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- on first join:
- execute console command "/tp %player% -968 4 161"
- execute console command "/spawnpoint %player% -968 4 161"
- execute console command "/gamemode 2 %player%"
- broadcast "&7&l[&d&l初ログイン&7&l] &a%player%"
- set {mine.stone.%player%} to 0
- set {mine.iron.%player%} to 0
- set {mine.lapis.%player%} to 0
- set {mine.redstone.%player%} to 0
- set {mine.diamond.%player%} to 0
- set {mine.obsidian.%player%} to 0
- set {mine.stonepre.%player%} to 1
- set {mine.ironpre.%player%} to 1
- set {mine.lapispre.%player%} to 1
- set {mine.redstonepre.%player%} to 1
- set {mine.diamondpre.%player%} to 1
- set {mine.obsidianpre.%player%} to 1
- on rightclick on a entity:
- if name of clicked entity is "&d「お初の方はこちら!」":
- open chest with 1 row named "&d&lお初の助っ人" to player
- set slot 4 of player's current inventory to paper named "&d&l初ログイン件"
- if name of clicked entity is "&d通りすがりの圧縮人":
- open chest with 1 row named "&d&l圧縮人" to player
- set slot 0 of player's current inventory to stone named "&8&l石圧縮"
- set slot 1 of player's current inventory to iron ore named "&7&l鉄圧縮"
- set slot 2 of player's current inventory to lapis ore named "&9&lラピス圧縮"
- command /giveohatu:
- permission: admin
- trigger:
- give 2 paper named "&d&l初ログイン件" with lore "&d初ログインの人のみ配られる。|| &dこれでピッケルなどを買おう!" to player
- command /settingreset [<player>]:
- permission: admin
- trigger:
- set {mine.stone.%arg 1%} to 0
- set {mine.iron.%arg 1%} to 0
- set {mine.lapis.%arg 1%} to 0
- set {mine.redstone.%arg 1%} to 0
- set {mine.diamond.%arg 1%} to 0
- set {mine.obsidian.%arg 1%} to 0
- set {mine.stonepre.%arg 1%} to 1
- set {mine.ironpre.%arg 1%} to 1
- set {mine.lapispre.%arg 1%} to 1
- set {mine.redstonepre.%arg 1%} to 1
- set {mine.diamondpre.%arg 1%} to 1
- set {mine.obsidianpre.%arg 1%} to 1
- command /reset [<text>]:
- trigger:
- if arg 1 is not set:
- send "&cリセットしたい採掘場を指定してください。/reset [採掘場]" to player
- if arg 1 is set:
- if arg 1 is "stone":
- broadcast "&a%player%さんにより&8&lStone採掘場&aがリセットされました。"
- execute console command "/fill -965 4 193 -957 17 207 stone"
- execute console command "/fill -971 4 193 -978 17 207 stone"
- if arg 1 is "iron":
- broadcast "&a%player%さんにより&7&lIron採掘場&aがリセットされました。"
- execute console command "/fill -965 4 209 -957 17 223 iron_ore"
- execute console command "/fill -978 17 223 -971 4 209 iron_ore"
- if arg 1 is "lapis":
- broadcast "&a%player%さんにより&9&lLapis採掘場&aがリセットされました。"
- execute console command "/fill -965 4 225 -957 17 241 lapis_ore"
- execute console command "/fill -971 4 225 -978 17 241 lapis_ore"
- on join:
- execute console command "/spawnpoint %player% -968 4 161"
- execute console command "/gamemode 2 %player%"
- set the join message to "&7&l[&aログイン&7&l] &a%player%"
- execute console command "/tp %player% -968 4 161"
- loop all players:
- set {stone.cor.%loop-player%} to "&c解除していないと見れません"
- set {stone.corDisplay.%loop-player%} to "gray dye"
- on rightclick on a endstone:
- if name of player's tool contains "&aFirst Pickaxe":
- send "&a-----First Pickaxe-----" to player
- send "&9始めたての人へオススメ" to player
- send "&9あまり採掘速度は速くない" to player
- send "&9石を掘っていると25パーセントの確率で収穫の2倍を受け取ることができる。" to player
- if name of player's tool contains "&aFall Pickaxe":
- send "&a-----Fall Pickaxe-----" to player
- send "&9Full Pickaxeとは逆でアビリティは期待できないが、" to player
- send "&9採掘速度が上昇" to player
- send "&9石を掘っていると5パーセントの確率で収穫の3倍を受け取ることができる。" to player
- if name of player's tool contains "&aFull Pickaxe":
- send "&a-----Full Pickaxe-----" to player
- send "&9Fall Pickaxeとは逆で破壊速度は期待できないが、" to player
- send "&9アビリティ効果、確率が上昇" to player
- send "&9石を掘っていると15パーセントの確率で収穫の3~5倍を受け取ることができる。" to player
