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C++ Dvar Dump Ghosts

Jul 21st, 2014
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  1. //C++ Dvar Dump by Notorious
  2. namespace liveanticheatunknowndvar
  3. {
  4. const char* name = "liveanticheatunknowndvar"
  5. const char* Type = "DVAR_TYPE_INT"
  6. unsigned int Address = 0x24DD7F0
  7. }
  8.  
  9. namespace con_gameMsgWindow0SplitscreenScale
  10. {
  11. const char* name = "con_gameMsgWindow0SplitscreenScale"
  12. const char* Type = "DVAR_TYPE_FLOAT"
  13. unsigned int Address = 0x24D7388
  14. }
  15.  
  16. namespace con_gameMsgWindow1SplitscreenScale
  17. {
  18. const char* name = "con_gameMsgWindow1SplitscreenScale"
  19. const char* Type = "DVAR_TYPE_FLOAT"
  20. unsigned int Address = 0x24D7538
  21. }
  22.  
  23. namespace con_gameMsgWindow2SplitscreenScale
  24. {
  25. const char* name = "con_gameMsgWindow2SplitscreenScale"
  26. const char* Type = "DVAR_TYPE_FLOAT"
  27. unsigned int Address = 0x24D76E8
  28. }
  29.  
  30. namespace con_gameMsgWindow3SplitscreenScale
  31. {
  32. const char* name = "con_gameMsgWindow3SplitscreenScale"
  33. const char* Type = "DVAR_TYPE_FLOAT"
  34. unsigned int Address = 0x24D7898
  35. }
  36.  
  37. namespace sv_hugeSnapshotDelay
  38. {
  39. const char* name = "sv_hugeSnapshotDelay"
  40. const char* Type = "DVAR_TYPE_INT"
  41. unsigned int Address = 0x24E9C40
  42. }
  43.  
  44. namespace vehHelicopterJitterJerkyness
  45. {
  46. const char* name = "vehHelicopterJitterJerkyness"
  47. const char* Type = "DVAR_TYPE_FLOAT"
  48. unsigned int Address = 0x24FDCE0
  49. }
  50.  
  51. namespace bg_alienBulletExplRadius
  52. {
  53. const char* name = "bg_alienBulletExplRadius"
  54. const char* Type = "DVAR_TYPE_FLOAT"
  55. unsigned int Address = 0x24F1530
  56. }
  57.  
  58. namespace dsping_dc_3
  59. {
  60. const char* name = "dsping_dc_3"
  61. const char* Type = "DVAR_TYPE_STRING"
  62. unsigned int Address = 0x24FA020
  63. }
  64.  
  65. namespace ui_adrenaline
  66. {
  67. const char* name = "ui_adrenaline"
  68. const char* Type = "DVAR_TYPE_INT"
  69. unsigned int Address = 0x24F8298
  70. }
  71.  
  72. namespace profileMenuOption_safeAreaVert
  73. {
  74. const char* name = "profileMenuOption_safeAreaVert"
  75. const char* Type = "DVAR_TYPE_FLOAT"
  76. unsigned int Address = 0x24EAF60
  77. }
  78.  
  79. namespace cg_javelinKillCamLookLerpDist
  80. {
  81. const char* name = "cg_javelinKillCamLookLerpDist"
  82. const char* Type = "DVAR_TYPE_FLOAT"
  83. unsigned int Address = 0x24EDF78
  84. }
  85.  
  86. namespace vehHelicopterTiltFromVelocity
  87. {
  88. const char* name = "vehHelicopterTiltFromVelocity"
  89. const char* Type = "DVAR_TYPE_FLOAT"
  90. unsigned int Address = 0x24FDBC0
  91. }
  92.  
  93. namespace scr_sr_bombtimer
  94. {
  95. const char* name = "scr_sr_bombtimer"
  96. const char* Type = "DVAR_TYPE_STRING"
  97. unsigned int Address = 0x24DFEC0
  98. }
  99.  
  100. namespace log_party_state
  101. {
  102. const char* name = "log_party_state"
  103. const char* Type = "DVAR_TYPE_BOOL"
  104. unsigned int Address = 0x24D6F98
  105. }
  106.  
  107. namespace server4
  108. {
  109. const char* name = "server4"
  110. const char* Type = "DVAR_TYPE_STRING"
  111. unsigned int Address = 0x24FB340
  112. }
  113.  
  114. namespace cg_hudGrenadeIconOffset
  115. {
  116. const char* name = "cg_hudGrenadeIconOffset"
  117. const char* Type = "DVAR_TYPE_FLOAT"
  118. unsigned int Address = 0x24F70E0
  119. }
  120.  
  121. namespace glass_edge_angle
  122. {
  123. const char* name = "glass_edge_angle"
  124. const char* Type = "DVAR_TYPE_FLOAT_2"
  125. unsigned int Address = 0x24DC908
  126. }
  127.  
  128. namespace cl_timeout
  129. {
  130. const char* name = "cl_timeout"
  131. const char* Type = "DVAR_TYPE_FLOAT"
  132. unsigned int Address = 0x24EA588
  133. }
  134.  
  135. namespace splitscreen_online_enabled
  136. {
  137. const char* name = "splitscreen_online_enabled"
  138. const char* Type = "DVAR_TYPE_INT"
  139. unsigned int Address = 0x24E60A0
  140. }
  141.  
  142. namespace partymigrate_pingtest_retry
  143. {
  144. const char* name = "partymigrate_pingtest_retry"
  145. const char* Type = "DVAR_TYPE_INT"
  146. unsigned int Address = 0x24E43F0
  147. }
  148.  
  149. namespace tracer_stoppingPowerColor1
  150. {
  151. const char* name = "tracer_stoppingPowerColor1"
  152. const char* Type = "DVAR_TYPE_FLOAT_4"
  153. unsigned int Address = 0x24EC700
  154. }
  155.  
  156. namespace pt_AliensReadyUpPublicInUse
  157. {
  158. const char* name = "pt_AliensReadyUpPublicInUse"
  159. const char* Type = "DVAR_TYPE_INT"
  160. unsigned int Address = 0x24E39D0
  161. }
  162.  
  163. namespace fx_draw
  164. {
  165. const char* name = "fx_draw"
  166. const char* Type = "DVAR_TYPE_BOOL"
  167. unsigned int Address = 0x24DC200
  168. }
  169.  
  170. namespace fx_marks_nearlimit
  171. {
  172. const char* name = "fx_marks_nearlimit"
  173. const char* Type = "DVAR_TYPE_INT"
  174. unsigned int Address = 0x24DC440
  175. }
  176.  
  177. namespace cg_overheadNamesSize
  178. {
  179. const char* name = "cg_overheadNamesSize"
  180. const char* Type = "DVAR_TYPE_FLOAT"
  181. unsigned int Address = 0x24ECE98
  182. }
  183.  
  184. namespace cg_hudLighting_blood_diffuseOffset
  185. {
  186. const char* name = "cg_hudLighting_blood_diffuseOffset"
  187. const char* Type = "DVAR_TYPE_DEV_TWEAK"
  188. unsigned int Address = 0x24F34F8
  189. }
  190.  
  191. namespace waypointOffscreenCornerRadius
  192. {
  193. const char* name = "waypointOffscreenCornerRadius"
  194. const char* Type = "DVAR_TYPE_FLOAT"
  195. unsigned int Address = 0x24F00A8
  196. }
  197.  
  198. namespace g_fogMaxOpacityReadOnly
  199. {
  200. const char* name = "g_fogMaxOpacityReadOnly"
  201. const char* Type = "DVAR_TYPE_FLOAT"
  202. unsigned int Address = 0x24FD278
  203. }
  204.  
  205. namespace cg_hudGrenadeIconEnabledFlash
  206. {
  207. const char* name = "cg_hudGrenadeIconEnabledFlash"
  208. const char* Type = "DVAR_TYPE_BOOL"
  209. unsigned int Address = 0x24EBA58
  210. }
  211.  
  212. namespace bg_shock_lookControl
  213. {
  214. const char* name = "bg_shock_lookControl"
  215. const char* Type = "DVAR_TYPE_BOOL"
  216. unsigned int Address = 0x24F1BF0
  217. }
  218.  
  219. namespace vehHelicopterMaxAccel
  220. {
  221. const char* name = "vehHelicopterMaxAccel"
  222. const char* Type = "DVAR_TYPE_FLOAT"
  223. unsigned int Address = 0x24FD5D8
  224. }
  225.  
  226. namespace bg_torsoSwingSpeed
  227. {
  228. const char* name = "bg_torsoSwingSpeed"
  229. const char* Type = "DVAR_TYPE_FLOAT"
  230. unsigned int Address = 0x24F1458
  231. }
  232.  
  233. namespace cg_heliKillCamNearBlurStart
  234. {
  235. const char* name = "cg_heliKillCamNearBlurStart"
  236. const char* Type = "DVAR_TYPE_FLOAT"
  237. unsigned int Address = 0x24ED678
  238. }
  239.  
  240. namespace phys_contact_erp
  241. {
  242. const char* name = "phys_contact_erp"
  243. const char* Type = "DVAR_TYPE_FLOAT"
  244. unsigned int Address = 0x24F9570
  245. }
  246.  
  247. namespace compassObjectiveNumRings
  248. {
  249. const char* name = "compassObjectiveNumRings"
  250. const char* Type = "DVAR_TYPE_INT"
  251. unsigned int Address = 0x24EECB0
  252. }
  253.  
  254. namespace search_weight_asn
  255. {
  256. const char* name = "search_weight_asn"
  257. const char* Type = "DVAR_TYPE_FLOAT"
  258. unsigned int Address = 0x24E4948
  259. }
  260.  
  261. namespace laserEndOffset
  262. {
  263. const char* name = "laserEndOffset"
  264. const char* Type = "DVAR_TYPE_FLOAT"
  265. unsigned int Address = 0x24F0960
  266. }
  267.  
  268. namespace g_sunFogScaleReadOnly
  269. {
  270. const char* name = "g_sunFogScaleReadOnly"
  271. const char* Type = "DVAR_TYPE_FLOAT"
  272. unsigned int Address = 0x24FD470
  273. }
  274.  
  275. namespace compassObjectiveArrowHeight
  276. {
  277. const char* name = "compassObjectiveArrowHeight"
  278. const char* Type = "DVAR_TYPE_FLOAT"
  279. unsigned int Address = 0x24EEB48
  280. }
  281.  
  282. namespace cg_TeamColor_MyParty
  283. {
  284. const char* name = "cg_TeamColor_MyParty"
  285. const char* Type = "DVAR_TYPE_COLOR"
  286. unsigned int Address = 0x24F38A0
  287. }
  288.  
  289. namespace r_filmTweakMediumTint
  290. {
  291. const char* name = "r_filmTweakMediumTint"
  292. const char* Type = "DVAR_TYPE_DEV_TWEAK"
  293. unsigned int Address = 0x24DA940
  294. }
  295.  
  296. namespace bg_shock_volume_missionfx
  297. {
  298. const char* name = "bg_shock_volume_missionfx"
  299. const char* Type = "DVAR_TYPE_FLOAT"
  300. unsigned int Address = 0x24F6000
  301. }
  302.  
  303. namespace cg_hearVictimEnabled
  304. {
  305. const char* name = "cg_hearVictimEnabled"
  306. const char* Type = "DVAR_TYPE_BOOL"
  307. unsigned int Address = 0x24ECB80
  308. }
  309.  
  310. namespace sentry_placement_trace_radius
  311. {
  312. const char* name = "sentry_placement_trace_radius"
  313. const char* Type = "DVAR_TYPE_FLOAT"
  314. unsigned int Address = 0x24F2850
  315. }
  316.  
  317. namespace server14
  318. {
  319. const char* name = "server14"
  320. const char* Type = "DVAR_TYPE_STRING"
  321. unsigned int Address = 0x24FB610
  322. }
  323.  
  324. namespace g_earthquakeEnable
  325. {
  326. const char* name = "g_earthquakeEnable"
  327. const char* Type = "DVAR_TYPE_BOOL"
  328. unsigned int Address = 0x24FCE40
  329. }
  330.  
  331. namespace ui_ac130_105mm_ammo
  332. {
  333. const char* name = "ui_ac130_105mm_ammo"
  334. const char* Type = "DVAR_TYPE_INT"
  335. unsigned int Address = 0x24F8760
  336. }
  337.  
  338. namespace ui_activeAbility_name
  339. {
  340. const char* name = "ui_activeAbility_name"
  341. const char* Type = "DVAR_TYPE_STRING"
  342. unsigned int Address = 0x24F8448
  343. }
  344.  
  345. namespace bg_shock_volume_explosion1
  346. {
  347. const char* name = "bg_shock_volume_explosion1"
  348. const char* Type = "DVAR_TYPE_FLOAT"
  349. unsigned int Address = 0x24F5598
  350. }
  351.  
  352. namespace ds_dcid
  353. {
  354. const char* name = "ds_dcid"
  355. const char* Type = "DVAR_TYPE_INT"
  356. unsigned int Address = 0x24F9E70
  357. }
  358.  
  359. namespace g_ScoresColor_Spectator
  360. {
  361. const char* name = "g_ScoresColor_Spectator"
  362. const char* Type = "DVAR_TYPE_COLOR"
  363. unsigned int Address = 0x24F6480
  364. }
  365.  
  366. namespace bg_shock_soundFadeInTime
  367. {
  368. const char* name = "bg_shock_soundFadeInTime"
  369. const char* Type = "DVAR_TYPE_FLOAT"
  370. unsigned int Address = 0x24F19B0
  371. }
  372.  
  373. namespace bg_shock_volume_reload
  374. {
  375. const char* name = "bg_shock_volume_reload"
  376. const char* Type = "DVAR_TYPE_FLOAT"
  377. unsigned int Address = 0x24F5358
  378. }
  379.  
  380. namespace snd_dopplerPitchMax
  381. {
  382. const char* name = "snd_dopplerPitchMax"
  383. const char* Type = "DVAR_TYPE_FLOAT"
  384. unsigned int Address = 0x24F47D0
  385. }
  386.  
  387. namespace r_texFilterAnisoMax
  388. {
  389. const char* name = "r_texFilterAnisoMax"
  390. const char* Type = "DVAR_TYPE_INT"
  391. unsigned int Address = 0x24D82B8
  392. }
  393.  
  394. namespace drawKillcamDataSize
  395. {
  396. const char* name = "drawKillcamDataSize"
  397. const char* Type = "DVAR_TYPE_INT"
  398. unsigned int Address = 0x24EBE90
  399. }
  400.  
  401. namespace bg_shieldHitEncodeWidthVM
  402. {
  403. const char* name = "bg_shieldHitEncodeWidthVM"
  404. const char* Type = "DVAR_TYPE_FLOAT_2"
  405. unsigned int Address = 0x24F1E78
  406. }
  407.  
  408. namespace vehUGVRollTrack
  409. {
  410. const char* name = "vehUGVRollTrack"
  411. const char* Type = "DVAR_TYPE_FLOAT"
  412. unsigned int Address = 0x24FDED8
  413. }
  414.  
  415. namespace bg_shock_volume_voice_dog_dist
  416. {
  417. const char* name = "bg_shock_volume_voice_dog_dist"
  418. const char* Type = "DVAR_TYPE_FLOAT"
  419. unsigned int Address = 0x24F4E90
  420. }
  421.  
  422. namespace name
  423. {
  424. const char* name = "name"
  425. const char* Type = "DVAR_TYPE_STRING"
  426. unsigned int Address = 0x24EAC90
  427. }
  428.  
  429. namespace dw_presence_get_rate
  430. {
  431. const char* name = "dw_presence_get_rate"
  432. const char* Type = "DVAR_TYPE_INT"
  433. unsigned int Address = 0x24E5EA8
  434. }
  435.  
  436. namespace cg_hudLighting_blood_additiveOffset
  437. {
  438. const char* name = "cg_hudLighting_blood_additiveOffset"
  439. const char* Type = "DVAR_TYPE_DEV_TWEAK"
  440. unsigned int Address = 0x24F3738
  441. }
  442.  
  443. namespace scr_dm_halftime
  444. {
  445. const char* name = "scr_dm_halftime"
  446. const char* Type = "DVAR_TYPE_STRING"
  447. unsigned int Address = 0x24FE160
  448. }
  449.  
  450. namespace lobby_animationSpeed
  451. {
  452. const char* name = "lobby_animationSpeed"
  453. const char* Type = "DVAR_TYPE_INT"
  454. unsigned int Address = 0x24FBEC8
  455. }
  456.  
  457. namespace g_inactivity
  458. {
  459. const char* name = "g_inactivity"
  460. const char* Type = "DVAR_TYPE_INT"
  461. unsigned int Address = 0x24FC8E8
  462. }
  463.  
  464. namespace r_predatorHotPosterColorCount
  465. {
  466. const char* name = "r_predatorHotPosterColorCount"
  467. const char* Type = "DVAR_TYPE_INT"
  468. unsigned int Address = 0x24DAEE0
  469. }
  470.  
  471. namespace FoFIconMaxSize
  472. {
  473. const char* name = "FoFIconMaxSize"
  474. const char* Type = "DVAR_TYPE_FLOAT"
  475. unsigned int Address = 0x24F10B0
  476. }
  477.  
  478. namespace cg_cullBullets
  479. {
  480. const char* name = "cg_cullBullets"
  481. const char* Type = "DVAR_TYPE_BOOL"
  482. unsigned int Address = 0x24F0F48
  483. }
  484.  
  485. namespace g_maxDroppedWeapons
  486. {
  487. const char* name = "g_maxDroppedWeapons"
  488. const char* Type = "DVAR_TYPE_INT"
  489. unsigned int Address = 0x24FC8A0
  490. }
  491.  
  492. namespace g_TeamTitleColor_Spectator
  493. {
  494. const char* name = "g_TeamTitleColor_Spectator"
  495. const char* Type = "DVAR_TYPE_COLOR"
  496. unsigned int Address = 0x24F66C0
  497. }
  498.  
  499. namespace elite_clan_motd_throttle_time
  500. {
  501. const char* name = "elite_clan_motd_throttle_time"
  502. const char* Type = "DVAR_TYPE_INT"
  503. unsigned int Address = 0x24E5C20
  504. }
  505.  
  506. namespace tracer_explosiveColor3
  507. {
  508. const char* name = "tracer_explosiveColor3"
  509. const char* Type = "DVAR_TYPE_FLOAT_4"
  510. unsigned int Address = 0x24EC598
  511. }
  512.  
  513. namespace ui_ability_end_milliseconds
  514. {
  515. const char* name = "ui_ability_end_milliseconds"
  516. const char* Type = "DVAR_TYPE_INT"
  517. unsigned int Address = 0x24F83B8
  518. }
  519. namespace perk_weapRateMultiplier
  520. {
  521. const char* name = "perk_weapRateMultiplier"
  522. const char* Type = "DVAR_TYPE_FLOAT"
  523. unsigned int Address = 0x24F2070
  524. }
  525. namespace g_useholdtime
  526. {
  527. const char* name = "g_useholdtime"
  528. const char* Type = "DVAR_TYPE_INT"
  529. unsigned int Address = 0x24FCDB0
  530. }
  531.  
  532. namespace snd_dopplerPlayerVelocityScale
  533. {
  534. const char* name = "snd_dopplerPlayerVelocityScale"
  535. const char* Type = "DVAR_TYPE_FLOAT"
  536. unsigned int Address = 0x24F4740
  537. }
  538.  
  539. namespace glass_max_pieces_per_frame
  540. {
  541. const char* name = "glass_max_pieces_per_frame"
  542. const char* Type = "DVAR_TYPE_INT"
  543. unsigned int Address = 0x24DCA70
  544. }
  545.  
  546. namespace ui_myPartyColor
  547. {
  548. const char* name = "ui_myPartyColor"
  549. const char* Type = "DVAR_TYPE_COLOR"
  550. unsigned int Address = 0x24FBDA8
  551. }
  552.  
  553. namespace developer
  554. {
  555. const char* name = "developer"
  556. const char* Type = "DVAR_TYPE_INT"
  557. unsigned int Address = 0x24DBEA0
  558. }
  559.  
  560. namespace scr_player_respawndelay
  561. {
  562. const char* name = "scr_player_respawndelay"
  563. const char* Type = "DVAR_TYPE_STRING"
  564. unsigned int Address = 0x24DECC0
  565. }
  566.  
  567. namespace cg_invalidCmdHintBlinkInterval
  568. {
  569. const char* name = "cg_invalidCmdHintBlinkInterval"
  570. const char* Type = "DVAR_TYPE_INT"
  571. unsigned int Address = 0x24ED318
  572. }
  573.  
  574. namespace cg_overheadNamesNearDist
  575. {
  576. const char* name = "cg_overheadNamesNearDist"
  577. const char* Type = "DVAR_TYPE_FLOAT"
  578. unsigned int Address = 0x24ECEE0
  579. }
  580.  
  581. namespace cg_drawTurretCrosshair
  582. {
  583. const char* name = "cg_drawTurretCrosshair"
  584. const char* Type = "DVAR_TYPE_BOOL"
  585. unsigned int Address = 0x24EB590
  586. }
  587.  
  588. namespace com_completionResolveCommand
  589. {
  590. const char* name = "com_completionResolveCommand"
  591. const char* Type = "DVAR_TYPE_STRING"
  592. unsigned int Address = 0x24D6A40
  593. }
  594.  
  595. namespace elite_clan_get_clan_retry_step
  596. {
  597. const char* name = "elite_clan_get_clan_retry_step"
  598. const char* Type = "DVAR_TYPE_INT"
  599. unsigned int Address = 0x24E5560
  600. }
  601.  
  602. namespace scr_gameended
  603. {
  604. const char* name = "scr_gameended"
  605. const char* Type = "DVAR_TYPE_INT"
  606. unsigned int Address = 0x24F7950
  607. }
  608.  
  609. namespace pm_gamesetup_mode_altmodes_jug
  610. {
  611. const char* name = "pm_gamesetup_mode_altmodes_jug"
  612. const char* Type = "DVAR_TYPE_INT"
  613. unsigned int Address = 0x24E6B50
  614. }
  615.  
  616. namespace bg_swingSpeed
  617. {
  618. const char* name = "bg_swingSpeed"
  619. const char* Type = "DVAR_TYPE_FLOAT"
  620. unsigned int Address = 0x24F13C8
  621. }
  622.  
  623. namespace physVeh_explodeSpinScale
  624. {
  625. const char* name = "physVeh_explodeSpinScale"
  626. const char* Type = "DVAR_TYPE_FLOAT"
  627. unsigned int Address = 0x24F9B10
  628. }
  629.  
  630. namespace bg_shock_volume_weapon_drone
  631. {
  632. const char* name = "bg_shock_volume_weapon_drone"
  633. const char* Type = "DVAR_TYPE_FLOAT"
  634. unsigned int Address = 0x24F5550
  635. }
  636.  
  637. namespace dsping_dc_30
  638. {
  639. const char* name = "dsping_dc_30"
  640. const char* Type = "DVAR_TYPE_STRING"
  641. unsigned int Address = 0x24FA7B8
  642. }
  643.  
  644. namespace dsping_dc_21
  645. {
  646. const char* name = "dsping_dc_21"
  647. const char* Type = "DVAR_TYPE_STRING"
  648. unsigned int Address = 0x24FA530
  649. }
  650.  
  651. namespace dsping_dc_12
  652. {
  653. const char* name = "dsping_dc_12"
  654. const char* Type = "DVAR_TYPE_STRING"
  655. unsigned int Address = 0x24FA2A8
  656. }
  657.  
  658. namespace ui_playlistCategoryDisabledColor
  659. {
  660. const char* name = "ui_playlistCategoryDisabledColor"
  661. const char* Type = "DVAR_TYPE_COLOR"
  662. unsigned int Address = 0x24FBBF8
  663. }
  664.  
  665. namespace cg_brass
  666. {
  667. const char* name = "cg_brass"
  668. const char* Type = "DVAR_TYPE_BOOL"
  669. unsigned int Address = 0x24EC1A8
  670. }
  671.  
  672. namespace scr_grind_waverespawndelay
  673. {
  674. const char* name = "scr_grind_waverespawndelay"
  675. const char* Type = "DVAR_TYPE_STRING"
  676. unsigned int Address = 0x24E0B68
  677. }
  678.  
  679. namespace scr_aliens_promode
  680. {
  681. const char* name = "scr_aliens_promode"
  682. const char* Type = "DVAR_TYPE_STRING"
  683. unsigned int Address = 0x24E0928
  684. }
  685.  
  686. namespace player_breath_snd_delay
  687. {
  688. const char* name = "player_breath_snd_delay"
  689. const char* Type = "DVAR_TYPE_FLOAT"
  690. unsigned int Address = 0x24F15C0
  691. }
  692.  
  693. namespace waypointOffscreenPointerHeight
  694. {
  695. const char* name = "waypointOffscreenPointerHeight"
  696. const char* Type = "DVAR_TYPE_FLOAT"
  697. unsigned int Address = 0x24EFEB0
  698. }
  699.  
  700. namespace cg_hudLighting_blood_additiveScale
  701. {
  702. const char* name = "cg_hudLighting_blood_additiveScale"
  703. const char* Type = "DVAR_TYPE_DEV_TWEAK"
  704. unsigned int Address = 0x24F36F0
  705. }
  706.  
  707. namespace cl_serverStatusResendTime
  708. {
  709. const char* name = "cl_serverStatusResendTime"
  710. const char* Type = "DVAR_TYPE_INT"
  711. unsigned int Address = 0x24EA9C0
  712. }
  713.  
  714. namespace live_voting_active
  715. {
  716. const char* name = "live_voting_active"
  717. const char* Type = "DVAR_TYPE_INT"
  718. unsigned int Address = 0x24E6718
  719. }
  720.  
  721. namespace bg_shock_volume_effects2dlim
  722. {
  723. const char* name = "bg_shock_volume_effects2dlim"
  724. const char* Type = "DVAR_TYPE_FLOAT"
  725. unsigned int Address = 0x24F5B38
  726. }
  727.  
  728. namespace dsping_dc_56
  729. {
  730. const char* name = "dsping_dc_56"
  731. const char* Type = "DVAR_TYPE_STRING"
  732. unsigned int Address = 0x24FAF08
  733. }
  734.  
  735. namespace dsping_dc_47
  736. {
  737. const char* name = "dsping_dc_47"
  738. const char* Type = "DVAR_TYPE_STRING"
  739. unsigned int Address = 0x24FAC80
  740. }
  741.  
  742. namespace dsping_dc_38
  743. {
  744. const char* name = "dsping_dc_38"
  745. const char* Type = "DVAR_TYPE_STRING"
  746. unsigned int Address = 0x24FA9F8
  747. }
  748.  
  749. namespace dsping_dc_29
  750. {
  751. const char* name = "dsping_dc_29"
  752. const char* Type = "DVAR_TYPE_STRING"
  753. unsigned int Address = 0x24FA770
  754. }
  755.  
  756. namespace perk_extendedMagsRifleAmmo
  757. {
  758. const char* name = "perk_extendedMagsRifleAmmo"
  759. const char* Type = "DVAR_TYPE_INT"
  760. unsigned int Address = 0x24F22F8
  761. }
  762.  
  763. namespace com_errorMessage
  764. {
  765. const char* name = "com_errorMessage"
  766. const char* Type = "DVAR_TYPE_STRING"
  767. unsigned int Address = 0x24FE280
  768. }
  769.  
  770. namespace r_filmTweakBrightness
  771. {
  772. const char* name = "r_filmTweakBrightness"
  773. const char* Type = "DVAR_TYPE_FLOAT"
  774. unsigned int Address = 0x24DA7D8
  775. }
  776.  
  777. namespace elite_clan_get_public_profile_max_retry_time
  778. {
  779. const char* name = "elite_clan_get_public_profile_max_retry_time"
  780. const char* Type = "DVAR_TYPE_INT"
  781. unsigned int Address = 0x24E56C8
  782. }
  783.  
  784. namespace phys_autoDisableFastAngular
  785. {
  786. const char* name = "phys_autoDisableFastAngular"
  787. const char* Type = "DVAR_TYPE_FLOAT"
  788. unsigned int Address = 0x24F9498
  789. }
  790.  
  791. namespace ui_extraBigFont
  792. {
  793. const char* name = "ui_extraBigFont"
  794. const char* Type = "DVAR_TYPE_FLOAT"
  795. unsigned int Address = 0x24FB7C0
  796. }
  797.  
  798. namespace elite_clan_division_icon_active
  799. {
  800. const char* name = "elite_clan_division_icon_active"
  801. const char* Type = "DVAR_TYPE_INT"
  802. unsigned int Address = 0x24E57E8
  803. }
  804.  
  805. namespace g_deadChat
  806. {
  807. const char* name = "g_deadChat"
  808. const char* Type = "DVAR_TYPE_BOOL"
  809. unsigned int Address = 0x24FCB28
  810. }
  811.  
  812. namespace fx_profileSort
  813. {
  814. const char* name = "fx_profileSort"
  815. const char* Type = "DVAR_TYPE_ENUM"
  816. unsigned int Address = 0x24DC5A8
  817. }
  818.  
  819. namespace r_vc_showlog
  820. {
  821. const char* name = "r_vc_showlog"
  822. const char* Type = "DVAR_TYPE_INT"
  823. unsigned int Address = 0x24D8DF8
  824. }
  825.  
  826. namespace nextmap
  827. {
  828. const char* name = "nextmap"
  829. const char* Type = "DVAR_TYPE_STRING"
  830. unsigned int Address = 0x24E9B20
  831. }
  832.  
  833. namespace glass_meleeDamage
  834. {
  835. const char* name = "glass_meleeDamage"
  836. const char* Type = "DVAR_TYPE_INT"
  837. unsigned int Address = 0x24FDFB0
  838. }
  839.  
  840. namespace dsping_dc_4
  841. {
  842. const char* name = "dsping_dc_4"
  843. const char* Type = "DVAR_TYPE_STRING"
  844. unsigned int Address = 0x24FA068
  845. }
  846.  
