Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- working = true
- repeat wait(0.1)
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA('Tool') then
- v.Parent = game.Workspace[game.Players.LocalPlayer.Name]
- end
- end
- for i,v in pairs(game.Workspace.spawnedCoins.Valley:GetChildren()) do
- if v:IsA("Part") then
- wait(.1)
- game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = v.CFrame
- game.Players.LocalPlayer.ninjaEvent:FireServer("swingKatana")
- game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllSwords", "Space Island")
- game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllBelts", "Space Island")
- game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllSkills", "Space Island")
- game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllSwords", "Astral Island")
- game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllBelts", "Astral Island")
- game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllSkills", "Astral Island")
- game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllSwords", "Ground")
- game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllBelts", "Ground")
- game.Players.LocalPlayer.ninjaEvent:FireServer("buyAllSkills", "Ground")
- game.Workspace.sellAreaCircle.circleInner.CFrame = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
- end
- end
- until working == false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement