602. Cell 62 | 🎯 Cord (-5,1,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  603. Requirements: 1 or more adjacent tiles must be activated
  604. 🔮 Other Require Unlock
  605. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  606. Fire Spin: Accuracy 15
  607. Fire Spin: Accuracy ↑ 15
  608. Color Grid: 🟩 Green (Move Boost)
  609.  
  610. Cell 63 | 🎯 Cord (-6,1,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  611. Requirements: 1 or more adjacent tiles must be activated
  612. 🔮 Other Require Unlock
  613. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
  614. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  615. Fire Spin: Power 100
  616. Fire Spin: Power ↑ 100
  617. Color Grid: 🟩 Green (Move Boost)
  618.  
  619. Cell 64 | 🎯 Cord (-7,1,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  620. Requirements: 1 or more adjacent tiles must be activated
  621. 🔮 Other Require Unlock
  622. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  623. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
  624. Fire Spin: Ruthless 9
  625. Move: Fire Spin
  626. Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  627. Color Grid: 🟥 Red (Move Effect)
  628.  
  629. Cell 65 | 🎯 Cord (-8,1,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  630. Requirements: 1 or more adjacent tiles must be activated
  631. 🔮 Other Require Unlock
  632. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
  633. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
  634. Fire Spin: Hit: Sp. Def ↓2 9
  635. Move: Fire Spin
  636. Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful.
  637. Color Grid: 🟥 Red (Move Effect)
  638.  
  639. Cell 66 | 🎯 Cord (-5,2,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  640. Requirements: 1 or more adjacent tiles must be activated
  641. Sp. Atk 20
  642. Sp. Atk 20
  643. Color Grid: 🟦 Blue (Stat)
  644.  
  645. Cell 67 | 🎯 Cord (-6,2,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  646. Requirements: 1 or more adjacent tiles must be activated
  647. Sp. Atk 20
  648. Sp. Atk 20
  649. Color Grid: 🟦 Blue (Stat)
  650.  
  651. Cell 68 | 🎯 Cord (-7,2,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  652. Requirements: 1 or more adjacent tiles must be activated
  653. Sp. Atk 40
  654. Sp. Atk 40
  655. Color Grid: 🟦 Blue (Stat)
  656.  
  657. Cell 69 | 🎯 Cord (-8,2,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  658. Requirements: 1 or more adjacent tiles must be activated
  659. Sp. Atk 40
  660. Sp. Atk 40
  661. Color Grid: 🟦 Blue (Stat)
  662.  
  663. Cell 70 | 🎯 Cord (-9,2,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  664. Requirements: 1 or more adjacent tiles must be activated
  665. Sp. Atk 60
  666. Sp. Atk 60
  667. Color Grid: 🟦 Blue (Stat)
  668.  
  669. Cell 71 | 🎯 Cord (-2,0,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  670. Requirements: 1 or more adjacent tiles must be activated
  671. 🔮 Other Require Unlock
  672. 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
  673. 💿 Learn Move: Sp. Atk Practicum
  674. Raises the Sp. Atk of all allied sync pairs by three stat ranks.
  675. Category: Status
  676. User: Trainer
  677. Description: Raises the Sp. Atk of all allied sync pairs by three stat ranks.
  678. Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: -- | Max uses: 1
  679. Color Grid: 💙 Light Blue (Learn Move)
  680.  
  681. Cell 72 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  682. Requirements: 1 or more adjacent tiles must be activated
  683. 🔮 Other Require Unlock
  684. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
  685. Sp. Atk Practicum: MP Refresh 3
  686. Move: Sp. Atk Practicum
  687. Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
  688. Color Grid: 🟥 Red (Move Effect)
  689.  
  690. Cell 73 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  691. Requirements: 1 or more adjacent tiles must be activated
  692. 🔮 Other Require Unlock
  693. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  694. Sp. Atk Practicum: All Ramped Up 1
  695. Move: Sp. Atk Practicum
  696. Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.
  697. Color Grid: 🟥 Red (Move Effect)
  698.  
  699. Cell 74 | 🎯 Cord (-4,-1,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  700. Requirements: 1 or more adjacent tiles must be activated
  701. 🔮 Other Require Unlock
  702. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
  703. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  704. Sp. Atk Practicum: All Ramped Up 2
  705. Move: Sp. Atk Practicum
  706. Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user’s move is successful.
  707. Color Grid: 🟥 Red (Move Effect)
  708.  
  709. Cell 75 | 🎯 Cord (-5,-1,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  710. Requirements: 1 or more adjacent tiles must be activated
  711. 🔮 Other Require Unlock
  712. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
  713. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
  714. Sp. Atk Practicum: Barricade Buddies 4
  715. Move: Sp. Atk Practicum
  716. Raises the Sp. Def of all allied sync pairs by four stat ranks when the user’s move is successful.
  717. Color Grid: 🟥 Red (Move Effect)
  718.  
  719. Cell 76 | 🎯 Cord (-6,-1,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  720. Requirements: 1 or more adjacent tiles must be activated
  721. 🔮 Other Require Unlock
  722. 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
  723. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
  724. Sp. Atk Practicum: Move: Team Special Boost ↑2 9
  725. Move: Sp. Atk Practicum
  726. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user’s move is successful.
  727. Color Grid: 🟥 Red (Move Effect)
  728.  
  729. Cell 77 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  730. Requirements: 1 or more adjacent tiles must be activated
  731. 🔮 Other Require Unlock
  732. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x40
  733. Flame Charge: Move Gauge Refresh 3
  734. Move: Flame Charge
  735. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  736. Color Grid: 🟥 Red (Move Effect)
  737.  
  738. Cell 78 | 🎯 Cord (0,3,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  739. Requirements: 1 or more adjacent tiles must be activated
  740. 🔮 Other Require Unlock
  741. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
  742. Quick Tempo
  743. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  744. Color Grid: 🟨 Yellow (Passive)
  745.  
  746. Cell 79 | 🎯 Cord (0,4,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  747. Requirements: 1 or more adjacent tiles must be activated
  748. 🔮 Other Require Unlock
  749. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
  750. Flame Charge: Trip Up 9
  751. Move: Flame Charge
  752. Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
  753. Color Grid: 🟥 Red (Move Effect)
  754.  
  755. Cell 80 | 🎯 Cord (0,5,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  756. Requirements: 1 or more adjacent tiles must be activated
  757. 🔮 Other Require Unlock
  758. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
  759. Entry Freebie
  760. Applies the Free Move Next effect to the user when it enters a battle.
  761. Color Grid: 🟨 Yellow (Passive)
  762.  
  763. Cell 81 | 🎯 Cord (0,6,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  764. Requirements: 1 or more adjacent tiles must be activated
  765. 🔮 Other Require Unlock
  766. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
  767. Healing Sun 1
  768. Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.
  769. Color Grid: 🟨 Yellow (Passive)
  770.  
  771. Cell 82 | 🎯 Cord (0,7,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  772. Requirements: 1 or more adjacent tiles must be activated
  773. 🔮 Other Require Unlock
  774. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
  775. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  776. Vigilance
  777. Protects the user against critical hits.
  778. Color Grid: 🟨 Yellow (Passive)
  779.  
  780. Cell 83 | 🎯 Cord (0,8,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  781. Requirements: 1 or more adjacent tiles must be activated
  782. 🔮 Other Require Unlock
  783. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
  784. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  785. WTZ Change: Team S-Moves ↑ 3
  786. Powers up the sync moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect.
  787. Color Grid: 🟨 Yellow (Passive)
  788.  
  789. Cell 84 | 🎯 Cord (0,9,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  790. Requirements: 1 or more adjacent tiles must be activated
  791. 🔮 Other Require Unlock
  792. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
  793. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  794. Ally Sets WTZ: Team Phys & Spec Boost ↑1 9
  795. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.
  796. Color Grid: 🟨 Yellow (Passive)
  797.  
  798. Cell 85 | 🎯 Cord (0,10,-10) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  799. Requirements: 1 or more adjacent tiles must be activated
  800. 🔮 Other Require Unlock
  801. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x160
  802. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x160
  803. 1st Hit: Sunny & Extension 5
  804. Makes the weather sunny the first time the user’s attack move is successful each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
  805. Color Grid: 🟨 Yellow (Passive)
  806.  
  807. Cell 86 | 🎯 Cord (1,4,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  808. Requirements: 1 or more adjacent tiles must be activated
  809. 🔮 Other Require Unlock
  810. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
  811. Team Pinpoint Entry 2
  812. Raises the accuracy of all allied sync pairs by two stat ranks when the user enters a battle.
  813. Color Grid: 🟨 Yellow (Passive)
  814.  
  815. Cell 87 | 🎯 Cord (2,4,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  816. Requirements: 1 or more adjacent tiles must be activated
  817. 🔮 Other Require Unlock
  818. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
  819. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  820. S-Move: Team HP Recovery (M) 1
  821. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
  822. Color Grid: 🟨 Yellow (Passive)
  823.  
  824. Cell 88 | 🎯 Cord (3,4,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  825. Requirements: 1 or more adjacent tiles must be activated
  826. 🔮 Other Require Unlock
  827. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
  828. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  829. Unleash My Learning Fire Impact: Power 25
  830. Unleash My Learning Fire Impact: Power ↑ 25
  831. Color Grid: 🌈 Rainbow (Sync Move)
  832.  
  833. Cell 89 | 🎯 Cord (3,5,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  834. Requirements: 1 or more adjacent tiles must be activated
  835. 🔮 Other Require Unlock
  836. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
  837. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  838. Impervious
  839. The user’s stats cannot be lowered.
  840. Color Grid: 🟨 Yellow (Passive)
  841.  
  842. Cell 90 | 🎯 Cord (4,4,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  843. Requirements: 1 or more adjacent tiles must be activated
  844. 🔮 Other Require Unlock
  845. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
  846. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  847. Head Start 1
  848. Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
  849. Color Grid: 🟨 Yellow (Passive)
  850.  
  851. Cell 91 | 🎯 Cord (3,6,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  852. Requirements: 1 or more adjacent tiles must be activated
  853. 🔮 Other Require Unlock
  854. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
  855. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
  856. Fighting Zone Extension 5
  857. Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field.
  858. Color Grid: 🟨 Yellow (Passive)
  859.  
  860. Cell 92 | 🎯 Cord (5,4,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  861. Requirements: 1 or more adjacent tiles must be activated
  862. 🔮 Other Require Unlock
  863. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
  864. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  865. User Sets Sunny W: Fighting Zone
  866. Turns the field of play’s zone into a Fighting Zone when the user turns the weather sunny. (A Fighting Zone powers up Fighting-type attacks.)
  867. Color Grid: 🟨 Yellow (Passive)
  868.  
  869. Cell 93 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  870. Requirements: 1 or more adjacent tiles must be activated
  871. 🔮 Other Require Unlock
  872. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
  873. Speeding Sun 3
  874. Quickly charges the move gauge when the weather is sunny.
  875. Color Grid: 🟨 Yellow (Passive)
  876.  
  877. Cell 94 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  878. Requirements: 1 or more adjacent tiles must be activated
  879. 🔮 Other Require Unlock
  880. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
  881. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  882. Team Solar Immunity
  883. When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped.
  884. Color Grid: 🟨 Yellow (Passive)
  885.  
  886. Cell 95 | 🎯 Cord (-3,7,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  887. Requirements: 1 or more adjacent tiles must be activated
  888. 🔮 Other Require Unlock
  889. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
  890. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  891. Unleash My Learning Fire Impact: Power 25
  892. Unleash My Learning Fire Impact: Power ↑ 25
  893. Color Grid: 🌈 Rainbow (Sync Move)
  894.  
  895. Cell 96 | 🎯 Cord (-3,8,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  896. Requirements: 1 or more adjacent tiles must be activated
  897. 🔮 Other Require Unlock
  898. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
  899. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  900. Sunscreen 2
  901. Reduces damage when the user is hit by an attack move while the weather is sunny.
  902. Color Grid: 🟨 Yellow (Passive)
  903.  
  904. Cell 97 | 🎯 Cord (-4,8,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  905. Requirements: 1 or more adjacent tiles must be activated
  906. 🔮 Other Require Unlock
  907. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
  908. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  909. Sunny: Team Moves ↑ 2
  910. Powers up the moves of all allied sync pairs when the weather is sunny.
  911. Color Grid: 🟨 Yellow (Passive)
  912.  
  913. Cell 98 | 🎯 Cord (-3,9,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  914. Requirements: 1 or more adjacent tiles must be activated
  915. 🔮 Other Require Unlock
  916. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
  917. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
  918. Team Safe Start
  919. Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle.
  920. Color Grid: 🟨 Yellow (Passive)
  921.  
  922. Cell 99 | 🎯 Cord (-5,9,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  923. Requirements: 1 or more adjacent tiles must be activated
  924. 🔮 Other Require Unlock
  925. 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
  926. 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
  927. Flame Charge: 1st Hit: Fire Rebuff ↓
  928. Move: Flame Charge
  929. Lowers the target’s Fire Type Rebuff by one rank the first time the user’s attack move is successful each battle.
  930. Color Grid: 🟥 Red (Move Effect)
  931.  
  932. Cell 100 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  933. Requirements: 1 or more adjacent tiles must be activated
  934. HP 20
  935. HP 20
  936. Color Grid: 🟦 Blue (Stat)
  937.  
  938. Cell 101 | 🎯 Cord (0,-3,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  939. Requirements: 1 or more adjacent tiles must be activated
  940. HP 20
  941. HP 20
  942. Color Grid: 🟦 Blue (Stat)
  943.  
  944. Cell 102 | 🎯 Cord (0,-4,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  945. Requirements: 1 or more adjacent tiles must be activated
  946. HP 20
  947. HP 20
  948. Color Grid: 🟦 Blue (Stat)
  949.  
  950. Cell 103 | 🎯 Cord (0,-5,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  951. Requirements: 1 or more adjacent tiles must be activated
  952. HP 20
  953. HP 20
  954. Color Grid: 🟦 Blue (Stat)
  955.  
  956. Cell 104 | 🎯 Cord (0,-6,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  957. Requirements: 1 or more adjacent tiles must be activated
  958. HP 40
  959. HP 40
  960. Color Grid: 🟦 Blue (Stat)
  961.  
  962. Cell 105 | 🎯 Cord (-1,-6,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  963. Requirements: 1 or more adjacent tiles must be activated
  964. HP 40
  965. HP 40
  966. Color Grid: 🟦 Blue (Stat)
  967.  
  968. Cell 106 | 🎯 Cord (1,-7,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  969. Requirements: 1 or more adjacent tiles must be activated
  970. HP 40
  971. HP 40
  972. Color Grid: 🟦 Blue (Stat)
  973.  
  974. Cell 107 | 🎯 Cord (0,-7,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  975. Requirements: 1 or more adjacent tiles must be activated
  976. HP 60
  977. HP 60
  978. Color Grid: 🟦 Blue (Stat)
  979.  
  980. Cell 108 | 🎯 Cord (-1,-7,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  981. Requirements: 1 or more adjacent tiles must be activated
  982. HP 60
  983. HP 60
  984. Color Grid: 🟦 Blue (Stat)
  985.  
  986. Cell 109 | 🎯 Cord (1,-8,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  987. Requirements: 1 or more adjacent tiles must be activated
  988. HP 60
  989. HP 60
  990. Color Grid: 🟦 Blue (Stat)
  991.  
  992. Cell 110 | 🎯 Cord (0,-8,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  993. Requirements: 1 or more adjacent tiles must be activated
  994. HP 80
  995. HP 80
  996. Color Grid: 🟦 Blue (Stat)
  997.  
  998. Cell 111 | 🎯 Cord (1,-4,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  999. Requirements: 1 or more adjacent tiles must be activated
  1000. Defense 5
  1001. Defense 5
  1002. Color Grid: 🟦 Blue (Stat)
  1003.  
  1004. Cell 112 | 🎯 Cord (2,-5,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1005. Requirements: 1 or more adjacent tiles must be activated
  1006. Defense 10
  1007. Defense 10
  1008. Color Grid: 🟦 Blue (Stat)
  1009.  
  1010. Cell 113 | 🎯 Cord (3,-6,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1011. Requirements: 1 or more adjacent tiles must be activated
  1012. Defense 10
  1013. Defense 10
  1014. Color Grid: 🟦 Blue (Stat)
  1015.  
  1016. Cell 114 | 🎯 Cord (3,-7,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1017. Requirements: 1 or more adjacent tiles must be activated
  1018. Defense 15
  1019. Defense 15
  1020. Color Grid: 🟦 Blue (Stat)
  1021.  
  1022. Cell 115 | 🎯 Cord (4,-7,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1023. Requirements: 1 or more adjacent tiles must be activated
  1024. Defense 15
  1025. Defense 15
  1026. Color Grid: 🟦 Blue (Stat)
  1027.  
  1028. Cell 116 | 🎯 Cord (3,-8,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1029. Requirements: 1 or more adjacent tiles must be activated
  1030. Defense 20
  1031. Defense 20
  1032. Color Grid: 🟦 Blue (Stat)
  1033.  
  1034. Cell 117 | 🎯 Cord (4,-8,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1035. Requirements: 1 or more adjacent tiles must be activated
  1036. Defense 25
  1037. Defense 25
  1038. Color Grid: 🟦 Blue (Stat)
  1039.  
  1040. Cell 118 | 🎯 Cord (5,-8,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1041. Requirements: 1 or more adjacent tiles must be activated
  1042. Defense 20
  1043. Defense 20
  1044. Color Grid: 🟦 Blue (Stat)
  1045.  
  1046. Cell 119 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1047. Requirements: 1 or more adjacent tiles must be activated
  1048. Sp. Def 5
  1049. Sp. Def 5
  1050. Color Grid: 🟦 Blue (Stat)
  1051.  
  1052. Cell 120 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1053. Requirements: 1 or more adjacent tiles must be activated
  1054. Sp. Def 10
  1055. Sp. Def 10
  1056. Color Grid: 🟦 Blue (Stat)
  1057.  
  1058. Cell 121 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1059. Requirements: 1 or more adjacent tiles must be activated
  1060. Sp. Def 10
  1061. Sp. Def 10
  1062. Color Grid: 🟦 Blue (Stat)
  1063.  
  1064. Cell 122 | 🎯 Cord (-3,-4,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1065. Requirements: 1 or more adjacent tiles must be activated
  1066. Sp. Def 15
  1067. Sp. Def 15
  1068. Color Grid: 🟦 Blue (Stat)
  1069.  
  1070. Cell 123 | 🎯 Cord (-4,-3,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1071. Requirements: 1 or more adjacent tiles must be activated
  1072. Sp. Def 15
  1073. Sp. Def 15
  1074. Color Grid: 🟦 Blue (Stat)
  1075.  
  1076. Cell 124 | 🎯 Cord (-3,-5,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1077. Requirements: 1 or more adjacent tiles must be activated
  1078. Sp. Def 20
  1079. Sp. Def 20
  1080. Color Grid: 🟦 Blue (Stat)
  1081.  
  1082. Cell 125 | 🎯 Cord (-4,-4,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1083. Requirements: 1 or more adjacent tiles must be activated
  1084. Sp. Def 25
  1085. Sp. Def 25
  1086. Color Grid: 🟦 Blue (Stat)
  1087.  
  1088. Cell 126 | 🎯 Cord (-5,-3,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
  1089. Requirements: 1 or more adjacent tiles must be activated
  1090. Sp. Def 20
  1091. Sp. Def 20
  1092. Color Grid: 🟦 Blue (Stat)
  1093.  
  1094.  
  1095. ================================END================================
  1096.  
  1097. No. 166 Adaman & Leafeon (Male♂️)
  1098.  
  1099. Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1100. Requirements: 1 or more adjacent tiles must be activated
  1101. Requirements: Move level must be 5 or higher
  1102. B-Move Hit: Grassy Terrain & Extension 3
  1103. Turns the field of play’s terrain into Grassy Terrain when the user successfully attacks with its buddy move. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
  1104. Color Grid: 🟨 Yellow (Passive)
  1105. Grid Expand Unlock: 21/11/2025 06:00:00
  1106.  
  1107. Cell 50 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1108. Requirements: 1 or more adjacent tiles must be activated
  1109. Requirements: Move level must be 4 or higher
  1110. Sunny: Team P-Moves ↑ & S-Moves ↑ 3
  1111. Powers up the moves and sync moves of all allied sync pairs when the weather is sunny.
  1112. Color Grid: 🟨 Yellow (Passive)
  1113. Grid Expand Unlock: 21/11/2025 06:00:00
  1114.  
  1115.  
  1116. ================================END================================
  1117.  
  1118. No. 167 Irida & Glaceon (Female♀️)
  1119.  
  1120. Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1121. Requirements: 1 or more adjacent tiles must be activated
  1122. Requirements: Move level must be 5 or higher
  1123. Ally Sets WTZ: Team Special Boost ↑1 9
  1124. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.
  1125. Color Grid: 🟨 Yellow (Passive)
  1126. Grid Expand Unlock: 21/11/2025 06:00:00
  1127.  
  1128. Cell 50 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1129. Requirements: 1 or more adjacent tiles must be activated
  1130. Requirements: Move level must be 4 or higher
  1131. Sync Burst 1
  1132. Restores one MP for the user the first time its sync move is used each battle.
  1133. Color Grid: 🟨 Yellow (Passive)
  1134. Grid Expand Unlock: 21/11/2025 06:00:00
  1135.  
  1136.  
  1137. ================================END================================
  1138.  
  1139. No. 187 Penny & Eevee (Female♀️)
  1140.  
  1141. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1142. HP 10
  1143. HP 10
  1144. Color Grid: 🟦 Blue (Stat)
  1145.  
  1146. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1147. Attack 5
  1148. Attack 5
  1149. Color Grid: 🟦 Blue (Stat)
  1150.  
  1151. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1152. Defense 5
  1153. Defense 5
  1154. Color Grid: 🟦 Blue (Stat)
  1155.  
  1156. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1157. Attack 5
  1158. Attack 5
  1159. Color Grid: 🟦 Blue (Stat)
  1160.  
  1161. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1162. Sp. Def 5
  1163. Sp. Def 5
  1164. Color Grid: 🟦 Blue (Stat)
  1165.  
  1166. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1167. Speed 5
  1168. Speed 5
  1169. Color Grid: 🟦 Blue (Stat)
  1170.  
  1171. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1172. Requirements: 1 or more adjacent tiles must be activated
  1173. Attack 5
  1174. Attack 5
  1175. Color Grid: 🟦 Blue (Stat)
  1176.  
  1177. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1178. Requirements: 1 or more adjacent tiles must be activated
  1179. Defense 5
  1180. Defense 5
  1181. Color Grid: 🟦 Blue (Stat)
  1182.  
  1183. Cell 9 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1184. Requirements: 1 or more adjacent tiles must be activated
  1185. Sp. Def 5
  1186. Sp. Def 5
  1187. Color Grid: 🟦 Blue (Stat)
  1188.  
  1189. Cell 10 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1190. Requirements: 1 or more adjacent tiles must be activated
  1191. HP 10
  1192. HP 10
  1193. Color Grid: 🟦 Blue (Stat)
  1194.  
  1195. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1196. Requirements: 1 or more adjacent tiles must be activated
  1197. Speed 5
  1198. Speed 5
  1199. Color Grid: 🟦 Blue (Stat)
  1200.  
  1201. Cell 12 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1202. Requirements: 1 or more adjacent tiles must be activated
  1203. Double-Edge: Power 3
  1204. Double-Edge: Power ↑ 3
  1205. Color Grid: 🟩 Green (Move Boost)
  1206.  
  1207. Cell 13 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1208. Requirements: 1 or more adjacent tiles must be activated
  1209. Requirements: Move level must be 2 or higher
  1210. Double-Edge: Power 3
  1211. Double-Edge: Power ↑ 3
  1212. Color Grid: 🟩 Green (Move Boost)
  1213.  
  1214. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1215. Requirements: 1 or more adjacent tiles must be activated
  1216. Requirements: Move level must be 2 or higher
  1217. Double-Edge: Power 3
  1218. Double-Edge: Power ↑ 3
  1219. Color Grid: 🟩 Green (Move Boost)
  1220.  
  1221. Cell 15 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1222. Requirements: 1 or more adjacent tiles must be activated
  1223. Requirements: Move level must be 2 or higher
  1224. Take ’Em On!: MP Refresh 3
  1225. Move: Take ’Em On!
  1226. Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
  1227. Color Grid: 🟥 Red (Move Effect)
  1228.  
  1229. Cell 16 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1230. Requirements: 1 or more adjacent tiles must be activated
  1231. Requirements: Move level must be 3 or higher
  1232. Furious Brawn
  1233. The more the user’s Attack is raised, the more it powers up the user’s moves.
  1234. Color Grid: 🟨 Yellow (Passive)
  1235.  
