themathgenius

I'm So Lonely

Jul 25th, 2025 (edited)
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  1. Lonely kip: 23/31/27/31/31/23
  2.  
  3. Notes meant to be used side by side with Naughty route, since most of the movement + fight order is the same.
  4. Also, everything after Archie 2 is the same (since we no longer use Mudkip line)
  5.  
  6. [Pc pot? care chain step count, esp with full early. maybe let mom walk to you?]
  7. Rival 1: -0: 3-4, -1: 5-6, -2: 5-7
  8. Calvin: +0: 4-5, +1: 5-6, +2: 6-8
  9.  
  10. don’t need strictly lv 4 lotad/ralts to benefit from early exp
  11. any lotad or lv 4 → lv 10 after 1st tommy geodude. it’s a 4hko at lv 9 (unless def curl, then is 5 turn)
  12. less dmg till nosepass + full early more often (= better $), plus 41 hp for nosepass is way better
  13. rival 2’s wingull is 11/16 @lv 20 (+2)
  14.  
  15. Aqua pooch
  16. Lv 7: +0: 5-6, +1: 7-9, +2: 9-11, +3: 11-13, +4: 13-16
  17. Lv 8: Same ranges as Lv 7 Naughty
  18.  
  19. Nosepass
  20. Lv 13
  21. -0: RT 15-18, Tackle 7-9; -1: RT 11-13, Tackle 5-6; -2: RT: 8-10, Tackle 4-5
  22. 12/38 → 20% to die at -1
  23. Good growl hp’s (RT + tackle = torrent + tank RT -> impossible; can yolo 12/38 from 28/29)
  24. 25-27 can double growl (-1 RT + -2 Tackle -> torrent + tank RT)
  25. High hp: almost always growl after RT (20-23 after RT → 15-18 → 10-13)
  26. Turn 2 growl if RT leaves you at 17 (risky but fast)
  27.  
  28. Lv 14
  29. -0: RT 15-18, Tackle 7-9; -1: RT 10-12, Tackle 5-6; -2: RT 8-10, Tackle 4-5
  30. Good growl hp’s: 11-13 are safe-ish torrent + tank -1 RT hp’s → 22 (risky ish) , 23 (ideal), 24 (need 11 RT)
  31. -1 RT + -1 Tackle = good hp → 26 (need 10 RT), 27, 28 (both ideal), 29 (need 11 RT)
  32. 29-31 produce ok growl hp’s too
  33. High hp: 15-16 RT can go (lowrollTackle more likely than before, so watch min rolls), 17-18 prob need growl turn 2 (esp slow for 17 RT into 5 tackle → no torrent after 2nd Tackle)
  34. Good turn 2 growl if RT leaves you at 16-18 (16 risky-ish)
  35.  
  36. [TODO: rock tomb routing]
  37. Museum: tackle does 1 more to zubat (5 → 10/16 now to be in WG kill range, barring leech life)
  38. Delay soft sand equip til after isabel + kaleb
  39. [Skip full heal]
  40. Rival 2: Grovyle is 71% range with +1 MS x2 (QA 8-10); can risk with double ember
  41. Guess is WA does more than WG from wingull
  42.  
  43. Magnemite is still 14/16
  44. Ben is 13/16
  45. Voltorb is still faster at +1, but should x speed on it anyway to minimize dmg taken? can just sell a ™ for 2 extra supers tho
  46. Manectric dies to mud slap + MS if you used both x atk’s on rival 2, but beware +1 QA does a lot (17-20)
  47.  
  48. Fallarbor mart
  49. skip selling both TMs, buy 3/4 specials, 1 less speed (tnl), 1 less x atk (winona); maybe only possible with full early?
