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ArcDesLHK

Glass Garden

Feb 28th, 2022 (edited)
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  1. Lotus of the Glass Garden
  2. Level 4 LIGHT Plant/Effect
  3. 1900/1800
  4. If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can Special Summon 1 "Glass Garden" monster from your hand, except "Lotus of the Glass Garden".
  5.  
  6. Hyacinth of the Glass Garden
  7. Level 3 LIGHT Plant/Effect
  8. 1300/2000
  9. If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can add 1 "Glass Garden" card from your Deck to your hand, except "Hyacinth of the Glass Garden".
  10.  
  11. Gardenia of the Glass Garden
  12. Level 2 LIGHT Plant/Effect
  13. 800/2000
  14. If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can Special Summon 1 "Glass Garden Token" (Plant/LIGHT/Level 1/ATK 0/DEF 0).
  15.  
  16. Rose of the Glass Garden
  17. Level 5 LIGHT Plant/Effect
  18. 2300/1800
  19. If you control "Number °36: The Glass Garden", you can Special Summon this card (from your hand). You can only Special Summon "Rose of the Glass Garden" once per turn this way. If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can destroy 1 Spell/Trap on the field.
  20.  
  21. Iris of the Glass Garden
  22. Level 1 LIGHT Plant/Effect
  23. 700/600
  24. If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. You can only use each of the following effects of "Iris of the Glass Garden" once per turn. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Glass Garden" monster you control; it gains 1000 ATK until the end of this turn. When your "Glass Garden" monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand.
  25.  
  26. Hibiscus of the Glass Garden
  27. Level 4 LIGHT Plant/Effect
  28. 1800/1500
  29. If a face-up "Glass Garden" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can only use this effect of "Hibiscus of the Glass Garden" once per turn. If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can send 1 "Glass Garden" monster from your Deck to the GY, except "Hibiscus of the Glass Garden".
  30.  
  31. Number Λ55: Fragile Dragon of the Glass Garden
  32. Link-1 LIGHT Plant/Link/Effect
  33. 1500/BR
  34. 1 "Glass Garden" monster with a Level
  35. You can only Link Summon "Number Λ55: Fragile Dragon of the Glass Garden" to the Extra Monster Zone. If this card is Link Summoned: You can add 1 "Number °36: The Glass Garden" from your Deck to your hand. If this card is sent to the GY as Code Material: You can add 1 "Glass Garden" card from your Deck to your hand. You can only use each effect of "Number Λ55: Fragile Dragon of the Glass Garden" once per turn.
  36.  
  37. Feeble Dragon of the Glass Garden
  38. Code-1 LIGHT Plant/Code/Effect
  39. 1500/1000
  40. 1 "Glass Garden" monster with a Level
  41. If this card is Code Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can remove 1 Code Counter from this card, then choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can Special Summon 1 "Glass Garden" monster with a Level from your GY in Defense Position, but it cannot be used as Code Material for the Code Summon of a Code-1 Code Monster this turn.
  42.  
  43. Petunia of the Glass Garden
  44. Code-2 LIGHT Plant/Code/Effect
  45. 1800/2000
  46. 2 "Glass Garden" monsters
  47. If this card is Code Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can remove 1 Code Counter from this card, then choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can add 1 "Glass Garden" monster from your GY to your hand.
  48.  
  49. Lily of the Glass Garden
  50. Code-3 LIGHT Plant/Code/Effect
  51. 2400/1800
  52. 2+ "Glass Garden" monsters
  53. If this card is Code Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can remove 1 Code Counter from this card, then choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can destroy 1 monster your opponent controls. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only.
  54.  
  55. Number °36: The Glass Garden
  56. Field Spell
  57. All "Glass Garden" monsters on the field gain 300 ATK/DEF. Once per turn: You can target 1 "Glass Garden" monster you control and choose 1 of your unused Main Monster Zones; move that target to that zone, then you can negate the effects of 1 face-up card your opponent controls, until the end of this turn.
  58.  
  59. Shattering of the Glass Garden
  60. Normal Spell
  61. Special Summon 1 "Glass Garden" monster from your Deck, but it cannot attack, also banish it during the End Phase. If a Plant monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Shattering of the Glass Garden" once per turn.
  62.  
  63. Seal of the Glass Garden
  64. Quick-Play Spell
  65. Target 1 "Glass Garden" monster you control; destroy it, and if you do, add 1 "Glass Garden" monster from your Deck to your hand with an equal or lower Level from the destroyed monster. You can only activate 1 "Seal of the Glass Garden" per turn.
  66.  
  67. Crystal of the Glass Garden
  68. Counter Trap
  69. When a Spell/Trap Card, or monster effect, is activated while you control a "Glass Garden" Code Monster: Negate the activation, and if you do, banish that card. If "Number Λ55: Fragile Dragon of the Glass Garden" or "Number °36: The Glass Garden" is on the field or GY, you can activate this card from your hand. You can only activate 1 "Crystal of the Glass Garden" per turn.
  70.  
  71. Tulip of the Glass Garden
  72. Level 1 LIGHT Plant/Effect
  73. 300/300
  74. If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can Special Summon 1 Code-2 or lower "Glass Garden" Code Monster from your GY.
  75.  
  76. Poppy of the Glass Garden
  77. Level 5 LIGHT Plant/Effect
  78. 2400/1800
  79. If you control a "Glass Garden" monster, you can Special Summon this card (from your hand). You can only Special Summon "Poppy of the Glass Garden" once per turn this way. If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can send 1 Spell/Trap your opponent controls to the GY.
  80.  
  81. Clover of the Glass Garden
  82. Level 2 LIGHT Plant/Effect
  83. 800/800
  84. If you control a "Glass Garden" monster, you can Special Summon this card (from your hand). You can only Special Summon "Clover of the Glass Garden" once per turn this way. If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. If another "Glass Garden" monster is moved from a Monster Zone to another: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can draw 1 card. You can only use this effect of "Clover of the Glass Garden" once per turn.
  85.  
  86. Toffee of the Glass Garden
  87. Code-4 LIGHT Plant/Code/Effect
  88. 3000/2500
  89. 2+ LIGHT Effect Monsters
  90. You can also Code Summon this card in Compact Mode by using 1 Code-3 Plant Code Monster you control as material. (While this card is in Compact Mode, transfer its Code Counters to this card.) If this card is Code Summoned to a zone that is not the center Main Monster Zone, destroy this card. Gains 200 ATK for each Code Counter on this card. Once per turn: You can remove 1 Code Counter from this card, then choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then you can send 1 card your opponent controls to the GY.
  91.  
  92. Freedom of the Glass Garden
  93. Normal Trap
  94. Target 1 "Glass Garden" monster in your GY, except a Code Monster; Special Summon it, then you can apply the following effect.
  95. ● Immediately after this effect resolves, Code Summon 1 "Glass Garden" Code Monster from your Outer Deck, using the monster Special Summoned by this effect as material.
  96. You can only activate 1 "Freedom of the Glass Garden" per turn.
  97.  
  98. Surface of the Glass Garden
  99. Normal Trap
  100. If a face-up "Glass Garden" monster(s) you control is destroyed by battle or card effect: Target 1 card on the field; destroy it, and if you do, draw 2 cards. If "Number Λ55: Fragile Dragon of the Glass Garden" or "Number °36: The Glass Garden" is on the field or GY, you can activate this card from your hand. You can only activate 1 "Surface of the Glass Garden" per turn.
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