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- 1. No. 136 Sygna Suit Lear & Gholdengo (Genderless) Cell 50
- 2. No. 139 Falkner & Swellow (Male♂️) Cell 54
- 3. No. 159 Hugh (Academy) & Pignite (Male♂️) Cell 126
- 4. No. 166 Adaman & Leafeon (Male♂️) Cell 50
- 5. No. 167 Irida & Glaceon (Female♀️) Cell 50
- 6. No. 187 Penny & Eevee (Female♀️) Cell 48
- 7. No. 193 Chase & Eevee (Male♂️) Cell 48
- 8. No. 206 Kabu (Academy) & Camerupt (Male♂️) Cell 48
- 9. No. 241 Miriam & Toxapex (Female♀️) - Tera Type Poison Cell 54
- 10. No. 65 Arc Suit Blue & Pidgeot (Male♂️) Cell 52
- 11. No. 93 Jasmine (Academy) & Forretress (Female♀️) Cell 48
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- No. 136 Sygna Suit Lear & Gholdengo (Genderless)
- Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- User Sets Pasio C (Def): Team Special Boost 1
- Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies Pasio Circle (Defensive) to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 25/10/2025 06:00:00
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- No. 139 Falkner & Swellow (Male♂️)
- Cell 49 | 🎯 Cord (-2,1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 20
- Defense 20
- Color Grid: 🟦 Blue (Stat)
- Grid Expand Unlock: 25/11/2025 06:00:00
- Cell 50 | 🎯 Cord (-3,2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 25/11/2025 06:00:00
- Cell 51 | 🎯 Cord (-3,1,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Soar!: Shielded 2
- Move: Soar!
- Raises the Defense of all allied sync pairs by two stat ranks when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Grid Expand Unlock: 25/11/2025 06:00:00
- Cell 52 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 20
- Sp. Def 20
- Color Grid: 🟦 Blue (Stat)
- Grid Expand Unlock: 25/11/2025 06:00:00
- Cell 53 | 🎯 Cord (2,0,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Soar!: Slippery 2
- Move: Soar!
- Raises the user’s evasiveness by two stat ranks when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Grid Expand Unlock: 25/11/2025 06:00:00
- Cell 54 | 🎯 Cord (2,-2,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Soar!: Barricade Buddies 2
- Move: Soar!
- Raises the Sp. Def of all allied sync pairs by two stat ranks when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Grid Expand Unlock: 25/11/2025 06:00:00
- ================================END================================
- No. 159 Hugh (Academy) & Pignite (Male♂️)
- Cell 1 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x40
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 2 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x40
- Acuity
- Accuracy cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 3 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x40
- Headstrong
- Attack cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 4 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,0,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
- 💿 Learn Move: Dire Hit All +
- Raises the critical-hit rate of all allied sync pairs by two stat ranks.
- Category: Status
- User: Pokemon
- Description: Raises the critical-hit rate of all allied sync pairs by two stat ranks.
- Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: -- | Max uses: 2
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 9 | 🎯 Cord (2,1,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
- Dire Hit All +: MP Refresh 2
- Move: Dire Hit All +
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 10 | 🎯 Cord (2,2,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- Dire Hit All +: BOGO 9
- Move: Dire Hit All +
- Applies the Free Move Next effect to the user when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 11 | 🎯 Cord (3,2,-5) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Dire Hit All +: Move: Team Attack ↑ & Sp. Atk ↑ 9
- Move: Dire Hit All +
- Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 12 | 🎯 Cord (4,2,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
- Dire Hit All +: Move: Team Def ↑ & Sp. Def ↑ 9
- Move: Dire Hit All +
- Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 13 | 🎯 Cord (5,2,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
- Dire Hit All +: T-Move: Team Phys & Spec Boost ↑1 9
- Move: Dire Hit All +
- Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
- Color Grid: 🟥 Red (Move Effect)
- Cell 14 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
- 💿 Learn Move: Brick Break
- Removes the Physical and Special Damage Reduction effects from the opponents’ field of play.
- Type: Fighting
- Category: Physical
- User: Pokemon
- Description: Removes the Physical and Special Damage Reduction effects from the opponents’ field of play.
- Power: 35 (1)/42 (5↑ MAX) | Accuracy: 100 | Gauge: 2 | Target: An opponent | Effect Tag: -- | Max uses: --
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 15 | 🎯 Cord (4,-1,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
- Brick Break: Move Gauge Refresh 3
- Move: Brick Break
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 16 | 🎯 Cord (5,-1,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- Brick Break: Move: Team Sync Move Boost ↑1 9
- Move: Brick Break
- Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 17 | 🎯 Cord (6,-1,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Brick Break: Power 100
- Brick Break: Power ↑ 100
- Color Grid: 🟩 Green (Move Boost)
- Cell 18 | 🎯 Cord (7,-1,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
- Brick Break: Staggering 4
- Move: Brick Break
- Has a chance (50%) of making the target flinch when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 19 | 🎯 Cord (8,-1,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
- Brick Break: Defense Destroyer 9
- Move: Brick Break
- Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 20 | 🎯 Cord (4,0,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (5,0,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Cell 22 | 🎯 Cord (6,0,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: 🟦 Blue (Stat)
- Cell 23 | 🎯 Cord (7,0,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: 🟦 Blue (Stat)
- Cell 24 | 🎯 Cord (8,0,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 60
- Attack 60
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
- 💿 Learn Move: Flare Blitz
- Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.
- Type: Fire
- Category: Physical
- User: Pokemon
- Description: Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.
