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- #===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #===============================================================================================================
- # VERSION: 7.4
- # TYPE: 5-UBER-STRICT
- # STYLE: NORMAL
- # AUTHOR: NeverSink
- # BUILDNOTES: Filter generated with NeverSink's FilterpolishZ
- #
- #------------------------------------
- # LINKS TO LATEST VERSION AND FILTER EDITOR
- #------------------------------------
- #
- # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
- # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
- # POE FORUM THREAD: https://goo.gl/oQn4EN
- #
- #------------------------------------
- # SUPPORT THE DEVELOPMENT:
- #------------------------------------
- #
- # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
- # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
- #
- #------------------------------------
- # INSTALLATION / UPDATE :
- #------------------------------------
- #
- # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
- # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
- # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
- #
- #------------------------------------
- # CONTACT - if you want to get notifications about updates or just get in touch:
- #------------------------------------
- # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
- #
- # TWITTER: @NeverSinkGaming
- # REDDIT: NeverSinkDev
- # GITHUB: NeverSinkDev
- # EMAIL : NeverSinkGaming-at-gmail.com
- #===============================================================================================================
- # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- #===============================================================================================================
- #
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- # [[0200]] 6 LINKS
- # [[0300]] SHAPER ITEMS
- # [0301] Shaper Item Layers - Rare Exclusions
- # [0302] Shaper Item Layers - T1 - ECONOMY
- # [0303] Shaper Item Layers - T2 - ECONOMY
- # [0304] Shaper Item Layers - T1 - CLASS
- # [0305] Shaper Item Layers - T2 - CLASS
- # [0306] Shaper Item Layers - T3
- # [[0400]] ELDER ITEMS
- # [0401] Elder Item Layers - Special Items
- # [0402] Elder Item Layers - T1 - ECONOMY
- # [0403] Elder Item Layers - T2 - ECONOMY
- # [0404] Elder Item Layers - CLASS T1
- # [0405] Elder Item Layers - CLASS T2
- # [0406] Elder Item Layers - T3
- # [[0500]] Explicit Mod filtering - Rare
- # [0501] Skill Staves/Bows
- # [0502] Rare Item Permutations
- # [0503] Weapons-Physical (Key: IPD)
- # [0504] The Suffix Abomination
- # [0505] Casters
- # [0506] General Resist Gear
- # [0507] Boots/Gloves
- # [0508] Boots
- # [0509] Gloves
- # [0510] Helmets
- # [0511] Shields
- # [0512] Body
- # [0513] Quiver
- # [0514] Belts
- # [0515] Rings
- # [0516] Amulets
- # [0517] Jewels
- # [0518] Buzzsaw Weapons
- # [[0600]] 6Socketed and 5Linked Drops
- # [[0700]] Explicit Mod Highlight - Synthesis League Drops
- # [0701] Synthesis - Jewel Exceptions
- # [0702] Synthesis - Leveling Exceptions
- # [0703] Synthesis - Top ES Bases
- # [0704] Synthesis - 86 boots (onslaught)
- # [0705] Synthesis - Other Great Bases
- # [0706] Synthesis - High Rings and Amulets
- # [0707] Synthesis - ILVL 86/84 busines
- # [0708] Synthesis - IAS Bows
- # [0709] Synthesis - Small Items are more desirable
- # [0710] Synthesis - Fractured Remaining Items
- # [[0800]] Explicit Mod Highlight - League Drops
- # [0801] Betrayal
- # [0802] Crafting mods
- # [0803] Delve
- # [0804] Bestiary
- # [0805] Incursion
- # [0806] Enchanted Items
- # [[0900]] Explicit Mod Highlight - Magic
- # [[1000]] Exotic Item Types
- # [[1100]] Jewels
- # [[1200]] Normal/Magic Crafting Bases
- # [1201] Extreme Value ILVL 86 Rules
- # [1202] 86+ Endgame crafting rules
- # [1203] 84+ Endgame crafting rules
- # [1204] Level-Independent Highlight
- # [[1300]] Chancing Section
- # [[1400]] Low Value Recipes
- # [1401] Chromatic recipe items ("RGB Recipe")
- # [1402] FLASKS (Endgame rules)
- # [1403] Chisel recipe items
- # [1404] Animate Weapon script - deactivated by default
- # [[1500]] Low Strictness Sections
- # [1501] Endgame-start 4-links
- # [1502] 60+ Crafting rules for 60++ trinkets
- # [1503] Low Strictness Magic/Normal Trinkets
- # [[1600]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[1700]] Currency - PART 1 - Stacked Common Currency
- # [[1800]] Currency - PART 1 - Common currency
- # [[1900]] OVERRIDE AREA 2 - Override the default rare rulesets here
- # [[2000]] RARE ITEMS - ILVL84/86 Crafting Bases
- # [2001] 86+ Endgame crafting rules
- # [2002] 84+ Endgame crafting rules
- # [2003] Other Endgame crafting rules
- # [[2100]] RARE ITEMS - TRINKETS (ENDGAME)
- # [2101] Breach Rings Exceptions
- # [2102] Rare trinkets
- # [[2200]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
- # [2201] T1 rare items
- # [2202] T2 rare items
- # [2203] Other Conditions
- # [2204] 1H Rune Dagger
- # [2205] 1H Daggers
- # [2206] 1H Claws
- # [2207] 1H Wands
- # [2208] 1H Foils
- # [2209] 1H Swords
- # [2210] 1H Maces
- # [2211] 1H Axes
- # [2212] 1H Sceptres
- # [2213] Warstaves
- # [2214] 2H Staves
- # [2215] 2H Swords, Axes, Maces
- # [2216] 2H Bows
- # [2217] AR: Gloves, Boots, Helmets
- # [2218] AR: Body Armors
- # [2219] OH: Shields
- # [2220] OH: Quivers
- # [[2300]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[2400]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- # [[2500]] Gems
- # [2501] Exceptional Gems
- # [2502] Special Gems
- # [2503] High Tier Gems
- # [2504] Quality Gems
- # [2505] Leveled Gems
- # [2506] Other gems
- # [[2600]] UTILITY FLASKS (Levelling Rules)
- # [[2700]] HIDE LAYER 3: Random Endgame Flasks
- # [[2800]] Maps, fragments and labyrinth items
- # [2801] Unique Maps
- # [2802] Labyrinth items, Offerings
- # [2803] Blighted maps
- # [2804] Shaped and Elder Maps
- # [2805] Top tier maps (T15-16)
- # [2806] High tier maps(T11-14)
- # [2807] Mid tier maps (T6-10)
- # [2808] Low tier maps (T1-T5)
- # [2809] Sorted Map Fragments
- # [2810] Scarabs
- # [2811] Remaining Map Fragments
- # [[2900]] Currency - PART 2 - Rare currency
- # [2901] Regular Rare Currency
- # [2902] Incursion Currency
- # [2903] Delve Currency - Resonators
- # [2904] Delve Currency - Fossil
- # [2905] Top Currency
- # [2906] Oil Tier List
- # [2907] Essence Tier List
- # [2908] Perandus
- # [2909] Legion
- # [2910] Incubator
- # [2911] Breach
- # [2912] Others
- # [2913] Prophecies
- # [[3000]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- # [3001] Exceptions to prevent ident. mistakes
- # [3002] T1 - Top tier cards
- # [3003] T2 - Great cards
- # [3004] T3 - Decent cards
- # [3005] Special - Special Currency Cards
- # [3006] T5 - Format trash tier cards... before
- # [3007] T4 - ...showing the remaining cards
- # [[3100]] Currency - PART 4 - remaining items
- # [[3200]] Uniques!
- # [3201] Exceptions
- # [3202] Harbinger - Pieces
- # [3203] Tier 1 uniques
- # [3204] Tier 2 uniques
- # [3205] Multi-Unique bases.
- # [3206] Special Unique Searches
- # [3207] Prophecy-Material Uniques
- # [3208] Random Uniques
- # [[3300]] Quest Items and Shaper Orbs
- # [[3400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- # [[3500]] Leveling - Flasks
- # [3501] Hide outdated flasks
- # [3502] Hybrid flasks (normal)
- # [3503] Life Flasks - Normal (Kudos to Antnee)
- # [3504] Mana Flasks - Magic (Kudos to Antnee)
- # [3505] Show remaining flasks
- # [[3600]] Leveling - Merged Rules
- # [[3700]] Leveling - RGB Recipes
- # [[3800]] Leveling - RARES
- # [3801] Leveling rares - specific items
- # [3802] Leveling rares - Progression - First Levels
- # [3803] Leveling rares - Melee Weapons
- # [3804] Leveling rares - Ranged
- # [3805] Leveling rares - Caster
- # [3806] Leveling rares - remaining rules
- # [[3900]] Leveling - Useful items
- # [3901] Linked gear - 4links
- # [3902] Linked gear - Caster Weapon Configuration
- # [3903] Linked gear - 3links
- # [3904] Util end Act1
- # [3905] Act 2+3
- # [3906] Act 4+5+6
- # [3907] Optional Recipes
- # [3908] 20% quality items for those strange people who want them
- # [[4000]] Leveling - natural weapon progression
- # [4001] Quivers - Progression
- # [4002] Progression - Part 1 1-11
- # [4003] Progression - Part 2 11-26
- # [4004] Progression - Part 3 26-65
- # [[4100]] Leveling - misc normal items
- # [4101] Normal items - First 4-8 levels - useful items
- # [4102] Vendor Normal items - Until level 3 (Remaining)
- # [[4200]] Leveling - misc magic items
- # [4201] Vendor Magic items - until 3
- # [4202] Vendor Magic items - until 12
- # [4203] Vendor Magic items - Until 24
- # [4204] Vendor Magic items - Until 36
- # [[4300]] HIDE LAYER 5 - Remaining Items
- # [[4400]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
- # [[4500]] Special thanks to!
