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Steelmage

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Oct 18th, 2019
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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 7.4
  5. # TYPE: 5-UBER-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter generated with NeverSink's FilterpolishZ
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION AND FILTER EDITOR
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # POE FORUM THREAD: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # SUPPORT THE DEVELOPMENT:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] SHAPER ITEMS
  50. # [0301] Shaper Item Layers - Rare Exclusions
  51. # [0302] Shaper Item Layers - T1 - ECONOMY
  52. # [0303] Shaper Item Layers - T2 - ECONOMY
  53. # [0304] Shaper Item Layers - T1 - CLASS
  54. # [0305] Shaper Item Layers - T2 - CLASS
  55. # [0306] Shaper Item Layers - T3
  56. # [[0400]] ELDER ITEMS
  57. # [0401] Elder Item Layers - Special Items
  58. # [0402] Elder Item Layers - T1 - ECONOMY
  59. # [0403] Elder Item Layers - T2 - ECONOMY
  60. # [0404] Elder Item Layers - CLASS T1
  61. # [0405] Elder Item Layers - CLASS T2
  62. # [0406] Elder Item Layers - T3
  63. # [[0500]] Explicit Mod filtering - Rare
  64. # [0501] Skill Staves/Bows
  65. # [0502] Rare Item Permutations
  66. # [0503] Weapons-Physical (Key: IPD)
  67. # [0504] The Suffix Abomination
  68. # [0505] Casters
  69. # [0506] General Resist Gear
  70. # [0507] Boots/Gloves
  71. # [0508] Boots
  72. # [0509] Gloves
  73. # [0510] Helmets
  74. # [0511] Shields
  75. # [0512] Body
  76. # [0513] Quiver
  77. # [0514] Belts
  78. # [0515] Rings
  79. # [0516] Amulets
  80. # [0517] Jewels
  81. # [0518] Buzzsaw Weapons
  82. # [[0600]] 6Socketed and 5Linked Drops
  83. # [[0700]] Explicit Mod Highlight - Synthesis League Drops
  84. # [0701] Synthesis - Jewel Exceptions
  85. # [0702] Synthesis - Leveling Exceptions
  86. # [0703] Synthesis - Top ES Bases
  87. # [0704] Synthesis - 86 boots (onslaught)
  88. # [0705] Synthesis - Other Great Bases
  89. # [0706] Synthesis - High Rings and Amulets
  90. # [0707] Synthesis - ILVL 86/84 busines
  91. # [0708] Synthesis - IAS Bows
  92. # [0709] Synthesis - Small Items are more desirable
  93. # [0710] Synthesis - Fractured Remaining Items
  94. # [[0800]] Explicit Mod Highlight - League Drops
  95. # [0801] Betrayal
  96. # [0802] Crafting mods
  97. # [0803] Delve
  98. # [0804] Bestiary
  99. # [0805] Incursion
  100. # [0806] Enchanted Items
  101. # [[0900]] Explicit Mod Highlight - Magic
  102. # [[1000]] Exotic Item Types
  103. # [[1100]] Jewels
  104. # [[1200]] Normal/Magic Crafting Bases
  105. # [1201] Extreme Value ILVL 86 Rules
  106. # [1202] 86+ Endgame crafting rules
  107. # [1203] 84+ Endgame crafting rules
  108. # [1204] Level-Independent Highlight
  109. # [[1300]] Chancing Section
  110. # [[1400]] Low Value Recipes
  111. # [1401] Chromatic recipe items ("RGB Recipe")
  112. # [1402] FLASKS (Endgame rules)
  113. # [1403] Chisel recipe items
  114. # [1404] Animate Weapon script - deactivated by default
  115. # [[1500]] Low Strictness Sections
  116. # [1501] Endgame-start 4-links
  117. # [1502] 60+ Crafting rules for 60++ trinkets
  118. # [1503] Low Strictness Magic/Normal Trinkets
  119. # [[1600]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  120. # [[1700]] Currency - PART 1 - Stacked Common Currency
  121. # [[1800]] Currency - PART 1 - Common currency
  122. # [[1900]] OVERRIDE AREA 2 - Override the default rare rulesets here
  123. # [[2000]] RARE ITEMS - ILVL84/86 Crafting Bases
  124. # [2001] 86+ Endgame crafting rules
  125. # [2002] 84+ Endgame crafting rules
  126. # [2003] Other Endgame crafting rules
  127. # [[2100]] RARE ITEMS - TRINKETS (ENDGAME)
  128. # [2101] Breach Rings Exceptions
  129. # [2102] Rare trinkets
  130. # [[2200]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  131. # [2201] T1 rare items
  132. # [2202] T2 rare items
  133. # [2203] Other Conditions
  134. # [2204] 1H Rune Dagger
  135. # [2205] 1H Daggers
  136. # [2206] 1H Claws
  137. # [2207] 1H Wands
  138. # [2208] 1H Foils
  139. # [2209] 1H Swords
  140. # [2210] 1H Maces
  141. # [2211] 1H Axes
  142. # [2212] 1H Sceptres
  143. # [2213] Warstaves
  144. # [2214] 2H Staves
  145. # [2215] 2H Swords, Axes, Maces
  146. # [2216] 2H Bows
  147. # [2217] AR: Gloves, Boots, Helmets
  148. # [2218] AR: Body Armors
  149. # [2219] OH: Shields
  150. # [2220] OH: Quivers
  151. # [[2300]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  152. # [[2400]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  153. # [[2500]] Gems
  154. # [2501] Exceptional Gems
  155. # [2502] Special Gems
  156. # [2503] High Tier Gems
  157. # [2504] Quality Gems
  158. # [2505] Leveled Gems
  159. # [2506] Other gems
  160. # [[2600]] UTILITY FLASKS (Levelling Rules)
  161. # [[2700]] HIDE LAYER 3: Random Endgame Flasks
  162. # [[2800]] Maps, fragments and labyrinth items
  163. # [2801] Unique Maps
  164. # [2802] Labyrinth items, Offerings
  165. # [2803] Blighted maps
  166. # [2804] Shaped and Elder Maps
  167. # [2805] Top tier maps (T15-16)
  168. # [2806] High tier maps(T11-14)
  169. # [2807] Mid tier maps (T6-10)
  170. # [2808] Low tier maps (T1-T5)
  171. # [2809] Sorted Map Fragments
  172. # [2810] Scarabs
  173. # [2811] Remaining Map Fragments
  174. # [[2900]] Currency - PART 2 - Rare currency
  175. # [2901] Regular Rare Currency
  176. # [2902] Incursion Currency
  177. # [2903] Delve Currency - Resonators
  178. # [2904] Delve Currency - Fossil
  179. # [2905] Top Currency
  180. # [2906] Oil Tier List
  181. # [2907] Essence Tier List
  182. # [2908] Perandus
  183. # [2909] Legion
  184. # [2910] Incubator
  185. # [2911] Breach
  186. # [2912] Others
  187. # [2913] Prophecies
  188. # [[3000]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  189. # [3001] Exceptions to prevent ident. mistakes
  190. # [3002] T1 - Top tier cards
  191. # [3003] T2 - Great cards
  192. # [3004] T3 - Decent cards
  193. # [3005] Special - Special Currency Cards
  194. # [3006] T5 - Format trash tier cards... before
  195. # [3007] T4 - ...showing the remaining cards
  196. # [[3100]] Currency - PART 4 - remaining items
  197. # [[3200]] Uniques!
  198. # [3201] Exceptions
  199. # [3202] Harbinger - Pieces
  200. # [3203] Tier 1 uniques
  201. # [3204] Tier 2 uniques
  202. # [3205] Multi-Unique bases.