- else:
- send "&c説明が必要なピッケルをもってクリックしてください。" to player
- on damage:
- attacker is player:
- cancel event
- on quit:
- set the quit message to "&7&l[&cログアウト&7&l] &a%player%"
- on break of stone:
- if {mine.stone.%player%} is 100:
- send "&3--------レベルUP!--------" to player
- send "&7石&9コレクションのレベル0からレベル1になりました!" to player
- if {mine.stone.%player%} is 500:
- send "&3--------レベルUP!--------" to player
- send "&7石&9コレクションのレベル1からレベル2になりました!" to player
- if {mine.stone.%player%} is 1000:
- send "&3--------レベルUP!--------" to player
- send "&7石&9コレクションのレベル2からレベル3になりました!" to player
- if {mine.stone.%player%} is 2500:
- send "&3--------レベルUP!--------" to player
- send "&7石&9コレクションのレベル3からレベル4になりました!" to player
- if {mine.stone.%player%} is 5000:
- send "&3--------レベルUP!--------" to player
- send "&7石&9コレクションのレベル4からレベル5になりました!" to player
- if {mine.stone.%player%} is 10000:
- send "&3--------レベルUP!--------" to player
- send "&7石&9コレクションのレベル5からレベル6になりました!" to player
- if {mine.stone.%player%} is 25000:
- send "&3--------レベルUP!--------" to player
- send "&7石&9コレクションのレベル6からレベル7になりました!" to player
- if {mine.stone.%player%} is 50000:
- send "&3--------レベルUP!--------" to player
- send "&7石&9コレクションのレベル7からレベル8になりました!" to player
- if {mine.stone.%player%} is 100000:
- send "&3--------レベルUP!--------" to player
- send "&7石&9コレクションのレベル8からレベル9になりました!" to player
- add 1*{mine.stonepre.%player%} to {mine.stone.%player%}
- give 1 stone named "&8&l石鉱石" to player
- if name of player's tool contains "&aFirst Pickaxe":
- chance of 25%:
- add 1*{mine.stonepre.%player%} to {mine.stone.%player%}
- give 1 stone named "&8&l石鉱石" to player
- if name of player's tool contains "&aFall Pickaxe":
- chance of 5%:
- add 2*{mine.stonepre.%player%} to {mine.stone.%player%}
- give 2 stone named "&8&l石鉱石" to player
- if name of player's tool contains "&aFull Pickaxe":
- chance of 15%:
- add 4*{mine.stonepre.%player%} to {mine.stone.%player%}
- give 4 stone named "&8&l石鉱石" to player
- if name of player's tool contains "&aPoc Pickaxe":
- if player is holding green dye named "&eCompression LookPen":
- if {mine.lapis.%player%} is more than 2500:
- if player has 64 of stone named "&8&l石鉱石":
- send "&8&l石を圧縮しました。" to player
- remove 64 stone named "&8&l石鉱石" from player
- give stone named "&7&l下級石" with lore "&7&l圧縮された下級石" to player
- if player has 64 of iron ore named "&7&l鉄":
- send "&7&l鉄を圧縮しました。" to player
- remove 64 iron ore named "&7&l鉄" from player
- give iron ore named "&7&l下級鉄" with lore "&7圧縮された下級鉄" to player
- if player has 64 of lapis ore named "&9&lラピス鉱石":
- send "&9&lラピス鉱石を圧縮しました。" to player
- remove 64 lapis ore named "&9&lラピス鉱石" from player
- give lapis ore named "&9&l下級ラピス" with lore "&9圧縮された下級ラピス" to player
- on break of iron ore:
- if {mine.iron.%player%} is 100:
- send "&3--------レベルUP!--------" to player
- send "&7鉄&9コレクションのレベル0からレベル1になりました!" to player
- if {mine.iron.%player%} is 500:
- send "&3--------レベルUP!--------" to player
- send "&7鉄&9コレクションのレベル1からレベル2になりました!" to player
- if {mine.iron.%player%} is 1000:
- send "&3--------レベルUP!--------" to player
- send "&7鉄&9コレクションのレベル2からレベル3になりました!" to player
- if {mine.iron.%player%} is 2500:
- send "&3--------レベルUP!--------" to player
- send "&7鉄&9コレクションのレベル3からレベル4になりました!" to player
- if {mine.iron.%player%} is 5000:
- send "&3--------レベルUP!--------" to player
- send "&7鉄&9コレクションのレベル4からレベル5になりました!" to player
- if {mine.iron.%player%} is 10000:
- send "&3--------レベルUP!--------" to player
- send "&7鉄&9コレクションのレベル5からレベル6になりました!" to player
- if {mine.iron.%player%} is 25000:
- send "&3--------レベルUP!--------" to player
- send "&7鉄&9コレクションのレベル6からレベル7になりました!" to player
