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PR0J3CT11

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Aug 17th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do warn("FE Converter Made By Waverly And Mokiros, Re-Arranged By Zxmbi~");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");warn("Loaded! Have Fun!")
  303.  
  304. wait(1/60)
  305. --// Shortcut Variables \\--
  306. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  307. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  308. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  309. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  310. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  311. local R3 = {N=Region3.new}
  312. local De = S.Debris
  313. local WS = workspace
  314. local Lght = S.Lighting
  315. local RepS = S.ReplicatedStorage
  316. local IN = Instance.new
  317. local Plrs = S.Players
  318.  
  319. --// Initializing \\--
  320. local Plr = Plrs.LocalPlayer
  321. local Char = Plr.Character
  322. local Hum = Char:FindFirstChildOfClass'Humanoid'
  323. local RArm = Char["Right Arm"]
  324. local LArm = Char["Left Arm"]
  325. local RLeg = Char["Right Leg"]
  326. local LLeg = Char["Left Leg"]
  327. local Root = Char:FindFirstChild'HumanoidRootPart'
  328. local Torso = Char.Torso
  329. local Head = Char.Head
  330. local NeutralAnims = true
  331. local Attack = false
  332. local Debounces = {Debounces={}}
  333. local Mouse = Plr:GetMouse()
  334. local Hit = {}
  335. local Sine = 0
  336. local Change = 1
  337. local BloodPuddles = {}
  338.  
  339. local Effects = IN("Folder",Char)
  340. Effects.Name = "Effects"
  341.  
  342.  
  343. --// Debounce System \\--
  344.  
  345.  
  346. function Debounces:New(name,cooldown)
  347. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  348. setmetatable(aaaaa,{__index = Debounces})
  349. Debounces.Debounces[name] = aaaaa
  350. return aaaaa
  351. end
  352.  
  353. function Debounces:Use(overrideUsable)
  354. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  355. if(self.Usable or overrideUsable)then
  356. self.Usable = false
  357. self.CoolingDown = true
  358. local LastUse = time()
  359. self.LastUse = LastUse
  360. delay(self.Cooldown or 2,function()
  361. if(self.LastUse == LastUse)then
  362. self.CoolingDown = false
  363. self.Usable = true
  364. end
  365. end)
  366. end
  367. end
  368.  
  369. function Debounces:Get(name)
  370. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  371. for i,v in next, Debounces.Debounces do
  372. if(i == name)then
  373. return v;
  374. end
  375. end
  376. end
  377.  
  378. function Debounces:GetProgressPercentage()
  379. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  380. if(self.CoolingDown and not self.Usable)then
  381. return math.max(
  382. math.floor(
  383. (
  384. (time()-self.LastUse)/self.Cooldown or 2
  385. )*100
  386. )
  387. )
  388. else
  389. return 100
  390. end
  391. end
  392.  
  393. --// Instance Creation Functions \\--
  394. local baseSound = IN("Sound")
  395. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  396. local Sound = baseSound:Clone()
  397. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  398. Sound.Pitch = pitch or 1
  399. Sound.Volume = volume or 1
  400. Sound.Looped = looped or false
  401. if(autoPlay)then
  402. coroutine.wrap(function()
  403. repeat wait() until Sound.IsLoaded
  404. Sound.Playing = autoPlay or false
  405. end)()
  406. end
  407. if(not looped and effect)then
  408. Sound.Stopped:connect(function()
  409. Sound.Volume = 0
  410. Sound:destroy()
  411. end)
  412. elseif(effect)then
  413. warn("Sound can't be looped and a sound effect!")
  414. end
  415. Sound.Parent =parent or Torso
  416. return Sound
  417. end
  418. function Part(parent,color,material,size,cframe,anchored,cancollide)
  419. local part = IN("Part")
  420. part.Parent = parent or Char
  421. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  422. part.Material = material or Enum.Material.SmoothPlastic
  423. part.TopSurface,part.BottomSurface=10,10
  424. part.Size = size or V3.N(1,1,1)
  425. part.CFrame = cframe or CF.N(0,0,0)
  426. part.CanCollide = cancollide or false
  427. part.Anchored = anchored or false
  428. return part
  429. end
  430.  
  431. function Weld(part0,part1,c0,c1)
  432. local weld = IN("Weld")
  433. weld.Parent = part0
  434. weld.Part0 = part0
  435. weld.Part1 = part1
  436. weld.C0 = c0 or CF.N()
  437. weld.C1 = c1 or CF.N()
  438. return weld
  439. end
  440.  
  441. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  442. local part = IN("SpecialMesh")
  443. part.MeshId = meshid or ""
  444. part.TextureId = textid or ""
  445. part.Scale = scale or V3.N(1,1,1)
  446. part.Offset = offset or V3.N(0,0,0)
  447. part.MeshType = meshtype or Enum.MeshType.Sphere
  448. part.Parent = parent
  449. return part
  450. end
  451.  
  452. NewInstance = function(instance,parent,properties)
  453. local inst = Instance.new(instance)
  454. inst.Parent = parent
  455. if(properties)then
  456. for i,v in next, properties do
  457. pcall(function() inst[i] = v end)
  458. end
  459. end
  460. return inst;
  461. end
  462.  