- #===============================================================================================================
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- #===============================================================================================================
- #===============================================================================================================
- # [[0200]] 6 LINKS
- #===============================================================================================================
- Show
- Corrupted False
- LinkedSockets 6
- Rarity <= Rare
- Class "Body Armour"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- LinkedSockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #===============================================================================================================
- # [[0300]] SHAPER ITEMS
- #===============================================================================================================
- #------------------------------------
- # [0301] Shaper Item Layers - Rare Exclusions
- #------------------------------------
- Show # $tier->t1ex $type->rare->shaper
- ShaperItem True
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1ex $type->rare->shaper
- ShaperItem True
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #------------------------------------
- # [0302] Shaper Item Layers - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->shaper
- ShaperItem True
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Crystal Belt" "Fingerless Silk Gloves" "Imperial Bow" "Leather Belt" "Opal Ring" "Prismatic Ring" "Steel Ring" "Vaal Mask"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-2 $type->rare->shaper
- ShaperItem True
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Agate Amulet" "Boot Knife" "Citrine Amulet" "Diamond Ring" "Hubris Circlet" "Onyx Amulet" "Quartz Sceptre" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-3 $type->rare->shaper
- ShaperItem True
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Amber Amulet" "Convoking Wand" "Coral Amulet" "Coronal Maul" "Eclipse Staff" "Gold Amulet" "Imperial Claw" "Jade Amulet" "Jewelled Foil" "Lapis Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Prophecy Wand" "Solar Maul" "Sorcerer Boots" "Thicket Bow" "Tornado Wand" "Two-Stone Ring" "Vaal Regalia" "Vanguard Belt" "Void Sceptre"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #------------------------------------
- # [0303] Shaper Item Layers - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->shaper
- ShaperItem True
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Agate Amulet" "Amber Amulet" "Boot Knife" "Citrine Amulet" "Coral Ring" "Coronal Maul" "Diamond Ring" "Eclipse Staff" "Imperial Bow" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Pagan Wand" "Prismatic Ring" "Quartz Sceptre" "Ruby Ring" "Sapphire Ring" "Titanium Spirit Shield" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vaal Mask"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- Show # $tier->t2-2 $type->rare->shaper
- ShaperItem True
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Ambusher" "Archon Kite Shield" "Astral Plate" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Coral Amulet" "Crusader Buckler" "Crystal Wand" "Death Bow" "Deicide Mask" "Demon's Horn" "Dragon Mace" "Engraved Wand" "Exquisite Blade" "Ezomyte Tower Shield" "Faun's Horn" "Gold Amulet" "Golden Kris" "Harbinger Bow" "Heathen Wand" "Horned Sceptre" "Hubris Circlet" "Imbued Wand" "Imp Dagger" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Iron Ring" "Ivory Spirit Shield" "Jewelled Foil" "Lacquered Buckler" "Lion Pelt" "Maelström Staff" "Ochre Sceptre" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Quartz Wand" "Ritual Sceptre" "Royal Bow" "Royal Burgonet" "Sage Wand" "Silken Hood" "Skean" "Slink Boots" "Slink Gloves" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Spiraled Wand" "Thicket Bow" "Tornado Wand" "Unset Ring" "Vaal Regalia" "Vanguard Belt" "Void Sceptre"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #------------------------------------
- # [0304] Shaper Item Layers - T1 - CLASS
- #------------------------------------
- Show # $tier->t1c $type->rare->shaper
- ShaperItem True
- ItemLevel >= 85
- Rarity <= Rare
- Class "Amulets"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #------------------------------------
- # [0305] Shaper Item Layers - T2 - CLASS
- #------------------------------------
- Show # $tier->t2c $type->rare->shaper
- ShaperItem True
- ItemLevel >= 86
- Rarity <= Rare
- Class "Belts" "Boots" "Gloves" "Helmets" "Quivers" "Rings" "Rune Dagger" "Sceptres"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #------------------------------------
- # [0306] Shaper Item Layers - T3
- #------------------------------------
- Show # $tier->rest-trinkets $type->rare->shaper
- ShaperItem True
- Rarity <= Rare
- Class "Amulet" "Belts" "Ring"
- SetFontSize 45
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- Hide # %H4 $tier->rest $type->rare->shaper
- ShaperItem True
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- #===============================================================================================================
- # [[0400]] ELDER ITEMS
- #===============================================================================================================
- #------------------------------------
- # [0401] Elder Item Layers - Special Items
- #------------------------------------
- Show # $tier->t1ex $type->rare->elder
- ElderItem True
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1ex $type->rare->elder
- ElderItem True
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #------------------------------------
- # [0402] Elder Item Layers - T1 - ECONOMY
- #------------------------------------
- Show # $tier->t1-1 $type->rare->elder
- ElderItem True
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-2 $type->rare->elder
- ElderItem True
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Agate Amulet" "Astral Plate" "Sage Wand" "Vanguard Belt"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- Show # $tier->t1-3 $type->rare->elder
- ElderItem True
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Convoking Wand" "Heavy Belt"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #------------------------------------
- # [0403] Elder Item Layers - T2 - ECONOMY
- #------------------------------------
- Show # $tier->t2-1 $type->rare->elder
- ElderItem True
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Agate Amulet" "Amber Amulet" "Astral Plate" "Bone Helmet" "Carved Wand" "Citrine Amulet" "Crystal Belt" "Fingerless Silk Gloves" "Heavy Belt" "Iron Gauntlets" "Jade Amulet" "Leather Belt" "Onyx Amulet" "Spiked Gloves" "Turquoise Amulet" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- Show # $tier->t2-2 $type->rare->elder
- ElderItem True
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Archon Kite Shield" "Boot Blade" "Convoking Wand" "Coral Amulet" "Coral Ring" "Diamond Ring" "Dream Mace" "Driftwood Club" "Ebony Tower Shield" "Eternal Burgonet" "Exquisite Blade" "Ezomyte Tower Shield" "Gold Amulet" "Horned Sceptre" "Hubris Circlet" "Imp Dagger" "Imperial Claw" "Lapis Amulet" "Maelström Staff" "Murder Boots" "Paua Amulet" "Praetor Crown" "Quartz Wand" "Royal Burgonet" "Ruby Ring" "Sapphire Ring" "Serrated Arrow Quiver" "Skean" "Spiny Round Shield" "Titan Gauntlets" "Topaz Ring" "Two-Stone Ring" "Unset Ring" "Vaal Mask" "Vanguard Belt" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #------------------------------------
- # [0404] Elder Item Layers - CLASS T1
- #------------------------------------
- # Currently no generic rules.
- #------------------------------------
- # [0405] Elder Item Layers - CLASS T2
- #------------------------------------
- Show # $tier->t2c $type->rare->elder
- ElderItem True
- ItemLevel >= 86
- Rarity <= Rare
- Class "Amulet" "Belts" "Boots" "Gloves" "Helmets" "Quiver" "Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Diamond
- #------------------------------------
- # [0406] Elder Item Layers - T3
- #------------------------------------
- Show # $tier->rest-trinkets $type->rare->elder
- ElderItem True
- Rarity <= Rare
- Class "Amulet" "Belts" "Ring"
- SetFontSize 45
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- Hide # %H4 $tier->rest $type->rare->elder
- ElderItem True
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- #===============================================================================================================
- # [[0500]] Explicit Mod filtering - Rare
- #===============================================================================================================
- #------------------------------------
- # [0501] Skill Staves/Bows
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Class "Bow" "Staves"
- HasExplicitMod "Anarchist's" "Lava Caller's" "Sharpshooter's" "Tempest King's" "Winterbringer's"
- HasExplicitMod "Paragon's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0502] Rare Item Permutations
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Bows" "Wands"
- HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical"
- HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
- HasExplicitMod "of Ease" "of Mastery" "of Renown"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Bows" "Wands"
- HasExplicitMod "Merciless" "Tyrannical"
- HasExplicitMod "of Incision" "of Renown"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0503] Weapons-Physical (Key: IPD)
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical"
- HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
- HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Cruel" "Merciless" "Tyrannical"
- HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Merciless" "Tyrannical"
- HasExplicitMod "of Celebration" "of Infamy"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0504] The Suffix Abomination
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands"
- HasExplicitMod "of Incision" "of Penetrating"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "of Celebration" "of Infamy"
- HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Carbonising" "Champion's" "Conqueror's" "Cremating" "Cruel" "Crystalising" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tempered" "Tyrannical" "Vapourising"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0505] Casters
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptres"
- HasExplicitMod "of Celebration" "of Fame" "of Infamy"
- HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking"
- HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Pyroclastic" "Runic" "Tul's" "Xoph's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptres" "Wands"
- HasExplicitMod "Carbonising" "Glyphic" "Pyroclastic" "Runic" "Xoph's"
- HasExplicitMod "Archmage's" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptres" "Wands"
- HasExplicitMod "Esh's" "Glyphic" "Ionising" "Runic" "Vapourising"
- HasExplicitMod "Archmage's" "Lich's" "of Arcing" "of Discharge"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Rune Dagger" "Sceptres" "Wands"
- HasExplicitMod "Cryomancer's" "Crystalising" "Glyphic" "Runic" "Tul's"
- HasExplicitMod "Archmage's" "Lich's" "of Floe" "of Glaciation"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0506] General Resist Gear
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity Rare
- HasExplicitMod "of Haast" "of the Ice"
- HasExplicitMod "of the Magma" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0507] Boots/Gloves
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0508] Boots
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Boots"
- HasExplicitMod "Athlete's" "Virile"
- HasExplicitMod "Cheetah's" "Hellion's"
- HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Boots"
- HasExplicitMod "Cheetah's" "Hellion's"
- HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
- HasExplicitMod "Pulsing" "Radiating" "Seething"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0509] Gloves
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Indomitable" "Unassailable"
- HasExplicitMod "Pulsing" "Seething"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Honed" "Polished"
- HasExplicitMod "of Mastery" "of Renown"
- HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger"
- HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Honed"
- HasExplicitMod "of Renown"
- HasExplicitMod "of Lioneye" "of the Assassin"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0510] Helmets
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Helmets"
- HasExplicitMod "Athlete's" "Fecund"
- HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin"
- HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Helmets"
- HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
- HasExplicitMod "Blazing" "Seething"
- HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Seraphim's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0511] Shields
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
- HasExplicitMod "Blazing" "Incandescent" "Scintillating"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
- HasExplicitMod "of Calamity" "of Ruin" "of Unmaking"
- HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
- HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
- HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Span" "of Unmaking"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0512] Body
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- DropLevel > 55
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Incandescent" "Resplendent"
- HasExplicitMod "Unassailable" "Unfaltering"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 55
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Incandescent" "Resplendent" "Scintillating"
- HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
- HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Prime" "Rapturous"
- HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's"
- HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0513] Quiver
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Quivers"
- HasExplicitMod "Athlete's" "Fecund"
- HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed"
- HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0514] Belts
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- HasExplicitMod "Athlete" "Fecund" "Virile"
- HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed"
- HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Savouring"
- HasExplicitMod "of Sipping"
- HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
- HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0515] Rings
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
- HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Polar" "Vapourising"
- HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
- HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
- HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0516] Amulets
- #------------------------------------
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Indomitable" "Unassailable"
- HasExplicitMod "Dazzling" "Resplendent"
- HasExplicitMod "of the Rainbow" "of the Span"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile"
- HasExplicitMod "of the Rainbow" "of the Span"
- HasExplicitMod "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile"
- HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe"
- HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Devastating" "Overpowering" "Unleashed"
- HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Flaring" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered" "Vapourising"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Resplendent" "Rotund" "Virile"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $type->expl->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "of Expertise" "of Nimbleness"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "Thaumaturgist's" "Wizard's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #------------------------------------
- # [0517] Jewels
- #------------------------------------
- Show # $type->expl->rare
- Corrupted False
- Identified True
- Rarity <= Rare
- Class "Jewel"
- HasExplicitMod "Shimmering" "Vivid"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayEffect Blue Temp
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [0518] Buzzsaw Weapons
- #------------------------------------
- Show
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords"
- HasExplicitMod "of Incision" "of Penetrating"
- HasExplicitMod "Discharging" "Electrocuting" "Shocking" "Vapourising"
- HasExplicitMod "Carbonising" "Crystalising" "Entombing" "Glaciated" "Polar"
- HasExplicitMod "of Celebration" "of Infamy"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- #===============================================================================================================
- # [[0600]] 6Socketed and 5Linked Drops
- #===============================================================================================================
- Show # %D5
- LinkedSockets 5
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #Show # %D4 %REMS3
- # LinkedSockets 5
- # ItemLevel >= 65
- # Rarity < Unique
- # Class "Body Armours"
- # SetFontSize 45
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- #Show # %D2