  203. # [3206] Special Unique Searches
  204. # [3207] Prophecy-Material Uniques
  205. # [3208] Random Uniques
  206. # [[3300]] Quest Items and Shaper Orbs
  207. # [[3400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  208. # [[3500]] Leveling - Flasks
  209. # [3501] Hide outdated flasks
  210. # [3502] Hybrid flasks (normal)
  211. # [3503] Life Flasks - Normal (Kudos to Antnee)
  212. # [3504] Mana Flasks - Magic (Kudos to Antnee)
  213. # [3505] Show remaining flasks
  214. # [[3600]] Leveling - Merged Rules
  215. # [[3700]] Leveling - RGB Recipes
  216. # [[3800]] Leveling - RARES
  217. # [3801] Leveling rares - specific items
  218. # [3802] Leveling rares - Progression - First Levels
  219. # [3803] Leveling rares - Melee Weapons
  220. # [3804] Leveling rares - Ranged
  221. # [3805] Leveling rares - Caster
  222. # [3806] Leveling rares - remaining rules
  223. # [[3900]] Leveling - Useful items
  224. # [3901] Linked gear - 4links
  225. # [3902] Linked gear - Caster Weapon Configuration
  226. # [3903] Linked gear - 3links
  227. # [3904] Util end Act1
  228. # [3905] Act 2+3
  229. # [3906] Act 4+5+6
  230. # [3907] Optional Recipes
  231. # [3908] 20% quality items for those strange people who want them
  232. # [[4000]] Leveling - natural weapon progression
  233. # [4001] Quivers - Progression
  234. # [4002] Progression - Part 1 1-11
  235. # [4003] Progression - Part 2 11-26
  236. # [4004] Progression - Part 3 26-65
  237. # [[4100]] Leveling - misc normal items
  238. # [4101] Normal items - First 4-8 levels - useful items
  239. # [4102] Vendor Normal items - Until level 3 (Remaining)
  240. # [[4200]] Leveling - misc magic items
  241. # [4201] Vendor Magic items - until 3
  242. # [4202] Vendor Magic items - until 12
  243. # [4203] Vendor Magic items - Until 24
  244. # [4204] Vendor Magic items - Until 36
  245. # [[4300]] HIDE LAYER 5 - Remaining Items
  246. # [[4400]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  247. # [[4500]] Special thanks to!
  248.  
  249. #===============================================================================================================
  250. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  251. #===============================================================================================================
  252.  
  253. #===============================================================================================================
  254. # [[0200]] 6 LINKS
  255. #===============================================================================================================
  256.  
  257. Show
  258. Corrupted False
  259. LinkedSockets 6
  260. Rarity <= Rare
  261. Class "Body Armour"
  262. SetFontSize 45
  263. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  264. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  265. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  266. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  267. PlayEffect Red
  268. MinimapIcon 0 Red Star
  269.  
  270. Show
  271. LinkedSockets 6
  272. Rarity <= Rare
  273. SetFontSize 45
  274. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  275. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  276. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  277. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  278. PlayEffect Red
  279. MinimapIcon 0 Red Diamond
  280.  
  281. #===============================================================================================================
  282. # [[0300]] SHAPER ITEMS
  283. #===============================================================================================================
  284.  
  285. #------------------------------------
  286. # [0301] Shaper Item Layers - Rare Exclusions
  287. #------------------------------------
  288.  
  289. Show # $tier->t1ex $type->rare->shaper
  290. ShaperItem True
  291. ItemLevel >= 80
  292. Rarity <= Rare
  293. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
  294. SetFontSize 45
  295. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  296. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  297. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  298. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  299. PlayEffect Red
  300. MinimapIcon 0 Red Diamond
  301.  
  302. Show # $tier->t1ex $type->rare->shaper
  303. ShaperItem True
  304. Rarity <= Rare
  305. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
  306. SetFontSize 45
  307. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  308. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  309. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  310. PlayAlertSound 3 300 # DROPSOUND: Unique
  311. PlayEffect Yellow
  312. MinimapIcon 0 Yellow Diamond
  313.  
  314. #------------------------------------
  315. # [0302] Shaper Item Layers - T1 - ECONOMY
  316. #------------------------------------
  317.  
  318. Show # $tier->t1-1 $type->rare->shaper
  319. ShaperItem True
  320. ItemLevel >= 82
  321. Rarity <= Rare
  322. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Imperial Bow" "Leather Belt" "Opal Ring" "Prismatic Ring" "Steel Ring" "Vaal Mask"
  323. SetFontSize 45
  324. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  325. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  326. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  327. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  328. PlayEffect Red
  329. MinimapIcon 0 Red Diamond
  330.  
  331. Show # $tier->t1-2 $type->rare->shaper
  332. ShaperItem True
  333. ItemLevel >= 84
  334. Rarity <= Rare
  335. BaseType "Agate Amulet" "Boot Knife" "Citrine Amulet" "Diamond Ring" "Hubris Circlet" "Onyx Amulet" "Quartz Sceptre" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Toned Boots"
  336. SetFontSize 45
  337. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  338. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  339. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  340. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  341. PlayEffect Red
  342. MinimapIcon 0 Red Diamond
  343.  
  344. Show # $tier->t1-3 $type->rare->shaper
  345. ShaperItem True
  346. ItemLevel >= 86
  347. Rarity <= Rare
  348. BaseType "Amber Amulet" "Convoking Wand" "Coral Amulet" "Coronal Maul" "Eclipse Staff" "Gold Amulet" "Imperial Claw" "Jade Amulet" "Jewelled Foil" "Lapis Amulet" "Opal Sceptre" "Opal Wand" "Pagan Wand" "Paua Amulet" "Profane Wand" "Prophecy Wand" "Solar Maul" "Sorcerer Boots" "Thicket Bow" "Tornado Wand" "Two-Stone Ring" "Vaal Regalia" "Vanguard Belt" "Void Sceptre"
  349. SetFontSize 45
  350. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  351. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  352. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  353. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  354. PlayEffect Red
  355. MinimapIcon 0 Red Diamond
  356.  
  357. #------------------------------------
  358. # [0303] Shaper Item Layers - T2 - ECONOMY
  359. #------------------------------------
  360.  
  361. Show # $tier->t2-1 $type->rare->shaper
  362. ShaperItem True
  363. ItemLevel >= 80
  364. Rarity <= Rare
  365. BaseType "Agate Amulet" "Amber Amulet" "Boot Knife" "Citrine Amulet" "Coral Ring" "Coronal Maul" "Diamond Ring" "Eclipse Staff" "Imperial Bow" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Pagan Wand" "Prismatic Ring" "Quartz Sceptre" "Ruby Ring" "Sapphire Ring" "Titanium Spirit Shield" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vaal Mask"
  366. SetFontSize 45
  367. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  368. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  369. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  370. PlayAlertSound 3 300 # DROPSOUND: Unique
  371. PlayEffect Yellow
  372. MinimapIcon 0 Yellow Diamond
  373.  
