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- Please find below the list of changes made to Stasis Affixes:
- Vortex
- At the beginning of the turn:
- * Vortex placed around 2 monsters randomly
- When a player walks on the Vortex glyph (1 / turn):
- * Teleports the target on the other Vortex
- * +50% Damage inflicted (1 turn)
- 每回合開始:
- Vortex放在隨機兩個怪物周圍
- 當玩家踩到Vortex:
- 傳送到另一個Vortex
- +50%終傷(1回合)
- Abstraction
- At the beginning of each player's turn:
- * Place Abstraction in front of 1 monster (s) randomly to 6 or more cells (s)
- When a player walks on the glyph Abstraction (1 / turn):
- * +25% Single-target damage inflicted (2 turns)
- 每回合開始:
- Abstraction放在隨機一個怪物前方6格以上位置
- 當玩家踩到Abstraction:
- +25% 單體傷害 (2回合)
- Agitation
- At the beginning of each player's turn:
- * Place Agitation in front of 1 ally (s) randomly to 6 or more cells
- When a player walks on the glyph Agitation (1 / turn):
- * +25% Melee Damage (2 turns)
- 每回合開始:
- Agitation放在隨機一個玩家前方6格以上位置
- 當玩家踩到Abstraction:
- +25% 近戰傷害 (2回合)
- Gel
- At the beginning of the turn:
- * Apply Gel on 1 monster (s) randomly
- If the Gel-holder finishes his turn on the same cell where he started it:
- * +100 Resistance on all players (1 turn)
- 每回合開始:
- Gel放在隨機一個怪物周圍
- 如果這個怪物結束回合在開始的位置:
- 全部玩家 +100 屬抗 (1回合)
- Avenger
- At the beginning of the turn:
- * Avenger Applies to 1 monster (s) randomly
- If the Avenger's wearer does not inflict damage during his turn:
- * 20% Damage inflicted on all players (1 turn)
- 每回合開始:
- 隨機一個怪物得到Avenger狀態
- 如果這個怪物沒有做出攻擊
- 全部玩家 +20% 終傷 (1回合)
- Ricochet
- At the beginning of the turn:
- * Apply Ricochet on 1 monster (s) randomly
- If the Ricochet holder collides:
- * +1 MP on all players (1 turn)
- 每回合開始:
- 隨機一個怪物得到Ricochet狀態
- 如果這個怪物受到碰撞
- 全部玩家 +1MP (1回合)
- Servitude
- At the beginning of the turn:
- * Apply Servitude on 1 monster (s) randomly
- If the Servitude bearer has AP or MP removed:
- * -10 Willpower on the monsters around
- 每回合開始:
- 隨機一個怪物得到Servitude狀態
- 如果這個怪物被扣AP/MP
- 周圍的怪物 -10 意志力
- Cordon
- At the beginning of the turn:
- * Apply Cordon on 1 monster (s) randomly
- At the end of the turn, on allies aligned with the wearer:
- * -100 Resistance (1 turn)
- 每回合開始:
- 隨機一個怪物得到Cordon狀態
- 如果玩家結束回合時,和這怪物在同一條直線上
- -100 屬抗 (一回合)
- Rancor (Rancœur)
- All monsters have the affix "active"
- When the wearer goes below 50% HP:
- * -20 Resistance (permanent)
- 任何有得到 stasis 效果的怪物或玩家
- 當血量低於50%
- -20 屬抗 (永久)
- Allumage
- At the beginning of the turn of the table:
- * Applique Allumage on 1 monster (s) randomly
- If the Allumage wearer passes KO:
- * Heals 100% of the HP of the player who KO the monster
- 每回合開始:
- 隨機一個怪物得到Allumage狀態
- 如果這個怪物被KO:
- KO此怪物的玩家恢復 100% HP
- =======================================================================
- The Boss Stasis Gameplay has also been modified.
- Each Boss is arbitrarily assigned 1 archetype among the 5 available (the precise list will be available in the final changelog).
- Here are the effects common to all archetypes:
- At the beginning of turn 4 then every 3 turns (include 4th turn) (becomes the new bonus):
- If current MP < MP max: +1 MP (permanent)
- If current Range < Range max: +1 Range (permanent)
- If %current HP > 75%: +50% Damage inflicted (1 turn)
- 第4回合開始,每3個回合:
- 如果MP小於最大值,+1 MP (永久)
- 如果Range小於最大值,+1 Range (永久)
- 如果HP > 75%, +50% 終傷 (1回合)
- From turn 8 then every 4 turns (include 8th turn):
- Destroys nearby invocations and mechanisms (5th cell aways from boss)
- 第8回合開始,每4個回合:
- 秒殺距離王第5格的東西
- -----
- At the beginning of turn 3 then every 2 turns (include 3th turn):
- 第3回合開始,每2個回合:
- Archetype 1:
- For each dead monster: + 10% Damage inflicted (permanent)
- 每一個死掉的怪物,王 +10% 終傷 (永久)
- Archetype 2:
- For each player within 4 cells: + 15% Damage inflicted (permanent)
- 每一個距離王4格內(含第4格)的玩家,王 +15% 終傷 (永久)
- Archetype 3:
- For each player with more than 6 cells: + 10% Damage inflicted (permanent)
- 每一個距離王6格外的玩家,王 +10% 終傷 (永久)
- Archetype 4:
- For each monster alive (excluding invoc): + 10% Damage inflicted (permanent)
- 每一個活著的怪物(不含王),王 +10% 終傷 (永久)
- Archetype 5:
- For every% HP Missing: + 1% Damage inflicted (permanent)
- 王每少1% HP,王 +1% 終傷 (永久)
- -----
- At the beginning of turn 7 then every 6 turns (include 7th turn):
- 第7回合開始,每6個回合:
- (BOSS_LV / 10) * STASIS_LV Dodge on boss
- 王的迴避增加: (王等級 / 10) * Stasis 層數
- Archetype 1:
- On each player with more than 6 cells: -200 Resistance (1 turn)
- 每一個距離王6格外的玩家,-200屬抗(1回合)
- Archetype 2:
- On each player with more than 6 cells: -200 Resistance (1 turn)
- 每一個距離王6格外的玩家,-200屬抗(1回合)
- Archetype 3:
- On each player within 4 cells: -200 Resistance (1 turn)
- 每一個距離王4格內(含第4格)的玩家,-200屬抗(1回合)
- Archetype 4:
- On each player within 4 cells: -200 Resistance (1 turn)
- 每一個距離王4格內(含第4格)的玩家,-200屬抗(1回合)
- Archetype 5:
- On each player within 4 cells: -200 Resistance (1 turn)
- 每一個距離王4格內(含第4格)的玩家,-200屬抗(1回合)
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