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- --Time changer for both Sword of Light & Darkness
- --Cool aesthetics included
- function Create(ty)
- return function(data)
- local obj = Instance.new(ty)
- for k, v in pairs(data) do
- if type(k) == 'number' then
- v.Parent = obj
- else
- obj[k] = v
- end
- end
- return obj
- end
- end
- local Services = {
- Players = (game:FindService("Players") or game:GetService("Players")),
- TweenService = (game:FindService("TweenService") or game:GetService("TweenService")),
- RunService = (game:FindService("RunService") or game:GetService("RunService")),
- Debris = (game:FindService("Debris") or game:GetService("Debris")),
- ReplicatedStorage = (game:FindService("ReplicatedStorage") or game:GetService("ReplicatedStorage")),
- Lighting = (game:FindService("Lighting") or game:GetService("Lighting")),
- ServerScriptService = (game:FindService("ServerScriptService") or game:GetService("ServerScriptService"))
- }
- local Creator,Time,SpawnPosition,TimeSound,ChargeReady,Strike = script:WaitForChild("Creator").Value,script:WaitForChild("Time").Value,script:WaitForChild("SpawnPosition").Value,script:WaitForChild("TimeSound"),script:WaitForChild("ChargeReady"),script:WaitForChild("Strike")
- local Stars,StarSplash = script:WaitForChild("Stars"),script:WaitForChild("StarSplash")
- local BeamWidth,BeamHeight = 7,1000
- local LightBeam = Create("Part"){
- Material = Enum.Material.Neon,
- Name = "Light Beam",
- Size = Vector3.new(0,BeamWidth,BeamWidth),
- Shape = Enum.PartType.Cylinder,
- TopSurface = Enum.SurfaceType.Smooth,
- BottomSurface = Enum.SurfaceType.Smooth,
- Color = Color3.fromRGB(255,255,203),
- Anchored = true,
- CanCollide = false,
- Locked = true,
- }
- local CelestialCircle = Create("Part"){
- Size = Vector3.new(1,.5,1),
- Anchored = true,
- CanCollide = false,
- Locked = true,
- Name = "CelestialCircle",
- Transparency = 1
- }
- TimeSound.Parent = CelestialCircle
- ChargeReady.Parent = CelestialCircle
- Strike.Parent = CelestialCircle
- Stars.Parent = CelestialCircle
- StarSplash.Parent = CelestialCircle
- local CelestialUI = script:WaitForChild("CelestialCircle")
- CelestialUI.Face = Enum.NormalId.Top
- CelestialUI.Parent = CelestialCircle
- CelestialUI.Enabled = true
- local CelestialImage = CelestialUI:WaitForChild("Circle")
- CelestialImage.ImageColor3 = Color3.fromRGB(255,255,203)
- CelestialUI2 = CelestialUI:Clone()
- CelestialUI2.Face = Enum.NormalId.Bottom
- CelestialUI2.Parent = CelestialCircle
- local CelestialImage2 = CelestialUI:WaitForChild("Circle")
- CelestialCircle.CFrame = CFrame.new(SpawnPosition)
- CelestialCircle.Parent = workspace
- Stars.Enabled = true
- ChargeReady:Play()
- TimeSound:Play()
- coroutine.wrap(function()
- while CelestialCircle and CelestialCircle:IsDescendantOf(workspace) do
- CelestialCircle.CFrame = CelestialCircle.CFrame * CFrame.Angles(0,math.rad(-3),0)
- Services.RunService.Heartbeat:Wait()
- end
- script:Destroy()
- end)()
- coroutine.wrap(function()
- --Cast large beam of light!
- LightBeam.Parent = workspace
- for i=0,60,1 do
- if LightBeam then
- LightBeam.Size = Vector3.new((i/60)*BeamHeight,BeamWidth,BeamWidth)
- LightBeam.CFrame = (CFrame.new(SpawnPosition) + Vector3.new(0,BeamHeight-(LightBeam.Size.X/2),0)) * CFrame.Angles(0,0,math.rad(90))
- end
- Services.RunService.Heartbeat:Wait()
- end
- StarSplash:Emit(StarSplash.Rate)
- Strike:Play()
- wait(1/2)
- for i=0,45,1 do
- if LightBeam then
- LightBeam.Size = Vector3.new(BeamHeight,BeamWidth,BeamWidth):Lerp(Vector3.new(BeamHeight,BeamWidth * 10,BeamWidth * 10),i/45)
- LightBeam.CFrame = (CFrame.new(SpawnPosition) + Vector3.new(0,BeamHeight-(LightBeam.Size.X/2),0)) * CFrame.Angles(0,0,math.rad(90))
- LightBeam.Transparency = (i/45)
- end
- Services.RunService.Heartbeat:Wait()
- end
- if LightBeam then LightBeam:Destroy() end
- end)()
- for i=0,50,1 do
- if CelestialCircle then
- CelestialCircle.Size = Vector3.new(i,.5,i)
- CelestialImage.ImageTransparency = (1-(i/50))
- CelestialImage2.ImageTransparency = (1-(i/50))
- end
- Services.RunService.Heartbeat:Wait()
- end
- Services.Lighting.GeographicLatitude = 41.733
- local TimeTween = Services.TweenService:Create(Services.Lighting,TweenInfo.new(2,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,false,0),{ClockTime = Time})
- TimeTween:Play();TimeTween.Completed:Wait()
- Stars.Enabled = false
- for i=50,0,-1 do
- if CelestialCircle then
- CelestialCircle.Size = Vector3.new(i,.5,i)
- CelestialImage.ImageTransparency = (1-(i/50))
- CelestialImage2.ImageTransparency = (1-(i/50))
- end
- Services.RunService.Heartbeat:Wait()
- end
- wait(Strike.TimeLength)
- if CelestialCircle then
- CelestialCircle:Destroy()
- end
- script:Destroy()
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