  374. Show # $tier->t2-2 $type->rare->shaper
  375. ShaperItem True
  376. ItemLevel >= 85
  377. Rarity <= Rare
  378. BaseType "Ambusher" "Archon Kite Shield" "Astral Plate" "Colossal Tower Shield" "Convoking Wand" "Copper Kris" "Coral Amulet" "Crusader Buckler" "Crystal Wand" "Death Bow" "Deicide Mask" "Demon's Horn" "Dragon Mace" "Engraved Wand" "Exquisite Blade" "Ezomyte Tower Shield" "Faun's Horn" "Gold Amulet" "Golden Kris" "Harbinger Bow" "Heathen Wand" "Horned Sceptre" "Hubris Circlet" "Imbued Wand" "Imp Dagger" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Iron Ring" "Ivory Spirit Shield" "Jewelled Foil" "Lacquered Buckler" "Lion Pelt" "Maelström Staff" "Ochre Sceptre" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Platinum Kris" "Profane Wand" "Prophecy Wand" "Quartz Wand" "Ritual Sceptre" "Royal Bow" "Royal Burgonet" "Sage Wand" "Silken Hood" "Skean" "Slink Boots" "Slink Gloves" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Spiraled Wand" "Thicket Bow" "Tornado Wand" "Unset Ring" "Vaal Regalia" "Vanguard Belt" "Void Sceptre"
  379. SetFontSize 45
  380. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  381. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  382. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  383. PlayAlertSound 3 300 # DROPSOUND: Unique
  384. PlayEffect Yellow
  385. MinimapIcon 0 Yellow Diamond
  386.  
  387. #------------------------------------
  388. # [0304] Shaper Item Layers - T1 - CLASS
  389. #------------------------------------
  390.  
  391. Show # $tier->t1c $type->rare->shaper
  392. ShaperItem True
  393. ItemLevel >= 85
  394. Rarity <= Rare
  395. Class "Amulets"
  396. SetFontSize 45
  397. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  398. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  399. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  400. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  401. PlayEffect Red
  402. MinimapIcon 0 Red Diamond
  403.  
  404. #------------------------------------
  405. # [0305] Shaper Item Layers - T2 - CLASS
  406. #------------------------------------
  407.  
  408. Show # $tier->t2c $type->rare->shaper
  409. ShaperItem True
  410. ItemLevel >= 86
  411. Rarity <= Rare
  412. Class "Belts" "Boots" "Gloves" "Helmets" "Quivers" "Rings" "Rune Dagger" "Sceptres"
  413. SetFontSize 45
  414. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  415. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  416. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  417. PlayAlertSound 3 300 # DROPSOUND: Unique
  418. PlayEffect Yellow
  419. MinimapIcon 0 Yellow Diamond
  420.  
  421. #------------------------------------
  422. # [0306] Shaper Item Layers - T3
  423. #------------------------------------
  424.  
  425. Show # $tier->rest-trinkets $type->rare->shaper
  426. ShaperItem True
  427. Rarity <= Rare
  428. Class "Amulet" "Belts" "Ring"
  429. SetFontSize 45
  430. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  431. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  432.  
  433. Hide # %H4 $tier->rest $type->rare->shaper
  434. ShaperItem True
  435. Rarity <= Rare
  436. SetFontSize 45
  437. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  438. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  439.  
  440. #===============================================================================================================
  441. # [[0400]] ELDER ITEMS
  442. #===============================================================================================================
  443.  
  444. #------------------------------------
  445. # [0401] Elder Item Layers - Special Items
  446. #------------------------------------
  447.  
  448. Show # $tier->t1ex $type->rare->elder
  449. ElderItem True
  450. ItemLevel >= 80
  451. Rarity <= Rare
  452. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
  453. SetFontSize 45
  454. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  455. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  456. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  457. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  458. PlayEffect Red
  459. MinimapIcon 0 Red Diamond
  460.  
  461. Show # $tier->t1ex $type->rare->elder
  462. ElderItem True
  463. Rarity <= Rare
  464. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots" "Vermillion Ring"
  465. SetFontSize 45
  466. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  467. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  468. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  469. PlayAlertSound 3 300 # DROPSOUND: Unique
  470. PlayEffect Yellow
  471. MinimapIcon 0 Yellow Diamond
  472.  
  473. #------------------------------------
  474. # [0402] Elder Item Layers - T1 - ECONOMY
  475. #------------------------------------
  476.  
  477. Show # $tier->t1-1 $type->rare->elder
  478. ElderItem True
  479. ItemLevel >= 82
  480. Rarity <= Rare
  481. BaseType "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves"
  482. SetFontSize 45
  483. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  484. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  485. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  486. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  487. PlayEffect Red
  488. MinimapIcon 0 Red Diamond
  489.  
  490. Show # $tier->t1-2 $type->rare->elder
  491. ElderItem True
  492. ItemLevel >= 84
  493. Rarity <= Rare
  494. BaseType "Agate Amulet" "Astral Plate" "Sage Wand" "Vanguard Belt"
  495. SetFontSize 45
  496. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  497. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  498. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  499. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  500. PlayEffect Red
  501. MinimapIcon 0 Red Diamond
  502.  
  503. Show # $tier->t1-3 $type->rare->elder
  504. ElderItem True
  505. ItemLevel >= 86
  506. Rarity <= Rare
  507. BaseType "Convoking Wand" "Heavy Belt"
  508. SetFontSize 45
  509. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  510. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  511. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  512. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  513. PlayEffect Red
  514. MinimapIcon 0 Red Diamond
  515.  
  516. #------------------------------------
  517. # [0403] Elder Item Layers - T2 - ECONOMY
  518. #------------------------------------
  519.  
  520. Show # $tier->t2-1 $type->rare->elder
  521. ElderItem True
  522. ItemLevel >= 80
  523. Rarity <= Rare
  524. BaseType "Agate Amulet" "Amber Amulet" "Astral Plate" "Bone Helmet" "Carved Wand" "Citrine Amulet" "Crystal Belt" "Fingerless Silk Gloves" "Heavy Belt" "Iron Gauntlets" "Jade Amulet" "Leather Belt" "Onyx Amulet" "Spiked Gloves" "Turquoise Amulet" "Two-Toned Boots"
  525. SetFontSize 45
  526. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  527. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  528. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  529. PlayAlertSound 3 300 # DROPSOUND: Unique
  530. PlayEffect Yellow
  531. MinimapIcon 0 Yellow Diamond
  532.  
  533. Show # $tier->t2-2 $type->rare->elder
  534. ElderItem True
  535. ItemLevel >= 85
  536. Rarity <= Rare
  537. BaseType "Archon Kite Shield" "Boot Blade" "Convoking Wand" "Coral Amulet" "Coral Ring" "Diamond Ring" "Dream Mace" "Driftwood Club" "Ebony Tower Shield" "Eternal Burgonet" "Exquisite Blade" "Ezomyte Tower Shield" "Gold Amulet" "Horned Sceptre" "Hubris Circlet" "Imp Dagger" "Imperial Claw" "Lapis Amulet" "Maelström Staff" "Murder Boots" "Paua Amulet" "Praetor Crown" "Quartz Wand" "Royal Burgonet" "Ruby Ring" "Sapphire Ring" "Serrated Arrow Quiver" "Skean" "Spiny Round Shield" "Titan Gauntlets" "Topaz Ring" "Two-Stone Ring" "Unset Ring" "Vaal Mask" "Vanguard Belt" "Zodiac Leather"
  538. SetFontSize 45
  539. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  540. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  541. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  542. PlayAlertSound 3 300 # DROPSOUND: Unique
  543. PlayEffect Yellow
  544. MinimapIcon 0 Yellow Diamond
  545.  
  546. #------------------------------------
  547. # [0404] Elder Item Layers - CLASS T1
  548. #------------------------------------
  549.  
  550. # Currently no generic rules.
  551.  
  552. #------------------------------------
  553. # [0405] Elder Item Layers - CLASS T2
  554. #------------------------------------
  555.  