  1236. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1237. Requirements: 1 or more adjacent tiles must be activated
  1238. Requirements: Move level must be 3 or higher
  1239. Fierce Entry 2
  1240. Raises the user’s Attack by two stat ranks when it enters a battle.
  1241. Color Grid: 🟨 Yellow (Passive)
  1242.  
  1243. Cell 18 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1244. Requirements: 1 or more adjacent tiles must be activated
  1245. Speed 5
  1246. Speed 5
  1247. Color Grid: 🟦 Blue (Stat)
  1248.  
  1249. Cell 19 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1250. Requirements: 1 or more adjacent tiles must be activated
  1251. Defense 5
  1252. Defense 5
  1253. Color Grid: 🟦 Blue (Stat)
  1254.  
  1255. Cell 20 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1256. Requirements: 1 or more adjacent tiles must be activated
  1257. Sp. Def 5
  1258. Sp. Def 5
  1259. Color Grid: 🟦 Blue (Stat)
  1260.  
  1261. Cell 21 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1262. Requirements: 1 or more adjacent tiles must be activated
  1263. Attack 5
  1264. Attack 5
  1265. Color Grid: 🟦 Blue (Stat)
  1266.  
  1267. Cell 22 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1268. Requirements: 1 or more adjacent tiles must be activated
  1269. HP 10
  1270. HP 10
  1271. Color Grid: 🟦 Blue (Stat)
  1272.  
  1273. Cell 23 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1274. Requirements: 1 or more adjacent tiles must be activated
  1275. Double-Edge: Power 3
  1276. Double-Edge: Power ↑ 3
  1277. Color Grid: 🟩 Green (Move Boost)
  1278.  
  1279. Cell 24 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1280. Requirements: 1 or more adjacent tiles must be activated
  1281. Requirements: Move level must be 2 or higher
  1282. Double-Edge: Power 3
  1283. Double-Edge: Power ↑ 3
  1284. Color Grid: 🟩 Green (Move Boost)
  1285.  
  1286. Cell 25 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1287. Requirements: 1 or more adjacent tiles must be activated
  1288. Requirements: Move level must be 2 or higher
  1289. Double-Edge: Move Gauge Refresh 3
  1290. Move: Double-Edge
  1291. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1292. Color Grid: 🟥 Red (Move Effect)
  1293.  
  1294. Cell 26 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  1295. Requirements: 1 or more adjacent tiles must be activated
  1296. Requirements: Move level must be 2 or higher
  1297. Attack 10
  1298. Attack 10
  1299. Color Grid: 🟦 Blue (Stat)
  1300.  
  1301. Cell 27 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1302. Requirements: 1 or more adjacent tiles must be activated
  1303. Requirements: Move level must be 3 or higher
  1304. Hit: Evasiveness ↑ 9
  1305. Raises the user’s evasiveness by one stat rank when its attack move is successful.
  1306. Color Grid: 🟨 Yellow (Passive)
  1307.  
  1308. Cell 28 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1309. Requirements: 1 or more adjacent tiles must be activated
  1310. Requirements: Move level must be 3 or higher
  1311. Blind Spot
  1312. The more the user’s evasiveness is raised, the more it powers up the user’s sync move.
  1313. Color Grid: 🟨 Yellow (Passive)
  1314.  
  1315. Cell 29 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1316. Requirements: 1 or more adjacent tiles must be activated
  1317. Defense 5
  1318. Defense 5
  1319. Color Grid: 🟦 Blue (Stat)
  1320.  
  1321. Cell 30 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1322. Requirements: 1 or more adjacent tiles must be activated
  1323. HP 10
  1324. HP 10
  1325. Color Grid: 🟦 Blue (Stat)
  1326.  
  1327. Cell 31 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1328. Requirements: 1 or more adjacent tiles must be activated
  1329. Sp. Def 5
  1330. Sp. Def 5
  1331. Color Grid: 🟦 Blue (Stat)
  1332.  
  1333. Cell 32 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1334. Requirements: 1 or more adjacent tiles must be activated
  1335. Quick Attack: Power 3
  1336. Quick Attack: Power ↑ 3
  1337. Color Grid: 🟩 Green (Move Boost)
  1338.  
  1339. Cell 33 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1340. Requirements: 1 or more adjacent tiles must be activated
  1341. Requirements: Move level must be 2 or higher
  1342. Quick Attack: Power 3
  1343. Quick Attack: Power ↑ 3
  1344. Color Grid: 🟩 Green (Move Boost)
  1345.  
  1346. Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1347. Requirements: 1 or more adjacent tiles must be activated
  1348. Requirements: Move level must be 2 or higher
  1349. Protect: Move Gauge Refresh 3
  1350. Move: Protect
  1351. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1352. Color Grid: 🟥 Red (Move Effect)
  1353.  
  1354. Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1355. Requirements: 1 or more adjacent tiles must be activated
  1356. Requirements: Move level must be 2 or higher
  1357. Protect: Catalytic Infliction
  1358. Move: Protect
  1359. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
  1360. Color Grid: 🟥 Red (Move Effect)
  1361.  
  1362. Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1363. Requirements: 1 or more adjacent tiles must be activated
  1364. Requirements: Move level must be 3 or higher
  1365. Quick Combo 3
  1366. Has a chance (40%) of restoring one MP for the user’s moves that have the quick move effect tag when its attack move is successful.
  1367. Color Grid: 🟨 Yellow (Passive)
  1368.  
  1369. Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1370. Requirements: 1 or more adjacent tiles must be activated
  1371. Requirements: Move level must be 3 or higher
  1372. 1st S-Move: Physical Boost 1
  1373. Increases the user’s Physical Moves ↑ Next effect by one rank the first time its sync move is used each battle.
  1374. Color Grid: 🟨 Yellow (Passive)
  1375.  
  1376. Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1377. Requirements: 1 or more adjacent tiles must be activated
  1378. Speed 5
  1379. Speed 5
  1380. Color Grid: 🟦 Blue (Stat)
  1381.  
  1382. Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1383. Requirements: 1 or more adjacent tiles must be activated
  1384. Attack 5
  1385. Attack 5
  1386. Color Grid: 🟦 Blue (Stat)
  1387.  
  1388. Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1389. Requirements: 1 or more adjacent tiles must be activated
  1390. HP 10
  1391. HP 10
  1392. Color Grid: 🟦 Blue (Stat)
  1393.  
  1394. Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1395. Requirements: 1 or more adjacent tiles must be activated
  1396. Quick Attack: Power 3
  1397. Quick Attack: Power ↑ 3
  1398. Color Grid: 🟩 Green (Move Boost)
  1399.  
  1400. Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1401. Requirements: 1 or more adjacent tiles must be activated
  1402. Requirements: Move level must be 2 or higher
  1403. Quick Attack: Power 3
  1404. Quick Attack: Power ↑ 3
  1405. Color Grid: 🟩 Green (Move Boost)
  1406.  
  1407. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1408. Requirements: 1 or more adjacent tiles must be activated
  1409. Requirements: Move level must be 2 or higher
  1410. Quick Attack: Power 3
  1411. Quick Attack: Power ↑ 3
  1412. Color Grid: 🟩 Green (Move Boost)
  1413.  
  1414. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1415. Requirements: 1 or more adjacent tiles must be activated
  1416. Requirements: Move level must be 2 or higher
  1417. Take ’Em On!: Hit and Heal 9
  1418. Move: Take ’Em On!
  1419. Applies the Gradual Healing effect to the user when its move is successful.
  1420. Color Grid: 🟥 Red (Move Effect)
  1421.  
  1422. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1423. Requirements: 1 or more adjacent tiles must be activated
  1424. Requirements: Move level must be 3 or higher
  1425. Gobsmack 4
  1426. Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
  1427. Color Grid: 🟨 Yellow (Passive)
  1428.  
  1429. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1430. Requirements: 1 or more adjacent tiles must be activated
  1431. Requirements: Move level must be 3 or higher
  1432. Trip Up 9
  1433. Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
  1434. Color Grid: 🟨 Yellow (Passive)
  1435.  
  1436. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1437. Requirements: 1 or more adjacent tiles must be activated
  1438. Requirements: Move level must be 3 or higher
  1439. Veevee Power Normal Impact: Power 25
  1440. Veevee Power Normal Impact: Power ↑ 25
  1441. Color Grid: 🌈 Rainbow (Sync Move)
  1442.  
  1443. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1444. Requirements: 1 or more adjacent tiles must be activated
  1445. Requirements: Move level must be 3 or higher
  1446. Veevee Power Normal Impact: Power 25
  1447. Veevee Power Normal Impact: Power ↑ 25
  1448. Color Grid: 🌈 Rainbow (Sync Move)
  1449.  
  1450.  
  1451. ================================END================================
  1452.  
  1453. No. 193 Chase & Eevee (Male♂️)
  1454.  
  1455. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1456. HP 10
  1457. HP 10
  1458. Color Grid: 🟦 Blue (Stat)
  1459.  
  1460. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1461. Attack 5
  1462. Attack 5
  1463. Color Grid: 🟦 Blue (Stat)
  1464.  
  1465. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1466. Defense 5
  1467. Defense 5
  1468. Color Grid: 🟦 Blue (Stat)
  1469.  
  1470. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1471. Sp. Atk 5
  1472. Sp. Atk 5
  1473. Color Grid: 🟦 Blue (Stat)
  1474.  
  1475. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1476. Sp. Def 5
  1477. Sp. Def 5
  1478. Color Grid: 🟦 Blue (Stat)
  1479.  
  1480. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1481. Speed 5
  1482. Speed 5
  1483. Color Grid: 🟦 Blue (Stat)
  1484.  
  1485. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1486. Requirements: 1 or more adjacent tiles must be activated
  1487. Attack 5
  1488. Attack 5
  1489. Color Grid: 🟦 Blue (Stat)
  1490.  
  1491. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1492. Requirements: 1 or more adjacent tiles must be activated
  1493. Defense 5
  1494. Defense 5
  1495. Color Grid: 🟦 Blue (Stat)
  1496.  
  1497. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1498. Requirements: 1 or more adjacent tiles must be activated
  1499. Sp. Def 5
  1500. Sp. Def 5
  1501. Color Grid: 🟦 Blue (Stat)
  1502.  
  1503. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1504. Requirements: 1 or more adjacent tiles must be activated
  1505. Clearheaded
  1506. Prevents the user from becoming confused.
  1507. Color Grid: 🟨 Yellow (Passive)
  1508.  
  1509. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1510. Requirements: 1 or more adjacent tiles must be activated
  1511. Headbutt: Power 4
  1512. Headbutt: Power ↑ 4
  1513. Color Grid: 🟩 Green (Move Boost)
  1514.  
  1515. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1516. Requirements: 1 or more adjacent tiles must be activated
  1517. Requirements: Move level must be 2 or higher
  1518. Headbutt: Power 4
  1519. Headbutt: Power ↑ 4
  1520. Color Grid: 🟩 Green (Move Boost)
  1521.  
  1522. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1523. Requirements: 1 or more adjacent tiles must be activated
  1524. Headbutt: Power 4
  1525. Headbutt: Power ↑ 4
  1526. Color Grid: 🟩 Green (Move Boost)
  1527.  
  1528. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1529. Requirements: 1 or more adjacent tiles must be activated
  1530. Requirements: Move level must be 2 or higher
  1531. Let’s Go Full Speed!: Critical Eye 1
  1532. Move: Let’s Go Full Speed!
  1533. Raises the user’s critical-hit rate by one stat rank when its move is successful.
  1534. Color Grid: 🟥 Red (Move Effect)
  1535.  
  1536. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1537. Requirements: 1 or more adjacent tiles must be activated
  1538. Requirements: Move level must be 3 or higher
  1539. Headbutt: Aggravation 1
  1540. Move: Headbutt
  1541. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1542. Color Grid: 🟥 Red (Move Effect)
  1543.  
  1544. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1545. Requirements: 1 or more adjacent tiles must be activated
  1546. Requirements: Move level must be 2 or higher
  1547. Let’s Go Full Speed!: MP Refresh 3
  1548. Move: Let’s Go Full Speed!
  1549. Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
  1550. Color Grid: 🟥 Red (Move Effect)
  1551.  
  1552. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1553. Requirements: 1 or more adjacent tiles must be activated
  1554. Requirements: Move level must be 3 or higher
  1555. Headbutt: Trip Twice 9
  1556. Move: Headbutt
  1557. Lowers the target’s Speed by two stat ranks when the user’s attack move against it is successful.
  1558. Color Grid: 🟥 Red (Move Effect)
  1559.  
  1560. Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1561. Requirements: 1 or more adjacent tiles must be activated
  1562. Speed 5
  1563. Speed 5
  1564. Color Grid: 🟦 Blue (Stat)
  1565.  
