FrostyTeeth

Minigame Kalash Teeth

Jan 31st, 2019
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <dokmap>
  3.     <map>*</map>
  4.     <mode>Team</mode>
  5.     <!-- the following 4 don't do anything ATM -->
  6.     <name>minichase</name>
  7.     <description>Minigame LAV vs Blast drones</description>
  8.     <authors>Frosty Teeth</authors>
  9.     <players>6</players>
  10.  
  11.  
  12.     <bounds top="4000" right="4200" bottom="-4000" left="-4000"/>
  13.  
  14.     <spawns>
  15.         <!-- team 1 lav team. must play as soban-->
  16.         <spawn team="0" index="0" x="2100" z="3800" angle="270"/>
  17.         <!-- team 2 drone team. must play as khaaneph-->
  18.         <spawn team="1" index="0" x="-1800" z="-3800" angle="90"/>
  19.     </spawns>
  20.    
  21.     <units>
  22.         <!-- Baserunner for drone team. win condition -->
  23.         <unit team="1" index="0" type="G_Baserunner" x="-2400" z="2500" angle="180"/>
  24.         <!-- Bank of railguns for team 1 lav team. win conditions -->
  25.         <unit team="0" index="0" type="C_Railgun_MP" x="-3100" z="-940" angle="11"/>
  26.         <unit team="0" index="0" type="C_Railgun_MP" x="-3150" z="-855" angle="11"/>
  27.         <unit team="0" index="0" type="C_Sob_Railgun_MP" x="-3200" z="-770" angle="11"/>
  28.         <unit team="0" index="0" type="C_Railgun_MP" x="-3250" z="-685" angle="11"/>
  29.         <unit team="0" index="0" type="C_Railgun_MP" x="-3300" z="-600" angle="11"/>
  30.         <unit team="0" index="0" type="C_Railgun_MP" x="-3350" z="-515" angle="11"/>
  31.         <unit team="0" index="0" type="C_Railgun_MP" x="-3100" z="-940" angle="11"/>
  32.         <unit team="0" index="0" type="C_Railgun_MP" x="-3150" z="-855" angle="11"/>
  33.         <unit team="0" index="0" type="C_Sob_Railgun_MP" x="-3200" z="-770" angle="11"/>
  34.         <unit team="0" index="0" type="C_Railgun_MP" x="-3250" z="-685" angle="11"/>
  35.         <unit team="0" index="0" type="C_Railgun_MP" x="-3300" z="-600" angle="11"/>
  36.         <unit team="0" index="0" type="C_Railgun_MP" x="-3300" z="-600" angle="11"/>
  37.         <unit team="0" index="0" type="C_Railgun_MP" x="-3350" z="-515" angle="11"/>
  38.         <unit team="0" index="0" type="C_Sob_Railgun_MP" x="-3200" z="-770" angle="11"/>
  39.         <unit team="0" index="0" type="C_Railgun_MP" x="-3250" z="-685" angle="11"/>
  40.  
  41.         <!-- Baserunner for lav team. win condition -->
  42.         <unit team="0" index="0" type="G_Baserunner" x="2310" z="-1670" angle="0"/>
  43.         <!-- Heavy turret and opposing jammers for drone team. win conditions -->
  44.         <unit team="1" index="0" type="G_Turret_Heavy_MP" x="3280" z="150" angle="220"/>
  45.         <unit team="1" index="0" type="G_Turret_Heavy_MP" x="3280" z="150" angle="220"/>
  46.         <unit team="0" index="0" type="N_ECMField_MP" x="3380" z="140" angle="270"/>
  47.         <unit team="0" index="0" type="N_ECMField_MP" x="3260" z="50" angle="270"/>
  48.         <unit team="0" index="0" type="N_ECMField_MP" x="3140" z="160" angle="270"/>
  49.         <!-- Bank of railguns for team 2 drone team. win condition -->
  50.         <unit team="1" index="0" type="K_HeavyRailgun_MP" x="1940" z="1000" angle="150"/>
  51.         <unit team="1" index="0" type="K_HeavyRailgun_MP" x="1960" z="1000" angle="150"/>
  52.         <unit team="1" index="0" type="K_HeavyRailgun_MP" x="1980" z="1000" angle="150"/>
  53.         <unit team="1" index="0" type="K_HeavyRailgun_MP" x="2000" z="1000" angle="150"/>
  54.         <unit team="1" index="0" type="K_HeavyRailgun_MP" x="2020" z="1000" angle="150"/>
  55.         <unit team="1" index="0" type="K_HeavyRailgun_MP" x="2040" z="1000" angle="150"/>
  56.         <unit team="1" index="0" type="K_HeavyRailgun_MP" x="2060" z="1000" angle="150"/>
  57.         <unit team="1" index="0" type="K_HeavyRailgun_MP" x="1950" z="920" angle="150"/>
  58.         <unit team="1" index="0" type="K_HeavyRailgun_MP" x="1970" z="920" angle="150"/>
  59.         <unit team="1" index="0" type="K_HeavyRailgun_MP" x="1990" z="920" angle="150"/>
  60.         <unit team="1" index="0" type="K_HeavyRailgun_MP" x="2010" z="920" angle="150"/>
  61.         <unit team="1" index="0" type="K_HeavyRailgun_MP" x="2030" z="920" angle="150"/>
  62.         <unit team="1" index="0" type="K_HeavyRailgun_MP" x="2050" z="920" angle="150"/>
  63.         <unit team="1" index="0" type="K_HeavyRailgun_MP" x="2070" z="920" angle="150"/>
  64.  
