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- #Server Selector
- #Made with <3 by Joshua Roy (WheezyGold7931)
- #INSERT INTO `lobbydata` (`name`, `display`, `restricted`, `enabled`) VALUES ('Lobby-1', 'Lobby 1', 'false', 'true')
- #Config
- script options:
- $ db url jdbc:mysql://localhost:3306/lobby
- $ db username root
- $ db password password
- $ use permissions
- on load:
- broadcast "&9Server Selector> &7Server Selector Loaded!"
- update "CREATE TABLE IF NOT EXISTS `lobbyData` ( `id` INT NULL DEFAULT NULL AUTO_INCREMENT , `name` VARCHAR(30) NOT NULL , `display` VARCHAR(30) NOT NULL , `restricted` VARCHAR(30) NOT NULL , `enabled` VARCHAR(30) NOT NULL , UNIQUE (`id`)) ENGINE = InnoDB;"
- command /servers:
- trigger:
- open chest with 6 rows named " &nServer Selector" to player
- set {_serverdis::*} to objects in column "display" from result of query "SELECT * FROM `lobbydata`"
- set {_servername::*} to objects in column "name" from result of query "SELECT * FROM `lobbydata`"
- set {_serverallow::*} to objects in column "restricted" from result of query "SELECT * FROM `lobbydata`"
- set {_serverenabled::*} to objects in column "enabled" from result of query "SELECT * FROM `lobbydata`"
- set {_s} to 0
- wait 2 ticks
- loop {_serverdis::*}:
- loop {_servername::*}:
- loop {_serverenabled::*}:
- loop {_serverallow::*}:
- if loop-value-3 is "true":
- if {_done.%loop-index-1%} is not set:
- if {_done.%loop-index-2%} is not set:
- if {_done.%loop-index-3%} is not set:
- if {_done.%loop-index-4%} is not set:
- set {_online.%loop-index-2%} to size of all players on bungeecord server "%loop-value-2%"
- set {_max.%loop-index-2%} to the maximum amount of players for bungeecord server "%loop-value-2%"
- if {_max.%loop-index-2%} is not set:
- set {_max.%loop-index-2%} to 0
- if {_online.%loop-index-2%} is not set:
- set {_online.%loop-index-2%} to 0
- set {_current} to bungeecord current server of player "%player%"
- if {_current} is loop-value-2:
- set slot {_s} of player's current inventory to emerald block named "&f%loop-value-1%" with lore " ||&ePlayers: &f%{_online.%loop-index-2%}%/%{_max.%loop-index-2%}%|| ||&f&nClick to join!"
- else:
- set slot {_s} of player's current inventory to iron block named "&f%loop-value-1%" with lore " ||&ePlayers: &f%{_online.%loop-index-2%}%/%{_max.%loop-index-2%}%|| ||&f&nClick to join!"
- set {last.gui.click.%player%.%{_s}%} to loop-value-2
- if loop-value-4 is "true":
- set {last.gui.click.ris.%player%.%{_s}%} to true
- else if loop-value-4 is "false":
- set {last.gui.click.ris.%player%.%{_s}%} to false
- set {_done.%loop-index-1%} to true
- set {_done.%loop-index-2%} to true
- set {_done.%loop-index-3%} to true
- set {_done.%loop-index-4%} to true
- add 1 to {_s}
- on inventory click:
- if inventory name of player's current inventory is " &nServer Selector":
- cancel event
- if "%clicked item%" is "iron block":
- close the player's inventory
- set {_s} to clicked slot
- if {last.gui.click.ris.%player%.%{_s}%} is true:
- if player does not have permission "serverselector.restricted":
- send "&9Server Selector> &c&lYou don't have permission to join this server!"
- stop
- set {_current} to bungeecord current server of player "%player%"
- if {_current} is {last.gui.click.%player%.%{_s}%}:
- send "&9Server Selector> &7You are already on &6%{_current}%&7!"
- stop
- send "&9Server Selector> &7You have been sent from &6%{_current}% &7to &6%{last.gui.click.%player%.%{_s}%}%"
- send "%player%" to bungeecord server "%{last.gui.click.%player%.%{_s}%}%"
- send "§b[Server Selector] §e%player% §awas sent to §e%{last.gui.click.%player%.%{_s}%}%§a!" to the console
- command /serverselector [<string>] [<string>] [<string>] [<string>] [<string>]:
- aliases: /ss, /servers, /selector
- permission: serverselector.admin
- permission message: &9Server Selector> &7You need: [&eserverselector.admin&7]!
- trigger:
- if arg 1 is not set:
- send "&9Server Selector> &7Listing Command Usage:"
- send "&e/serverselector list"
- send "&e/serverselector create (server name) (restricted [true/false]) (enabled [true/false]) (display name)"
- send "&e/serverselector remove (server name)"
- send "&e/serverselector enable (server name)"
- send "&e/serverselector disable (server name)"
- else:
- if arg 1 is "list":
- set {_servern::*} to objects in column "display" from result of query "SELECT * FROM `lobbydata`"
- set {_servera::*} to objects in column "name" from result of query "SELECT * FROM `lobbydata`"
- set {_serverr::*} to objects in column "restricted" from result of query "SELECT * FROM `lobbydata`"
- set {_servere::*} to objects in column "enabled" from result of query "SELECT * FROM `lobbydata`"
- loop {_servern::*}:
- loop {_servera::*}:
- loop {_serverr::*}:
- loop {_servere::*}:
- if {_done.%loop-index-1%} is not set:
- if {_done.%loop-index-2%} is not set:
- if {_done.%loop-index-3%} is not set:
- if {_done.%loop-index-4%} is not set:
- send ""
- send "&3---=+&c%loop-value-1%&3+=---"
- send "&dDisplay Name: &e%loop-value-1%"
- send "&dAddress: &e%loop-value-2%"
- send "&dRestricted: &e%loop-value-3%"
- send "&dEnabled: &e%loop-value-4%"
- send "&3---=+&c%loop-value-1%&3+=---"
- send ""
- set {_done.%loop-index-1%} to true
- set {_done.%loop-index-2%} to true
- set {_done.%loop-index-3%} to true
- set {_done.%loop-index-4%} to true
- else if arg 1 is "create":
- if arg 2 and arg 3 and arg 4 and arg 5 is set:
- set {_address} to arg 2
- set {_restricted} to arg 3
- set {_enabled} to arg 4
- set {_display} to arg 5
- update "INSERT INTO `lobbydata` (`name`, `display`, `restricted`, `enabled`) VALUES ('%{_address}%', '%{_display}%', '%{_restricted}%', '%{_enabled}%')"
- send "&9Server Selector> &7Created and parsed the following server:"
- send "&3---=+&c%{_display}%&3+=---"
- send "&dDisplay Name: &e%{_display}%"
- send "&dAddress: &e%{_address}%"
- send "&dRestricted: &e%{_restricted}%"
- send "&dEnabled: &e%{_enabled}%"
- send "&3---=+&c%{_display}%&3+=---"
- send ""
- else:
- send "&e/serverselector create (server name) (restricted [true/false]) (enabled [true/false]) (display name)"
- else if arg 1 is "remove":
- if arg 2 is set:
- update "DELETE FROM `lobbydata` WHERE `lobbydata`.`name` = '%arg-2%'"
- send "&9Server Selector> &7Removed all servers using &a%arg-2% &7as thier address!"
- else:
- send "&e/serverselector remove (server name)"
- else if arg 1 is "enable":
- if arg 2 is set:
- update "UPDATE `lobbydata` SET `enabled` = 'true' WHERE `lobbydata`.`name` = '%arg-2%'"
- send "&9Server Selector> &7Enabled all servers using &a%arg-2% &7as thier address!"
- else:
- send "&e/serverselector enable (server name)"
- else if arg 1 is "disable":
- if arg 2 is set:
- update "UPDATE `lobbydata` SET `enabled` = 'false' WHERE `lobbydata`.`name` = '%arg-2%'"
- send "&9Server Selector> &7Disabled all servers using &a%arg-2% &7as thier address!"
- else:
- send "&e/serverselector disable (server name)"
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