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- local WhirlID = 4
- local ShoutID = 9
- -- Bypass
- loadstring(game:HttpGet('https://pastebin.com/raw/1e12BgYP'))()
- -- Services
- local ReplicatedStorage = game.ReplicatedStorage
- local Remotes = ReplicatedStorage:WaitForChild("remotes")
- -- Assets
- local Player = game.Players.LocalPlayer
- local Dungeon = workspace:WaitForChild("dungeon")
- -- Code
- for i = 1, 100 do
- local Spell = Player.Backpack:FindFirstChild("Whirlwind")
- if (Spell) then
- Spell.Parent = Player
- Remotes.unequipItem:InvokeServer("ability", WhirlID)
- Remotes.equipItem:InvokeServer("ability", WhirlID, "q")
- end
- local Spell2 = Player.Backpack:FindFirstChild("Battle Shout")
- if (Spell2) then
- Spell2.Parent = Player
- Remotes.unequipItem:InvokeServer("ability", ShoutID)
- Remotes.equipItem:InvokeServer("ability", ShoutID, "e")
- end
- end
- for index, value in next, Player:GetChildren() do
- if (value:IsA("Tool")) then
- value.Parent = Player.Backpack
- end
- end
- local AlreadyUsed = {}
- spawn(function()
- while wait() do
- for index, value in next, Dungeon:GetDescendants() do
- if (value:FindFirstChildOfClass("Humanoid") and value ~= Player.Character) then
- local Root = value:FindFirstChild("HumanoidRootPart")
- if (Root) then
- Player.Character:MoveTo(Root.Position)
- end
- wait()
- end
- end
- end
- end)
- spawn(function()
- for loop = 1, 5 do
- spawn(function()
- local c = Player.Backpack:GetChildren()
- for i = 1, 20 * loop do
- if (not AlreadyUsed[c[i]] and c[i].abilitySlot.Value == "e") then
- AlreadyUsed[c[i]] = true
- c[i]:FindFirstChildWhichIsA("RemoteEvent"):FireServer()
- end
- end
- end)
- wait(8)
- end
- end)
- for loop = 1, 20 do
- spawn(function()
- local c = Player.Backpack:GetChildren()
- for i = 1, 5 * loop do
- if (not AlreadyUsed[c[i]] and c[i].abilitySlot.Value == "q") then
- AlreadyUsed[c[i]] = true
- c[i]:FindFirstChildWhichIsA("RemoteEvent"):FireServer()
- end
- end
- end)
- wait(2)
- end
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