  463. function Clone(instance,parent,properties)
  464. local inst = instance:Clone()
  465. inst.Parent = parent
  466. if(properties)then
  467. for i,v in next, properties do
  468. pcall(function() inst[i] = v end)
  469. end
  470. end
  471. return inst;
  472. end
  473.  
  474. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  475. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  476. local Sound = IN("Sound")
  477. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  478. Sound.Pitch = pitch or 1
  479. Sound.Volume = volume or 1
  480. Sound.Looped = looped or false
  481. if(autoPlay)then
  482. coroutine.wrap(function()
  483. repeat wait() until Sound.IsLoaded
  484. Sound.Playing = autoPlay or false
  485. end)()
  486. end
  487. if(not looped and effect)then
  488. Sound.Stopped:connect(function()
  489. Sound.Volume = 0
  490. soundPart:destroy()
  491. end)
  492. elseif(effect)then
  493. warn("Sound can't be looped and a sound effect!")
  494. end
  495. Sound.Parent = soundPart
  496. return Sound
  497. end
  498.  
  499.  
  500. --// Extended ROBLOX tables \\--
  501. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  502. --// Require stuff \\--
  503. function CamShake(who,times,intense,origin)
  504. coroutine.wrap(function()
  505. if(script:FindFirstChild'CamShake')then
  506. local cam = script.CamShake:Clone()
  507. cam:WaitForChild'intensity'.Value = intense
  508. cam:WaitForChild'times'.Value = times
  509.  
  510. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  511. cam.Parent = who
  512. wait()
  513. cam.Disabled = false
  514. elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
  515. local intensity = intense
  516. if(Hum and not Hum:FindFirstChild'CamShaking')then
  517. local cam = workspace.CurrentCamera
  518. local oCO = Hum.CameraOffset
  519. local cs = Instance.new("BoolValue",Hum)
  520. cs.Name = "CamShaking"
  521. for i = 1, times do
  522. local camDistFromOrigin
  523. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  524. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25
  525. elseif(typeof(origin) == 'Vector3')then
  526. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25
  527. end
  528. if(camDistFromOrigin)then
  529. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  530. end
  531. --cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  532. if(Hum)then
  533. Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  534. end
  535. swait()
  536. end
  537. if(Hum)then
  538. Hum.CameraOffset = oCO
  539. end
  540. cs:destroy()
  541. end
  542. end
  543. end)()
  544. end
  545.  
  546.  
  547. function CamShakeAll(times,intense,origin)
  548. for _,v in next, Plrs:players() do
  549. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  550. end
  551. end
  552.  
  553. function ServerScript(code)
  554. if(script:FindFirstChild'Loadstring')then
  555. local load = script.Loadstring:Clone()
  556. load:WaitForChild'Sauce'.Value = code
  557. load.Disabled = false
  558. load.Parent = workspace
  559. elseif(NS and typeof(NS) == 'function')then
  560. NS(code,workspace)
  561. else
  562. warn("no serverscripts lol")
  563. end
  564. end
  565.  
  566. function LocalOnPlayer(who,code)
  567. ServerScript([[
  568. wait()
  569. script.Parent=nil
  570. if(not _G.Http)then _G.Http = game:service'HttpService' end
  571.  
  572. local Http = _G.Http or game:service'HttpService'
  573.  
  574. local source = ]].."[["..code.."]]"..[[
  575. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  576. local asd = Http:PostAsync(link,source)
  577. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  578. local ID = Http:JSONDecode(asd).Result.Require_ID
  579. local vs = require(ID).VORTH_SCRIPT
  580. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  581. ]])
  582. end
  583.  
  584.  
  585. --// Customization \\--
  586.  
  587. local Frame_Speed = 200 -- The frame speed for swait. 1 is automatically divided by this
  588. local Remove_Hats = true
  589. local Remove_Clothing = true
  590. local PlayerSize = 3
  591. local DamageColor = BrickColor.new'Really red'
  592. local MusicID = 2269011765
  593. local God = false
  594. local Muted = false
  595. local angerCounter = 8; -- lower = faster
  596. local angry = false
  597.  
  598. local WalkSpeed = 16
  599.  
  600. --// Weapon and GUI creation, and Character Customization \\--
  601.  
  602. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  603. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  604.  
  605. local rule = Part(Char,BrickColor.new'Linen',Enum.Material.Wood,V3.N(.2,.5,4),CF.N(),false,false)
  606. local rd = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Right'})
  607. local ld = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Left'})
  608.  
  609. if(PlayerSize ~= 1)then
  610. for _,v in next, Char:GetDescendants() do
  611. if(v:IsA'BasePart')then
  612. v.Size = v.Size * PlayerSize
  613. end
  614. end
  615. end
  616.  
  617.  
  618. local Music = Sound(Char,MusicID,1,3,true,false,true)
  619. Music.Name = 'Music'
  620.  
  621. --// Stop animations \\--
  622. for _,v in next, Hum:GetPlayingAnimationTracks() do
  623. v:Stop();
  624. end
  625.  
  626. pcall(game.Destroy,Char:FindFirstChild'Animate')
  627. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  628.  
  629. --// Joints \\--
  630.  
  631. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  632. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.1 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  633. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  634. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  635. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  636. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  637. local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=rule,C0=CF.N(0,-1,-1)})
  638.  
