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- local Camera = workspace.CurrentCamera
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Root = Character:WaitForChild("HumanoidRootPart")
- local Neck = Character:FindFirstChild("Neck", true)
- local YOffset = Neck.C0.Y
- local CFNew, CFAng = CFrame.new, CFrame.Angles
- local asin = math.asin
- game:GetService("RunService").RenderStepped:Connect(function()
- local CameraDirection = Root.CFrame:toObjectSpace(Camera.CFrame).lookVector
- if Neck then
- if Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- Neck.C0 = CFNew(0, YOffset, 0) * CFAng(0, -asin(CameraDirection.x), 0) * CFAng(asin(CameraDirection.y), 0, 0)
- elseif Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- Neck.C0 = CFNew(0, YOffset, 0) * CFAng(3 * math.pi/2, 0, math.pi) * CFAng(0, 0, -asin(CameraDirection.x)) * CFAng(-asin(CameraDirection.y), 0, 0)
- end
- end
- end)
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