  847. namespace sm_enable
  848. {
  849. const char* name = "sm_enable"
  850. const char* Type = "DVAR_TYPE_BOOL"
  851. unsigned int Address = 0x24D99C8
  852. }
  853.  
  854. namespace cg_hudLighting_basic_diffuseLumScale
  855. {
  856. const char* name = "cg_hudLighting_basic_diffuseLumScale"
  857. const char* Type = "DVAR_TYPE_FLOAT"
  858. unsigned int Address = 0x24F2F58
  859. }
  860.  
  861. namespace server5
  862. {
  863. const char* name = "server5"
  864. const char* Type = "DVAR_TYPE_STRING"
  865. unsigned int Address = 0x24FB388
  866. }
  867.  
  868. namespace ui_class_menu_open
  869. {
  870. const char* name = "ui_class_menu_open"
  871. const char* Type = "DVAR_TYPE_BOOL"
  872. unsigned int Address = 0x24F84D8
  873. }
  874.  
  875. namespace lb_maxrows
  876. {
  877. const char* name = "lb_maxrows"
  878. const char* Type = "DVAR_TYPE_INT"
  879. unsigned int Address = 0x24E4AB0
  880. }
  881.  
  882. namespace cg_onlineSplitscreenScoreboardWidth
  883. {
  884. const char* name = "cg_onlineSplitscreenScoreboardWidth"
  885. const char* Type = "DVAR_TYPE_FLOAT"
  886. unsigned int Address = 0x24EFBE0
  887. }
  888.  
  889. namespace ui_bigFont
  890. {
  891. const char* name = "ui_bigFont"
  892. const char* Type = "DVAR_TYPE_FLOAT"
  893. unsigned int Address = 0x24FB778
  894. }
  895.  
  896. namespace m_side
  897. {
  898. const char* name = "m_side"
  899. const char* Type = "DVAR_TYPE_FLOAT"
  900. unsigned int Address = 0x24EAB28
  901. }
  902.  
  903. namespace sv_hostname
  904. {
  905. const char* name = "sv_hostname"
  906. const char* Type = "DVAR_TYPE_STRING"
  907. unsigned int Address = 0x24E9538
  908. }
  909.  
  910. namespace validate_clamp_losses
  911. {
  912. const char* name = "validate_clamp_losses"
  913. const char* Type = "DVAR_TYPE_INT"
  914. unsigned int Address = 0x24E80B0
  915. }
  916.  
  917. namespace ui_changeclass_menu_open
  918. {
  919. const char* name = "ui_changeclass_menu_open"
  920. const char* Type = "DVAR_TYPE_BOOL"
  921. unsigned int Address = 0x24F8520
  922. }
  923.  
  924. namespace ui_textScrollSpeed
  925. {
  926. const char* name = "ui_textScrollSpeed"
  927. const char* Type = "DVAR_TYPE_FLOAT"
  928. unsigned int Address = 0x24FC0C0
  929. }
  930.  
  931. namespace waypointOffscreenPointerWidth
  932. {
  933. const char* name = "waypointOffscreenPointerWidth"
  934. const char* Type = "DVAR_TYPE_FLOAT"
  935. unsigned int Address = 0x24EFE68
  936. }
  937.  
  938. namespace scr_defcon
  939. {
  940. const char* name = "scr_defcon"
  941. const char* Type = "DVAR_TYPE_INT"
  942. unsigned int Address = 0x24F7998
  943. }
  944.  
  945. namespace pt_backoutOnClientPresence
  946. {
  947. const char* name = "pt_backoutOnClientPresence"
  948. const char* Type = "DVAR_TYPE_INT"
  949. unsigned int Address = 0x24E3280
  950. }
  951.  
  952. namespace g_ScoresColor_MyTeam
  953. {
  954. const char* name = "g_ScoresColor_MyTeam"
  955. const char* Type = "DVAR_TYPE_COLOR"
  956. unsigned int Address = 0x24F63A8
  957. }
  958.  
  959. namespace bg_shock_lookControl_maxpitchspeed
  960. {
  961. const char* name = "bg_shock_lookControl_maxpitchspeed"
  962. const char* Type = "DVAR_TYPE_FLOAT"
  963. unsigned int Address = 0x24F1C38
  964. }
  965.  
  966. namespace r_cc_desaturation1
  967. {
  968. const char* name = "r_cc_desaturation1"
  969. const char* Type = "DVAR_TYPE_FLOAT"
  970. unsigned int Address = 0x24DBA68
  971. }
  972.  
  973. namespace r_predatorAllyBrightness
  974. {
  975. const char* name = "r_predatorAllyBrightness"
  976. const char* Type = "DVAR_TYPE_FLOAT"
  977. unsigned int Address = 0x24DB168
  978. }
  979.  
  980. namespace phys_contact_erp_ragdoll
  981. {
  982. const char* name = "phys_contact_erp_ragdoll"
  983. const char* Type = "DVAR_TYPE_FLOAT"
  984. unsigned int Address = 0x24F9600
  985. }
  986.  
  987. namespace bg_shock_volume_explosiveimpact
  988. {
  989. const char* name = "bg_shock_volume_explosiveimpact"
  990. const char* Type = "DVAR_TYPE_FLOAT"
  991. unsigned int Address = 0x24F4B78
  992. }
  993.  
  994. namespace scr_sotf_roundlimit
  995. {
  996. const char* name = "scr_sotf_roundlimit"
  997. const char* Type = "DVAR_TYPE_STRING"
  998. unsigned int Address = 0x24E14F8
  999. }
  1000.  
  1001. namespace cg_drawStatsSource
  1002. {
  1003. const char* name = "cg_drawStatsSource"
  1004. const char* Type = "DVAR_TYPE_BOOL"
  1005. unsigned int Address = 0x24EB2C0
  1006. }
  1007.  
  1008. namespace onlinegame
  1009. {
  1010. const char* name = "onlinegame"
  1011. const char* Type = "DVAR_TYPE_BOOL"
  1012. unsigned int Address = 0x24EA300
  1013. }
  1014.  
  1015. namespace cg_scoreboard_externalmute_notice_fadeout
  1016. {
  1017. const char* name = "cg_scoreboard_externalmute_notice_fadeout"
  1018. const char* Type = "DVAR_TYPE_INT"
  1019. unsigned int Address = 0x24EFD90
  1020. }
  1021.  
  1022. namespace ui_hitloc_damage_1
  1023. {
  1024. const char* name = "ui_hitloc_damage_1"
  1025. const char* Type = "DVAR_TYPE_STRING"
  1026. unsigned int Address = 0x24F7CB0
  1027. }
  1028.  
  1029. namespace tracer_stoppingPowerColor2
  1030. {
  1031. const char* name = "tracer_stoppingPowerColor2"
  1032. const char* Type = "DVAR_TYPE_FLOAT_4"
  1033. unsigned int Address = 0x24EC748
  1034. }
  1035.  
  1036. namespace m_pitch
  1037. {
  1038. const char* name = "m_pitch"
  1039. const char* Type = "DVAR_TYPE_FLOAT"
  1040. unsigned int Address = 0x24EAA50
  1041. }
  1042.  
  1043. namespace ui_netSource
  1044. {
  1045. const char* name = "ui_netSource"
  1046. const char* Type = "DVAR_TYPE_INT"
  1047. unsigned int Address = 0x24FB6E8
  1048. }
  1049.  
  1050. namespace profileMenuOption_volume
  1051. {
  1052. const char* name = "profileMenuOption_volume"
  1053. const char* Type = "DVAR_TYPE_FLOAT"
  1054. unsigned int Address = 0x24EAED0
  1055. }
  1056.  
  1057. namespace cg_explosiveKillCamGroundBackDist
  1058. {
  1059. const char* name = "cg_explosiveKillCamGroundBackDist"
  1060. const char* Type = "DVAR_TYPE_FLOAT"
  1061. unsigned int Address = 0x24EDA68
  1062. }
  1063.  
  1064. namespace shortversion
  1065. {
  1066. const char* name = "shortversion"
  1067. const char* Type = "DVAR_TYPE_STRING"
  1068. unsigned int Address = 0x24E8E78
  1069. }
  1070.  
  1071. namespace FoFIconScale
  1072. {
  1073. const char* name = "FoFIconScale"
  1074. const char* Type = "DVAR_TYPE_FLOAT"
  1075. unsigned int Address = 0x24F1020
  1076. }
  1077.  
  1078. namespace scr_blitz_winlimit
  1079. {
  1080. const char* name = "scr_blitz_winlimit"
  1081. const char* Type = "DVAR_TYPE_STRING"
  1082. unsigned int Address = 0x24E0D18
  1083. }
  1084.  
  1085. namespace cg_scoreboardPingGraph
  1086. {
  1087. const char* name = "cg_scoreboardPingGraph"
  1088. const char* Type = "DVAR_TYPE_BOOL"
  1089. unsigned int Address = 0x24F73F8
  1090. }
  1091.  
  1092. namespace server15
  1093. {
  1094. const char* name = "server15"
  1095. const char* Type = "DVAR_TYPE_STRING"
  1096. unsigned int Address = 0x24FB658
  1097. }
  1098.  
  1099. namespace cg_cullBulletAngle
  1100. {
  1101. const char* name = "cg_cullBulletAngle"
  1102. const char* Type = "DVAR_TYPE_FLOAT"
  1103. unsigned int Address = 0x24F0FD8
  1104. }
  1105.  
  1106. namespace bg_shock_volume_auto
  1107. {
  1108. const char* name = "bg_shock_volume_auto"
  1109. const char* Type = "DVAR_TYPE_FLOAT"
  1110. unsigned int Address = 0x24F49C8
  1111. }
  1112.  
  1113. namespace ui_playlistCategoryEnabledColor
  1114. {
  1115. const char* name = "ui_playlistCategoryEnabledColor"
  1116. const char* Type = "DVAR_TYPE_COLOR"
  1117. unsigned int Address = 0x24FBC40
  1118. }
  1119.  
  1120. namespace waypointTweakY
  1121. {
  1122. const char* name = "waypointTweakY"
  1123. const char* Type = "DVAR_TYPE_FLOAT"
  1124. unsigned int Address = 0x24F0378
  1125. }
  1126.  
  1127. namespace cameraShakeRemoteHelo_SpeedRange
  1128. {
  1129. const char* name = "cameraShakeRemoteHelo_SpeedRange"
  1130. const char* Type = "DVAR_TYPE_FLOAT_2"
  1131. unsigned int Address = 0x24F06D8
  1132. }
  1133.  
  1134. namespace gpad_isLefty
  1135. {
  1136. const char* name = "gpad_isLefty"
  1137. const char* Type = "DVAR_TYPE_STRING"
  1138. unsigned int Address = 0x24DD8C8
  1139. }
  1140.  
  1141. namespace scr_aliens_timelimit
  1142. {
  1143. const char* name = "scr_aliens_timelimit"
  1144. const char* Type = "DVAR_TYPE_STRING"
  1145. unsigned int Address = 0x24E0778
  1146. }
  1147.  
  1148. namespace cg_hudLighting_blood_ambientLumScale
  1149. {
  1150. const char* name = "cg_hudLighting_blood_ambientLumScale"
  1151. const char* Type = "DVAR_TYPE_FLOAT"
  1152. unsigned int Address = 0x24F3300
  1153. }
  1154.  
  1155. namespace g_knockback
  1156. {
  1157. const char* name = "g_knockback"
  1158. const char* Type = "DVAR_TYPE_FLOAT"
  1159. unsigned int Address = 0x24FC858
  1160. }
  1161.  
  1162. namespace cg_javelinKillCamUpDist
  1163. {
  1164. const char* name = "cg_javelinKillCamUpDist"
  1165. const char* Type = "DVAR_TYPE_FLOAT"
  1166. unsigned int Address = 0x24EDEE8
  1167. }
  1168.  
  1169. namespace laserLightBodyTweak
  1170. {
  1171. const char* name = "laserLightBodyTweak"
  1172. const char* Type = "DVAR_TYPE_FLOAT"
  1173. unsigned int Address = 0x24F0888
  1174. }
  1175.  
  1176. namespace scr_sotf_ffa_waverespawndelay
  1177. {
  1178. const char* name = "scr_sotf_ffa_waverespawndelay"
  1179. const char* Type = "DVAR_TYPE_STRING"
  1180. unsigned int Address = 0x24E1930
  1181. }
  1182.  
  1183. namespace shieldImpactExplosionHighShakeDuration
  1184. {
  1185. const char* name = "shieldImpactExplosionHighShakeDuration"
  1186. const char* Type = "DVAR_TYPE_INT"
  1187. unsigned int Address = 0x24F0D50
  1188. }
  1189.  
  1190. namespace userGroup_active
  1191. {
  1192. const char* name = "userGroup_active"
  1193. const char* Type = "DVAR_TYPE_INT"
  1194. unsigned int Address = 0x24E5290
  1195. }
  1196.  
  1197. namespace cg_waterSheeting_radius
  1198. {
  1199. const char* name = "cg_waterSheeting_radius"
  1200. const char* Type = "DVAR_TYPE_FLOAT"
  1201. unsigned int Address = 0x24EE2D8
  1202. }
  1203.  
  1204. namespace scr_RequiredMapAspectratio
  1205. {
  1206. const char* name = "scr_RequiredMapAspectratio"
  1207. const char* Type = "DVAR_TYPE_STRING"
  1208. unsigned int Address = 0x24DDE20
  1209. }
  1210.  
  1211. namespace vehUGVWheelInfluence
  1212. {
  1213. const char* name = "vehUGVWheelInfluence"
  1214. const char* Type = "DVAR_TYPE_FLOAT"
  1215. unsigned int Address = 0x24FDE48
  1216. }
  1217.  
  1218. namespace g_dropForwardSpeed
  1219. {
  1220. const char* name = "g_dropForwardSpeed"
  1221. const char* Type = "DVAR_TYPE_FLOAT"
  1222. unsigned int Address = 0x24FC978
  1223. }
  1224.  
  1225. namespace bg_shock_volume_explosion2
  1226. {
  1227. const char* name = "bg_shock_volume_explosion2"
  1228. const char* Type = "DVAR_TYPE_FLOAT"
  1229. unsigned int Address = 0x24F55E0
  1230. }
  1231.  
  1232. namespace sv_showAverageBPS
  1233. {
  1234. const char* name = "sv_showAverageBPS"
  1235. const char* Type = "DVAR_TYPE_BOOL"
  1236. unsigned int Address = 0x24E9808
  1237. }
  1238.  
  1239. namespace cg_hudLighting_blood_diffuseScale
  1240. {
  1241. const char* name = "cg_hudLighting_blood_diffuseScale"
  1242. const char* Type = "DVAR_TYPE_DEV_TWEAK"
  1243. unsigned int Address = 0x24F34B0
  1244. }
  1245.  
  1246. namespace cg_hudLighting_blood_diffuseLumOffset
  1247. {
  1248. const char* name = "cg_hudLighting_blood_diffuseLumOffset"
  1249. const char* Type = "DVAR_TYPE_FLOAT"
  1250. unsigned int Address = 0x24F3468
  1251. }
  1252.  
  1253. namespace vehHelicopterMaxAccelVertical
  1254. {
  1255. const char* name = "vehHelicopterMaxAccelVertical"
  1256. const char* Type = "DVAR_TYPE_FLOAT"
  1257. unsigned int Address = 0x24FD620
  1258. }
  1259.  
  1260. namespace phys_joint_stop_erp
  1261. {
  1262. const char* name = "phys_joint_stop_erp"
  1263. const char* Type = "DVAR_TYPE_FLOAT"
  1264. unsigned int Address = 0x24F97F8
  1265. }
  1266.  
  1267. namespace scr_siege_timelimit
  1268. {
  1269. const char* name = "scr_siege_timelimit"
  1270. const char* Type = "DVAR_TYPE_STRING"
  1271. unsigned int Address = 0x24E2158
  1272. }
  1273.  
  1274. namespace igs_svr
  1275. {
  1276. const char* name = "igs_svr"
  1277. const char* Type = "DVAR_TYPE_INT"
  1278. unsigned int Address = 0x24E6490
  1279. }
  1280.  
  1281. namespace g_fogColorReadOnly
  1282. {
  1283. const char* name = "g_fogColorReadOnly"
  1284. const char* Type = "DVAR_TYPE_COLOR"
  1285. unsigned int Address = 0x24FD158
  1286. }
  1287.  
  1288. namespace cg_sprintMeterEmptyColor
  1289. {
  1290. const char* name = "cg_sprintMeterEmptyColor"
  1291. const char* Type = "DVAR_TYPE_FLOAT_4"
  1292. unsigned int Address = 0x24F2D18
  1293. }
  1294.  
  1295. namespace missileRemoteSteerYawRate
  1296. {
  1297. const char* name = "missileRemoteSteerYawRate"
  1298. const char* Type = "DVAR_TYPE_FLOAT"
  1299. unsigned int Address = 0x24F1F98
  1300. }
  1301.  
  1302. namespace g_ScoresColor_Axis
  1303. {
  1304. const char* name = "g_ScoresColor_Axis"
  1305. const char* Type = "DVAR_TYPE_COLOR"
  1306. unsigned int Address = 0x24F6558
  1307. }
  1308.  
  1309. namespace scr_siege_playerrespawndelay
  1310. {
  1311. const char* name = "scr_siege_playerrespawndelay"
  1312. const char* Type = "DVAR_TYPE_STRING"
  1313. unsigned int Address = 0x24E22C0
  1314. }
  1315.  
  1316. namespace pt_migrationQuitsBad
  1317. {
  1318. const char* name = "pt_migrationQuitsBad"
  1319. const char* Type = "DVAR_TYPE_FLOAT"
  1320. unsigned int Address = 0x24E37D8
  1321. }
  1322.  
  1323. namespace xenon_maxVoicePacketsPerSecForServer
  1324. {
  1325. const char* name = "xenon_maxVoicePacketsPerSecForServer"
  1326. const char* Type = "DVAR_TYPE_INT"
  1327. unsigned int Address = 0x24E2938
  1328. }
  1329.  
  1330. namespace cg_gameBoldMessageWidth
  1331. {
  1332. const char* name = "cg_gameBoldMessageWidth"
  1333. const char* Type = "DVAR_TYPE_INT"
  1334. unsigned int Address = 0x24ECAF0
  1335. }
  1336.  
  1337. namespace ragdoll_stretch_iters
  1338. {
  1339. const char* name = "ragdoll_stretch_iters"
  1340. const char* Type = "DVAR_TYPE_INT"
  1341. unsigned int Address = 0x24F41A0
  1342. }
  1343.  
  1344. namespace cod_anywhere_single_task_popup_text
  1345. {
  1346. const char* name = "cod_anywhere_single_task_popup_text"
  1347. const char* Type = "DVAR_TYPE_STRING"
  1348. unsigned int Address = 0x24E8BA8
  1349. }
  1350.  
  1351. namespace ui_ac130_coord1_posx
  1352. {
  1353. const char* name = "ui_ac130_coord1_posx"
  1354. const char* Type = "DVAR_TYPE_FLOAT"
  1355. unsigned int Address = 0x24F88C8
  1356. }
  1357.  
  1358. namespace cg_hudLighting_blood_ambientOffset
  1359. {
  1360. const char* name = "cg_hudLighting_blood_ambientOffset"
  1361. const char* Type = "DVAR_TYPE_DEV_TWEAK"
  1362. unsigned int Address = 0x24F33D8
  1363. }
  1364.  
  1365. namespace compassTickertapeStretch
  1366. {
  1367. const char* name = "compassTickertapeStretch"
  1368. const char* Type = "DVAR_TYPE_FLOAT"
  1369. unsigned int Address = 0x24EE998
  1370. }
  1371.  
  1372. namespace g_TeamTitleColor_MyTeam
  1373. {
  1374. const char* name = "g_TeamTitleColor_MyTeam"
  1375. const char* Type = "DVAR_TYPE_COLOR"
  1376. unsigned int Address = 0x24F6630
  1377. }
  1378.  
  1379. namespace phys_contact_cfm_vehicle
  1380. {
  1381. const char* name = "phys_contact_cfm_vehicle"
  1382. const char* Type = "DVAR_TYPE_FLOAT"
  1383. unsigned int Address = 0x24F9648
  1384. }
  1385.  
  1386. namespace ui_regen_faster_end_milliseconds
  1387. {
  1388. const char* name = "ui_regen_faster_end_milliseconds"
  1389. const char* Type = "DVAR_TYPE_INT"
  1390. unsigned int Address = 0x24F8688
  1391. }
  1392.  
  1393. namespace tracer_explosiveOverride
  1394. {
  1395. const char* name = "tracer_explosiveOverride"
  1396. const char* Type = "DVAR_TYPE_BOOL"
  1397. unsigned int Address = 0x24EC4C0
  1398. }
  1399.  
  1400. namespace ui_numteams
  1401. {
  1402. const char* name = "ui_numteams"
  1403. const char* Type = "DVAR_TYPE_INT"
  1404. unsigned int Address = 0x24F75A8
  1405. }
  1406.  
  1407. namespace snd_omnidirectionalPercentage
  1408. {
  1409. const char* name = "snd_omnidirectionalPercentage"
  1410. const char* Type = "DVAR_TYPE_FLOAT"
  1411. unsigned int Address = 0x24F4590
  1412. }
  1413.  
  1414. namespace allusersinactive
  1415. {
  1416. const char* name = "allusersinactive"
  1417. const char* Type = "DVAR_TYPE_STRING"
  1418. unsigned int Address = 0x24FC738
  1419. }
  1420.  
  1421. namespace cg_drawpaused
  1422. {
  1423. const char* name = "cg_drawpaused"
  1424. const char* Type = "DVAR_TYPE_BOOL"
  1425. unsigned int Address = 0x24EC988
  1426. }
  1427.  
  1428. namespace bg_shock_volume_explosiondist1
  1429. {
  1430. const char* name = "bg_shock_volume_explosiondist1"
  1431. const char* Type = "DVAR_TYPE_FLOAT"
  1432. unsigned int Address = 0x24F4AE8
  1433. }
  1434.  
  1435. namespace profileMenuOption_blacklevel
  1436. {
  1437. const char* name = "profileMenuOption_blacklevel"
  1438. const char* Type = "DVAR_TYPE_FLOAT"
  1439. unsigned int Address = 0x24EAE88
  1440. }
  1441.  
  1442. namespace bg_shock_soundEnd
  1443. {
  1444. const char* name = "bg_shock_soundEnd"
  1445. const char* Type = "DVAR_TYPE_STRING"
  1446. unsigned int Address = 0x24F1698
  1447. }
  1448.  
  1449. namespace r_forceLod
  1450. {
  1451. const char* name = "r_forceLod"
  1452. const char* Type = "DVAR_TYPE_ENUM"
  1453. unsigned int Address = 0x24D9980
  1454. }
  1455.  
  1456. namespace r_colorGradingEnable
  1457. {
  1458. const char* name = "r_colorGradingEnable"
  1459. const char* Type = "DVAR_TYPE_BOOL"
  1460. unsigned int Address = 0x24DB948
  1461. }
  1462.  
  1463. namespace dsping_dc_40
  1464. {
  1465. const char* name = "dsping_dc_40"
  1466. const char* Type = "DVAR_TYPE_STRING"
  1467. unsigned int Address = 0x24FAA88
  1468. }
  1469.  
  1470. namespace glass_radiusDamageMultiplier
  1471. {
  1472. const char* name = "glass_radiusDamageMultiplier"
  1473. const char* Type = "DVAR_TYPE_FLOAT"
  1474. unsigned int Address = 0x24FDFF8
  1475. }
  1476.  
  1477. namespace dsping_dc_22
  1478. {
  1479. const char* name = "dsping_dc_22"
  1480. const char* Type = "DVAR_TYPE_STRING"
  1481. unsigned int Address = 0x24FA578
  1482. }
  1483.  
  1484. namespace dsping_dc_13
  1485. {
  1486. const char* name = "dsping_dc_13"
  1487. const char* Type = "DVAR_TYPE_STRING"
  1488. unsigned int Address = 0x24FA2F0
  1489. }
  1490.  
  1491. namespace r_reactiveMotionHelicopterRadius
  1492. {
  1493. const char* name = "r_reactiveMotionHelicopterRadius"
  1494. const char* Type = "DVAR_TYPE_FLOAT"
  1495. unsigned int Address = 0x24F6FC0
  1496. }
  1497.  
  1498. namespace pt_useHostPingForDesirability
  1499. {
  1500. const char* name = "pt_useHostPingForDesirability"
  1501. const char* Type = "DVAR_TYPE_INT"
  1502. unsigned int Address = 0x24E3940
  1503. }
  1504.  
  1505. namespace overtimeTimeLimit
  1506. {
  1507. const char* name = "overtimeTimeLimit"
  1508. const char* Type = "DVAR_TYPE_INT"
  1509. unsigned int Address = 0x24F7638
  1510. }
  1511.  
  1512. namespace cg_hudLighting_blood_additiveLumScale
  1513. {
  1514. const char* name = "cg_hudLighting_blood_additiveLumScale"
  1515. const char* Type = "DVAR_TYPE_FLOAT"
  1516. unsigned int Address = 0x24F3660
  1517. }
  1518.  
  1519. namespace physVeh_minImpactMomentum
  1520. {
  1521. const char* name = "physVeh_minImpactMomentum"
  1522. const char* Type = "DVAR_TYPE_FLOAT"
  1523. unsigned int Address = 0x24F9A38
  1524. }
  1525.  
  1526. namespace g_TeamName_Allies
  1527. {
  1528. const char* name = "g_TeamName_Allies"
  1529. const char* Type = "DVAR_TYPE_STRING"
  1530. unsigned int Address = 0x24F65A0
  1531. }
  1532.  
  1533. namespace g_scriptMainMenu
  1534. {
  1535. const char* name = "g_scriptMainMenu"
  1536. const char* Type = "DVAR_TYPE_STRING"
  1537. unsigned int Address = 0x24F7E60
  1538. }
  1539.  
  1540. namespace r_cc_contrastScale1
  1541. {
  1542. const char* name = "r_cc_contrastScale1"
  1543. const char* Type = "DVAR_TYPE_FLOAT_3"
  1544. unsigned int Address = 0x24DB9D8
  1545. }
  1546.  
  1547. namespace viewposNow
  1548. {
  1549. const char* name = "viewposNow"
  1550. const char* Type = "DVAR_TYPE_FLOAT_3"
  1551. unsigned int Address = 0x24EE320
  1552. }
  1553.  
  1554. namespace entitlements_delay
  1555. {
  1556. const char* name = "entitlements_delay"
  1557. const char* Type = "DVAR_TYPE_INT"
  1558. unsigned int Address = 0x24E5098
  1559. }
  1560.  
  1561. namespace g_mantleBlockTimeBuffer
  1562. {
  1563. const char* name = "g_mantleBlockTimeBuffer"
  1564. const char* Type = "DVAR_TYPE_INT"
  1565. unsigned int Address = 0x24FCE88
  1566. }
  1567.  
  1568. namespace dsping_dc_48
  1569. {
  1570. const char* name = "dsping_dc_48"
  1571. const char* Type = "DVAR_TYPE_STRING"
  1572. unsigned int Address = 0x24FACC8
  1573. }
  1574.  
  1575. namespace dsping_dc_39
  1576. {
  1577. const char* name = "dsping_dc_39"
  1578. const char* Type = "DVAR_TYPE_STRING"
  1579. unsigned int Address = 0x24FAA40
  1580. }
  1581.  
  1582. namespace g_TeamIcon_Allies
  1583. {
  1584. const char* name = "g_TeamIcon_Allies"
  1585. const char* Type = "DVAR_TYPE_STRING"
  1586. unsigned int Address = 0x24F6168
  1587. }
  1588.  
  1589. namespace g_TeamIcon_EnemyAllies
  1590. {
  1591. const char* name = "g_TeamIcon_EnemyAllies"
  1592. const char* Type = "DVAR_TYPE_STRING"
  1593. unsigned int Address = 0x24F6318
  1594. }
  1595.  
  1596. namespace glass_damageToDestroy
  1597. {
  1598. const char* name = "glass_damageToDestroy"
  1599. const char* Type = "DVAR_TYPE_INT"
  1600. unsigned int Address = 0x24FDF68
  1601. }
  1602.  
  1603. namespace ui_smallFont
  1604. {
  1605. const char* name = "ui_smallFont"
  1606. const char* Type = "DVAR_TYPE_FLOAT"
  1607. unsigned int Address = 0x24FB730
  1608. }
  1609.  
  1610. namespace ragdoll_baselerp_time
  1611. {
  1612. const char* name = "ragdoll_baselerp_time"
  1613. const char* Type = "DVAR_TYPE_INT"
  1614. unsigned int Address = 0x24F3FA8
  1615. }
  1616.  
  1617. namespace sv_rejoinTimeout
  1618. {
  1619. const char* name = "sv_rejoinTimeout"
  1620. const char* Type = "DVAR_TYPE_INT"
  1621. unsigned int Address = 0x24E96A0
  1622. }
  1623.  
  1624. namespace vehHelicopterHeadSwayDontSwayTheTurret
  1625. {
  1626. const char* name = "vehHelicopterHeadSwayDontSwayTheTurret"
  1627. const char* Type = "DVAR_TYPE_BOOL"
  1628. unsigned int Address = 0x24FDD28
  1629. }
  1630.  
  1631. namespace vehHelicopterInvertUpDown
  1632. {
  1633. const char* name = "vehHelicopterInvertUpDown"
  1634. const char* Type = "DVAR_TYPE_BOOL"
  1635. unsigned int Address = 0x24FDA58
  1636. }
  1637.  
  1638. namespace bg_shock_volume_foley_npc_weap
  1639. {
  1640. const char* name = "bg_shock_volume_foley_npc_weap"
  1641. const char* Type = "DVAR_TYPE_FLOAT"
  1642. unsigned int Address = 0x24F4D70
  1643. }
  1644.  