- if {mine.iron.%player%} is 50000:
- send "&3--------レベルUP!--------" to player
- send "&7鉄&9コレクションのレベル7からレベル8になりました!" to player
- if {mine.iron.%player%} is 100000:
- send "&3--------レベルUP!--------" to player
- send "&7鉄&9コレクションのレベル8からレベル9になりました!" to player
- add 1*{mine.ironpre.%player%} to {mine.iron.%player%}
- give iron ore named "&7&l鉄" to player
- if name of player's tool contains "&aTor Pickaxe":
- if {mine.iron.%player%} is more than 100:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 500:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 1000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 2500:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 5000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 10000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 25000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 50000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 100000:
- give iron ore named "&7&l鉄" to player
- if name of player's tool contains "&aLora Pickaxe"
- if {mine.iron.%player%} is more than 100:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 500:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 1000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 2500:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 5000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 10000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 25000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 50000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 100000:
- give iron ore named "&7&l鉄" to player
- chance of 10%:
- if {mine.iron.%player%} is more than 100:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 500:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 1000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 2500:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 5000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 10000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 25000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 50000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 100000:
- give iron ore named "&7&l鉄" to player
- if name of player's tool contains "&aMow Pickaxe":
- if {mine.iron.%player%} is more than 100:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 500:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 1000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 2500:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 5000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 10000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 25000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 50000:
- give iron ore named "&7&l鉄" to player
- if {mine.iron.%player%} is more than 100000:
- give iron ore named "&7&l鉄" to player
- chance of 12%:
- add 3 to {mine.iron.%player%}
- on break of lapis ore:
- if {mine.lapis.%player%} is 100:
- send "&3--------レベルUP!--------" to player
- send "&9ラピス&9コレクションのレベル0からレベル1になりました!" to player
- if {mine.lapis.%player%} is 500:
- send "&3--------レベルUP!--------" to player
- send "&9ラピス&9コレクションのレベル1からレベル2になりました!" to player
- if {mine.lapis.%player%} is 1000:
- send "&3--------レベルUP!--------" to player
- send "&9ラピス&9コレクションのレベル2からレベル3になりました!" to player
- if {mine.lapis.%player%} is 2500:
- send "&3--------レベルUP!--------" to player
- send "&9ラピス&9コレクションのレベル3からレベル4になりました!" to player
- send "&9Complession LookPenが解放されました!" to player
- if {mine.lapis.%player%} is 5000:
- send "&3--------レベルUP!--------" to player
- send "&9ラピス&9コレクションのレベル4からレベル5になりました!" to player
- if {mine.lapis.%player%} is 10000:
- send "&3--------レベルUP!--------" to player
- send "&9ラピス&9コレクションのレベル5からレベル6になりました!" to player
- if {mine.lapis.%player%} is 25000:
- send "&3--------レベルUP!--------" to player
- send "&9ラピス&9コレクションのレベル6からレベル7になりました!" to player
- if {mine.lapis.%player%} is 50000:
- send "&3--------レベルUP!--------" to player
- send "&9ラピス&9コレクションのレベル7からレベル8になりました!" to player
- if {mine.lapis.%player%} is 100000:
- send "&3--------レベルUP!--------" to player
- send "&9ラピス&9コレクションのレベル8からレベル9になりました!" to player
- add 1 to {mine.lapis.%player%}
- give lapis ore named "&9&lラピス鉱石" to player
- on break of redstone ore:
- add 1 to {mine.redstone.%player%}
- give redstone ore named "&c&lレッドストーン鉱石" to player
- on break of diamond ore:
- add 1 to {mine.diamond.%player%}
- give diamond ore named "&b&lダイヤモンド" to player
- on break of obsidian:
- add 1 to {mine.obsidian.%player%}
- give obsidian named "&0&l黒曜石" to player
- on rightclick with nether star:
- name of player's tool is "&aMenu":
- open chest with 3 row named "&aMenu" to player
- set slot 10 of player's current inventory to item frame named "&eコレクション"
- on inventory click:
- if name of player's current inventory contain "&aMenu":
- cancel event
- if name of clicked item is "&eコレクション":
- open chest with 3 row named "&eコレクション" to player
- set slot 10 of player's current inventory to stone named "&8&lStone"
- set slot 11 of player's current inventory to iron ingot named "&7&lIron"
- set slot 12 of player's current inventory to lapis named "&9&lLapis"
- set slot 13 of player's current inventory to redstone named "&c&lRedStone"
- set slot 14 of player's current inventory to diamond named "&b&lDiamond"
- set slot 15 of player's current inventory to obsidian named "&0&lObsidian"
- if name of player's current inventory contain "&eコレクション":
- cancel event
- if name of clicked item is "&8&lStone":
- open chest with 3 row named "&eコレクション [&8&lStone&e]" to player
- set slot 9 of player's current inventory to stone named "&8&lStone" with lore "&7&l次のレベルまで&e%{mine.stone.%player%}%&7&l/100" and ""
- set slot 10 of player's current inventory to stone named "&8&lStone" with lore "&7&l次のレベルまで&e%{mine.stone.%player%}%&7&l/500"
- set slot 11 of player's current inventory to stone named "&8&lStone" with lore "&7&l次のレベルまで&e%{mine.stone.%player%}%&7&l/1000"
- set slot 12 of player's current inventory to stone named "&8&lStone" with lore "&7&l次のレベルまで&e%{mine.stone.%player%}%&7&l/2500"
- set slot 13 of player's current inventory to stone named "&8&lStone" with lore "&7&l次のレベルまで&e%{mine.stone.%player%}%&7&l/5000"
- set slot 14 of player's current inventory to stone named "&8&lStone" with lore "&7&l次のレベルまで&e%{mine.stone.%player%}%&7&l/10000"
- set slot 15 of player's current inventory to stone named "&8&lStone" with lore "&7&l次のレベルまで&e%{mine.stone.%player%}%&7&l/25000"
- set slot 16 of player's current inventory to stone named "&8&lStone" with lore "&7&l次のレベルまで&e%{mine.stone.%player%}%&7&l/50000"
- set slot 17 of player's current inventory to stone named "&8&lStone" with lore "&7&l次のレベルまで&e%{mine.stone.%player%}%&7&l/100000"
- if name of clicked item is "&7&lIron":
- open chest with 3 row named "&eコレクション [&7&lIron&e]" to player
- set slot 9 of player's current inventory to iron ingot named "&7&lIron" with lore "&7&l次のレベルまで&e%{mine.iron.%player%}%&7&l/100"
- set slot 10 of player's current inventory to iron ingot named "&7&lIron" with lore "&7&l次のレベルまで&e%{mine.iron.%player%}%&7&l/500"
- set slot 11 of player's current inventory to iron ingot named "&7&lIron" with lore "&7&l次のレベルまで&e%{mine.iron.%player%}%&7&l/1000"
- set slot 12 of player's current inventory to iron ingot named "&7&lIron" with lore "&7&l次のレベルまで&e%{mine.iron.%player%}%&7&l/2500"