  1566. Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1567. Requirements: 1 or more adjacent tiles must be activated
  1568. Defense 5
  1569. Defense 5
  1570. Color Grid: 🟦 Blue (Stat)
  1571.  
  1572. Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1573. Requirements: 1 or more adjacent tiles must be activated
  1574. Sp. Def 5
  1575. Sp. Def 5
  1576. Color Grid: 🟦 Blue (Stat)
  1577.  
  1578. Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1579. Requirements: 1 or more adjacent tiles must be activated
  1580. Requirements: Move level must be 2 or higher
  1581. Headbutt: Power 4
  1582. Headbutt: Power ↑ 4
  1583. Color Grid: 🟩 Green (Move Boost)
  1584.  
  1585. Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1586. Requirements: 1 or more adjacent tiles must be activated
  1587. Headbutt: Power 4
  1588. Headbutt: Power ↑ 4
  1589. Color Grid: 🟩 Green (Move Boost)
  1590.  
  1591. Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1592. Requirements: 1 or more adjacent tiles must be activated
  1593. Requirements: Move level must be 2 or higher
  1594. Normal Zone: HP Recovery 1
  1595. Restores the user’s HP whenever its Pokémon takes an action when the zone is a Normal Zone.
  1596. Color Grid: 🟨 Yellow (Passive)
  1597.  
  1598. Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1599. Requirements: 1 or more adjacent tiles must be activated
  1600. Requirements: Move level must be 2 or higher
  1601. Headbutt: Move Gauge Refresh 3
  1602. Move: Headbutt
  1603. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1604. Color Grid: 🟥 Red (Move Effect)
  1605.  
  1606. Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1607. Requirements: 1 or more adjacent tiles must be activated
  1608. Requirements: Move level must be 3 or higher
  1609. Opp Rebuff ↓: Team Moves ↑ 2
  1610. Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff.
  1611. Color Grid: 🟨 Yellow (Passive)
  1612.  
  1613. Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1614. Requirements: 1 or more adjacent tiles must be activated
  1615. Requirements: Move level must be 3 or higher
  1616. Normal Zone: Team Crit Immunity
  1617. Protects all allied sync pairs against critical hits when the zone is a Normal Zone.
  1618. Color Grid: 🟨 Yellow (Passive)
  1619.  
  1620. Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1621. Requirements: 1 or more adjacent tiles must be activated
  1622. Speed 5
  1623. Speed 5
  1624. Color Grid: 🟦 Blue (Stat)
  1625.  
  1626. Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1627. Requirements: 1 or more adjacent tiles must be activated
  1628. HP 10
  1629. HP 10
  1630. Color Grid: 🟦 Blue (Stat)
  1631.  
  1632. Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1633. Requirements: 1 or more adjacent tiles must be activated
  1634. Defense 5
  1635. Defense 5
  1636. Color Grid: 🟦 Blue (Stat)
  1637.  
  1638. Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1639. Requirements: 1 or more adjacent tiles must be activated
  1640. Swift: Power 4
  1641. Swift: Power ↑ 4
  1642. Color Grid: 🟩 Green (Move Boost)
  1643.  
  1644. Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1645. Requirements: 1 or more adjacent tiles must be activated
  1646. Requirements: Move level must be 2 or higher
  1647. Swift: Power 4
  1648. Swift: Power ↑ 4
  1649. Color Grid: 🟩 Green (Move Boost)
  1650.  
  1651. Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1652. Requirements: 1 or more adjacent tiles must be activated
  1653. Requirements: Move level must be 2 or higher
  1654. Normal Zone: MG → 2
  1655. Quickly charges the move gauge when the zone is a Normal Zone.
  1656. Color Grid: 🟨 Yellow (Passive)
  1657.  
  1658. Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1659. Requirements: 1 or more adjacent tiles must be activated
  1660. Requirements: Move level must be 3 or higher
  1661. Might Afflicter 9
  1662. Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user’s Pokémon is successful.
  1663. Color Grid: 🟨 Yellow (Passive)
  1664.  
  1665. Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1666. Requirements: 1 or more adjacent tiles must be activated
  1667. Requirements: Move level must be 2 or higher
  1668. Growl: Move Gauge Refresh 3
  1669. Move: Growl
  1670. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1671. Color Grid: 🟥 Red (Move Effect)
  1672.  
  1673. Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1674. Requirements: 1 or more adjacent tiles must be activated
  1675. Requirements: Move level must be 3 or higher
  1676. S-Move: Team Phys & Spec Boost ↑1 9
  1677. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move.
  1678. Color Grid: 🟨 Yellow (Passive)
  1679.  
  1680. Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1681. Requirements: 1 or more adjacent tiles must be activated
  1682. Attack 5
  1683. Attack 5
  1684. Color Grid: 🟦 Blue (Stat)
  1685.  
  1686. Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1687. Requirements: 1 or more adjacent tiles must be activated
  1688. Sp. Def 5
  1689. Sp. Def 5
  1690. Color Grid: 🟦 Blue (Stat)
  1691.  
  1692. Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1693. Requirements: 1 or more adjacent tiles must be activated
  1694. Speed 5
  1695. Speed 5
  1696. Color Grid: 🟦 Blue (Stat)
  1697.  
  1698. Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1699. Requirements: 1 or more adjacent tiles must be activated
  1700. Headstrong
  1701. Attack cannot be lowered.
  1702. Color Grid: 🟨 Yellow (Passive)
  1703.  
  1704. Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1705. Requirements: 1 or more adjacent tiles must be activated
  1706. Swift: Power 4
  1707. Swift: Power ↑ 4
  1708. Color Grid: 🟩 Green (Move Boost)
  1709.  
  1710. Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1711. Requirements: 1 or more adjacent tiles must be activated
  1712. Swift: Power 4
  1713. Swift: Power ↑ 4
  1714. Color Grid: 🟩 Green (Move Boost)
  1715.  
  1716. Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1717. Requirements: 1 or more adjacent tiles must be activated
  1718. Requirements: Move level must be 2 or higher
  1719. Swift: Power 4
  1720. Swift: Power ↑ 4
  1721. Color Grid: 🟩 Green (Move Boost)
  1722.  
  1723. Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1724. Requirements: 1 or more adjacent tiles must be activated
  1725. Requirements: Move level must be 2 or higher
  1726. Insult to Injury
  1727. The more the target’s Defense is lowered, the more it powers up the user’s moves.
  1728. Color Grid: 🟨 Yellow (Passive)
  1729.  
  1730. Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1731. Requirements: 1 or more adjacent tiles must be activated
  1732. Requirements: Move level must be 2 or higher
  1733. Swift: Move Gauge Refresh 3
  1734. Move: Swift
  1735. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1736. Color Grid: 🟥 Red (Move Effect)
  1737.  
  1738. Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1739. Requirements: 1 or more adjacent tiles must be activated
  1740. Requirements: Move level must be 3 or higher
  1741. Adrenaline 1
  1742. Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
  1743. Color Grid: 🟨 Yellow (Passive)
  1744.  
  1745. Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1746. Requirements: 1 or more adjacent tiles must be activated
  1747. Requirements: Move level must be 3 or higher
  1748. Smarty-Pants
  1749. The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move.
  1750. Color Grid: 🟨 Yellow (Passive)
  1751.  
  1752. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1753. Requirements: 1 or more adjacent tiles must be activated
  1754. Requirements: Move level must be 3 or higher
  1755. Chasing Possibilities Normal Impact: Power 25
  1756. Chasing Possibilities Normal Impact: Power ↑ 25
  1757. Color Grid: 🌈 Rainbow (Sync Move)
  1758.  
  1759. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1760. Requirements: 1 or more adjacent tiles must be activated
  1761. Requirements: Move level must be 3 or higher
  1762. Chasing Possibilities Normal Impact: Power 25
  1763. Chasing Possibilities Normal Impact: Power ↑ 25
  1764. Color Grid: 🌈 Rainbow (Sync Move)
  1765.  
  1766.  
  1767. ================================END================================
  1768.  
  1769. No. 206 Kabu (Academy) & Camerupt (Male♂️)
  1770.  
  1771. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1772. HP 10
  1773. HP 10
  1774. Color Grid: 🟦 Blue (Stat)
  1775.  
  1776. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1777. Attack 5
  1778. Attack 5
  1779. Color Grid: 🟦 Blue (Stat)
  1780.  
  1781. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1782. Defense 5
  1783. Defense 5
  1784. Color Grid: 🟦 Blue (Stat)
  1785.  
  1786. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1787. Attack 5
  1788. Attack 5
  1789. Color Grid: 🟦 Blue (Stat)
  1790.  
  1791. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1792. Sp. Def 5
  1793. Sp. Def 5
  1794. Color Grid: 🟦 Blue (Stat)
  1795.  
  1796. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  1797. Speed 5
  1798. Speed 5
  1799. Color Grid: 🟦 Blue (Stat)
  1800.  
  1801. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1802. Requirements: 1 or more adjacent tiles must be activated
  1803. Attack 5
  1804. Attack 5
  1805. Color Grid: 🟦 Blue (Stat)
  1806.  
  1807. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1808. Requirements: 1 or more adjacent tiles must be activated
  1809. Speed 5
  1810. Speed 5
  1811. Color Grid: 🟦 Blue (Stat)
  1812.  
  1813. Cell 9 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1814. Requirements: 1 or more adjacent tiles must be activated
  1815. Antifreeze
  1816. Prevents the user from becoming frozen.
  1817. Color Grid: 🟨 Yellow (Passive)
  1818.  
  1819. Cell 10 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1820. Requirements: 1 or more adjacent tiles must be activated
  1821. Defense 5
  1822. Defense 5
  1823. Color Grid: 🟦 Blue (Stat)
  1824.  
  1825. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1826. Requirements: 1 or more adjacent tiles must be activated
  1827. High Horsepower: Power 3
  1828. High Horsepower: Power ↑ 3
  1829. Color Grid: 🟩 Green (Move Boost)
  1830.  
  1831. Cell 12 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1832. Requirements: 1 or more adjacent tiles must be activated
  1833. High Horsepower: Power 3
  1834. High Horsepower: Power ↑ 3
  1835. Color Grid: 🟩 Green (Move Boost)
  1836.  
  1837. Cell 13 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1838. Requirements: 1 or more adjacent tiles must be activated
  1839. Requirements: Move level must be 2 or higher
  1840. High Horsepower: Power 3
  1841. High Horsepower: Power ↑ 3
  1842. Color Grid: 🟩 Green (Move Boost)
  1843.  
  1844. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1845. Requirements: 1 or more adjacent tiles must be activated
  1846. Requirements: Move level must be 2 or higher
  1847. High Horsepower: Accuracy 5
  1848. High Horsepower: Accuracy ↑ 5
  1849. Color Grid: 🟩 Green (Move Boost)
  1850.  
  1851. Cell 15 | 🎯 Cord (3,3,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1852. Requirements: 1 or more adjacent tiles must be activated
  1853. Requirements: Move level must be 2 or higher
  1854. Ground Zone: HP Recovery 1
  1855. Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ground Zone.
  1856. Color Grid: 🟨 Yellow (Passive)
  1857.  
  1858. Cell 16 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1859. Requirements: 1 or more adjacent tiles must be activated
  1860. Requirements: Move level must be 3 or higher
  1861. Ally Sets WTZ: Physical Boost ↑1 9
  1862. Increases the user’s Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect.
  1863. Color Grid: 🟨 Yellow (Passive)
  1864.  
  1865. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1866. Requirements: 1 or more adjacent tiles must be activated
  1867. Requirements: Move level must be 3 or higher
  1868. Ground Zone Extension 3
  1869. Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.
  1870. Color Grid: 🟨 Yellow (Passive)
  1871.  
  1872. Cell 18 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1873. Requirements: 1 or more adjacent tiles must be activated
  1874. Sp. Def 5
  1875. Sp. Def 5
  1876. Color Grid: 🟦 Blue (Stat)
  1877.  
  1878. Cell 19 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1879. Requirements: 1 or more adjacent tiles must be activated
  1880. Attack 5
  1881. Attack 5
  1882. Color Grid: 🟦 Blue (Stat)
  1883.  
  1884. Cell 20 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  1885. Requirements: 1 or more adjacent tiles must be activated
  1886. Headstrong
  1887. Attack cannot be lowered.
  1888. Color Grid: 🟨 Yellow (Passive)
  1889.  
  1890. Cell 21 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1891. Requirements: 1 or more adjacent tiles must be activated
  1892. HP 10
  1893. HP 10
  1894. Color Grid: 🟦 Blue (Stat)
  1895.  