  639. local LSC0 = LS.C0
  640. local RSC0 = RS.C0
  641. local NKC0 = NK.C0
  642. local LHC0 = LH.C0
  643. local RHC0 = RH.C0
  644. local RJC0 = RJ.C0
  645.  
  646. --// Artificial HB \\--
  647.  
  648. local ArtificialHB = IN("BindableEvent", script)
  649. ArtificialHB.Name = "Heartbeat"
  650.  
  651. script:WaitForChild("Heartbeat")
  652.  
  653. local tf = 0
  654. local allowframeloss = false
  655. local tossremainder = false
  656. local lastframe = tick()
  657. local frame = 1/Frame_Speed
  658. ArtificialHB:Fire()
  659.  
  660. game:GetService("RunService").Heartbeat:connect(function(s, p)
  661. tf = tf + s
  662. if tf >= frame then
  663. if allowframeloss then
  664. script.Heartbeat:Fire()
  665. lastframe = tick()
  666. else
  667. for i = 1, math.floor(tf / frame) do
  668. ArtificialHB:Fire()
  669. end
  670. lastframe = tick()
  671. end
  672. if tossremainder then
  673. tf = 0
  674. else
  675. tf = tf - frame * math.floor(tf / frame)
  676. end
  677. end
  678. end)
  679.  
  680. function swait(num)
  681. if num == 0 or num == nil then
  682. ArtificialHB.Event:wait()
  683. else
  684. for i = 0, num do
  685. ArtificialHB.Event:wait()
  686. end
  687. end
  688. end
  689.  
  690.  
  691. --// Effect Function(s) \\--
  692.  
  693. function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
  694. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  695. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  696. local Scale = 1
  697. local speeder = Speed
  698. if(Type == "Multiply")then
  699. Scale = 1*Inc
  700. elseif(Type == "Divide")then
  701. Scale = 1/Inc
  702. end
  703. coroutine.wrap(function()
  704. for i = 0,10/Lifetime,.1 do
  705.  
  706. if(Type == "Multiply")then
  707. Scale = Scale - 0.01*Inc/Lifetime
  708. elseif(Type == "Divide")then
  709. Scale = Scale - 0.01/Inc*Lifetime
  710. end
  711. speeder = speeder - 0.01*Speed*Lifetime
  712. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  713. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  714. if(Axis == 'x')then
  715. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
  716. elseif(Axis == 'y')then
  717. fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
  718. elseif(Axis == 'z')then
  719. fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
  720. elseif(Axis == 'xyz')then
  721. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
  722. elseif(Axis == 'yz')then
  723. fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
  724. elseif(Axis == 'xz')then
  725. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
  726. else
  727. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
  728. end
  729. if(fxP.Transparency >= 1)then break end
  730. swait()
  731. end
  732. fxP:destroy()
  733. end)()
  734. return fxP
  735. end
  736.  
  737. function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
  738. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
  739. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  740.  
  741. local Scale = 1
  742. if(Type == "Multiply")then
  743. Scale = 1*Inc
  744. elseif(Type == "Divide")then
  745. Scale = 1/Inc
  746. end
  747. coroutine.wrap(function()
  748. for i = 0,10/Lifetime,.1 do
  749.  
  750. if(Type == "Multiply")then
  751. Scale = Scale - 0.01*Inc/Lifetime
  752. elseif(Type == "Divide")then
  753. Scale = Scale - 0.01/Inc*Lifetime
  754. end
  755. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  756. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  757. swait()
  758. end
  759. fxP:destroy()
  760. end)()
  761. end
  762.  
  763. function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
  764. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  765. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  766. local Scale = 1
  767. local speeder = Speed
  768. if(Type == "Multiply")then
  769. Scale = 1*Inc
  770. elseif(Type == "Divide")then
  771. Scale = 1/Inc
  772. end
  773. coroutine.wrap(function()
  774. for i = 0,10/Lifetime,.1 do
  775. if(Type == "Multiply")then
  776. Scale = Scale - 0.01*Inc/Lifetime
  777. elseif(Type == "Divide")then
  778. Scale = Scale - 0.01/Inc*Lifetime
  779. end
  780. if(Fade)then
  781. fxP.Transparency = i/(10/Lifetime)
  782. end
  783. speeder = speeder - 0.01*Speed*Lifetime/10
  784. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  785. fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  786. swait()
  787. end
  788. fxP:destroy()
  789. end)()
  790. end
  791.  
  792. function Bezier(startpos, pos2, pos3, endpos, t)
  793. local A = startpos:lerp(pos2, t)
  794. local B = pos2:lerp(pos3, t)
  795. local C = pos3:lerp(endpos, t)
  796. local lerp1 = A:lerp(B, t)
  797. local lerp2 = B:lerp(C, t)
  798. local cubic = lerp1:lerp(lerp2, t)
  799. return cubic
  800. end
  801. function Puddle(hit,pos,norm,data)
  802. local material = data.Material or Enum.Material.SmoothPlastic
  803. local color = data.Color or BrickColor.new'Crimson'
  804. local size = data.Size or 1
  805.  
  806. if(hit.Name ~= 'BloodPuddle')then
  807. local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  808. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  809. BloodPuddles[Puddle] = 0
  810. else
  811. local cyl = hit:FindFirstChild'CylinderMesh'
  812. if(cyl)then
  813. BloodPuddles[hit] = 0
  814. cyl.Scale = cyl.Scale + V3.N(size,0,size)
  815. hit.Transparency = 0
  816. end
  817. end
  818. end
  819.  