  65.         <!-- carrier killer -->
  66.         <unit team="0" index="0" type="N_Stationary_Turret" x="-3990" z="-3790" angle="90"/>
  67.         <unit team="0" index="0" type="N_Stationary_Turret" x="-3990" z="-3790" angle="91"/>
  68.         <unit team="0" index="0" type="N_Stationary_Turret" x="-3990" z="-3790" angle="92"/>
  69.         <unit team="0" index="0" type="N_Stationary_Turret" x="-3990" z="-3790" angle="89"/>
  70.         <unit team="0" index="0" type="N_Stationary_Turret" x="-3990" z="-3790" angle="88"/>
  71.         <unit team="0" index="0" type="N_Stationary_Turret" x="-3990" z="-3790" angle="90"/>
  72.         <unit team="0" index="0" type="N_Gun_Turret_MP" x="-1600" z="-3800" angle="270"/>
  73.             <!-- carrier killer -->
  74.         <unit team="1" index="0" type="N_Stationary_Turret" x="3570" z="3500" angle="270"/>
  75.         <unit team="1" index="0" type="N_Stationary_Turret" x="3570" z="3500" angle="269"/>
  76.         <unit team="1" index="0" type="N_Stationary_Turret" x="3570" z="3500" angle="268"/>
  77.         <unit team="1" index="0" type="N_Stationary_Turret" x="3570" z="3500" angle="260"/>
  78.         <unit team="1" index="0" type="N_Stationary_Turret" x="3570" z="3500" angle="259"/>
  79.         <unit team="1" index="0" type="N_Stationary_Turret" x="3570" z="3500" angle="270"/>
  80.         <unit team="1" index="0" type="N_Gun_Turret_MP" x="1700" z="3500" angle="270"/>
  81.         <unit team="1" index="0" type="N_Missle_Turret_MP" x="3000" z="3200" angle="270"/>
  82.         <unit team="1" index="0" type="N_Missle_Turret_MP" x="3500" z="3600" angle="270"/>
  83.         <unit team="1" index="0" type="N_Missle_Turret_MP" x="2500" z="3200" angle="270"/>
  84.  
  85.  
  86.             <!-- Action units team 1 lav team-->
  87.         <unit team="0" index="0" type="C_Escort" x="1270" z="-500" angle="270"/>
  88.         <unit team="0" index="0" type="C_Escort" x="1530" z="-900" angle="294"/>
  89.         <unit team="0" index="0" type="C_Escort" x="1230" z="-5" angle="270"/>
  90.         <unit team="0" index="0" type="C_Escort" x="1340" z="-235" angle="270"/>
  91.  
  92.             <!-- Action units team 2 drone team-->
  93.         <unit team="1" index="0" type="K_ExplodingSkimmer_MP" x="-2000" z="500" angle="90"/>
  94.         <unit team="1" index="0" type="K_ExplodingSkimmer_MP" x="-1830" z="130" angle="85"/>
  95.         <unit team="1" index="0" type="K_ExplodingSkimmer_MP" x="-1622" z="-200" angle="98"/>
  96.         <unit team="1" index="0" type="K_ExplodingSkimmer_MP" x="-1722" z="350" angle="98"/>
  97.  
  98.     </units>
  99.    
  100.  
  101.  
  102.  
  103.     <blockers existing="false">
  104.  
  105.  
  106.  
  107.         <!-- coal railguns -->
  108.             <!-- sides -->
  109.         <blocker mask="Ground" blocklof="false" verts="-3251    ,   -416    ;   -3388   ,   -380    ;   -3449   ,   -416    ;   -3485   ,   -553"/>
  110.         <blocker mask="Ground" blocklof="false" verts="-3001    ,   -1039   ;   -2965   ,   -902    ;   -3199   ,   -1039   ;   -3062   ,   -1075"/>
  111.             <!-- top and bottom -->
  112.         <blocker mask="Ground" blocklof="false" verts="-3001    ,   -1039   ;   -2965   ,   -902    ;   -3251   ,   -416    ;   -3388   ,   -380"/>
  113.         <blocker mask="Ground" blocklof="false" verts="-3062    ,   -1075   ;   -3449   ,   -416    ;   -3485   ,   -553    ;   -3199   ,   -1039"/>
  114.  
  115.  
  116.         <!-- khaan railguns -->
  117.             <!-- sides -->
  118.         <blocker mask="Ground" blocklof="false" verts="1883 ,   1117    ;   1783    ,   1017    ;   1783    ,   903 ;   1883    ,   803"/>
  119.         <blocker mask="Ground" blocklof="false" verts="2227 ,   1017    ;   2127    ,   1117    ;   2127    ,   803 ;   2227    ,   903"/>
  120.             <!-- top and bottom -->
  121.         <blocker mask="Ground" blocklof="false" verts="2227 ,   1017    ;   2127    ,   1117    ;   1883    ,   1117    ;   1783    ,   1017"/>
  122.         <blocker mask="Ground" blocklof="false" verts="2227 ,   903 ;   1783    ,   903 ;   1883    ,   803 ;   2127    ,   803"/>
  123.  
  124.         <!-- block khaan rails from shooting ecms -->
  125.         <blocker mask="Ground" blocklof="true" blockallheights="true" verts="2500,300;3000,1166"/>
  126.  
  127.         <!-- block khaan rails from shooting lavs -->
  128.         <blocker mask="Ground" blocklof="true" blockallheights="true" verts="1967   ,   694 ;   1959    ,   721 ;   1006    ,   1227    ;   979 ,   1219"/>
  129.  
  130.         <!-- team 1 baserunner box -->
  131.             <!-- sides -->
  132.         <blocker mask="All" blocklof="false" verts="2344    ,   -314    ;   2108    ,   -157    ;   1914    ,   -196    ;   1757    ,   -432"/>
  133.         <blocker mask="All" blocklof="false" verts="2466    ,   -1944   ;   2623    ,   -1708   ;   2036    ,   -1826   ;   2272    ,   -1983"/>
  134.             <!-- top and bottom -->
  135.         <blocker mask="All" blocklof="false" verts="2466    ,   -1944   ;   2623    ,   -1708   ;   2344    ,   -314    ;   2108    ,   -157"/>
  136.         <blocker mask="All" blocklof="false" verts="2272    ,   -1983   ;   1914    ,   -196    ;   1757    ,   -432    ;   2036    ,   -1826"/>
  137.  
  138.  
  139.         <!-- team 2 baserunner box -->
  140.             <!-- sides -->
  141.         <blocker mask="Ground" blocklof="false" verts="-3110    ,   761 ;   -2866   ,   414 ;   -2671   ,   380 ;   -2324   ,   624"/>
  142.         <blocker mask="Ground" blocklof="false" verts="-2429    ,   2910    ;   -2776   ,   2666    ;   -1990   ,   2529    ;   -2234   ,   2876"/>
  143.             <!-- top and bottom -->
  144.         <blocker mask="Ground" blocklof="false" verts="-2429    ,   2910    ;   -2776   ,   2666    ;   -3110   ,   761 ;   -2866   ,   414"/>
  145.         <blocker mask="Ground" blocklof="false" verts="-2234    ,   2876    ;   -2671   ,   380 ;   -2324   ,   624 ;   -1990   ,   2529"/>
  146.  
  147.         <!-- team 1 carrier box -->
  148.             <!-- sides -->
  149.         <blocker mask="Ground" blocklof="false" verts="1559 ,   3999    ;   1160    ,   3941    ;   1160    ,   3659    ;   1559    ,   3260"/>
  150.         <blocker mask="Ground" blocklof="false" verts="3040 ,   3941    ;   2641    ,   3999    ;   2641    ,   3260    ;   3040    ,   3659"/>
  151.             <!-- bottom  -->
  152.         <blocker mask="Ground" blocklof="false" verts="3040 ,   3659    ;   1160    ,   3659    ;   1559    ,   3260    ;   2641    ,   3260"/>
  153.  
  154.  
  155.         <!-- team 2 carrier box -->
  156.             <!-- sides -->
  157.         <blocker mask="Ground" blocklof="false" verts="-2883    ,   -3317   ;   -3083   ,   -3517   ;   -3083   ,   -3999   ;   -2883   ,   -3999"/>
  158.         <blocker mask="Ground" blocklof="false" verts="-917 ,   -3517   ;   -1117   ,   -3317   ;   -1117   ,   -3999   ;   -917    ,   -3999"/>
  159.             <!-- top  -->
  160.         <blocker mask="Ground" blocklof="false" verts="-3083    ,   -3517   ;-3083  ,   -3317   ;-917   ,   -3317       ;   -917    ,   -3517       "/>
  161.  
  162.  
  163.  
  164.  
  165.     </blockers>
  166.  
  167.     <artifacts>
  168.         <artifact x="-2400" z="2500"/>
  169.         <artifact x="2310" z="-1670"/>
  170.     </artifacts>
  171.    
  172.     <ezs>
  173.         <!-- extraction zones -->
  174.         <ez team="0" x="2070" z="-470" radius="140"/>
  175.         <ez team="1" x="-2700" z="790" radius="140"/>
  176.     </ezs>
  177.  
  178. </dokmap>
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