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TheInsidiousOne

[RD] Ø

Dec 9th, 2021
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  1. Ø Sabersman
  2. Level 4 FIRE Machine/Normal
  3. 0/1500
  4.  
  5. Ø Buster
  6. Level 6 FIRE Machine/Normal
  7. 0/2000
  8.  
  9. Absolute Ø
  10. Level 7 DARK Machine/Effect
  11. 0/2500
  12. [REQUIREMENT] Send 1 Machine Type monster with 0 ATK from your hand to the Graveyard.
  13. [EFFECT] Switch this card's ATK and DEF until the end of this turn. Then, if the card sent to the Graveyard by this effect's requirement is a FIRE monster, 1 face-up Level 8 or lower monster your opponent controls loses ATK equal to [the sent monster's Level] x 100 until the end of this turn.
  14.  
  15. Black Ø
  16. Level 8 DARK Machine/Effect
  17. 0/2500
  18. [REQUIREMENT] Send 1 Machine Type monster with 0 ATK from your hand to the Graveyard.
  19. [EFFECT] Switch this card's ATK and DEF until the end of this turn. Then, if the card sent to the Graveyard by this effect's requirement is a FIRE monster, destroy 1 face-up Level 8 or lower monster your opponent controls.
  20.  
  21. Ø V-Hangerman
  22. Level 3 FIRE Machine/Effect
  23. 0/1000
  24. [REQUIREMENT] Send 1 Machine Type monster with 0 ATK from your hand to the Graveyard.
  25. [EFFECT] Draw 1 card.
  26.  
  27. Ø Durga Glaivier
  28. Level 1 FIRE Machine/Effect
  29. 0/1000
  30. [REQUIREMENT] During your Main Phase that you Normal or Special Summoned this card, send the top card of your Deck to the Graveyard.
  31. [EFFECT] Inflict 500 damage to your opponent.
  32.  
  33. Ø Bashou Princess
  34. Level 2 FIRE Machine/Effect
  35. 0/500
  36. [REQUIREMENT] During the turn this card was Normal Summoned.
  37. [EFFECT] Send the top card of your Deck to the Graveyard, then, if a Machine Type monster with 0 ATK was sent to the Graveyard by this effect, you can add 1 Machine Type monster with 0 ATK from your Graveyard to your hand.
  38.  
  39. Ø Titan Breaker
  40. Level 6 FIRE Machine/Effect
  41. 0/1800
  42. [REQUIREMENT] Shuffle 2 Machine Type monsters from your Graveyard into the Deck.
  43. [EFFECT] Set 1 "Rending Light Rule" or "Zero Virus" from your Graveyard to your Spell & Trap Zone.
  44.  
  45. Ø Kaiser Knuckler
  46. Level 5 FIRE Machine/Effect
  47. 0/1600
  48. [REQUIREMENT] Place 1 Machine Type monster with 0 ATK from your Graveyard on the bottom of the Deck.
  49. [EFFECT] This turn, while this card is face-up, you take no effect damage from your opponent's Trap Cards.
  50.  
  51. Ø Σ Blader
  52. Level 8 FIRE Machine/Effect
  53. 0/2400
  54. [REQUIREMENT] Send 1 Machine Type monster with 0 ATK from your hand to the Graveyard.
  55. [EFFECT] Switch this card's ATK and DEF until the end of this turn. Then, if the card sent to the Graveyard by this effect's requirement is a FIRE monster, switch the ATK and DEF of 1 face-up Level 8 or lower monster your opponent controls, until the end of this turn.
  56.  
  57. Ø Shield Boomeranger
  58. Level 4 FIRE Machine/Effect
  59. 0/1000
  60. [REQUIREMENT] During the turn you Normal Summoned this card, change its battle position (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
  61. [EFFECT] Draw 1 card.
  62.  
  63. Ø Rod Tripler
  64. Level 3 FIRE Machine/Effect
  65. 0/900
  66. [REQUIREMENT] If you have 3 face-up Machine Type monsters with 0 ATK on your field, send the top card of your Deck to the Graveyard.
  67. [EFFECT] Change the battle position of up to 2 face-up monsters on the field. (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position) Then, gain 900 LP.
  68.  
  69. Ø Rod Chainer
  70. Level 4 FIRE Machine/Effect
  71. 0/1000
  72. [REQUIREMENT] If you have 3 face-up Machine Type monsters with 0 ATK on your field, send the top card of your Deck to the Graveyard.
  73. [EFFECT] Add 1 "Dark Hold" or "Yanma Option" from your Graveyard to your hand.
  74.  
  75. Ø Rod Recoiler
  76. Level 2 FIRE Machine/Effect
  77. 0/800
  78. [REQUIREMENT] During the turn this card was Normal Summoned.
  79. [EFFECT] Special Summon 1 Level 5 or lower Machine Type monster with 0 ATK from your Graveyard to your field face-up.
  80.  
  81. Dark Hold
  82. Spell
  83. [REQUIREMENT] Change 1 Attack Position Machine Type monster with 0 ATK on your field to face-up Defense Position.
  84. [EFFECT] Special Summon 1 Level 4 or lower Machine Type monster with 0 ATK from your Graveyard to your field in face-up Defense Position.
  85.  
  86. Twin Dream
  87. Spell
  88. [REQUIREMENT] If you have a face-up Level 5 or higher Machine Type monster with 0 ATK on your field.
  89. [EFFECT] Change up to 2 Attack Position monsters your opponent controls to face-up Defense Position.
  90.  
  91. Yanma Option
  92. Spell
  93. [REQUIREMENT] If you have 3 face-up Machine Type monsters with 0 ATK on your field, pay 1000 LP.
  94. [EFFECT] 1 face-up Machine Type monster with 0 ATK on your field gains 1000 ATK until the end of this turn, also it can attack directly this turn.
  95.  
  96. Rending Light Rule
  97. Trap
  98. [REQUIREMENT] When your Machine Type monster is destroyed by an opponent's attack.
  99. [EFFECT] Special Summon 1 Machine Type monster from your hand face-up to your field. Then, you take damage equal to [that monster's ATK].
  100.  
  101. Zero Virus
  102. Trap
  103. [REQUIREMENT] Send 1 Machine Type monster with 0 ATK from your field to the Graveyard.
  104. [EFFECT] All face-up Level 9 or lower monsters your opponent controls lose ATK equal to [the Level of the monster sent to the Graveyard by this effect's requirement] x 400 until the end of this turn.
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