  556. Show # $tier->t2c $type->rare->elder
  557. ElderItem True
  558. ItemLevel >= 86
  559. Rarity <= Rare
  560. Class "Amulet" "Belts" "Boots" "Gloves" "Helmets" "Quiver" "Ring"
  561. SetFontSize 45
  562. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  563. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  564. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  565. PlayAlertSound 3 300 # DROPSOUND: Unique
  566. PlayEffect Yellow
  567. MinimapIcon 0 Yellow Diamond
  568.  
  569. #------------------------------------
  570. # [0406] Elder Item Layers - T3
  571. #------------------------------------
  572.  
  573. Show # $tier->rest-trinkets $type->rare->elder
  574. ElderItem True
  575. Rarity <= Rare
  576. Class "Amulet" "Belts" "Ring"
  577. SetFontSize 45
  578. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  579. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  580.  
  581. Hide # %H4 $tier->rest $type->rare->elder
  582. ElderItem True
  583. Rarity <= Rare
  584. SetFontSize 45
  585. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  586. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  587.  
  588. #===============================================================================================================
  589. # [[0500]] Explicit Mod filtering - Rare
  590. #===============================================================================================================
  591.  
  592. #------------------------------------
  593. # [0501] Skill Staves/Bows
  594. #------------------------------------
  595.  
  596. Show # $type->expl->rare
  597. Corrupted False
  598. Identified True
  599. Class "Bow" "Staves"
  600. HasExplicitMod "Anarchist's" "Lava Caller's" "Sharpshooter's" "Tempest King's" "Winterbringer's"
  601. HasExplicitMod "Paragon's"
  602. SetFontSize 45
  603. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  604. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  605. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  606. PlayAlertSound 3 300 # DROPSOUND: Unique
  607. PlayEffect Blue
  608. MinimapIcon 0 Blue Diamond
  609.  
  610. #------------------------------------
  611. # [0502] Rare Item Permutations
  612. #------------------------------------
  613.  
  614. Show # $type->expl->rare
  615. Identified True
  616. DropLevel > 50
  617. Rarity Rare
  618. Class "Bows" "Wands"
  619. HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical"
  620. HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  621. HasExplicitMod "of Ease" "of Mastery" "of Renown"
  622. SetFontSize 45
  623. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  624. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  625. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  626. PlayAlertSound 3 300 # DROPSOUND: Unique
  627. PlayEffect Blue
  628. MinimapIcon 0 Blue Diamond
  629.  
  630. Show # $type->expl->rare
  631. Corrupted False
  632. Identified True
  633. DropLevel > 50
  634. Rarity Rare
  635. Class "Bows" "Wands"
  636. HasExplicitMod "Merciless" "Tyrannical"
  637. HasExplicitMod "of Incision" "of Renown"
  638. SetFontSize 45
  639. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  640. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  641. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  642. PlayAlertSound 3 300 # DROPSOUND: Unique
  643. PlayEffect Blue
  644. MinimapIcon 0 Blue Diamond
  645.  
  646. #------------------------------------
  647. # [0503] Weapons-Physical (Key: IPD)
  648. #------------------------------------
  649.  
  650. Show # $type->expl->rare
  651. Identified True
  652. DropLevel > 50
  653. Rarity Rare
  654. HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical"
  655. HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  656. HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin"
  657. SetFontSize 45
  658. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  659. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  660. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  661. PlayAlertSound 3 300 # DROPSOUND: Unique
  662. PlayEffect Blue
  663. MinimapIcon 0 Blue Diamond
  664.  
  665. Show # $type->expl->rare
  666. Identified True
  667. DropLevel > 50
  668. Rarity Rare
  669. HasExplicitMod "Cruel" "Merciless" "Tyrannical"
  670. HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered"
  671. SetFontSize 45
  672. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  673. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  674. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  675. PlayAlertSound 3 300 # DROPSOUND: Unique
  676. PlayEffect Blue
  677. MinimapIcon 0 Blue Diamond
  678.  
  679. Show # $type->expl->rare
  680. Corrupted False
  681. Identified True
  682. DropLevel > 50
  683. Rarity Rare
  684. HasExplicitMod "Merciless" "Tyrannical"
  685. HasExplicitMod "of Celebration" "of Infamy"
  686. SetFontSize 45
  687. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  688. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  689. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  690. PlayAlertSound 3 300 # DROPSOUND: Unique
  691. PlayEffect Blue
  692. MinimapIcon 0 Blue Diamond
  693.  
  694. #------------------------------------
  695. # [0504] The Suffix Abomination
  696. #------------------------------------
  697.  
  698. Show # $type->expl->rare
  699. Corrupted False
  700. Identified True
  701. DropLevel > 50
  702. Rarity Rare
  703. Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands"
  704. HasExplicitMod "of Incision" "of Penetrating"
  705. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  706. HasExplicitMod "of Celebration" "of Infamy"
  707. HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Carbonising" "Champion's" "Conqueror's" "Cremating" "Cruel" "Crystalising" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tempered" "Tyrannical" "Vapourising"
  708. SetFontSize 45
  709. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  710. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  711. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  712. PlayAlertSound 3 300 # DROPSOUND: Unique
  713. PlayEffect Blue
  714. MinimapIcon 0 Blue Diamond
  715.  
  716. #------------------------------------
  717. # [0505] Casters
  718. #------------------------------------
  719.  
  720. Show # $type->expl->rare
  721. Corrupted False
  722. Identified True
  723. Rarity Rare
  724. Class "Rune Dagger" "Sceptres"
  725. HasExplicitMod "of Celebration" "of Fame" "of Infamy"
  726. HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking"
  727. HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Pyroclastic" "Runic" "Tul's" "Xoph's"
  728. SetFontSize 45
  729. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  730. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  731. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  732. PlayAlertSound 3 300 # DROPSOUND: Unique
  733. PlayEffect Blue
  734. MinimapIcon 0 Blue Diamond
  735.  
  736. Show # $type->expl->rare
  737. Corrupted False
  738. Identified True
  739. Rarity Rare
  740. Class "Rune Dagger" "Sceptres" "Wands"
  741. HasExplicitMod "Carbonising" "Glyphic" "Pyroclastic" "Runic" "Xoph's"
  742. HasExplicitMod "Archmage's" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation"
  743. SetFontSize 45
  744. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  745. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  746. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  747. PlayAlertSound 3 300 # DROPSOUND: Unique
  748. PlayEffect Blue
  749. MinimapIcon 0 Blue Diamond
  750.  
  751. Show # $type->expl->rare
  752. Corrupted False
  753. Identified True
  754. Rarity Rare
  755. Class "Rune Dagger" "Sceptres" "Wands"
  756. HasExplicitMod "Esh's" "Glyphic" "Ionising" "Runic" "Vapourising"
  757. HasExplicitMod "Archmage's" "Lich's" "of Arcing" "of Discharge"
  758. SetFontSize 45
  759. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  760. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  761. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  762. PlayAlertSound 3 300 # DROPSOUND: Unique
  763. PlayEffect Blue
  764. MinimapIcon 0 Blue Diamond
  765.  
  766. Show # $type->expl->rare
  767. Corrupted False
  768. Identified True
  769. Rarity Rare
  770. Class "Rune Dagger" "Sceptres" "Wands"
  771. HasExplicitMod "Cryomancer's" "Crystalising" "Glyphic" "Runic" "Tul's"
  772. HasExplicitMod "Archmage's" "Lich's" "of Floe" "of Glaciation"
  773. SetFontSize 45
  774. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  775. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  776. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  777. PlayAlertSound 3 300 # DROPSOUND: Unique
  778. PlayEffect Blue
  779. MinimapIcon 0 Blue Diamond
  780.  
  781. #------------------------------------
  782. # [0506] General Resist Gear
  783. #------------------------------------
  784.  
  785. Show # $type->expl->rare
  786. Corrupted False
  787. Identified True
  788. Rarity Rare
  789. HasExplicitMod "of Haast" "of the Ice"
  790. HasExplicitMod "of the Magma" "of Tzteosh"
  791. HasExplicitMod "of Ephij" "of the Lightning"
  792. SetFontSize 45
  793. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  794. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  795. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  796. PlayAlertSound 3 300 # DROPSOUND: Unique
  797. PlayEffect Blue
  798. MinimapIcon 0 Blue Diamond
  799.  
  800. #------------------------------------
  801. # [0507] Boots/Gloves
  802. #------------------------------------
  803.  
  804. Show # $type->expl->rare
  805. Identified True
  806. Rarity Rare
  807. Class "Boots" "Gloves"
  808. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  809. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  810. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  811. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  812. SetFontSize 45
  813. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  814. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  815. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  816. PlayAlertSound 3 300 # DROPSOUND: Unique
  817. PlayEffect Blue
  818. MinimapIcon 0 Blue Diamond
  819.  
  820. Show # $type->expl->rare
  821. Identified True
  822. Rarity Rare
  823. Class "Boots" "Gloves"
  824. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  825. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  826. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
  827. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  828. SetFontSize 45
  829. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  830. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  831. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  832. PlayAlertSound 3 300 # DROPSOUND: Unique
  833. PlayEffect Blue
  834. MinimapIcon 0 Blue Diamond
  835.  
  836. Show # $type->expl->rare
  837. Identified True
  838. Rarity Rare
  839. Class "Boots" "Gloves"
  840. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  841. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
  842. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  843. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  844. SetFontSize 45
  845. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  846. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  847. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  848. PlayAlertSound 3 300 # DROPSOUND: Unique
  849. PlayEffect Blue
  850. MinimapIcon 0 Blue Diamond
  851.  
  852. Show # $type->expl->rare
  853. Identified True
  854. Rarity Rare
  855. Class "Boots" "Gloves"
  856. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Phantom" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Wind"
  857. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  858. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  859. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  860. SetFontSize 45
  861. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  862. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  863. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  864. PlayAlertSound 3 300 # DROPSOUND: Unique
  865. PlayEffect Blue
  866. MinimapIcon 0 Blue Diamond
  867.  
  868. #------------------------------------
  869. # [0508] Boots
  870. #------------------------------------
  871.  
  872. Show # $type->expl->rare
  873. Identified True
  874. Rarity Rare
  875. Class "Boots"
  876. HasExplicitMod "Athlete's" "Virile"
  877. HasExplicitMod "Cheetah's" "Hellion's"
  878. HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin"
  879. SetFontSize 45
  880. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  881. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  882. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  883. PlayAlertSound 3 300 # DROPSOUND: Unique
  884. PlayEffect Blue
  885. MinimapIcon 0 Blue Diamond
  886.  
  887. Show # $type->expl->rare
  888. Identified True
  889. DropLevel > 50
  890. Rarity Rare
  891. Class "Boots"
  892. HasExplicitMod "Cheetah's" "Hellion's"
  893. HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
  894. HasExplicitMod "Pulsing" "Radiating" "Seething"
  895. SetFontSize 45
  896. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  897. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  898. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  899. PlayAlertSound 3 300 # DROPSOUND: Unique
  900. PlayEffect Blue
  901. MinimapIcon 0 Blue Diamond
  902.  
  903. #------------------------------------
  904. # [0509] Gloves
  905. #------------------------------------
  906.  
  907. Show # $type->expl->rare
  908. Identified True
  909. DropLevel > 50
  910. Rarity Rare
  911. Class "Gloves"
  912. HasExplicitMod "Indomitable" "Unassailable"
  913. HasExplicitMod "Pulsing" "Seething"
  914. SetFontSize 45
  915. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  916. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  917. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  918. PlayAlertSound 3 300 # DROPSOUND: Unique
  919. PlayEffect Blue
  920. MinimapIcon 0 Blue Diamond
  921.  
  922. Show # $type->expl->rare
  923. Identified True
  924. Rarity Rare
  925. Class "Gloves"
  926. HasExplicitMod "Honed" "Polished"
  927. HasExplicitMod "of Mastery" "of Renown"
  928. HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger"
  929. HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile"
  930. SetFontSize 45
  931. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  932. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  933. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  934. PlayAlertSound 3 300 # DROPSOUND: Unique
  935. PlayEffect Blue
  936. MinimapIcon 0 Blue Diamond
  937.  
  938. Show # $type->expl->rare
  939. Identified True
  940. DropLevel > 50
  941. Rarity Rare
  942. Class "Gloves"
  943. HasExplicitMod "Honed"
  944. HasExplicitMod "of Renown"
  945. HasExplicitMod "of Lioneye" "of the Assassin"
  946. SetFontSize 45
  947. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  948. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  949. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  950. PlayAlertSound 3 300 # DROPSOUND: Unique
  951. PlayEffect Blue
  952. MinimapIcon 0 Blue Diamond
  953.  
  954. #------------------------------------
  955. # [0510] Helmets
  956. #------------------------------------
  957.  
  958. Show # $type->expl->rare
  959. Identified True
  960. Rarity Rare
  961. Class "Helmets"
  962. HasExplicitMod "Athlete's" "Fecund"
  963. HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin"
  964. HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
  965. SetFontSize 45
  966. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  967. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  968. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  969. PlayAlertSound 3 300 # DROPSOUND: Unique
  970. PlayEffect Blue
  971. MinimapIcon 0 Blue Diamond
  972.  
  973. Show # $type->expl->rare
  974. Identified True
  975. DropLevel > 50
  976. Rarity Rare
  977. Class "Helmets"
  978. HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
  979. HasExplicitMod "Blazing" "Seething"
  980. HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Seraphim's"
  981. SetFontSize 45
  982. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  983. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  984. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  985. PlayAlertSound 3 300 # DROPSOUND: Unique
  986. PlayEffect Blue
  987. MinimapIcon 0 Blue Diamond
  988.  
  989. #------------------------------------
  990. # [0511] Shields
  991. #------------------------------------
  992.  
  993. Show # $type->expl->rare
  994. Identified True
  995. DropLevel > 50
  996. Rarity Rare
  997. Class "Shields"
  998. HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  999. HasExplicitMod "Blazing" "Incandescent" "Scintillating"
  1000. SetFontSize 45
  1001. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1002. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1003. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1004. PlayAlertSound 3 300 # DROPSOUND: Unique
  1005. PlayEffect Blue
  1006. MinimapIcon 0 Blue Diamond
  1007.  
  1008. Show # $type->expl->rare
  1009. Identified True
  1010. Rarity Rare
  1011. Class "Shields"
  1012. HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1013. HasExplicitMod "of Calamity" "of Ruin" "of Unmaking"
  1014. HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1015. SetFontSize 45
  1016. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1017. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1018. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1019. PlayAlertSound 3 300 # DROPSOUND: Unique
  1020. PlayEffect Blue
  1021. MinimapIcon 0 Blue Diamond
  1022.  
  1023. Show # $type->expl->rare
  1024. Identified True
  1025. Rarity Rare
  1026. Class "Shields"
  1027. HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1028. HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1029. HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's"
  1030. SetFontSize 45
  1031. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1032. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1033. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1034. PlayAlertSound 3 300 # DROPSOUND: Unique
  1035. PlayEffect Blue
  1036. MinimapIcon 0 Blue Diamond
  1037.  