  1645. namespace phys_qsi
  1646. {
  1647. const char* name = "phys_qsi"
  1648. const char* Type = "DVAR_TYPE_INT"
  1649. unsigned int Address = 0x24F92A0
  1650. }
  1651.  
  1652. namespace laserFlarePct_alt
  1653. {
  1654. const char* name = "laserFlarePct_alt"
  1655. const char* Type = "DVAR_TYPE_FLOAT"
  1656. unsigned int Address = 0x24F0B10
  1657. }
  1658.  
  1659. namespace waypointDistScaleSmallest
  1660. {
  1661. const char* name = "waypointDistScaleSmallest"
  1662. const char* Type = "DVAR_TYPE_FLOAT"
  1663. unsigned int Address = 0x24F0210
  1664. }
  1665.  
  1666. namespace server6
  1667. {
  1668. const char* name = "server6"
  1669. const char* Type = "DVAR_TYPE_STRING"
  1670. unsigned int Address = 0x24FB3D0
  1671. }
  1672.  
  1673. namespace dsping_dc_5
  1674. {
  1675. const char* name = "dsping_dc_5"
  1676. const char* Type = "DVAR_TYPE_STRING"
  1677. unsigned int Address = 0x24FA0B0
  1678. }
  1679.  
  1680. namespace ui_ac130_weapon
  1681. {
  1682. const char* name = "ui_ac130_weapon"
  1683. const char* Type = "DVAR_TYPE_INT"
  1684. unsigned int Address = 0x24F8718
  1685. }
  1686.  
  1687. namespace cg_centertime
  1688. {
  1689. const char* name = "cg_centertime"
  1690. const char* Type = "DVAR_TYPE_FLOAT"
  1691. unsigned int Address = 0x24EC1F0
  1692. }
  1693.  
  1694. namespace vehHelicopterMaxYawAccel
  1695. {
  1696. const char* name = "vehHelicopterMaxYawAccel"
  1697. const char* Type = "DVAR_TYPE_FLOAT"
  1698. unsigned int Address = 0x24FD6B0
  1699. }
  1700.  
  1701. namespace cg_turretKillCamUpDist
  1702. {
  1703. const char* name = "cg_turretKillCamUpDist"
  1704. const char* Type = "DVAR_TYPE_FLOAT"
  1705. unsigned int Address = 0x24EDC60
  1706. }
  1707.  
  1708. namespace g_friendlyNameDist
  1709. {
  1710. const char* name = "g_friendlyNameDist"
  1711. const char* Type = "DVAR_TYPE_FLOAT"
  1712. unsigned int Address = 0x24FCC00
  1713. }
  1714.  
  1715. namespace bg_shock_volume_plr_weap_fire_2d
  1716. {
  1717. const char* name = "bg_shock_volume_plr_weap_fire_2d"
  1718. const char* Type = "DVAR_TYPE_FLOAT"
  1719. unsigned int Address = 0x24F5DC0
  1720. }
  1721.  
  1722. namespace vehHelicopterMaxPitch
  1723. {
  1724. const char* name = "vehHelicopterMaxPitch"
  1725. const char* Type = "DVAR_TYPE_FLOAT"
  1726. unsigned int Address = 0x24FD6F8
  1727. }
  1728.  
  1729. namespace dcacheSimulateNoHDD
  1730. {
  1731. const char* name = "dcacheSimulateNoHDD"
  1732. const char* Type = "DVAR_TYPE_BOOL"
  1733. unsigned int Address = 0x24F9CC0
  1734. }
  1735.  
  1736. namespace scr_player_suicidespawndelay
  1737. {
  1738. const char* name = "scr_player_suicidespawndelay"
  1739. const char* Type = "DVAR_TYPE_STRING"
  1740. unsigned int Address = 0x24DED50
  1741. }
  1742.  
  1743. namespace perk_sprintMultiplier
  1744. {
  1745. const char* name = "perk_sprintMultiplier"
  1746. const char* Type = "DVAR_TYPE_FLOAT"
  1747. unsigned int Address = 0x24F22B0
  1748. }
  1749.  
  1750. namespace con_gameMsgWindow3ScrollTime
  1751. {
  1752. const char* name = "con_gameMsgWindow3ScrollTime"
  1753. const char* Type = "DVAR_TYPE_FLOAT"
  1754. unsigned int Address = 0x24D77C0
  1755. }
  1756.  
  1757. namespace ragdoll_bullet_force
  1758. {
  1759. const char* name = "ragdoll_bullet_force"
  1760. const char* Type = "DVAR_TYPE_FLOAT"
  1761. unsigned int Address = 0x24F3F18
  1762. }
  1763.  
  1764. namespace ui_playerPartyColor
  1765. {
  1766. const char* name = "ui_playerPartyColor"
  1767. const char* Type = "DVAR_TYPE_COLOR"
  1768. unsigned int Address = 0x24FBCD0
  1769. }
  1770.  
  1771. namespace vehHelicopterDecelerationUp
  1772. {
  1773. const char* name = "vehHelicopterDecelerationUp"
  1774. const char* Type = "DVAR_TYPE_FLOAT"
  1775. unsigned int Address = 0x24FDA10
  1776. }
  1777.  
  1778. namespace overrideNVGModelWithKnife
  1779. {
  1780. const char* name = "overrideNVGModelWithKnife"
  1781. const char* Type = "DVAR_TYPE_BOOL"
  1782. unsigned int Address = 0x24ED438
  1783. }
  1784.  
  1785. namespace cg_explosiveKillCamWallSideDist
  1786. {
  1787. const char* name = "cg_explosiveKillCamWallSideDist"
  1788. const char* Type = "DVAR_TYPE_FLOAT"
  1789. unsigned int Address = 0x24ED9D8
  1790. }
  1791.  
  1792. namespace pm_gamesetup_mode_altmodes_oneinthechamber
  1793. {
  1794. const char* name = "pm_gamesetup_mode_altmodes_oneinthechamber"
  1795. const char* Type = "DVAR_TYPE_INT"
  1796. unsigned int Address = 0x24E6C28
  1797. }
  1798.  
  1799. namespace radarjamDistMin
  1800. {
  1801. const char* name = "radarjamDistMin"
  1802. const char* Type = "DVAR_TYPE_FLOAT"
  1803. unsigned int Address = 0x24EE0E0
  1804. }
  1805.  
  1806. namespace r_reactiveMotionHelicopterStrength
  1807. {
  1808. const char* name = "r_reactiveMotionHelicopterStrength"
  1809. const char* Type = "DVAR_TYPE_FLOAT"
  1810. unsigned int Address = 0x24F7008
  1811. }
  1812.  
  1813. namespace cg_drawEffectNum
  1814. {
  1815. const char* name = "cg_drawEffectNum"
  1816. const char* Type = "DVAR_TYPE_BOOL"
  1817. unsigned int Address = 0x24EB3E0
  1818. }
  1819.  
  1820. namespace g_voiceChatTalkingDuration
  1821. {
  1822. const char* name = "g_voiceChatTalkingDuration"
  1823. const char* Type = "DVAR_TYPE_INT"
  1824. unsigned int Address = 0x24FCB70
  1825. }
  1826.  
  1827. namespace cg_deadChatWithDead
  1828. {
  1829. const char* name = "cg_deadChatWithDead"
  1830. const char* Type = "DVAR_TYPE_BOOL"
  1831. unsigned int Address = 0x24F7368
  1832. }
  1833.  
  1834. namespace ps3_np_disconnect_delay
  1835. {
  1836. const char* name = "ps3_np_disconnect_delay"
  1837. const char* Type = "DVAR_TYPE_INT"
  1838. unsigned int Address = 0x24E2A10
  1839. }
  1840.  
  1841. namespace cg_drawFriendlyNames
  1842. {
  1843. const char* name = "cg_drawFriendlyNames"
  1844. const char* Type = "DVAR_TYPE_BOOL"
  1845. unsigned int Address = 0x24ED0D8
  1846. }
  1847.  
  1848. namespace elite_edl
  1849. {
  1850. const char* name = "elite_edl"
  1851. const char* Type = "DVAR_TYPE_INT"
  1852. unsigned int Address = 0x24E7AC8
  1853. }
  1854.  
  1855. namespace mm_sph_3
  1856. {
  1857. const char* name = "mm_sph_3"
  1858. const char* Type = "DVAR_TYPE_FLOAT"
  1859. unsigned int Address = 0x24E84A0
  1860. }
  1861.  
  1862. namespace vehHelicopterStrafeDeadzone
  1863. {
  1864. const char* name = "vehHelicopterStrafeDeadzone"
  1865. const char* Type = "DVAR_TYPE_FLOAT"
  1866. unsigned int Address = 0x24FD860
  1867. }
  1868.  
  1869. namespace cg_weapHitCullEnable
  1870. {
  1871. const char* name = "cg_weapHitCullEnable"
  1872. const char* Type = "DVAR_TYPE_BOOL"
  1873. unsigned int Address = 0x24ED4C8
  1874. }
  1875.  
  1876. namespace dw_matchmaking_fall_off
  1877. {
  1878. const char* name = "dw_matchmaking_fall_off"
  1879. const char* Type = "DVAR_TYPE_INT"
  1880. unsigned int Address = 0x24E8BF0
  1881. }
  1882.  
  1883. namespace ragdoll_dump_anims
  1884. {
  1885. const char* name = "ragdoll_dump_anims"
  1886. const char* Type = "DVAR_TYPE_BOOL"
  1887. unsigned int Address = 0x24F4110
  1888. }
  1889.  
  1890. namespace playername2
  1891. {
  1892. const char* name = "playername2"
  1893. const char* Type = "DVAR_TYPE_STRING"
  1894. unsigned int Address = 0x24FC6F0
  1895. }
  1896.  
  1897. namespace ui_oldmapname
  1898. {
  1899. const char* name = "ui_oldmapname"
  1900. const char* Type = "DVAR_TYPE_STRING"
  1901. unsigned int Address = 0x24FC468
  1902. }
  1903.  
  1904. namespace ui_challenge_1_ref
  1905. {
  1906. const char* name = "ui_challenge_1_ref"
  1907. const char* Type = "DVAR_TYPE_STRING"
  1908. unsigned int Address = 0x24F80A0
  1909. }
  1910.  
  1911. namespace scr_objectivetext
  1912. {
  1913. const char* name = "scr_objectivetext"
  1914. const char* Type = "DVAR_TYPE_STRING"
  1915. unsigned int Address = 0x24F7FC8
  1916. }
  1917.  
  1918. namespace bg_shock_volume_voice_dog
  1919. {
  1920. const char* name = "bg_shock_volume_voice_dog"
  1921. const char* Type = "DVAR_TYPE_FLOAT"
  1922. unsigned int Address = 0x24F5B80
  1923. }
  1924.  
  1925. namespace max_xp_per_match
  1926. {
  1927. const char* name = "max_xp_per_match"
  1928. const char* Type = "DVAR_TYPE_STRING"
  1929. unsigned int Address = 0x24DDFD0
  1930. }
  1931.  
  1932. namespace r_lightGridSHOptimization
  1933. {
  1934. const char* name = "r_lightGridSHOptimization"
  1935. const char* Type = "DVAR_TYPE_INT"
  1936. unsigned int Address = 0x24F6B40
  1937. }
  1938.  
  1939. namespace r_lightGridSHBands
  1940. {
  1941. const char* name = "r_lightGridSHBands"
  1942. const char* Type = "DVAR_TYPE_INT"
  1943. unsigned int Address = 0x24F6AB0
  1944. }
  1945.  
  1946. namespace ui_buildLocation
  1947. {
  1948. const char* name = "ui_buildLocation"
  1949. const char* Type = "DVAR_TYPE_FLOAT_2"
  1950. unsigned int Address = 0x24FBAD8
  1951. }
  1952.  
  1953. namespace scr_cranked_waverespawndelay
  1954. {
  1955. const char* name = "scr_cranked_waverespawndelay"
  1956. const char* Type = "DVAR_TYPE_STRING"
  1957. unsigned int Address = 0x24E1078
  1958. }
  1959.  
  1960. namespace lobby_animationTilesHigh
  1961. {
  1962. const char* name = "lobby_animationTilesHigh"
  1963. const char* Type = "DVAR_TYPE_INT"
  1964. unsigned int Address = 0x24FBF58
  1965. }
  1966.  
  1967. namespace g_TeamName_Axis
  1968. {
  1969. const char* name = "g_TeamName_Axis"
  1970. const char* Type = "DVAR_TYPE_STRING"
  1971. unsigned int Address = 0x24F65E8
  1972. }
  1973.  
  1974. namespace allow_secondscreen
  1975. {
  1976. const char* name = "allow_secondscreen"
  1977. const char* Type = "DVAR_TYPE_INT"
  1978. unsigned int Address = 0x24E58C0
  1979. }
  1980.  
  1981. namespace vehHelicopterScaleMovement
  1982. {
  1983. const char* name = "vehHelicopterScaleMovement"
  1984. const char* Type = "DVAR_TYPE_BOOL"
  1985. unsigned int Address = 0x24FD8A8
  1986. }
  1987.  
  1988. namespace agent_jumpSpeed
  1989. {
  1990. const char* name = "agent_jumpSpeed"
  1991. const char* Type = "DVAR_TYPE_FLOAT"
  1992. unsigned int Address = 0x24FE040
  1993. }
  1994.  
  1995. namespace vehHelicopterMaxSpeed
  1996. {
  1997. const char* name = "vehHelicopterMaxSpeed"
  1998. const char* Type = "DVAR_TYPE_FLOAT"
  1999. unsigned int Address = 0x24FD548
  2000. }
  2001.  
  2002. namespace g_useholdspawndelay
  2003. {
  2004. const char* name = "g_useholdspawndelay"
  2005. const char* Type = "DVAR_TYPE_INT"
  2006. unsigned int Address = 0x24FCDF8
  2007. }
  2008.  
  2009. namespace cg_airstrikeKillCamNearBlur
  2010. {
  2011. const char* name = "cg_airstrikeKillCamNearBlur"
  2012. const char* Type = "DVAR_TYPE_FLOAT"
  2013. unsigned int Address = 0x24ED750
  2014. }
  2015.  
  2016. namespace phys_mcv_vehicle
  2017. {
  2018. const char* name = "phys_mcv_vehicle"
  2019. const char* Type = "DVAR_TYPE_FLOAT"
  2020. unsigned int Address = 0x24F90A8
  2021. }
  2022.  
  2023. namespace ui_mapvote_entrya_gametype
  2024. {
  2025. const char* name = "ui_mapvote_entrya_gametype"
  2026. const char* Type = "DVAR_TYPE_STRING"
  2027. unsigned int Address = 0x24FB8E0
  2028. }
  2029.  
  2030. namespace ui_overtime
  2031. {
  2032. const char* name = "ui_overtime"
  2033. const char* Type = "DVAR_TYPE_INT"
  2034. unsigned int Address = 0x24F74D0
  2035. }
  2036.  
  2037. namespace validate_clamp_ties
  2038. {
  2039. const char* name = "validate_clamp_ties"
  2040. const char* Type = "DVAR_TYPE_INT"
  2041. unsigned int Address = 0x24E80F8
  2042. }
  2043.  
  2044. namespace ammoCounterHide
  2045. {
  2046. const char* name = "ammoCounterHide"
  2047. const char* Type = "DVAR_TYPE_BOOL"
  2048. unsigned int Address = 0x24EF400
  2049. }
  2050.  
  2051. namespace profileMenuOption_safeAreaHorz
  2052. {
  2053. const char* name = "profileMenuOption_safeAreaHorz"
  2054. const char* Type = "DVAR_TYPE_FLOAT"
  2055. unsigned int Address = 0x24EAF18
  2056. }
  2057.  
  2058. namespace cg_hudLighting_basic_ambientLumScale
  2059. {
  2060. const char* name = "cg_hudLighting_basic_ambientLumScale"
  2061. const char* Type = "DVAR_TYPE_FLOAT"
  2062. unsigned int Address = 0x24F2E38
  2063. }
  2064.  
  2065. namespace cg_explosiveKillCamStopDecelDist
  2066. {
  2067. const char* name = "cg_explosiveKillCamStopDecelDist"
  2068. const char* Type = "DVAR_TYPE_FLOAT"
  2069. unsigned int Address = 0x24EDC18
  2070. }
  2071.  
  2072. namespace cg_drawFriendlyHUDGrenades
  2073. {
  2074. const char* name = "cg_drawFriendlyHUDGrenades"
  2075. const char* Type = "DVAR_TYPE_BOOL"
  2076. unsigned int Address = 0x24F6870
  2077. }
  2078.  
  2079. namespace melee_debug
  2080. {
  2081. const char* name = "melee_debug"
  2082. const char* Type = "DVAR_TYPE_BOOL"
  2083. unsigned int Address = 0x24FD080
  2084. }
  2085.  
  2086. namespace vehHelicopterSoftCollisions
  2087. {
  2088. const char* name = "vehHelicopterSoftCollisions"
  2089. const char* Type = "DVAR_TYPE_BOOL"
  2090. unsigned int Address = 0x24FD938
  2091. }
  2092.  
  2093. namespace ui_currentFeederMapIndex
  2094. {
  2095. const char* name = "ui_currentFeederMapIndex"
  2096. const char* Type = "DVAR_TYPE_INT"
  2097. unsigned int Address = 0x24FB9B8
  2098. }
  2099.  
  2100. namespace ragdoll_exploding_bullet_upbias
  2101. {
  2102. const char* name = "ragdoll_exploding_bullet_upbias"
  2103. const char* Type = "DVAR_TYPE_FLOAT"
  2104. unsigned int Address = 0x24F3ED0
  2105. }
  2106.  
  2107. namespace cg_drawCrosshair
  2108. {
  2109. const char* name = "cg_drawCrosshair"
  2110. const char* Type = "DVAR_TYPE_BOOL"
  2111. unsigned int Address = 0x24F6750
  2112. }
  2113.  
  2114. namespace r_reactiveMotionWindDir
  2115. {
  2116. const char* name = "r_reactiveMotionWindDir"
  2117. const char* Type = "DVAR_TYPE_FLOAT_3"
  2118. unsigned int Address = 0x24F6C60
  2119. }
  2120.  
  2121. namespace num_available_map_packs
  2122. {
  2123. const char* name = "num_available_map_packs"
  2124. const char* Type = "DVAR_TYPE_INT"
  2125. unsigned int Address = 0x24E6058
  2126. }
  2127.  
  2128. namespace uiscript_debug
  2129. {
  2130. const char* name = "uiscript_debug"
  2131. const char* Type = "DVAR_TYPE_INT"
  2132. unsigned int Address = 0x24FC390
  2133. }
  2134.  
  2135. namespace compassHideVehicles
  2136. {
  2137. const char* name = "compassHideVehicles"
  2138. const char* Type = "DVAR_TYPE_BOOL"
  2139. unsigned int Address = 0x24EF0E8
  2140. }
  2141.  
  2142. namespace shieldBlastDamageProtection_60
  2143. {
  2144. const char* name = "shieldBlastDamageProtection_60"
  2145. const char* Type = "DVAR_TYPE_FLOAT"
  2146. unsigned int Address = 0x24FCF18
  2147. }
  2148.  
  2149. namespace party_teambased
  2150. {
  2151. const char* name = "party_teambased"
  2152. const char* Type = "DVAR_TYPE_BOOL"
  2153. unsigned int Address = 0x24E3FB8
  2154. }
  2155.  
  2156. namespace compassObjectiveArrowWidth
  2157. {
  2158. const char* name = "compassObjectiveArrowWidth"
  2159. const char* Type = "DVAR_TYPE_FLOAT"
  2160. unsigned int Address = 0x24EEB00
  2161. }
  2162.  
  2163. namespace cg_hudLighting_basic_diffuseScale
  2164. {
  2165. const char* name = "cg_hudLighting_basic_diffuseScale"
  2166. const char* Type = "DVAR_TYPE_DEV_TWEAK"
  2167. unsigned int Address = 0x24F2FE8
  2168. }
  2169.  
  2170. namespace bg_shock_volume_norestrict
  2171. {
  2172. const char* name = "bg_shock_volume_norestrict"
  2173. const char* Type = "DVAR_TYPE_FLOAT"
  2174. unsigned int Address = 0x24F5868
  2175. }
  2176.  
  2177. namespace ui_ac130_coord2_posx
  2178. {
  2179. const char* name = "ui_ac130_coord2_posx"
  2180. const char* Type = "DVAR_TYPE_FLOAT"
  2181. unsigned int Address = 0x24F89A0
  2182. }
  2183.  
  2184. namespace ragdoll_exploding_bullet_force
  2185. {
  2186. const char* name = "ragdoll_exploding_bullet_force"
  2187. const char* Type = "DVAR_TYPE_FLOAT"
  2188. unsigned int Address = 0x24F3E88
  2189. }
  2190.  
  2191. namespace relay_timeout
  2192. {
  2193. const char* name = "relay_timeout"
  2194. const char* Type = "DVAR_TYPE_INT"
  2195. unsigned int Address = 0x24E8D58
  2196. }
  2197.  
  2198. namespace lowAmmoWarningPulseMin
  2199. {
  2200. const char* name = "lowAmmoWarningPulseMin"
  2201. const char* Type = "DVAR_TYPE_FLOAT"
  2202. unsigned int Address = 0x24EF5B0
  2203. }
  2204.  
  2205. namespace ui_halftime
  2206. {
  2207. const char* name = "ui_halftime"
  2208. const char* Type = "DVAR_TYPE_INT"
  2209. unsigned int Address = 0x24F75F0
  2210. }
  2211.  
  2212. namespace ui_ac130_coord1_posy
  2213. {
  2214. const char* name = "ui_ac130_coord1_posy"
  2215. const char* Type = "DVAR_TYPE_FLOAT"
  2216. unsigned int Address = 0x24F8910
  2217. }
  2218.  
  2219. namespace ui_hitloc_1
  2220. {
  2221. const char* name = "ui_hitloc_1"
  2222. const char* Type = "DVAR_TYPE_STRING"
  2223. unsigned int Address = 0x24F7B00
  2224. }
  2225.  
  2226. namespace bg_shock_volume_bulletflesh1npc_npc
  2227. {
  2228. const char* name = "bg_shock_volume_bulletflesh1npc_npc"
  2229. const char* Type = "DVAR_TYPE_FLOAT"
  2230. unsigned int Address = 0x24F4ED8
  2231. }
  2232.  
  2233. namespace r_skipPvs
  2234. {
  2235. const char* name = "r_skipPvs"
  2236. const char* Type = "DVAR_TYPE_BOOL"
  2237. unsigned int Address = 0x24D9668
  2238. }
  2239.  
  2240. namespace objectiveTextOffsetY
  2241. {
  2242. const char* name = "objectiveTextOffsetY"
  2243. const char* Type = "DVAR_TYPE_FLOAT"
  2244. unsigned int Address = 0x24F0528
  2245. }
  2246.  
  2247. namespace snd_dopplerAuditionEnable
  2248. {
  2249. const char* name = "snd_dopplerAuditionEnable"
  2250. const char* Type = "DVAR_TYPE_BOOL"
  2251. unsigned int Address = 0x24F46B0
  2252. }
  2253.  
  2254. namespace cg_TeamColor_Free
  2255. {
  2256. const char* name = "cg_TeamColor_Free"
  2257. const char* Type = "DVAR_TYPE_COLOR"
  2258. unsigned int Address = 0x24F3978
  2259. }
  2260.  
  2261. namespace ui_inactivePartyColor
  2262. {
  2263. const char* name = "ui_inactivePartyColor"
  2264. const char* Type = "DVAR_TYPE_COLOR"
  2265. unsigned int Address = 0x24FBD60
  2266. }
  2267.  
  2268. namespace vehHelicopterMaxRoll
  2269. {
  2270. const char* name = "vehHelicopterMaxRoll"
  2271. const char* Type = "DVAR_TYPE_FLOAT"
  2272. unsigned int Address = 0x24FD740
  2273. }
  2274.  
  2275. namespace dsping_dc_50
  2276. {
  2277. const char* name = "dsping_dc_50"
  2278. const char* Type = "DVAR_TYPE_STRING"
  2279. unsigned int Address = 0x24FAD58
  2280. }
  2281.  
  2282. namespace dsping_dc_41
  2283. {
  2284. const char* name = "dsping_dc_41"
  2285. const char* Type = "DVAR_TYPE_STRING"
  2286. unsigned int Address = 0x24FAAD0
  2287. }
  2288.  
  2289. namespace dsping_dc_32
  2290. {
  2291. const char* name = "dsping_dc_32"
  2292. const char* Type = "DVAR_TYPE_STRING"
  2293. unsigned int Address = 0x24FA848
  2294. }
  2295.  
  2296. namespace dsping_dc_23
  2297. {
  2298. const char* name = "dsping_dc_23"
  2299. const char* Type = "DVAR_TYPE_STRING"
  2300. unsigned int Address = 0x24FA5C0
  2301. }
  2302.  
  2303. namespace dsping_dc_14
  2304. {
  2305. const char* name = "dsping_dc_14"
  2306. const char* Type = "DVAR_TYPE_STRING"
  2307. unsigned int Address = 0x24FA338
  2308. }
  2309.  
  2310. namespace scr_grnd_promode
  2311. {
  2312. const char* name = "scr_grnd_promode"
  2313. const char* Type = "DVAR_TYPE_STRING"
  2314. unsigned int Address = 0x24E2080
  2315. }
  2316.  
  2317. namespace sentry_placement_trace_min_normal
  2318. {
  2319. const char* name = "sentry_placement_trace_min_normal"
  2320. const char* Type = "DVAR_TYPE_FLOAT"
  2321. unsigned int Address = 0x24F2970
  2322. }
  2323.  
  2324. namespace missileRemoteSteerPitchRate
  2325. {
  2326. const char* name = "missileRemoteSteerPitchRate"
  2327. const char* Type = "DVAR_TYPE_FLOAT"
  2328. unsigned int Address = 0x24F1F50
  2329. }
  2330.  
  2331. namespace hud_fade_compass
  2332. {
  2333. const char* name = "hud_fade_compass"
  2334. const char* Type = "DVAR_TYPE_FLOAT"
  2335. unsigned int Address = 0x24F2A48
  2336. }
  2337.  
  2338. namespace cl_ingame
  2339. {
  2340. const char* name = "cl_ingame"
  2341. const char* Type = "DVAR_TYPE_BOOL"
  2342. unsigned int Address = 0x24EAC00
  2343. }
  2344.  
  2345. namespace snd_occlusionDelay
  2346. {
  2347. const char* name = "snd_occlusionDelay"
  2348. const char* Type = "DVAR_TYPE_INT"
  2349. unsigned int Address = 0x24F45D8
  2350. }
  2351.  
  2352. namespace ragdoll_max_stretch_pct
  2353. {
  2354. const char* name = "ragdoll_max_stretch_pct"
  2355. const char* Type = "DVAR_TYPE_FLOAT"
  2356. unsigned int Address = 0x24F4158
  2357. }
  2358.  
  2359. namespace bg_shock_volume_explosiondist2
  2360. {
  2361. const char* name = "bg_shock_volume_explosiondist2"
  2362. const char* Type = "DVAR_TYPE_FLOAT"
  2363. unsigned int Address = 0x24F4B30
  2364. }
  2365.  
  2366. namespace cg_weaponCycleDelay
  2367. {
  2368. const char* name = "cg_weaponCycleDelay"
  2369. const char* Type = "DVAR_TYPE_INT"
  2370. unsigned int Address = 0x24EC040
  2371. }
  2372.  
  2373. namespace pt_migrationBandwidthBonusThreshold
  2374. {
  2375. const char* name = "pt_migrationBandwidthBonusThreshold"
  2376. const char* Type = "DVAR_TYPE_FLOAT"
  2377. unsigned int Address = 0x24E3508
  2378. }
  2379.  
  2380. namespace dsping_dc_58
  2381. {
  2382. const char* name = "dsping_dc_58"
  2383. const char* Type = "DVAR_TYPE_STRING"
  2384. unsigned int Address = 0x24FAF98
  2385. }
  2386.  
  2387. namespace dsping_dc_49
  2388. {
  2389. const char* name = "dsping_dc_49"
  2390. const char* Type = "DVAR_TYPE_STRING"
  2391. unsigned int Address = 0x24FAD10
  2392. }
  2393.  
  2394. namespace aim_target_sentient_radius
  2395. {
  2396. const char* name = "aim_target_sentient_radius"
  2397. const char* Type = "DVAR_TYPE_FLOAT"
  2398. unsigned int Address = 0x24FE2C8
  2399. }
  2400.  
  2401. namespace bg_shock_screenBlurBlendFadeTime
  2402. {
  2403. const char* name = "bg_shock_screenBlurBlendFadeTime"
  2404. const char* Type = "DVAR_TYPE_FLOAT"
  2405. unsigned int Address = 0x24F17B8
  2406. }
  2407.  
  2408. namespace cg_scoreboardBannerHeight
  2409. {
  2410. const char* name = "cg_scoreboardBannerHeight"
  2411. const char* Type = "DVAR_TYPE_INT"
  2412. unsigned int Address = 0x24EF958
  2413. }
  2414.  
  2415. namespace veh_aiOverSteerScale
  2416. {
  2417. const char* name = "veh_aiOverSteerScale"
  2418. const char* Type = "DVAR_TYPE_FLOAT"
  2419. unsigned int Address = 0x24FD500
  2420. }
  2421.  
  2422. namespace isMatchMakingGame
  2423. {
  2424. const char* name = "isMatchMakingGame"
  2425. const char* Type = "DVAR_TYPE_BOOL"
  2426. unsigned int Address = 0x24F7A70
  2427. }
  2428.  
  2429. namespace pt_migrationQuitsWeight
  2430. {
  2431. const char* name = "pt_migrationQuitsWeight"
  2432. const char* Type = "DVAR_TYPE_FLOAT"
  2433. unsigned int Address = 0x24E3790
  2434. }
  2435.  