  820. function Droplet(data)
  821. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  822. local Size = data.Size or 1
  823. local Color = data.Color or BrickColor.new'Crimson'
  824. local StudsPerFrame = data.Speed or 1
  825. local Shape = data.Shape or 'Ball'
  826. local Frames = (data.Frames or 160)+1
  827. local Pos = data.Origin or Root.CFrame
  828. local Direction = data.Direction or Root.CFrame.lookVector*100000
  829. local Material = data.Material or Enum.Material.SmoothPlastic
  830. local Drop = data.Drop or .05
  831. local Ignorelist = data.Ignorelist or nil
  832.  
  833. local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
  834. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  835. if(Shape == 'Ball')then
  836. BMesh.MeshType = Enum.MeshType.Sphere
  837. elseif(Shape == 'Head')then
  838. BMesh.MeshType = Enum.MeshType.Head
  839. elseif(Shape == 'Cylinder')then
  840. BMesh.MeshType = Enum.MeshType.Cylinder
  841. end
  842.  
  843. coroutine.wrap(function()
  844. for i = 1, Frames do
  845. Pos = Pos * CF.N(0,-(Drop*i),0)
  846. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
  847. if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
  848. Puddle(hit,pos,norm,data)
  849. break;
  850. else
  851. Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
  852. end
  853. swait()
  854. end
  855. Bullet:destroy()
  856. end)()
  857. end
  858.  
  859. function SphereFX(duration,color,scale,pos,endScale,increment)
  860. return Effect{
  861. Effect='ResizeAndFade',
  862. Color=color,
  863. Size=scale,
  864. Mesh={MeshType=Enum.MeshType.Sphere},
  865. CFrame=pos,
  866. FXSettings={
  867. EndSize=endScale,
  868. EndIsIncrement=increment
  869. }
  870. }
  871. end
  872.  
  873. function BlastFX(duration,color,scale,pos,endScale,increment)
  874. return Effect{
  875. Effect='ResizeAndFade',
  876. Color=color,
  877. Size=scale,
  878. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  879. CFrame=pos,
  880. FXSettings={
  881. EndSize=endScale,
  882. EndIsIncrement=increment
  883. }
  884. }
  885. end
  886.  
  887. function BlockFX(duration,color,scale,pos,endScale,increment)
  888. return Effect{
  889. Effect='ResizeAndFade',
  890. Color=color,
  891. Size=scale,
  892. CFrame=pos,
  893. FXSettings={
  894. EndSize=endScale,
  895. EndIsIncrement=increment
  896. }
  897. }
  898. end
  899.  
  900. function ShootBullet(data)
  901. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  902. local Size = data.Size or V3.N(2,2,2)
  903. local Color = data.Color or BrickColor.new'Crimson'
  904. local StudsPerFrame = data.Speed or 10
  905. local Shape = data.Shape or 'Ball'
  906. local Frames = data.Frames or 160
  907. local Pos = data.Origin or Torso.CFrame
  908. local Direction = data.Direction or Mouse.Hit
  909. local Material = data.Material or Enum.Material.Neon
  910. local OnHit = data.HitFunction or function(hit,pos)
  911. Effect{
  912. Effect='ResizeAndFade',
  913. Color=Color,
  914. Size=V3.N(10,10,10),
  915. Mesh={MeshType=Enum.MeshType.Sphere},
  916. CFrame=CF.N(pos),
  917. FXSettings={
  918. EndSize=V3.N(.05,.05,.05),
  919. EndIsIncrement=true
  920. }
  921. }
  922. for i = 1, 5 do
  923. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  924. Effect{
  925. Effect='Fade',
  926. Frames=65,
  927. Size=V3.N(5,5,10),
  928. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  929. Mesh = {MeshType=Enum.MeshType.Sphere},
  930. Material=Enum.Material.Neon,
  931. Color=Color,
  932. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  933. }
  934. end
  935. end
  936.  
  937. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  938. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  939. if(Shape == 'Ball')then
  940. BMesh.MeshType = Enum.MeshType.Sphere
  941. elseif(Shape == 'Head')then
  942. BMesh.MeshType = Enum.MeshType.Head
  943. elseif(Shape == 'Cylinder')then
  944. BMesh.MeshType = Enum.MeshType.Cylinder
  945. end
  946.  
  947. coroutine.wrap(function()
  948. for i = 1, Frames+1 do
  949. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  950. if(hit)then
  951. OnHit(hit,pos,norm,dist)
  952. break;
  953. else
  954. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  955. end
  956. swait()
  957. end
  958. Bullet:destroy()
  959. end)()
  960.  
  961. end
  962.  
  963.  
  964. function Zap(data)
  965. local sCF,eCF = data.StartCFrame,data.EndCFrame
  966. assert(sCF,"You need a start CFrame!")
  967. assert(eCF,"You need an end CFrame!")
  968. local parts = data.PartCount or 15
  969. local zapRot = data.ZapRotation or {-5,5}
  970. local startThick = data.StartSize or 3;
  971. local endThick = data.EndSize or startThick/2;
  972. local color = data.Color or BrickColor.new'Electric blue'
  973. local delay = data.Delay or 35
  974. local delayInc = data.DelayInc or 0
  975. local lastLightning;
  976. local MagZ = (sCF.p - eCF.p).magnitude
  977. local thick = startThick
  978. local inc = (startThick/parts)-(endThick/parts)
  979.  
  980. for i = 1, parts do
  981. local pos = sCF.p
  982. if(lastLightning)then
  983. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  984. end
  985. delay = delay + delayInc
  986. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  987. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  988. if(parts == i)then
  989. local MagZ = (pos-eCF.p).magnitude
  990. zapPart.Size = V3.N(endThick,endThick,MagZ)
  991. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  992. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  993. else
  994. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  995. end
  996.  
  997. lastLightning = zapPart
  998. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  999.  
  1000. thick=thick-inc
  1001.  
  1002. end
  1003. end
  1004.  
  1005. function Zap2(data)
  1006. local Color = data.Color or BrickColor.new'Electric blue'
  1007. local StartPos = data.Start or Torso.Position
  1008. local EndPos = data.End or Mouse.Hit.p
  1009. local SegLength = data.SegL or 2
  1010. local Thicc = data.Thickness or 0.5
  1011. local Fades = data.Fade or 45
  1012. local Parent = data.Parent or Effects
  1013. local MaxD = data.MaxDist or 200
  1014. local Branch = data.Branches or false
  1015. local Material = data.Material or Enum.Material.Neon
  1016. local Raycasts = data.Raycasts or false
  1017. local Offset = data.Offset or {0,360}
  1018. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  1019. if((StartPos-EndPos).magnitude > MaxD)then
  1020. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  1021. end
  1022. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  1023. if(Raycasts)then
  1024. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  1025. end
  1026. local segments = dist/SegLength
  1027. local model = IN("Model",Parent)
  1028. model.Name = 'Lightning'
  1029. local Last;
  1030. for i = 1, segments do
  1031. local size = (segments-i)/25
  1032. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  1033. if(AddMesh)then IN("CylinderMesh",prt) end
  1034. if(Last and math.floor(segments) == i)then
  1035. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  1036. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  1037. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  1038. elseif(not Last)then
  1039. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1040. else
  1041. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1042. end
  1043. Last = prt
  1044. if(Branch)then
  1045. local choice = M.RNG(1,7+((segments-i)*2))
  1046. if(choice == 1)then
  1047. local LastB;
  1048. for i2 = 1,M.RNG(2,5) do
  1049. local size2 = ((segments-i)/35)/i2
  1050. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  1051. if(AddMesh)then IN("CylinderMesh",prt) end
  1052. if(not LastB)then
  1053. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1054. else
  1055. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1056. end
  1057. LastB = prt
  1058. end
  1059. end
  1060. end
  1061. end
  1062. if(Fades > 0)then
  1063. coroutine.wrap(function()
  1064. for i = 1, Fades do
  1065. for _,v in next, model:children() do
  1066. if(v:IsA'BasePart')then
  1067. v.Transparency = (i/Fades)
  1068. end
  1069. end
  1070. swait()
  1071. end
  1072. model:destroy()
  1073. end)()
  1074. else
  1075. S.Debris:AddItem(model,.01)
  1076. end
  1077. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  1078. end
  1079.  
  1080. function Tween(obj,props,time,easing,direction,repeats,backwards)
  1081. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  1082. local tween = S.TweenService:Create(obj, info, props)
  1083.  
  1084. tween:Play()
  1085. end
  1086.  
  1087. function Effect(data)
  1088. local FX = data.Effect or 'ResizeAndFade'
  1089. local Parent = data.Parent or Effects
  1090. local Color = data.Color or C3.N(0,0,0)
  1091. local Size = data.Size or V3.N(1,1,1)
  1092. local MoveDir = data.MoveDirection or nil
  1093. local MeshData = data.Mesh or nil
  1094. local SndData = data.Sound or nil
  1095. local Frames = data.Frames or 45
  1096. local Manual = data.Manual or nil
  1097. local Material = data.Material or nil
  1098. local CFra = data.CFrame or Torso.CFrame
  1099. local Settings = data.FXSettings or {}
  1100. local Shape = data.Shape or Enum.PartType.Block
  1101. local Snd,Prt,Msh;
  1102. local RotInc = data.RotInc or {0,0,0}
  1103. if(typeof(RotInc) == 'number')then
  1104. RotInc = {RotInc,RotInc,RotInc}
  1105. end
  1106. coroutine.wrap(function()
  1107. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  1108. Prt = Manual
  1109. else
  1110. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  1111. Prt.Shape = Shape
  1112. end
  1113. if(typeof(MeshData) == 'table')then
  1114. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  1115. elseif(typeof(MeshData) == 'Instance')then
  1116. Msh = MeshData:Clone()
  1117. Msh.Parent = Prt
  1118. elseif(Shape == Enum.PartType.Block)then
  1119. Msh = Mesh(Prt,Enum.MeshType.Brick)
  1120. end
  1121. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  1122. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  1123. end
  1124. if(Snd)then
  1125. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  1126. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  1127. end
  1128. Size = (Msh and Msh.Scale or Size)
  1129. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  1130.  
