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- class LoadScene
- def initialize
- @viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
- @sprites = {}
- @sprites["bg"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
- @sprites["bg"].bitmap.fill_rect(0,0,Graphics.width,Graphics.height,Color.new(239,81,189))
- @sprites["databox"] = Sprite.new(@viewport)
- @sprites["databox"].bitmap = Bitmap.new("Graphics/Pictures/Battle/databox_thin")
- @sprites["databox"].ox = @sprites["databox"].bitmap.width/2
- @sprites["databox"].oy = @sprites["databox"].bitmap.height/2
- @sprites["databox"].x = Graphics.width/2
- @sprites["databox"].y = Graphics.height/2
- @sprites["loadbar"] = IconSprite.new(@sprites["databox"].x+6,@sprites["databox"].y+9, @viewport)
- @sprites["loadbar"].setBitmap(sprintf("Graphics/Pictures/Battle/overlay_hp"))
- @sprites["loadbar"].src_rect.set(0, 0, 6, 6)
- main
- end
- def main
- loop do
- @sprites["loadbar"].src_rect.width += 2
- Graphics.update
- break if @sprites["loadbar"].src_rect.width == 96
- end
- pbWait(20)
- dispose
- pbWait(5)
- $game_system.menu_disabled=false
- end
- def dispose
- pbDisposeSpriteHash(@sprites)
- @viewport.dispose
- end
- end
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