- # LinkedSockets 5
- # ItemLevel >= 65
- # Rarity < Unique
- # SetFontSize 45
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- # PlayEffect Blue
- # MinimapIcon 2 Blue Diamond
- Show # %D5 $lvl
- LinkedSockets 5
- ItemLevel < 65
- Rarity < Unique
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # %D5
- Sockets 6
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # %D5
- Sockets 6
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Vaal Axe"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # %D5
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #===============================================================================================================
- # [[0700]] Explicit Mod Highlight - Synthesis League Drops
- #===============================================================================================================
- #------------------------------------
- # [0701] Synthesis - Jewel Exceptions
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- Rarity <= Rare
- Class "Jewel"
- SetFontSize 45
- SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- #------------------------------------
- # [0702] Synthesis - Leveling Exceptions
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel < 65
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0703] Synthesis - Top ES Bases
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
- SetFontSize 45
- SetTextColor 240 0 0 255 # TEXTCOLOR: Synthesis LVL 3 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Red
- MinimapIcon 2 Red Hexagon
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
- SetFontSize 45
- SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- Show # $type->expl->league
- FracturedItem True
- Rarity <= Rare
- BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0704] Synthesis - 86 boots (onslaught)
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 86
- Rarity <= Rare
- Class "Boots"
- SetFontSize 45
- SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- #------------------------------------
- # [0705] Synthesis - Other Great Bases
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- Show # $type->expl->league
- FracturedItem True
- Rarity <= Rare
- BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0706] Synthesis - High Rings and Amulets
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 86
- Rarity <= Rare
- Class "Amulets" "Rings"
- SetFontSize 45
- SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 82
- Rarity <= Rare
- Class "Amulets" "Rings"
- SetFontSize 45
- SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0707] Synthesis - ILVL 86/84 busines
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 86
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0708] Synthesis - IAS Bows
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Grove Bow" "Short Bow" "Thicket Bow"
- SetFontSize 45
- SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 75
- Rarity <= Rare
- BaseType "Grove Bow" "Short Bow" "Thicket Bow"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0709] Synthesis - Small Items are more desirable
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- ItemLevel >= 84
- DropLevel >= 55
- Rarity <= Rare
- Class "Body Armours" "Bows" "Shields"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255
- PlayEffect White Temp
- MinimapIcon 2 White Hexagon
- Show # $type->expl->league
- FracturedItem True
- Width <= 1
- Height <= 4
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255
- PlayEffect White Temp
- MinimapIcon 2 White Hexagon
- Show # $type->expl->league
- FracturedItem True
- Width <= 2
- Height <= 2
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255
- PlayEffect White Temp
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0710] Synthesis - Fractured Remaining Items
- #------------------------------------
- Show # $type->expl->league
- FracturedItem True
- Rarity <= Rare
- SetFontSize 40
- SetBorderColor 0 240 190 100
- SetBackgroundColor 0 0 0 255
- PlayEffect White Temp
- MinimapIcon 2 White Hexagon
- Show # $type->expl->league
- SynthesisedItem True
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 0 240 190 240
- SetBorderColor 0 240 190 100
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #===============================================================================================================
- # [[0800]] Explicit Mod Highlight - League Drops
- #===============================================================================================================
- #------------------------------------
- # [0801] Betrayal
- #------------------------------------
- Show # $type->expl->league
- Identified True
- HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled"
- SetFontSize 45
- SetTextColor 0 240 190 240
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Hexagon
- Show # $type->expl->league
- Identified True
- HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 Yellow Hexagon
- Show # %D5 $type->expl->league
- Identified True
- HasExplicitMod "Veil"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayEffect White Temp
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0802] Crafting mods
- #------------------------------------
- #Show # %D3 $type->expl->league
- # Identified True
- # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
- # SetFontSize 40
- # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- #------------------------------------
- # [0803] Delve
- #------------------------------------
- Show # $type->expl->league
- Identified True
- HasExplicitMod "of the Underground" "Subterranean"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Hexagon
- #------------------------------------
- # [0804] Bestiary
- #------------------------------------
- #Show # %D4 $type->expl->league
- # Identified True
- # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
- # SetFontSize 45
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- # PlayAlertSound 3 300 # DROPSOUND: Unique
- # PlayEffect White Temp
- # MinimapIcon 2 White Hexagon
- #------------------------------------
- # [0805] Incursion
- #------------------------------------
- Show # $type->expl->league
- Identified True
- Rarity Rare
- HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Hexagon
- Show # $type->expl->league
- Identified True
- Rarity Magic
- HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Hexagon
- Show # $type->expl->league
- Identified True
- HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's"
- SetFontSize 40
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue Temp
- #------------------------------------
- # [0806] Enchanted Items
- #------------------------------------
- Show # $type->expl->league
- AnyEnchantment True
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Hexagon
- #===============================================================================================================
- # [[0900]] Explicit Mod Highlight - Magic
- #===============================================================================================================
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaff"
- HasExplicitMod "Merciless"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- Class "Bow" "Claw" "Daggers" "One Hand" "Wand"
- HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising"
- HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Rune Dagger" "Sceptre"
- HasExplicitMod "Esh's" "Runic" "Xoph's"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Rune Dagger" "Sceptre" "Wand"
- HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's"
- HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- HasExplicitMod "Necromancer's"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Boots"
- HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable"
- HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 60
- Rarity Magic
- Class "Body Armour"
- HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering"
- HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Gloves"
- HasExplicitMod "Athlete's" "Seething" "Unassailable"
- HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Shield"
- HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's"
- HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Quiver"
- BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- HasExplicitMod "Devastating" "Fecund" "Overpowering"
- HasExplicitMod "of Destruction" "of Ease" "of Rending"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Helmets"
- HasExplicitMod "Blazing" "Fecund" "Unassailable"
- HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Amulet"
- HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's"
- HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Rings"
- HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile"
- HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- Show # $type->expl->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Belts"
- HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering"
- HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Diamond
- #===============================================================================================================
- # [[1000]] Exotic Item Types
- #===============================================================================================================
- # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
- Show
- Class "Fishing Rod"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $x->talismans
- Rarity < Unique
- Class "Amulets"
- BaseType "Talisman"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # %H4 $x->overquality
- Corrupted False
- Quality >= 29
- ItemLevel >= 75
- DropLevel >= 50
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting
- #Show # %D1
- # ItemLevel >= 50
- # Rarity <= Rare
- # BaseType "Crude Bow"
- # SetFontSize 40
- # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[1100]] Jewels
- #===============================================================================================================
- Show # $x->abyss->jewel
- ItemLevel >= 82
- Rarity Rare
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $x->abyss->jewel
- ItemLevel >= 82
- Rarity <= Magic
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 0 Blue Diamond
- Show # $x->abyss->jewel
- Rarity Rare
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue Temp
- Hide # %H4 $x->abyss->jewel
- Rarity <= Magic
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- Show
- Rarity Rare
- Class "Jewel"
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- MinimapIcon 2 Blue Diamond
- Hide # %H2
- Rarity <= Magic
- Class "Jewel"
- SetFontSize 40
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- #===============================================================================================================
- # [[1200]] Normal/Magic Crafting Bases
- #===============================================================================================================
- #------------------------------------
- # [1201] Extreme Value ILVL 86 Rules
- #------------------------------------
- # These are items that have a particullary high price at ILVL 86+.
- # This list is based on poe.ninja data
- Show # $type->generalcrafting $tier->eco
- ItemLevel >= 86
- BaseType "Bone Helmet" "Spiked Gloves" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Diamond
- #------------------------------------
- # [1202] 86+ Endgame crafting rules
- #------------------------------------
- Show # %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1
- ItemLevel >= 86
- Rarity < Rare
- BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 1 Red Hexagon
- Show # %D5 %SENDER->CRAFTING->T2 $type->normalcraft->i86 $tier->t2
- ItemLevel >= 86
- Rarity < Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #Show # %D4 %SENDER->CRAFTING->T3J $type->normalcraft->i86 $tier->t3j
- # ItemLevel >= 86
- # Rarity < Rare
- # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
- # SetFontSize 40
- # SetTextColor 255 255 255 185
- # SetBorderColor 255 125 0 185
- # SetBackgroundColor 0 0 0 185
- #Show # %D4 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3
- # ItemLevel >= 86
- # Rarity < Rare
- # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
- # SetFontSize 40
- # SetTextColor 255 255 255 185
- # SetBorderColor 255 125 0 185
- # SetBackgroundColor 0 0 0 185
- #Show # %D3 %SENDER->CRAFTING->T4J $type->normalcraft->i86 $tier->t4j
- # ItemLevel >= 86
- # Rarity < Rare
- # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
- # SetFontSize 40
- # SetTextColor 255 255 255 185
- # SetBorderColor 255 125 0 185
- # SetBackgroundColor 0 0 0 185
- #Show # %D3 %SENDER->CRAFTING->T4 $type->normalcraft->i86 $tier->t4
- # ItemLevel >= 86
- # Rarity < Rare
- # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
- # SetFontSize 40
- # SetTextColor 255 255 255 185
- # SetBorderColor 255 125 0 185
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [1203] 84+ Endgame crafting rules
- #------------------------------------
- Show # %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1
- ItemLevel <= 85
- ItemLevel >= 84
- Rarity < Rare
- BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 220 220 0 255
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- Show # %D5 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2
- ItemLevel <= 85
- ItemLevel >= 84
- Rarity < Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 200 200 0 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #Show # %D2 %RECEIVER->CRAFTING->T3J $type->normalcraft->i84 $tier->t3j
- # ItemLevel <= 85
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
- # SetFontSize 40
- # SetTextColor 255 255 255 185
- # SetBorderColor 200 200 0 185
- # SetBackgroundColor 0 0 0 185
- #Show # %D2 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3
- # ItemLevel <= 85
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
- # SetFontSize 40
- # SetTextColor 255 255 255 185
- # SetBorderColor 200 200 0 185
- # SetBackgroundColor 0 0 0 185
- #Show # %D1 %RECEIVER->CRAFTING->T4J $type->normalcraft->i84 $tier->t4j
- # ItemLevel <= 85
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
- # SetFontSize 40
- # SetTextColor 255 255 255 185
- # SetBorderColor 200 200 0 185
- # SetBackgroundColor 0 0 0 185
- #Show # %D1 %RECEIVER->CRAFTING->T4 $type->normalcraft->i84 $tier->t4
- # ItemLevel <= 85
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
- # SetFontSize 40
- # SetTextColor 255 255 255 185
- # SetBorderColor 200 200 0 185
- # SetBackgroundColor 0 0 0 185
- #------------------------------------
- # [1204] Level-Independent Highlight
- #------------------------------------
- Show # %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1
- ItemLevel <= 83
- ItemLevel >= 60
- Rarity < Rare
- BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 200 200 0 255
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- #Show # %D4 %RECEIVER->CRAFTING->T2 $type->normalcraft->rest $tier->t2
- # ItemLevel <= 83
- # ItemLevel >= 60
- # Rarity < Rare
- # BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
- # SetFontSize 45
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 0 0 0 255
- #Show # %D0 %RECEIVER->CRAFTING->T3J $type->normalcraft->rest $tier->t3j
- # ItemLevel <= 83
- # ItemLevel >= 60
- # Rarity < Rare
- # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
- # SetFontSize 36
- # SetTextColor 255 255 255 185
- # SetBorderColor 0 0 0 185
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3
- # ItemLevel <= 83
- # ItemLevel >= 60
- # Rarity < Rare
- # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
- # SetFontSize 36
- # SetTextColor 255 255 255 185
- # SetBorderColor 0 0 0 185
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0 %RECEIVER->CRAFTING->T4J $type->normalcraft->rest $tier->t4j
- # ItemLevel <= 83
- # ItemLevel >= 60
- # Rarity < Rare
- # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
- # SetFontSize 36
- # SetTextColor 255 255 255 185
- # SetBorderColor 0 0 0 185
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0 %RECEIVER->CRAFTING->T4 $type->normalcraft->rest $tier->t4
- # ItemLevel <= 83
- # ItemLevel >= 60
- # Rarity < Rare
- # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
- # SetFontSize 36
- # SetTextColor 255 255 255 185
- # SetBorderColor 0 0 0 185
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[1300]] Chancing Section
- #===============================================================================================================
- #Show # %D2 %C1 $tier->hh $type->chancing
- # Corrupted False
- # Rarity Normal
- # BaseType "Leather Belt"
- # SetFontSize 36
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- #Show # %D2 %C1 $tier->t2 $type->chancing
- # Corrupted False
- # Rarity Normal
- # BaseType "Glorious Plate" "Occultist's Vestment" "Sadist Garb" "Varnished Coat"
- # SetFontSize 36
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- #===============================================================================================================
- # [[1400]] Low Value Recipes
- #===============================================================================================================
- #------------------------------------
- # [1401] Chromatic recipe items ("RGB Recipe")
- #------------------------------------
- # These items have a RGB link and sell for a chromatic orb each.