  2436. namespace FoFIconSpawnTimeFade
  2437. {
  2438. const char* name = "FoFIconSpawnTimeFade"
  2439. const char* Type = "DVAR_TYPE_FLOAT"
  2440. unsigned int Address = 0x24F1140
  2441. }
  2442.  
  2443. namespace cg_hudDamageIconTime
  2444. {
  2445. const char* name = "cg_hudDamageIconTime"
  2446. const char* Type = "DVAR_TYPE_INT"
  2447. unsigned int Address = 0x24EB8F0
  2448. }
  2449.  
  2450. namespace bg_shock_volume_foley_plr_mvmt
  2451. {
  2452. const char* name = "bg_shock_volume_foley_plr_mvmt"
  2453. const char* Type = "DVAR_TYPE_FLOAT"
  2454. unsigned int Address = 0x24F4C98
  2455. }
  2456.  
  2457. namespace g_sunFogBeginFadeAngleReadOnly
  2458. {
  2459. const char* name = "g_sunFogBeginFadeAngleReadOnly"
  2460. const char* Type = "DVAR_TYPE_FLOAT"
  2461. unsigned int Address = 0x24FD3E0
  2462. }
  2463.  
  2464. namespace server7
  2465. {
  2466. const char* name = "server7"
  2467. const char* Type = "DVAR_TYPE_STRING"
  2468. unsigned int Address = 0x24FB418
  2469. }
  2470.  
  2471. namespace sv_zombietime
  2472. {
  2473. const char* name = "sv_zombietime"
  2474. const char* Type = "DVAR_TYPE_INT"
  2475. unsigned int Address = 0x24E96E8
  2476. }
  2477.  
  2478. namespace player_breath_snd_lerp
  2479. {
  2480. const char* name = "player_breath_snd_lerp"
  2481. const char* Type = "DVAR_TYPE_FLOAT"
  2482. unsigned int Address = 0x24F1578
  2483. }
  2484.  
  2485. namespace cg_everyoneHearsEveryone
  2486. {
  2487. const char* name = "cg_everyoneHearsEveryone"
  2488. const char* Type = "DVAR_TYPE_BOOL"
  2489. unsigned int Address = 0x24F73B0
  2490. }
  2491.  
  2492. namespace radius_damage_debug
  2493. {
  2494. const char* name = "radius_damage_debug"
  2495. const char* Type = "DVAR_TYPE_BOOL"
  2496. unsigned int Address = 0x24FD0C8
  2497. }
  2498.  
  2499. namespace vehHelicopterHoverSpeedThreshold
  2500. {
  2501. const char* name = "vehHelicopterHoverSpeedThreshold"
  2502. const char* Type = "DVAR_TYPE_FLOAT"
  2503. unsigned int Address = 0x24FD7D0
  2504. }
  2505.  
  2506. namespace ragdoll_debug
  2507. {
  2508. const char* name = "ragdoll_debug"
  2509. const char* Type = "DVAR_TYPE_INT"
  2510. unsigned int Address = 0x24F3B28
  2511. }
  2512.  
  2513. namespace vehHelicopterRightStickDeadzone
  2514. {
  2515. const char* name = "vehHelicopterRightStickDeadzone"
  2516. const char* Type = "DVAR_TYPE_FLOAT"
  2517. unsigned int Address = 0x24FD818
  2518. }
  2519.  
  2520. namespace current_class_location
  2521. {
  2522. const char* name = "current_class_location"
  2523. const char* Type = "DVAR_TYPE_STRING"
  2524. unsigned int Address = 0x24FE310
  2525. }
  2526.  
  2527. namespace cg_scoreboardPingHeight
  2528. {
  2529. const char* name = "cg_scoreboardPingHeight"
  2530. const char* Type = "DVAR_TYPE_FLOAT"
  2531. unsigned int Address = 0x24EFA30
  2532. }
  2533.  
  2534. namespace cg_hudGrenadeIconMaxRangeFlash
  2535. {
  2536. const char* name = "cg_hudGrenadeIconMaxRangeFlash"
  2537. const char* Type = "DVAR_TYPE_FLOAT"
  2538. unsigned int Address = 0x24EB980
  2539. }
  2540.  
  2541. namespace validate_clamp_headshots
  2542. {
  2543. const char* name = "validate_clamp_headshots"
  2544. const char* Type = "DVAR_TYPE_INT"
  2545. unsigned int Address = 0x24E8020
  2546. }
  2547.  
  2548. namespace facebook_max_retry_time
  2549. {
  2550. const char* name = "facebook_max_retry_time"
  2551. const char* Type = "DVAR_TYPE_INT"
  2552. unsigned int Address = 0x24E4E10
  2553. }
  2554.  
  2555. namespace mapPackMPGroupTwoFlags
  2556. {
  2557. const char* name = "mapPackMPGroupTwoFlags"
  2558. const char* Type = "DVAR_TYPE_INT"
  2559. unsigned int Address = 0x24D6E78
  2560. }
  2561.  
  2562. namespace cg_hudMapFriendlyWidth
  2563. {
  2564. const char* name = "cg_hudMapFriendlyWidth"
  2565. const char* Type = "DVAR_TYPE_FLOAT"
  2566. unsigned int Address = 0x24DDC70
  2567. }
  2568.  
  2569. namespace cl_connectTimeout
  2570. {
  2571. const char* name = "cl_connectTimeout"
  2572. const char* Type = "DVAR_TYPE_FLOAT"
  2573. unsigned int Address = 0x24EA5D0
  2574. }
  2575.  
  2576. namespace bg_shock_volume_weapon2d
  2577. {
  2578. const char* name = "bg_shock_volume_weapon2d"
  2579. const char* Type = "DVAR_TYPE_FLOAT"
  2580. unsigned int Address = 0x24F5A60
  2581. }
  2582.  
  2583. namespace vehHelicopterTiltFromDeceleration
  2584. {
  2585. const char* name = "vehHelicopterTiltFromDeceleration"
  2586. const char* Type = "DVAR_TYPE_FLOAT"
  2587. unsigned int Address = 0x24FDB78
  2588. }
  2589.  
  2590. namespace vehHelicopterLookaheadTime
  2591. {
  2592. const char* name = "vehHelicopterLookaheadTime"
  2593. const char* Type = "DVAR_TYPE_FLOAT"
  2594. unsigned int Address = 0x24FD788
  2595. }
  2596.  
  2597. namespace bg_shock_volume_foley_npc_step
  2598. {
  2599. const char* name = "bg_shock_volume_foley_npc_step"
  2600. const char* Type = "DVAR_TYPE_FLOAT"
  2601. unsigned int Address = 0x24F5478
  2602. }
  2603.  
  2604. namespace r_predatorEnemyPostContrast
  2605. {
  2606. const char* name = "r_predatorEnemyPostContrast"
  2607. const char* Type = "DVAR_TYPE_FLOAT"
  2608. unsigned int Address = 0x24DB4C8
  2609. }
  2610.  
  2611. namespace cl_deathMessageWidth
  2612. {
  2613. const char* name = "cl_deathMessageWidth"
  2614. const char* Type = "DVAR_TYPE_INT"
  2615. unsigned int Address = 0x24EA1E0
  2616. }
  2617.  
  2618. namespace snd_drawInfo
  2619. {
  2620. const char* name = "snd_drawInfo"
  2621. const char* Type = "DVAR_TYPE_ENUM"
  2622. unsigned int Address = 0x24EB470
  2623. }
  2624.  
  2625. namespace ui_player_yellow_eggs
  2626. {
  2627. const char* name = "ui_player_yellow_eggs"
  2628. const char* Type = "DVAR_TYPE_INT"
  2629. unsigned int Address = 0x24F8DD8
  2630. }
  2631.  
  2632. namespace systemlink
  2633. {
  2634. const char* name = "systemlink"
  2635. const char* Type = "DVAR_TYPE_BOOL"
  2636. unsigned int Address = 0x24EA348
  2637. }
  2638.  
  2639. namespace r_reactiveMotionPlayerRadius
  2640. {
  2641. const char* name = "r_reactiveMotionPlayerRadius"
  2642. const char* Type = "DVAR_TYPE_FLOAT"
  2643. unsigned int Address = 0x24F6DC8
  2644. }
  2645.  
  2646. namespace bg_shock_volume_effects2d1
  2647. {
  2648. const char* name = "bg_shock_volume_effects2d1"
  2649. const char* Type = "DVAR_TYPE_FLOAT"
  2650. unsigned int Address = 0x24F57D8
  2651. }
  2652.  
  2653. namespace bg_shock_volume_bulletflesh1
  2654. {
  2655. const char* name = "bg_shock_volume_bulletflesh1"
  2656. const char* Type = "DVAR_TYPE_FLOAT"
  2657. unsigned int Address = 0x24F5040
  2658. }
  2659.  
  2660. namespace cg_viewZSmoothingMin
  2661. {
  2662. const char* name = "cg_viewZSmoothingMin"
  2663. const char* Type = "DVAR_TYPE_FLOAT"
  2664. unsigned int Address = 0x24ED360
  2665. }
  2666.  
  2667. namespace bg_shock_volume_vehicle2d
  2668. {
  2669. const char* name = "bg_shock_volume_vehicle2d"
  2670. const char* Type = "DVAR_TYPE_FLOAT"
  2671. unsigned int Address = 0x24F5940
  2672. }
  2673.  
  2674. namespace cg_hudDamageIconInScope
  2675. {
  2676. const char* name = "cg_hudDamageIconInScope"
  2677. const char* Type = "DVAR_TYPE_BOOL"
  2678. unsigned int Address = 0x24EB938
  2679. }
  2680.  
  2681. namespace playerPositionRecordSampleTime
  2682. {
  2683. const char* name = "playerPositionRecordSampleTime"
  2684. const char* Type = "DVAR_TYPE_INT"
  2685. unsigned int Address = 0x24E4CA8
  2686. }
  2687.  
  2688. namespace vehHelicopterDecelerationFwd
  2689. {
  2690. const char* name = "vehHelicopterDecelerationFwd"
  2691. const char* Type = "DVAR_TYPE_FLOAT"
  2692. unsigned int Address = 0x24FD980
  2693. }
  2694.  
  2695. namespace cameraShakeRemoteMissile_Angles
  2696. {
  2697. const char* name = "cameraShakeRemoteMissile_Angles"
  2698. const char* Type = "DVAR_TYPE_FLOAT_3"
  2699. unsigned int Address = 0x24F0570
  2700. }
  2701.  
  2702. namespace sm_sunShadowScale
  2703. {
  2704. const char* name = "sm_sunShadowScale"
  2705. const char* Type = "DVAR_TYPE_FLOAT"
  2706. unsigned int Address = 0x24F6BD0
  2707. }
  2708.  
  2709. namespace scr_restxp_enable
  2710. {
  2711. const char* name = "scr_restxp_enable"
  2712. const char* Type = "DVAR_TYPE_STRING"
  2713. unsigned int Address = 0x24DEF00
  2714. }
  2715.  
  2716. namespace phys_mcv
  2717. {
  2718. const char* name = "phys_mcv"
  2719. const char* Type = "DVAR_TYPE_FLOAT"
  2720. unsigned int Address = 0x24F9018
  2721. }
  2722.  
  2723. namespace bg_shock_lookControl_fadeTime
  2724. {
  2725. const char* name = "bg_shock_lookControl_fadeTime"
  2726. const char* Type = "DVAR_TYPE_FLOAT"
  2727. unsigned int Address = 0x24F1D10
  2728. }
  2729.  
  2730. namespace cg_deadHearTeamLiving
  2731. {
  2732. const char* name = "cg_deadHearTeamLiving"
  2733. const char* Type = "DVAR_TYPE_BOOL"
  2734. unsigned int Address = 0x24F72D8
  2735. }
  2736.  
  2737. namespace agent_jumpWallSpeed
  2738. {
  2739. const char* name = "agent_jumpWallSpeed"
  2740. const char* Type = "DVAR_TYPE_FLOAT"
  2741. unsigned int Address = 0x24FE088
  2742. }
  2743.  
  2744. namespace scr_game_suicidepointloss
  2745. {
  2746. const char* name = "scr_game_suicidepointloss"
  2747. const char* Type = "DVAR_TYPE_STRING"
  2748. unsigned int Address = 0x24DE2E8
  2749. }
  2750.  
  2751. namespace g_fogHalfDistReadOnly
  2752. {
  2753. const char* name = "g_fogHalfDistReadOnly"
  2754. const char* Type = "DVAR_TYPE_FLOAT"
  2755. unsigned int Address = 0x24FD230
  2756. }
  2757.  
  2758. namespace ragdoll_explode_upbias
  2759. {
  2760. const char* name = "ragdoll_explode_upbias"
  2761. const char* Type = "DVAR_TYPE_FLOAT"
  2762. unsigned int Address = 0x24F3E40
  2763. }
  2764.  
  2765. namespace ca_intra_only
  2766. {
  2767. const char* name = "ca_intra_only"
  2768. const char* Type = "DVAR_TYPE_INT"
  2769. unsigned int Address = 0x24E7720
  2770. }
  2771.  
  2772. namespace vehHelicopterTiltMomentum
  2773. {
  2774. const char* name = "vehHelicopterTiltMomentum"
  2775. const char* Type = "DVAR_TYPE_FLOAT"
  2776. unsigned int Address = 0x24FDD70
  2777. }
  2778.  
  2779. namespace ui_player_weap1
  2780. {
  2781. const char* name = "ui_player_weap1"
  2782. const char* Type = "DVAR_TYPE_STRING"
  2783. unsigned int Address = 0x24F8D00
  2784. }
  2785.  
  2786. namespace r_reactiveMotionActorVelocityMax
  2787. {
  2788. const char* name = "r_reactiveMotionActorVelocityMax"
  2789. const char* Type = "DVAR_TYPE_FLOAT"
  2790. unsigned int Address = 0x24F6EA0
  2791. }
  2792.  
  2793. namespace sv_connectTimeout
  2794. {
  2795. const char* name = "sv_connectTimeout"
  2796. const char* Type = "DVAR_TYPE_INT"
  2797. unsigned int Address = 0x24E9658
  2798. }
  2799.  
  2800. namespace motionTrackerCenterX
  2801. {
  2802. const char* name = "motionTrackerCenterX"
  2803. const char* Type = "DVAR_TYPE_FLOAT"
  2804. unsigned int Address = 0x24EF298
  2805. }
  2806.  
  2807. namespace compassRadarLineThickness
  2808. {
  2809. const char* name = "compassRadarLineThickness"
  2810. const char* Type = "DVAR_TYPE_FLOAT"
  2811. unsigned int Address = 0x24EEA28
  2812. }
  2813.  
  2814. namespace ui_remoteTankUseTime
  2815. {
  2816. const char* name = "ui_remoteTankUseTime"
  2817. const char* Type = "DVAR_TYPE_INT"
  2818. unsigned int Address = 0x24F78C0
  2819. }
  2820.  
  2821. namespace safeArea_vertical
  2822. {
  2823. const char* name = "safeArea_vertical"
  2824. const char* Type = "DVAR_TYPE_FLOAT"
  2825. unsigned int Address = 0x24E9E38
  2826. }
  2827.  
  2828. namespace cl_yawspeed
  2829. {
  2830. const char* name = "cl_yawspeed"
  2831. const char* Type = "DVAR_TYPE_FLOAT"
  2832. unsigned int Address = 0x24EA6F0
  2833. }
  2834.  
  2835. namespace cg_ScoresPing_HighColor
  2836. {
  2837. const char* name = "cg_ScoresPing_HighColor"
  2838. const char* Type = "DVAR_TYPE_COLOR"
  2839. unsigned int Address = 0x24EF7F0
  2840. }
  2841.  
  2842. namespace r_sunglare_max_angle
  2843. {
  2844. const char* name = "r_sunglare_max_angle"
  2845. const char* Type = "DVAR_TYPE_FLOAT"
  2846. unsigned int Address = 0x24D7FE8
  2847. }
  2848.  
  2849. namespace dedicated_dhclient
  2850. {
  2851. const char* name = "dedicated_dhclient"
  2852. const char* Type = "DVAR_TYPE_BOOL"
  2853. unsigned int Address = 0x24D6578
  2854. }
  2855.  
  2856. namespace gpad_stick_deadzone_min
  2857. {
  2858. const char* name = "gpad_stick_deadzone_min"
  2859. const char* Type = "DVAR_TYPE_FLOAT"
  2860. unsigned int Address = 0x24E8F50
  2861. }
  2862.  
  2863. namespace snd_enableStream
  2864. {
  2865. const char* name = "snd_enableStream"
  2866. const char* Type = "DVAR_TYPE_BOOL"
  2867. unsigned int Address = 0x24F43E0
  2868. }
  2869.  
  2870. namespace waiting2_vis
  2871. {
  2872. const char* name = "waiting2_vis"
  2873. const char* Type = "DVAR_TYPE_STRING"
  2874. unsigned int Address = 0x24FC6A8
  2875. }
  2876.  
  2877. namespace scr_sotf_ffa_promode
  2878. {
  2879. const char* name = "scr_sotf_ffa_promode"
  2880. const char* Type = "DVAR_TYPE_STRING"
  2881. unsigned int Address = 0x24E1978
  2882. }
  2883.  
  2884. namespace bg_shock_volume_foley_dog_step
  2885. {
  2886. const char* name = "bg_shock_volume_foley_dog_step"
  2887. const char* Type = "DVAR_TYPE_FLOAT"
  2888. unsigned int Address = 0x24F54C0
  2889. }
  2890.  
  2891. namespace con_gameMsgWindow0LineCount
  2892. {
  2893. const char* name = "con_gameMsgWindow0LineCount"
  2894. const char* Type = "DVAR_TYPE_INT"
  2895. unsigned int Address = 0x24D7268
  2896. }
  2897.  
  2898. namespace waypointOffscreenPadBottom
  2899. {
  2900. const char* name = "waypointOffscreenPadBottom"
  2901. const char* Type = "DVAR_TYPE_FLOAT"
  2902. unsigned int Address = 0x24F0018
  2903. }
  2904.  
  2905. namespace con_gameMsgWindow0MsgTime
  2906. {
  2907. const char* name = "con_gameMsgWindow0MsgTime"
  2908. const char* Type = "DVAR_TYPE_FLOAT"
  2909. unsigned int Address = 0x24D7220
  2910. }
  2911.  
  2912. namespace ui_mapvote_entryb_gametype
  2913. {
  2914. const char* name = "ui_mapvote_entryb_gametype"
  2915. const char* Type = "DVAR_TYPE_STRING"
  2916. unsigned int Address = 0x24FB928
  2917. }
  2918.  
  2919. namespace cg_hudLighting_blood_specOffset
  2920. {
  2921. const char* name = "cg_hudLighting_blood_specOffset"
  2922. const char* Type = "DVAR_TYPE_DEV_TWEAK"
  2923. unsigned int Address = 0x24F3618
  2924. }
  2925.  
  2926. namespace hud_health_pulserate_critical
  2927. {
  2928. const char* name = "hud_health_pulserate_critical"
  2929. const char* Type = "DVAR_TYPE_FLOAT"
  2930. unsigned int Address = 0x24F2BF8
  2931. }
  2932.  
  2933. namespace scr_aliens_maxagents
  2934. {
  2935. const char* name = "scr_aliens_maxagents"
  2936. const char* Type = "DVAR_TYPE_STRING"
  2937. unsigned int Address = 0x24E0970
  2938. }
  2939.  
  2940. namespace drawKillcamData
  2941. {
  2942. const char* name = "drawKillcamData"
  2943. const char* Type = "DVAR_TYPE_BOOL"
  2944. unsigned int Address = 0x24EBE00
  2945. }
  2946.  
  2947. namespace cod_anywhere_showPopup
  2948. {
  2949. const char* name = "cod_anywhere_showPopup"
  2950. const char* Type = "DVAR_TYPE_BOOL"
  2951. unsigned int Address = 0x24E8B60
  2952. }
  2953.  
  2954. namespace bg_shock_volume_menulim1
  2955. {
  2956. const char* name = "bg_shock_volume_menulim1"
  2957. const char* Type = "DVAR_TYPE_FLOAT"
  2958. unsigned int Address = 0x24F51A8
  2959. }
  2960.  
  2961. namespace r_hudOutlineWidth
  2962. {
  2963. const char* name = "r_hudOutlineWidth"
  2964. const char* Type = "DVAR_TYPE_FLOAT"
  2965. unsigned int Address = 0x24DD1C0
  2966. }
  2967.  
  2968. namespace g_password
  2969. {
  2970. const char* name = "g_password"
  2971. const char* Type = "DVAR_TYPE_STRING"
  2972. unsigned int Address = 0x24FC7C8
  2973. }
  2974.  
  2975. namespace partymigrate_pingtest_minThreshold
  2976. {
  2977. const char* name = "partymigrate_pingtest_minThreshold"
  2978. const char* Type = "DVAR_TYPE_INT"
  2979. unsigned int Address = 0x24E4510
  2980. }
  2981.  
  2982. namespace ui_killstreak_show_selections_icon_1
  2983. {
  2984. const char* name = "ui_killstreak_show_selections_icon_1"
  2985. const char* Type = "DVAR_TYPE_INT"
  2986. unsigned int Address = 0x24F8BE0
  2987. }
  2988.  
  2989. namespace scr_dm_winlimit
  2990. {
  2991. const char* name = "scr_dm_winlimit"
  2992. const char* Type = "DVAR_TYPE_STRING"
  2993. unsigned int Address = 0x24DF380
  2994. }
  2995.  
  2996. namespace ps3_signin_notify_delay
  2997. {
  2998. const char* name = "ps3_signin_notify_delay"
  2999. const char* Type = "DVAR_TYPE_INT"
  3000. unsigned int Address = 0x24E2A58
  3001. }
  3002.  
  3003. namespace ds_pingclient_maxpings_per_tick
  3004. {
  3005. const char* name = "ds_pingclient_maxpings_per_tick"
  3006. const char* Type = "DVAR_TYPE_INT"
  3007. unsigned int Address = 0x24F9DE0
  3008. }
  3009.  
  3010. namespace ui_eyes_on_end_milliseconds
  3011. {
  3012. const char* name = "ui_eyes_on_end_milliseconds"
  3013. const char* Type = "DVAR_TYPE_INT"
  3014. unsigned int Address = 0x24F8640
  3015. }
  3016.  
  3017. namespace cl_bypassMouseInput
  3018. {
  3019. const char* name = "cl_bypassMouseInput"
  3020. const char* Type = "DVAR_TYPE_BOOL"
  3021. unsigned int Address = 0x24EAA08
  3022. }
  3023.  
  3024. namespace cg_teamChatsOnly
  3025. {
  3026. const char* name = "cg_teamChatsOnly"
  3027. const char* Type = "DVAR_TYPE_BOOL"
  3028. unsigned int Address = 0x24EC940
  3029. }
  3030.  
  3031. namespace phys_cfm
  3032. {
  3033. const char* name = "phys_cfm"
  3034. const char* Type = "DVAR_TYPE_FLOAT"
  3035. unsigned int Address = 0x24F8F88
  3036. }
  3037.  
  3038. namespace r_dof_bias
  3039. {
  3040. const char* name = "r_dof_bias"
  3041. const char* Type = "DVAR_TYPE_FLOAT"
  3042. unsigned int Address = 0x24DB8B8
  3043. }
  3044.  
  3045. namespace r_reactiveMotionWindFrequencyScale
  3046. {
  3047. const char* name = "r_reactiveMotionWindFrequencyScale"
  3048. const char* Type = "DVAR_TYPE_FLOAT"
  3049. unsigned int Address = 0x24F6D80
  3050. }
  3051.  
  3052. namespace g_dropHorzSpeedRand
  3053. {
  3054. const char* name = "g_dropHorzSpeedRand"
  3055. const char* Type = "DVAR_TYPE_FLOAT"
  3056. unsigned int Address = 0x24FCA50
  3057. }
  3058.  
  3059. namespace ui_ac130_coord3_posx
  3060. {
  3061. const char* name = "ui_ac130_coord3_posx"
  3062. const char* Type = "DVAR_TYPE_FLOAT"
  3063. unsigned int Address = 0x24F8A78
  3064. }
  3065.  
  3066. namespace hud_health_pulserate_injured
  3067. {
  3068. const char* name = "hud_health_pulserate_injured"
  3069. const char* Type = "DVAR_TYPE_FLOAT"
  3070. unsigned int Address = 0x24F2BB0
  3071. }
  3072.  
  3073. namespace ui_hitloc_2
  3074. {
  3075. const char* name = "ui_hitloc_2"
  3076. const char* Type = "DVAR_TYPE_STRING"
  3077. unsigned int Address = 0x24F7B48
  3078. }
  3079.  
  3080. namespace bg_shock_volume_explosion4
  3081. {
  3082. const char* name = "bg_shock_volume_explosion4"
  3083. const char* Type = "DVAR_TYPE_FLOAT"
  3084. unsigned int Address = 0x24F5670
  3085. }
  3086.  
  3087. namespace lobby_searchingPartyColor
  3088. {
  3089. const char* name = "lobby_searchingPartyColor"
  3090. const char* Type = "DVAR_TYPE_COLOR"
  3091. unsigned int Address = 0x24FBDF0
  3092. }
  3093.  
  3094. namespace ui_ac130_coord2_posy
  3095. {
  3096. const char* name = "ui_ac130_coord2_posy"
  3097. const char* Type = "DVAR_TYPE_FLOAT"
  3098. unsigned int Address = 0x24F89E8
  3099. }
  3100.  
  3101. namespace sv_cumulThinkTime
  3102. {
  3103. const char* name = "sv_cumulThinkTime"
  3104. const char* Type = "DVAR_TYPE_INT"
  3105. unsigned int Address = 0x24E9A00
  3106. }
  3107.  
  3108. namespace sentry_placement_debug
  3109. {
  3110. const char* name = "sentry_placement_debug"
  3111. const char* Type = "DVAR_TYPE_BOOL"
  3112. unsigned int Address = 0x24F2778
  3113. }
  3114.  
  3115. namespace vehHelicopterMaxSpeedVertical
  3116. {
  3117. const char* name = "vehHelicopterMaxSpeedVertical"
  3118. const char* Type = "DVAR_TYPE_FLOAT"
  3119. unsigned int Address = 0x24FD590
  3120. }
  3121.  
  3122. namespace compassPlayerHeight
  3123. {
  3124. const char* name = "compassPlayerHeight"
  3125. const char* Type = "DVAR_TYPE_FLOAT"
  3126. unsigned int Address = 0x24EE878
  3127. }
  3128.  
  3129. namespace dsping_dc_60
  3130. {
  3131. const char* name = "dsping_dc_60"
  3132. const char* Type = "DVAR_TYPE_STRING"
  3133. unsigned int Address = 0x24FB028
  3134. }
  3135.  
  3136. namespace dsping_dc_51
  3137. {
  3138. const char* name = "dsping_dc_51"
  3139. const char* Type = "DVAR_TYPE_STRING"
  3140. unsigned int Address = 0x24FADA0
  3141. }
  3142.  
  3143. namespace dsping_dc_42
  3144. {
  3145. const char* name = "dsping_dc_42"
  3146. const char* Type = "DVAR_TYPE_STRING"
  3147. unsigned int Address = 0x24FAB18
  3148. }
  3149.  
  3150. namespace dsping_dc_33
  3151. {
  3152. const char* name = "dsping_dc_33"
  3153. const char* Type = "DVAR_TYPE_STRING"
  3154. unsigned int Address = 0x24FA890
  3155. }
  3156.  
  3157. namespace vehCam_mode
  3158. {
  3159. const char* name = "vehCam_mode"
  3160. const char* Type = "DVAR_TYPE_ENUM"
  3161. unsigned int Address = 0x24FD4B8
  3162. }
  3163.  
  3164. namespace dsping_dc_15
  3165. {
  3166. const char* name = "dsping_dc_15"
  3167. const char* Type = "DVAR_TYPE_STRING"
  3168. unsigned int Address = 0x24FA380
  3169. }
  3170.  
  3171. namespace ds_parklist
  3172. {
  3173. const char* name = "ds_parklist"
  3174. const char* Type = "DVAR_TYPE_INT"
  3175. unsigned int Address = 0x24E9460
  3176. }
  3177.  
  3178. namespace player_throwbackOuterRadius
  3179. {
  3180. const char* name = "player_throwbackOuterRadius"
  3181. const char* Type = "DVAR_TYPE_FLOAT"
  3182. unsigned int Address = 0x24FCC90
  3183. }
  3184.  
  3185. namespace cg_hudGrenadeIconMaxRangeFrag
  3186. {
  3187. const char* name = "cg_hudGrenadeIconMaxRangeFrag"
  3188. const char* Type = "DVAR_TYPE_FLOAT"
  3189. unsigned int Address = 0x24F67E0
  3190. }
  3191.  
  3192. namespace bg_shock_volume_bulletflesh2npc_npc
  3193. {
  3194. const char* name = "bg_shock_volume_bulletflesh2npc_npc"
  3195. const char* Type = "DVAR_TYPE_FLOAT"
  3196. unsigned int Address = 0x24F4F20
  3197. }
  3198.  
  3199. namespace session_join_min_time
  3200. {
  3201. const char* name = "session_join_min_time"
  3202. const char* Type = "DVAR_TYPE_INT"
  3203. unsigned int Address = 0x24EADF8
  3204. }
  3205.  
  3206. namespace ui_customModeEditName
  3207. {
  3208. const char* name = "ui_customModeEditName"
  3209. const char* Type = "DVAR_TYPE_STRING"
  3210. unsigned int Address = 0x24FB190
  3211. }
  3212.  
  3213. namespace vehHelicopterTiltSpeed
  3214. {
  3215. const char* name = "vehHelicopterTiltSpeed"
  3216. const char* Type = "DVAR_TYPE_FLOAT"
  3217. unsigned int Address = 0x24FDAE8
  3218. }
  3219.  
