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- Defense (New):
- -Marsh: A spell that turns the ground into a sticky, clinging marsh. Makes it very difficult for those on land to rush at you and overwhelm you. Very useful when facing multiple opponents. [Lowers Enemy Evasion Skill when they’re restricted to Ground. Allows for basic use of Magic: Defense.]
- -Rampant Growth: A spell that forces plants to grow and entangle the limbs of opponents. Can be used to provide openings and opportunities to escape. Very useful to the particularly clever individual. [CSC with Tactics: Cleverness with Magic: Defense Unlocked.]
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