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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files\steam\steamapps\ryan66656\sourcesdk\bin\ep1\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files\steam\steamapps\ryan66656\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1"
  5.  
  6. Valve Software - vbsp.exe (Dec 11 2006)
  7. 4 threads
  8. materialPath: c:\program files\steam\steamapps\ryan66656\half-life 2 deathmatch\hl2mp\materials
  9. Loading C:\Program Files\Steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing C:\Program Files\Steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.prt...done (0)
  20. Creating default cubemaps for env_cubemap using skybox materials:
  21. skybox/sky_day01_01*.vmt
  22. Run buildcubemaps in the engine to get the correct cube maps.
  23.  
  24. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
  25. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  26. Finding displacement neighbors...
  27. Finding lightmap sample positions...
  28. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  29. Building Physics collision data...
  30. done (0) (14196 bytes)
  31. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  32. Water found with no water_lod_control entity, creating a default one.
  33. Compacting texture/material tables...
  34. Reduced 52 texinfos to 33
  35. Reduced 13 texdatas to 12 (335 bytes to 285)
  36. Writing C:\Program Files\Steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.bsp
  37. 0 seconds elapsed
  38.  
  39. ** Executing...
  40. ** Command: "c:\program files\steam\steamapps\ryan66656\sourcesdk\bin\ep1\bin\vvis.exe"
  41. ** Parameters: -game "c:\program files\steam\steamapps\ryan66656\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1"
  42.  
  43. Valve Software - vvis.exe (Nov 8 2007)
  44. 4 threads
  45. reading c:\program files\steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.bsp
  46. reading c:\program files\steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.prt
  47. 77 portalclusters
  48. 175 numportals
  49. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  51. Optimized: 4 visible clusters (0.00%)
  52. Total clusters visible: 2791
  53. Average clusters visible: 36
  54. Building PAS...
  55. Average clusters audible: 59
  56. visdatasize:2109 compressed from 2464
  57. writing c:\program files\steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.bsp
  58. 0 seconds elapsed
  59.  
  60. ** Executing...
  61. ** Command: "c:\program files\steam\steamapps\ryan66656\sourcesdk\bin\ep1\bin\vrad.exe"
  62. ** Parameters: -game "c:\program files\steam\steamapps\ryan66656\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1"
  63.  
  64. Valve Software - vrad.exe SSE (Nov 8 2007)
  65. ----- Radiosity Simulator ----
  66. 4 threads
  67. [Reading texlights from 'lights.rad']
  68. [45 texlights parsed from 'lights.rad']
  69.  
  70. Loading c:\program files\steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.bsp
  71. 267 faces
  72. 96962 square feet [13962635.00 square inches]
  73. 0 displacements
  74. 0 square feet [0.00 square inches]
  75. 267 patches before subdivision
  76. 7007 patches after subdivision
  77. 2 direct lights
  78. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  79. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  80. transfers 439924, max 274
  81. transfer lists: 3.4 megs
  82. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  83. Bounce #1 added RGB(258, 180, 118)
  84. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  85. Bounce #2 added RGB(11, 6, 3)
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  87. Bounce #3 added RGB(1, 0, 0)
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #4 added RGB(0, 0, 0)
  90. Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
  91. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  92. FinalLightFace Done
  93. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  94. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
  95. Ready to Finish
  96.  
  97. Object names Objects/Maxobjs Memory / Maxmem Fullness
  98. ------------ --------------- --------------- --------
  99. models 4/1024 192/49152 ( 0.4%)
  100. brushes 35/8192 420/98304 ( 0.4%)
  101. brushsides 210/65536 1680/524288 ( 0.3%)
  102. planes 224/65536 4480/1310720 ( 0.3%)
  103. vertexes 470/65536 5640/786432 ( 0.7%)
  104. nodes 213/65536 6816/2097152 ( 0.3%)
  105. texinfos 33/12288 2376/884736 ( 0.3%)
  106. texdata 12/2048 384/65536 ( 0.6%)
  107. dispinfos 0/0 0/0 ( 0.0%)
  108. disp_verts 0/0 0/0 ( 0.0%)
  109. disp_tris 0/0 0/0 ( 0.0%)
  110. disp_lmsamples 0/0 0/0 ( 0.0%)
  111. faces 267/65536 14952/3670016 ( 0.4%)
  112. hdr faces 0/65536 0/3670016 ( 0.0%)
  113. origfaces 98/65536 5488/3670016 ( 0.1%)
  114. leaves 218/65536 6976/2097152 ( 0.3%)
  115. leaffaces 316/65536 632/131072 ( 0.5%)
  116. leafbrushes 135/65536 270/131072 ( 0.2%)
  117. areas 3/256 24/2048 ( 1.2%)
  118. surfedges 1582/512000 6328/2048000 ( 0.3%)
  119. edges 882/256000 3528/1024000 ( 0.3%)
  120. LDR worldlights 2/8192 176/720896 ( 0.0%)
  121. HDR worldlights 0/8192 0/720896 ( 0.0%)
  122. waterstrips 9/32768 90/327680 ( 0.0%)
  123. waterverts 0/65536 0/786432 ( 0.0%)
  124. waterindices 135/65536 270/131072 ( 0.2%)
  125. cubemapsamples 0/1024 0/16384 ( 0.0%)
  126. overlays 0/512 0/180224 ( 0.0%)
  127. LDR lightdata [variable] 122256/0 ( 0.0%)
  128. HDR lightdata [variable] 0/0 ( 0.0%)
  129. visdata [variable] 2109/16777216 ( 0.0%)
  130. entdata [variable] 2212/393216 ( 0.6%)
  131. LDR leaf ambient 218/65536 5232/1572864 ( 0.3%)
  132. HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
  133. occluders 0/0 0/0 ( 0.0%)
  134. occluder polygons 0/0 0/0 ( 0.0%)
  135. occluder vert ind 0/0 0/0 ( 0.0%)
  136. detail props [variable] 1/12 ( 8.3%)
  137. static props [variable] 1/406 ( 0.2%)
  138. pakfile [variable] 10325/0 ( 0.0%)
  139.  
  140. Level flags = 0
  141.  
  142. Win32 Specific Data:
  143. physics [variable] 14196/4194304 ( 0.3%)
  144. ==== Total Win32 BSP file data space used: 217054 bytes ====
  145.  
  146. Total triangle count: 656
  147. Writing c:\program files\steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.bsp
  148. 5 seconds elapsed
  149.  
  150. ** Executing...
  151. ** Command: Copy File
  152. ** Parameters: "C:\Program Files\Steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.bsp" "c:\program files\steam\steamapps\ryan66656\half-life 2 deathmatch\hl2mp\maps\TestMap1.bsp"
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