  1131. local MoveSpeed = nil;
  1132. if(MoveDir)then
  1133. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  1134. end
  1135. if(FX ~= 'Arc')then
  1136. for Frame = 1, Frames do
  1137. if(FX == "Fade")then
  1138. Prt.Transparency = (Frame/Frames)
  1139. elseif(FX == "Resize")then
  1140. if(not Settings.EndSize)then
  1141. Settings.EndSize = V3.N(0,0,0)
  1142. end
  1143. if(Settings.EndIsIncrement)then
  1144. if(Msh)then
  1145. Msh.Scale = Msh.Scale + Settings.EndSize
  1146. else
  1147. Prt.Size = Prt.Size + Settings.EndSize
  1148. end
  1149. else
  1150. if(Msh)then
  1151. Msh.Scale = Msh.Scale - grow/Frames
  1152. else
  1153. Prt.Size = Prt.Size - grow/Frames
  1154. end
  1155. end
  1156. elseif(FX == "ResizeAndFade")then
  1157. if(not Settings.EndSize)then
  1158. Settings.EndSize = V3.N(0,0,0)
  1159. end
  1160. if(Settings.EndIsIncrement)then
  1161. if(Msh)then
  1162. Msh.Scale = Msh.Scale + Settings.EndSize
  1163. else
  1164. Prt.Size = Prt.Size + Settings.EndSize
  1165. end
  1166. else
  1167. if(Msh)then
  1168. Msh.Scale = Msh.Scale - grow/Frames
  1169. else
  1170. Prt.Size = Prt.Size - grow/Frames
  1171. end
  1172. end
  1173. Prt.Transparency = (Frame/Frames)
  1174. end
  1175. if(Settings.RandomizeCFrame)then
  1176. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  1177. else
  1178. Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc))
  1179. end
  1180. if(MoveDir and MoveSpeed)then
  1181. local Orientation = Prt.Orientation
  1182. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  1183. Prt.Orientation = Orientation
  1184. end
  1185. swait()
  1186. end
  1187. Prt:destroy()
  1188. else
  1189. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  1190. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  1191. if(start and endP)then
  1192. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1193. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1194. for Frame = 0, 1, (Settings.Speed or 0.01) do
  1195. if(Settings.Home)then
  1196. endP = Settings.Home.CFrame
  1197. end
  1198. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  1199. end
  1200. if(Settings.RemoveOnGoal)then
  1201. Prt:destroy()
  1202. end
  1203. else
  1204. Prt:destroy()
  1205. assert(start,"You need a start position!")
  1206. assert(endP,"You need a start position!")
  1207. end
  1208. end
  1209. end)()
  1210. return Prt,Msh,Snd
  1211. end
  1212. function SoulSteal(whom)
  1213. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1214. print(torso)
  1215. if(torso and torso:IsA'BasePart')then
  1216. local Model = Instance.new("Model",Effects)
  1217. Model.Name = whom.Name.."'s Soul"
  1218. whom:BreakJoints()
  1219. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1220. Soul.Name = 'Head'
  1221. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1222. Effect{
  1223. Effect="Arc",
  1224. Manual = Soul,
  1225. FXSettings={
  1226. Start=torso.CFrame,
  1227. Home = Torso,
  1228. RemoveOnGoal = true,
  1229. }
  1230. }
  1231. local lastPoint = Soul.CFrame.p
  1232.  
  1233. for i = 0, 1, 0.01 do
  1234. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1235. local mag = (lastPoint - Soul.Position).magnitude
  1236. Effect{
  1237. Effect = "Fade",
  1238. CFrame = point * CF.N(0, mag/2, 0),
  1239. Size = V3.N(.5,mag+.5,.5),
  1240. Color = Soul.BrickColor
  1241. }
  1242. lastPoint = Soul.CFrame.p
  1243. swait()
  1244. end
  1245. for i = 1, 5 do
  1246. Effect{
  1247. Effect="Fade",
  1248. Color = BrickColor.new'Really red',
  1249. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1250. }
  1251. end
  1252. end
  1253. end
  1254.  
  1255. --// Other Functions \\ --
  1256.  
  1257. function CastRay(startPos,endPos,range,ignoreList)
  1258. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1259. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1260. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1261. end
  1262.  
  1263. function getRegion(point,range,ignore)
  1264. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1265. end
  1266.  
  1267. function clerp(startCF,endCF,alpha)
  1268. return startCF:lerp(endCF, alpha)
  1269. end
  1270.  
  1271. function GetTorso(char)
  1272. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1273. end
  1274.  
  1275.  
  1276. function ShowDamage(Pos, Text, Time, Color)
  1277. coroutine.wrap(function()
  1278. local Rate = (1 / Frame_Speed)
  1279. local Pos = (Pos or Vector3.new(0, 0, 0))
  1280. local Text = (Text or "")
  1281. local Time = (Time or 2)
  1282. local Color = (Color or Color3.new(1, 0, 1))
  1283. local EffectPart = NewInstance("Part",Effects,{
  1284. Material=Enum.Material.SmoothPlastic,
  1285. Reflectance = 0,
  1286. Transparency = 1,
  1287. BrickColor = BrickColor.new(Color),
  1288. Name = "Effect",
  1289. Size = Vector3.new(0,0,0),
  1290. Anchored = true,
  1291. CFrame = CF.N(Pos)
  1292. })
  1293. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1294. Size = UDim2.new(1.25, 0, 1.25, 0),
  1295. Adornee = EffectPart,
  1296. })
  1297. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1298. BackgroundTransparency = 1,
  1299. Size = UDim2.new(1, 0, 1, 0),
  1300. Text = Text,
  1301. Font = "Bodoni",
  1302. TextColor3 = Color,
  1303. TextStrokeColor3 = Color3.new(0,0,0),
  1304. TextStrokeTransparency=0,
  1305. TextScaled = true,
  1306. })
  1307. S.Debris:AddItem(EffectPart, (Time))
  1308. EffectPart.Parent = workspace
  1309. delay(0, function()
  1310. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1311. local Frames = (Time / Rate)
  1312. for Frame = 1, Frames do
  1313. swait()
  1314. local Percent = (Frame / Frames)
  1315. TextLabel.TextTransparency = Percent
  1316. TextLabel.TextStrokeTransparency = Percent
  1317. end
  1318. if EffectPart and EffectPart.Parent then
  1319. EffectPart:Destroy()
  1320. end
  1321. end) end)()
  1322. end
  1323.  
  1324. function DealDamage(data)
  1325. local Who = data.Who;
  1326. local MinDam = data.MinimumDamage or 15;
  1327. local MaxDam = data.MaximumDamage or 30;
  1328. local MaxHP = data.MaxHP or 1e5;
  1329.  
  1330. local DB = data.Debounce or .2;
  1331.  
  1332. local CritData = data.Crit or {}
  1333. local CritChance = CritData.Chance or 0;
  1334. local CritMultiplier = CritData.Multiplier or 1;
  1335.  
  1336. local DamageEffects = data.DamageFX or {}
  1337. local DamageType = DamageEffects.Type or "Normal"
  1338. local DeathFunction = DamageEffects.DeathFunction
  1339.  
  1340. assert(Who,"Specify someone to damage!")
  1341.  
  1342. local Humanoid = Who:FindFirstChildOfClass'Humanoid'
  1343. local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
  1344.  
  1345. local canHit = true
  1346. if(Humanoid)then
  1347. for _, p in pairs(Hit) do
  1348. if p[1] == Humanoid then
  1349. if(time() - p[2] <= DB) then
  1350. canHit = false
  1351. else
  1352. Hit[_] = nil
  1353. end
  1354. end
  1355. end
  1356. if(canHit)then
  1357. table.insert(Hit,{Humanoid,time()})
  1358. local HitTorso = GetTorso(Who)
  1359. local player = S.Players:GetPlayerFromCharacter(Who)
  1360. if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then
  1361. if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
  1362. print'Got kill'
  1363. Humanoid.Health = 0;
  1364. Who:BreakJoints();
  1365. if(DeathFunction)then DeathFunction(Who,Humanoid) end
  1366. else
  1367. local c = Instance.new("ObjectValue",Hum)
  1368. c.Name = "creator"
  1369. c.Value = Plr
  1370. S.Debris:AddItem(c,0.35)
  1371. if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
  1372. ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
  1373. end
  1374. if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
  1375. Humanoid.Health = Humanoid.Health - DoneDamage
  1376.  
  1377. if(DamageType == 'Knockback' and HitTorso)then
  1378. local up = DamageEffects.KnockUp or 25
  1379. local back = DamageEffects.KnockBack or 25
  1380. local origin = DamageEffects.Origin or Root
  1381. local decay = DamageEffects.Decay or .5;
  1382.  
  1383. local bfos = Instance.new("BodyVelocity",HitTorso)
  1384. bfos.P = 20000
  1385. bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1386. bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
  1387. S.Debris:AddItem(bfos,decay)
  1388. end
  1389. end
  1390. end
  1391. end
  1392. end
  1393. end
  1394.  
  1395. function Kill(whom,hum)
  1396. whom:breakJoints()
  1397. swait()
  1398. angerCounter = 1
  1399. local t = GetTorso(whom)
  1400. if(t)then
  1401. SoundPart(243640162,1,1,false,true,true,t.CFrame)
  1402. end
  1403. whom:destroy()
  1404. end
  1405.  
  1406. function AOEDamage(where,range,options)
  1407. local hit = {}
  1408. for _,v in next, getRegion(where,range,{Char}) do
  1409. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
  1410. local callTable = {Who=v.Parent}
  1411. hit[v.Parent] = true
  1412. for _,v in next, options do callTable[_] = v end
  1413. DealDamage(callTable)
  1414. end
  1415. end
  1416. return hit
  1417. end
  1418.  
  1419. function AOEKill(where,range)
  1420. local hit = {}
  1421. local closest,closestHum,closestDist=nil,nil,0;
  1422. for _,v in next, getRegion(where,range,{Char}) do
  1423. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
  1424. local dist = (closest == nil and math.huge) or (closest.CFrame.p-Root.CFrame.p).magnitude
  1425. if(dist > closestDist)then
  1426. closest = GetTorso(v.Parent)
  1427. closestHum = v.Parent:FindFirstChildOfClass'Humanoid'
  1428. closestDist = dist
  1429. end
  1430. end
  1431. end
  1432. if(closest)then
  1433. Kill(closest.Parent,closestHum)
  1434. end
  1435. return closest
  1436. end
  1437.  