  50. With 4th x special [no super pot], Naughty route leaves fallarbor with $694 [On 5-2 buy].
  51. 1 less x speed (tnl), 1 less x special (bad ray) = +700
  52. 2 less x atk's (petalburg buy, winona) = +1000
  53. 2 less TM's sold = -3000
  54. Net difference: -606
  55. 4-6 buy: no 4th x special; ok with [full] early exp
  56. 5-2 buy: sell 1 TM -> can afford super pot OR fourth x special.
  57.  
  58. Pick up carbos on 114. Use on strength teach menu? since it puts your cursor on guard spec for maxie 1
  59. can strength numels on chimney (one is 13/16 range i think, last one is 11/16?)
  60. Maxie’s mightyena is faster but you take less from bite (15-18)
  61.  
  62. no camerupt range
  63. defensive ranges vs torkoal:
  64. Body Slam: 23-29 Overheat: 31-37 (46-55 in sun)
  65. [TODO: Verify herb shop #s]
  66. You def need more roots (and therefore fewer e-powders) than on Naughty route bc of norman split
  67. Herb shop: 5 e-powders, 5 roots, max heal powders
  68. strength maku → care strength count
  69. Swellow: 22-27
  70. Spinda: 18-22 Dizzy punch, 25-30 focus punch
  71. So, optimal hp entering norman’s gym is ~ low 70s
  72. Zangoose: 33-39; 63-75 at +2
  73.  
  74. Norman
  75. Spinda: 20-24 Facade, 11-13 psybeam
  76. Vigoroth: 23-28 (27+ = dead to counter after max roll rock smash); 12/16 to ohko [w/ MS]
  77. Linoone: can strength (basically a throw to heal on this bc he does 26-31)
  78. Slaking: facade 56-66, faint attack 19-23
  79. Slaking is same fight, but ranges are slightly better
  80.  
  81. Shelly: 14 → 15/16, bite does 15-18
  82. CANDY [AND HEAL] BEFORE BEFORE TROPIUS
  83. Tropius does 54-64 with razor leaf (you tank 2 from full)
  84.  
  85. Winona
  86. Swablu does 10-12
  87. Tropius solarbeam does 95-112
  88. Skarm does 16-19
  89. Altaria 13/16 at +3
  90. Dragonbreath: 17-21 EQ: 19-23 (28-34 @+1)
  91.  
  92. Good maxie hp:
  93. 27-40 @lv 38, 30-43 @lv 39
  94. [Wurmple early exp gets an extra hp from lv 39 → 40 for maxie! subtract 1 from all ranges]
  95. Maxie 2: Crobat does 28-33
  96. Declan: Thrash 23-38 (34-41 after leer), Bite 8-10
  97. Meditite is 13/16 with Mud shot (but you have enough Surfs I think)
  98.  
  99. TNL
  100. Claydol: EQ 38-45, Xatu Psychic 43-51. +1 Surf* is 4/16 to ohko claydol, hitting it makes Lunatone 15/16 (but saves a turn/surf).
  101. (sorta strat 5)
  102. Turn 1 [Swampert, castform]: strength xatu, powder snow. xatu kills castform, send out Taillow to dodge EQ.
  103. Turn 2 [Swampert, Taillow]: X special, revive castform. Xatu kills taillow, send out abra. Claydol kills abra, send out castform.
  104. Turn 3 [Swampert, Castform]: Surf, powder snow. Xatu kills castform, Claydol EQ’s you into torrent.
  105. (sorta strat 7)
  106. Swap abra to front
  107. Turn 1 [Swampert, Abra]: strength Xatu, teleport. Xatu kills Abra, send out Taillow to dodge EQ.
  108. Turn 2: [Swampert, Taillow]: x special, [heal castform to full]. Xatu kills taillow, castform should tank a hit. But it’s not getting Tropius exp, so not guaranteed?
  109. Turn 3: [Swampert, castform]: Surf, powder snow. Xatu kills castform, Claydol EQ’s you into torrent.
  110.  
  111. True double: Crobat does 31-37
  112. Archie: Crobat does 25-30
  113.  
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