- Hide # %H2 $size->small
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H2 $size->small
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H1 $size->large
- Width >= 2
- Height >= 4
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H1
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #------------------------------------
- # [1402] FLASKS (Endgame rules)
- #------------------------------------
- #Show # %D3
- # Quality 20
- # ItemLevel > 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 40
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Quality >= 15
- # ItemLevel > 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 36
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Quality >= 1
- # ItemLevel > 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # ItemLevel <= 74
- # ItemLevel >= 66
- # Rarity <= Magic
- # Class "Life Flasks"
- # BaseType "Divine" "Eternal"
- # SetFontSize 36
- # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- #Show # %D1
- # ItemLevel <= 74
- # ItemLevel >= 66
- # Rarity <= Magic
- # Class "Mana Flasks"
- # BaseType "Divine" "Eternal"
- # SetFontSize 36
- # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- #Show # %D2
- # ItemLevel > 65
- # Rarity <= Magic
- # Class "Utility Flasks"
- # SetFontSize 36
- # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- #------------------------------------
- # [1403] Chisel recipe items
- #------------------------------------
- # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
- #Show # %D1
- # Quality 20
- # Rarity < Unique
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetFontSize 36
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Quality > 17
- # Rarity Magic
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Quality > 14
- # Rarity Normal
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Quality > 11
- # Rarity Magic
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # Corrupted False
- # Rarity Normal
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #===============================================================================================================
- # [1404] Animate Weapon script - deactivated by default
- #===============================================================================================================
- # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
- #Show # $x->aw
- # Rarity Normal
- # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaff"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #Show # $x->aw ranged
- # Rarity Normal
- # Class "Bows" "Wands"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #Show # $x->aw identified
- # Identified True
- # Rarity Magic
- # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaff"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #Show # $x->aw identified, ranged
- # Identified True
- # Rarity Magic
- # Class "Bows" "Wands"
- # SetFontSize 20
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetBackgroundColor 0 0 0 255
- #===============================================================================================================
- # [[1500]] Low Strictness Sections
- #===============================================================================================================
- #------------------------------------
- # [1501] Endgame-start 4-links
- #------------------------------------
- #Show # %D0
- # LinkedSockets >= 4
- # ItemLevel < 72
- # DropLevel >= 65
- # Rarity < Rare
- # Class "Body Armour" "Boots" "Gloves" "Helmets"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [1502] 60+ Crafting rules for 60++ trinkets
- #------------------------------------
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
- # SetFontSize 36
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel >= 75
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel >= 65
- # ItemLevel <= 74
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel >= 65
- # ItemLevel <= 74
- # Rarity Normal
- # Class Amulet Belts Rings
- # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [1503] Low Strictness Magic/Normal Trinkets
- #------------------------------------
- #Show # %D0
- # ItemLevel >= 65
- # Rarity Magic
- # Class Amulets Belts Rings
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[1600]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- #===============================================================================================================
- Hide # minimize junk instead of hiding (if "show")
- ItemLevel >= 65
- Rarity < Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
- SetFontSize 18
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[1700]] Currency - PART 1 - Stacked Common Currency
- #===============================================================================================================
- Show
- StackSize >= 3
- Class Currency
- BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Silver Coin"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show
- StackSize >= 4
- Class Currency
- BaseType "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show
- StackSize >= 6
- Class Currency
- BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #===============================================================================================================
- # [[1800]] Currency - PART 1 - Common currency
- #===============================================================================================================
- # We'll keep this section up here to boost the performance.
- Show # %H5 %C5 $tier->t31 $type->currency
- Class Currency
- BaseType "Blessed Orb" "Silver Coin"
- SetFontSize 45
- SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
- Show # %H4 %C4 $tier->t32 $type->currency
- Class Currency
- BaseType "Binding Shard" "Chaos Shard" "Chromatic Orb" "Engineer's Shard" "Glassblower's Bauble" "Horizon Shard" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Regal Shard"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
- Show # %H3 %C3 $tier->t33 $type->currency
- Class Currency
- BaseType "Alchemy Shard" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
- SetFontSize 45
- SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
- SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # %H2 %C2 $tier->t41 $type->currency
- Class Currency
- BaseType "Alteration Shard" "Armourer's Scrap" "Transmutation Shard"
- SetFontSize 40
- SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %RF1 %H2 %C2 $tier->t42 $type->currency
- Class Currency
- BaseType "Portal Scroll"
- SetFontSize 36
- SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # %RF1 %H2 %C2 $tier->t43 $type->currency
- Class Currency
- BaseType "Scroll of Wisdom"
- SetFontSize 36
- SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #===============================================================================================================
- # [[1900]] OVERRIDE AREA 2 - Override the default rare rulesets here
- #===============================================================================================================
- # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
- # The #'s in front of the next lines to enable it and show the items with a Cyan border.
- #Show
- # Quality 20
- # ItemLevel >= 60
- # Rarity Rare
- # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
- # SetFontSize 42
- # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
- # SetBackgroundColor 0 0 0 255
- #===============================================================================================================
- # [[2000]] RARE ITEMS - ILVL84/86 Crafting Bases
- #===============================================================================================================
- #------------------------------------
- # [2001] 86+ Endgame crafting rules
- #------------------------------------
- Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1
- ItemLevel >= 86
- Rarity Rare
- BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
- PlayAlertSound 1 300 # DROPSOUND: Currency Sound
- PlayEffect Red
- MinimapIcon 1 Red Hexagon
- Show # %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2
- ItemLevel >= 86
- Rarity Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
- SetFontSize 45
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #Show # %D4 %RECEIVER->CRAFTING->T3J $type->rarecraft->i86 $tier->t3j
- # ItemLevel >= 86
- # Rarity Rare
- # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
- # SetFontSize 45
- # SetTextColor 255 125 0 255
- # SetBorderColor 255 125 0 255
- # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #Show # %D4 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3
- # ItemLevel >= 86
- # Rarity Rare
- # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
- # SetFontSize 45
- # SetTextColor 255 125 0 255
- # SetBorderColor 255 125 0 255
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #Show # %D4 %RECEIVER->CRAFTING->T4J $type->rarecraft->i86 $tier->t4j
- # ItemLevel >= 86
- # Rarity Rare
- # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
- # SetFontSize 40
- # SetTextColor 255 125 0 255
- # SetBorderColor 255 125 0 255
- # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #Show # %D4 %RECEIVER->CRAFTING->T4 $type->rarecraft->i86 $tier->t4
- # ItemLevel >= 86
- # Rarity Rare
- # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
- # SetFontSize 40
- # SetTextColor 255 125 0 255
- # SetBorderColor 255 125 0 255
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [2002] 84+ Endgame crafting rules
- #------------------------------------
- Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1
- ItemLevel <= 85
- ItemLevel >= 84
- Rarity Rare
- BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- Show # %RECEIVER->CRAFTING->T2 $type->rarecraft->i84 $tier->t2
- ItemLevel <= 85
- ItemLevel >= 84
- Rarity Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
- SetFontSize 45
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
- PlayEffect White
- #Show # %D2 %RECEIVER->CRAFTING->T3J $type->rarecraft->i84 $tier->t3j
- # ItemLevel <= 85
- # ItemLevel >= 84
- # Rarity Rare
- # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
- # SetFontSize 45
- # SetTextColor 0 0 0 255
- # SetBorderColor 200 200 0 255
- # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #Show # %D2 %RECEIVER->CRAFTING->T3 $type->rarecraft->i84 $tier->t3
- # ItemLevel <= 85
- # ItemLevel >= 84
- # Rarity Rare
- # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
- # SetFontSize 45
- # SetTextColor 200 200 0 255
- # SetBorderColor 200 200 0 255
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #Show # %D2 %RECEIVER->CRAFTING->T4J $type->rarecraft->i84 $tier->t4j
- # ItemLevel <= 85
- # ItemLevel >= 84
- # Rarity Rare
- # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
- # SetFontSize 40
- # SetTextColor 0 0 0 255
- # SetBorderColor 200 200 0 255
- # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #Show # %D2 %RECEIVER->CRAFTING->T4 $type->rarecraft->i84 $tier->t4
- # ItemLevel <= 86
- # ItemLevel >= 84
- # Rarity Rare
- # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
- # SetFontSize 40
- # SetTextColor 200 200 0 255
- # SetBorderColor 200 200 0 255
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [2003] Other Endgame crafting rules
- #------------------------------------
- Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1
- ItemLevel <= 83
- ItemLevel >= 65
- Rarity Rare
- BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Hexagon
- Show # %D5 %RECEIVER->CRAFTING->T2 $type->rarecraft->rest $tier->t2
- ItemLevel <= 83
- ItemLevel >= 65
- Rarity Rare
- BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
- SetFontSize 45
- SetTextColor 0 0 0 255
- SetBorderColor 0 240 190 240
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #Show # %RECEIVER->CRAFTING->T3J $type->rarecraft->rest $tier->t3j
- # ItemLevel <= 83
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
- # SetFontSize 45
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #Show # %RECEIVER->CRAFTING->T3 $type->rarecraft->rest $tier->t3
- # ItemLevel <= 83
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
- # SetFontSize 45
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #Show # %RECEIVER->CRAFTING->T4J $type->rarecraft->rest $tier->t4j
- # ItemLevel <= 83
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #Show # %RECEIVER->CRAFTING->T4 $type->rarecraft->rest $tier->t4
- # ItemLevel <= 83
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #===============================================================================================================
- # [[2100]] RARE ITEMS - TRINKETS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [2101] Breach Rings Exceptions
- #------------------------------------
- Hide # %H3 %C1
- ItemLevel >= 75
- Rarity <= Rare
- Class Rings
- BaseType "Breach"
- SetFontSize 36
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- Hide # %H3 %C1
- Rarity <= Rare
- Class Rings
- BaseType "Breach"
- SetFontSize 36
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- #------------------------------------
- # [2102] Rare trinkets
- #------------------------------------
- Hide # %H3
- ItemLevel >= 75
- Rarity Rare
- Class Amulets Belts Rings
- BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
- Hide # %H3
- ItemLevel >= 65
- Rarity Rare
- Class Amulets Belts Rings
- BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
- #Show # %D4
- # ItemLevel >= 75
- # Rarity Rare
- # Class Amulets Belts Rings
- # SetFontSize 45
- # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #Show # %D4
- # ItemLevel >= 65
- # Rarity Rare
- # Class Amulets Belts Rings
- # SetFontSize 45
- # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #===============================================================================================================
- # [[2200]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [2201] T1 rare items
- #------------------------------------
- #Show # %D4
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Ambusher" "Imbued Wand" "Jewelled Foil" "Opal Wand"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #Show # %D4 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Ambusher" "Imbued Wand" "Jewelled Foil" "Opal Wand"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #Show # %D4
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Ancient Greaves" "Arcanist Slippers" "Assassin's Boots" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #Show # %D4 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Ancient Greaves" "Arcanist Slippers" "Assassin's Boots" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [2202] T2 rare items
- #------------------------------------
- #Show # %D3 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Corsair Sword" "Demon Dagger" "Dragoon Sword" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Kris" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #Show # %D3 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Corsair Sword" "Demon Dagger" "Dragoon Sword" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Kris" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #Show # %D3
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Behemoth Mace" "Eternal Sword" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Judgement Staff" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Axe" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #Show # %D3 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Behemoth Mace" "Eternal Sword" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Judgement Staff" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Axe" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #Show # %D3 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Ancient Gauntlets" "Arcanist Gloves" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #Show # %D3 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Ancient Gauntlets" "Arcanist Gloves" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #Show # %D3
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #Show # %D3 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
- #------------------------------------
- # [2203] Other Conditions
- #------------------------------------
- #Show # %D3 $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # Rarity Rare
- # SocketGroup RGB
- # SetFontSize 36
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D3 %UP $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # Rarity Rare
- # SocketGroup RGB
- # SetFontSize 36
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D3 $size->small
- # Width <= 1
- # Height <= 4
- # ItemLevel >= 75
- # Rarity Rare
- # SocketGroup RGB
- # SetFontSize 36