  1038. Show # $type->expl->rare
  1039. Identified True
  1040. Rarity Rare
  1041. Class "Shields"
  1042. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1043. HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1044. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1045. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1046. SetFontSize 45
  1047. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1048. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1049. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1050. PlayAlertSound 3 300 # DROPSOUND: Unique
  1051. PlayEffect Blue
  1052. MinimapIcon 0 Blue Diamond
  1053.  
  1054. Show # $type->expl->rare
  1055. Identified True
  1056. Rarity Rare
  1057. Class "Shields"
  1058. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1059. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1060. HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1061. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1062. SetFontSize 45
  1063. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1064. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1065. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1066. PlayAlertSound 3 300 # DROPSOUND: Unique
  1067. PlayEffect Blue
  1068. MinimapIcon 0 Blue Diamond
  1069.  
  1070. Show # $type->expl->rare
  1071. Identified True
  1072. Rarity Rare
  1073. Class "Shields"
  1074. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1075. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1076. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1077. HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1078. SetFontSize 45
  1079. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1080. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1081. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1082. PlayAlertSound 3 300 # DROPSOUND: Unique
  1083. PlayEffect Blue
  1084. MinimapIcon 0 Blue Diamond
  1085.  
  1086. #------------------------------------
  1087. # [0512] Body
  1088. #------------------------------------
  1089.  
  1090. Show # $type->expl->rare
  1091. Identified True
  1092. DropLevel > 55
  1093. Rarity Rare
  1094. Class "Body Armour"
  1095. HasExplicitMod "Incandescent" "Resplendent"
  1096. HasExplicitMod "Unassailable" "Unfaltering"
  1097. SetFontSize 45
  1098. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1099. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1100. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1101. PlayAlertSound 3 300 # DROPSOUND: Unique
  1102. PlayEffect Blue
  1103. MinimapIcon 0 Blue Diamond
  1104.  
  1105. Show # $type->expl->rare
  1106. Identified True
  1107. DropLevel > 55
  1108. Rarity Rare
  1109. Class "Body Armour"
  1110. HasExplicitMod "Incandescent" "Resplendent" "Scintillating"
  1111. HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  1112. HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's"
  1113. SetFontSize 45
  1114. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1115. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1116. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1117. PlayAlertSound 3 300 # DROPSOUND: Unique
  1118. PlayEffect Blue
  1119. MinimapIcon 0 Blue Diamond
  1120.  
  1121. Show # $type->expl->rare
  1122. Identified True
  1123. DropLevel > 50
  1124. Rarity Rare
  1125. Class "Body Armour"
  1126. HasExplicitMod "Prime" "Rapturous"
  1127. HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's"
  1128. HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
  1129. SetFontSize 45
  1130. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1131. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1132. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1133. PlayAlertSound 3 300 # DROPSOUND: Unique
  1134. PlayEffect Blue
  1135. MinimapIcon 0 Blue Diamond
  1136.  
  1137. #------------------------------------
  1138. # [0513] Quiver
  1139. #------------------------------------
  1140.  
  1141. Show # $type->expl->rare
  1142. Identified True
  1143. Rarity Rare
  1144. Class "Quivers"
  1145. HasExplicitMod "Athlete's" "Fecund"
  1146. HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed"
  1147. HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1148. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1149. SetFontSize 45
  1150. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1151. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1152. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1153. PlayAlertSound 3 300 # DROPSOUND: Unique
  1154. PlayEffect Blue
  1155. MinimapIcon 0 Blue Diamond
  1156.  
  1157. #------------------------------------
  1158. # [0514] Belts
  1159. #------------------------------------
  1160.  
  1161. Show # $type->expl->rare
  1162. Identified True
  1163. Rarity Rare
  1164. Class "Belts"
  1165. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1166. HasExplicitMod "Athlete" "Fecund" "Virile"
  1167. HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed"
  1168. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1169. SetFontSize 45
  1170. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1171. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1172. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1173. PlayAlertSound 3 300 # DROPSOUND: Unique
  1174. PlayEffect Blue
  1175. MinimapIcon 0 Blue Diamond
  1176.  
  1177. Show # $type->expl->rare
  1178. Identified True
  1179. Rarity Rare
  1180. Class "Belts"
  1181. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh"
  1182. HasExplicitMod "of Savouring"
  1183. HasExplicitMod "of Sipping"
  1184. HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1185. SetFontSize 45
  1186. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1187. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1188. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1189. PlayAlertSound 3 300 # DROPSOUND: Unique
  1190. PlayEffect Blue
  1191. MinimapIcon 0 Blue Diamond
  1192.  
  1193. Show # $type->expl->rare
  1194. Identified True
  1195. Rarity Rare
  1196. Class "Belts"
  1197. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1198. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1199. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1200. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1201. SetFontSize 45
  1202. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1203. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1204. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1205. PlayAlertSound 3 300 # DROPSOUND: Unique
  1206. PlayEffect Blue
  1207. MinimapIcon 0 Blue Diamond
  1208.  
  1209. Show # $type->expl->rare
  1210. Identified True
  1211. Rarity Rare
  1212. Class "Belts"
  1213. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1214. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1215. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1216. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1217. SetFontSize 45
  1218. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1219. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1220. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1221. PlayAlertSound 3 300 # DROPSOUND: Unique
  1222. PlayEffect Blue
  1223. MinimapIcon 0 Blue Diamond
  1224.  
  1225. Show # $type->expl->rare
  1226. Identified True
  1227. Rarity Rare
  1228. Class "Belts"
  1229. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1230. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1231. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1232. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1233. SetFontSize 45
  1234. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1235. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1236. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1237. PlayAlertSound 3 300 # DROPSOUND: Unique
  1238. PlayEffect Blue
  1239. MinimapIcon 0 Blue Diamond
  1240.  
  1241. #------------------------------------
  1242. # [0515] Rings
  1243. #------------------------------------
  1244.  
  1245. Show # $type->expl->rare
  1246. Identified True
  1247. Rarity Rare
  1248. Class "Rings"
  1249. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1250. HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed"
  1251. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Polar" "Vapourising"
  1252. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage"
  1253. SetFontSize 45
  1254. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1255. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1256. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1257. PlayAlertSound 3 300 # DROPSOUND: Unique
  1258. PlayEffect Blue
  1259. MinimapIcon 0 Blue Diamond
  1260.  
  1261. Show # $type->expl->rare
  1262. Identified True
  1263. Rarity Rare
  1264. Class "Rings"
  1265. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1266. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1267. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1268. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1269. SetFontSize 45
  1270. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1271. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1272. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1273. PlayAlertSound 3 300 # DROPSOUND: Unique
  1274. PlayEffect Blue
  1275. MinimapIcon 0 Blue Diamond
  1276.  
  1277. Show # $type->expl->rare
  1278. Identified True
  1279. Rarity Rare
  1280. Class "Rings"
  1281. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1282. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1283. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1284. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1285. SetFontSize 45
  1286. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1287. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1288. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1289. PlayAlertSound 3 300 # DROPSOUND: Unique
  1290. PlayEffect Blue
  1291. MinimapIcon 0 Blue Diamond
  1292.  
  1293. Show # $type->expl->rare
  1294. Identified True
  1295. Rarity Rare
  1296. Class "Rings"
  1297. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1298. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Phantom" "of the Polymath" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed" "Vapourising"
  1299. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1300. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1301. SetFontSize 45
  1302. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1303. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1304. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1305. PlayAlertSound 3 300 # DROPSOUND: Unique
  1306. PlayEffect Blue
  1307. MinimapIcon 0 Blue Diamond
  1308.  
