Advertisement
Guest User

wakfu 1.60 stasis with fix (V1.0)

a guest
May 23rd, 2018
109
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.83 KB | None | 0 0
  1. Please find below the list of changes made to Stasis Affixes:
  2.  
  3. Vortex
  4. At the beginning of the turn:
  5. * Vortex placed around 2 monsters randomly
  6. When a player walks on the Vortex glyph (1 / turn):
  7. * Teleports the target on the other Vortex
  8. * +50% Damage inflicted (1 turn)
  9. 每回合開始:
  10. Vortex放在隨機兩個怪物周圍
  11. 當玩家踩到Vortex:
  12. 傳送到另一個Vortex
  13. +50%終傷(1回合)
  14.  
  15. Abstraction
  16. At the beginning of each player's turn:
  17. * Place Abstraction in front of 1 monster (s) randomly to 6 or more cells (s)
  18. When a player walks on the glyph Abstraction (1 / turn):
  19. * +25% Single-target damage inflicted (2 turns)
  20. 每回合開始:
  21. Abstraction放在隨機一個怪物前方6格以上位置
  22. 當玩家踩到Abstraction:
  23. +25% 單體傷害 (2回合)
  24.  
  25. Agitation
  26. At the beginning of each player's turn:
  27. * Place Agitation in front of 1 ally (s) randomly to 6 or more cells
  28. When a player walks on the glyph Agitation (1 / turn):
  29. * +25% Melee Damage (2 turns)
  30. 每回合開始:
  31. Agitation放在隨機一個玩家前方6格以上位置
  32. 當玩家踩到Abstraction:
  33. +25% 近戰傷害 (2回合)
  34.  
  35. Gel
  36. At the beginning of the turn:
  37. * Apply Gel on 1 monster (s) randomly
  38. If the Gel-holder finishes his turn on the same cell where he started it:
  39. * +100 Resistance on all players (1 turn)
  40. 每回合開始:
  41. Gel放在隨機一個怪物周圍
  42. 如果這個怪物結束回合在開始的位置:
  43. 全部玩家 +100 屬抗 (1回合)
  44.  
  45.  
  46. Avenger
  47. At the beginning of the turn:
  48. * Avenger Applies to 1 monster (s) randomly
  49. If the Avenger's wearer does not inflict damage during his turn:
  50. * 20% Damage inflicted on all players (1 turn)
  51. 每回合開始:
  52. 隨機一個怪物得到Avenger狀態
  53. 如果這個怪物沒有做出攻擊
  54. 全部玩家 +20% 終傷 (1回合)
  55.  
  56. Ricochet
  57. At the beginning of the turn:
  58. * Apply Ricochet on 1 monster (s) randomly
  59. If the Ricochet holder collides:
  60. * +1 MP on all players (1 turn)
  61. 每回合開始:
  62. 隨機一個怪物得到Ricochet狀態
  63. 如果這個怪物受到碰撞
  64. 全部玩家 +1MP (1回合)
  65.  
  66. Servitude
  67. At the beginning of the turn:
  68. * Apply Servitude on 1 monster (s) randomly
  69. If the Servitude bearer has AP or MP removed:
  70. * -10 Willpower on the monsters around
  71. 每回合開始:
  72. 隨機一個怪物得到Servitude狀態
  73. 如果這個怪物被扣AP/MP
  74. 周圍的怪物 -10 意志力
  75.  
  76. Cordon
  77. At the beginning of the turn:
  78. * Apply Cordon on 1 monster (s) randomly
  79. At the end of the turn, on allies aligned with the wearer:
  80. * -100 Resistance (1 turn)
  81. 每回合開始:
  82. 隨機一個怪物得到Cordon狀態
  83. 如果玩家結束回合時,和這怪物在同一條直線上
  84. -100 屬抗 (一回合)
  85.  
  86. Rancor (Rancœur)
  87. All monsters have the affix "active"
  88. When the wearer goes below 50% HP:
  89. * -20 Resistance (permanent)
  90. 任何有得到 stasis 效果的怪物或玩家
  91. 當血量低於50%
  92. -20 屬抗 (永久)
  93.  