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D3 %UP $size->small
- # Width <= 1
- # Height <= 4
- # ItemLevel >= 65
- # Rarity Rare
- # SocketGroup RGB
- # SetFontSize 36
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # SocketGroup RGB
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # SocketGroup RGB
- # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #------------------------------------
- # [2204] 1H Rune Dagger
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 50
- # Rarity Rare
- # Class "Rune Dagger"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 50
- # Rarity Rare
- # Class "Rune Dagger"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Rune Dagger"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Rune Dagger"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2205] 1H Daggers
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 56
- # Rarity Rare
- # Class "Daggers"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 56
- # Rarity Rare
- # Class "Daggers"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Daggers"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Daggers"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2206] 1H Claws
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class "Claws"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class "Claws"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Claws"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Claws"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2207] 1H Wands
- #------------------------------------
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class "Wands"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class "Wands"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Wands"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Wands"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2208] 1H Foils
- #------------------------------------
- #Show # %D2 $size->small
- # Height 4
- # ItemLevel >= 75
- # DropLevel >= 58
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # Height 4
- # ItemLevel >= 65
- # DropLevel >= 58
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # Height 4
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # Height 4
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2209] 1H Swords
- #------------------------------------
- #Show # %D2
- # Height < 4
- # ItemLevel >= 75
- # DropLevel >= 56
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # Height < 4
- # ItemLevel >= 65
- # DropLevel >= 56
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # Height < 4
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # Height < 4
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2210] 1H Maces
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 62
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 62
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2211] 1H Axes
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 57
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 57
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2212] 1H Sceptres
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 50
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 50
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2213] Warstaves
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 65
- # Rarity Rare
- # Class "Warstaff"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 65
- # Rarity Rare
- # Class "Warstaff"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Warstaff"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Warstaff"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2214] 2H Staves
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 68
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 68
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2215] 2H Swords, Axes, Maces
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 63
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 63
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2216] 2H Bows
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 57
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 57
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2217] AR: Gloves, Boots, Helmets
- #------------------------------------
- #Show # %D2 %UP $size->small
- # LinkedSockets 4
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetFontSize 40
- # SetTextColor 220 220 119 200
- # SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
- #Show # %D2 $size->small
- # ItemLevel >= 75
- # DropLevel >= 20
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # ItemLevel >= 65
- # DropLevel >= 20
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Boots" "Gloves" "Helmets"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2218] AR: Body Armors
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2219] OH: Shields
- #------------------------------------
- #Show # %D2 $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # DropLevel >= 58
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # DropLevel >= 58
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1 $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D2
- # ItemLevel >= 75
- # DropLevel > 62
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # DropLevel > 62
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #------------------------------------
- # [2220] OH: Quivers
- #------------------------------------
- #Show # %D2
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Quivers"
- # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Quivers"
- # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Quivers"
- # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #Show # %D1 %UP
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Quivers"
- # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
- #===============================================================================================================
- # [[2300]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- #===============================================================================================================
- #Hide
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 1
- Height <= 4
- ItemLevel >= 75
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
- SetFontSize 24
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 2
- Height <= 2
- ItemLevel >= 75
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
- SetFontSize 24
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- ItemLevel >= 75
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
- ItemLevel >= 65
- Rarity Rare
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
- SetFontSize 24
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[2400]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- #===============================================================================================================
- #===============================================================================================================
- # [[2500]] Gems
- #===============================================================================================================
- #------------------------------------
- # [2501] Exceptional Gems
- #------------------------------------
- Show
- GemLevel > 20
- Class Gems
- BaseType "Vaal"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- Quality > 20
- GemLevel > 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [2502] Special Gems
- #------------------------------------
- Show
- GemLevel >= 2
- Class Gems
- BaseType "Empower" "Enhance" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- Corrupted False
- Quality >= 15
- Class Gems
- BaseType "Empower" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Triangle
- Show
- Class Gems
- BaseType "Empower" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" "Vaal Grace" "Vaal Haste"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect White
- MinimapIcon 2 Yellow Triangle
- #------------------------------------
- # [2503] High Tier Gems
- #------------------------------------
- Show
- GemLevel >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Triangle
- Show
- Quality >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Yellow
- MinimapIcon 0 Yellow Triangle
- #Show # %D4
- # GemLevel >= 6
- # Class Gems
- # BaseType "Blood and Sand" "Brand Recall"
- # SetFontSize 45
- # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- # SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- # SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- # PlayAlertSound 3 300 # DROPSOUND: Unique
- # PlayEffect Yellow
- # MinimapIcon 0 Yellow Triangle
- #------------------------------------
- # [2504] Quality Gems
- #------------------------------------
- Show
- Quality >= 14
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White Temp
- MinimapIcon 2 White Triangle
- #Show # %D4 %C3
- # Quality >= 1
- # Class Gems
- # SetFontSize 40
- # SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
- #------------------------------------
- # [2505] Leveled Gems
- #------------------------------------
- #Show # %D4
- # GemLevel >= 5
- # Class Gems
- # BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
- # SetFontSize 40
- # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D4
- # GemLevel >= 18
- # Class Gems
- # SetFontSize 40
- # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D3
- # GemLevel >= 10
- # Class Gems
- # SetFontSize 40
- # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [2506] Other gems
- #------------------------------------
- #Show # %D4
- # Class Gems
- # BaseType "Enhance" "Vaal"
- # SetFontSize 40
- # SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
- Hide # %H2
- Class Gems
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #===============================================================================================================
- # [[2600]] UTILITY FLASKS (Levelling Rules)
- #===============================================================================================================
- Show # %REMS1 $lvl
- Quality >= 1
- ItemLevel <= 65
- Rarity <= Magic
- BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- Show # %REMS1 $lvl
- ItemLevel <= 65
- Rarity <= Magic
- BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- #===============================================================================================================
- # [[2700]] HIDE LAYER 3: Random Endgame Flasks
- #===============================================================================================================
- Hide
- ItemLevel >= 69
- Rarity <= Magic
- BaseType Flask
- SetFontSize 18
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
- #===============================================================================================================
- # [[2800]] Maps, fragments and labyrinth items
- #===============================================================================================================
- #------------------------------------
- # [2801] Unique Maps
- #------------------------------------
- Show # $tier->t1 $type->unique->maps
- Rarity Unique
- Class Maps
- BaseType "Chateau Map" "Courtyard Map" "Harbinger Map" "Maze Map" "Museum Map"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->unique->maps
- Rarity Unique
- Class Maps
- BaseType "Cemetery Map" "Cursed Crypt Map" "Moon Temple Map" "Reef Map" "Shore Map"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- Show # $tier->rest $type->unique->maps
- Rarity Unique
- Class Maps
- SetFontSize 45
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- #------------------------------------
- # [2802] Labyrinth items, Offerings
- #------------------------------------
- Show # $x
- BaseType "Offering to the Goddess"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Square
- Show
- Class "Labyrinth"
- SetFontSize 45
- SetTextColor 74 230 58 # TEXTCOLOR: Quest
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- #------------------------------------
- # [2803] Blighted maps
- #------------------------------------
- Show
- BlightedMap True
- MapTier >= 15
- Class Maps
- SetFontSize 45
- SetTextColor 20 50 20 255
- SetBorderColor 20 50 20 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Square
- Show
- BlightedMap True
- MapTier >= 11
- Class Maps
- SetFontSize 45
- SetTextColor 20 50 20 255
- SetBorderColor 20 50 20 255
- SetBackgroundColor 170 220 170
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Square
- Show
- BlightedMap True
- Class Maps
- SetFontSize 45
- SetTextColor 185 255 185 255
- SetBorderColor 185 255 185 255
- SetBackgroundColor 0 15 0 255
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Square
- #------------------------------------
- # [2804] Shaped and Elder Maps
- #------------------------------------
- Show
- ElderMap True
- Class Maps
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
- SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Square
- Show
- ShapedMap True
- MapTier >= 15
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Red
- MinimapIcon 0 Red Square
- Show
- ShapedMap True
- MapTier >= 11
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 0 Red Square
- Show
- ShapedMap True
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- #------------------------------------
- # [2805] Top tier maps (T15-16)
- #------------------------------------
- Show # $lvl->11
- MapTier >= 16
- Class Maps
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
- SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Square
- Show # $lvl->15
- MapTier >= 15
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Red
- MinimapIcon 0 Red Square
- #------------------------------------
- # [2806] High tier maps(T11-14)
- #------------------------------------
- Show # $lvl->14
- MapTier >= 14
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- Show # $lvl->13
- MapTier >= 13
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- Show # $lvl->12
- MapTier >= 12
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- Show # $lvl->11
- MapTier >= 11
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- PlayEffect Yellow
- MinimapIcon 1 Red Square
- #------------------------------------
- # [2807] Mid tier maps (T6-10)
- #------------------------------------
- Show # $lvl->10
- Identified True
- Class Maps
- HasExplicitMod "Vaal"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Show # $lvl->10
- MapTier >= 10
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- #------------------------------------
- # T9 - Maps
- #------------------------------------
- Show # $lvl->9
- MapTier >= 9
- ItemLevel < 86
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Hide # %H4 %C4
- MapTier >= 9
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T8 - Maps
- #------------------------------------
- Show # $lvl->8
- MapTier >= 8
- ItemLevel < 85
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Hide # %H4 %C4
- MapTier >= 8
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T7 - Maps
- #------------------------------------
- Show # $lvl->7
- MapTier >= 7
- ItemLevel < 84
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Hide # %H4 %C4
- MapTier >= 7
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T6 - Maps
- #------------------------------------
- Show # $lvl->6
- MapTier >= 6
- ItemLevel < 83
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White
- MinimapIcon 2 Yellow Square
- Hide # %H4 %C4
- MapTier >= 6
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # [2808] Low tier maps (T1-T5)
- #------------------------------------
- Show # $lvl->5
- MapTier >= 5
- ItemLevel < 82
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Hide # %H3 %C4
- MapTier >= 5
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T4 - Maps
- #------------------------------------
- Show # $lvl->4
- MapTier >= 4
- ItemLevel < 81
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Hide # %H3 %C4
- MapTier >= 4
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T3 - Maps
- #------------------------------------
- Show # $lvl->3
- MapTier >= 3
- ItemLevel < 80
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Hide # %H3 %C4
- MapTier >= 3
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T2 - Maps
- #------------------------------------
- Show # $lvl->2
- MapTier >= 2
- ItemLevel < 79
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Hide # %H3 %C4
- MapTier >= 2
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T1 - Maps
- #------------------------------------
- Show # $lvl->1
- MapTier <= 1
- ItemLevel < 78
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- DisableDropSound True
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- PlayEffect White Temp
- MinimapIcon 2 White Square
- Hide # %H3 %C4
- MapTier <= 1
