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T4R6M4 Jojolity Delibs

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Jan 22nd, 2020
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  1. Lady Beetle:
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  3. Kaito:
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  5. I mentioned how your creativity shone through in the quality delibs, but that especially nets you points here. You took "variety" and ran with it, your whole strategy pretty much structured around sheer versatility of destructive methods, and using most of what was at your disposal to burn, explode, and tear through the orchard. I don't have much else to say here, but I would like to say that I feel like what I mentioned in the quality delibs, the potential overstepping of resources, does come into play here. Whereas I do think a lot of times Jojolity can take into account the optimal scenario for the plays being taken into consideration, I do feel that when it comes to some of these plays that the quantity of booze they would require is simply not viable for the situation. That said, I feel comfortable giving you a 9/10 here; despite what I mentioned, I think you still have a wonderful variety of creative and well thought out plays at your disposal that were really fun. Good work!
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  7. Gioia:
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  9. I think your adaptable pathing does a great job of ensuring maximized area of destruction here! You do a good job of tearing through as you progress, and the ignitable trail does a good job of making sure you clean up what's left over after you're done. I do think a bit more variety of destructive methods could have lent a bit more to ensuring you got the absolute most area destroyed as you could, but I think you did a great job here. 9/10!
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  11. Tiger Beetle:
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  14. Kaito really impressed me, with the sheer amount of variations on burn or cut down the trees that he managed. I don’t really have much to say on this. Cool robot, cool burning, cool shit! I’ll give this a 9/10, while I don’t think that quite everything with FL was utilized, there was still a lot of variation and flavor that I could hardly justify anything less.
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  16. For Gioia, I contemplated on this a lot, and I’ll give her a hesitant 9. I think that in the ideal scenario she gets a likely 10/10 for visiting pretty much everywhere she can, and in worst case it’s an 8 for the effort she puts into pathing. I think that the ideal case is much less likely, granted, but overall I did rather enjoy the effort she put into keeping moving at all times and the emphasis, again, on pathing and the process she takes. To restate, I’ll give this a 9/10.
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  18. Soldier Beetle:
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  20. Given how intrinsic Kaito’s jojolity is to his strat, I feel comfortable relying on my earlier points, and giving Kaito another 10. The varied methods end up not just being practical, but creative as well, and in a Jojolity that’s easy to ignore or be boring about, I think you brought a lot to the table.
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  22. Gioia’s Jojolity is definitely less flashy than Kaito’s, and is easily overlooked compared to her opponents, but I think that she quickly and tidily fufills her goal, and for that I’m giving her an 8/10. There’s no doubt in my mind she will have covered a lot of ground, but if there was more variety and creativity in your methods of travel, I would have given you a 10/10 without a second thought. Deeply disappointed in the lack of tree-slingshots.
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