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OpenGL error launching Vita3K built from source on Asahi Linux

Oct 26th, 2024
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  1. [02:09:53.505] |I| [init_config]: backend-renderer: OpenGL
  2. [02:09:53.505] |I| [init_config]: log-level: Trace
  3. [02:09:53.619] |I| [main]: Vita3K v0.2.0 3666-52b82dd3
  4. [02:09:53.619] |I| [main]: OS: <linux>
  5. [02:09:53.620] |I| [main]: CPU: <unknown> | 8 Threads | -0.001 GHz
  6. [02:09:53.620] |I| [main]: Available ram memory: 15451 MiB
  7. [02:09:53.629] |I| [init]: Base path: "/mnt/dev/bin/"
  8. [02:09:53.629] |I| [init]: Static assets path: "/home/batocera/.local/share/Vita3K"
  9. [02:09:53.629] |I| [init]: Shared path: "/home/batocera/.local/share/Vita3K"
  10. [02:09:53.630] |I| [init]: Log path: "/home/batocera/.cache/Vita3K"
  11. [02:09:53.630] |I| [init]: User config path: "/home/batocera/.config/Vita3K"
  12. [02:09:53.630] |I| [init]: User cache path: "/home/batocera/.cache/Vita3K"
  13. [02:09:53.630] |I| [init]: User pref path: "/home/batocera/.local/share/Vita3K/Vita3K/"
  14. [02:09:53.699] |I| [create]: GPU = Apple M1 (G13G B1)
  15. [02:09:53.699] |I| [create]: GL_VERSION = 4.6 (Core Profile) Mesa 24.3.0-asahi20241006
  16. [02:09:53.699] |I| [create]: GL_SHADING_LANGUAGE_VERSION = 4.60
  17. [02:09:53.699] |I| [create]: Your GPU supports direct access to last fragment color. Your performance with programmable blending games will be optimized.
  18. [02:09:53.699] |E| [load_shaders]: Couldn't open shader: "/home/batocera/.local/share/Vita3K/shaders-builtin/opengl/render_main.vert"
  19. [02:09:53.699] |E| [load_shaders]: Couldn't open shader: "/home/batocera/.local/share/Vita3K/shaders-builtin/opengl/render_main.vert"
  20. [02:09:53.699] |C| [init]: Couldn't compile essential shaders for rendering. Exiting
  21. [02:09:53.699] |E| [init]: Failed to initialize screen renderer
  22. [02:10:02.942] |E| [error_dialog]: SDL Error: Emulated environment initialization failed.
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