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- MHXX Hunting Horn Motion Values
- Songs:
- Attack Boost (S) = +10% attack
- Attack Boost (S) ecore = +15% attack
- Attack Boost (L) = +15% attack
- Attack Boost (L) encore = +20% attack
- Elem. Attack Boost = +8% element
- Elem. Attack Boost encore = +10% element
- Guild:
- Draw attack = 33 (30 unofficially) (20 KO, 20 exhaust)
- Forward Slam (X2 or Forward X) = 30 (27 following a different attack) (20 KO, 15 exhaust)
- Left Swing (X1) = 30 (20 KO, 15 exhaust)
- Right Swing (A1) = 30 (27 following a different attack) (20 KO, 15 exhaust)
- Right Dual Swing (A2) = 12+15 (6+8 KO, 6+8 exhaust)
- Super Slam (Forward X+A) = 15+45 (5+15 KO, 5+45 exhaust)
- Backward Strike (X+A) = 45 (25 KO, 20 exhaust)
- Hilt Stab (Special Attack) = 10 cutting
- Recital Right Side Swing (R while idle) = 35 (22 KO, 22 exhaust)
- Recital Kick Up Horn (R after Forward X) = 20 (15 KO, 22 exhaust)
- Recital Backward Swing (R after X+A) = 30 (22 KO, 25 exhaust)
- Encore (R2 while idle) = 30 (22 KO, 25 Exhaust)
- 2 Note Encore Backwards (Backwards R2) = 40+30 (25+25 KO, 22+22 exhaust)
- 3 Note Encore Backwards (Backwards R2) = 33+39+30 (22+22+25 KO, 27+22+22 exhaust)
- 3 Note Encore Left (R2 while holding left) = 33+35 (22+22 KO, 27+22 exhaust)
- 3 Note Encore Right (R2 while holding right) = 33+35 (22+22 KO, 27+22 exhaust)
- Jump attack (X in the air) = 36 (20 KO, 20 exhaust)
- Aerial:
- Aerial Double Swing (X, A or X+A after a vault) = 12+22 (10+10 KO, 10+10 exhaust)
- Adept:
- Adept combo (X, A or X+A after an adept evade) = 15+20+30 (15+15+20 KO, 5+5+5 exhaust)
- Brave:
- Evade Recital (B>R) = 30+10 (15+15 KO, 15+15 exhaust)
- Evade Encore (B>R>R) = 45+15 (25+15 KO, 25+15 exhaust)
- Hunter Arts:
- Euphony I (670 [1004 SP]) = 0 (plays all melodies for 4 seconds)
- Euphony II (670 [1004 SP]) = 0 (plays all melodies for 5.5 seconds)
- Euphony III (670 [1004 SP]) = 0 (plays all melodies for 7 seconds)
- Sonic Smash I (830 [1196 SP]) = 5+5 + [30 * (1 + TrueRaw x .016) True Damage] (5+20+10 KO, 5+5+10 exhaust)
- Sonic Smash II (1000 [1400 SP]) = 5+5 + [35 * (1 + TrueRaw x .016) True Damage] (10+20+10 KO, 10+10+10 exhaust)
- Sonic Smash III (1170 [1604 SP]) = 5+5+5+5 + [38 * (1 + TrueRaw x .016) True Damage] ([3x15]+20+10 KO, [4x15]+10 exhaust)
- Harmonize I (420 [704 SP]) = 0 (all notes become double notes for 60 seconds)
- Harmonize II (580 [896 SP]) = 0 (all notes become double notes for 90 seconds)
- Harmonize III (670 [1004 SP]) = 0 (all notes become double notes for 120 seconds)
- Amped Recital = 0 (recitals can be performed after invincible dodge)
- - I (420 [704 SP]) = 90 seconds
- - II (500 [800 SP]) = 120 seconds
- - III (580 [896 SP]) = 150 seconds
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