Dark_EccentricYT

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Jan 7th, 2021 (edited)
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  1. --made by Creatar#4019
  2. local runservice=game:service"RunService";
  3. local player=game:service"Players"["LocalPlayer"];
  4. local character=player["Character"];
  5. --character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy();
  6. character["Humanoid"].HipHeight=-2;
  7. wait(1)
  8.  
  9. local plr = game.Players.LocalPlayer
  10. game:GetService("RunService").Stepped:Connect(function()
  11. setsimulationradius(9e9,9e9)
  12. plr.ReplicationFocus = workspace
  13. settings().Physics.AllowSleep = false
  14. end)
  15.  
  16.  
  17.  
  18.  
  19. --Keybinds
  20. _G.UnReanimateKey = "q" --The keybind for unreanimating.
  21. _G.ReanimateKey = "e" --The keybind for reanimating.
  22. _G.R6ToggleKey = "r" --The keybind for toggling R15 to R6.
  23. _G.GodmodeToggleKey = "t" --The keybind for toggling godmode.
  24. --Options
  25. _G.FastLoading = true --Set to true if you want godmode to load faster. (Experimental)
  26. _G.CharacterBug = false --Set to true if your uppertorso floats when using godmode with R15.
  27. _G.GodMode = true --Set to true if you want godmode.
  28. if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
  29. _G.R6 = true --Set to true if you wanna enable R15 to R6 when your R15.
  30. else
  31. _G.R6 = false --Set to true if you wanna enable R15 to R6 when your R15.
  32. end
  33. _G.AutoReanimate = true --Set to true if you want to auto reanimate and disable keybinds after executing.
  34.  
  35. loadstring(game:HttpGet("https://paste.ee/r/5K7Kc/0"))()
  36.  
  37. repeat wait() until _G.MSG ~= nil
  38. repeat wait() until _G.MSG.Text == ""
  39. wait(0.5)
  40.  
  41. local client = game:GetService("Players").LocalPlayer
  42. local char = client.Character
  43. local nullware = char.NullwareReanim
  44. local neck = nullware.Torso.Neck
  45.  
  46. if char.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  47. neck.C0 = neck.C0 + Vector3.new(0,-1.001, 0.01)
  48. char.Head:FindFirstChildOfClass("Decal"):Destroy()
  49. char.Head:FindFirstChildOfClass("SpecialMesh"):Destroy()
  50. for i, v in pairs(nullware:GetChildren()) do
  51. if v:IsA('Accessory') then
  52. local handle = v.Handle
  53. if handle:FindFirstChild("HatAttachment") or handle:FindFirstChild("HairAttachment") or handle:FindFirstChild("FaceCenterAttachment") then
  54. local weld = v.Handle.AccessoryWeld
  55. weld.C0 = weld.C0 + Vector3.new(0,-1,0)
  56. end
  57. end
  58. end
  59. char.Head.AlignPosition:Destroy()
  60. char.Head.AlignOrientation:Destroy()
  61. local function weldpart(part0, part1)
  62. local att0 = Instance.new("Attachment", part0)
  63. att0.Position = Vector3.new(0, -0.49, -0.01) --change the position to position it customly
  64. att0.Rotation = Vector3.new(0, 0, 0) --change the rotation to rotate it customly (mostly used for anims as i know)
  65. local att1 = Instance.new("Attachment", part1)
  66. att1.Position = Vector3.new(0,0,0)
  67. local AP = Instance.new("AlignPosition", part0)
  68. AP.Attachment0 = att0
  69. AP.Attachment1 = att1
  70. AP.RigidityEnabled = false
  71. AP.ReactionForceEnabled = false
  72. AP.ApplyAtCenterOfMass = false
  73. AP.MaxForce = 9999999
  74. AP.MaxVelocity = math.huge
  75. AP.Responsiveness = 2000
  76. local AO = Instance.new("AlignOrientation", part0)
  77. AO.Attachment0 = att0
  78. AO.Attachment1 = att1
  79. AO.ReactionTorqueEnabled = true
  80. AO.PrimaryAxisOnly = false
  81. AO.MaxTorque = 9999999
  82. AO.MaxAngularVelocity = math.huge
  83. AO.Responsiveness = 2000
  84. end
  85.  
  86. weldpart(char.Head, nullware.Torso)
  87. else
  88. neck.C0 = neck.C0 + Vector3.new(0,-1.001, 0.01)
  89. char.Head:FindFirstChildOfClass("Decal"):Destroy()
  90. char.Head:FindFirstChildOfClass("SpecialMesh"):Destroy()
  91. for i, v in pairs(nullware:GetChildren()) do
  92. if v:IsA('Accessory') then
  93. local handle = v.Handle
  94. if handle:FindFirstChild("HatAttachment") or handle:FindFirstChild("HairAttachment") or handle:FindFirstChild("FaceCenterAttachment") then
  95. local weld = v.Handle.AccessoryWeld
  96. weld.C0 = weld.C0 + Vector3.new(0,-1,0)
  97. end
  98. end
  99. end
  100. char.Head.AlignPosition:Destroy()
  101. char.Head.AlignOrientation:Destroy()
  102. local function weldpart(part0, part1)
  103. local att0 = Instance.new("Attachment", part0)
  104. att0.Position = Vector3.new(0, -0.19, -0.01) --change the position to position it customly
  105. att0.Rotation = Vector3.new(0, 0, 0) --change the rotation to rotate it customly (mostly used for anims as i know)
  106. local att1 = Instance.new("Attachment", part1)
  107. att1.Position = Vector3.new(0,0,0)
  108. local AP = Instance.new("AlignPosition", part0)
  109. AP.Attachment0 = att0
  110. AP.Attachment1 = att1
  111. AP.RigidityEnabled = false
  112. AP.ReactionForceEnabled = false
  113. AP.ApplyAtCenterOfMass = false
  114. AP.MaxForce = 9999999
  115. AP.MaxVelocity = math.huge
  116. AP.Responsiveness = 2000
  117. local AO = Instance.new("AlignOrientation", part0)
  118. AO.Attachment0 = att0
  119. AO.Attachment1 = att1
  120. AO.ReactionTorqueEnabled = true
  121. AO.PrimaryAxisOnly = false
  122. AO.MaxTorque = 9999999
  123. AO.MaxAngularVelocity = math.huge
  124. AO.Responsiveness = 2000
  125. end
  126.  
  127. weldpart(char.Head, nullware.Torso)
  128. end
  129. wait(3)
  130.  
  131. local plr = game.Players.LocalPlayer
  132. game:GetService("RunService").Stepped:Connect(function()
  133. setsimulationradius(9e9,9e9)
  134. plr.ReplicationFocus = workspace
  135. settings().Physics.AllowSleep = false
  136. end)
  137.  
  138. local runservice=game:service"RunService";
  139. local player=game:service"Players"["LocalPlayer"];
  140. local character=player["Character"];
  141. --character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy();
  142.  
  143. character["Humanoid"].HipHeight=-2;
  144. character["Left Leg"]:BreakJoints();
  145. character["Right Leg"]:BreakJoints();
  146. character["Left Arm"]:BreakJoints();
  147. character["Right Arm"]:BreakJoints();
  148. while runservice["Heartbeat"]:Wait() do
  149. character["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(1.5,0,-0);
  150. character["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-1.5,0,-0);
  151. character["Left Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-2.5,0,-0);
  152. character["Right Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(2.5,0,-0);
  153. end
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