- set slot 13 of player's current inventory to iron ingot named "&7&lIron" with lore "&7&l次のレベルまで&e%{mine.iron.%player%}%&7&l/5000"
- set slot 14 of player's current inventory to iron ingot named "&7&lIron" with lore "&7&l次のレベルまで&e%{mine.iron.%player%}%&7&l/10000"
- set slot 15 of player's current inventory to iron ingot named "&7&lIron" with lore "&7&l次のレベルまで&e%{mine.iron.%player%}%&7&l/25000"
- set slot 16 of player's current inventory to iron ingot named "&7&lIron" with lore "&7&l次のレベルまで&e%{mine.iron.%player%}%&7&l/50000"
- set slot 17 of player's current inventory to iron ingot named "&7&lIron" with lore "&7&l次のレベルまで&e%{mine.iron.%player%}%&7&l/100000"
- if name of clicked item is "&9&lLapis":
- open chest with 3 row named "&eコレクション [&9&lLapis&e]" to player
- set slot 9 of player's current inventory to lapis named "&9&lLapis" with lore "&7&l次のレベルまで&e%{mine.lapis.%player%}%&7&l/100"
- set slot 10 of player's current inventory to lapis named "&9&lLapis" with lore "&7&l次のレベルまで&e%{mine.lapis.%player%}%&7&l/500"
- set slot 11 of player's current inventory to lapis named "&9&lLapis" with lore "&7&l次のレベルまで&e%{mine.lapis.%player%}%&7&l/1000"
- set slot 12 of player's current inventory to lapis named "&9&lLapis" with lore "&7&l次のレベルまで&e%{mine.lapis.%player%}%&7&l/2500" and "&eCompression LookPen"
- set slot 13 of player's current inventory to lapis named "&9&lLapis" with lore "&7&l次のレベルまで&e%{mine.lapis.%player%}%&7&l/5000"
- set slot 14 of player's current inventory to lapis named "&9&lLapis" with lore "&7&l次のレベルまで&e%{mine.lapis.%player%}%&7&l/10000"
- set slot 15 of player's current inventory to lapis named "&9&lLapis" with lore "&7&l次のレベルまで&e%{mine.lapis.%player%}%&7&l/25000"
- set slot 16 of player's current inventory to lapis named "&9&lLapis" with lore "&7&l次のレベルまで&e%{mine.lapis.%player%}%&7&l/50000"
- set slot 17 of player's current inventory to lapis named "&9&lLapis" with lore "&7&l次のレベルまで&e%{mine.lapis.%player%}%&7&l/100000"
- if name of clicked item is "&c&lRedStone":
- open chest with 3 row named "&eコレクション [&c&lRedStone&e]" to player
- set slot 9 of player's current inventory to redstone named "&c&lRedStone" with lore "&7&l次のレベルまで&e%{mine.redstone.%player%}%&7&l/100"
- set slot 10 of player's current inventory to redstone named "&c&lRedStone" with lore "&7&l次のレベルまで&e%{mine.redstone.%player%}%&7&l/500"
- set slot 11 of player's current inventory to redstone named "&c&lRedStone" with lore "&7&l次のレベルまで&e%{mine.redstone.%player%}%&7&l/1000"
- set slot 12 of player's current inventory to redstone named "&c&lRedStone" with lore "&7&l次のレベルまで&e%{mine.redstone.%player%}%&7&l/2500"
- set slot 13 of player's current inventory to redstone named "&c&lRedStone" with lore "&7&l次のレベルまで&e%{mine.redstone.%player%}%&7&l/5000"
- set slot 14 of player's current inventory to redstone named "&c&lRedStone" with lore "&7&l次のレベルまで&e%{mine.redstone.%player%}%&7&l/10000"
- set slot 15 of player's current inventory to redstone named "&c&lRedStone" with lore "&7&l次のレベルまで&e%{mine.redstone.%player%}%&7&l/25000"
- set slot 16 of player's current inventory to redstone named "&c&lRedStone" with lore "&7&l次のレベルまで&e%{mine.redstone.%player%}%&7&l/50000"
- set slot 17 of player's current inventory to redstone named "&c&lRedStone" with lore "&7&l次のレベルまで&e%{mine.redstone.%player%}%&7&l/100000"
- if name of clicked item is "&b&lDiamond":
- open chest with 3 row named "&eコレクション [&b&lDiamond&e]" to player
- set slot 9 of player's current inventory to diamond named "&b&lDiamond" with lore "&7&l次のレベルまで&e%{mine.diamond.%player%}%&7&l/100"
- set slot 10 of player's current inventory to diamond named "&b&lDiamond" with lore "&7&l次のレベルまで&e%{mine.diamond.%player%}%&7&l/500"
