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- Lotus of the Glass Garden
- Level 4 LIGHT Plant/Effect
- 1900/1800
- If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can Special Summon 1 "Glass Garden" monster from your hand, except "Lotus of the Glass Garden".
- Hyacinth of the Glass Garden
- Level 3 LIGHT Plant/Effect
- 1300/2000
- If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can add 1 "Glass Garden" card from your Deck to your hand, except "Hyacinth of the Glass Garden".
- Gardenia of the Glass Garden
- Level 2 LIGHT Plant/Effect
- 800/2000
- If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can Special Summon 1 "Glass Garden Token" (Plant/LIGHT/Level 1/ATK 0/DEF 0).
- Rose of the Glass Garden
- Level 5 LIGHT Plant/Effect
- 2300/1800
- If you control "Number °36: The Glass Garden", you can Special Summon this card (from your hand). You can only Special Summon "Rose of the Glass Garden" once per turn this way. If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can destroy 1 Spell/Trap on the field.
- Iris of the Glass Garden
- Level 1 LIGHT Plant/Effect
- 700/600
- If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. You can only use each of the following effects of "Iris of the Glass Garden" once per turn. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Glass Garden" monster you control; it gains 1000 ATK until the end of this turn. When your "Glass Garden" monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand.
- Hibiscus of the Glass Garden
- Level 4 LIGHT Plant/Effect
- 1800/1500
- If a face-up "Glass Garden" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can only use this effect of "Hibiscus of the Glass Garden" once per turn. If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can send 1 "Glass Garden" monster from your Deck to the GY, except "Hibiscus of the Glass Garden".
- Number Λ55: Fragile Dragon of the Glass Garden
- Link-1 LIGHT Plant/Link/Effect
- 1500/BR
- 1 "Glass Garden" monster with a Level
- You can only Link Summon "Number Λ55: Fragile Dragon of the Glass Garden" to the Extra Monster Zone. If this card is Link Summoned: You can add 1 "Number °36: The Glass Garden" from your Deck to your hand. If this card is sent to the GY as Code Material: You can add 1 "Glass Garden" card from your Deck to your hand. You can only use each effect of "Number Λ55: Fragile Dragon of the Glass Garden" once per turn.
- Feeble Dragon of the Glass Garden
- Code-1 LIGHT Plant/Code/Effect
- 1500/1000
- 1 "Glass Garden" monster with a Level
- If this card is Code Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can remove 1 Code Counter from this card, then choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can Special Summon 1 "Glass Garden" monster with a Level from your GY in Defense Position, but it cannot be used as Code Material for the Code Summon of a Code-1 Code Monster this turn.
- Petunia of the Glass Garden
- Code-2 LIGHT Plant/Code/Effect
- 1800/2000
- 2 "Glass Garden" monsters
- If this card is Code Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can remove 1 Code Counter from this card, then choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can add 1 "Glass Garden" monster from your GY to your hand.
- Lily of the Glass Garden
- Code-3 LIGHT Plant/Code/Effect
- 2400/1800
- 2+ "Glass Garden" monsters
- If this card is Code Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can remove 1 Code Counter from this card, then choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can destroy 1 monster your opponent controls. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only.
- Number °36: The Glass Garden
- Field Spell
- All "Glass Garden" monsters on the field gain 300 ATK/DEF. Once per turn: You can target 1 "Glass Garden" monster you control and choose 1 of your unused Main Monster Zones; move that target to that zone, then you can negate the effects of 1 face-up card your opponent controls, until the end of this turn.
- Shattering of the Glass Garden
- Normal Spell
- Special Summon 1 "Glass Garden" monster from your Deck, but it cannot attack, also banish it during the End Phase. If a Plant monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Shattering of the Glass Garden" once per turn.
- Seal of the Glass Garden
- Quick-Play Spell
- Target 1 "Glass Garden" monster you control; destroy it, and if you do, add 1 "Glass Garden" monster from your Deck to your hand with an equal or lower Level from the destroyed monster. You can only activate 1 "Seal of the Glass Garden" per turn.
- Crystal of the Glass Garden
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated while you control a "Glass Garden" Code Monster: Negate the activation, and if you do, banish that card. If "Number Λ55: Fragile Dragon of the Glass Garden" or "Number °36: The Glass Garden" is on the field or GY, you can activate this card from your hand. You can only activate 1 "Crystal of the Glass Garden" per turn.
- Tulip of the Glass Garden
- Level 1 LIGHT Plant/Effect
- 300/300
- If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can Special Summon 1 Code-2 or lower "Glass Garden" Code Monster from your GY.
- Poppy of the Glass Garden
- Level 5 LIGHT Plant/Effect
- 2400/1800
- If you control a "Glass Garden" monster, you can Special Summon this card (from your hand). You can only Special Summon "Poppy of the Glass Garden" once per turn this way. If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can send 1 Spell/Trap your opponent controls to the GY.
- Clover of the Glass Garden
- Level 2 LIGHT Plant/Effect
- 800/800
- If you control a "Glass Garden" monster, you can Special Summon this card (from your hand). You can only Special Summon "Clover of the Glass Garden" once per turn this way. If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. If another "Glass Garden" monster is moved from a Monster Zone to another: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can draw 1 card. You can only use this effect of "Clover of the Glass Garden" once per turn.
- Toffee of the Glass Garden
- Code-4 LIGHT Plant/Code/Effect
- 3000/2500
- 2+ LIGHT Effect Monsters
- You can also Code Summon this card in Compact Mode by using 1 Code-3 Plant Code Monster you control as material. (While this card is in Compact Mode, transfer its Code Counters to this card.) If this card is Code Summoned to a zone that is not the center Main Monster Zone, destroy this card. Gains 200 ATK for each Code Counter on this card. Once per turn: You can remove 1 Code Counter from this card, then choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can send 1 card your opponent controls to the GY.
- Freedom of the Glass Garden
- Normal Trap
- Target 1 "Glass Garden" monster in your GY, except a Code Monster; Special Summon it, then you can apply the following effect.
- ● Immediately after this effect resolves, Code Summon 1 "Glass Garden" Code Monster from your Outer Deck, using the monster Special Summoned by this effect as material.
- You can only activate 1 "Freedom of the Glass Garden" per turn.
- Surface of the Glass Garden
- Normal Trap
- If a face-up "Glass Garden" monster(s) you control is destroyed by battle or card effect: Target 1 card on the field; destroy it, and if you do, draw 2 cards. If "Number Λ55: Fragile Dragon of the Glass Garden" or "Number °36: The Glass Garden" is on the field or GY, you can activate this card from your hand. You can only activate 1 "Surface of the Glass Garden" per turn.
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