  1896. Cell 22 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1897. Requirements: 1 or more adjacent tiles must be activated
  1898. High Horsepower: Power 3
  1899. High Horsepower: Power ↑ 3
  1900. Color Grid: 🟩 Green (Move Boost)
  1901.  
  1902. Cell 23 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1903. Requirements: 1 or more adjacent tiles must be activated
  1904. High Horsepower: Power 3
  1905. High Horsepower: Power ↑ 3
  1906. Color Grid: 🟩 Green (Move Boost)
  1907.  
  1908. Cell 24 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1909. Requirements: 1 or more adjacent tiles must be activated
  1910. Requirements: Move level must be 2 or higher
  1911. High Horsepower: Attack Trap 4
  1912. Move: High Horsepower
  1913. Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
  1914. Color Grid: 🟥 Red (Move Effect)
  1915.  
  1916. Cell 25 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1917. Requirements: 1 or more adjacent tiles must be activated
  1918. Requirements: Move level must be 2 or higher
  1919. High Horsepower: Move Gauge Refresh 3
  1920. Move: High Horsepower
  1921. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  1922. Color Grid: 🟥 Red (Move Effect)
  1923.  
  1924. Cell 26 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1925. Requirements: 1 or more adjacent tiles must be activated
  1926. Requirements: Move level must be 2 or higher
  1927. This Match Is Decided!: MP Refresh 2
  1928. Move: This Match Is Decided!
  1929. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1930. Color Grid: 🟥 Red (Move Effect)
  1931.  
  1932. Cell 27 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1933. Requirements: 1 or more adjacent tiles must be activated
  1934. Requirements: Move level must be 3 or higher
  1935. This Match Is Decided!: Berserker 2
  1936. Move: This Match Is Decided!
  1937. Raises the user’s Attack by two stat ranks when its move is successful.
  1938. Color Grid: 🟥 Red (Move Effect)
  1939.  
  1940. Cell 28 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  1941. Requirements: 1 or more adjacent tiles must be activated
  1942. Requirements: Move level must be 3 or higher
  1943. Haymaker
  1944. The more the user’s Attack is raised, the more it powers up the user’s sync move.
  1945. Color Grid: 🟨 Yellow (Passive)
  1946.  
  1947. Cell 29 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1948. Requirements: 1 or more adjacent tiles must be activated
  1949. Sp. Def 5
  1950. Sp. Def 5
  1951. Color Grid: 🟦 Blue (Stat)
  1952.  
  1953. Cell 30 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1954. Requirements: 1 or more adjacent tiles must be activated
  1955. Speed 5
  1956. Speed 5
  1957. Color Grid: 🟦 Blue (Stat)
  1958.  
  1959. Cell 31 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  1960. Requirements: 1 or more adjacent tiles must be activated
  1961. Defense 5
  1962. Defense 5
  1963. Color Grid: 🟦 Blue (Stat)
  1964.  
  1965. Cell 32 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1966. Requirements: 1 or more adjacent tiles must be activated
  1967. Driven High Horsepower: Power 4
  1968. Driven High Horsepower: Power ↑ 4
  1969. Color Grid: 🟩 Green (Move Boost)
  1970.  
  1971. Cell 33 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  1972. Requirements: 1 or more adjacent tiles must be activated
  1973. Requirements: Move level must be 2 or higher
  1974. Sunny Day: MP Refresh 2
  1975. Move: Sunny Day
  1976. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  1977. Color Grid: 🟥 Red (Move Effect)
  1978.  
  1979. Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  1980. Requirements: 1 or more adjacent tiles must be activated
  1981. Requirements: Move level must be 2 or higher
  1982. Driven High Horsepower: Power 4
  1983. Driven High Horsepower: Power ↑ 4
  1984. Color Grid: 🟩 Green (Move Boost)
  1985.  
  1986. Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  1987. Requirements: 1 or more adjacent tiles must be activated
  1988. Requirements: Move level must be 2 or higher
  1989. Speeding Sun 2
  1990. Quickly charges the move gauge when the weather is sunny.
  1991. Color Grid: 🟨 Yellow (Passive)
  1992.  
  1993. Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  1994. Requirements: 1 or more adjacent tiles must be activated
  1995. Requirements: Move level must be 3 or higher
  1996. Max Quake: Power 100
  1997. Max Quake: Power ↑ 100
  1998. Color Grid: 🎀 Pink (Passive)
  1999.  
  2000. Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2001. Requirements: 1 or more adjacent tiles must be activated
  2002. Requirements: Move level must be 3 or higher
  2003. Drought Alert 3
  2004. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
  2005. Color Grid: 🟨 Yellow (Passive)
  2006.  
  2007. Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2008. Requirements: 1 or more adjacent tiles must be activated
  2009. Speed 5
  2010. Speed 5
  2011. Color Grid: 🟦 Blue (Stat)
  2012.  
  2013. Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2014. Requirements: 1 or more adjacent tiles must be activated
  2015. HP 10
  2016. HP 10
  2017. Color Grid: 🟦 Blue (Stat)
  2018.  
  2019. Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2020. Requirements: 1 or more adjacent tiles must be activated
  2021. Driven High Horsepower: Power 4
  2022. Driven High Horsepower: Power ↑ 4
  2023. Color Grid: 🟩 Green (Move Boost)
  2024.  
  2025. Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2026. Requirements: 1 or more adjacent tiles must be activated
  2027. Driven High Horsepower: Power 4
  2028. Driven High Horsepower: Power ↑ 4
  2029. Color Grid: 🟩 Green (Move Boost)
  2030.  
  2031. Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2032. Requirements: 1 or more adjacent tiles must be activated
  2033. Requirements: Move level must be 2 or higher
  2034. Driven High Horsepower: Power 4
  2035. Driven High Horsepower: Power ↑ 4
  2036. Color Grid: 🟩 Green (Move Boost)
  2037.  
  2038. Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2039. Requirements: 1 or more adjacent tiles must be activated
  2040. Requirements: Move level must be 2 or higher
  2041. Driven High Horsepower: Move Gauge Refresh 3
  2042. Move: Driven High Horsepower
  2043. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2044. Color Grid: 🟥 Red (Move Effect)
  2045.  
  2046. Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2047. Requirements: 1 or more adjacent tiles must be activated
  2048. Requirements: Move level must be 2 or higher
  2049. Attack 10
  2050. Attack 10
  2051. Color Grid: 🟦 Blue (Stat)
  2052.  
  2053. Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2054. Requirements: 1 or more adjacent tiles must be activated
  2055. Requirements: Move level must be 3 or higher
  2056. Defense Crush 9
  2057. Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
  2058. Color Grid: 🟨 Yellow (Passive)
  2059.  
  2060. Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2061. Requirements: 1 or more adjacent tiles must be activated
  2062. Requirements: Move level must be 3 or higher
  2063. Charging Sun 3
  2064. Powers up the user’s moves when the weather is sunny.
  2065. Color Grid: 🟨 Yellow (Passive)
  2066.  
  2067. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2068. Requirements: 1 or more adjacent tiles must be activated
  2069. Requirements: Move level must be 3 or higher
  2070. Teaching Tenacity Ground Impact: Power 25
  2071. Teaching Tenacity Ground Impact: Power ↑ 25
  2072. Color Grid: 🌈 Rainbow (Sync Move)
  2073.  
  2074. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2075. Requirements: 1 or more adjacent tiles must be activated
  2076. Requirements: Move level must be 3 or higher
  2077. Teaching Tenacity Ground Impact: Power 25
  2078. Teaching Tenacity Ground Impact: Power ↑ 25
  2079. Color Grid: 🌈 Rainbow (Sync Move)
  2080.  
  2081.  
  2082. ================================END================================
  2083.  
  2084. No. 241 Miriam & Toxapex (Female♀️)
  2085. Form: Tera Type: Poison
  2086. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2087. HP 10
  2088. HP 10
  2089. Color Grid: 🟦 Blue (Stat)
  2090.  
  2091. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2092. Attack 5
  2093. Attack 5
  2094. Color Grid: 🟦 Blue (Stat)
  2095.  
  2096. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2097. Defense 5
  2098. Defense 5
  2099. Color Grid: 🟦 Blue (Stat)
  2100.  
  2101. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2102. Attack 5
  2103. Attack 5
  2104. Color Grid: 🟦 Blue (Stat)
  2105.  
  2106. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2107. Sp. Def 5
  2108. Sp. Def 5
  2109. Color Grid: 🟦 Blue (Stat)
  2110.  
  2111. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2112. Speed 5
  2113. Speed 5
  2114. Color Grid: 🟦 Blue (Stat)
  2115.  
  2116. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2117. Requirements: 1 or more adjacent tiles must be activated
  2118. Requirements: Move level must be 2 or higher
  2119. Quick Cure
  2120. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2121. Color Grid: 🟨 Yellow (Passive)
  2122.  
  2123. Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2124. Requirements: 1 or more adjacent tiles must be activated
  2125. Requirements: Move level must be 4 or higher
  2126. Def Posture: Team Defense ↓4 9
  2127. Lowers the Defense of all opposing sync pairs by four stat ranks when the user nullifies an opponent’s move while in a defensive posture.
  2128. Color Grid: 🟨 Yellow (Passive)
  2129.  
  2130. Cell 9 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2131. Requirements: 1 or more adjacent tiles must be activated
  2132. Requirements: Move level must be 5 or higher
  2133. Team S-Move: Restore Wide Guard MP 9
  2134. Restores one MP of the user’s Wide Guard after your team’s sync pair uses their sync move.
  2135. Color Grid: 🟨 Yellow (Passive)
  2136.  
  2137. Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2138. Requirements: 1 or more adjacent tiles must be activated
  2139. Requirements: Move level must be 2 or higher
  2140. Poison Guard
  2141. Reduces damage when the user is attacked by Poison-type moves.
  2142. Color Grid: 🟨 Yellow (Passive)
  2143.  
  2144. Cell 11 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2145. Requirements: 1 or more adjacent tiles must be activated
  2146. Requirements: Move level must be 4 or higher
  2147. Def Posture: Team Sp. Def ↓4 9
  2148. Lowers the Sp. Def of all opposing sync pairs by four stat ranks when the user nullifies an opponent’s move while in a defensive posture.
  2149. Color Grid: 🟨 Yellow (Passive)
  2150.  
  2151. Cell 12 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2152. Requirements: 1 or more adjacent tiles must be activated
  2153. Requirements: Move level must be 5 or higher
  2154. Baneful Bunker: 1st Use Status P-Move: Restore Baneful Bunker MP 1
  2155. Move: Baneful Bunker
  2156. Restores one MP of the user’s Baneful Bunker the first time its Pokémon uses a status move each battle.
  2157. Color Grid: 🟥 Red (Move Effect)
  2158.  
  2159. Cell 13 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2160. Requirements: 1 or more adjacent tiles must be activated
  2161. Defense 5
  2162. Defense 5
  2163. Color Grid: 🟦 Blue (Stat)
  2164.  
  2165. Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2166. Requirements: 1 or more adjacent tiles must be activated
  2167. HP 10
  2168. HP 10
  2169. Color Grid: 🟦 Blue (Stat)
  2170.  
  2171. Cell 15 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2172. Requirements: 1 or more adjacent tiles must be activated
  2173. Sp. Def 5
  2174. Sp. Def 5
  2175. Color Grid: 🟦 Blue (Stat)
  2176.  
  2177. Cell 16 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2178. Requirements: 1 or more adjacent tiles must be activated
  2179. Sp. Def 5
  2180. Sp. Def 5
  2181. Color Grid: 🟦 Blue (Stat)
  2182.  
  2183. Cell 17 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2184. Requirements: 1 or more adjacent tiles must be activated
  2185. Poison Sting: Power 4
  2186. Poison Sting: Power ↑ 4
  2187. Color Grid: 🟩 Green (Move Boost)
  2188.  
  2189. Cell 18 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2190. Requirements: 1 or more adjacent tiles must be activated
  2191. Requirements: Move level must be 2 or higher
  2192. Poison Sting: Power 4
  2193. Poison Sting: Power ↑ 4
  2194. Color Grid: 🟩 Green (Move Boost)
  2195.  
  2196. Cell 19 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2197. Requirements: 1 or more adjacent tiles must be activated
  2198. Poison Sting: Power 4
  2199. Poison Sting: Power ↑ 4
  2200. Color Grid: 🟩 Green (Move Boost)
  2201.  
  2202. Cell 20 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2203. Requirements: 1 or more adjacent tiles must be activated
  2204. Requirements: Move level must be 2 or higher
  2205. Don’t Work Too Hard!: MP Refresh 2
  2206. Move: Don’t Work Too Hard!
  2207. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  2208. Color Grid: 🟥 Red (Move Effect)
  2209.  
  2210. Cell 21 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2211. Requirements: 1 or more adjacent tiles must be activated
  2212. Requirements: Move level must be 3 or higher
  2213. Def Posture: Team Physical Boost ↑1 9
  2214. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user nullifies an opponent’s move while in a defensive posture.
  2215. Color Grid: 🟨 Yellow (Passive)
  2216.  
  2217. Cell 22 | 🎯 Cord (3,3,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2218. Requirements: 1 or more adjacent tiles must be activated
  2219. Requirements: Move level must be 2 or higher
  2220. Don’t Work Too Hard!: Catalytic Kick 9
  2221. Move: Don’t Work Too Hard!
  2222. Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
  2223. Color Grid: 🟥 Red (Move Effect)
  2224.  
  2225. Cell 23 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2226. Requirements: 1 or more adjacent tiles must be activated
  2227. Requirements: Move level must be 3 or higher
  2228. Team Fierce Entry 2
  2229. Raises the Attack of all allied sync pairs by two stat ranks when the user enters a battle.
  2230. Color Grid: 🟨 Yellow (Passive)
  2231.  
  2232. Cell 24 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2233. Requirements: 1 or more adjacent tiles must be activated
  2234. Sp. Def 5
  2235. Sp. Def 5
  2236. Color Grid: 🟦 Blue (Stat)
  2237.  
  2238. Cell 25 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2239. Requirements: 1 or more adjacent tiles must be activated
  2240. Ametrine Tera Blast: Power 2
  2241. Ametrine Tera Blast: Power ↑ 2
  2242. Color Grid: 🟩 Green (Move Boost)
  2243.  
  2244. Cell 26 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2245. Requirements: 1 or more adjacent tiles must be activated
  2246. Speed 5
  2247. Speed 5
  2248. Color Grid: 🟦 Blue (Stat)
  2249.  
  2250. Cell 27 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2251. Requirements: 1 or more adjacent tiles must be activated
  2252. Defense 5
  2253. Defense 5
  2254. Color Grid: 🟦 Blue (Stat)
  2255.  
  2256. Cell 28 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2257. Requirements: 1 or more adjacent tiles must be activated
  2258. Requirements: Move level must be 2 or higher
  2259. Ametrine Tera Blast: Power 2
  2260. Ametrine Tera Blast: Power ↑ 2
  2261. Color Grid: 🟩 Green (Move Boost)
  2262.  
  2263. Cell 29 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2264. Requirements: 1 or more adjacent tiles must be activated
  2265. Requirements: Move level must be 2 or higher
  2266. Ametrine Tera Blast: Power 2
  2267. Ametrine Tera Blast: Power ↑ 2
  2268. Color Grid: 🟩 Green (Move Boost)
  2269.  
  2270. Cell 30 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2271. Requirements: 1 or more adjacent tiles must be activated
  2272. Requirements: Move level must be 2 or higher
  2273. Baneful Bunker: Move Gauge Refresh 3
  2274. Move: Baneful Bunker
  2275. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2276. Color Grid: 🟥 Red (Move Effect)
  2277.  
  2278. Cell 31 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2279. Requirements: 1 or more adjacent tiles must be activated
  2280. Requirements: Move level must be 3 or higher
  2281. Block and Heal 9
  2282. Restores the user’s HP by approximately 20% of its maximum HP when the user nullifies an opponent’s move while in a defensive posture.
  2283. Color Grid: 🟨 Yellow (Passive)
  2284.  
  2285. Cell 32 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2286. Requirements: 1 or more adjacent tiles must be activated
  2287. Requirements: Move level must be 3 or higher
  2288. First Aid 4
  2289. Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  2290. Color Grid: 🟨 Yellow (Passive)
  2291.  
  2292. Cell 33 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2293. Requirements: 1 or more adjacent tiles must be activated
  2294. Speed 5
  2295. Speed 5
  2296. Color Grid: 🟦 Blue (Stat)
  2297.  
  2298. Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2299. Requirements: 1 or more adjacent tiles must be activated
  2300. Attack 5
  2301. Attack 5
  2302. Color Grid: 🟦 Blue (Stat)
  2303.  
  2304. Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2305. Requirements: 1 or more adjacent tiles must be activated
  2306. HP 10
  2307. HP 10
  2308. Color Grid: 🟦 Blue (Stat)
  2309.  
  2310. Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2311. Requirements: 1 or more adjacent tiles must be activated
  2312. Stalwart
  2313. Sp. Def cannot be lowered.
  2314. Color Grid: 🟨 Yellow (Passive)
  2315.  
  2316. Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2317. Requirements: 1 or more adjacent tiles must be activated
  2318. Defense 5
  2319. Defense 5
  2320. Color Grid: 🟦 Blue (Stat)
  2321.  
  2322. Cell 38 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2323. Requirements: 1 or more adjacent tiles must be activated
  2324. Requirements: Move level must be 2 or higher
  2325. Poison Sting: Power 4
  2326. Poison Sting: Power ↑ 4
  2327. Color Grid: 🟩 Green (Move Boost)
  2328.  
  2329. Cell 39 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2330. Requirements: 1 or more adjacent tiles must be activated
  2331. Poison Sting: Power 4
  2332. Poison Sting: Power ↑ 4
  2333. Color Grid: 🟩 Green (Move Boost)
  2334.  
  2335. Cell 40 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2336. Requirements: 1 or more adjacent tiles must be activated
  2337. Requirements: Move level must be 2 or higher
  2338. Poison Sting: Move Gauge Refresh 3
  2339. Move: Poison Sting
  2340. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2341. Color Grid: 🟥 Red (Move Effect)
  2342.  
  2343. Cell 41 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2344. Requirements: 1 or more adjacent tiles must be activated
  2345. Requirements: Move level must be 3 or higher
  2346. Def Posture: Team Special Boost ↑1 9
  2347. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user nullifies an opponent’s move while in a defensive posture.
  2348. Color Grid: 🟨 Yellow (Passive)
  2349.  
  2350. Cell 42 | 🎯 Cord (3,-6,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2351. Requirements: 1 or more adjacent tiles must be activated
  2352. Requirements: Move level must be 2 or higher
  2353. Poison Sting: Hostile Environment 1
  2354. Move: Poison Sting
  2355. Raises the chance of inflicting status conditions with the additional effects of moves.
  2356. Color Grid: 🟥 Red (Move Effect)
  2357.  
  2358. Cell 43 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2359. Requirements: 1 or more adjacent tiles must be activated
  2360. Requirements: Move level must be 3 or higher
  2361. Team Grand Entry 2
  2362. Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle.
  2363. Color Grid: 🟨 Yellow (Passive)
  2364.  
  2365. Cell 44 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2366. Requirements: 1 or more adjacent tiles must be activated
  2367. Speed 5
  2368. Speed 5
  2369. Color Grid: 🟦 Blue (Stat)
  2370.  
  2371. Cell 45 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2372. Requirements: 1 or more adjacent tiles must be activated
  2373. HP 10
  2374. HP 10
  2375. Color Grid: 🟦 Blue (Stat)
  2376.  
  2377. Cell 46 | 🎯 Cord (-3,3,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2378. Requirements: 1 or more adjacent tiles must be activated
  2379. Unbending
  2380. Defense cannot be lowered.
  2381. Color Grid: 🟨 Yellow (Passive)
  2382.  
  2383. Cell 47 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2384. Requirements: 1 or more adjacent tiles must be activated
  2385. Ametrine Tera Blast: Power 2
  2386. Ametrine Tera Blast: Power ↑ 2
  2387. Color Grid: 🟩 Green (Move Boost)
  2388.  
  2389. Cell 48 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2390. Requirements: 1 or more adjacent tiles must be activated
  2391. Requirements: Move level must be 2 or higher
  2392. Wide Guard: Move Gauge Refresh 3
  2393. Move: Wide Guard
  2394. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2395. Color Grid: 🟥 Red (Move Effect)
  2396.  
  2397. Cell 49 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2398. Requirements: 1 or more adjacent tiles must be activated
  2399. Requirements: Move level must be 2 or higher
  2400. Ametrine Tera Blast: Power 2
  2401. Ametrine Tera Blast: Power ↑ 2
  2402. Color Grid: 🟩 Green (Move Boost)
  2403.  
  2404. Cell 50 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2405. Requirements: 1 or more adjacent tiles must be activated
  2406. Requirements: Move level must be 2 or higher
  2407. Ametrine Tera Blast: Move Gauge Refresh 3
  2408. Move: Ametrine Tera Blast
  2409. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2410. Color Grid: 🟥 Red (Move Effect)
  2411.  
  2412. Cell 51 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2413. Requirements: 1 or more adjacent tiles must be activated
  2414. Requirements: Move level must be 3 or higher
  2415. Block and Lunge 9
  2416. Reduces the user’s sync move countdown by one when the user nullifies an opponent’s move while in a defensive posture.
  2417. Color Grid: 🟨 Yellow (Passive)
  2418.  
  2419. Cell 52 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2420. Requirements: 1 or more adjacent tiles must be activated
  2421. Requirements: Move level must be 3 or higher
  2422. Wide Guard: MP Refresh 4
  2423. Move: Wide Guard
  2424. Has a chance (50%) of restoring one MP of the user’s move when that move is successful.
  2425. Color Grid: 🟥 Red (Move Effect)
  2426.  
  2427. Cell 53 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2428. Requirements: 1 or more adjacent tiles must be activated
  2429. Requirements: Move level must be 3 or higher
  2430. Nurse’s Office Angel Tera Blast: Power 25
  2431. Nurse’s Office Angel Tera Blast: Power ↑ 25
  2432. Color Grid: 🟩 Green (Move Boost)
  2433.  
  2434. Cell 54 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2435. Requirements: 1 or more adjacent tiles must be activated
  2436. Requirements: Move level must be 3 or higher
  2437. Nurse’s Office Angel Tera Blast: Power 25
  2438. Nurse’s Office Angel Tera Blast: Power ↑ 25
  2439. Color Grid: 🟩 Green (Move Boost)
  2440.  
  2441.  
  2442. ================================END================================
  2443.  
  2444. No. 65 Arc Suit Blue & Pidgeot (Male♂️)
  2445.  
  2446. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2447. HP 10
  2448. HP 10
  2449. Color Grid: 🟦 Blue (Stat)
  2450.  
  2451. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2452. Sp. Atk 5
  2453. Sp. Atk 5
  2454. Color Grid: 🟦 Blue (Stat)
  2455.  
  2456. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2457. Defense 5
  2458. Defense 5
  2459. Color Grid: 🟦 Blue (Stat)
  2460.  
  2461. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2462. Sp. Atk 5
  2463. Sp. Atk 5
  2464. Color Grid: 🟦 Blue (Stat)
  2465.  
  2466. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2467. Sp. Def 5
  2468. Sp. Def 5
  2469. Color Grid: 🟦 Blue (Stat)
  2470.  
  2471. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2472. Speed 5
  2473. Speed 5
  2474. Color Grid: 🟦 Blue (Stat)
  2475.  
  2476. Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2477. Requirements: 1 or more adjacent tiles must be activated
  2478. Requirements: Move level must be 2 or higher
  2479. Sp. Atk 20
  2480. Sp. Atk 20
  2481. Color Grid: 🧈 Divine Upgrades (Stat)
  2482.  
  2483. Cell 8 | 🎯 Cord (0,3,-3) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2484. Requirements: 1 or more adjacent tiles must be activated
  2485. Requirements: Move level must be 3 or higher
  2486. Blue Beyond the Clouds Almighty Hurricane: Power 50
  2487. Blue Beyond the Clouds Almighty Hurricane: Power ↑ 50
  2488. Color Grid: 🧈 Divine Upgrades (Sync Move)
  2489.  
  2490. Cell 9 | 🎯 Cord (0,4,-4) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2491. Requirements: 1 or more adjacent tiles must be activated
  2492. Requirements: Move level must be 4 or higher
  2493. Kanto’s Top-Level Trainer
  2494. Applies Kanto Circle (Special) to the allied field of play when the user’s Trainer uses a move. Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play.
  2495. Color Grid: 🧈 Divine Upgrades (Passive)
  2496.  
  2497. Cell 10 | 🎯 Cord (0,5,-5) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2498. Requirements: 1 or more adjacent tiles must be activated
  2499. Requirements: Move level must be 5 or higher
  2500. Supersonic Ace
  2501. Reduces the user’s sync move countdown by three the first time its sync move is used each battle. Turns the field of play’s zone into a Flying Zone the first time the user’s sync move is used each battle. (A Flying Zone powers up Flying-type attacks.)
  2502. Color Grid: 🧈 Divine Upgrades (Passive)
  2503.  
  2504. Cell 11 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2505. Requirements: 1 or more adjacent tiles must be activated
  2506. Defense 5
  2507. Defense 5
  2508. Color Grid: 🟦 Blue (Stat)
  2509.  
  2510. Cell 12 | 🎯 Cord (2,0,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2511. Requirements: 1 or more adjacent tiles must be activated
  2512. Sp. Def 5
  2513. Sp. Def 5
  2514. Color Grid: 🟦 Blue (Stat)
  2515.  
  2516. Cell 13 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2517. Requirements: 1 or more adjacent tiles must be activated
  2518. Speed 5
  2519. Speed 5
  2520. Color Grid: 🟦 Blue (Stat)
  2521.  
  2522. Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2523. Requirements: 1 or more adjacent tiles must be activated
  2524. Sacred Hurricane: Power 2
  2525. Sacred Hurricane: Power ↑ 2
  2526. Color Grid: 🟩 Green (Move Boost)
  2527.  
  2528. Cell 15 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2529. Requirements: 1 or more adjacent tiles must be activated
  2530. Sacred Hurricane: Power 2
  2531. Sacred Hurricane: Power ↑ 2
  2532. Color Grid: 🟩 Green (Move Boost)
  2533.  
  2534. Cell 16 | 🎯 Cord (2,2,-4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2535. Requirements: 1 or more adjacent tiles must be activated
  2536. Requirements: Move level must be 2 or higher
  2537. Circle: HP Recovery 1
  2538. Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play.
  2539. Color Grid: 🟨 Yellow (Passive)
  2540.  
  2541. Cell 17 | 🎯 Cord (3,1,-4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2542. Requirements: 1 or more adjacent tiles must be activated
  2543. Requirements: Move level must be 2 or higher
  2544. Sacred Hurricane: Move Gauge Refresh 3
  2545. Move: Sacred Hurricane
  2546. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2547. Color Grid: 🟥 Red (Move Effect)
  2548.  
  2549. Cell 18 | 🎯 Cord (3,2,-5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2550. Requirements: 1 or more adjacent tiles must be activated
  2551. Requirements: Move level must be 2 or higher
  2552. Sacred Hurricane: Move: MG ↑2 9
  2553. Move: Sacred Hurricane
  2554. Charges the user’s move gauge by two when its move is successful.
  2555. Color Grid: 🟥 Red (Move Effect)
  2556.  
  2557. Cell 19 | 🎯 Cord (1,3,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2558. Requirements: 1 or more adjacent tiles must be activated
  2559. Requirements: Move level must be 3 or higher
  2560. Strike: Sync Move Boost ↑1 9
  2561. Increases the user’s Sync Move ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user’s Sync Move ↑ Next effect by one rank for each hit.
  2562. Color Grid: 🟨 Yellow (Passive)
  2563.  
  2564. Cell 20 | 🎯 Cord (2,3,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2565. Requirements: 1 or more adjacent tiles must be activated
  2566. Requirements: Move level must be 3 or higher
  2567. I’ll Tell You!: 1st Move: Restore MP 1
  2568. Move: I’ll Tell You!
  2569. Restores one MP of the user’s move the first time that move is successful each battle.
  2570. Color Grid: 🟥 Red (Move Effect)
  2571.  
  2572. Cell 21 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2573. Requirements: 1 or more adjacent tiles must be activated
  2574. HP 10
  2575. HP 10
  2576. Color Grid: 🟦 Blue (Stat)
  2577.  
  2578. Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2579. Requirements: 1 or more adjacent tiles must be activated
  2580. Speed 5
  2581. Speed 5
  2582. Color Grid: 🟦 Blue (Stat)
  2583.  
  2584. Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2585. Requirements: 1 or more adjacent tiles must be activated
  2586. Almighty Air Slash: Power 2
  2587. Almighty Air Slash: Power ↑ 2
  2588. Color Grid: 🟩 Green (Move Boost)
  2589.  
  2590. Cell 24 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2591. Requirements: 1 or more adjacent tiles must be activated
  2592. Almighty Air Slash: Power 2
  2593. Almighty Air Slash: Power ↑ 2
  2594. Color Grid: 🟩 Green (Move Boost)
  2595.  
  2596. Cell 25 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2597. Requirements: 1 or more adjacent tiles must be activated
  2598. Wide Awake
  2599. Prevents the user from falling asleep.
  2600. Color Grid: 🟨 Yellow (Passive)
  2601.  
  2602. Cell 26 | 🎯 Cord (-3,0,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2603. Requirements: 1 or more adjacent tiles must be activated
  2604. Requirements: Move level must be 2 or higher
  2605. Hit Inter Opp: Supereffective ↑ Next 4
  2606. Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent.
  2607. Color Grid: 🟨 Yellow (Passive)
  2608.  
  2609. Cell 27 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2610. Requirements: 1 or more adjacent tiles must be activated
  2611. Requirements: Move level must be 2 or higher
  2612. Almighty Air Slash: Move Gauge Refresh 3
  2613. Move: Almighty Air Slash
  2614. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2615. Color Grid: 🟥 Red (Move Effect)
  2616.  
  2617. Cell 28 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2618. Requirements: 1 or more adjacent tiles must be activated
  2619. Requirements: Move level must be 2 or higher
  2620. Circle: Attack Move DR 2
  2621. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  2622. Color Grid: 🟨 Yellow (Passive)
  2623.  
  2624. Cell 29 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2625. Requirements: 1 or more adjacent tiles must be activated
  2626. Requirements: Move level must be 3 or higher
  2627. Ruthless 9
  2628. Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
  2629. Color Grid: 🟨 Yellow (Passive)
  2630.  
  2631. Cell 30 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2632. Requirements: 1 or more adjacent tiles must be activated
  2633. Requirements: Move level must be 3 or higher
  2634. Baffle Buff 3
  2635. Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused.
  2636. Color Grid: 🟨 Yellow (Passive)
  2637.  
  2638. Cell 31 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2639. Requirements: 1 or more adjacent tiles must be activated
  2640. Defense 5
  2641. Defense 5
  2642. Color Grid: 🟦 Blue (Stat)
  2643.  
  2644. Cell 32 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2645. Requirements: 1 or more adjacent tiles must be activated
  2646. Sp. Def 5
  2647. Sp. Def 5
  2648. Color Grid: 🟦 Blue (Stat)
  2649.  
  2650. Cell 33 | 🎯 Cord (2,-3,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2651. Requirements: 1 or more adjacent tiles must be activated
  2652. Air Slash: Power 4
  2653. Air Slash: Power ↑ 4
  2654. Color Grid: 🟩 Green (Move Boost)
  2655.  
  2656. Cell 34 | 🎯 Cord (1,-3,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2657. Requirements: 1 or more adjacent tiles must be activated
  2658. Air Slash: Power 4
  2659. Air Slash: Power ↑ 4
  2660. Color Grid: 🟩 Green (Move Boost)
  2661.  
  2662. Cell 35 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2663. Requirements: 1 or more adjacent tiles must be activated
  2664. Air Slash: Accuracy 5
  2665. Air Slash: Accuracy ↑ 5
  2666. Color Grid: 🟩 Green (Move Boost)
  2667.  
  2668. Cell 36 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2669. Requirements: 1 or more adjacent tiles must be activated
  2670. Requirements: Move level must be 2 or higher
  2671. Protect: Move Gauge Refresh 9
  2672. Move: Protect
  2673. Charges the user’s move gauge by one when its move is successful.
  2674. Color Grid: 🟥 Red (Move Effect)
  2675.  
  2676. Cell 37 | 🎯 Cord (3,-4,1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2677. Requirements: 1 or more adjacent tiles must be activated
  2678. Requirements: Move level must be 2 or higher
  2679. Protect: 1st Use Status P-Move: HP Recovery 4
  2680. Move: Protect
  2681. Restores the user’s HP by approximately 40% of its maximum HP the first time its Pokémon uses a status move each battle.
  2682. Color Grid: 🟥 Red (Move Effect)
  2683.  
  2684. Cell 38 | 🎯 Cord (2,-4,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2685. Requirements: 1 or more adjacent tiles must be activated
  2686. Requirements: Move level must be 2 or higher
  2687. Air Slash: Move Gauge Refresh 3
  2688. Move: Air Slash
  2689. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2690. Color Grid: 🟥 Red (Move Effect)
  2691.  
  2692. Cell 39 | 🎯 Cord (3,-5,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2693. Requirements: 1 or more adjacent tiles must be activated
  2694. Requirements: Move level must be 3 or higher
  2695. Entry: Sync Move Boost 5
  2696. Increases the user’s Sync Move ↑ Next effect by five ranks when it enters a battle.
  2697. Color Grid: 🟨 Yellow (Passive)
  2698.  
  2699. Cell 40 | 🎯 Cord (2,-5,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2700. Requirements: 1 or more adjacent tiles must be activated
  2701. Requirements: Move level must be 3 or higher
  2702. Hit: Special Boost ↑1 9
  2703. Increases the user’s Special Moves ↑ Next effect by one rank when its attack move is successful.
  2704. Color Grid: 🟨 Yellow (Passive)
  2705.  
  2706. Cell 41 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2707. Requirements: 1 or more adjacent tiles must be activated
  2708. Sp. Atk 5
  2709. Sp. Atk 5
  2710. Color Grid: 🟦 Blue (Stat)
  2711.  
  2712. Cell 42 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2713. Requirements: 1 or more adjacent tiles must be activated
  2714. HP 10
  2715. HP 10
  2716. Color Grid: 🟦 Blue (Stat)
  2717.  
  2718. Cell 43 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2719. Requirements: 1 or more adjacent tiles must be activated
  2720. HP 10
  2721. HP 10
  2722. Color Grid: 🟦 Blue (Stat)
  2723.  
  2724. Cell 44 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2725. Requirements: 1 or more adjacent tiles must be activated
  2726. Air Slash: Power 4
  2727. Air Slash: Power ↑ 4
  2728. Color Grid: 🟩 Green (Move Boost)
  2729.  
  2730. Cell 45 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2731. Requirements: 1 or more adjacent tiles must be activated
  2732. Almighty Air Slash: Power 2
  2733. Almighty Air Slash: Power ↑ 2
  2734. Color Grid: 🟩 Green (Move Boost)
  2735.  
  2736. Cell 46 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2737. Requirements: 1 or more adjacent tiles must be activated
  2738. Requirements: Move level must be 2 or higher
  2739. Sacred Hurricane: Power 2
  2740. Sacred Hurricane: Power ↑ 2
  2741. Color Grid: 🟩 Green (Move Boost)
  2742.  
  2743. Cell 47 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2744. Requirements: 1 or more adjacent tiles must be activated
  2745. Requirements: Move level must be 2 or higher
  2746. Circle: MG → 2
  2747. Quickly charges the move gauge when a circle applies to the allied field of play.
  2748. Color Grid: 🟨 Yellow (Passive)
  2749.  
  2750. Cell 48 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2751. Requirements: 1 or more adjacent tiles must be activated
  2752. Requirements: Move level must be 2 or higher
  2753. Quick Cure
  2754. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2755. Color Grid: 🟨 Yellow (Passive)
  2756.  
  2757. Cell 49 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2758. Requirements: 1 or more adjacent tiles must be activated
  2759. Requirements: Move level must be 3 or higher
  2760. S-Move: Special Boost ↑2 9
  2761. Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move.
  2762. Color Grid: 🟨 Yellow (Passive)
  2763.  
  2764. Cell 50 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2765. Requirements: 1 or more adjacent tiles must be activated
  2766. Requirements: Move level must be 3 or higher
  2767. Brainpower
  2768. The more the user’s Sp. Atk is raised, the more it powers up its sync move.
  2769. Color Grid: 🟨 Yellow (Passive)
  2770.  
  2771. Cell 51 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2772. Requirements: 1 or more adjacent tiles must be activated
  2773. Requirements: Move level must be 3 or higher
  2774. Blue Beyond the Clouds Almighty Hurricane: Power 25
  2775. Blue Beyond the Clouds Almighty Hurricane: Power ↑ 25
  2776. Color Grid: 🌈 Rainbow (Sync Move)
  2777.  
  2778. Cell 52 | 🎯 Cord (-3,1,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2779. Requirements: 1 or more adjacent tiles must be activated
  2780. Requirements: Move level must be 3 or higher
  2781. Blue Beyond the Clouds Almighty Hurricane: Power 25
  2782. Blue Beyond the Clouds Almighty Hurricane: Power ↑ 25
  2783. Color Grid: 🌈 Rainbow (Sync Move)
  2784.  