  3220. namespace physVeh_collideWithClipOnly
  3221. {
  3222. const char* name = "physVeh_collideWithClipOnly"
  3223. const char* Type = "DVAR_TYPE_BOOL"
  3224. unsigned int Address = 0x24F9BE8
  3225. }
  3226.  
  3227. namespace perk_extendedMagsSpreadAmmo
  3228. {
  3229. const char* name = "perk_extendedMagsSpreadAmmo"
  3230. const char* Type = "DVAR_TYPE_INT"
  3231. unsigned int Address = 0x24F23D0
  3232. }
  3233.  
  3234. namespace ragdoll_idle_min_velsq
  3235. {
  3236. const char* name = "ragdoll_idle_min_velsq"
  3237. const char* Type = "DVAR_TYPE_FLOAT"
  3238. unsigned int Address = 0x24F41E8
  3239. }
  3240.  
  3241. namespace dsping_dc_59
  3242. {
  3243. const char* name = "dsping_dc_59"
  3244. const char* Type = "DVAR_TYPE_STRING"
  3245. unsigned int Address = 0x24FAFE0
  3246. }
  3247.  
  3248. namespace cg_drawFPS
  3249. {
  3250. const char* name = "cg_drawFPS"
  3251. const char* Type = "DVAR_TYPE_ENUM"
  3252. unsigned int Address = 0x24EB308
  3253. }
  3254.  
  3255. namespace compassSize
  3256. {
  3257. const char* name = "compassSize"
  3258. const char* Type = "DVAR_TYPE_FLOAT"
  3259. unsigned int Address = 0x24EE638
  3260. }
  3261.  
  3262. namespace ds_pingclient_minpings
  3263. {
  3264. const char* name = "ds_pingclient_minpings"
  3265. const char* Type = "DVAR_TYPE_INT"
  3266. unsigned int Address = 0x24F9D50
  3267. }
  3268.  
  3269. namespace bg_shock_volume_hurt
  3270. {
  3271. const char* name = "bg_shock_volume_hurt"
  3272. const char* Type = "DVAR_TYPE_FLOAT"
  3273. unsigned int Address = 0x24F5E50
  3274. }
  3275.  
  3276. namespace vehHelicopterPitchOffset
  3277. {
  3278. const char* name = "vehHelicopterPitchOffset"
  3279. const char* Type = "DVAR_TYPE_FLOAT"
  3280. unsigned int Address = 0x24FD8F0
  3281. }
  3282.  
  3283. namespace server8
  3284. {
  3285. const char* name = "server8"
  3286. const char* Type = "DVAR_TYPE_STRING"
  3287. unsigned int Address = 0x24FB460
  3288. }
  3289.  
  3290. namespace vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt
  3291. {
  3292. const char* name = "vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt"
  3293. const char* Type = "DVAR_TYPE_FLOAT"
  3294. unsigned int Address = 0x24FDC98
  3295. }
  3296.  
  3297. namespace validate_clamp_totalshots
  3298. {
  3299. const char* name = "validate_clamp_totalshots"
  3300. const char* Type = "DVAR_TYPE_INT"
  3301. unsigned int Address = 0x24E81D0
  3302. }
  3303.  
  3304. namespace facebook_upload_photo_active
  3305. {
  3306. const char* name = "facebook_upload_photo_active"
  3307. const char* Type = "DVAR_TYPE_INT"
  3308. unsigned int Address = 0x24E5050
  3309. }
  3310.  
  3311. namespace perk_parabolicAngle
  3312. {
  3313. const char* name = "perk_parabolicAngle"
  3314. const char* Type = "DVAR_TYPE_FLOAT"
  3315. unsigned int Address = 0x24F2220
  3316. }
  3317.  
  3318. namespace dsping_dc_7
  3319. {
  3320. const char* name = "dsping_dc_7"
  3321. const char* Type = "DVAR_TYPE_STRING"
  3322. unsigned int Address = 0x24FA140
  3323. }
  3324.  
  3325. namespace lobby_animationTilesWide
  3326. {
  3327. const char* name = "lobby_animationTilesWide"
  3328. const char* Type = "DVAR_TYPE_INT"
  3329. unsigned int Address = 0x24FBF10
  3330. }
  3331.  
  3332. namespace agent_jumpGravity
  3333. {
  3334. const char* name = "agent_jumpGravity"
  3335. const char* Type = "DVAR_TYPE_FLOAT"
  3336. unsigned int Address = 0x24FE0D0
  3337. }
  3338.  
  3339. namespace sv_archiveClientsPositions
  3340. {
  3341. const char* name = "sv_archiveClientsPositions"
  3342. const char* Type = "DVAR_TYPE_INT"
  3343. unsigned int Address = 0x24E9CD0
  3344. }
  3345.  
  3346. namespace snd_draw3D
  3347. {
  3348. const char* name = "snd_draw3D"
  3349. const char* Type = "DVAR_TYPE_ENUM"
  3350. unsigned int Address = 0x24F44B8
  3351. }
  3352.  
  3353. namespace cg_drawCrosshairNames
  3354. {
  3355. const char* name = "cg_drawCrosshairNames"
  3356. const char* Type = "DVAR_TYPE_BOOL"
  3357. unsigned int Address = 0x24F6798
  3358. }
  3359.  
  3360. namespace ui_showMenuOnly
  3361. {
  3362. const char* name = "ui_showMenuOnly"
  3363. const char* Type = "DVAR_TYPE_STRING"
  3364. unsigned int Address = 0x24FBBB0
  3365. }
  3366.  
  3367. namespace gpad_menu_scroll_delay_rest_accel
  3368. {
  3369. const char* name = "gpad_menu_scroll_delay_rest_accel"
  3370. const char* Type = "DVAR_TYPE_INT"
  3371. unsigned int Address = 0x24E9148
  3372. }
  3373.  
  3374. namespace screenshots_active
  3375. {
  3376. const char* name = "screenshots_active"
  3377. const char* Type = "DVAR_TYPE_INT"
  3378. unsigned int Address = 0x24E76D8
  3379. }
  3380.  
  3381. namespace compassObjectiveTextHeight
  3382. {
  3383. const char* name = "compassObjectiveTextHeight"
  3384. const char* Type = "DVAR_TYPE_FLOAT"
  3385. unsigned int Address = 0x24EEDD0
  3386. }
  3387.  
  3388. namespace cg_hudLighting_basic_ambientScale
  3389. {
  3390. const char* name = "cg_hudLighting_basic_ambientScale"
  3391. const char* Type = "DVAR_TYPE_DEV_TWEAK"
  3392. unsigned int Address = 0x24F2EC8
  3393. }
  3394.  
  3395. namespace cg_hudLighting_basic_ambientLumOffset
  3396. {
  3397. const char* name = "cg_hudLighting_basic_ambientLumOffset"
  3398. const char* Type = "DVAR_TYPE_FLOAT"
  3399. unsigned int Address = 0x24F2E80
  3400. }
  3401.  
  3402. namespace physVeh_explodeForce
  3403. {
  3404. const char* name = "physVeh_explodeForce"
  3405. const char* Type = "DVAR_TYPE_FLOAT"
  3406. unsigned int Address = 0x24F9AC8
  3407. }
  3408.  
  3409. namespace r_filmUseTweaks
  3410. {
  3411. const char* name = "r_filmUseTweaks"
  3412. const char* Type = "DVAR_TYPE_BOOL"
  3413. unsigned int Address = 0x24DA5E0
  3414. }
  3415.  
  3416. namespace phys_gravity_ragdoll
  3417. {
  3418. const char* name = "phys_gravity_ragdoll"
  3419. const char* Type = "DVAR_TYPE_FLOAT"
  3420. unsigned int Address = 0x24F9180
  3421. }
  3422.  
  3423. namespace squad_cile
  3424. {
  3425. const char* name = "squad_cile"
  3426. const char* Type = "DVAR_TYPE_INT"
  3427. unsigned int Address = 0x24E75B8
  3428. }
  3429.  
  3430. namespace cg_deadHearAllLiving
  3431. {
  3432. const char* name = "cg_deadHearAllLiving"
  3433. const char* Type = "DVAR_TYPE_BOOL"
  3434. unsigned int Address = 0x24F7320
  3435. }
  3436.  
  3437. namespace bg_shock_screenFlashWhiteFadeTime
  3438. {
  3439. const char* name = "bg_shock_screenFlashWhiteFadeTime"
  3440. const char* Type = "DVAR_TYPE_FLOAT"
  3441. unsigned int Address = 0x24F1800
  3442. }
  3443.  
  3444. namespace mm_sph_5
  3445. {
  3446. const char* name = "mm_sph_5"
  3447. const char* Type = "DVAR_TYPE_FLOAT"
  3448. unsigned int Address = 0x24E8530
  3449. }
  3450.  
  3451. namespace compassObjectiveDetailDist
  3452. {
  3453. const char* name = "compassObjectiveDetailDist"
  3454. const char* Type = "DVAR_TYPE_FLOAT"
  3455. unsigned int Address = 0x24EEF80
  3456. }
  3457.  
  3458. namespace cg_weaponVisInterval
  3459. {
  3460. const char* name = "cg_weaponVisInterval"
  3461. const char* Type = "DVAR_TYPE_INT"
  3462. unsigned int Address = 0x24F3780
  3463. }
  3464.  
  3465. namespace partytweak_kickoldhostsplitscreenclient
  3466. {
  3467. const char* name = "partytweak_kickoldhostsplitscreenclient"
  3468. const char* Type = "DVAR_TYPE_BOOL"
  3469. unsigned int Address = 0x24E34C0
  3470. }
  3471.  
  3472. namespace cg_turretRemoteKillCamUpDist
  3473. {
  3474. const char* name = "cg_turretRemoteKillCamUpDist"
  3475. const char* Type = "DVAR_TYPE_FLOAT"
  3476. unsigned int Address = 0x24EDCF0
  3477. }
  3478.  
  3479. namespace r_rimLightSpecIntensity
  3480. {
  3481. const char* name = "r_rimLightSpecIntensity"
  3482. const char* Type = "DVAR_TYPE_FLOAT"
  3483. unsigned int Address = 0x24DCF38
  3484. }
  3485.  
  3486. namespace r_dlightLimit
  3487. {
  3488. const char* name = "r_dlightLimit"
  3489. const char* Type = "DVAR_TYPE_INT"
  3490. unsigned int Address = 0x24D9500
  3491. }
  3492.  
  3493. namespace phys_erp
  3494. {
  3495. const char* name = "phys_erp"
  3496. const char* Type = "DVAR_TYPE_FLOAT"
  3497. unsigned int Address = 0x24F8FD0
  3498. }
  3499.  
  3500. namespace vehHelicopterTiltFromFwdAndYaw
  3501. {
  3502. const char* name = "vehHelicopterTiltFromFwdAndYaw"
  3503. const char* Type = "DVAR_TYPE_FLOAT"
  3504. unsigned int Address = 0x24FDC50
  3505. }
  3506.  
  3507. namespace r_umbraexclusive
  3508. {
  3509. const char* name = "r_umbraexclusive"
  3510. const char* Type = "DVAR_TYPE_STRING"
  3511. unsigned int Address = 0x24FE1F0
  3512. }
  3513.  
  3514. namespace motionTrackerPingSize
  3515. {
  3516. const char* name = "motionTrackerPingSize"
  3517. const char* Type = "DVAR_TYPE_FLOAT"
  3518. unsigned int Address = 0x24EF250
  3519. }
  3520.  
  3521. namespace radarjamDistMax
  3522. {
  3523. const char* name = "radarjamDistMax"
  3524. const char* Type = "DVAR_TYPE_FLOAT"
  3525. unsigned int Address = 0x24EE128
  3526. }
  3527.  
  3528. namespace bg_shock_viewKickRadius
  3529. {
  3530. const char* name = "bg_shock_viewKickRadius"
  3531. const char* Type = "DVAR_TYPE_FLOAT"
  3532. unsigned int Address = 0x24F18D8
  3533. }
  3534.  
  3535. namespace bg_shock_volume_effects2d2
  3536. {
  3537. const char* name = "bg_shock_volume_effects2d2"
  3538. const char* Type = "DVAR_TYPE_FLOAT"
  3539. unsigned int Address = 0x24F5820
  3540. }
  3541.  
  3542. namespace playlist
  3543. {
  3544. const char* name = "playlist"
  3545. const char* Type = "DVAR_TYPE_INT"
  3546. unsigned int Address = 0x24EA2B8
  3547. }
  3548.  
  3549. namespace ui_onlineRequired
  3550. {
  3551. const char* name = "ui_onlineRequired"
  3552. const char* Type = "DVAR_TYPE_BOOL"
  3553. unsigned int Address = 0x24FB970
  3554. }
  3555.  
  3556. namespace bg_shock_volume_effects2
  3557. {
  3558. const char* name = "bg_shock_volume_effects2"
  3559. const char* Type = "DVAR_TYPE_FLOAT"
  3560. unsigned int Address = 0x24F5748
  3561. }
  3562.  
  3563. namespace server10
  3564. {
  3565. const char* name = "server10"
  3566. const char* Type = "DVAR_TYPE_STRING"
  3567. unsigned int Address = 0x24FB4F0
  3568. }
  3569.  
  3570. namespace snd_useHardOuterEntchannelPriorities
  3571. {
  3572. const char* name = "snd_useHardOuterEntchannelPriorities"
  3573. const char* Type = "DVAR_TYPE_BOOL"
  3574. unsigned int Address = 0x24F4860
  3575. }
  3576.  
  3577. namespace ui_player_weap2
  3578. {
  3579. const char* name = "ui_player_weap2"
  3580. const char* Type = "DVAR_TYPE_STRING"
  3581. unsigned int Address = 0x24F8D48
  3582. }
  3583.  
  3584. namespace r_glowTweakAltColorScaleB
  3585. {
  3586. const char* name = "r_glowTweakAltColorScaleB"
  3587. const char* Type = "DVAR_TYPE_FLOAT"
  3588. unsigned int Address = 0x24DA3E8
  3589. }
  3590.  
  3591. namespace ui_hitloc_damage_4
  3592. {
  3593. const char* name = "ui_hitloc_damage_4"
  3594. const char* Type = "DVAR_TYPE_STRING"
  3595. unsigned int Address = 0x24F7D88
  3596. }
  3597.  
  3598. namespace use_weighted_pass
  3599. {
  3600. const char* name = "use_weighted_pass"
  3601. const char* Type = "DVAR_TYPE_BOOL"
  3602. unsigned int Address = 0x24E4750
  3603. }
  3604.  
  3605. namespace phys_autoDisableLinear
  3606. {
  3607. const char* name = "phys_autoDisableLinear"
  3608. const char* Type = "DVAR_TYPE_FLOAT"
  3609. unsigned int Address = 0x24F91C8
  3610. }
  3611.  
  3612. namespace ui_showDLCMaps
  3613. {
  3614. const char* name = "ui_showDLCMaps"
  3615. const char* Type = "DVAR_TYPE_BOOL"
  3616. unsigned int Address = 0x24FC228
  3617. }
  3618.  
  3619. namespace cg_hudLighting_blood_additiveLumOffset
  3620. {
  3621. const char* name = "cg_hudLighting_blood_additiveLumOffset"
  3622. const char* Type = "DVAR_TYPE_FLOAT"
  3623. unsigned int Address = 0x24F36A8
  3624. }
  3625.  
  3626. namespace bg_shock_volume_foley_npc_mvmt
  3627. {
  3628. const char* name = "bg_shock_volume_foley_npc_mvmt"
  3629. const char* Type = "DVAR_TYPE_FLOAT"
  3630. unsigned int Address = 0x24F4D28
  3631. }
  3632.  
  3633. namespace motionTrackerCenterY
  3634. {
  3635. const char* name = "motionTrackerCenterY"
  3636. const char* Type = "DVAR_TYPE_FLOAT"
  3637. unsigned int Address = 0x24EF2E0
  3638. }
  3639.  
  3640. namespace cg_turretRemoteKillCamBackDist
  3641. {
  3642. const char* name = "cg_turretRemoteKillCamBackDist"
  3643. const char* Type = "DVAR_TYPE_FLOAT"
  3644. unsigned int Address = 0x24EDD38
  3645. }
  3646.  
  3647. namespace dw_presence_get_delay
  3648. {
  3649. const char* name = "dw_presence_get_delay"
  3650. const char* Type = "DVAR_TYPE_INT"
  3651. unsigned int Address = 0x24E5E60
  3652. }
  3653.  
  3654. namespace r_dof_viewModelEnd
  3655. {
  3656. const char* name = "r_dof_viewModelEnd"
  3657. const char* Type = "DVAR_TYPE_FLOAT"
  3658. unsigned int Address = 0x24DB750
  3659. }
  3660.  
  3661. namespace ui_partyFull
  3662. {
  3663. const char* name = "ui_partyFull"
  3664. const char* Type = "DVAR_TYPE_BOOL"
  3665. unsigned int Address = 0x24FBE38
  3666. }
  3667.  
  3668. namespace vehUGVPitchTrack
  3669. {
  3670. const char* name = "vehUGVPitchTrack"
  3671. const char* Type = "DVAR_TYPE_FLOAT"
  3672. unsigned int Address = 0x24FDE90
  3673. }
  3674.  
  3675. namespace bg_shock_volume_nonshock2
  3676. {
  3677. const char* name = "bg_shock_volume_nonshock2"
  3678. const char* Type = "DVAR_TYPE_FLOAT"
  3679. unsigned int Address = 0x24F5AF0
  3680. }
  3681.  
  3682. namespace g_TeamIcon_Spectator
  3683. {
  3684. const char* name = "g_TeamIcon_Spectator"
  3685. const char* Type = "DVAR_TYPE_STRING"
  3686. unsigned int Address = 0x24F6240
  3687. }
  3688.  
  3689. namespace commerce_retry_step
  3690. {
  3691. const char* name = "commerce_retry_step"
  3692. const char* Type = "DVAR_TYPE_INT"
  3693. unsigned int Address = 0x24E6EB0
  3694. }
  3695.  
  3696. namespace party_mapname
  3697. {
  3698. const char* name = "party_mapname"
  3699. const char* Type = "DVAR_TYPE_STRING"
  3700. unsigned int Address = 0x24E3DC0
  3701. }
  3702.  
  3703. namespace r_glowUseTweaks
  3704. {
  3705. const char* name = "r_glowUseTweaks"
  3706. const char* Type = "DVAR_TYPE_BOOL"
  3707. unsigned int Address = 0x24DA280
  3708. }
  3709.  
  3710. namespace cg_crosshairDynamic
  3711. {
  3712. const char* name = "cg_crosshairDynamic"
  3713. const char* Type = "DVAR_TYPE_BOOL"
  3714. unsigned int Address = 0x24EC118
  3715. }
  3716.  
  3717. namespace cg_fov
  3718. {
  3719. const char* name = "cg_fov"
  3720. const char* Type = "DVAR_TYPE_FLOAT"
  3721. unsigned int Address = 0x24F7050
  3722. }
  3723.  
  3724. namespace ragdoll_debug_axisid
  3725. {
  3726. const char* name = "ragdoll_debug_axisid"
  3727. const char* Type = "DVAR_TYPE_INT"
  3728. unsigned int Address = 0x24F3C48
  3729. }
  3730.  
  3731. namespace scr_gun_waverespawndelay
  3732. {
  3733. const char* name = "scr_gun_waverespawndelay"
  3734. const char* Type = "DVAR_TYPE_STRING"
  3735. unsigned int Address = 0x24E1D68
  3736. }
  3737.  
  3738. namespace ui_ac130usetime
  3739. {
  3740. const char* name = "ui_ac130usetime"
  3741. const char* Type = "DVAR_TYPE_INT"
  3742. unsigned int Address = 0x24F7878
  3743. }
  3744.  
  3745. namespace cg_scoreboardPingText
  3746. {
  3747. const char* name = "cg_scoreboardPingText"
  3748. const char* Type = "DVAR_TYPE_BOOL"
  3749. unsigned int Address = 0x24EFD00
  3750. }
  3751.  
  3752. namespace agent_jumpWallGravity
  3753. {
  3754. const char* name = "agent_jumpWallGravity"
  3755. const char* Type = "DVAR_TYPE_FLOAT"
  3756. unsigned int Address = 0x24FE118
  3757. }
  3758.  
  3759. namespace ui_mousePitch
  3760. {
  3761. const char* name = "ui_mousePitch"
  3762. const char* Type = "DVAR_TYPE_STRING"
  3763. unsigned int Address = 0x24FC300
  3764. }
  3765.  
  3766. namespace scr_gun_promode
  3767. {
  3768. const char* name = "scr_gun_promode"
  3769. const char* Type = "DVAR_TYPE_STRING"
  3770. unsigned int Address = 0x24E1DB0
  3771. }
  3772.  
  3773. namespace ui_showInfo
  3774. {
  3775. const char* name = "ui_showInfo"
  3776. const char* Type = "DVAR_TYPE_INT"
  3777. unsigned int Address = 0x24F77E8
  3778. }
  3779.  
  3780. namespace g_listEntity
  3781. {
  3782. const char* name = "g_listEntity"
  3783. const char* Type = "DVAR_TYPE_BOOL"
  3784. unsigned int Address = 0x24FCAE0
  3785. }
  3786.  
  3787. namespace bg_shock_volume_nonshock
  3788. {
  3789. const char* name = "bg_shock_volume_nonshock"
  3790. const char* Type = "DVAR_TYPE_FLOAT"
  3791. unsigned int Address = 0x24F5AA8
  3792. }
  3793.  
  3794. namespace ui_showList
  3795. {
  3796. const char* name = "ui_showList"
  3797. const char* Type = "DVAR_TYPE_BOOL"
  3798. unsigned int Address = 0x24FBB68
  3799. }
  3800.  
  3801. namespace bg_shock_soundLoop
  3802. {
  3803. const char* name = "bg_shock_soundLoop"
  3804. const char* Type = "DVAR_TYPE_STRING"
  3805. unsigned int Address = 0x24F1608
  3806. }
  3807.  
  3808. namespace cg_TeamColor_MyTeam
  3809. {
  3810. const char* name = "cg_TeamColor_MyTeam"
  3811. const char* Type = "DVAR_TYPE_COLOR"
  3812. unsigned int Address = 0x24F3858
  3813. }
  3814.  
  3815. namespace scr_siege_caprate
  3816. {
  3817. const char* name = "scr_siege_caprate"
  3818. const char* Type = "DVAR_TYPE_STRING"
  3819. unsigned int Address = 0x24E2398
  3820. }
  3821.  
  3822. namespace bg_shock_volume_menulim2
  3823. {
  3824. const char* name = "bg_shock_volume_menulim2"
  3825. const char* Type = "DVAR_TYPE_FLOAT"
  3826. unsigned int Address = 0x24F51F0
  3827. }
  3828.  
  3829. namespace con_gameMsgWindow1FadeInTime
  3830. {
  3831. const char* name = "con_gameMsgWindow1FadeInTime"
  3832. const char* Type = "DVAR_TYPE_FLOAT"
  3833. unsigned int Address = 0x24D74A8
  3834. }
  3835.  
  3836. namespace g_playerCollisionEjectSpeed
  3837. {
  3838. const char* name = "g_playerCollisionEjectSpeed"
  3839. const char* Type = "DVAR_TYPE_INT"
  3840. unsigned int Address = 0x24FC930
  3841. }
  3842.  
  3843. namespace ui_hitloc_3
  3844. {
  3845. const char* name = "ui_hitloc_3"
  3846. const char* Type = "DVAR_TYPE_STRING"
  3847. unsigned int Address = 0x24F7B90
  3848. }
  3849.  
  3850. namespace cg_heliKillCamFarBlurStart
  3851. {
  3852. const char* name = "cg_heliKillCamFarBlurStart"
  3853. const char* Type = "DVAR_TYPE_FLOAT"
  3854. unsigned int Address = 0x24ED5E8
  3855. }
  3856.  
  3857. namespace cg_explosiveKillCamStopDist
  3858. {
  3859. const char* name = "cg_explosiveKillCamStopDist"
  3860. const char* Type = "DVAR_TYPE_FLOAT"
  3861. unsigned int Address = 0x24EDBD0
  3862. }
  3863.  
  3864. namespace FoFIconSpawnTimeDelay
  3865. {
  3866. const char* name = "FoFIconSpawnTimeDelay"
  3867. const char* Type = "DVAR_TYPE_FLOAT"
  3868. unsigned int Address = 0x24F10F8
  3869. }
  3870.  
  3871. namespace g_fogColorIntensityReadOnly
  3872. {
  3873. const char* name = "g_fogColorIntensityReadOnly"
  3874. const char* Type = "DVAR_TYPE_FLOAT"
  3875. unsigned int Address = 0x24FD1A0
  3876. }
  3877.  
  3878. namespace sentry_placement_feet_offset
  3879. {
  3880. const char* name = "sentry_placement_feet_offset"
  3881. const char* Type = "DVAR_TYPE_FLOAT_3"
  3882. unsigned int Address = 0x24F27C0
  3883. }
  3884.  
  3885. namespace ui_ac130_coord3_posy
  3886. {
  3887. const char* name = "ui_ac130_coord3_posy"
  3888. const char* Type = "DVAR_TYPE_FLOAT"
  3889. unsigned int Address = 0x24F8AC0
  3890. }
  3891.  
  3892. namespace squad_vs_squad
  3893. {
  3894. const char* name = "squad_vs_squad"
  3895. const char* Type = "DVAR_TYPE_BOOL"
  3896. unsigned int Address = 0x24E88D8
  3897. }
  3898.  
  3899. namespace dsping_dc_61
  3900. {
  3901. const char* name = "dsping_dc_61"
  3902. const char* Type = "DVAR_TYPE_STRING"
  3903. unsigned int Address = 0x24FB070
  3904. }
  3905.  
  3906. namespace dsping_dc_52
  3907. {
  3908. const char* name = "dsping_dc_52"
  3909. const char* Type = "DVAR_TYPE_STRING"
  3910. unsigned int Address = 0x24FADE8
  3911. }
  3912.  
  3913. namespace dsping_dc_43
  3914. {
  3915. const char* name = "dsping_dc_43"
  3916. const char* Type = "DVAR_TYPE_STRING"
  3917. unsigned int Address = 0x24FAB60
  3918. }
  3919.  
  3920. namespace ui_serverStatusTimeOut
  3921. {
  3922. const char* name = "ui_serverStatusTimeOut"
  3923. const char* Type = "DVAR_TYPE_INT"
  3924. unsigned int Address = 0x24FBA90
  3925. }
  3926.  
  3927. namespace dsping_dc_25
  3928. {
  3929. const char* name = "dsping_dc_25"
  3930. const char* Type = "DVAR_TYPE_STRING"
  3931. unsigned int Address = 0x24FA650
  3932. }
  3933.  
  3934. namespace dsping_dc_16
  3935. {
  3936. const char* name = "dsping_dc_16"
  3937. const char* Type = "DVAR_TYPE_STRING"
  3938. unsigned int Address = 0x24FA3C8
  3939. }
  3940.  
  3941. namespace sv_useExtraCompress
  3942. {
  3943. const char* name = "sv_useExtraCompress"
  3944. const char* Type = "DVAR_TYPE_INT"
  3945. unsigned int Address = 0x24E9A48
  3946. }
  3947.  
  3948. namespace bg_shock_volume_explosion5
  3949. {
  3950. const char* name = "bg_shock_volume_explosion5"
  3951. const char* Type = "DVAR_TYPE_FLOAT"
  3952. unsigned int Address = 0x24F56B8
  3953. }
  3954.  
  3955. namespace bg_shock_volume_ambient
  3956. {
  3957. const char* name = "bg_shock_volume_ambient"
  3958. const char* Type = "DVAR_TYPE_FLOAT"
  3959. unsigned int Address = 0x24F5D78
  3960. }
  3961.  
  3962. namespace r_hudOutlineHaloLumScale
  3963. {
  3964. const char* name = "r_hudOutlineHaloLumScale"
  3965. const char* Type = "DVAR_TYPE_FLOAT"
  3966. unsigned int Address = 0x24DD328
  3967. }
  3968.  
  3969. namespace cg_drawGun
  3970. {
  3971. const char* name = "cg_drawGun"
  3972. const char* Type = "DVAR_TYPE_BOOL"
  3973. unsigned int Address = 0x24EB038
  3974. }
  3975.  
  3976. namespace player_useRadius
  3977. {
  3978. const char* name = "player_useRadius"
  3979. const char* Type = "DVAR_TYPE_FLOAT"
  3980. unsigned int Address = 0x24FCCD8
  3981. }
  3982.  
  3983. namespace g_sunFogEndFadeAngleReadOnly
  3984. {
  3985. const char* name = "g_sunFogEndFadeAngleReadOnly"
  3986. const char* Type = "DVAR_TYPE_FLOAT"
  3987. unsigned int Address = 0x24FD428
  3988. }
  3989.  
  3990. namespace r_predatorAllyPosterHardness
  3991. {
  3992. const char* name = "r_predatorAllyPosterHardness"
  3993. const char* Type = "DVAR_TYPE_FLOAT"
  3994. unsigned int Address = 0x24DB1F8
  3995. }
  3996.  
  3997. namespace cg_hudSplitscreenCompassElementScale
  3998. {
  3999. const char* name = "cg_hudSplitscreenCompassElementScale"
  4000. const char* Type = "DVAR_TYPE_FLOAT"
  4001. unsigned int Address = 0x24DD910
  4002. }
  4003.  
  4004. namespace perk_extendedMagsSMGAmmo
  4005. {
  4006. const char* name = "perk_extendedMagsSMGAmmo"
  4007. const char* Type = "DVAR_TYPE_INT"
  4008. unsigned int Address = 0x24F2388
  4009. }
  4010.  
  4011. namespace camera_thirdPerson
  4012. {
  4013. const char* name = "camera_thirdPerson"
  4014. const char* Type = "DVAR_TYPE_BOOL"
  4015. unsigned int Address = 0x24F6120
  4016. }
  4017.  