- Power: 123 (1)/147 (5↑ MAX) | Accuracy: 100 | Gauge: 3 | Target: An opponent | Effect Tag: Ok While Frozen, Recoil | Max uses: --
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 26 | 🎯 Cord (4,-3,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
- Recoil Removal 9
- Negates recoil damage when using moves that have the recoil effect tag.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (5,-4,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- Flare Blitz: Hostile Environment 9
- Move: Flare Blitz
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 28 | 🎯 Cord (6,-5,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Flare Blitz: Power 100
- Flare Blitz: Power ↑ 100
- Color Grid: 🟩 Green (Move Boost)
- Cell 29 | 🎯 Cord (7,-6,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
- Flare Blitz: Hit Burned Opp: Attack ↓ & Sp. Atk ↓ 9
- Move: Flare Blitz
- Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a burned opponent.
- Color Grid: 🟥 Red (Move Effect)
- Cell 30 | 🎯 Cord (8,-7,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
- Flare Blitz: BOGO 9
- Move: Flare Blitz
- Applies the Free Move Next effect to the user when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 31 | 🎯 Cord (5,-3,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (6,-4,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: 🟦 Blue (Stat)
- Cell 33 | 🎯 Cord (7,-5,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (8,-6,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: 🟦 Blue (Stat)
- Cell 35 | 🎯 Cord (9,-7,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 60
- Attack 60
- Color Grid: 🟦 Blue (Stat)
- Cell 36 | 🎯 Cord (2,-2,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
- 💿 Learn Move: Attack Practicum
- Raises the Attack of all allied sync pairs by three stat ranks.
- Category: Status
- User: Trainer
- Description: Raises the Attack of all allied sync pairs by three stat ranks.
- Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: -- | Max uses: 1
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 37 | 🎯 Cord (2,-3,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
- Attack Practicum: MP Refresh 3
- Move: Attack Practicum
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 38 | 🎯 Cord (3,-4,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- Attack Practicum: Berserk Bunch 1
- Move: Attack Practicum
- Raises the Attack of all allied sync pairs by one stat rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 39 | 🎯 Cord (4,-5,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Attack Practicum: Berserk Bunch 2
- Move: Attack Practicum
- Raises the Attack of all allied sync pairs by two stat ranks when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 40 | 🎯 Cord (5,-6,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
- Attack Practicum: Shielded 4
- Move: Attack Practicum
- Raises the Defense of all allied sync pairs by four stat ranks when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 41 | 🎯 Cord (6,-7,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
- Attack Practicum: Move: Team Physical Boost ↑2 9
- Move: Attack Practicum
- Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 42 | 🎯 Cord (-2,1,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: 🟦 Blue (Stat)
- Cell 43 | 🎯 Cord (-2,2,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
- 💿 Learn Move: Mini Potion All
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
- Category: Status
- User: Pokemon
- Description: Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
- Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: Heals | Max uses: 2
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 44 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
- Mini Potion All: Team Hit and Heal
- Move: Mini Potion All
- Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- Mini Potion All: Group Therapy
- Move: Mini Potion All
- Removes all status conditions from all allied sync pairs when a move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Mini Potion All: Master Healer 1
- Move: Mini Potion All
- Increases the amount of HP restored by the user’s healing moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 47 | 🎯 Cord (-4,6,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
- Mini Potion All: Lockstep 9
- Move: Mini Potion All
- Charges the user’s move gauge by one for each allied sync pair on the field when the user’s move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 48 | 🎯 Cord (-5,7,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
- Mini Potion All: MP Refresh 3
- Move: Mini Potion All
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 49 | 🎯 Cord (-3,2,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
- 💿 Learn Move: Will-O-Wisp
- Leaves the target burned.
- Type: Fire
- Category: Status
- User: Pokemon
- Description: Leaves the target burned.
- Power: -- | Accuracy: 90 | Gauge: 2 | Target: An opponent | Effect Tag: -- | Max uses: --
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 50 | 🎯 Cord (-4,3,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
- Will-O-Wisp: Move Gauge Refresh 3
- Move: Will-O-Wisp
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 51 | 🎯 Cord (-5,4,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- Will-O-Wisp: Accuracy 10
- Will-O-Wisp: Accuracy ↑ 10
- Color Grid: 🟩 Green (Move Boost)
- Cell 52 | 🎯 Cord (-6,5,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Will-O-Wisp: Charging Infliction 2
- Move: Will-O-Wisp
- Charges the user’s move gauge by two when its Pokémon uses a status move.
- Color Grid: 🟥 Red (Move Effect)
- Cell 53 | 🎯 Cord (-7,6,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
- Will-O-Wisp: Go Viral 9
- Move: Will-O-Wisp
- When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
- Color Grid: 🟥 Red (Move Effect)
- Cell 54 | 🎯 Cord (-8,7,1) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
- Will-O-Wisp: Afflicter’s Fervor 2
- Move: Will-O-Wisp
- Reduces the sync move countdown by two the first time the user’s Pokémon uses a status move each battle.
- Color Grid: 🟥 Red (Move Effect)
- Cell 55 | 🎯 Cord (-4,4,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 56 | 🎯 Cord (-5,5,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 57 | 🎯 Cord (-6,6,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: 🟦 Blue (Stat)
- Cell 58 | 🎯 Cord (-7,7,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: 🟦 Blue (Stat)
- Cell 59 | 🎯 Cord (-8,8,0) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 60
- Sp. Atk 60
- Color Grid: 🟦 Blue (Stat)
- Cell 60 | 🎯 Cord (-3,1,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
- 💿 Learn Move: Fire Spin
- Leaves the target trapped.