  2785.  
  2786. ================================END================================
  2787.  
  2788. No. 93 Jasmine (Academy) & Forretress (Female♀️)
  2789.  
  2790. Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2791. HP 10
  2792. HP 10
  2793. Color Grid: 🟦 Blue (Stat)
  2794.  
  2795. Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2796. Sp. Atk 5
  2797. Sp. Atk 5
  2798. Color Grid: 🟦 Blue (Stat)
  2799.  
  2800. Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2801. Defense 5
  2802. Defense 5
  2803. Color Grid: 🟦 Blue (Stat)
  2804.  
  2805. Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2806. Sp. Atk 5
  2807. Sp. Atk 5
  2808. Color Grid: 🟦 Blue (Stat)
  2809.  
  2810. Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2811. Sp. Def 5
  2812. Sp. Def 5
  2813. Color Grid: 🟦 Blue (Stat)
  2814.  
  2815. Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
  2816. Speed 5
  2817. Speed 5
  2818. Color Grid: 🟦 Blue (Stat)
  2819.  
  2820. Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2821. Requirements: 1 or more adjacent tiles must be activated
  2822. Speed 5
  2823. Speed 5
  2824. Color Grid: 🟦 Blue (Stat)
  2825.  
  2826. Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2827. Requirements: 1 or more adjacent tiles must be activated
  2828. Sp. Atk 5
  2829. Sp. Atk 5
  2830. Color Grid: 🟦 Blue (Stat)
  2831.  
  2832. Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2833. Requirements: 1 or more adjacent tiles must be activated
  2834. Sp. Def 5
  2835. Sp. Def 5
  2836. Color Grid: 🟦 Blue (Stat)
  2837.  
  2838. Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2839. Requirements: 1 or more adjacent tiles must be activated
  2840. Stalwart
  2841. Sp. Def cannot be lowered.
  2842. Color Grid: 🟨 Yellow (Passive)
  2843.  
  2844. Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2845. Requirements: 1 or more adjacent tiles must be activated
  2846. HP 10
  2847. HP 10
  2848. Color Grid: 🟦 Blue (Stat)
  2849.  
  2850. Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2851. Requirements: 1 or more adjacent tiles must be activated
  2852. Requirements: Move level must be 2 or higher
  2853. Bug Buzz: Power 3
  2854. Bug Buzz: Power ↑ 3
  2855. Color Grid: 🟩 Green (Move Boost)
  2856.  
  2857. Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2858. Requirements: 1 or more adjacent tiles must be activated
  2859. Bug Buzz: Power 3
  2860. Bug Buzz: Power ↑ 3
  2861. Color Grid: 🟩 Green (Move Boost)
  2862.  
  2863. Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2864. Requirements: 1 or more adjacent tiles must be activated
  2865. Requirements: Move level must be 2 or higher
  2866. Bug Buzz: Move Gauge Refresh 3
  2867. Move: Bug Buzz
  2868. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  2869. Color Grid: 🟥 Red (Move Effect)
  2870.  
  2871. Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2872. Requirements: 1 or more adjacent tiles must be activated
  2873. Requirements: Move level must be 3 or higher
  2874. Attack Trap 9
  2875. Leaves the target trapped when the user’s attack move against it is successful.
  2876. Color Grid: 🟨 Yellow (Passive)
  2877.  
  2878. Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
  2879. Requirements: 1 or more adjacent tiles must be activated
  2880. Requirements: Move level must be 2 or higher
  2881. Bug Buzz: On a Roll 4
  2882. Move: Bug Buzz
  2883. Raises the chance of lowering stat values with the additional effects of the user’s moves.
  2884. Color Grid: 🟥 Red (Move Effect)
  2885.  
  2886. Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2887. Requirements: 1 or more adjacent tiles must be activated
  2888. Requirements: Move level must be 3 or higher
  2889. Trainer Sync Redemption 1
  2890. Restores one MP for the user’s Trainer the first time its sync move is used each battle.
  2891. Color Grid: 🟨 Yellow (Passive)
  2892.  
  2893. Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2894. Requirements: 1 or more adjacent tiles must be activated
  2895. Defense 5
  2896. Defense 5
  2897. Color Grid: 🟦 Blue (Stat)
  2898.  
  2899. Cell 19 | 🎯 Cord (-3,0,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2900. Requirements: 1 or more adjacent tiles must be activated
  2901. Sp. Atk 5
  2902. Sp. Atk 5
  2903. Color Grid: 🟦 Blue (Stat)
  2904.  
  2905. Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2906. Requirements: 1 or more adjacent tiles must be activated
  2907. Speed 5
  2908. Speed 5
  2909. Color Grid: 🟦 Blue (Stat)
  2910.  
  2911. Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2912. Requirements: 1 or more adjacent tiles must be activated
  2913. Bug Buzz: Power 3
  2914. Bug Buzz: Power ↑ 3
  2915. Color Grid: 🟩 Green (Move Boost)
  2916.  
  2917. Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2918. Requirements: 1 or more adjacent tiles must be activated
  2919. Requirements: Move level must be 2 or higher
  2920. Bug Buzz: Power 3
  2921. Bug Buzz: Power ↑ 3
  2922. Color Grid: 🟩 Green (Move Boost)
  2923.  
  2924. Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
  2925. Requirements: 1 or more adjacent tiles must be activated
  2926. Requirements: Move level must be 2 or higher
  2927. Bug Buzz: Power 3
  2928. Bug Buzz: Power ↑ 3
  2929. Color Grid: 🟩 Green (Move Boost)
  2930.  
  2931. Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
  2932. Requirements: 1 or more adjacent tiles must be activated
  2933. Requirements: Move level must be 2 or higher
  2934. Sp. Def 10
  2935. Sp. Def 10
  2936. Color Grid: 🟦 Blue (Stat)
  2937.  
  2938. Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2939. Requirements: 1 or more adjacent tiles must be activated
  2940. Requirements: Move level must be 3 or higher
  2941. Endure Again
  2942. Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
  2943. Color Grid: 🟨 Yellow (Passive)
  2944.  
  2945. Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  2946. Requirements: 1 or more adjacent tiles must be activated
  2947. Requirements: Move level must be 3 or higher
  2948. P-Move: Team HP Recovery 9
  2949. Restores the HP of all allied sync pairs when the user’s Pokémon uses a move.
  2950. Color Grid: 🟨 Yellow (Passive)
  2951.  
  2952. Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2953. Requirements: 1 or more adjacent tiles must be activated
  2954. Sp. Def 5
  2955. Sp. Def 5
  2956. Color Grid: 🟦 Blue (Stat)
  2957.  
  2958. Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2959. Requirements: 1 or more adjacent tiles must be activated
  2960. Defense 5
  2961. Defense 5
  2962. Color Grid: 🟦 Blue (Stat)
  2963.  
  2964. Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2965. Requirements: 1 or more adjacent tiles must be activated
  2966. Speed 5
  2967. Speed 5
  2968. Color Grid: 🟦 Blue (Stat)
  2969.  
  2970. Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  2971. Requirements: 1 or more adjacent tiles must be activated
  2972. Unbending
  2973. Defense cannot be lowered.
  2974. Color Grid: 🟨 Yellow (Passive)
  2975.  
  2976. Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2977. Requirements: 1 or more adjacent tiles must be activated
  2978. HP 10
  2979. HP 10
  2980. Color Grid: 🟦 Blue (Stat)
  2981.  
  2982. Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  2983. Requirements: 1 or more adjacent tiles must be activated
  2984. Requirements: Move level must be 2 or higher
  2985. Circle: Attack Move DR 2
  2986. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  2987. Color Grid: 🟨 Yellow (Passive)
  2988.  
  2989. Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  2990. Requirements: 1 or more adjacent tiles must be activated
  2991. Defense 5
  2992. Defense 5
  2993. Color Grid: 🟦 Blue (Stat)
  2994.  
  2995. Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  2996. Requirements: 1 or more adjacent tiles must be activated
  2997. Requirements: Move level must be 2 or higher
  2998. Devoted Iron Defense: Move Gauge Refresh 3
  2999. Move: Devoted Iron Defense
  3000. Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
  3001. Color Grid: 🟥 Red (Move Effect)
  3002.  
  3003. Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3004. Requirements: 1 or more adjacent tiles must be activated
  3005. Requirements: Move level must be 3 or higher
  3006. Johto Analysis: 1st T-Move: Sync CD ↓ 1
  3007. Move: Johto Analysis
  3008. Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle.
  3009. Color Grid: 🟥 Red (Move Effect)
  3010.  
  3011. Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3012. Requirements: 1 or more adjacent tiles must be activated
  3013. Requirements: Move level must be 2 or higher
  3014. Circle: MG → 2
  3015. Quickly charges the move gauge when a circle applies to the allied field of play.
  3016. Color Grid: 🟨 Yellow (Passive)
  3017.  
  3018. Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3019. Requirements: 1 or more adjacent tiles must be activated
  3020. Requirements: Move level must be 3 or higher
  3021. Johto C (Spec) Extension 3
  3022. Extends the duration of Johto Circle (Special) when Johto Circle (Special) is applied to the allied field of play.
  3023. Color Grid: 🟨 Yellow (Passive)
  3024.  
  3025. Cell 38 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3026. Requirements: 1 or more adjacent tiles must be activated
  3027. Speed 5
  3028. Speed 5
  3029. Color Grid: 🟦 Blue (Stat)
  3030.  
  3031. Cell 39 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3032. Requirements: 1 or more adjacent tiles must be activated
  3033. Sp. Def 5
  3034. Sp. Def 5
  3035. Color Grid: 🟦 Blue (Stat)
  3036.  
  3037. Cell 40 | 🎯 Cord (-3,3,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3038. Requirements: 1 or more adjacent tiles must be activated
  3039. Defense 5
  3040. Defense 5
  3041. Color Grid: 🟦 Blue (Stat)
  3042.  
  3043. Cell 41 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
  3044. Requirements: 1 or more adjacent tiles must be activated
  3045. Sp. Atk 5
  3046. Sp. Atk 5
  3047. Color Grid: 🟦 Blue (Stat)
  3048.  
  3049. Cell 42 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
  3050. Requirements: 1 or more adjacent tiles must be activated
  3051. Requirements: Move level must be 2 or higher
  3052. I’ll Heal You!: MP Refresh 2
  3053. Move: I’ll Heal You!
  3054. Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
  3055. Color Grid: 🟥 Red (Move Effect)
  3056.  
  3057. Cell 43 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3058. Requirements: 1 or more adjacent tiles must be activated
  3059. Requirements: Move level must be 2 or higher
  3060. I’ll Heal You!: Clever Friend 9
  3061. Move: I’ll Heal You!
  3062. When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
  3063. Color Grid: 🟥 Red (Move Effect)
  3064.  
  3065. Cell 44 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
  3066. Requirements: 1 or more adjacent tiles must be activated
  3067. Requirements: Move level must be 2 or higher
  3068. First Aid 2
  3069. Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
  3070. Color Grid: 🟨 Yellow (Passive)
  3071.  
  3072. Cell 45 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3073. Requirements: 1 or more adjacent tiles must be activated
  3074. Requirements: Move level must be 3 or higher
  3075. Johto C (Spec): Team S-Moves ↑ 2
  3076. Powers up the sync moves of all allied sync pairs when Johto Circle (Special) applies to the allied field of play.
  3077. Color Grid: 🟨 Yellow (Passive)
  3078.  
  3079. Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
  3080. Requirements: 1 or more adjacent tiles must be activated
  3081. Requirements: Move level must be 3 or higher
  3082. 1st Hit: Bug Zone
  3083. Turns the field of play’s zone into a Bug Zone the first time the user’s attack move is successful each battle. (A Bug Zone powers up Bug-type attacks.)
  3084. Color Grid: 🟨 Yellow (Passive)
  3085.  
  3086. Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3087. Requirements: 1 or more adjacent tiles must be activated
  3088. Requirements: Move level must be 3 or higher
  3089. Protective Steel Shell Bug Beam: Power 25
  3090. Protective Steel Shell Bug Beam: Power ↑ 25
  3091. Color Grid: 🌈 Rainbow (Sync Move)
  3092.  
  3093. Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
  3094. Requirements: 1 or more adjacent tiles must be activated
  3095. Requirements: Move level must be 3 or higher
  3096. Protective Steel Shell Bug Beam: Power 25
  3097. Protective Steel Shell Bug Beam: Power ↑ 25
  3098. Color Grid: 🌈 Rainbow (Sync Move)
  3099.  
  3100.  
  3101. ================================END================================
  3102.  
  3103.  
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