  4018. namespace ui_override_halftime
  4019. {
  4020. const char* name = "ui_override_halftime"
  4021. const char* Type = "DVAR_TYPE_INT"
  4022. unsigned int Address = 0x24F76C8
  4023. }
  4024.  
  4025. namespace ragdoll_debug_jointid
  4026. {
  4027. const char* name = "ragdoll_debug_jointid"
  4028. const char* Type = "DVAR_TYPE_INT"
  4029. unsigned int Address = 0x24F3C00
  4030. }
  4031.  
  4032. namespace server9
  4033. {
  4034. const char* name = "server9"
  4035. const char* Type = "DVAR_TYPE_STRING"
  4036. unsigned int Address = 0x24FB4A8
  4037. }
  4038.  
  4039. namespace ui_textScrollPauseStart
  4040. {
  4041. const char* name = "ui_textScrollPauseStart"
  4042. const char* Type = "DVAR_TYPE_FLOAT"
  4043. unsigned int Address = 0x24FC108
  4044. }
  4045.  
  4046. namespace scr_sr_numlives
  4047. {
  4048. const char* name = "scr_sr_numlives"
  4049. const char* Type = "DVAR_TYPE_STRING"
  4050. unsigned int Address = 0x24DFE78
  4051. }
  4052.  
  4053. namespace vehHelicopterMaxYawRate
  4054. {
  4055. const char* name = "vehHelicopterMaxYawRate"
  4056. const char* Type = "DVAR_TYPE_FLOAT"
  4057. unsigned int Address = 0x24FD668
  4058. }
  4059.  
  4060. namespace bg_shock_volume_auto2d
  4061. {
  4062. const char* name = "bg_shock_volume_auto2d"
  4063. const char* Type = "DVAR_TYPE_FLOAT"
  4064. unsigned int Address = 0x24F4A58
  4065. }
  4066.  
  4067. namespace laserLightBeginOffset
  4068. {
  4069. const char* name = "laserLightBeginOffset"
  4070. const char* Type = "DVAR_TYPE_FLOAT"
  4071. unsigned int Address = 0x24F08D0
  4072. }
  4073.  
  4074. namespace hud_flash_period_offhand
  4075. {
  4076. const char* name = "hud_flash_period_offhand"
  4077. const char* Type = "DVAR_TYPE_FLOAT"
  4078. unsigned int Address = 0x24EE5A8
  4079. }
  4080.  
  4081. namespace heli_barrelMaxVelocity
  4082. {
  4083. const char* name = "heli_barrelMaxVelocity"
  4084. const char* Type = "DVAR_TYPE_FLOAT"
  4085. unsigned int Address = 0x24F1338
  4086. }
  4087.  
  4088. namespace bg_shock_volume_menu
  4089. {
  4090. const char* name = "bg_shock_volume_menu"
  4091. const char* Type = "DVAR_TYPE_FLOAT"
  4092. unsigned int Address = 0x24F5160
  4093. }
  4094.  
  4095. namespace scr_infect_winlimit
  4096. {
  4097. const char* name = "scr_infect_winlimit"
  4098. const char* Type = "DVAR_TYPE_STRING"
  4099. unsigned int Address = 0x24E0388
  4100. }
  4101.  
  4102. namespace sv_minPingClamp
  4103. {
  4104. const char* name = "sv_minPingClamp"
  4105. const char* Type = "DVAR_TYPE_INT"
  4106. unsigned int Address = 0x24E98E0
  4107. }
  4108.  
  4109. namespace dsping_dc_8
  4110. {
  4111. const char* name = "dsping_dc_8"
  4112. const char* Type = "DVAR_TYPE_STRING"
  4113. unsigned int Address = 0x24FA188
  4114. }
  4115.  
  4116. namespace validate_clamp_assists
  4117. {
  4118. const char* name = "validate_clamp_assists"
  4119. const char* Type = "DVAR_TYPE_INT"
  4120. unsigned int Address = 0x24E7FD8
  4121. }
  4122.  
  4123. namespace ui_buildSize
  4124. {
  4125. const char* name = "ui_buildSize"
  4126. const char* Type = "DVAR_TYPE_FLOAT"
  4127. unsigned int Address = 0x24FBB20
  4128. }
  4129.  
  4130. namespace cg_hudLighting_blood_specLumOffset
  4131. {
  4132. const char* name = "cg_hudLighting_blood_specLumOffset"
  4133. const char* Type = "DVAR_TYPE_FLOAT"
  4134. unsigned int Address = 0x24F3588
  4135. }
  4136.  
  4137. namespace ui_currentMap
  4138. {
  4139. const char* name = "ui_currentMap"
  4140. const char* Type = "DVAR_TYPE_INT"
  4141. unsigned int Address = 0x24FB808
  4142. }
  4143.  
  4144. namespace cell_rec_audio_format
  4145. {
  4146. const char* name = "cell_rec_audio_format"
  4147. const char* Type = "DVAR_TYPE_INT"
  4148. unsigned int Address = 0x24E7210
  4149. }
  4150.  
  4151. namespace startgame2_vis
  4152. {
  4153. const char* name = "startgame2_vis"
  4154. const char* Type = "DVAR_TYPE_STRING"
  4155. unsigned int Address = 0x24FC660
  4156. }
  4157.  
  4158. namespace sv_error_on_baseline_failure
  4159. {
  4160. const char* name = "sv_error_on_baseline_failure"
  4161. const char* Type = "DVAR_TYPE_BOOL"
  4162. unsigned int Address = 0x24E9D18
  4163. }
  4164.  
  4165. namespace scr_aliens_casual
  4166. {
  4167. const char* name = "scr_aliens_casual"
  4168. const char* Type = "DVAR_TYPE_STRING"
  4169. unsigned int Address = 0x24E1BB8
  4170. }
  4171.  
  4172. namespace ui_player_blue_eggs
  4173. {
  4174. const char* name = "ui_player_blue_eggs"
  4175. const char* Type = "DVAR_TYPE_INT"
  4176. unsigned int Address = 0x24F8EB0
  4177. }
  4178.  
  4179. namespace ui_player_perks
  4180. {
  4181. const char* name = "ui_player_perks"
  4182. const char* Type = "DVAR_TYPE_INT"
  4183. unsigned int Address = 0x24F8D90
  4184. }
  4185.  
  4186. namespace server1
  4187. {
  4188. const char* name = "server1"
  4189. const char* Type = "DVAR_TYPE_STRING"
  4190. unsigned int Address = 0x24FB268
  4191. }
  4192.  
  4193. namespace bg_shock_soundLoopFadeTime
  4194. {
  4195. const char* name = "bg_shock_soundLoopFadeTime"
  4196. const char* Type = "DVAR_TYPE_FLOAT"
  4197. unsigned int Address = 0x24F1A40
  4198. }
  4199.  
  4200. namespace gpad_stick_pressed_hysteresis
  4201. {
  4202. const char* name = "gpad_stick_pressed_hysteresis"
  4203. const char* Type = "DVAR_TYPE_FLOAT"
  4204. unsigned int Address = 0x24E9028
  4205. }
  4206.  
  4207. namespace cg_rocketKillCamBackDist
  4208. {
  4209. const char* name = "cg_rocketKillCamBackDist"
  4210. const char* Type = "DVAR_TYPE_FLOAT"
  4211. unsigned int Address = 0x24EDAF8
  4212. }
  4213.  
  4214. namespace ui_drawCrosshair
  4215. {
  4216. const char* name = "ui_drawCrosshair"
  4217. const char* Type = "DVAR_TYPE_BOOL"
  4218. unsigned int Address = 0x24FC030
  4219. }
  4220.  
  4221. namespace compassObjectiveHeight
  4222. {
  4223. const char* name = "compassObjectiveHeight"
  4224. const char* Type = "DVAR_TYPE_FLOAT"
  4225. unsigned int Address = 0x24EEAB8
  4226. }
  4227.  
  4228. namespace bg_bulletExplDmgFactor
  4229. {
  4230. const char* name = "bg_bulletExplDmgFactor"
  4231. const char* Type = "DVAR_TYPE_FLOAT"
  4232. unsigned int Address = 0x24F14A0
  4233. }
  4234.  
  4235. namespace waypointScreenCenterFadeAdsMin
  4236. {
  4237. const char* name = "waypointScreenCenterFadeAdsMin"
  4238. const char* Type = "DVAR_TYPE_FLOAT"
  4239. unsigned int Address = 0x24F02E8
  4240. }
  4241.  
  4242. namespace g_dropUpSpeedBase
  4243. {
  4244. const char* name = "g_dropUpSpeedBase"
  4245. const char* Type = "DVAR_TYPE_FLOAT"
  4246. unsigned int Address = 0x24FC9C0
  4247. }
  4248.  
  4249. namespace vehHelicopterYawOnLeftStick
  4250. {
  4251. const char* name = "vehHelicopterYawOnLeftStick"
  4252. const char* Type = "DVAR_TYPE_FLOAT"
  4253. unsigned int Address = 0x24FDAA0
  4254. }
  4255.  
  4256. namespace LUI_MemErrorsFatal
  4257. {
  4258. const char* name = "LUI_MemErrorsFatal"
  4259. const char* Type = "DVAR_TYPE_BOOL"
  4260. unsigned int Address = 0x24FC420
  4261. }
  4262.  
  4263. namespace sensitivity
  4264. {
  4265. const char* name = "sensitivity"
  4266. const char* Type = "DVAR_TYPE_FLOAT"
  4267. unsigned int Address = 0x24EA8A0
  4268. }
  4269.  
  4270. namespace com_attractmode
  4271. {
  4272. const char* name = "com_attractmode"
  4273. const char* Type = "DVAR_TYPE_BOOL"
  4274. unsigned int Address = 0x24E24B8
  4275. }
  4276.  
  4277. namespace sm_smallSpotPolygonOffsetBias
  4278. {
  4279. const char* name = "sm_smallSpotPolygonOffsetBias"
  4280. const char* Type = "DVAR_TYPE_FLOAT"
  4281. unsigned int Address = 0x24D9DB8
  4282. }
  4283.  
  4284. namespace dw_shared_presence_active
  4285. {
  4286. const char* name = "dw_shared_presence_active"
  4287. const char* Type = "DVAR_TYPE_INT"
  4288. unsigned int Address = 0x24E5EF0
  4289. }
  4290.  
  4291. namespace cl_maxPing
  4292. {
  4293. const char* name = "cl_maxPing"
  4294. const char* Type = "DVAR_TYPE_INT"
  4295. unsigned int Address = 0x24EAC48
  4296. }
  4297.  
  4298. namespace ragdoll_debug_bodyid
  4299. {
  4300. const char* name = "ragdoll_debug_bodyid"
  4301. const char* Type = "DVAR_TYPE_INT"
  4302. unsigned int Address = 0x24F3B70
  4303. }
  4304.  
  4305. namespace compassRadarPingFadeTime
  4306. {
  4307. const char* name = "compassRadarPingFadeTime"
  4308. const char* Type = "DVAR_TYPE_FLOAT"
  4309. unsigned int Address = 0x24EE9E0
  4310. }
  4311.  
  4312. namespace cg_scoreboardMyPartyColor
  4313. {
  4314. const char* name = "cg_scoreboardMyPartyColor"
  4315. const char* Type = "DVAR_TYPE_COLOR"
  4316. unsigned int Address = 0x24EFB50
  4317. }
  4318.  
  4319. namespace r_lockPvs
  4320. {
  4321. const char* name = "r_lockPvs"
  4322. const char* Type = "DVAR_TYPE_BOOL"
  4323. unsigned int Address = 0x24D9620
  4324. }
  4325.  
  4326. namespace phys_worker_cmds
  4327. {
  4328. const char* name = "phys_worker_cmds"
  4329. const char* Type = "DVAR_TYPE_BOOL"
  4330. unsigned int Address = 0x24F8F40
  4331. }
  4332.  
  4333. namespace phys_gravity
  4334. {
  4335. const char* name = "phys_gravity"
  4336. const char* Type = "DVAR_TYPE_FLOAT"
  4337. unsigned int Address = 0x24F9138
  4338. }
  4339.  
  4340. namespace r_hudOutlinePostMode
  4341. {
  4342. const char* name = "r_hudOutlinePostMode"
  4343. const char* Type = "DVAR_TYPE_ENUM"
  4344. unsigned int Address = 0x24DD130
  4345. }
  4346.  
  4347. namespace joingame2_vis
  4348. {
  4349. const char* name = "joingame2_vis"
  4350. const char* Type = "DVAR_TYPE_STRING"
  4351. unsigned int Address = 0x24FC588
  4352. }
  4353.  
  4354. namespace scr_sr_roundswitch
  4355. {
  4356. const char* name = "scr_sr_roundswitch"
  4357. const char* Type = "DVAR_TYPE_STRING"
  4358. unsigned int Address = 0x24DFE30
  4359. }
  4360.  
  4361. namespace bg_shock_volume_norestrict2d
  4362. {
  4363. const char* name = "bg_shock_volume_norestrict2d"
  4364. const char* Type = "DVAR_TYPE_FLOAT"
  4365. unsigned int Address = 0x24F58B0
  4366. }
  4367.  
  4368. namespace server11
  4369. {
  4370. const char* name = "server11"
  4371. const char* Type = "DVAR_TYPE_STRING"
  4372. unsigned int Address = 0x24FB538
  4373. }
  4374.  
  4375. namespace validate_drop_on_fail
  4376. {
  4377. const char* name = "validate_drop_on_fail"
  4378. const char* Type = "DVAR_TYPE_BOOL"
  4379. unsigned int Address = 0x24E7EB8
  4380. }
  4381.  
  4382. namespace waypointOffscreenPadLeft
  4383. {
  4384. const char* name = "waypointOffscreenPadLeft"
  4385. const char* Type = "DVAR_TYPE_FLOAT"
  4386. unsigned int Address = 0x24EFF40
  4387. }
  4388.  
  4389. namespace g_ScoresColor_Free
  4390. {
  4391. const char* name = "g_ScoresColor_Free"
  4392. const char* Type = "DVAR_TYPE_COLOR"
  4393. unsigned int Address = 0x24F64C8
  4394. }
  4395.  
  4396. namespace ui_ac130_use_time
  4397. {
  4398. const char* name = "ui_ac130_use_time"
  4399. const char* Type = "DVAR_TYPE_INT"
  4400. unsigned int Address = 0x24F8838
  4401. }
  4402.  
  4403. namespace laserLightEndOffset
  4404. {
  4405. const char* name = "laserLightEndOffset"
  4406. const char* Type = "DVAR_TYPE_FLOAT"
  4407. unsigned int Address = 0x24F0918
  4408. }
  4409.  
  4410. namespace ui_challenge_4_ref
  4411. {
  4412. const char* name = "ui_challenge_4_ref"
  4413. const char* Type = "DVAR_TYPE_STRING"
  4414. unsigned int Address = 0x24F8178
  4415. }
  4416.  
  4417. namespace cg_viewZSmoothingMax
  4418. {
  4419. const char* name = "cg_viewZSmoothingMax"
  4420. const char* Type = "DVAR_TYPE_FLOAT"
  4421. unsigned int Address = 0x24ED3A8
  4422. }
  4423.  
  4424. namespace ui_killstreak_show_selections
  4425. {
  4426. const char* name = "ui_killstreak_show_selections"
  4427. const char* Type = "DVAR_TYPE_BOOL"
  4428. unsigned int Address = 0x24F8B98
  4429. }
  4430.  
  4431. namespace compassObjectiveMaxRange
  4432. {
  4433. const char* name = "compassObjectiveMaxRange"
  4434. const char* Type = "DVAR_TYPE_FLOAT"
  4435. unsigned int Address = 0x24EEC20
  4436. }
  4437.  
  4438. namespace ui_hitloc_damage_5
  4439. {
  4440. const char* name = "ui_hitloc_damage_5"
  4441. const char* Type = "DVAR_TYPE_STRING"
  4442. unsigned int Address = 0x24F7DD0
  4443. }
  4444.  
  4445. namespace cg_scoreboardHeaderFontScale
  4446. {
  4447. const char* name = "cg_scoreboardHeaderFontScale"
  4448. const char* Type = "DVAR_TYPE_FLOAT"
  4449. unsigned int Address = 0x24EFCB8
  4450. }
  4451.  
  4452. namespace scr_oldschool
  4453. {
  4454. const char* name = "scr_oldschool"
  4455. const char* Type = "DVAR_TYPE_STRING"
  4456. unsigned int Address = 0x24DF188
  4457. }
  4458.  
  4459. namespace ps3_presence_put_delay
  4460. {
  4461. const char* name = "ps3_presence_put_delay"
  4462. const char* Type = "DVAR_TYPE_INT"
  4463. unsigned int Address = 0x24E2B30
  4464. }
  4465.  
  4466. namespace session_nonblocking
  4467. {
  4468. const char* name = "session_nonblocking"
  4469. const char* Type = "DVAR_TYPE_BOOL"
  4470. unsigned int Address = 0x24E2980
  4471. }
  4472.  
  4473. namespace r_znear
  4474. {
  4475. const char* name = "r_znear"
  4476. const char* Type = "DVAR_TYPE_FLOAT"
  4477. unsigned int Address = 0x24D8390
  4478. }
  4479.  
  4480. namespace vehHelicopterBoundsRadius
  4481. {
  4482. const char* name = "vehHelicopterBoundsRadius"
  4483. const char* Type = "DVAR_TYPE_FLOAT"
  4484. unsigned int Address = 0x24FDDB8
  4485. }
  4486.  
  4487. namespace lowAmmoWarningColor1
  4488. {
  4489. const char* name = "lowAmmoWarningColor1"
  4490. const char* Type = "DVAR_TYPE_COLOR"
  4491. unsigned int Address = 0x24EF490
  4492. }
  4493.  
  4494. namespace elite_clan_send_message_to_members_retry_step
  4495. {
  4496. const char* name = "elite_clan_send_message_to_members_retry_step"
  4497. const char* Type = "DVAR_TYPE_INT"
  4498. unsigned int Address = 0x24E5B90
  4499. }
  4500.  
  4501. namespace cg_drawDamageFlash
  4502. {
  4503. const char* name = "cg_drawDamageFlash"
  4504. const char* Type = "DVAR_TYPE_BOOL"
  4505. unsigned int Address = 0x24EB6B0
  4506. }
  4507.  
  4508. namespace scr_cranked_playerrespawndelay
  4509. {
  4510. const char* name = "scr_cranked_playerrespawndelay"
  4511. const char* Type = "DVAR_TYPE_STRING"
  4512. unsigned int Address = 0x24E1030
  4513. }
  4514.  
  4515. namespace r_envMapExponent
  4516. {
  4517. const char* name = "r_envMapExponent"
  4518. const char* Type = "DVAR_TYPE_FLOAT"
  4519. unsigned int Address = 0x24D91E8
  4520. }
  4521.  
  4522. namespace cg_scoreboard_externalmute_notice_duration
  4523. {
  4524. const char* name = "cg_scoreboard_externalmute_notice_duration"
  4525. const char* Type = "DVAR_TYPE_INT"
  4526. unsigned int Address = 0x24EFDD8
  4527. }
  4528.  
  4529. namespace cl_packetdup
  4530. {
  4531. const char* name = "cl_packetdup"
  4532. const char* Type = "DVAR_TYPE_INT"
  4533. unsigned int Address = 0x24EA858
  4534. }
  4535.  
  4536. namespace cg_hudLighting_basic_additiveLumOffset
  4537. {
  4538. const char* name = "cg_hudLighting_basic_additiveLumOffset"
  4539. const char* Type = "DVAR_TYPE_FLOAT"
  4540. unsigned int Address = 0x24F31E0
  4541. }
  4542.  
  4543. namespace bg_shock_volume_foley_plr_step_unres
  4544. {
  4545. const char* name = "bg_shock_volume_foley_plr_step_unres"
  4546. const char* Type = "DVAR_TYPE_FLOAT"
  4547. unsigned int Address = 0x24F5430
  4548. }
  4549.  
  4550. namespace ui_hud_showobjicons
  4551. {
  4552. const char* name = "ui_hud_showobjicons"
  4553. const char* Type = "DVAR_TYPE_INT"
  4554. unsigned int Address = 0x24F77A0
  4555. }
  4556.  
  4557. namespace r_ignoref
  4558. {
  4559. const char* name = "r_ignoref"
  4560. const char* Type = "DVAR_TYPE_FLOAT"
  4561. unsigned int Address = 0x24D8198
  4562. }
  4563.  
  4564. namespace g_ScoresColor_Allies
  4565. {
  4566. const char* name = "g_ScoresColor_Allies"
  4567. const char* Type = "DVAR_TYPE_COLOR"
  4568. unsigned int Address = 0x24F6510
  4569. }
  4570.  
  4571. namespace g_giveAll
  4572. {
  4573. const char* name = "g_giveAll"
  4574. const char* Type = "DVAR_TYPE_BOOL"
  4575. unsigned int Address = 0x24FD038
  4576. }
  4577.  
  4578. namespace vehHelicopterTiltFromAcceleration
  4579. {
  4580. const char* name = "vehHelicopterTiltFromAcceleration"
  4581. const char* Type = "DVAR_TYPE_FLOAT"
  4582. unsigned int Address = 0x24FDB30
  4583. }
  4584.  
  4585. namespace con_typewriterColorBase
  4586. {
  4587. const char* name = "con_typewriterColorBase"
  4588. const char* Type = "DVAR_TYPE_FLOAT_3"
  4589. unsigned int Address = 0x24D79B8
  4590. }
  4591.  
  4592. namespace sv_zlib_threshold
  4593. {
  4594. const char* name = "sv_zlib_threshold"
  4595. const char* Type = "DVAR_TYPE_INT"
  4596. unsigned int Address = 0x24E99B8
  4597. }
  4598.  
  4599. namespace cg_overheadNamesMaxDist
  4600. {
  4601. const char* name = "cg_overheadNamesMaxDist"
  4602. const char* Type = "DVAR_TYPE_FLOAT"
  4603. unsigned int Address = 0x24ECE50
  4604. }
  4605.  
  4606. namespace player_stunWhiteFlash
  4607. {
  4608. const char* name = "player_stunWhiteFlash"
  4609. const char* Type = "DVAR_TYPE_BOOL"
  4610. unsigned int Address = 0x24FCFF0
  4611. }
  4612.  
  4613. namespace g_gametype
  4614. {
  4615. const char* name = "g_gametype"
  4616. const char* Type = "DVAR_TYPE_STRING"
  4617. unsigned int Address = 0x24E92B0
  4618. }
  4619.  
  4620. namespace player_MGUseRadius
  4621. {
  4622. const char* name = "player_MGUseRadius"
  4623. const char* Type = "DVAR_TYPE_FLOAT"
  4624. unsigned int Address = 0x24FCD20
  4625. }
  4626.  
  4627. namespace r_thermalFadeMin
  4628. {
  4629. const char* name = "r_thermalFadeMin"
  4630. const char* Type = "DVAR_TYPE_FLOAT"
  4631. unsigned int Address = 0x24DC128
  4632. }
  4633.  
  4634. namespace r_sunflare_min_size
  4635. {
  4636. const char* name = "r_sunflare_min_size"
  4637. const char* Type = "DVAR_TYPE_FLOAT"
  4638. unsigned int Address = 0x24D7C40
  4639. }
  4640.  
  4641. namespace gpad_stick_deadzone_max
  4642. {
  4643. const char* name = "gpad_stick_deadzone_max"
  4644. const char* Type = "DVAR_TYPE_FLOAT"
  4645. unsigned int Address = 0x24E8F98
  4646. }
  4647.  
  4648. namespace ui_hitloc_4
  4649. {
  4650. const char* name = "ui_hitloc_4"
  4651. const char* Type = "DVAR_TYPE_STRING"
  4652. unsigned int Address = 0x24F7BD8
  4653. }
  4654.  
  4655. namespace perk_extendedMagsMGAmmo
  4656. {
  4657. const char* name = "perk_extendedMagsMGAmmo"
  4658. const char* Type = "DVAR_TYPE_INT"
  4659. unsigned int Address = 0x24F2340
  4660. }
  4661.  
  4662. namespace snd_errorOnMissing
  4663. {
  4664. const char* name = "snd_errorOnMissing"
  4665. const char* Type = "DVAR_TYPE_BOOL"
  4666. unsigned int Address = 0x24F4230
  4667. }
  4668.  
  4669. namespace mm_skill_enforcement
  4670. {
  4671. const char* name = "mm_skill_enforcement"
  4672. const char* Type = "DVAR_TYPE_INT"
  4673. unsigned int Address = 0x24E82F0
  4674. }
  4675.  
  4676. namespace r_FXAverageColorFunc
  4677. {
  4678. const char* name = "r_FXAverageColorFunc"
  4679. const char* Type = "DVAR_TYPE_INT"
  4680. unsigned int Address = 0x24F6AF8
  4681. }
  4682.  
  4683. namespace phys_autoDisableTime
  4684. {
  4685. const char* name = "phys_autoDisableTime"
  4686. const char* Type = "DVAR_TYPE_FLOAT"
  4687. unsigned int Address = 0x24F9408
  4688. }
  4689.  
  4690. namespace snd_volume
  4691. {
  4692. const char* name = "snd_volume"
  4693. const char* Type = "DVAR_TYPE_FLOAT"
  4694. unsigned int Address = 0x24F4278
  4695. }
  4696.  
  4697. namespace veh_boneControllerLodDist
  4698. {
  4699. const char* name = "veh_boneControllerLodDist"
  4700. const char* Type = "DVAR_TYPE_FLOAT"
  4701. unsigned int Address = 0x24EE3B0
  4702. }
  4703.  
  4704. namespace scr_infect_playerrespawndelay
  4705. {
  4706. const char* name = "scr_infect_playerrespawndelay"
  4707. const char* Type = "DVAR_TYPE_STRING"
  4708. unsigned int Address = 0x24E0418
  4709. }
  4710.  
  4711. namespace cell_rec_spu_thread_priority
  4712. {
  4713. const char* name = "cell_rec_spu_thread_priority"
  4714. const char* Type = "DVAR_TYPE_INT"
  4715. unsigned int Address = 0x24E7138
  4716. }
  4717.  
  4718. namespace dsping_dc_62
  4719. {
  4720. const char* name = "dsping_dc_62"
  4721. const char* Type = "DVAR_TYPE_STRING"
  4722. unsigned int Address = 0x24FB0B8
  4723. }
  4724.  
  4725. namespace dsping_dc_53
  4726. {
  4727. const char* name = "dsping_dc_53"
  4728. const char* Type = "DVAR_TYPE_STRING"
  4729. unsigned int Address = 0x24FAE30
  4730. }
  4731.  
  4732. namespace dsping_dc_44
  4733. {
  4734. const char* name = "dsping_dc_44"
  4735. const char* Type = "DVAR_TYPE_STRING"
  4736. unsigned int Address = 0x24FABA8
  4737. }
  4738.  
  4739. namespace dsping_dc_35
  4740. {
  4741. const char* name = "dsping_dc_35"
  4742. const char* Type = "DVAR_TYPE_STRING"
  4743. unsigned int Address = 0x24FA920
  4744. }
  4745.  
  4746. namespace ui_mapvote_entrya_mapname
  4747. {
  4748. const char* name = "ui_mapvote_entrya_mapname"
  4749. const char* Type = "DVAR_TYPE_STRING"
  4750. unsigned int Address = 0x24FB850
  4751. }
  4752.  
  4753. namespace dsping_dc_17
  4754. {
  4755. const char* name = "dsping_dc_17"
  4756. const char* Type = "DVAR_TYPE_STRING"
  4757. unsigned int Address = 0x24FA410
  4758. }
  4759.  
  4760. namespace ui_ac130_coord3_posz
  4761. {
  4762. const char* name = "ui_ac130_coord3_posz"
  4763. const char* Type = "DVAR_TYPE_FLOAT"
  4764. unsigned int Address = 0x24F8B08
  4765. }
  4766.  
  4767. namespace validate_clamp_hits
  4768. {
  4769. const char* name = "validate_clamp_hits"
  4770. const char* Type = "DVAR_TYPE_INT"
  4771. unsigned int Address = 0x24E8140
  4772. }
  4773.  
  4774. namespace relay_handshakeWindow
  4775. {
  4776. const char* name = "relay_handshakeWindow"
  4777. const char* Type = "DVAR_TYPE_INT"
  4778. unsigned int Address = 0x24E8D10
  4779. }
  4780.  
  4781. namespace cg_hudGrenadePointerPulseMax
  4782. {
  4783. const char* name = "cg_hudGrenadePointerPulseMax"
  4784. const char* Type = "DVAR_TYPE_FLOAT"
  4785. unsigned int Address = 0x24EBAE8
  4786. }
  4787.  
  4788. namespace cg_blood
  4789. {
  4790. const char* name = "cg_blood"
  4791. const char* Type = "DVAR_TYPE_BOOL"
  4792. unsigned int Address = 0x24EAD68
  4793. }
  4794.  
  4795. namespace leavegame2_vis
  4796. {
  4797. const char* name = "leavegame2_vis"
  4798. const char* Type = "DVAR_TYPE_STRING"
  4799. unsigned int Address = 0x24FC540
  4800. }
  4801.  
  4802. namespace waypointSplitscreenScale
  4803. {
  4804. const char* name = "waypointSplitscreenScale"
  4805. const char* Type = "DVAR_TYPE_FLOAT"
  4806. unsigned int Address = 0x24F0258
  4807. }
  4808.  
  4809. namespace facebook_active
  4810. {
  4811. const char* name = "facebook_active"
  4812. const char* Type = "DVAR_TYPE_INT"
  4813. unsigned int Address = 0x24E4D80
  4814. }
  4815.  
  4816. namespace party_initial_dlc_search_timer
  4817. {
  4818. const char* name = "party_initial_dlc_search_timer"
  4819. const char* Type = "DVAR_TYPE_INT"
  4820. unsigned int Address = 0x24E3C58
  4821. }
  4822.  
