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May 22nd, 2018
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  1. Items:
  2. FOREST CHICKEN FEATHERS
  3. FOREST CHICKEN BEAK
  4. IRON TORTOISE SHELL
  5. x5 Piglet(s)
  6. x2 Turtle(s)
  7.  
  8.  
  9. Whips:
  10.  
  11. PERFECTLY NORMAL JUNGLE VINE (Whip)
  12.  
  13. WHIPLASH ***This black whip is able to move more quickly than most. It is long, hard, black, and engraved with a line that spirals from end to end around its length.
  14.  
  15. THE WHIP **** YOU GOT THE WHIP! You can use this unique item to swing from pole and stick to ledges. Additionally, you can target your enemies, attempting to peel off armor or throw them off balance!
  16.  
  17. CHAOTIC WHIP
  18. ***This weapon has increased power, but seems to have a mind of its own...
  19.  
  20.  
  21. Rifles:
  22.  
  23. NAVIGATOR'S SEXTANT (Rifle)
  24.  
  25. Unpredictable Rifle
  26. **** There's no telling what this crazy thing will do!
  27.  
  28. SHRIEKING BANSHEE
  29. ****This rifle cannot fire bullets. Instead, the bolt action weapon fires off a round of pure concentrated audio, able to avoid all defenses.
  30.  
  31. SHRIEKING BANSHEE +
  32. ****This weapon is now soundless, until the round detonates.
  33.  
  34.  
  35. Torso:
  36.  
  37. CHAINMAIL TRENCHCOAT (Damien has it, I think.)
  38.  
  39. BEAKY ARMOR
  40. ****The chainmail trenchcoat now sport shoulder protection, also in the form of beak halves, and some light chest covering.
  41.  
  42. HAWK MAIL
  43. ****The chainmail is removed from beneath this armor, and it takes on a basic design that protects the chest and shoulders. Speed is boosted. Matches the helmet.
  44.  
  45. ****RENNFAIRE COAT: You smell like a horse's ass. It's in character.
  46.  
  47. GHILLIE SUIT: Provided that the wearer doesn't move, they can become completely invisible when standing against natural growth.
  48.  
  49. BIRDY BUSTIER
  50. ****This corset is made up of feathers, and makes the wearer lighter weight.
  51.  
  52. GAZELLE'S TIGHTS
  53. ****Incredibly revealing women's wear of a black and brown coloration worn over the torso, shoulders and hips. Increases agility, but not speed.
  54.  
  55. Dominatrix Outfit
  56. ****...
  57.  
  58.  
  59. Head:
  60.  
  61. BEAKY HELM
  62. ****This beak has been hollowed out for use as protective headwear. The upper half is used over the hair, and the lower half is a chin guard, hinging together over the ears. Solid black.
  63.  
  64. HAWK HELM
  65. ****This lighter beaked helm has a black tip and sleeker design. Enhances accuracy and evasiveness.
  66.  
  67.  
  68. Feet:
  69.  
  70. HAWK TALONS
  71. ****Designed to allow for better kicks. Your feet are able to swing more quickly, and a thick black claw is attached to the heel of each. When jumping, the wearer doesn't fall as quickly.
  72.  
  73.  
  74. Hands:
  75.  
  76. Hawk Gauntlets
  77. ****Punching attacks are faster, but marginally weaker.
  78.  
  79.  
  80.  
  81.  
  82.  
  83. Spells
  84.  
  85.  
  86. Air:
  87. **** EDDY: A weak wind circulates around a targets feet, tripping them up upon success and halting an oncoming attack. 40% success chance. Useable once per 20 minutes.
  88.  
  89. **** PRESSURE BURST: The air around a target becomes incredibly light, then incredibly heavy before returning to normal again. This rapid change inflicts WIND damage, as well as holding the possibility of STUN. 60% chance of initial blow. 20% chance of stun. Once per 20 minutes.
  90.  
  91. ***ANTI FIRE AURA: A target is contained in a bubble of swift winds. It isn't enough to physically affect anything, but it dispels all incoming fire magic, beneficial or detrimental.
  92.  
  93.  
  94. Water:
  95. ****CLEAR SPLASH: Instantly cures poison and burns! Once per hour. Single target.
  96.  
  97. ****CALMING WAVE: A single target is healed of poison, stun, berserk and moderate injuries. One use per twenty minutes.
  98.  
  99.  
  100. Light:
  101. ****WHITEWASH: All magic buffs and debuffs are removed from a target. Once per 30 minutes.
  102.  
  103.  
  104. Time:
  105. **** CLUTCH: Stop a small object from moving for five minutes. One at a time. Does not fail. Does not work on living things.
  106.  
  107. **** TWIN STRIKE: Caster attacks, and damage is calculated normally, then inflicted two seperate times. 60% success rate. Once per 20 minutes.
  108.  
  109.  
  110. ???
  111. ****SHELL: Shields from damage or something :D
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