  1309. #------------------------------------
  1310. # [0516] Amulets
  1311. #------------------------------------
  1312.  
  1313. Show # $type->expl->rare
  1314. Identified True
  1315. Rarity Rare
  1316. Class "Amulets"
  1317. HasExplicitMod "Indomitable" "Unassailable"
  1318. HasExplicitMod "Dazzling" "Resplendent"
  1319. HasExplicitMod "of the Rainbow" "of the Span"
  1320. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
  1321. SetFontSize 45
  1322. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1323. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1324. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1325. PlayAlertSound 3 300 # DROPSOUND: Unique
  1326. PlayEffect Blue
  1327. MinimapIcon 0 Blue Diamond
  1328.  
  1329. Show # $type->expl->rare
  1330. Identified True
  1331. Rarity Rare
  1332. Class "Amulets"
  1333. HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile"
  1334. HasExplicitMod "of the Rainbow" "of the Span"
  1335. HasExplicitMod "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh"
  1336. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
  1337. SetFontSize 45
  1338. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1339. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1340. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1341. PlayAlertSound 3 300 # DROPSOUND: Unique
  1342. PlayEffect Blue
  1343. MinimapIcon 0 Blue Diamond
  1344.  
  1345. Show # $type->expl->rare
  1346. Identified True
  1347. Rarity Rare
  1348. Class "Amulets"
  1349. HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile"
  1350. HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe"
  1351. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Godslayer" "of the Jaguar" "of the Leviathan" "of the Phantom" "of the Polymath" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind"
  1352. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Vapourising" "Wizard's"
  1353. SetFontSize 45
  1354. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1355. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1356. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1357. PlayAlertSound 3 300 # DROPSOUND: Unique
  1358. PlayEffect Blue
  1359. MinimapIcon 0 Blue Diamond
  1360.  
  1361. Show # $type->expl->rare
  1362. Identified True
  1363. Rarity Rare
  1364. Class "Amulets"
  1365. HasExplicitMod "Devastating" "Overpowering" "Unleashed"
  1366. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Flaring" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered" "Vapourising"
  1367. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1368. HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Godslayer" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Phantom" "of the Polar Bear" "of the Polymath" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Resplendent" "Rotund" "Virile"
  1369. SetFontSize 45
  1370. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1371. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1372. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1373. PlayAlertSound 3 300 # DROPSOUND: Unique
  1374. PlayEffect Blue
  1375. MinimapIcon 0 Blue Diamond
  1376.  
  1377. Show # $type->expl->rare
  1378. Identified True
  1379. Rarity Rare
  1380. Class "Amulets"
  1381. HasExplicitMod "of Expertise" "of Nimbleness"
  1382. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1383. HasExplicitMod "Thaumaturgist's" "Wizard's"
  1384. SetFontSize 45
  1385. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1386. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1387. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1388. PlayAlertSound 3 300 # DROPSOUND: Unique
  1389. PlayEffect Blue
  1390. MinimapIcon 0 Blue Diamond
  1391.  
  1392. #------------------------------------
  1393. # [0517] Jewels
  1394. #------------------------------------
  1395.  
  1396. Show # $type->expl->rare
  1397. Corrupted False
  1398. Identified True
  1399. Rarity <= Rare
  1400. Class "Jewel"
  1401. HasExplicitMod "Shimmering" "Vivid"
  1402. SetFontSize 45
  1403. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1404. PlayEffect Blue Temp
  1405. MinimapIcon 2 Blue Diamond
  1406.  
  1407. #------------------------------------
  1408. # [0518] Buzzsaw Weapons
  1409. #------------------------------------
  1410.  
  1411. Show
  1412. Corrupted False
  1413. Identified True
  1414. DropLevel > 50
  1415. Rarity Rare
  1416. Class "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords"
  1417. HasExplicitMod "of Incision" "of Penetrating"
  1418. HasExplicitMod "Discharging" "Electrocuting" "Shocking" "Vapourising"
  1419. HasExplicitMod "Carbonising" "Crystalising" "Entombing" "Glaciated" "Polar"
  1420. HasExplicitMod "of Celebration" "of Infamy"
  1421. SetFontSize 45
  1422. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1423. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1424. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1425. PlayAlertSound 3 300 # DROPSOUND: Unique
  1426. PlayEffect Blue
  1427. MinimapIcon 0 Blue Diamond
  1428.  
  1429. #===============================================================================================================
  1430. # [[0600]] 6Socketed and 5Linked Drops
  1431. #===============================================================================================================
  1432.  
  1433. Show # %D5
  1434. LinkedSockets 5
  1435. Sockets 6
  1436. Rarity <= Rare
  1437. SetFontSize 45
  1438. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1439. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1440. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1441. PlayEffect Blue
  1442. MinimapIcon 2 Blue Diamond
  1443.  
  1444. #Show # %D4 %REMS3
  1445. # LinkedSockets 5
  1446. # ItemLevel >= 65
  1447. # Rarity < Unique
  1448. # Class "Body Armours"
  1449. # SetFontSize 45
  1450. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1451.  
  1452. #Show # %D2
  1453. # LinkedSockets 5
  1454. # ItemLevel >= 65
  1455. # Rarity < Unique
  1456. # SetFontSize 45
  1457. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1458. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1459. # PlayEffect Blue
  1460. # MinimapIcon 2 Blue Diamond
  1461.  
  1462. Show # %D5 $lvl
  1463. LinkedSockets 5
  1464. ItemLevel < 65
  1465. Rarity < Unique
  1466. SetFontSize 45
  1467. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1468. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1469. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1470. PlayEffect Blue
  1471. MinimapIcon 2 Blue Diamond
  1472.  
  1473. Show # %D5
  1474. Sockets 6
  1475. ItemLevel >= 86
  1476. Rarity <= Rare
  1477. BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather"
  1478. SetFontSize 45
  1479. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1480. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1481. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1482. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1483. PlayEffect White
  1484. MinimapIcon 2 White Circle
  1485.  
  1486. Show # %D5
  1487. Sockets 6
  1488. ItemLevel >= 85
  1489. Rarity <= Rare
  1490. BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Vaal Axe"
  1491. SetFontSize 45
  1492. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1493. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1494. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1495. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1496. PlayEffect White
  1497. MinimapIcon 2 White Circle
  1498.  
  1499. Show # %D5
  1500. Sockets 6
  1501. Rarity <= Rare
  1502. SetFontSize 45
  1503. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1504. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1505. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1506. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1507. PlayEffect White
  1508. MinimapIcon 2 White Circle
  1509.  
  1510. #===============================================================================================================
  1511. # [[0700]] Explicit Mod Highlight - Synthesis League Drops
  1512. #===============================================================================================================
  1513.  
  1514. #------------------------------------
  1515. # [0701] Synthesis - Jewel Exceptions
  1516. #------------------------------------
  1517.  
  1518. Show # $type->expl->league
  1519. FracturedItem True
  1520. Rarity <= Rare
  1521. Class "Jewel"
  1522. SetFontSize 45
  1523. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1524. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1525. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1526. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1527. PlayEffect Yellow
  1528. MinimapIcon 2 Yellow Hexagon
  1529.  
  1530. #------------------------------------
  1531. # [0702] Synthesis - Leveling Exceptions
  1532. #------------------------------------
  1533.  
  1534. Show # $type->expl->league
  1535. FracturedItem True
  1536. ItemLevel < 65
  1537. Rarity <= Rare
  1538. SetFontSize 45
  1539. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1540. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1541. PlayEffect White
  1542. MinimapIcon 2 White Hexagon
  1543.  