  94. Allumage
  95. At the beginning of the turn of the table:
  96. * Applique Allumage on 1 monster (s) randomly
  97. If the Allumage wearer passes KO:
  98. * Heals 100% of the HP of the player who KO the monster
  99. 每回合開始:
  100. 隨機一個怪物得到Allumage狀態
  101. 如果這個怪物被KO:
  102. KO此怪物的玩家恢復 100% HP
  103.  
  104. =======================================================================
  105.  
  106. The Boss Stasis Gameplay has also been modified.
  107. Each Boss is arbitrarily assigned 1 archetype among the 5 available (the precise list will be available in the final changelog).
  108. Here are the effects common to all archetypes:
  109.  
  110. At the beginning of turn 4 then every 3 turns (include 4th turn) (becomes the new bonus):
  111. If current MP < MP max: +1 MP (permanent)
  112. If current Range < Range max: +1 Range (permanent)
  113. If %current HP > 75%: +50% Damage inflicted (1 turn)
  114. 第4回合開始,每3個回合:
  115. 如果MP小於最大值,+1 MP (永久)
  116. 如果Range小於最大值,+1 Range (永久)
  117. 如果HP > 75%, +50% 終傷 (1回合)
  118.  
  119. From turn 8 then every 4 turns (include 8th turn):
  120. Destroys nearby invocations and mechanisms (5th cell aways from boss)
  121. 第8回合開始,每4個回合:
  122. 秒殺距離王第5格的東西
  123.  
  124. -----
  125. At the beginning of turn 3 then every 2 turns (include 3th turn):
  126. 第3回合開始,每2個回合:
  127.  
  128. Archetype 1:
  129. For each dead monster: + 10% Damage inflicted (permanent)
  130. 每一個死掉的怪物,王 +10% 終傷 (永久)
  131.  
  132. Archetype 2:
  133. For each player within 4 cells: + 15% Damage inflicted (permanent)
  134. 每一個距離王4格內(含第4格)的玩家,王 +15% 終傷 (永久)
  135.  
  136. Archetype 3:
  137. For each player with more than 6 cells: + 10% Damage inflicted (permanent)
  138. 每一個距離王6格外的玩家,王 +10% 終傷 (永久)
  139.  
  140. Archetype 4:
  141. For each monster alive (excluding invoc): + 10% Damage inflicted (permanent)
  142. 每一個活著的怪物(不含王),王 +10% 終傷 (永久)
  143.  
  144. Archetype 5:
  145. For every% HP Missing: + 1% Damage inflicted (permanent)
  146. 王每少1% HP,王 +1% 終傷 (永久)
  147.  
  148. -----
  149. At the beginning of turn 7 then every 6 turns (include 7th turn):
  150. 第7回合開始,每6個回合:
  151.  
  152. (BOSS_LV / 10) * STASIS_LV Dodge on boss
  153. 王的迴避增加: (王等級 / 10) * Stasis 層數
  154.  
  155. Archetype 1:
  156. On each player with more than 6 cells: -200 Resistance (1 turn)
  157. 每一個距離王6格外的玩家,-200屬抗(1回合)
  158.  
  159. Archetype 2:
  160. On each player with more than 6 cells: -200 Resistance (1 turn)
  161. 每一個距離王6格外的玩家,-200屬抗(1回合)
  162.  
  163. Archetype 3:
  164. On each player within 4 cells: -200 Resistance (1 turn)
  165. 每一個距離王4格內(含第4格)的玩家,-200屬抗(1回合)
  166.  
  167. Archetype 4:
  168. On each player within 4 cells: -200 Resistance (1 turn)
  169. 每一個距離王4格內(含第4格)的玩家,-200屬抗(1回合)
  170.  
  171. Archetype 5:
  172. On each player within 4 cells: -200 Resistance (1 turn)
  173. 每一個距離王4格內(含第4格)的玩家,-200屬抗(1回合)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement