CREAMPAN0408

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Dec 23rd, 2018
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  1. on right click:
  2. show 1500 spell particles at location of player with color 100, 100, 100 offset by 5, 1, 5 with speed 2
  3.  
  4. #パーティクル発射
  5. on leftclick:
  6. set {_num} to 0.5
  7. set {_Particle} to location of the block {_num} meter in front of player's head
  8. loop 30 times: #ここの数字を変えることで射程距離を変更
  9. show 10 water splash particles at {_Particle} offset by 0, 0, 0 #show 10 の10を変更することで密度を変更、water splashはEffectLibのパーティクルID
  10. set {_num} to {_num} + 0.5
  11. set {_Particle} to location of the block {_num} meter infront of player's head
  12. if the block {_num} meter infront of player's head is not air: #壁を貫通させたい場合は、以下の2行を削除
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