- Type: Fire
- Category: Special
- User: Pokemon
- Description: Leaves the target trapped.
- Power: 38 (1)/45 (5↑ MAX) | Accuracy: 85 | Gauge: 2 | Target: An opponent | Effect Tag: -- | Max uses: --
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 61 | 🎯 Cord (-4,1,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
- Fire Spin: Move Gauge Refresh 3
- Move: Fire Spin
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 62 | 🎯 Cord (-5,1,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- Fire Spin: Accuracy 15
- Fire Spin: Accuracy ↑ 15
- Color Grid: 🟩 Green (Move Boost)
- Cell 63 | 🎯 Cord (-6,1,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Fire Spin: Power 100
- Fire Spin: Power ↑ 100
- Color Grid: 🟩 Green (Move Boost)
- Cell 64 | 🎯 Cord (-7,1,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
- Fire Spin: Ruthless 9
- Move: Fire Spin
- Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
- Color Grid: 🟥 Red (Move Effect)
- Cell 65 | 🎯 Cord (-8,1,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
- Fire Spin: Hit: Sp. Def ↓2 9
- Move: Fire Spin
- Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 66 | 🎯 Cord (-5,2,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 67 | 🎯 Cord (-6,2,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🟦 Blue (Stat)
- Cell 68 | 🎯 Cord (-7,2,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: 🟦 Blue (Stat)
- Cell 69 | 🎯 Cord (-8,2,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: 🟦 Blue (Stat)
- Cell 70 | 🎯 Cord (-9,2,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 60
- Sp. Atk 60
- Color Grid: 🟦 Blue (Stat)
- Cell 71 | 🎯 Cord (-2,0,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. TM Orb(s) (Hugh (Academy) & Pignite) x1
- 💿 Learn Move: Sp. Atk Practicum
- Raises the Sp. Atk of all allied sync pairs by three stat ranks.
- Category: Status
- User: Trainer
- Description: Raises the Sp. Atk of all allied sync pairs by three stat ranks.
- Power: -- | Accuracy: -- | Gauge: -- | Target: All allies | Effect Tag: -- | Max uses: 1
- Color Grid: 💙 Light Blue (Learn Move)
- Cell 72 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x40
- Sp. Atk Practicum: MP Refresh 3
- Move: Sp. Atk Practicum
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 73 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- Sp. Atk Practicum: All Ramped Up 1
- Move: Sp. Atk Practicum
- Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 74 | 🎯 Cord (-4,-1,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Sp. Atk Practicum: All Ramped Up 2
- Move: Sp. Atk Practicum
- Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 75 | 🎯 Cord (-5,-1,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x80
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
- Sp. Atk Practicum: Barricade Buddies 4
- Move: Sp. Atk Practicum
- Raises the Sp. Def of all allied sync pairs by four stat ranks when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 76 | 🎯 Cord (-6,-1,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Leafy Orb(s) (Hugh (Academy) & Pignite) x100
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x100
- Sp. Atk Practicum: Move: Team Special Boost ↑2 9
- Move: Sp. Atk Practicum
- Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 77 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x40
- Flame Charge: Move Gauge Refresh 3
- Move: Flame Charge
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 78 | 🎯 Cord (0,3,-3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
- Quick Tempo
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 79 | 🎯 Cord (0,4,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
- Flame Charge: Trip Up 9
- Move: Flame Charge
- Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 80 | 🎯 Cord (0,5,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
- Entry Freebie
- Applies the Free Move Next effect to the user when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 81 | 🎯 Cord (0,6,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
- Healing Sun 1
- Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 82 | 🎯 Cord (0,7,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Vigilance
- Protects the user against critical hits.
- Color Grid: 🟨 Yellow (Passive)
- Cell 83 | 🎯 Cord (0,8,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- WTZ Change: Team S-Moves ↑ 3
- Powers up the sync moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect.
- Color Grid: 🟨 Yellow (Passive)
- Cell 84 | 🎯 Cord (0,9,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Ally Sets WTZ: Team Phys & Spec Boost ↑1 9
- Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.
- Color Grid: 🟨 Yellow (Passive)
- Cell 85 | 🎯 Cord (0,10,-10) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x160
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x160
- 1st Hit: Sunny & Extension 5
- Makes the weather sunny the first time the user’s attack move is successful each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 86 | 🎯 Cord (1,4,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
- Team Pinpoint Entry 2
- Raises the accuracy of all allied sync pairs by two stat ranks when the user enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 87 | 🎯 Cord (2,4,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- S-Move: Team HP Recovery (M) 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 88 | 🎯 Cord (3,4,-7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Unleash My Learning Fire Impact: Power 25
- Unleash My Learning Fire Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 89 | 🎯 Cord (3,5,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Impervious
- The user’s stats cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 90 | 🎯 Cord (4,4,-8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Head Start 1
- Reduces the user’s sync move countdown by one the first time it enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 91 | 🎯 Cord (3,6,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
- Fighting Zone Extension 5
- Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 92 | 🎯 Cord (5,4,-9) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- User Sets Sunny W: Fighting Zone
- Turns the field of play’s zone into a Fighting Zone when the user turns the weather sunny. (A Fighting Zone powers up Fighting-type attacks.)
- Color Grid: 🟨 Yellow (Passive)
- Cell 93 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
- Speeding Sun 3
- Quickly charges the move gauge when the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 94 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Team Solar Immunity
- When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped.