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- # This should never happen. If you find pink maps, you probably deleted/commented sections above
- # or should update the filter. Alternatively use www.filterblade.xyz
- Show # safetyline / missing map
- Class Maps
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Error
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- #------------------------------------
- # [2809] Sorted Map Fragments
- #------------------------------------
- Show # $x
- Class "Misc Map Items"
- BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $x
- Class "Misc Map Items"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Blue
- MinimapIcon 0 Blue Triangle
- Show
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance" "Timeless Maraketh Emblem"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Triangle
- Show
- Class "Map Fragments"
- BaseType "Breachstone" "Eber's Key" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Mortal" "Sacrifice at Midnight" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Volkuur's Key" "Yriel's Key"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Triangle
- Show
- Class "Map Fragments"
- BaseType "Divine Vessel"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Triangle
- #------------------------------------
- # [2810] Scarabs
- #------------------------------------
- #Show # $tier->t1 $type->fragments->scarabs
- # Class "Map Fragments"
- # SetFontSize 45
- # SetTextColor 159 15 213 255
- # SetBorderColor 159 15 213 255
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- # PlayEffect Yellow
- # MinimapIcon 0 Red Hexagon
- Show # $tier->t2 $type->fragments->scarabs
- Class "Map Fragments"
- BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Cartography Scarab" "Gilded Divination Scarab" "Gilded Harbinger Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Gilded Torment Scarab" "Polished Bestiary Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Sulphite Scarab" "Rusted Sulphite Scarab"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Hexagon
- Show # $tier->rest $type->fragments->scarabs
- Class "Map Fragments"
- BaseType "Scarab"
- SetFontSize 45
- SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
- SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Hexagon
- #------------------------------------
- # [2811] Remaining Map Fragments
- #------------------------------------
- Show
- Class "Map Fragments"
- SetFontSize 45
- SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
- SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Triangle
- Show
- Class "Pantheon Soul"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Triangle
- #===============================================================================================================
- # [[2900]] Currency - PART 2 - Rare currency
- #===============================================================================================================
- #------------------------------------
- # [2901] Regular Rare Currency
- #------------------------------------
- Show # $tier->t21 $type->currency
- Class Currency
- BaseType "Exalted Shard" "Journeyman Cartographer's Sextant" "Master Cartographer's Sextant"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- Show # $tier->t22 $type->currency
- Class Currency
- BaseType "Ancient Shard" "Annulment Shard" "Apprentice Cartographer's Sextant" "Chaos Orb" "Engineer's Orb" "Gemcutter's Prism" "Harbinger's Shard" "Stacked Deck"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # $tier->t23 $type->currency
- Class Currency
- BaseType "Bestiary Orb" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Vaal Orb"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #------------------------------------
- # [2902] Incursion Currency
- #------------------------------------
- Show # $type->currency->incursion $tier->t1
- Class Currency
- BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $type->currency->incursion $tier->t2
- Class Currency
- BaseType "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of Summoning" "Vial of the Ritual" "Vial of Transcendence"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Triangle
- #------------------------------------
- # [2903] Delve Currency - Resonators
- #------------------------------------
- Show # $type->currency->resonator $tier->t1
- BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $type->currency->resonator $tier->t2
- BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- DisableDropSound True
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- PlayEffect White
- MinimapIcon 2 White Diamond
- Show # $type->currency->resonator $tier->t3
- BaseType "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
- DisableDropSound True
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- PlayEffect White
- MinimapIcon 2 White Diamond
- #------------------------------------
- # [2904] Delve Currency - Fossil
- #------------------------------------
- Show # $tier->t1 $type->currency->fossil
- Class Currency
- BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->fossil
- Class Currency
- BaseType "Bloodstained Fossil" "Enchanted Fossil" "Glyphic Fossil" "Sanctified Fossil" "Serrated Fossil"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $tier->t4 $type->currency->fossil
- Class Currency
- BaseType "Aberrant Fossil" "Dense Fossil" "Frigid Fossil" "Jagged Fossil" "Lucent Fossil" "Metallic Fossil" "Scorched Fossil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show # $tier->rest $type->currency->fossil
- Class Currency
- BaseType "Fossil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- #------------------------------------
- # [2905] Top Currency
- #------------------------------------
- Show # $tier->t11 $type->currency
- Class Currency
- BaseType "Albino Rhoa Feather" "Eternal Orb" "Exalted Orb" "Mirror of Kalandra" "Mirror Shard"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t12 $type->currency
- Class Currency
- BaseType "Ancient Orb" "Divine Orb" "Harbinger's Orb" "Orb of Annulment"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- #------------------------------------
- # [2906] Oil Tier List
- #------------------------------------
- Show # $tier->t1 $type->currency->oil
- Class Currency
- BaseType "Golden Oil" "Silver Oil"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->oil
- Class Currency
- BaseType "Opalescent Oil"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $tier->t3 $type->currency->oil
- Class Currency
- BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Teal Oil" "Violet Oil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 1 Yellow Circle
- Show # %H5 $tier->t4 $type->currency->oil
- Class Currency
- BaseType "Amber Oil" "Verdant Oil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
- PlayEffect White Temp
- MinimapIcon 2 White Circle
- Hide # %H5 $tier->t4 $type->currency->oil
- Class Currency
- BaseType "Clear Oil" "Sepia Oil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
- #------------------------------------
- # [2907] Essence Tier List
- #------------------------------------
- Show
- Class Currency
- BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" "Remnant of Corruption" "Shrieking Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Circle
- Show
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- Show
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3
- PlayEffect White Temp
- MinimapIcon 2 White Circle
- Hide # %H4 %C4
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4
- Hide # %H4 %C4
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5
- Hide # %H4 %C4
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6
- #------------------------------------
- # [2908] Perandus
- #------------------------------------
- Show # $x
- StackSize >= 15
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 45
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- PlayEffect White Temp
- Hide # %H4 %C4 $x
- StackSize < 4
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 36
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- Show # $x
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 40
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- #------------------------------------
- # [2909] Legion
- #------------------------------------
- Show # $tier->t1 $type->currency->legionsplinters
- Class Currency
- BaseType "Timeless Maraketh Splinter" "Timeless Templar Splinter"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 1 Yellow Diamond
- Show # $tier->t2 $type->currency->legionsplinters
- Class Currency
- BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- MinimapIcon 2 White Diamond
- #------------------------------------
- # [2910] Incubator
- #------------------------------------
- #Show # $tier->t1 $type->currency->incubators
- # Class Incubator
- # SetFontSize 45
- # SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- # SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- # PlayEffect Red
- # MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->incubators
- Class Incubator
- BaseType "Geomancer's Incubator" "Thaumaturge's Incubator" "Time-Lost Incubator"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- Show # $tier->rest $type->currency->incubators
- Class Incubator
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- DisableDropSound True
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #------------------------------------
- # [2911] Breach
- #------------------------------------
- Show # $tier->t1 $type->currency->blessings
- Class Currency
- BaseType "Blessing of Chayula"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->blessings
- Class Currency
- BaseType "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Circle
- Show # $tier->t1 $type->currency->splinters
- Class Currency
- BaseType "Splinter of Chayula"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 1 Yellow Diamond
- Show # %H5 %C4 $tier->t2 $type->currency->splinters
- Class Currency
- BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- MinimapIcon 2 White Diamond
- #------------------------------------
- # [2912] Others
- #------------------------------------
- Show
- Class Currency
- BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" "Vial of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #------------------------------------
- # [2913] Prophecies
- #------------------------------------
- Show # $tier->t1 $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "A Dishonourable Death" "Fated Connections" "Lost in the Pages" "The Bowstring's Music" "The King's Path" "The Queen's Sacrifice" "Trash to Treasure"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->t2 $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "A Vision of Ice and Fire" "Cleanser of Sins" "Darktongue's Shriek" "Monstrous Treasure" "Possessed Foe" "The Ambitious Bandit III" "The Great Leader of the North" "The Hollow Pledge" "The Jeweller's Touch" "Twice Enchanted" "Vaal Winds"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- DisableDropSound True
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Circle
- Show # $tier->rest $type->currency->prophecy
- Class Currency
- BaseType "Prophecy"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Circle
- #===============================================================================================================
- # [[3000]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- #===============================================================================================================
- #------------------------------------
- # [3001] Exceptions to prevent ident. mistakes
- #------------------------------------
- Show # $tier->ex $type->divination
- Class "Divination"
- BaseType "The Demoness" "The Wolf's Legacy" "The Wolf's Shadow"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $tier->ex $type->divination
- Class "Divination"
- BaseType "The Master Artisan"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- #------------------------------------
- # [3002] T1 - Top tier cards
- #------------------------------------
- Show # $tier->t1 $type->divination
- Class "Divination"
- BaseType "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Burning Blood" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "The Celestial Stone" "The Damned" "The Demon" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Samurai's Eye" "The Spark and the Flame" "Wealth and Power"
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [3003] T2 - Great cards
- #------------------------------------
- Show # $tier->t2 $type->divination
- Class "Divination"
- BaseType "Chaotic Disposition" "Mawr Blaidd" "Pride Before the Fall" "The Bargain" "The Cartographer" "The Celestial Justicar" "The Enlightened" "The Eye of Terror" "The Landing" "The Mayor" "The Polymath" "The Queen" "The Saint's Treasure" "The Sephirot" "The Soul" "The Undaunted" "The Void" "The Wolven King's Bite" "Void of the Elements"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 255 255
- SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Red
- MinimapIcon 0 Red Triangle
- #------------------------------------
- # [3004] T3 - Decent cards
- #------------------------------------
- Show # $tier->t3 $type->divination
- Class "Divination"
- BaseType "A Dab of Ink" "Azyran's Reward" "Blessing of God" "Boon of the First Ones" "Bowyer's Dream" "Buried Treasure" "Dark Dreams" "Emperor of Purity" "Heterochromia" "Humility" "Last Hope" "Lucky Deck" "Perfection" "Rebirth" "Remembrance" "The Artist" "The Breach" "The Brittle Emperor" "The Chains that Bind" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Endless Darkness" "The Ethereal" "The Hale Heart" "The Hoarder" "The Jeweller's Boon" "The Journey" "The King's Heart" "The Last One Standing" "The Life Thief" "The Mad King" "The Offering" "The Old Man" "The Porcupine" "The Price of Protection" "The Professor" "The Risk" "The Sacrifice" "The Seeker" "The Throne" "The Valkyrie" "The Valley of Steel Boxes" "The Vast" "The Warlord" "The Wolf" "The World Eater" "Vanity"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255
- SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Yellow
- MinimapIcon 2 Yellow Triangle
- #------------------------------------
- # [3005] Special - Special Currency Cards
- #------------------------------------
- Show # %HS5 %C5 $tier->t4c $type->divination
- Class "Divination"
- BaseType "Boon of Justice" "Coveted Possession" "Demigod's Wager" "Emperor's Luck" "Harmony of Souls" "Her Mask" "Imperial Legacy" "Loyalty" "Lucky Connections" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "The Cacophony" "The Catalyst" "The Deal" "The Flora's Gift" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Puzzle" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect White
- MinimapIcon 2 White Triangle
- Hide # %H4 %C5 $tier->t5c $type->divination
- Class "Divination"
- BaseType "Rain of Chaos" "The Scholar"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
- #------------------------------------
- # [3006] T5 - Format trash tier cards... before
- #------------------------------------
- Hide # %H3 %C3 $tier->t5 $type->divination
- Class "Divination"
- BaseType "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Lingering Remnants" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Cataclysm" "The Coming Storm" "The Conduit" "The Deceiver" "The Endurance" "The Fathomless Depths" "The Hermit" "The Incantation" "The Inoculated" "The King's Blade" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Mountain" "The Oath" "The Opulent" "The Pack Leader" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Sun" "The Visionary" "The Warden" "The Watcher" "The Web" "The Witch" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek"
- SetFontSize 36
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
- #------------------------------------
- # [3007] T4 - ...showing the remaining cards
- #------------------------------------
- Show # %HS4 %C5 $tier->rest $type->divination
- Class "Divination"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- #===============================================================================================================
- # [[3100]] Currency - PART 4 - remaining items
- #===============================================================================================================
- Hide # %H2
- Class Currency
- BaseType "Scroll Fragment"
- SetFontSize 28
- SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # %H3
- Class Currency
- SetFontSize 36
- SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- #===============================================================================================================
- # [[3200]] Uniques!