  1438. function CheckAOE(where,range)
  1439. local hit = {}
  1440. for _,v in next, getRegion(where,range,{Char}) do
  1441. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
  1442. return true
  1443. end
  1444. end
  1445. return false
  1446. end
  1447.  
  1448. function AOEHeal(where,range,amount)
  1449. local healed = {}
  1450. for _,v in next, getRegion(where,range,{Char}) do
  1451. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1452. if(hum and not healed[hum])then
  1453. hum.Health = hum.Health + amount
  1454. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1455. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1456. end
  1457. end
  1458. end
  1459. end
  1460.  
  1461.  
  1462. --// Wrap it all up \\--
  1463.  
  1464. Mouse.KeyDown:connect(function(k)
  1465. if(k == 'f')then
  1466. angry = not angry
  1467. end
  1468. end)
  1469.  
  1470. local idle = 0;
  1471. local gat = 0;
  1472. local smacked = false;
  1473. while true do
  1474. swait()
  1475. Sine = Sine + Change
  1476. if(not Music or not Music.Parent)then
  1477. local tp = (Music and Music.TimePosition)
  1478. Music = Sound(Char,MusicID,1,10,true,false,true)
  1479. Music.Name = 'Music'
  1480. Music.TimePosition = tp
  1481. end
  1482. Music.SoundId = "rbxassetid://"..MusicID
  1483. Music.Parent = Torso
  1484. Music.Pitch = 1
  1485. Music.Volume = 3
  1486. if(not angry)then
  1487. Music:Resume()
  1488. else
  1489. Music:Pause()
  1490. end
  1491.  
  1492. Torso.BrickColor = BrickColor.new'Really red'
  1493. Head.BrickColor = BrickColor.new'Pastel brown'
  1494. RArm.BrickColor = BrickColor.new'Really red'
  1495. LArm.BrickColor = BrickColor.new'Really red'
  1496. RLeg.BrickColor = BrickColor.new'Deep blue'
  1497. LLeg.BrickColor = BrickColor.new'Deep blue'
  1498. if(God)then
  1499. Hum.MaxHealth = 1e100
  1500. Hum.Health = 1e100
  1501. if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
  1502. Hum.Name = M.RNG()*100
  1503. end
  1504.  
  1505. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  1506.  
  1507. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1508. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
  1509. if(not Effects or not Effects.Parent)then
  1510. Effects = IN("Model",Char)
  1511. Effects.Name = "Effects"
  1512. end
  1513.  
  1514. Hum.WalkSpeed = WalkSpeed
  1515. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  1516. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  1517.  
  1518. if(angry)then
  1519. local AOE = CheckAOE(Torso.CFrame.p,100)
  1520. if(not AOE)then
  1521. angerCounter = math.min(angerCounter+.005,4)
  1522. end
  1523. rule.Transparency = 0
  1524. ld.Transparency = 0
  1525. rd.Transparency = 0
  1526. idle = idle + 1
  1527.  
  1528. if(idle < (angerCounter*15))then
  1529. WalkSpeed = 0
  1530. gat = 0
  1531. NK.C0 = NKC0
  1532. RJ.C0 = RJC0
  1533. LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
  1534. RS.C0 = RSC0*CF.A(M.R(90),0,0)
  1535. LH.C0 = LHC0
  1536. RH.C0 = RHC0
  1537. smacked = false
  1538. else
  1539. AOEKill(Torso.CFrame.p,3)
  1540. WalkSpeed = 24
  1541. local fat = (idle - (angerCounter*15))
  1542. if(fat > 9)then
  1543. gat = gat - 10
  1544. if(not smacked)then
  1545. CamShakeAll(15,15,rule)
  1546. smacked = true
  1547. Sound(rule,1804495872,1,3,false,true,true)
  1548. end
  1549. else
  1550. gat = gat + 10
  1551. end
  1552. if(gat <= 0)then
  1553. idle = 0
  1554. end
  1555. NK.C0 = NKC0
  1556. RJ.C0 = RJC0
  1557. LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
  1558. RS.C0 = RSC0*CF.A(M.R(90),M.R(gat),0)
  1559. LH.C0 = LHC0
  1560. RH.C0 = RHC0
  1561. end
  1562. else
  1563. idle = 0
  1564. gat = 0
  1565. rule.Transparency = 1
  1566. ld.Transparency = 1
  1567. rd.Transparency = 1
  1568. WalkSpeed = 0
  1569. NK.C0 = NKC0
  1570. RJ.C0 = RJC0
  1571. LS.C0 = LSC0
  1572. RS.C0 = RSC0
  1573. LH.C0 = LHC0
  1574. RH.C0 = RHC0
  1575. smacked = false
  1576. end
  1577. for i,v in next, BloodPuddles do
  1578. local mesh = i:FindFirstChild'CylinderMesh'
  1579. BloodPuddles[i] = v + 1
  1580. if(not mesh or i.Transparency >= 1)then
  1581. i:destroy()
  1582. BloodPuddles[i] = nil
  1583. elseif(v >= Frame_Speed*4)then
  1584. local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
  1585. i.Transparency = trans
  1586. if(mesh.Scale.Z > 0)then
  1587. mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
  1588. end
  1589. else
  1590. i.Transparency = 0
  1591. end
  1592. end
  1593. end
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