- Color Grid: 🟨 Yellow (Passive)
- Cell 95 | 🎯 Cord (-3,7,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Unleash My Learning Fire Impact: Power 25
- Unleash My Learning Fire Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 96 | 🎯 Cord (-3,8,-5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Sunscreen 2
- Reduces damage when the user is hit by an attack move while the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 97 | 🎯 Cord (-4,8,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Sunny: Team Moves ↑ 2
- Powers up the moves of all allied sync pairs when the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 98 | 🎯 Cord (-3,9,-6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x80
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x80
- Team Safe Start
- Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 99 | 🎯 Cord (-5,9,-4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- 🔮 Other Require Unlock
- 1. Fiery Orb(s) (Hugh (Academy) & Pignite) x60
- 2. Sparky Orb(s) (Hugh (Academy) & Pignite) x60
- Flame Charge: 1st Hit: Fire Rebuff ↓
- Move: Flame Charge
- Lowers the target’s Fire Type Rebuff by one rank the first time the user’s attack move is successful each battle.
- Color Grid: 🟥 Red (Move Effect)
- Cell 100 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 101 | 🎯 Cord (0,-3,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 102 | 🎯 Cord (0,-4,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 103 | 🎯 Cord (0,-5,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: 🟦 Blue (Stat)
- Cell 104 | 🎯 Cord (0,-6,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: 🟦 Blue (Stat)
- Cell 105 | 🎯 Cord (-1,-6,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: 🟦 Blue (Stat)
- Cell 106 | 🎯 Cord (1,-7,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: 🟦 Blue (Stat)
- Cell 107 | 🎯 Cord (0,-7,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 60
- HP 60
- Color Grid: 🟦 Blue (Stat)
- Cell 108 | 🎯 Cord (-1,-7,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 60
- HP 60
- Color Grid: 🟦 Blue (Stat)
- Cell 109 | 🎯 Cord (1,-8,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 60
- HP 60
- Color Grid: 🟦 Blue (Stat)
- Cell 110 | 🎯 Cord (0,-8,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 80
- HP 80
- Color Grid: 🟦 Blue (Stat)
- Cell 111 | 🎯 Cord (1,-4,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 112 | 🎯 Cord (2,-5,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 10
- Defense 10
- Color Grid: 🟦 Blue (Stat)
- Cell 113 | 🎯 Cord (3,-6,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 10
- Defense 10
- Color Grid: 🟦 Blue (Stat)
- Cell 114 | 🎯 Cord (3,-7,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 15
- Defense 15
- Color Grid: 🟦 Blue (Stat)
- Cell 115 | 🎯 Cord (4,-7,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 15
- Defense 15
- Color Grid: 🟦 Blue (Stat)
- Cell 116 | 🎯 Cord (3,-8,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 20
- Defense 20
- Color Grid: 🟦 Blue (Stat)
- Cell 117 | 🎯 Cord (4,-8,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 25
- Defense 25
- Color Grid: 🟦 Blue (Stat)
- Cell 118 | 🎯 Cord (5,-8,3) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 20
- Defense 20
- Color Grid: 🟦 Blue (Stat)
- Cell 119 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 120 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 10
- Sp. Def 10
- Color Grid: 🟦 Blue (Stat)
- Cell 121 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 10
- Sp. Def 10
- Color Grid: 🟦 Blue (Stat)
- Cell 122 | 🎯 Cord (-3,-4,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 15
- Sp. Def 15
- Color Grid: 🟦 Blue (Stat)
- Cell 123 | 🎯 Cord (-4,-3,7) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 15
- Sp. Def 15
- Color Grid: 🟦 Blue (Stat)
- Cell 124 | 🎯 Cord (-3,-5,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 20
- Sp. Def 20
- Color Grid: 🟦 Blue (Stat)
- Cell 125 | 🎯 Cord (-4,-4,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 25
- Sp. Def 25
- Color Grid: 🟦 Blue (Stat)
- Cell 126 | 🎯 Cord (-5,-3,8) | Cost: ⚡ 0 Energy | 🔮 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 20
- Sp. Def 20
- Color Grid: 🟦 Blue (Stat)
- ================================END================================
- No. 166 Adaman & Leafeon (Male♂️)
- Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- B-Move Hit: Grassy Terrain & Extension 3
- Turns the field of play’s terrain into Grassy Terrain when the user successfully attacks with its buddy move. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 21/11/2025 06:00:00
- Cell 50 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Sunny: Team P-Moves ↑ & S-Moves ↑ 3
- Powers up the moves and sync moves of all allied sync pairs when the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 21/11/2025 06:00:00
- ================================END================================
- No. 167 Irida & Glaceon (Female♀️)
- Cell 49 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Ally Sets WTZ: Team Special Boost ↑1 9
- Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 21/11/2025 06:00:00
- Cell 50 | 🎯 Cord (0,-2,2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Sync Burst 1
- Restores one MP for the user the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Grid Expand Unlock: 21/11/2025 06:00:00
- ================================END================================
- No. 187 Penny & Eevee (Female♀️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 12 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Double-Edge: Power 3
- Double-Edge: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Double-Edge: Power 3
- Double-Edge: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Double-Edge: Power 3
- Double-Edge: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 15 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Take ’Em On!: MP Refresh 3
- Move: Take ’Em On!
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 16 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Furious Brawn
- The more the user’s Attack is raised, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fierce Entry 2
- Raises the user’s Attack by two stat ranks when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 18 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 22 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 23 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Double-Edge: Power 3
- Double-Edge: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 24 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Double-Edge: Power 3
- Double-Edge: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 25 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Double-Edge: Move Gauge Refresh 3
- Move: Double-Edge
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 26 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 27 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hit: Evasiveness ↑ 9
- Raises the user’s evasiveness by one stat rank when its attack move is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 28 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Blind Spot
- The more the user’s evasiveness is raised, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 29 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Quick Attack: Power 3
- Quick Attack: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 33 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Attack: Power 3
- Quick Attack: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Protect: Move Gauge Refresh 3
- Move: Protect
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Protect: Catalytic Infliction
- Move: Protect
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
- Color Grid: 🟥 Red (Move Effect)
- Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Quick Combo 3
- Has a chance (40%) of restoring one MP for the user’s moves that have the quick move effect tag when its attack move is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Physical Boost 1
- Increases the user’s Physical Moves ↑ Next effect by one rank the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Quick Attack: Power 3
- Quick Attack: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Attack: Power 3
- Quick Attack: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Attack: Power 3
- Quick Attack: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Take ’Em On!: Hit and Heal 9
- Move: Take ’Em On!
- Applies the Gradual Healing effect to the user when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Gobsmack 4
- Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Trip Up 9
- Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Veevee Power Normal Impact: Power 25
- Veevee Power Normal Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Veevee Power Normal Impact: Power 25
- Veevee Power Normal Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 193 Chase & Eevee (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Clearheaded
- Prevents the user from becoming confused.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headbutt: Power 4
- Headbutt: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Headbutt: Power 4
- Headbutt: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headbutt: Power 4
- Headbutt: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Let’s Go Full Speed!: Critical Eye 1
- Move: Let’s Go Full Speed!
- Raises the user’s critical-hit rate by one stat rank when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Headbutt: Aggravation 1
- Move: Headbutt
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Let’s Go Full Speed!: MP Refresh 3
- Move: Let’s Go Full Speed!
- Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Headbutt: Trip Twice 9
- Move: Headbutt
- Lowers the target’s Speed by two stat ranks when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 18 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Headbutt: Power 4
- Headbutt: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headbutt: Power 4
- Headbutt: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Normal Zone: HP Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the zone is a Normal Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Headbutt: Move Gauge Refresh 3
- Move: Headbutt
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 25 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Opp Rebuff ↓: Team Moves ↑ 2
- Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Normal Zone: Team Crit Immunity
- Protects all allied sync pairs against critical hits when the zone is a Normal Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Swift: Power 4
- Swift: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 31 | 🎯 Cord (3,-3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Swift: Power 4
- Swift: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 32 | 🎯 Cord (2,-3,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Normal Zone: MG → 2
- Quickly charges the move gauge when the zone is a Normal Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 33 | 🎯 Cord (1,-3,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Might Afflicter 9
- Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user’s Pokémon is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 34 | 🎯 Cord (3,-4,1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Growl: Move Gauge Refresh 3
- Move: Growl
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- S-Move: Team Phys & Spec Boost ↑1 9
- Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 37 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 38 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headstrong
- Attack cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 40 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Swift: Power 4
- Swift: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 41 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Swift: Power 4
- Swift: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Swift: Power 4
- Swift: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Insult to Injury
- The more the target’s Defense is lowered, the more it powers up the user’s moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 44 | 🎯 Cord (-3,6,-3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Swift: Move Gauge Refresh 3
- Move: Swift
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 45 | 🎯 Cord (-1,5,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Adrenaline 1
- Reduces the sync move countdown by one the first time the user’s sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,6,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Smarty-Pants
- The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Chasing Possibilities Normal Impact: Power 25
- Chasing Possibilities Normal Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Chasing Possibilities Normal Impact: Power 25
- Chasing Possibilities Normal Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 206 Kabu (Academy) & Camerupt (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Antifreeze
- Prevents the user from becoming frozen.
- Color Grid: 🟨 Yellow (Passive)
- Cell 10 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- High Horsepower: Power 3
- High Horsepower: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 12 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- High Horsepower: Power 3
- High Horsepower: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- High Horsepower: Power 3
- High Horsepower: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- High Horsepower: Accuracy 5
- High Horsepower: Accuracy ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 15 | 🎯 Cord (3,3,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ground Zone: HP Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ground Zone.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ally Sets WTZ: Physical Boost ↑1 9
- Increases the user’s Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ground Zone Extension 3
- Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 18 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headstrong
- Attack cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 21 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 22 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- High Horsepower: Power 3
- High Horsepower: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- High Horsepower: Power 3
- High Horsepower: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 24 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- High Horsepower: Attack Trap 4
- Move: High Horsepower
- Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 25 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- High Horsepower: Move Gauge Refresh 3
- Move: High Horsepower
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 26 | 🎯 Cord (-3,-3,6) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- This Match Is Decided!: MP Refresh 2
- Move: This Match Is Decided!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 27 | 🎯 Cord (-1,-4,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- This Match Is Decided!: Berserker 2
- Move: This Match Is Decided!
- Raises the user’s Attack by two stat ranks when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 28 | 🎯 Cord (-2,-4,6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Haymaker
- The more the user’s Attack is raised, the more it powers up the user’s sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 29 | 🎯 Cord (2,-1,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 31 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (1,-2,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Driven High Horsepower: Power 4
- Driven High Horsepower: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 33 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sunny Day: MP Refresh 2
- Move: Sunny Day
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Driven High Horsepower: Power 4
- Driven High Horsepower: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Max Quake: Power 100
- Max Quake: Power ↑ 100
- Color Grid: 🎀 Pink (Passive)
- Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Drought Alert 3
- Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (-2,1,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-2,2,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Driven High Horsepower: Power 4
- Driven High Horsepower: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 41 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Driven High Horsepower: Power 4
- Driven High Horsepower: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 42 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Driven High Horsepower: Power 4
- Driven High Horsepower: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 43 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Driven High Horsepower: Move Gauge Refresh 3
- Move: Driven High Horsepower
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 44 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: 🟦 Blue (Stat)
- Cell 45 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Defense Crush 9
- Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Charging Sun 3
- Powers up the user’s moves when the weather is sunny.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Teaching Tenacity Ground Impact: Power 25
- Teaching Tenacity Ground Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Teaching Tenacity Ground Impact: Power 25
- Teaching Tenacity Ground Impact: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 241 Miriam & Toxapex (Female♀️)
- Form: Tera Type: Poison
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 8 | 🎯 Cord (0,4,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Def Posture: Team Defense ↓4 9
- Lowers the Defense of all opposing sync pairs by four stat ranks when the user nullifies an opponent’s move while in a defensive posture.
- Color Grid: 🟨 Yellow (Passive)
- Cell 9 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Team S-Move: Restore Wide Guard MP 9
- Restores one MP of the user’s Wide Guard after your team’s sync pair uses their sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 10 | 🎯 Cord (0,-2,2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Poison Guard
- Reduces damage when the user is attacked by Poison-type moves.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (0,-4,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Def Posture: Team Sp. Def ↓4 9
- Lowers the Sp. Def of all opposing sync pairs by four stat ranks when the user nullifies an opponent’s move while in a defensive posture.
- Color Grid: 🟨 Yellow (Passive)
- Cell 12 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Baneful Bunker: 1st Use Status P-Move: Restore Baneful Bunker MP 1
- Move: Baneful Bunker
- Restores one MP of the user’s Baneful Bunker the first time its Pokémon uses a status move each battle.
- Color Grid: 🟥 Red (Move Effect)
- Cell 13 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 15 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 16 | 🎯 Cord (3,1,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 17 | 🎯 Cord (2,2,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Poison Sting: Power 4
- Poison Sting: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 18 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Poison Sting: Power 4
- Poison Sting: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 19 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Poison Sting: Power 4
- Poison Sting: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 20 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Don’t Work Too Hard!: MP Refresh 2
- Move: Don’t Work Too Hard!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 21 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Def Posture: Team Physical Boost ↑1 9
- Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user nullifies an opponent’s move while in a defensive posture.
- Color Grid: 🟨 Yellow (Passive)
- Cell 22 | 🎯 Cord (3,3,-6) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Don’t Work Too Hard!: Catalytic Kick 9
- Move: Don’t Work Too Hard!
- Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 23 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Team Fierce Entry 2
- Raises the Attack of all allied sync pairs by two stat ranks when the user enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 24 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (-3,0,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ametrine Tera Blast: Power 2
- Ametrine Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 26 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 27 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ametrine Tera Blast: Power 2
- Ametrine Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 29 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ametrine Tera Blast: Power 2
- Ametrine Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 30 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Baneful Bunker: Move Gauge Refresh 3
- Move: Baneful Bunker
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 31 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Block and Heal 9
- Restores the user’s HP by approximately 20% of its maximum HP when the user nullifies an opponent’s move while in a defensive posture.
- Color Grid: 🟨 Yellow (Passive)
- Cell 32 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- First Aid 4
- Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 33 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: 🟦 Blue (Stat)
- Cell 35 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 36 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Stalwart
- Sp. Def cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (2,-4,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 38 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Poison Sting: Power 4
- Poison Sting: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 39 | 🎯 Cord (3,-5,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Poison Sting: Power 4
- Poison Sting: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 40 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Poison Sting: Move Gauge Refresh 3
- Move: Poison Sting
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 41 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Def Posture: Team Special Boost ↑1 9
- Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user nullifies an opponent’s move while in a defensive posture.
- Color Grid: 🟨 Yellow (Passive)
- Cell 42 | 🎯 Cord (3,-6,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Poison Sting: Hostile Environment 1
- Move: Poison Sting
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 43 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Team Grand Entry 2
- Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 44 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 45 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 46 | 🎯 Cord (-3,3,0) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Unbending
- Defense cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ametrine Tera Blast: Power 2
- Ametrine Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 48 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Wide Guard: Move Gauge Refresh 3
- Move: Wide Guard
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 49 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ametrine Tera Blast: Power 2
- Ametrine Tera Blast: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 50 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ametrine Tera Blast: Move Gauge Refresh 3
- Move: Ametrine Tera Blast
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 51 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Block and Lunge 9
- Reduces the user’s sync move countdown by one when the user nullifies an opponent’s move while in a defensive posture.
- Color Grid: 🟨 Yellow (Passive)
- Cell 52 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Wide Guard: MP Refresh 4
- Move: Wide Guard
- Has a chance (50%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 53 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Nurse’s Office Angel Tera Blast: Power 25
- Nurse’s Office Angel Tera Blast: Power ↑ 25
- Color Grid: 🟩 Green (Move Boost)
- Cell 54 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Nurse’s Office Angel Tera Blast: Power 25
- Nurse’s Office Angel Tera Blast: Power ↑ 25
- Color Grid: 🟩 Green (Move Boost)
- ================================END================================
- No. 65 Arc Suit Blue & Pidgeot (Male♂️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (0,2,-2) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: 🧈 Divine Upgrades (Stat)
- Cell 8 | 🎯 Cord (0,3,-3) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Blue Beyond the Clouds Almighty Hurricane: Power 50
- Blue Beyond the Clouds Almighty Hurricane: Power ↑ 50
- Color Grid: 🧈 Divine Upgrades (Sync Move)
- Cell 9 | 🎯 Cord (0,4,-4) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Kanto’s Top-Level Trainer
- Applies Kanto Circle (Special) to the allied field of play when the user’s Trainer uses a move. Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play.
