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- do_eyeFX1(){
- playFxOnTag(loadFx("maps/zombie/fx_zombie_tesla_shock_eyes"), self, "J_Eyeball_LE");
- }
- setZombieFX(){
- self endon("end_FX");
- for(;;)
- {
- zombies = getaiarray("axis");
- for ( i = 0; i < zombies.size; i++ )
- {
- zombies[i] thread do_eyeFX();
- //zombies[i] playFxOnTag(loadFx("maps/zombie/fx_zombie_tesla_shock_eyes"), self, "J_Eyeball_LE");
- //wait .1;
- wait 3;
- }
- wait .1;
- }
- }
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