- set slot 11 of player's current inventory to diamond named "&b&lDiamond" with lore "&7&l次のレベルまで&e%{mine.diamond.%player%}%&7&l/1000"
- set slot 12 of player's current inventory to diamond named "&b&lDiamond" with lore "&7&l次のレベルまで&e%{mine.diamond.%player%}%&7&l/2500"
- set slot 13 of player's current inventory to diamond named "&b&lDiamond" with lore "&7&l次のレベルまで&e%{mine.diamond.%player%}%&7&l/5000"
- set slot 14 of player's current inventory to diamond named "&b&lDiamond" with lore "&7&l次のレベルまで&e%{mine.diamond.%player%}%&7&l/10000"
- set slot 15 of player's current inventory to diamond named "&b&lDiamond" with lore "&7&l次のレベルまで&e%{mine.diamond.%player%}%&7&l/25000"
- set slot 16 of player's current inventory to diamond named "&b&lDiamond" with lore "&7&l次のレベルまで&e%{mine.diamond.%player%}%&7&l/50000"
- set slot 17 of player's current inventory to diamond named "&b&lDiamond" with lore "&7&l次のレベルまで&e%{mine.diamond.%player%}%&7&l/100000"
- if name of clicked item is "&0&lObsidian":
- open chest with 3 row named "&eコレクション [&0&lObsidian&e]" to player
- set slot 9 of player's current inventory to obsidian named "&0&lObsidian" with lore "&7&l次のレベルまで&e%{mine.obsidian.%player%}%&7&l/100"
- set slot 10 of player's current inventory to obsidian named "&0&lObsidian" with lore "&7&l次のレベルまで&e%{mine.obsidian.%player%}%&7&l/500"
- set slot 11 of player's current inventory to obsidian named "&0&lObsidian" with lore "&7&l次のレベルまで&e%{mine.obsidian.%player%}%&7&l/1000"
- set slot 12 of player's current inventory to obsidian named "&0&lObsidian" with lore "&7&l次のレベルまで&e%{mine.obsidian.%player%}%&7&l/2500"
- set slot 13 of player's current inventory to obsidian named "&0&lObsidian" with lore "&7&l次のレベルまで&e%{mine.obsidian.%player%}%&7&l/5000"
- set slot 14 of player's current inventory to obsidian named "&0&lObsidian" with lore "&7&l次のレベルまで&e%{mine.obsidian.%player%}%&7&l/10000"
- set slot 15 of player's current inventory to obsidian named "&0&lObsidian" with lore "&7&l次のレベルまで&e%{mine.obsidian.%player%}%&7&l/25000"
- set slot 16 of player's current inventory to obsidian named "&0&lObsidian" with lore "&7&l次のレベルまで&e%{mine.obsidian.%player%}%&7&l/50000"
- set slot 17 of player's current inventory to obsidian named "&0&lObsidian" with lore "&7&l次のレベルまで&e%{mine.obsidian.%player%}%&7&l/100000"
- if name of player's current inventory contain "&d&lお初の助っ人":
- cancel event
- if name of clicked item is "&d&l初ログイン件":
- if {first.%player%} is not set:
- give 2 paper named "&d&l初ログイン件" with lore "&d初ログインの人のみ配られる。|| &dこれでピッケルなどを買おう!" to player
- set {first.%player%} to false
- else:
- send "&cあなたは既に受け取っています。" to player
- if name of player's current inventory contain "&d&l圧縮人":
- cancel event
- if name of clicked item is "&8&l石圧縮":
- if player has 64 of stone named "&8&l石鉱石":
- send "&8&l石を圧縮しました。" to player
- remove 64 stone named "&8&l石鉱石" from player
- give stone named "&7&l下級石" with lore "&7&l圧縮された下級石" to player
- else:
- send "&c石が足りません。" to player
- if name of clicked item is "&7&l鉄圧縮":
- if player has 64 of iron ore named "&7&l鉄":
- send "&7&l鉄を圧縮しました。" to player
- remove 64 iron ore named "&7&l鉄" from player
- give iron ore named "&7&l下級鉄" with lore "&7圧縮された下級鉄" to player
- else:
- send "&c鉄が足りません。" to player
- if name of clicked item is "&9&lラピス圧縮":
- if player has 64 of lapis ore named "&9&lラピス鉱石":
- send "&9&lラピス鉱石を圧縮しました。" to player
- remove 64 lapis ore named "&9&lラピス鉱石" from player
- give lapis ore named "&9&l下級ラピス" with lore "&9圧縮された下級ラピス" to player
- else:
- send "&cラピス鉱石が足りません。" to player
- command /test:
- permission: admin
- trigger:
- remove 64 stone named "&8&l石鉱石" from player
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