- Color Grid: 🧈 Divine Upgrades (Passive)
- Cell 10 | 🎯 Cord (0,5,-5) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Supersonic Ace
- Reduces the user’s sync move countdown by three the first time its sync move is used each battle. Turns the field of play’s zone into a Flying Zone the first time the user’s sync move is used each battle. (A Flying Zone powers up Flying-type attacks.)
- Color Grid: 🧈 Divine Upgrades (Passive)
- Cell 11 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 12 | 🎯 Cord (2,0,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 13 | 🎯 Cord (3,-1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 14 | 🎯 Cord (2,1,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sacred Hurricane: Power 2
- Sacred Hurricane: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 15 | 🎯 Cord (3,0,-3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sacred Hurricane: Power 2
- Sacred Hurricane: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 16 | 🎯 Cord (2,2,-4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: HP Recovery 1
- Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 17 | 🎯 Cord (3,1,-4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sacred Hurricane: Move Gauge Refresh 3
- Move: Sacred Hurricane
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 18 | 🎯 Cord (3,2,-5) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sacred Hurricane: Move: MG ↑2 9
- Move: Sacred Hurricane
- Charges the user’s move gauge by two when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 19 | 🎯 Cord (1,3,-4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Strike: Sync Move Boost ↑1 9
- Increases the user’s Sync Move ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user’s Sync Move ↑ Next effect by one rank for each hit.
- Color Grid: 🟨 Yellow (Passive)
- Cell 20 | 🎯 Cord (2,3,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- I’ll Tell You!: 1st Move: Restore MP 1
- Move: I’ll Tell You!
- Restores one MP of the user’s move the first time that move is successful each battle.
- Color Grid: 🟥 Red (Move Effect)
- Cell 21 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 22 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 23 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Almighty Air Slash: Power 2
- Almighty Air Slash: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 24 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Almighty Air Slash: Power 2
- Almighty Air Slash: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 25 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Wide Awake
- Prevents the user from falling asleep.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-3,0,3) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hit Inter Opp: Supereffective ↑ Next 4
- Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Almighty Air Slash: Move Gauge Refresh 3
- Move: Almighty Air Slash
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 28 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 29 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ruthless 9
- Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
- Color Grid: 🟨 Yellow (Passive)
- Cell 30 | 🎯 Cord (-2,-3,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Baffle Buff 3
- Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused.
- Color Grid: 🟨 Yellow (Passive)
- Cell 31 | 🎯 Cord (2,-2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 33 | 🎯 Cord (2,-3,1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Air Slash: Power 4
- Air Slash: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 34 | 🎯 Cord (1,-3,2) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Air Slash: Power 4
- Air Slash: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 35 | 🎯 Cord (1,-4,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Air Slash: Accuracy 5
- Air Slash: Accuracy ↑ 5
- Color Grid: 🟩 Green (Move Boost)
- Cell 36 | 🎯 Cord (3,-3,0) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Protect: Move Gauge Refresh 9
- Move: Protect
- Charges the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 37 | 🎯 Cord (3,-4,1) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Protect: 1st Use Status P-Move: HP Recovery 4
- Move: Protect
- Restores the user’s HP by approximately 40% of its maximum HP the first time its Pokémon uses a status move each battle.
- Color Grid: 🟥 Red (Move Effect)
- Cell 38 | 🎯 Cord (2,-4,2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Air Slash: Move Gauge Refresh 3
- Move: Air Slash
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 39 | 🎯 Cord (3,-5,2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Entry: Sync Move Boost 5
- Increases the user’s Sync Move ↑ Next effect by five ranks when it enters a battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 40 | 🎯 Cord (2,-5,3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hit: Special Boost ↑1 9
- Increases the user’s Special Moves ↑ Next effect by one rank when its attack move is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 41 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 42 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 43 | 🎯 Cord (-3,2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 44 | 🎯 Cord (-3,3,0) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Air Slash: Power 4
- Air Slash: Power ↑ 4
- Color Grid: 🟩 Green (Move Boost)
- Cell 45 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Almighty Air Slash: Power 2
- Almighty Air Slash: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 46 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sacred Hurricane: Power 2
- Sacred Hurricane: Power ↑ 2
- Color Grid: 🟩 Green (Move Boost)
- Cell 47 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: MG → 2
- Quickly charges the move gauge when a circle applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 48 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 49 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- S-Move: Special Boost ↑2 9
- Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 50 | 🎯 Cord (-2,5,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Brainpower
- The more the user’s Sp. Atk is raised, the more it powers up its sync move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 51 | 🎯 Cord (3,-2,-1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Blue Beyond the Clouds Almighty Hurricane: Power 25
- Blue Beyond the Clouds Almighty Hurricane: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 52 | 🎯 Cord (-3,1,2) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Blue Beyond the Clouds Almighty Hurricane: Power 25
- Blue Beyond the Clouds Almighty Hurricane: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
- No. 93 Jasmine (Academy) & Forretress (Female♀️)
- Cell 1 | 🎯 Cord (1,0,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 2 | 🎯 Cord (1,-1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 3 | 🎯 Cord (0,-1,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 4 | 🎯 Cord (-1,0,1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 5 | 🎯 Cord (-1,1,0) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 6 | 🎯 Cord (0,1,-1) | Cost: ⚡ 0 Energy | 🔮 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 7 | 🎯 Cord (1,1,-2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 8 | 🎯 Cord (2,1,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 9 | 🎯 Cord (1,2,-3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 10 | 🎯 Cord (3,1,-4) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Stalwart
- Sp. Def cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 11 | 🎯 Cord (2,2,-4) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 12 | 🎯 Cord (1,3,-4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bug Buzz: Power 3
- Bug Buzz: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 13 | 🎯 Cord (3,2,-5) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Bug Buzz: Power 3
- Bug Buzz: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 14 | 🎯 Cord (2,3,-5) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bug Buzz: Move Gauge Refresh 3
- Move: Bug Buzz
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 15 | 🎯 Cord (1,4,-5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Attack Trap 9
- Leaves the target trapped when the user’s attack move against it is successful.
