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- Lonely kip: 23/31/27/31/31/23
- Notes meant to be used side by side with Naughty route, since most of the movement + fight order is the same.
- Also, everything after Archie 2 is the same (since we no longer use Mudkip line)
- [Pc pot? care chain step count, esp with full early. maybe let mom walk to you?]
- Rival 1: -0: 3-4, -1: 5-6, -2: 5-7
- Calvin: +0: 4-5, +1: 5-6, +2: 6-8
- don’t need strictly lv 4 lotad/ralts to benefit from early exp
- any lotad or lv 4 → lv 10 after 1st tommy geodude. it’s a 4hko at lv 9 (unless def curl, then is 5 turn)
- less dmg till nosepass + full early more often (= better $), plus 41 hp for nosepass is way better
- rival 2’s wingull is 11/16 @lv 20 (+2)
- Aqua pooch
- Lv 7: +0: 5-6, +1: 7-9, +2: 9-11, +3: 11-13, +4: 13-16
- Lv 8: Same ranges as Lv 7 Naughty
- Nosepass
- Lv 13
- -0: RT 15-18, Tackle 7-9; -1: RT 11-13, Tackle 5-6; -2: RT: 8-10, Tackle 4-5
- 12/38 → 20% to die at -1
- Good growl hp’s (RT + tackle = torrent + tank RT -> impossible; can yolo 12/38 from 28/29)
- 25-27 can double growl (-1 RT + -2 Tackle -> torrent + tank RT)
- High hp: almost always growl after RT (20-23 after RT → 15-18 → 10-13)
- Turn 2 growl if RT leaves you at 17 (risky but fast)
- Lv 14
- -0: RT 15-18, Tackle 7-9; -1: RT 10-12, Tackle 5-6; -2: RT 8-10, Tackle 4-5
- Good growl hp’s: 11-13 are safe-ish torrent + tank -1 RT hp’s → 22 (risky ish) , 23 (ideal), 24 (need 11 RT)
- -1 RT + -1 Tackle = good hp → 26 (need 10 RT), 27, 28 (both ideal), 29 (need 11 RT)
- 29-31 produce ok growl hp’s too
- High hp: 15-16 RT can go (lowrollTackle more likely than before, so watch min rolls), 17-18 prob need growl turn 2 (esp slow for 17 RT into 5 tackle → no torrent after 2nd Tackle)
- Good turn 2 growl if RT leaves you at 16-18 (16 risky-ish)
- [TODO: rock tomb routing]
- Museum: tackle does 1 more to zubat (5 → 10/16 now to be in WG kill range, barring leech life)
- Delay soft sand equip til after isabel + kaleb
- [Skip full heal]
- Rival 2: Grovyle is 71% range with +1 MS x2 (QA 8-10); can risk with double ember
- Guess is WA does more than WG from wingull
- Magnemite is still 14/16
- Ben is 13/16
- Voltorb is still faster at +1, but should x speed on it anyway to minimize dmg taken? can just sell a ™ for 2 extra supers tho
- Manectric dies to mud slap + MS if you used both x atk’s on rival 2, but beware +1 QA does a lot (17-20)
- Fallarbor mart
- skip selling both TMs, buy 3/4 specials, 1 less speed (tnl), 1 less x atk (winona); maybe only possible with full early?
- With 4th x special [no super pot], Naughty route leaves fallarbor with $694 [On 5-2 buy].
- 1 less x speed (tnl), 1 less x special (bad ray) = +700
- 2 less x atk's (petalburg buy, winona) = +1000
- 2 less TM's sold = -3000
- Net difference: -606
- 4-6 buy: no 4th x special; ok with [full] early exp
- 5-2 buy: sell 1 TM -> can afford super pot OR fourth x special.
- Pick up carbos on 114. Use on strength teach menu? since it puts your cursor on guard spec for maxie 1
- can strength numels on chimney (one is 13/16 range i think, last one is 11/16?)
- Maxie’s mightyena is faster but you take less from bite (15-18)
- no camerupt range
- defensive ranges vs torkoal:
- Body Slam: 23-29 Overheat: 31-37 (46-55 in sun)
- [TODO: Verify herb shop #s]
- You def need more roots (and therefore fewer e-powders) than on Naughty route bc of norman split
- Herb shop: 5 e-powders, 5 roots, max heal powders
- strength maku → care strength count
- Swellow: 22-27
- Spinda: 18-22 Dizzy punch, 25-30 focus punch
- So, optimal hp entering norman’s gym is ~ low 70s
- Zangoose: 33-39; 63-75 at +2
- Norman
- Spinda: 20-24 Facade, 11-13 psybeam
- Vigoroth: 23-28 (27+ = dead to counter after max roll rock smash); 12/16 to ohko [w/ MS]
- Linoone: can strength (basically a throw to heal on this bc he does 26-31)
- Slaking: facade 56-66, faint attack 19-23
- Slaking is same fight, but ranges are slightly better
- Shelly: 14 → 15/16, bite does 15-18
- CANDY [AND HEAL] BEFORE BEFORE TROPIUS
- Tropius does 54-64 with razor leaf (you tank 2 from full)
- Winona
- Swablu does 10-12
- Tropius solarbeam does 95-112
- Skarm does 16-19
- Altaria 13/16 at +3
- Dragonbreath: 17-21 EQ: 19-23 (28-34 @+1)
- Good maxie hp:
- 27-40 @lv 38, 30-43 @lv 39
- [Wurmple early exp gets an extra hp from lv 39 → 40 for maxie! subtract 1 from all ranges]
- Maxie 2: Crobat does 28-33
- Declan: Thrash 23-38 (34-41 after leer), Bite 8-10
- Meditite is 13/16 with Mud shot (but you have enough Surfs I think)
- TNL
- Claydol: EQ 38-45, Xatu Psychic 43-51. +1 Surf* is 4/16 to ohko claydol, hitting it makes Lunatone 15/16 (but saves a turn/surf).
- (sorta strat 5)
- Turn 1 [Swampert, castform]: strength xatu, powder snow. xatu kills castform, send out Taillow to dodge EQ.
- Turn 2 [Swampert, Taillow]: X special, revive castform. Xatu kills taillow, send out abra. Claydol kills abra, send out castform.
- Turn 3 [Swampert, Castform]: Surf, powder snow. Xatu kills castform, Claydol EQ’s you into torrent.
- (sorta strat 7)
- Swap abra to front
- Turn 1 [Swampert, Abra]: strength Xatu, teleport. Xatu kills Abra, send out Taillow to dodge EQ.
- Turn 2: [Swampert, Taillow]: x special, [heal castform to full]. Xatu kills taillow, castform should tank a hit. But it’s not getting Tropius exp, so not guaranteed?
- Turn 3: [Swampert, castform]: Surf, powder snow. Xatu kills castform, Claydol EQ’s you into torrent.
- True double: Crobat does 31-37
- Archie: Crobat does 25-30
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