- #===============================================================================================================
- #------------------------------------
- # [3201] Exceptions
- #------------------------------------
- Show # $type->uniques $tier->ex
- Rarity Unique
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show # $tier->ex->6l $type->uniques
- LinkedSockets 6
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [3202] Harbinger - Pieces
- #------------------------------------
- Show # $tier->ex->harbinger $type->uniques $league->harbinger
- Class Piece
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Blue
- MinimapIcon 0 Blue Star
- #------------------------------------
- # [3203] Tier 1 uniques
- #------------------------------------
- Show # $tier->t1 $type->uniques
- Rarity Unique
- BaseType "Ambush Mitts" "Blood Raiment" "Callous Mask" "Carnal Boots" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Gemstone Sword" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Jingling Spirit Shield" "Legion Gloves" "Nightmare Mace" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Ruby Flask" "Saint's Hauberk" "Siege Axe" "Silk Gloves" "Sorcerer Boots" "Timeless Jewel" "Wyrmscale Doublet" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- PlayEffect Red
- MinimapIcon 0 Red Star
- #------------------------------------
- # [3204] Tier 2 uniques
- #------------------------------------
- Show # $tier->t2 $type->uniques
- Rarity Unique
- BaseType "Arcanist Gloves" "Bismuth Flask" "Blunt Arrow Quiver Piece" "Champion Kite Shield" "Clasped Mitts" "Elegant Ringmail" "Iron Sceptre" "Nubuck Boots" "Nubuck Gloves" "Occultist's Vestment" "Rawhide Tower Shield" "Riveted Gloves" "Royal Axe" "Ruby Amulet" "Sanctified Life Flask" "Sapphire Flask" "Timeworn Claw" "Vaal Mask" "Vaal Rapier"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- Show # $tier->ex->5l $type->uniques
- LinkedSockets 5
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Yellow
- MinimapIcon 0 Yellow Star
- #------------------------------------
- # [3205] Multi-Unique bases.
- #------------------------------------
- # These bases have multiple uniques. One of the uniques, is a high value one
- # While others are cheap. We give them a high quality display, while making a normal unique
- # Sound to prevent false excitement.
- Show # $tier->multileague $type->uniques
- Rarity Unique
- BaseType "Amber Amulet" "Assassin Bow" "Fiend Dagger" "Leather Belt" "Sapphire Ring" "Triumphant Lamellar" "Two-Point Arrow Quiver" "Two-Stone Ring" "Unset Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Blue
- MinimapIcon 0 Blue Star
- Show # $tier->multispecial $type->uniques
- Rarity Unique
- BaseType "Carved Wand" "Coral Amulet" "Gold Ring" "Heavy Belt" "Imperial Skean" "Iron Ring" "Jade Amulet" "Magistrate Crown" "Murder Boots" "Murder Mitts" "Onyx Amulet" "Sadist Garb" "Stibnite Flask" "Studded Belt" "Sulphur Flask" "Turquoise Amulet"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- PlayEffect Blue
- MinimapIcon 0 Blue Star
- #------------------------------------
- # [3206] Special Unique Searches
- #------------------------------------
- #Show # $type->uniques
- # ItemLevel >= 85
- # Rarity Unique
- # Class "Rings"
- # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- # SetBorderColor 255 0 0
- # SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- # PlayAlertSound 3 300 # DROPSOUND: Unique
- # PlayEffect Brown
- # MinimapIcon 2 Brown Star
- Show # $tier->ex->loreweave $type->uniques $x
- Rarity Unique
- Class "Rings"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- Show # $tier->ex->jewels $type->uniques $x
- Rarity Unique
- Class "Jewel"
- BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue
- MinimapIcon 2 Blue Star
- #------------------------------------
- # [3207] Prophecy-Material Uniques
- #------------------------------------
- #Show # %D4 $tier->prophecy $type->uniques
- # Rarity Unique
- # BaseType "Brass Maul" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Golden Buckler" "Great Crown" "Great Mallet" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Moonstone Ring" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Tarnished Spirit Shield" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
- # SetFontSize 45
- # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- # SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
- # SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
- # PlayAlertSound 3 300 # DROPSOUND: Unique
- # PlayEffect Brown
- # MinimapIcon 2 Brown Star
- #------------------------------------
- # [3208] Random Uniques
- #------------------------------------
- Show # %H5 %C4 $tier->hideable $type->uniques
- Rarity Unique
- BaseType "Abyssal Axe" "Ambusher" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Astral Plate" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Bone Circlet" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Broadhead Arrow Quiver" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Elder Sword" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Flaying Knife" "Fright Claw" "Full Scale Armour" "Gladius" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Hellion's Paw" "Highland Blade" "Imbued Wand" "Infernal Axe" "Iron Gauntlets" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Lacquered Garb" "Lacquered Helmet" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Leather Cap" "Lion Sword" "Long Staff" "Loricated Ringmail" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Sentinel Jacket" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Slaughter Knife" "Soldier Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Circlet" "Steel Gauntlets" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Tyrant's Sekhem" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "Void Axe" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 0 0 0 255
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- Show # $tier->rest $type->uniques
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- #===============================================================================================================
- # [[3300]] Quest Items and Shaper Orbs
- #===============================================================================================================
- Show
- Class "Incursion Item"
- SetFontSize 45
- SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- Show
- Class Quest
- BaseType "Elder's Orb" "Shaper's Orb"
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- Show
- Class Quest
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- PlayEffect Green
- MinimapIcon 1 Green Hexagon
- #===============================================================================================================
- # [[3400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- #===============================================================================================================
- #===============================================================================================================
- # [[3500]] Leveling - Flasks
- #===============================================================================================================
- #------------------------------------
- # [3501] Hide outdated flasks
- #------------------------------------
- Hide # lvl
- Quality 0
- ItemLevel >= 35
- Class "Life Flask" "Mana Flask"
- BaseType Grand Greater Large Medium Small
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # lvl
- Quality 0
- ItemLevel >= 53
- Class "Life Flask" "Mana Flask"
- BaseType Colossal Giant Sacred
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # lvl
- Quality 0
- ItemLevel >= 67
- Class "Life Flask" "Mana Flask"
- BaseType Divine Eternal Hallowed Sanctified
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [3502] Hybrid flasks (normal)
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 15
- # Class "Hybrid Flask"
- # BaseType "Small"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 25
- # Class "Hybrid Flask"
- # BaseType "Medium"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 35
- # Class "Hybrid Flask"
- # BaseType "Large"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 45
- # Class "Hybrid Flask"
- # BaseType "Colossal"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 55
- # Class "Hybrid Flask"
- # BaseType "Sacred"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # ItemLevel <= 67
- # Class "Hybrid Flask"
- # BaseType "Hallowed"
- # SetFontSize 40
- # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3503] Life Flasks - Normal (Kudos to Antnee)
- #------------------------------------
- Show # %D5
- ItemLevel <= 5
- Class "Life Flasks"
- BaseType "Small"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 9
- ItemLevel >= 3
- Class "Life Flasks"
- BaseType "Medium"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 13
- ItemLevel >= 5
- Class "Life Flasks"
- BaseType "Large"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 19
- ItemLevel >= 12
- Class "Life Flasks"
- BaseType "Greater"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 24
- ItemLevel >= 18
- Class "Life Flasks"
- BaseType "Grand"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 30
- ItemLevel >= 24
- Class "Life Flasks"
- BaseType "Giant"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 37
- ItemLevel >= 30
- Class "Life Flasks"
- BaseType "Colossal"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 42
- ItemLevel >= 36
- Class "Life Flasks"
- BaseType "Sacred"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 48
- ItemLevel >= 42
- Class "Life Flasks"
- BaseType "Hallowed"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 55
- ItemLevel >= 48
- Class "Life Flasks"
- BaseType "Sanctified"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 67
- ItemLevel >= 60
- Class "Life Flasks"
- BaseType "Divine"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 70
- ItemLevel >= 65
- Class "Life Flasks"
- BaseType "Eternal"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3504] Mana Flasks - Magic (Kudos to Antnee)
- #------------------------------------
- Show # %D5
- ItemLevel <= 5
- Class "Mana Flasks"
- BaseType "Small"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 8
- ItemLevel >= 3
- Class "Mana Flasks"
- BaseType "Medium"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 12
- ItemLevel >= 5
- Class "Mana Flasks"
- BaseType "Large"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 18
- ItemLevel >= 12
- Class "Mana Flasks"
- BaseType "Greater"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 24
- ItemLevel >= 18
- Class "Mana Flasks"
- BaseType "Grand"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 30
- ItemLevel >= 24
- Class "Mana Flasks"
- BaseType "Giant"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 37
- ItemLevel >= 30
- Class "Mana Flasks"
- BaseType "Colossal"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 42
- ItemLevel >= 36
- Class "Mana Flasks"
- BaseType "Sacred"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 48
- ItemLevel >= 42
- Class "Mana Flasks"
- BaseType "Hallowed"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 55
- ItemLevel >= 48
- Class "Mana Flasks"
- BaseType "Sanctified"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 67
- ItemLevel >= 60
- Class "Mana Flasks"
- BaseType "Divine"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 70
- ItemLevel >= 65
- Class "Mana Flasks"
- BaseType "Eternal"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3505] Show remaining flasks
- #------------------------------------
- #Show # %D4
- # Quality 20
- # ItemLevel <= 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 40
- # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D3
- # Quality >= 15
- # ItemLevel <= 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 40
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D2
- # Quality > 1
- # ItemLevel <= 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D3
- # ItemLevel <= 65
- # Rarity <= Magic
- # Class "Utility Flasks"
- # SetFontSize 36
- # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- #Show # %D1
- # Rarity <= Magic
- # BaseType Flask
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #===============================================================================================================
- # [[3600]] Leveling - Merged Rules
- #===============================================================================================================
- Show # %REMS1 %D5
- LinkedSockets 4
- Rarity <= Normal
- SocketGroup RGB
- Class "Body Armour" "Boots" "Gloves" "Helmets"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %REMS1 %D5 %RVR
- LinkedSockets 4
- Rarity <= Magic
- SocketGroup RGB
- Class "Body Armour" "Boots" "Gloves" "Helmets"
- SetFontSize 45
- SetTextColor 25 95 235 255
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %REMS1 %D5
- LinkedSockets 4
- Rarity Rare
- SocketGroup RGB
- Class "Body Armour" "Boots" "Gloves" "Helmets"
- SetFontSize 45
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #===============================================================================================================
- # [[3700]] Leveling - RGB Recipes
- #===============================================================================================================
- #Show # %D3
- # Width <= 2
- # Height <= 2
- # SocketGroup RGB
- # SetFontSize 45
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D3
- # Width <= 1
- # Height <= 4
- # SocketGroup RGB
- # SetFontSize 45
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D2
- # Width >= 2
- # Height >= 4
- # SocketGroup RGB
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show # %D2
- # Height <= 3
- # SocketGroup RGB
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #===============================================================================================================
- # [[3800]] Leveling - RARES
- #===============================================================================================================
- #------------------------------------
- # [3801] Leveling rares - specific items
- #------------------------------------
- #Show # %REMS1 %D4
- # LinkedSockets >= 4
- # Rarity Rare
- # SetFontSize 45
- # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #Show # %REMS1 %D4
- # Rarity Rare
- # Class "Amulets" "Belts" "Rings"
- # SetFontSize 45
- # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #Show # %D4
- # ItemLevel < 30
- # Rarity Rare
- # Class "Boots"
- # SetFontSize 45
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [3802] Leveling rares - Progression - First Levels
- #------------------------------------
- #Show # %D4
- # Rarity Rare
- # Class "Body" "Boots" "Gloves" "Helmets" "Shields"
- # SetFontSize 45
- # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [3803] Leveling rares - Melee Weapons
- #------------------------------------
- #Show # %D3
- # ItemLevel <= 12
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 45
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 15
- # DropLevel > 5
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 45
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 20
