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- ** Executing...
- ** Command: "c:\program files\steam\steamapps\ryan66656\sourcesdk\bin\ep1\bin\vbsp.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\ryan66656\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1"
- Valve Software - vbsp.exe (Dec 11 2006)
- 4 threads
- materialPath: c:\program files\steam\steamapps\ryan66656\half-life 2 deathmatch\hl2mp\materials
- Loading C:\Program Files\Steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files\Steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.prt...done (0)
- Creating default cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- Run buildcubemaps in the engine to get the correct cube maps.
- No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (14196 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 52 texinfos to 33
- Reduced 13 texdatas to 12 (335 bytes to 285)
- Writing C:\Program Files\Steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\ryan66656\sourcesdk\bin\ep1\bin\vvis.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\ryan66656\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1"
- Valve Software - vvis.exe (Nov 8 2007)
- 4 threads
- reading c:\program files\steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.bsp
- reading c:\program files\steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.prt
- 77 portalclusters
- 175 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 4 visible clusters (0.00%)
- Total clusters visible: 2791
- Average clusters visible: 36
- Building PAS...
- Average clusters audible: 59
- visdatasize:2109 compressed from 2464
- writing c:\program files\steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\ryan66656\sourcesdk\bin\ep1\bin\vrad.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\ryan66656\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1"
- Valve Software - vrad.exe SSE (Nov 8 2007)
- ----- Radiosity Simulator ----
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.bsp
- 267 faces
- 96962 square feet [13962635.00 square inches]
- 0 displacements
- 0 square feet [0.00 square inches]
- 267 patches before subdivision
- 7007 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 439924, max 274
- transfer lists: 3.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(258, 180, 118)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(11, 6, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 4/1024 192/49152 ( 0.4%)
- brushes 35/8192 420/98304 ( 0.4%)
- brushsides 210/65536 1680/524288 ( 0.3%)
- planes 224/65536 4480/1310720 ( 0.3%)
- vertexes 470/65536 5640/786432 ( 0.7%)
- nodes 213/65536 6816/2097152 ( 0.3%)
- texinfos 33/12288 2376/884736 ( 0.3%)
- texdata 12/2048 384/65536 ( 0.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 267/65536 14952/3670016 ( 0.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 98/65536 5488/3670016 ( 0.1%)
- leaves 218/65536 6976/2097152 ( 0.3%)
- leaffaces 316/65536 632/131072 ( 0.5%)
- leafbrushes 135/65536 270/131072 ( 0.2%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 1582/512000 6328/2048000 ( 0.3%)
- edges 882/256000 3528/1024000 ( 0.3%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- waterstrips 9/32768 90/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 135/65536 270/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 122256/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2109/16777216 ( 0.0%)
- entdata [variable] 2212/393216 ( 0.6%)
- LDR leaf ambient 218/65536 5232/1572864 ( 0.3%)
- HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/406 ( 0.2%)
- pakfile [variable] 10325/0 ( 0.0%)
- Level flags = 0
- Win32 Specific Data:
- physics [variable] 14196/4194304 ( 0.3%)
- ==== Total Win32 BSP file data space used: 217054 bytes ====
- Total triangle count: 656
- Writing c:\program files\steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files\Steam\steamapps\ryan66656\sourcesdk_content\hl2mp\mapsrc\TestMap1.bsp" "c:\program files\steam\steamapps\ryan66656\half-life 2 deathmatch\hl2mp\maps\TestMap1.bsp"
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