  4823. namespace scr_sd_waverespawndelay
  4824. {
  4825. const char* name = "scr_sd_waverespawndelay"
  4826. const char* Type = "DVAR_TYPE_STRING"
  4827. unsigned int Address = 0x24DFC80
  4828. }
  4829.  
  4830. namespace g_sunFogDirReadOnly
  4831. {
  4832. const char* name = "g_sunFogDirReadOnly"
  4833. const char* Type = "DVAR_TYPE_FLOAT_3"
  4834. unsigned int Address = 0x24FD398
  4835. }
  4836.  
  4837. namespace r_predatorColdCyclePhase
  4838. {
  4839. const char* name = "r_predatorColdCyclePhase"
  4840. const char* Type = "DVAR_TYPE_FLOAT"
  4841. unsigned int Address = 0x24DACE8
  4842. }
  4843.  
  4844. namespace dsping_dc_1
  4845. {
  4846. const char* name = "dsping_dc_1"
  4847. const char* Type = "DVAR_TYPE_STRING"
  4848. unsigned int Address = 0x24F9F90
  4849. }
  4850.  
  4851. namespace ds_reacquireAfterDisconnect
  4852. {
  4853. const char* name = "ds_reacquireAfterDisconnect"
  4854. const char* Type = "DVAR_TYPE_INT"
  4855. unsigned int Address = 0x24EA150
  4856. }
  4857.  
  4858. namespace shieldBlastDamageProtection_180
  4859. {
  4860. const char* name = "shieldBlastDamageProtection_180"
  4861. const char* Type = "DVAR_TYPE_FLOAT"
  4862. unsigned int Address = 0x24FCFA8
  4863. }
  4864.  
  4865. namespace vehHelicopterDecelerationSide
  4866. {
  4867. const char* name = "vehHelicopterDecelerationSide"
  4868. const char* Type = "DVAR_TYPE_FLOAT"
  4869. unsigned int Address = 0x24FD9C8
  4870. }
  4871.  
  4872. namespace ui_killstreak_show_selections_icon_3
  4873. {
  4874. const char* name = "ui_killstreak_show_selections_icon_3"
  4875. const char* Type = "DVAR_TYPE_INT"
  4876. unsigned int Address = 0x24F8C70
  4877. }
  4878.  
  4879. namespace phys_autoDisableFastTime
  4880. {
  4881. const char* name = "phys_autoDisableFastTime"
  4882. const char* Type = "DVAR_TYPE_FLOAT"
  4883. unsigned int Address = 0x24F94E0
  4884. }
  4885.  
  4886. namespace lsp_enumertion_max_retry_time
  4887. {
  4888. const char* name = "lsp_enumertion_max_retry_time"
  4889. const char* Type = "DVAR_TYPE_INT"
  4890. unsigned int Address = 0x24E7258
  4891. }
  4892.  
  4893. namespace scr_altFFASpawns
  4894. {
  4895. const char* name = "scr_altFFASpawns"
  4896. const char* Type = "DVAR_TYPE_STRING"
  4897. unsigned int Address = 0x24DE6D8
  4898. }
  4899.  
  4900. namespace dsping_dc_9
  4901. {
  4902. const char* name = "dsping_dc_9"
  4903. const char* Type = "DVAR_TYPE_STRING"
  4904. unsigned int Address = 0x24FA1D0
  4905. }
  4906.  
  4907. namespace bg_shock_volume_voice
  4908. {
  4909. const char* name = "bg_shock_volume_voice"
  4910. const char* Type = "DVAR_TYPE_FLOAT"
  4911. unsigned int Address = 0x24F5C58
  4912. }
  4913.  
  4914. namespace con_gameMsgWindow0SplitscreenScale
  4915. {
  4916. const char* name = "con_gameMsgWindow0SplitscreenScale"
  4917. const char* Type = "DVAR_TYPE_FLOAT"
  4918. unsigned int Address = 0x24D7388
  4919. }
  4920.  
  4921. namespace cg_drawHealth
  4922. {
  4923. const char* name = "cg_drawHealth"
  4924. const char* Type = "DVAR_TYPE_BOOL"
  4925. unsigned int Address = 0x24EB1E8
  4926. }
  4927.  
  4928. namespace elite_clan_remote_view_max_retry_time
  4929. {
  4930. const char* name = "elite_clan_remote_view_max_retry_time"
  4931. const char* Type = "DVAR_TYPE_INT"
  4932. unsigned int Address = 0x24E5CF8
  4933. }
  4934.  
  4935. namespace r_reactiveMotionEffectorStrengthScale
  4936. {
  4937. const char* name = "r_reactiveMotionEffectorStrengthScale"
  4938. const char* Type = "DVAR_TYPE_FLOAT"
  4939. unsigned int Address = 0x24F6F30
  4940. }
  4941.  
  4942. namespace server2
  4943. {
  4944. const char* name = "server2"
  4945. const char* Type = "DVAR_TYPE_STRING"
  4946. unsigned int Address = 0x24FB2B0
  4947. }
  4948.  
  4949. namespace ds_pingclient_maxpings
  4950. {
  4951. const char* name = "ds_pingclient_maxpings"
  4952. const char* Type = "DVAR_TYPE_INT"
  4953. unsigned int Address = 0x24F9D08
  4954. }
  4955.  
  4956. namespace squad_find_match_retry_step
  4957. {
  4958. const char* name = "squad_find_match_retry_step"
  4959. const char* Type = "DVAR_TYPE_INT"
  4960. unsigned int Address = 0x24E74E0
  4961. }
  4962.  
  4963. namespace scr_infect_timelimit
  4964. {
  4965. const char* name = "scr_infect_timelimit"
  4966. const char* Type = "DVAR_TYPE_STRING"
  4967. unsigned int Address = 0x24E02F8
  4968. }
  4969.  
  4970. namespace prestige_shop_active
  4971. {
  4972. const char* name = "prestige_shop_active"
  4973. const char* Type = "DVAR_TYPE_INT"
  4974. unsigned int Address = 0x24E6D48
  4975. }
  4976.  
  4977. namespace laserRadius_alt
  4978. {
  4979. const char* name = "laserRadius_alt"
  4980. const char* Type = "DVAR_TYPE_FLOAT"
  4981. unsigned int Address = 0x24F0A80
  4982. }
  4983.  
  4984. namespace ui_cinematicsTimestamp
  4985. {
  4986. const char* name = "ui_cinematicsTimestamp"
  4987. const char* Type = "DVAR_TYPE_BOOL"
  4988. unsigned int Address = 0x24FBFA0
  4989. }
  4990.  
  4991. namespace ui_reaper_targetdistance
  4992. {
  4993. const char* name = "ui_reaper_targetdistance"
  4994. const char* Type = "DVAR_TYPE_INT"
  4995. unsigned int Address = 0x24F82E0
  4996. }
  4997.  
  4998. namespace abilities_active
  4999. {
  5000. const char* name = "abilities_active"
  5001. const char* Type = "DVAR_TYPE_BOOL"
  5002. unsigned int Address = 0x24F7A28
  5003. }
  5004.  
  5005. namespace snd_dopplerPitchMin
  5006. {
  5007. const char* name = "snd_dopplerPitchMin"
  5008. const char* Type = "DVAR_TYPE_FLOAT"
  5009. unsigned int Address = 0x24F4788
  5010. }
  5011.  
  5012. namespace ui_player_green_eggs
  5013. {
  5014. const char* name = "ui_player_green_eggs"
  5015. const char* Type = "DVAR_TYPE_INT"
  5016. unsigned int Address = 0x24F8E20
  5017. }
  5018.  
  5019. namespace cg_hudLighting_basic_specLumOffset
  5020. {
  5021. const char* name = "cg_hudLighting_basic_specLumOffset"
  5022. const char* Type = "DVAR_TYPE_FLOAT"
  5023. unsigned int Address = 0x24F30C0
  5024. }
  5025.  
  5026. namespace sv_privateClients
  5027. {
  5028. const char* name = "sv_privateClients"
  5029. const char* Type = "DVAR_TYPE_INT"
  5030. unsigned int Address = 0x24E9418
  5031. }
  5032.  
  5033. namespace compassMinRadius
  5034. {
  5035. const char* name = "compassMinRadius"
  5036. const char* Type = "DVAR_TYPE_FLOAT"
  5037. unsigned int Address = 0x24EE6C8
  5038. }
  5039.  
  5040. namespace waypointOffscreenScaleLength
  5041. {
  5042. const char* name = "waypointOffscreenScaleLength"
  5043. const char* Type = "DVAR_TYPE_FLOAT"
  5044. unsigned int Address = 0x24F00F0
  5045. }
  5046.  
  5047. namespace bg_shock_volume_musicnopause
  5048. {
  5049. const char* name = "bg_shock_volume_musicnopause"
  5050. const char* Type = "DVAR_TYPE_FLOAT"
  5051. unsigned int Address = 0x24F5F70
  5052. }
  5053.  
  5054. namespace scr_sd_roundlimit
  5055. {
  5056. const char* name = "scr_sd_roundlimit"
  5057. const char* Type = "DVAR_TYPE_STRING"
  5058. unsigned int Address = 0x24DF9F8
  5059. }
  5060.  
  5061. namespace waypointPlayerOffsetCrouch
  5062. {
  5063. const char* name = "waypointPlayerOffsetCrouch"
  5064. const char* Type = "DVAR_TYPE_FLOAT"
  5065. unsigned int Address = 0x24F0450
  5066. }
  5067.  
  5068. namespace radarjamSinCurve
  5069. {
  5070. const char* name = "radarjamSinCurve"
  5071. const char* Type = "DVAR_TYPE_BOOL"
  5072. unsigned int Address = 0x24EE170
  5073. }
  5074.  
  5075. namespace perk_lightWeightViewBobScale
  5076. {
  5077. const char* name = "perk_lightWeightViewBobScale"
  5078. const char* Type = "DVAR_TYPE_FLOAT"
  5079. unsigned int Address = 0x24F2460
  5080. }
  5081.  
  5082. namespace bg_shock_volume_bulletflesh1npc
  5083. {
  5084. const char* name = "bg_shock_volume_bulletflesh1npc"
  5085. const char* Type = "DVAR_TYPE_FLOAT"
  5086. unsigned int Address = 0x24F4FB0
  5087. }
  5088.  
  5089. namespace r_texFilterProbeBilinear
  5090. {
  5091. const char* name = "r_texFilterProbeBilinear"
  5092. const char* Type = "DVAR_TYPE_STRING"
  5093. unsigned int Address = 0x24FE1A8
  5094. }
  5095.  
  5096. namespace cg_overheadNamesGlow
  5097. {
  5098. const char* name = "cg_overheadNamesGlow"
  5099. const char* Type = "DVAR_TYPE_COLOR"
  5100. unsigned int Address = 0x24ED048
  5101. }
  5102.  
  5103. namespace r_dof_nearEnd
  5104. {
  5105. const char* name = "r_dof_nearEnd"
  5106. const char* Type = "DVAR_TYPE_FLOAT"
  5107. unsigned int Address = 0x24DB7E0
  5108. }
  5109.  
  5110. namespace cSplineDebugRenderCorridor
  5111. {
  5112. const char* name = "cSplineDebugRenderCorridor"
  5113. const char* Type = "DVAR_TYPE_BOOL"
  5114. unsigned int Address = 0x24F1260
  5115. }
  5116.  
  5117. namespace ui_allow_classchange
  5118. {
  5119. const char* name = "ui_allow_classchange"
  5120. const char* Type = "DVAR_TYPE_BOOL"
  5121. unsigned int Address = 0x24F7440
  5122. }
  5123.  
  5124. namespace scr_sotf_crateamount
  5125. {
  5126. const char* name = "scr_sotf_crateamount"
  5127. const char* Type = "DVAR_TYPE_STRING"
  5128. unsigned int Address = 0x24E16A8
  5129. }
  5130.  
  5131. namespace waypointDistScaleRangeMax
  5132. {
  5133. const char* name = "waypointDistScaleRangeMax"
  5134. const char* Type = "DVAR_TYPE_FLOAT"
  5135. unsigned int Address = 0x24F01C8
  5136. }
  5137.  
  5138. namespace server12
  5139. {
  5140. const char* name = "server12"
  5141. const char* Type = "DVAR_TYPE_STRING"
  5142. unsigned int Address = 0x24FB580
  5143. }
  5144.  
  5145. namespace g_TeamIcon_MyAllies
  5146. {
  5147. const char* name = "g_TeamIcon_MyAllies"
  5148. const char* Type = "DVAR_TYPE_STRING"
  5149. unsigned int Address = 0x24F6288
  5150. }
  5151.  
  5152. namespace bg_shock_volume_player1
  5153. {
  5154. const char* name = "bg_shock_volume_player1"
  5155. const char* Type = "DVAR_TYPE_FLOAT"
  5156. unsigned int Address = 0x24F5E98
  5157. }
  5158.  
  5159. namespace live_qosec_maxtime
  5160. {
  5161. const char* name = "live_qosec_maxtime"
  5162. const char* Type = "DVAR_TYPE_INT"
  5163. unsigned int Address = 0x24E2668
  5164. }
  5165.  
  5166. namespace tracer_explosiveColor1
  5167. {
  5168. const char* name = "tracer_explosiveColor1"
  5169. const char* Type = "DVAR_TYPE_FLOAT_4"
  5170. unsigned int Address = 0x24EC508
  5171. }
  5172.  
  5173. namespace r_artUseTweaks
  5174. {
  5175. const char* name = "r_artUseTweaks"
  5176. const char* Type = "DVAR_TYPE_BOOL"
  5177. unsigned int Address = 0x24D84B0
  5178. }
  5179.  
  5180. namespace phys_gravityChangeWakeupRadius
  5181. {
  5182. const char* name = "phys_gravityChangeWakeupRadius"
  5183. const char* Type = "DVAR_TYPE_FLOAT"
  5184. unsigned int Address = 0x24F9960
  5185. }
  5186.  
  5187. namespace scr_grind_numlives
  5188. {
  5189. const char* name = "scr_grind_numlives"
  5190. const char* Type = "DVAR_TYPE_STRING"
  5191. unsigned int Address = 0x24E0AD8
  5192. }
  5193.  
  5194. namespace bg_shock_volume_reload2d
  5195. {
  5196. const char* name = "bg_shock_volume_reload2d"
  5197. const char* Type = "DVAR_TYPE_FLOAT"
  5198. unsigned int Address = 0x24F53A0
  5199. }
  5200.  
  5201. namespace cg_hudLighting_blood_specLumScale
  5202. {
  5203. const char* name = "cg_hudLighting_blood_specLumScale"
  5204. const char* Type = "DVAR_TYPE_FLOAT"
  5205. unsigned int Address = 0x24F3540
  5206. }
  5207.  
  5208. namespace ui_debugMode
  5209. {
  5210. const char* name = "ui_debugMode"
  5211. const char* Type = "DVAR_TYPE_BOOL"
  5212. unsigned int Address = 0x24FC078
  5213. }
  5214.  
  5215. namespace scr_dom_timelimit
  5216. {
  5217. const char* name = "scr_dom_timelimit"
  5218. const char* Type = "DVAR_TYPE_STRING"
  5219. unsigned int Address = 0x24DF530
  5220. }
  5221.  
  5222. namespace ui_challenge_5_ref
  5223. {
  5224. const char* name = "ui_challenge_5_ref"
  5225. const char* Type = "DVAR_TYPE_STRING"
  5226. unsigned int Address = 0x24F81C0
  5227. }
  5228.  
  5229. namespace r_sunblind_fadein
  5230. {
  5231. const char* name = "r_sunblind_fadein"
  5232. const char* Type = "DVAR_TYPE_FLOAT"
  5233. unsigned int Address = 0x24D7F10
  5234. }
  5235.  
  5236. namespace phys_dragAngular
  5237. {
  5238. const char* name = "phys_dragAngular"
  5239. const char* Type = "DVAR_TYPE_FLOAT"
  5240. unsigned int Address = 0x24F98D0
  5241. }
  5242.  
  5243. namespace vehAudio_inAirPitchDownLerp
  5244. {
  5245. const char* name = "vehAudio_inAirPitchDownLerp"
  5246. const char* Type = "DVAR_TYPE_FLOAT"
  5247. unsigned int Address = 0x24EE4D0
  5248. }
  5249.  
  5250. namespace ds_pingclient_nowaitonline
  5251. {
  5252. const char* name = "ds_pingclient_nowaitonline"
  5253. const char* Type = "DVAR_TYPE_INT"
  5254. unsigned int Address = 0x24F9F00
  5255. }
  5256.  
  5257. namespace bg_shock_volume_item
  5258. {
  5259. const char* name = "bg_shock_volume_item"
  5260. const char* Type = "DVAR_TYPE_FLOAT"
  5261. unsigned int Address = 0x24F5508
  5262. }
  5263.  
  5264. namespace ragdoll_rotvel_scale
  5265. {
  5266. const char* name = "ragdoll_rotvel_scale"
  5267. const char* Type = "DVAR_TYPE_FLOAT"
  5268. unsigned int Address = 0x24F4038
  5269. }
  5270.  
  5271. namespace cg_drawCrosshairNamesPosX
  5272. {
  5273. const char* name = "cg_drawCrosshairNamesPosX"
  5274. const char* Type = "DVAR_TYPE_INT"
  5275. unsigned int Address = 0x24EB620
  5276. }
  5277.  
  5278. namespace LUI_WorkerCmdGC
  5279. {
  5280. const char* name = "LUI_WorkerCmdGC"
  5281. const char* Type = "DVAR_TYPE_INT"
  5282. unsigned int Address = 0x24FC3D8
  5283. }
  5284.  
  5285. namespace ui_customModeName
  5286. {
  5287. const char* name = "ui_customModeName"
  5288. const char* Type = "DVAR_TYPE_STRING"
  5289. unsigned int Address = 0x24FB148
  5290. }
  5291.  
  5292. namespace cg_ScoresPing_MedColor
  5293. {
  5294. const char* name = "cg_ScoresPing_MedColor"
  5295. const char* Type = "DVAR_TYPE_COLOR"
  5296. unsigned int Address = 0x24EF838
  5297. }
  5298.  
  5299. namespace r_reactiveMotionHelicopterLimit
  5300. {
  5301. const char* name = "r_reactiveMotionHelicopterLimit"
  5302. const char* Type = "DVAR_TYPE_INT"
  5303. unsigned int Address = 0x24F6F78
  5304. }
  5305.  
  5306. namespace phys_contact_cfm
  5307. {
  5308. const char* name = "phys_contact_cfm"
  5309. const char* Type = "DVAR_TYPE_FLOAT"
  5310. unsigned int Address = 0x24F9528
  5311. }
  5312.  
  5313. namespace r_specularColorScale
  5314. {
  5315. const char* name = "r_specularColorScale"
  5316. const char* Type = "DVAR_TYPE_FLOAT"
  5317. unsigned int Address = 0x24F6948
  5318. }
  5319.  
  5320. namespace bg_shock_soundLoopSilent
  5321. {
  5322. const char* name = "bg_shock_soundLoopSilent"
  5323. const char* Type = "DVAR_TYPE_STRING"
  5324. unsigned int Address = 0x24F1650
  5325. }
  5326.  
  5327. namespace vehDroneDebugDrawPath
  5328. {
  5329. const char* name = "vehDroneDebugDrawPath"
  5330. const char* Type = "DVAR_TYPE_BOOL"
  5331. unsigned int Address = 0x24FDE00
  5332. }
  5333.  
  5334. namespace elite_clan_send_message_to_members_max_retry_time
  5335. {
  5336. const char* name = "elite_clan_send_message_to_members_max_retry_time"
  5337. const char* Type = "DVAR_TYPE_INT"
  5338. unsigned int Address = 0x24E5B48
  5339. }
  5340.  
  5341. namespace cl_inhibit_stats_upload
  5342. {
  5343. const char* name = "cl_inhibit_stats_upload"
  5344. const char* Type = "DVAR_TYPE_INT"
  5345. unsigned int Address = 0x24EA660
  5346. }
  5347.  
  5348. namespace ui_selectedFeederMap
  5349. {
  5350. const char* name = "ui_selectedFeederMap"
  5351. const char* Type = "DVAR_TYPE_STRING"
  5352. unsigned int Address = 0x24FBA00
  5353. }
  5354.  
  5355. namespace using_mlg
  5356. {
  5357. const char* name = "using_mlg"
  5358. const char* Type = "DVAR_TYPE_INT"
  5359. unsigned int Address = 0x24E7888
  5360. }
  5361.  
  5362. namespace lowAmmoWarningColor2
  5363. {
  5364. const char* name = "lowAmmoWarningColor2"
  5365. const char* Type = "DVAR_TYPE_COLOR"
  5366. unsigned int Address = 0x24EF4D8
  5367. }
  5368.  
  5369. namespace ui_customClassName
  5370. {
  5371. const char* name = "ui_customClassName"
  5372. const char* Type = "DVAR_TYPE_STRING"
  5373. unsigned int Address = 0x24FB1D8
  5374. }
  5375.  
  5376. namespace min_wait_for_players
  5377. {
  5378. const char* name = "min_wait_for_players"
  5379. const char* Type = "DVAR_TYPE_STRING"
  5380. unsigned int Address = 0x24FE238
  5381. }
  5382.  
  5383. namespace pt_maxSearchTier
  5384. {
  5385. const char* name = "pt_maxSearchTier"
  5386. const char* Type = "DVAR_TYPE_INT"
  5387. unsigned int Address = 0x24E3430
  5388. }
  5389.  
  5390. namespace pt_allMembersDoQoSTimeout
  5391. {
  5392. const char* name = "pt_allMembersDoQoSTimeout"
  5393. const char* Type = "DVAR_TYPE_INT"
  5394. unsigned int Address = 0x24E2E48
  5395. }
  5396.  
  5397. namespace pt_migrationRAMWeight
  5398. {
  5399. const char* name = "pt_migrationRAMWeight"
  5400. const char* Type = "DVAR_TYPE_FLOAT"
  5401. unsigned int Address = 0x24E3868
  5402. }
  5403.  
  5404. namespace bg_shock_volume_vehiclelimited
  5405. {
  5406. const char* name = "bg_shock_volume_vehiclelimited"
  5407. const char* Type = "DVAR_TYPE_FLOAT"
  5408. unsigned int Address = 0x24F5118
  5409. }
  5410.  
  5411. namespace ui_player_purple_eggs
  5412. {
  5413. const char* name = "ui_player_purple_eggs"
  5414. const char* Type = "DVAR_TYPE_INT"
  5415. unsigned int Address = 0x24F8EF8
  5416. }
  5417.  
  5418. namespace commerce_manifest_file_max_retry_time
  5419. {
  5420. const char* name = "commerce_manifest_file_max_retry_time"
  5421. const char* Type = "DVAR_TYPE_INT"
  5422. unsigned int Address = 0x24E6F88
  5423. }
  5424.  
  5425. namespace physVeh_pathConstraintErp
  5426. {
  5427. const char* name = "physVeh_pathConstraintErp"
  5428. const char* Type = "DVAR_TYPE_FLOAT"
  5429. unsigned int Address = 0x24F9BA0
  5430. }
  5431.  
  5432. namespace phys_reorderConst
  5433. {
  5434. const char* name = "phys_reorderConst"
  5435. const char* Type = "DVAR_TYPE_BOOL"
  5436. unsigned int Address = 0x24F92E8
  5437. }
  5438.  
  5439. namespace r_viewModelPrimaryLightTweakDiffuseStrength_NG
  5440. {
  5441. const char* name = "r_viewModelPrimaryLightTweakDiffuseStrength_NG"
  5442. const char* Type = "DVAR_TYPE_FLOAT"
  5443. unsigned int Address = 0x24D8C48
  5444. }
  5445.  
  5446. namespace cg_hudGrenadePointerPivot
  5447. {
  5448. const char* name = "cg_hudGrenadePointerPivot"
  5449. const char* Type = "DVAR_TYPE_FLOAT_2"
  5450. unsigned int Address = 0x24F7248
  5451. }
  5452.  
  5453. namespace party_matchedPlayerCount
  5454. {
  5455. const char* name = "party_matchedPlayerCount"
  5456. const char* Type = "DVAR_TYPE_INT"
  5457. unsigned int Address = 0x24E4000
  5458. }
  5459.  
  5460. namespace physVeh_StepsPerFrame
  5461. {
  5462. const char* name = "physVeh_StepsPerFrame"
  5463. const char* Type = "DVAR_TYPE_INT"
  5464. unsigned int Address = 0x24F99F0
  5465. }
  5466.  
  5467. namespace glass_damageToWeaken
  5468. {
  5469. const char* name = "glass_damageToWeaken"
  5470. const char* Type = "DVAR_TYPE_INT"
  5471. unsigned int Address = 0x24FDF20
  5472. }
  5473.  
  5474. namespace dsping_dc_10
  5475. {
  5476. const char* name = "dsping_dc_10"
  5477. const char* Type = "DVAR_TYPE_STRING"
  5478. unsigned int Address = 0x24FA218
  5479. }
  5480.  
  5481. namespace cg_drawMantleHint
  5482. {
  5483. const char* name = "cg_drawMantleHint"
  5484. const char* Type = "DVAR_TYPE_BOOL"
  5485. unsigned int Address = 0x24EB278
  5486. }
  5487.  
  5488. namespace cg_foliagesnd_alias
  5489. {
  5490. const char* name = "cg_foliagesnd_alias"
  5491. const char* Type = "DVAR_TYPE_STRING"
  5492. unsigned int Address = 0x24F3A98
  5493. }
  5494.  
  5495. namespace viewangNow
  5496. {
  5497. const char* name = "viewangNow"
  5498. const char* Type = "DVAR_TYPE_FLOAT_3"
  5499. unsigned int Address = 0x24EE368
  5500. }
  5501.  
  5502. namespace cg_mapLocationSelectionCursorSpeed
  5503. {
  5504. const char* name = "cg_mapLocationSelectionCursorSpeed"
  5505. const char* Type = "DVAR_TYPE_FLOAT"
  5506. unsigned int Address = 0x24EBF20
  5507. }
  5508.  
  5509. namespace cg_TeamColor_Axis
  5510. {
  5511. const char* name = "cg_TeamColor_Axis"
  5512. const char* Type = "DVAR_TYPE_COLOR"
  5513. unsigned int Address = 0x24F3810
  5514. }
  5515.  
  5516. namespace bg_shock_volume_weapon_dist
  5517. {
  5518. const char* name = "bg_shock_volume_weapon_dist"
  5519. const char* Type = "DVAR_TYPE_FLOAT"
  5520. unsigned int Address = 0x24F5988
  5521. }
  5522.  
  5523. namespace cg_hearKillerTime
  5524. {
  5525. const char* name = "cg_hearKillerTime"
  5526. const char* Type = "DVAR_TYPE_INT"
  5527. unsigned int Address = 0x24ECB38
  5528. }
  5529.  
  5530. namespace ps3_voiceSpeakerGain
  5531. {
  5532. const char* name = "ps3_voiceSpeakerGain"
  5533. const char* Type = "DVAR_TYPE_FLOAT"
  5534. unsigned int Address = 0x24F60D8
  5535. }
  5536.  
  5537. namespace ui_missingMapName
  5538. {
  5539. const char* name = "ui_missingMapName"
  5540. const char* Type = "DVAR_TYPE_STRING"
  5541. unsigned int Address = 0x24FBA48
  5542. }
  5543.  
  5544. namespace dsping_dc_63
  5545. {
  5546. const char* name = "dsping_dc_63"
  5547. const char* Type = "DVAR_TYPE_STRING"
  5548. unsigned int Address = 0x24FB100
  5549. }
  5550.  
  5551. namespace dsping_dc_54
  5552. {
  5553. const char* name = "dsping_dc_54"
  5554. const char* Type = "DVAR_TYPE_STRING"
  5555. unsigned int Address = 0x24FAE78
  5556. }
  5557.  
  5558. namespace dsping_dc_45
  5559. {
  5560. const char* name = "dsping_dc_45"
  5561. const char* Type = "DVAR_TYPE_STRING"
  5562. unsigned int Address = 0x24FABF0
  5563. }
  5564.  
  5565. namespace dsping_dc_36
  5566. {
  5567. const char* name = "dsping_dc_36"
  5568. const char* Type = "DVAR_TYPE_STRING"
  5569. unsigned int Address = 0x24FA968
  5570. }
  5571.  
  5572. namespace dsping_dc_27
  5573. {
  5574. const char* name = "dsping_dc_27"
  5575. const char* Type = "DVAR_TYPE_STRING"
  5576. unsigned int Address = 0x24FA6E0
  5577. }
  5578.  
  5579. namespace dsping_dc_18
  5580. {
  5581. const char* name = "dsping_dc_18"
  5582. const char* Type = "DVAR_TYPE_STRING"
  5583. unsigned int Address = 0x24FA458
  5584. }
  5585.  
  5586. namespace laserRange_alt
  5587. {
  5588. const char* name = "laserRange_alt"
  5589. const char* Type = "DVAR_TYPE_FLOAT"
  5590. unsigned int Address = 0x24F0A38
  5591. }
  5592.  
  5593. namespace scr_sr_winlimit
  5594. {
  5595. const char* name = "scr_sr_winlimit"
  5596. const char* Type = "DVAR_TYPE_STRING"
  5597. unsigned int Address = 0x24DFDE8
  5598. }
  5599.  
  5600. namespace g_TeamTitleColor_EnemyTeam
  5601. {
  5602. const char* name = "g_TeamTitleColor_EnemyTeam"
  5603. const char* Type = "DVAR_TYPE_COLOR"
  5604. unsigned int Address = 0x24F6678
  5605. }
  5606.  
  5607. namespace ui_mapvote_entryb_mapname
  5608. {
  5609. const char* name = "ui_mapvote_entryb_mapname"
  5610. const char* Type = "DVAR_TYPE_STRING"
  5611. unsigned int Address = 0x24FB898
  5612. }
  5613.  
  5614. namespace cg_sprintMeterDisabledColor
  5615. {
  5616. const char* name = "cg_sprintMeterDisabledColor"
  5617. const char* Type = "DVAR_TYPE_FLOAT_4"
  5618. unsigned int Address = 0x24F2D60
  5619. }
  5620.  
  5621. namespace enable_eliteCACDownload
  5622. {
  5623. const char* name = "enable_eliteCACDownload"
  5624. const char* Type = "DVAR_TYPE_INT"
  5625. unsigned int Address = 0x24E4BD0
  5626. }
  5627.  
  5628. namespace cg_waterSheeting_distortionScaleFactor
  5629. {
  5630. const char* name = "cg_waterSheeting_distortionScaleFactor"
  5631. const char* Type = "DVAR_TYPE_FLOAT_4"
  5632. unsigned int Address = 0x24EE248
  5633. }
  5634.  
  5635. namespace ui_allowvote
  5636. {
  5637. const char* name = "ui_allowvote"
  5638. const char* Type = "DVAR_TYPE_INT"
  5639. unsigned int Address = 0x24F7710
  5640. }
  5641.  
  5642. namespace cl_pitchspeed
  5643. {
  5644. const char* name = "cl_pitchspeed"
  5645. const char* Type = "DVAR_TYPE_FLOAT"
  5646. unsigned int Address = 0x24EA738
  5647. }
  5648.  
  5649. namespace scr_team_kickteamkillers
  5650. {
  5651. const char* name = "scr_team_kickteamkillers"
  5652. const char* Type = "DVAR_TYPE_STRING"
  5653. unsigned int Address = 0x24DEC30
  5654. }
  5655.  
  5656. namespace cg_explosiveKillCamUpDist
  5657. {
  5658. const char* name = "cg_explosiveKillCamUpDist"
  5659. const char* Type = "DVAR_TYPE_FLOAT"
  5660. unsigned int Address = 0x24ED900
  5661. }
  5662.  
  5663. namespace bg_shock_volume_bulletwhizbyout
  5664. {
  5665. const char* name = "bg_shock_volume_bulletwhizbyout"
  5666. const char* Type = "DVAR_TYPE_FLOAT"
  5667. unsigned int Address = 0x24F5280
  5668. }
  5669.  
  5670. namespace g_clonePlayerMaxVelocity
  5671. {
  5672. const char* name = "g_clonePlayerMaxVelocity"
  5673. const char* Type = "DVAR_TYPE_FLOAT"
  5674. unsigned int Address = 0x24FCA98
  5675. }
  5676.  
  5677. namespace con_gameMsgWindow0Filter
  5678. {
  5679. const char* name = "con_gameMsgWindow0Filter"
  5680. const char* Type = "DVAR_TYPE_STRING"
  5681. unsigned int Address = 0x24DD6D0
  5682. }
  5683.  
  5684. namespace dsping_dc_2
  5685. {
  5686. const char* name = "dsping_dc_2"
  5687. const char* Type = "DVAR_TYPE_STRING"
  5688. unsigned int Address = 0x24F9FD8
  5689. }
  5690.  
  5691. namespace g_allowvote
  5692. {
  5693. const char* name = "g_allowvote"
  5694. const char* Type = "DVAR_TYPE_BOOL"
  5695. unsigned int Address = 0x24FB220
  5696. }
  5697.  
  5698. namespace hud_health_startpulse_injured
  5699. {
  5700. const char* name = "hud_health_startpulse_injured"
  5701. const char* Type = "DVAR_TYPE_FLOAT"
  5702. unsigned int Address = 0x24F2B20
  5703. }
  5704.  
  5705. namespace phys_jointPullThreshold
  5706. {
  5707. const char* name = "phys_jointPullThreshold"
  5708. const char* Type = "DVAR_TYPE_FLOAT"
  5709. unsigned int Address = 0x24F99A8
  5710. }
  5711.  
  5712. namespace xblive_competitionmatch
  5713. {
  5714. const char* name = "xblive_competitionmatch"
  5715. const char* Type = "DVAR_TYPE_BOOL"
  5716. unsigned int Address = 0x24E92F8
  5717. }
  5718.  
  5719. namespace shieldBlastDamageProtection_120
  5720. {
  5721. const char* name = "shieldBlastDamageProtection_120"
  5722. const char* Type = "DVAR_TYPE_FLOAT"
  5723. unsigned int Address = 0x24FCF60
  5724. }
  5725.  
  5726. namespace g_ScoresColor_EnemyTeam
  5727. {
  5728. const char* name = "g_ScoresColor_EnemyTeam"
  5729. const char* Type = "DVAR_TYPE_COLOR"
  5730. unsigned int Address = 0x24F6438
  5731. }
  5732.  
  5733. namespace server3
  5734. {
  5735. const char* name = "server3"
  5736. const char* Type = "DVAR_TYPE_STRING"
  5737. unsigned int Address = 0x24FB2F8
  5738. }
  5739.  
  5740. namespace ui_friendlyfire
  5741. {
  5742. const char* name = "ui_friendlyfire"
  5743. const char* Type = "DVAR_TYPE_INT"
  5744. unsigned int Address = 0x24F7758
  5745. }
  5746.  
  5747. namespace snd_loadFadeTime
  5748. {
  5749. const char* name = "snd_loadFadeTime"
  5750. const char* Type = "DVAR_TYPE_INT"
  5751. unsigned int Address = 0x24F42C0
  5752. }
  5753.  
  5754. namespace elite_clan_get_private_profile_retry_step
  5755. {
  5756. const char* name = "elite_clan_get_private_profile_retry_step"
  5757. const char* Type = "DVAR_TYPE_INT"
  5758. unsigned int Address = 0x24E5680
  5759. }
  5760.  
  5761. namespace snd_dopplerBaseSpeedOfSound
  5762. {
  5763. const char* name = "snd_dopplerBaseSpeedOfSound"
  5764. const char* Type = "DVAR_TYPE_FLOAT"
  5765. unsigned int Address = 0x24F46F8
  5766. }
  5767.  
  5768. namespace r_outdoorFeather
  5769. {
  5770. const char* name = "r_outdoorFeather"
  5771. const char* Type = "DVAR_TYPE_FLOAT"
  5772. unsigned int Address = 0x24DBDC8
  5773. }
  5774.  
  5775. namespace didyouknow
  5776. {
  5777. const char* name = "didyouknow"
  5778. const char* Type = "DVAR_TYPE_STRING"
  5779. unsigned int Address = 0x24FC780
  5780. }
  5781.  
  5782. namespace invite_waitPeriod
  5783. {
  5784. const char* name = "invite_waitPeriod"
  5785. const char* Type = "DVAR_TYPE_INT"
  5786. unsigned int Address = 0x24E2C08
  5787. }
  5788.  
  5789. namespace perk_footstepVolumeAlly
  5790. {
  5791. const char* name = "perk_footstepVolumeAlly"
  5792. const char* Type = "DVAR_TYPE_FLOAT"
  5793. unsigned int Address = 0x24F2658
  5794. }
  5795.  
  5796. namespace mm_sph_8
  5797. {
  5798. const char* name = "mm_sph_8"
  5799. const char* Type = "DVAR_TYPE_FLOAT"
  5800. unsigned int Address = 0x24E8608
  5801. }
  5802.  
  5803. namespace shieldBlastDamageProtection_30
  5804. {
  5805. const char* name = "shieldBlastDamageProtection_30"
  5806. const char* Type = "DVAR_TYPE_FLOAT"
  5807. unsigned int Address = 0x24FCED0
  5808. }
  5809.  
  5810. namespace sv_maxclients
  5811. {
  5812. const char* name = "sv_maxclients"
  5813. const char* Type = "DVAR_TYPE_INT"
  5814. unsigned int Address = 0x24DE0F0
  5815. }
  5816.  
  5817. namespace ragdoll_self_collision_scale
  5818. {
  5819. const char* name = "ragdoll_self_collision_scale"
  5820. const char* Type = "DVAR_TYPE_FLOAT"
  5821. unsigned int Address = 0x24F40C8
  5822. }
  5823.  
  5824. namespace partyChatDisallowed
  5825. {
  5826. const char* name = "partyChatDisallowed"
  5827. const char* Type = "DVAR_TYPE_STRING"
  5828. unsigned int Address = 0x24FC4B0
  5829. }
  5830.  
  5831. namespace nightVisionPowerOnTime
  5832. {
  5833. const char* name = "nightVisionPowerOnTime"
  5834. const char* Type = "DVAR_TYPE_FLOAT"
  5835. unsigned int Address = 0x24EF760
  5836. }
  5837.  
  5838. namespace scr_sd_planttime
  5839. {
  5840. const char* name = "scr_sd_planttime"
  5841. const char* Type = "DVAR_TYPE_STRING"
  5842. unsigned int Address = 0x24DFB60
  5843. }
  5844.  
  5845. namespace cg_marks_ents_player_only
  5846. {
  5847. const char* name = "cg_marks_ents_player_only"
  5848. const char* Type = "DVAR_TYPE_BOOL"
  5849. unsigned int Address = 0x24EC3E8
  5850. }
  5851.  
  5852. namespace g_friendlyfireDist
  5853. {
  5854. const char* name = "g_friendlyfireDist"
  5855. const char* Type = "DVAR_TYPE_FLOAT"
  5856. unsigned int Address = 0x24FCBB8
  5857. }
  5858.  
  5859. namespace shieldImpactMissileShakeScale
  5860. {
  5861. const char* name = "shieldImpactMissileShakeScale"
  5862. const char* Type = "DVAR_TYPE_FLOAT"
  5863. unsigned int Address = 0x24F0BE8
  5864. }
  5865.  
  5866. namespace ui_multiplayer
  5867. {
  5868. const char* name = "ui_multiplayer"
  5869. const char* Type = "DVAR_TYPE_BOOL"
  5870. unsigned int Address = 0x24FC348
  5871. }
  5872.  
  5873. namespace phys_jitterMaxMass
  5874. {
  5875. const char* name = "phys_jitterMaxMass"
  5876. const char* Type = "DVAR_TYPE_FLOAT"
  5877. unsigned int Address = 0x24F9918
  5878. }
  5879.  
  5880. namespace aim_autoaim_enabled
  5881. {
  5882. const char* name = "aim_autoaim_enabled"
  5883. const char* Type = "DVAR_TYPE_STRING"
  5884. unsigned int Address = 0x24FC4F8
  5885. }
  5886.  
  5887. namespace painVisionTriggerHealth
  5888. {
  5889. const char* name = "painVisionTriggerHealth"
  5890. const char* Type = "DVAR_TYPE_FLOAT"
  5891. unsigned int Address = 0x24EB740
  5892. }
  5893.  
  5894. namespace bg_shock_volume_announcer
  5895. {
  5896. const char* name = "bg_shock_volume_announcer"
  5897. const char* Type = "DVAR_TYPE_FLOAT"
  5898. unsigned int Address = 0x24F6048
  5899. }
  5900.  
  5901. namespace signin2_vis
  5902. {
  5903. const char* name = "signin2_vis"
  5904. const char* Type = "DVAR_TYPE_STRING"
  5905. unsigned int Address = 0x24FC5D0
  5906. }
  5907.  
  5908. namespace cg_explosiveKillCamWallOutDist
  5909. {
  5910. const char* name = "cg_explosiveKillCamWallOutDist"
  5911. const char* Type = "DVAR_TYPE_FLOAT"
  5912. unsigned int Address = 0x24ED990
  5913. }
  5914.  
  5915. namespace sm_spotDistCull
  5916. {
  5917. const char* name = "sm_spotDistCull"
  5918. const char* Type = "DVAR_TYPE_BOOL"
  5919. unsigned int Address = 0x24D9F68
  5920. }
  5921.  
  5922. namespace scr_war_numlives
  5923. {
  5924. const char* name = "scr_war_numlives"
  5925. const char* Type = "DVAR_TYPE_STRING"
  5926. unsigned int Address = 0x24DF848
  5927. }
  5928.  
  5929. namespace squad_report_text
  5930. {
  5931. const char* name = "squad_report_text"
  5932. const char* Type = "DVAR_TYPE_STRING"
  5933. unsigned int Address = 0x24E8920
  5934. }
  5935.  
  5936. namespace server13
  5937. {
  5938. const char* name = "server13"
  5939. const char* Type = "DVAR_TYPE_STRING"
  5940. unsigned int Address = 0x24FB5C8
  5941. }
  5942.  
  5943. namespace snd_slaveFadeTime
  5944. {
  5945. const char* name = "snd_slaveFadeTime"
  5946. const char* Type = "DVAR_TYPE_INT"
  5947. unsigned int Address = 0x24F4308
  5948. }
  5949.  
  5950. namespace sm_sunSampleSizeNear
  5951. {
  5952. const char* name = "sm_sunSampleSizeNear"
  5953. const char* Type = "DVAR_TYPE_FLOAT"
  5954. unsigned int Address = 0x24F6C18
  5955. }
  5956.  
  5957. namespace phys_collUseEntities
  5958. {
  5959. const char* name = "phys_collUseEntities"
  5960. const char* Type = "DVAR_TYPE_BOOL"
  5961. unsigned int Address = 0x24F9378
  5962. }
  5963.  
  5964. namespace lowAmmoWarningNoAmmoColor2
  5965. {
  5966. const char* name = "lowAmmoWarningNoAmmoColor2"
  5967. const char* Type = "DVAR_TYPE_COLOR"
  5968. unsigned int Address = 0x24EF6D0
  5969. }
  5970.  
  5971. namespace mm_skill_calculation_type
  5972. {
  5973. const char* name = "mm_skill_calculation_type"
  5974. const char* Type = "DVAR_TYPE_INT"
  5975. unsigned int Address = 0x24E8338
  5976. }
  5977.  
  5978. namespace phys_csl
  5979. {
  5980. const char* name = "phys_csl"
  5981. const char* Type = "DVAR_TYPE_FLOAT"
  5982. unsigned int Address = 0x24F90F0
  5983. }
  5984.  
  5985. namespace scr_sd_timelimit
  5986. {
  5987. const char* name = "scr_sd_timelimit"
  5988. const char* Type = "DVAR_TYPE_STRING"
  5989. unsigned int Address = 0x24DF9B0
  5990. }
  5991.  
  5992. namespace ui_editSquadMemberIndex
  5993. {
  5994. const char* name = "ui_editSquadMemberIndex"
  5995. const char* Type = "DVAR_TYPE_INT"
  5996. unsigned int Address = 0x24FC270
  5997. }
  5998.  
  5999. namespace ui_controls_menu_open
  6000. {
  6001. const char* name = "ui_controls_menu_open"
  6002. const char* Type = "DVAR_TYPE_BOOL"
  6003. unsigned int Address = 0x24F85B0
  6004. }
  6005.  
  6006. namespace g_dropUpSpeedRand
  6007. {
  6008. const char* name = "g_dropUpSpeedRand"
  6009. const char* Type = "DVAR_TYPE_FLOAT"
  6010. unsigned int Address = 0x24FCA08
  6011. }
  6012.  
  6013. namespace ui_playlistPopulationRefreshTime
  6014. {
  6015. const char* name = "ui_playlistPopulationRefreshTime"
  6016. const char* Type = "DVAR_TYPE_INT"
  6017. unsigned int Address = 0x24FC2B8
  6018. }
  6019.  
  6020. namespace phys_joint_stop_cfm
  6021. {
  6022. const char* name = "phys_joint_stop_cfm"
  6023. const char* Type = "DVAR_TYPE_FLOAT"
  6024. unsigned int Address = 0x24F97B0
  6025. }
  6026.  
  6027. namespace lobby_numAnimationFrames
  6028. {
  6029. const char* name = "lobby_numAnimationFrames"
  6030. const char* Type = "DVAR_TYPE_INT"
  6031. unsigned int Address = 0x24FBE80
  6032. }
  6033.  
  6034. namespace ui_challenge_6_ref
  6035. {
  6036. const char* name = "ui_challenge_6_ref"
  6037. const char* Type = "DVAR_TYPE_STRING"
  6038. unsigned int Address = 0x24F8208
  6039. }
  6040.  
  6041. namespace r_predatorColdOutputColorScale
  6042. {
  6043. const char* name = "r_predatorColdOutputColorScale"
  6044. const char* Type = "DVAR_TYPE_DEV_TWEAK"
  6045. unsigned int Address = 0x24DAE50
  6046. }
  6047.  
  6048. namespace pm_gamesetup_mode_altmodes_gungame
  6049. {
  6050. const char* name = "pm_gamesetup_mode_altmodes_gungame"
  6051. const char* Type = "DVAR_TYPE_INT"
  6052. unsigned int Address = 0x24E6B98
  6053. }
  6054.  
  6055. namespace compassCoords
  6056. {
  6057. const char* name = "compassCoords"
  6058. const char* Type = "DVAR_TYPE_FLOAT_3"
  6059. unsigned int Address = 0x24EE8C0
  6060. }
  6061.  
  6062. namespace phys_contact_cfm_ragdoll
  6063. {
  6064. const char* name = "phys_contact_cfm_ragdoll"
  6065. const char* Type = "DVAR_TYPE_FLOAT"
  6066. unsigned int Address = 0x24F95B8
  6067. }
  6068.  
  6069. namespace scr_sotf_ffa_scorelimit
  6070. {
  6071. const char* name = "scr_sotf_ffa_scorelimit"
  6072. const char* Type = "DVAR_TYPE_STRING"
  6073. unsigned int Address = 0x24E1780
  6074. }
  6075.  
  6076. namespace cg_scoreboardFont
  6077. {
  6078. const char* name = "cg_scoreboardFont"
  6079. const char* Type = "DVAR_TYPE_INT"
  6080. unsigned int Address = 0x24EFC70
  6081. }
  6082.  
  6083. namespace ds_info
  6084. {
  6085. const char* name = "ds_info"
  6086. const char* Type = "DVAR_TYPE_STRING"
  6087. unsigned int Address = 0x24E94F0
  6088. }
  6089.  
  6090. namespace ui_reaper_ammocount
  6091. {
  6092. const char* name = "ui_reaper_ammocount"
  6093. const char* Type = "DVAR_TYPE_INT"
  6094. unsigned int Address = 0x24F8328
  6095. }
  6096.  
  6097. namespace cg_hudGrenadePointerHeight
  6098. {
  6099. const char* name = "cg_hudGrenadePointerHeight"
  6100. const char* Type = "DVAR_TYPE_FLOAT"
  6101. unsigned int Address = 0x24F71B8
  6102. }
  6103.  
  6104. namespace netinfo_logging
  6105. {
  6106. const char* name = "netinfo_logging"
  6107. const char* Type = "DVAR_TYPE_INT"
  6108. unsigned int Address = 0x24E5998
  6109. }
  6110.  
  6111. namespace cg_hudLighting_basic_specLumScale
  6112. {
  6113. const char* name = "cg_hudLighting_basic_specLumScale"
  6114. const char* Type = "DVAR_TYPE_FLOAT"
  6115. unsigned int Address = 0x24F3078
  6116. }
  6117.  
  6118. namespace igs_svp
  6119. {
  6120. const char* name = "igs_svp"
  6121. const char* Type = "DVAR_TYPE_INT"
  6122. unsigned int Address = 0x24E63B8
  6123. }
  6124.  
  6125. namespace transients_verbose
  6126. {
  6127. const char* name = "transients_verbose"
  6128. const char* Type = "DVAR_TYPE_BOOL"
  6129. unsigned int Address = 0x24ED288
  6130. }
  6131.  
  6132. namespace scr_dom_winlimit
  6133. {
  6134. const char* name = "scr_dom_winlimit"
  6135. const char* Type = "DVAR_TYPE_STRING"
  6136. unsigned int Address = 0x24DF5C0
  6137. }
  6138.  
  6139. namespace changeusers2_vis
  6140. {
  6141. const char* name = "changeusers2_vis"
  6142. const char* Type = "DVAR_TYPE_STRING"
  6143. unsigned int Address = 0x24FC618
  6144. }
  6145.  
  6146. namespace bg_shock_volume_auto2
  6147. {
  6148. const char* name = "bg_shock_volume_auto2"
  6149. const char* Type = "DVAR_TYPE_FLOAT"
  6150. unsigned int Address = 0x24F4A10
  6151. }
  6152.  
  6153. namespace extinction_intel_enabled
  6154. {
  6155. const char* name = "extinction_intel_enabled"
  6156. const char* Type = "DVAR_TYPE_INT"
  6157. unsigned int Address = 0x24E69E8
  6158. }
  6159.  
  6160. namespace cg_hearVictimTime
  6161. {
  6162. const char* name = "cg_hearVictimTime"
  6163. const char* Type = "DVAR_TYPE_INT"
  6164. unsigned int Address = 0x24ECBC8
  6165. }
  6166.  
  6167. namespace bg_shock_volume_ambdist1
  6168. {
  6169. const char* name = "bg_shock_volume_ambdist1"
  6170. const char* Type = "DVAR_TYPE_FLOAT"
  6171. unsigned int Address = 0x24F48F0
  6172. }
  6173.  
  6174. namespace player_throwbackInnerRadius
  6175. {
  6176. const char* name = "player_throwbackInnerRadius"
  6177. const char* Type = "DVAR_TYPE_FLOAT"
  6178. unsigned int Address = 0x24FCC48
  6179. }
  6180.  
  6181. namespace xblive_mappacks
  6182. {
  6183. const char* name = "xblive_mappacks"
  6184. const char* Type = "DVAR_TYPE_INT"
  6185. unsigned int Address = 0x24E2CE0
  6186. }
  6187.  
  6188. namespace cg_drawTalk
  6189. {
  6190. const char* name = "cg_drawTalk"
  6191. const char* Type = "DVAR_TYPE_ENUM"
  6192. unsigned int Address = 0x24F68B8
  6193. }
  6194.  
  6195. namespace squad_rxbm
  6196. {
  6197. const char* name = "squad_rxbm"
  6198. const char* Type = "DVAR_TYPE_INT"
  6199. unsigned int Address = 0x24E7570
  6200. }
  6201.  
  6202. namespace compassObjectiveRingSize
  6203. {
  6204. const char* name = "compassObjectiveRingSize"
  6205. const char* Type = "DVAR_TYPE_FLOAT"
  6206. unsigned int Address = 0x24EED40
  6207. }
  6208.  
  6209. namespace phys_noIslands
  6210. {
  6211. const char* name = "phys_noIslands"
  6212. const char* Type = "DVAR_TYPE_BOOL"
  6213. unsigned int Address = 0x24F9330
  6214. }
  6215.  
  6216. namespace lowAmmoWarningNoReloadColor2
  6217. {
  6218. const char* name = "lowAmmoWarningNoReloadColor2"
  6219. const char* Type = "DVAR_TYPE_COLOR"
  6220. unsigned int Address = 0x24EF640
  6221. }
  6222.  
  6223. namespace cg_equipmentSounds
  6224. {
  6225. const char* name = "cg_equipmentSounds"
  6226. const char* Type = "DVAR_TYPE_BOOL"
  6227. unsigned int Address = 0x24EC358
  6228. }
  6229.  
  6230. namespace compassObjectiveArrowOffset
  6231. {
  6232. const char* name = "compassObjectiveArrowOffset"
  6233. const char* Type = "DVAR_TYPE_FLOAT"
  6234. unsigned int Address = 0x24EEB90
  6235. }
  6236.  
  6237. namespace ui_ac130_40mm_ammo
  6238. {
  6239. const char* name = "ui_ac130_40mm_ammo"
  6240. const char* Type = "DVAR_TYPE_INT"
  6241. unsigned int Address = 0x24F87A8
  6242. }
  6243.  
  6244. namespace r_reactiveMotionActorRadius
  6245. {
  6246. const char* name = "r_reactiveMotionActorRadius"
  6247. const char* Type = "DVAR_TYPE_FLOAT"
  6248. unsigned int Address = 0x24F6E58
  6249. }
  6250.  
  6251. namespace dsping_dc_20
  6252. {
  6253. const char* name = "dsping_dc_20"
  6254. const char* Type = "DVAR_TYPE_STRING"
  6255. unsigned int Address = 0x24FA4E8
  6256. }
  6257.  
  6258. namespace g_fogStartDistReadOnly
  6259. {
  6260. const char* name = "g_fogStartDistReadOnly"
  6261. const char* Type = "DVAR_TYPE_FLOAT"
  6262. unsigned int Address = 0x24FD1E8
  6263. }
  6264.  
  6265. namespace ui_opensummary
  6266. {
  6267. const char* name = "ui_opensummary"
  6268. const char* Type = "DVAR_TYPE_BOOL"
  6269. unsigned int Address = 0x24F8010
  6270. }
  6271.  
  6272. namespace loading_sre_fatal
  6273. {
  6274. const char* name = "loading_sre_fatal"
  6275. const char* Type = "DVAR_TYPE_BOOL"
  6276. unsigned int Address = 0x24E9220
  6277. }
  6278.  
  6279. namespace ui_timelimit
  6280. {
  6281. const char* name = "ui_timelimit"
  6282. const char* Type = "DVAR_TYPE_INT"
  6283. unsigned int Address = 0x24F7560
  6284. }
  6285.  
  6286. namespace scr_sd_roundswitch
  6287. {
  6288. const char* name = "scr_sd_roundswitch"
  6289. const char* Type = "DVAR_TYPE_STRING"
  6290. unsigned int Address = 0x24DFA88
  6291. }
  6292.  
  6293. namespace scr_sr_defusetime
  6294. {
  6295. const char* name = "scr_sr_defusetime"
  6296. const char* Type = "DVAR_TYPE_STRING"
  6297. unsigned int Address = 0x24DFF50
  6298. }
  6299.  
  6300. namespace vehHelicopterTiltFromControllerAxes
  6301. {
  6302. const char* name = "vehHelicopterTiltFromControllerAxes"
  6303. const char* Type = "DVAR_TYPE_FLOAT"
  6304. unsigned int Address = 0x24FDC08
  6305. }
  6306.  
  6307. namespace scr_war_roundlimit
  6308. {
  6309. const char* name = "scr_war_roundlimit"
  6310. const char* Type = "DVAR_TYPE_STRING"
  6311. unsigned int Address = 0x24DF7B8
  6312. }
  6313.  
  6314. namespace elite_clan_get_public_profile_retry_step
  6315. {
  6316. const char* name = "elite_clan_get_public_profile_retry_step"
  6317. const char* Type = "DVAR_TYPE_INT"
  6318. unsigned int Address = 0x24E5710
  6319. }
  6320.  
  6321. namespace laserFlarePct
  6322. {
  6323. const char* name = "laserFlarePct"
  6324. const char* Type = "DVAR_TYPE_FLOAT"
  6325. unsigned int Address = 0x24F09A8
  6326. }
  6327.  
  6328. namespace r_sunflare_max_size
  6329. {
  6330. const char* name = "r_sunflare_max_size"
  6331. const char* Type = "DVAR_TYPE_FLOAT"
  6332. unsigned int Address = 0x24D7CD0
  6333. }
  6334.  
  6335. namespace dsping_dc_55
  6336. {
  6337. const char* name = "dsping_dc_55"
  6338. const char* Type = "DVAR_TYPE_STRING"
  6339. unsigned int Address = 0x24FAEC0
  6340. }
  6341.  
  6342. namespace dsping_dc_46
  6343. {
  6344. const char* name = "dsping_dc_46"
  6345. const char* Type = "DVAR_TYPE_STRING"
  6346. unsigned int Address = 0x24FAC38
  6347. }
  6348.  
  6349. namespace g_banIPs
  6350. {
  6351. const char* name = "g_banIPs"
  6352. const char* Type = "DVAR_TYPE_STRING"
  6353. unsigned int Address = 0x24FC810
  6354. }
  6355.  
  6356. namespace dsping_dc_28
  6357. {
  6358. const char* name = "dsping_dc_28"
  6359. const char* Type = "DVAR_TYPE_STRING"
  6360. unsigned int Address = 0x24FA728
  6361. }
  6362.  
  6363. namespace dsping_dc_19
  6364. {
  6365. const char* name = "dsping_dc_19"
  6366. const char* Type = "DVAR_TYPE_STRING"
  6367. unsigned int Address = 0x24FA4A0
  6368. }
  6369.  
  6370. namespace xblive_privatematch
  6371. {
  6372. const char* name = "xblive_privatematch"
  6373. const char* Type = "DVAR_TYPE_BOOL"
  6374. unsigned int Address = 0x24E2C50
  6375. }
  6376.  
  6377. namespace g_sunFogEnabledReadOnly
  6378. {
  6379. const char* name = "g_sunFogEnabledReadOnly"
  6380. const char* Type = "DVAR_TYPE_BOOL"
  6381. unsigned int Address = 0x24FD2C0
  6382. }
  6383.  
  6384. namespace viewModelHacks
  6385. {
  6386. const char* name = "viewModelHacks"
  6387. const char* Type = "DVAR_TYPE_BOOL"
  6388. unsigned int Address = 0x24F0EB8
  6389. }
  6390.  
  6391. namespace lb_window
  6392. {
  6393. const char* name = "lb_window"
  6394. const char* Type = "DVAR_TYPE_INT"
  6395. unsigned int Address = 0x24E77F8
  6396. }
  6397.  
  6398. namespace cg_airstrikeKillCamFarBlurStart
  6399. {
  6400. const char* name = "cg_airstrikeKillCamFarBlurStart"
  6401. const char* Type = "DVAR_TYPE_FLOAT"
  6402. unsigned int Address = 0x24ED7E0
  6403. }
  6404.  
  6405. namespace bot_AutoConnectDefault
  6406. {
  6407. const char* name = "bot_AutoConnectDefault"
  6408. const char* Type = "DVAR_TYPE_ENUM"
  6409. unsigned int Address = 0x24DDF40
  6410. }
  6411.  
  6412. namespace phys_frictionScale
  6413. {
  6414. const char* name = "phys_frictionScale"
  6415. const char* Type = "DVAR_TYPE_FLOAT"
  6416. unsigned int Address = 0x24F9840
  6417. }
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