- # DropLevel > 10
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 25
- # DropLevel > 15
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 30
- # DropLevel > 20
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 35
- # DropLevel > 25
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 40
- # DropLevel > 30
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 45
- # DropLevel > 35
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 50
- # DropLevel > 40
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 55
- # DropLevel > 45
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 60
- # DropLevel > 50
- # Rarity Rare
- # Class "Claws" "One Hand" "Two"
- # SetFontSize 40
- # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3804] Leveling rares - Ranged
- #------------------------------------
- #Show # %D3
- # ItemLevel <= 12
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 45
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 15
- # DropLevel > 5
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 45
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 20
- # DropLevel > 10
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 25
- # DropLevel > 15
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 30
- # DropLevel > 20
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 35
- # DropLevel > 25
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 40
- # DropLevel > 30
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 45
- # DropLevel > 35
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 50
- # DropLevel > 40
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 55
- # DropLevel > 45
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # ItemLevel < 60
- # DropLevel > 50
- # Rarity Rare
- # Class "Bows"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # Rarity Rare
- # Class "Quivers"
- # SetFontSize 40
- # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3805] Leveling rares - Caster
- #------------------------------------
- #Show # %D4
- # ItemLevel <= 15
- # Rarity Rare
- # Class "Rune Dagger" "Sceptres" "Wands"
- # SetFontSize 45
- # SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3
- # Rarity Rare
- # Class "Rune Dagger" "Sceptres" "Wands"
- # SetFontSize 40
- # SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3806] Leveling rares - remaining rules
- #------------------------------------
- #Show # %D2
- # Width <= 1
- # Height <= 3
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D2
- # Width <= 2
- # Height <= 2
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #Show # %D1
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- #===============================================================================================================
- # [[3900]] Leveling - Useful items
- #===============================================================================================================
- #------------------------------------
- # [3901] Linked gear - 4links
- #------------------------------------
- #Show # %D3 %REMS1
- # LinkedSockets >= 4
- # Rarity <= Normal
- # SetFontSize 45
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3 %REMS1 %RVR
- # LinkedSockets >= 4
- # Rarity <= Magic
- # SetFontSize 45
- # SetTextColor 25 95 235 255
- # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3902] Linked gear - Caster Weapon Configuration
- #------------------------------------
- #Show # %D2
- # LinkedSockets 3
- # ItemLevel <= 24
- # Rarity <= Magic
- # SocketGroup BB
- # Class "Rune Dagger" "Sceptres" "Wands"
- # SetFontSize 40
- # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3903] Linked gear - 3links
- #------------------------------------
- #Show # %D3
- # LinkedSockets >= 3
- # ItemLevel <= 12
- # Rarity <= Normal
- # SetFontSize 40
- # SetTextColor 255 255 255 255
- # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D3 %RVR
- # LinkedSockets >= 3
- # ItemLevel <= 12
- # Rarity <= Magic
- # SetFontSize 40
- # SetTextColor 25 95 235 255
- # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D2
- # LinkedSockets >= 3
- # ItemLevel <= 24
- # Rarity <= Magic
- # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
- # SetFontSize 36
- # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3904] Util end Act1
- #------------------------------------
- # Certain trinkets in act 1 provide quite a definitive advantage.
- #Show # %D4
- # ItemLevel <= 14
- # Rarity <= Normal
- # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
- # SetFontSize 45
- # SetTextColor 255 255 255 255
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D4 %RVR
- # ItemLevel <= 14
- # Rarity <= Magic
- # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
- # SetFontSize 45
- # SetTextColor 25 95 235 255
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Getting access to movementspeed boots early on is very useful/important
- #Show # %D2
- # ItemLevel <= 14
- # Rarity Magic
- # Class "Boots"
- # SetFontSize 45
- # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Other Magic trinkets
- #Show # %D2
- # ItemLevel <= 8
- # Rarity <= Magic
- # Class "Amulets" "Belts" "Rings"
- # SetFontSize 40
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #Show # %D1
- # ItemLevel <= 14
- # Rarity <= Magic
- # Class "Amulets" "Belts" "Rings"
- # SetFontSize 36
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Caster weapons can provide quick upgrades
- #Show # %D2
- # ItemLevel <= 14
- # Rarity Magic
- # Class "Rune Dagger" "Sceptres" "Wands"
- # SetFontSize 36
- # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
- # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [3905] Act 2+3
- #------------------------------------
- # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
- #Show # %D1
- # ItemLevel <= 24
- # Rarity Magic
- # Class "Boots"
- # SetFontSize 36
- # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
- #Show # %D2
- # ItemLevel <= 36
- # Rarity <= Magic
- # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring"
- # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [3906] Act 4+5+6
- #------------------------------------
- # Act 4-6 have a highly varying damage composition
- # However several of the strongest elemental attacks are fire-typed
- #Show # %D2
- # ItemLevel <= 50
- # ItemLevel >= 36
- # Rarity <= Magic
- # BaseType "Onyx Amulet" "Ruby Ring" "Two-Stone Ring"
- # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [3907] Optional Recipes
- #------------------------------------
- #Show # summoner recipe shield
- # ItemLevel < 40
- # BaseType "Bone Spirit Shield"
- # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [3908] 20% quality items for those strange people who want them
- #------------------------------------
- #Show # quality, lvl, nonmf
- # Quality 20
- # ItemLevel <= 60
- # Rarity <= Magic
- # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
- #===============================================================================================================
- # [[4000]] Leveling - natural weapon progression
- #===============================================================================================================
- #------------------------------------
- # [4001] Quivers - Progression
- #------------------------------------
- # Quivers - early gear acquisition
- #Show # %D2
- # ItemLevel <= 8
- # Rarity <= Magic
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # Quivers - possible upgrades
- #Show # %D1
- # ItemLevel <= 24
- # Rarity <= Magic
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- # Quivers - first appearance of broadhead arrow quivers
- #Show # %D2
- # ItemLevel < 35
- # Rarity <= Magic
- # BaseType "Broadhead Arrow Quiver"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D1
- # ItemLevel <= 48
- # Rarity <= Magic
- # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [4002] Progression - Part 1 1-11
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 9
- # DropLevel >= 5
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D2
- # ItemLevel <= 11
- # DropLevel >= 8
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [4003] Progression - Part 2 11-26
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 14
- # DropLevel >= 11
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D2
- # ItemLevel <= 16
- # DropLevel >= 13
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D2
- # ItemLevel <= 18
- # DropLevel >= 16
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D2
- # ItemLevel <= 20
- # DropLevel >= 18
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D2
- # ItemLevel <= 22
- # DropLevel >= 20
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show # %D2
- # ItemLevel <= 24
- # DropLevel >= 22
- # Rarity <= Magic
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [4004] Progression - Part 3 26-65
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 26
- # DropLevel >= 24
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 28
- # DropLevel >= 26
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 30
- # DropLevel >= 28
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 32
- # DropLevel >= 30
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 34
- # DropLevel >= 32
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 36
- # DropLevel >= 34
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 40
- # DropLevel >= 38
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 42
- # DropLevel >= 40
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 44
- # DropLevel >= 42
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 46
- # DropLevel >= 44
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 48
- # DropLevel >= 46
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 50
- # DropLevel >= 48
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 52
- # DropLevel >= 50
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 54
- # DropLevel >= 52
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 56
- # DropLevel >= 54
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 58
- # DropLevel >= 56
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 60
- # DropLevel >= 58
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 62
- # DropLevel >= 60
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 64
- # DropLevel >= 62
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 66
- # DropLevel >= 64
- # Rarity Normal
- # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
- # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[4100]] Leveling - misc normal items
- #===============================================================================================================
- #------------------------------------
- # [4101] Normal items - First 4-8 levels - useful items
- #------------------------------------
- #Show # %D2
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- # 3-Socketed normal items are highlighted to provide players with a few options for
- # Gem socketing, in case the other options don't work out.
- #Show # %D2
- # Sockets >= 3
- # ItemLevel <= 8
- # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [4102] Vendor Normal items - Until level 3 (Remaining)
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 3
- # Rarity Normal
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D0
- # ItemLevel <= 5
- # Rarity Normal
- # Class "Body Armours"
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[4200]] Leveling - misc magic items
- #===============================================================================================================
- #------------------------------------
- # [4201] Vendor Magic items - until 3
- #------------------------------------
- #Show # %D2
- # ItemLevel <= 3
- # Rarity Magic
- # SetFontSize 40
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [4202] Vendor Magic items - until 12
- #------------------------------------
- #Show # %D2
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 12
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- #Show # %D2
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 12
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- #Show # %D1
- # ItemLevel <= 12
- # Rarity Magic
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [4203] Vendor Magic items - Until 24
- #------------------------------------
- #Show # %D1
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 24
- # Rarity Magic
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D1
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 24
- # Rarity Magic
- # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #------------------------------------
- # [4204] Vendor Magic items - Until 36
- #------------------------------------
- #Show # %D3
- # ItemLevel <= 24
- # Rarity Magic
- # Class Amulets Belts Rings
- # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show # %D2
- # ItemLevel <= 32
- # Rarity Magic
- # Class Amulets Belts Rings
- # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
- # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- # Later on keep them shown, but really small
- #===============================================================================================================
- # [[4300]] HIDE LAYER 5 - Remaining Items
- #===============================================================================================================
- Hide # minimize junk instead of hiding (if "show")
- Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
- SetFontSize 18
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[4400]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
- #===============================================================================================================
- Show # safetyline!
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Error
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
- #===============================================================================================================
- # [[4500]] Special thanks to!
- #===============================================================================================================
- #
- # SPECIAL THANKS:
- # Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example.
- #
- # PATREON ( https://www.patreon.com/Neversink ):
- # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
- # You guys are awesome, thanks!
- #
- # COMMUNITY & FRIENDS:
- # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
- #
- # Special thanks to the supporters, stream-viewers and my guild :)
- # Everyone who provided feedback on my thread/github and on reddit.
- #
- # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
- #
- # Script by NeverSinkher is just a single example.
- #
- # PATREON ( https://www.patreon.com/Neversink ):
- # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
- # You guys are awesome, thanks!
- #
- # COMMUNITY & FRIENDS:
- # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
- #
- # Special thanks to the supporters, stream-viewers and my guild :)
- # Everyone who provided feedback on my thread/github and on reddit.
- #
- # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
- #
- # Script by NeverSink
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