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FurkingBoi

nnnn

Oct 31st, 2019
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0
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  1. working = true
  2. repeat wait(0.1)
  3.  
  4. for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
  5. if v:IsA('Tool') then
  6. v.Parent = game.Workspace[game.Players.LocalPlayer.Name]
  7. end
  8. end
  9. for i,v in pairs(game.Workspace.spawnedCoins.Valley:GetChildren()) do
  10. if v:IsA("Part") then
  11. wait(.1)
  12. game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = v.CFrame
  13. game.Players.LocalPlayer.ninjaEvent:FireServer("swingKatana")
  14. game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllSwords", "Space Island")
  15. game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllBelts", "Space Island")
  16. game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllSkills", "Space Island")
  17. game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllSwords", "Astral Island")
  18. game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllBelts", "Astral Island")
  19. game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllSkills", "Astral Island")
  20. game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllSwords", "Ground")
  21. game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllBelts", "Ground")
  22. game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllSkills", "Ground")
  23. game.Workspace.sellAreaCircle.circleInner.CFrame = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
  24. end
  25. end
  26. until working == false
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