jeck95

MHXX HH MVs

Jul 21st, 2018
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  1. MHXX Hunting Horn Motion Values
  2.  
  3. Songs:
  4. Attack Boost (S) = +10% attack
  5. Attack Boost (S) ecore = +15% attack
  6. Attack Boost (L) = +15% attack
  7. Attack Boost (L) encore = +20% attack
  8. Elem. Attack Boost = +8% element
  9. Elem. Attack Boost encore = +10% element
  10.  
  11. Guild:
  12. Draw attack = 33 (30 unofficially) (20 KO, 20 exhaust)
  13. Forward Slam (X2 or Forward X) = 30 (27 following a different attack) (20 KO, 15 exhaust)
  14. Left Swing (X1) = 30 (20 KO, 15 exhaust)
  15. Right Swing (A1) = 30 (27 following a different attack) (20 KO, 15 exhaust)
  16. Right Dual Swing (A2) = 12+15 (6+8 KO, 6+8 exhaust)
  17. Super Slam (Forward X+A) = 15+45 (5+15 KO, 5+45 exhaust)
  18. Backward Strike (X+A) = 45 (25 KO, 20 exhaust)
  19. Hilt Stab (Special Attack) = 10 cutting
  20. Recital Right Side Swing (R while idle) = 35 (22 KO, 22 exhaust)
  21. Recital Kick Up Horn (R after Forward X) = 20 (15 KO, 22 exhaust)
  22. Recital Backward Swing (R after X+A) = 30 (22 KO, 25 exhaust)
  23. Encore (R2 while idle) = 30 (22 KO, 25 Exhaust)
  24. 2 Note Encore Backwards (Backwards R2) = 40+30 (25+25 KO, 22+22 exhaust)
  25. 3 Note Encore Backwards (Backwards R2) = 33+39+30 (22+22+25 KO, 27+22+22 exhaust)
  26. 3 Note Encore Left (R2 while holding left) = 33+35 (22+22 KO, 27+22 exhaust)
  27. 3 Note Encore Right (R2 while holding right) = 33+35 (22+22 KO, 27+22 exhaust)
  28. Jump attack (X in the air) = 36 (20 KO, 20 exhaust)
  29.  
  30. Aerial:
  31. Aerial Double Swing (X, A or X+A after a vault) = 12+22 (10+10 KO, 10+10 exhaust)
  32.  
  33. Adept:
  34. Adept combo (X, A or X+A after an adept evade) = 15+20+30 (15+15+20 KO, 5+5+5 exhaust)
  35.  
  36. Brave:
  37. Evade Recital (B>R) = 30+10 (15+15 KO, 15+15 exhaust)
  38. Evade Encore (B>R>R) = 45+15 (25+15 KO, 25+15 exhaust)
  39.  
  40. Hunter Arts:
  41. Euphony I (670 [1004 SP]) = 0 (plays all melodies for 4 seconds)
  42. Euphony II (670 [1004 SP]) = 0 (plays all melodies for 5.5 seconds)
  43. Euphony III (670 [1004 SP]) = 0 (plays all melodies for 7 seconds)
  44. Sonic Smash I (830 [1196 SP]) = 5+5 + [30 * (1 + TrueRaw x .016) True Damage] (5+20+10 KO, 5+5+10 exhaust)
  45. Sonic Smash II (1000 [1400 SP]) = 5+5 + [35 * (1 + TrueRaw x .016) True Damage] (10+20+10 KO, 10+10+10 exhaust)
  46. Sonic Smash III (1170 [1604 SP]) = 5+5+5+5 + [38 * (1 + TrueRaw x .016) True Damage] ([3x15]+20+10 KO, [4x15]+10 exhaust)
  47. Harmonize I (420 [704 SP]) = 0 (all notes become double notes for 60 seconds)
  48. Harmonize II (580 [896 SP]) = 0 (all notes become double notes for 90 seconds)
  49. Harmonize III (670 [1004 SP]) = 0 (all notes become double notes for 120 seconds)
  50. Amped Recital = 0 (recitals can be performed after invincible dodge)
  51. - I (420 [704 SP]) = 90 seconds
  52. - II (500 [800 SP]) = 120 seconds
  53. - III (580 [896 SP]) = 150 seconds
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