- Color Grid: 🟨 Yellow (Passive)
- Cell 16 | 🎯 Cord (3,3,-6) | Cost: ⚡ 9 Energy | 🔮 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bug Buzz: On a Roll 4
- Move: Bug Buzz
- Raises the chance of lowering stat values with the additional effects of the user’s moves.
- Color Grid: 🟥 Red (Move Effect)
- Cell 17 | 🎯 Cord (2,4,-6) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Trainer Sync Redemption 1
- Restores one MP for the user’s Trainer the first time its sync move is used each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 18 | 🎯 Cord (-2,0,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 19 | 🎯 Cord (-3,0,3) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 20 | 🎯 Cord (-1,-1,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 21 | 🎯 Cord (-2,-1,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Bug Buzz: Power 3
- Bug Buzz: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 22 | 🎯 Cord (-3,-1,4) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bug Buzz: Power 3
- Bug Buzz: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 23 | 🎯 Cord (-1,-2,3) | Cost: ⚡ 3 Energy | 🔮 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Bug Buzz: Power 3
- Bug Buzz: Power ↑ 3
- Color Grid: 🟩 Green (Move Boost)
- Cell 24 | 🎯 Cord (-2,-2,4) | Cost: ⚡ 4 Energy | 🔮 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Def 10
- Sp. Def 10
- Color Grid: 🟦 Blue (Stat)
- Cell 25 | 🎯 Cord (-3,-2,5) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Endure Again
- Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 26 | 🎯 Cord (-1,-3,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- P-Move: Team HP Recovery 9
- Restores the HP of all allied sync pairs when the user’s Pokémon uses a move.
- Color Grid: 🟨 Yellow (Passive)
- Cell 27 | 🎯 Cord (1,-2,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 28 | 🎯 Cord (2,-3,1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 29 | 🎯 Cord (1,-3,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 30 | 🎯 Cord (3,-4,1) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Unbending
- Defense cannot be lowered.
- Color Grid: 🟨 Yellow (Passive)
- Cell 31 | 🎯 Cord (2,-4,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: 🟦 Blue (Stat)
- Cell 32 | 🎯 Cord (1,-4,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 33 | 🎯 Cord (3,-5,2) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 34 | 🎯 Cord (2,-5,3) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Devoted Iron Defense: Move Gauge Refresh 3
- Move: Devoted Iron Defense
- Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 35 | 🎯 Cord (1,-5,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Johto Analysis: 1st T-Move: Sync CD ↓ 1
- Move: Johto Analysis
- Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle.
- Color Grid: 🟥 Red (Move Effect)
- Cell 36 | 🎯 Cord (3,-6,3) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: MG → 2
- Quickly charges the move gauge when a circle applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 37 | 🎯 Cord (2,-6,4) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Johto C (Spec) Extension 3
- Extends the duration of Johto Circle (Special) when Johto Circle (Special) is applied to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 38 | 🎯 Cord (-2,2,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: 🟦 Blue (Stat)
- Cell 39 | 🎯 Cord (-1,2,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: 🟦 Blue (Stat)
- Cell 40 | 🎯 Cord (-3,3,0) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: 🟦 Blue (Stat)
- Cell 41 | 🎯 Cord (-2,3,-1) | Cost: ⚡ 2 Energy | 🔮 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: 🟦 Blue (Stat)
- Cell 42 | 🎯 Cord (-1,3,-2) | Cost: ⚡ 7 Energy | 🔮 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- I’ll Heal You!: MP Refresh 2
- Move: I’ll Heal You!
- Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
- Color Grid: 🟥 Red (Move Effect)
- Cell 43 | 🎯 Cord (-3,4,-1) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- I’ll Heal You!: Clever Friend 9
- Move: I’ll Heal You!
- When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
- Color Grid: 🟥 Red (Move Effect)
- Cell 44 | 🎯 Cord (-2,4,-2) | Cost: ⚡ 8 Energy | 🔮 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- First Aid 2
- Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: 🟨 Yellow (Passive)
- Cell 45 | 🎯 Cord (-1,4,-3) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Johto C (Spec): Team S-Moves ↑ 2
- Powers up the sync moves of all allied sync pairs when Johto Circle (Special) applies to the allied field of play.
- Color Grid: 🟨 Yellow (Passive)
- Cell 46 | 🎯 Cord (-3,5,-2) | Cost: ⚡ 10 Energy | 🔮 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st Hit: Bug Zone
- Turns the field of play’s zone into a Bug Zone the first time the user’s attack move is successful each battle. (A Bug Zone powers up Bug-type attacks.)
- Color Grid: 🟨 Yellow (Passive)
- Cell 47 | 🎯 Cord (0,3,-3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Protective Steel Shell Bug Beam: Power 25
- Protective Steel Shell Bug Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- Cell 48 | 🎯 Cord (0,-3,3) | Cost: ⚡ 5 Energy | 🔮 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Protective Steel Shell Bug Beam: Power 25
- Protective Steel Shell Bug Beam: Power ↑ 25
- Color Grid: 🌈 Rainbow (Sync Move)
- ================================END================================
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