  1544. #------------------------------------
  1545. # [0703] Synthesis - Top ES Bases
  1546. #------------------------------------
  1547.  
  1548. Show # $type->expl->league
  1549. FracturedItem True
  1550. ItemLevel >= 86
  1551. Rarity <= Rare
  1552. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1553. SetFontSize 45
  1554. SetTextColor 240 0 0 255 # TEXTCOLOR: Synthesis LVL 3 highlight
  1555. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1556. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1557. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1558. PlayEffect Red
  1559. MinimapIcon 2 Red Hexagon
  1560.  
  1561. Show # $type->expl->league
  1562. FracturedItem True
  1563. ItemLevel >= 84
  1564. Rarity <= Rare
  1565. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1566. SetFontSize 45
  1567. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1568. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1569. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1570. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1571. PlayEffect Yellow
  1572. MinimapIcon 2 Yellow Hexagon
  1573.  
  1574. Show # $type->expl->league
  1575. FracturedItem True
  1576. Rarity <= Rare
  1577. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1578. SetFontSize 45
  1579. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1580. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1581. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1582. PlayEffect White
  1583. MinimapIcon 2 White Hexagon
  1584.  
  1585. #------------------------------------
  1586. # [0704] Synthesis - 86 boots (onslaught)
  1587. #------------------------------------
  1588.  
  1589. Show # $type->expl->league
  1590. FracturedItem True
  1591. ItemLevel >= 86
  1592. Rarity <= Rare
  1593. Class "Boots"
  1594. SetFontSize 45
  1595. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1596. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1597. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1598. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1599. PlayEffect Yellow
  1600. MinimapIcon 2 Yellow Hexagon
  1601.  
  1602. #------------------------------------
  1603. # [0705] Synthesis - Other Great Bases
  1604. #------------------------------------
  1605.  
  1606. Show # $type->expl->league
  1607. FracturedItem True
  1608. ItemLevel >= 86
  1609. Rarity <= Rare
  1610. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1611. SetFontSize 45
  1612. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1613. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1614. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1615. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1616. PlayEffect White
  1617. MinimapIcon 2 White Hexagon
  1618.  
  1619. Show # $type->expl->league
  1620. FracturedItem True
  1621. ItemLevel >= 84
  1622. Rarity <= Rare
  1623. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1624. SetFontSize 45
  1625. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1626. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1627. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1628. PlayEffect White
  1629. MinimapIcon 2 White Hexagon
  1630.  
  1631. Show # $type->expl->league
  1632. FracturedItem True
  1633. Rarity <= Rare
  1634. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1635. SetFontSize 45
  1636. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1637. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1638. PlayEffect White
  1639. MinimapIcon 2 White Hexagon
  1640.  
  1641. #------------------------------------
  1642. # [0706] Synthesis - High Rings and Amulets
  1643. #------------------------------------
  1644.  
  1645. Show # $type->expl->league
  1646. FracturedItem True
  1647. ItemLevel >= 86
  1648. Rarity <= Rare
  1649. Class "Amulets" "Rings"
  1650. SetFontSize 45
  1651. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1652. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1653. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1654. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1655. PlayEffect Yellow
  1656. MinimapIcon 2 Yellow Hexagon
  1657.  
  1658. Show # $type->expl->league
  1659. FracturedItem True
  1660. ItemLevel >= 82
  1661. Rarity <= Rare
  1662. Class "Amulets" "Rings"
  1663. SetFontSize 45
  1664. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1665. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1666. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1667. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1668. PlayEffect White
  1669. MinimapIcon 2 White Hexagon
  1670.  
  1671. #------------------------------------
  1672. # [0707] Synthesis - ILVL 86/84 busines
  1673. #------------------------------------
  1674.  
  1675. Show # $type->expl->league
  1676. FracturedItem True
  1677. ItemLevel >= 86
  1678. Rarity <= Rare
  1679. SetFontSize 45
  1680. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1681. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1682. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1683. PlayEffect White
  1684. MinimapIcon 2 White Hexagon
  1685.  
  1686. #------------------------------------
  1687. # [0708] Synthesis - IAS Bows
  1688. #------------------------------------
  1689.  
  1690. Show # $type->expl->league
  1691. FracturedItem True
  1692. ItemLevel >= 84
  1693. Rarity <= Rare
  1694. BaseType "Grove Bow" "Short Bow" "Thicket Bow"
  1695. SetFontSize 45
  1696. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1697. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1698. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1699. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1700. PlayEffect Yellow
  1701. MinimapIcon 2 Yellow Hexagon
  1702.  
  1703. Show # $type->expl->league
  1704. FracturedItem True
  1705. ItemLevel >= 75
  1706. Rarity <= Rare
  1707. BaseType "Grove Bow" "Short Bow" "Thicket Bow"
  1708. SetFontSize 45
  1709. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1710. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1711. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1712. PlayEffect White
  1713. MinimapIcon 2 White Hexagon
  1714.  
  1715. #------------------------------------
  1716. # [0709] Synthesis - Small Items are more desirable
  1717. #------------------------------------
  1718.  
  1719. Show # $type->expl->league
  1720. FracturedItem True
  1721. ItemLevel >= 84
  1722. DropLevel >= 55
  1723. Rarity <= Rare
  1724. Class "Body Armours" "Bows" "Shields"
  1725. SetFontSize 45
  1726. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1727. SetBackgroundColor 0 0 0 255
  1728. PlayEffect White Temp
  1729. MinimapIcon 2 White Hexagon
  1730.  
  1731. Show # $type->expl->league
  1732. FracturedItem True
  1733. Width <= 1
  1734. Height <= 4
  1735. Rarity <= Rare
  1736. SetFontSize 45
  1737. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1738. SetBackgroundColor 0 0 0 255
  1739. PlayEffect White Temp
  1740. MinimapIcon 2 White Hexagon
  1741.  
  1742. Show # $type->expl->league
  1743. FracturedItem True
  1744. Width <= 2
  1745. Height <= 2
  1746. Rarity <= Rare
  1747. SetFontSize 45
  1748. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1749. SetBackgroundColor 0 0 0 255
  1750. PlayEffect White Temp
  1751. MinimapIcon 2 White Hexagon
  1752.  
  1753. #------------------------------------
  1754. # [0710] Synthesis - Fractured Remaining Items
  1755. #------------------------------------
  1756.  
  1757. Show # $type->expl->league
  1758. FracturedItem True
  1759. Rarity <= Rare
  1760. SetFontSize 40
  1761. SetBorderColor 0 240 190 100
  1762. SetBackgroundColor 0 0 0 255
  1763. PlayEffect White Temp
  1764. MinimapIcon 2 White Hexagon
  1765.  
  1766. Show # $type->expl->league
  1767. SynthesisedItem True
  1768. Rarity <= Rare
  1769. SetFontSize 45
  1770. SetTextColor 0 240 190 240
  1771. SetBorderColor 0 240 190 100
  1772. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1773. PlayEffect White
  1774. MinimapIcon 2 White Hexagon
  1775.  
  1776. #===============================================================================================================
  1777. # [[0800]] Explicit Mod Highlight - League Drops
  1778. #===============================================================================================================
  1779.  
  1780. #------------------------------------
  1781. # [0801] Betrayal
  1782. #------------------------------------
  1783.  
  1784. Show # $type->expl->league
  1785. Identified True
  1786. HasExplicitMod "Catarina's Veiled" "Elreon's Veiled" "Leo's Veiled" "Rin's Veiled" "Vagan's Veiled" "Vorici's Veiled"
  1787. SetFontSize 45
  1788. SetTextColor 0 240 190 240
  1789. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1790. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1791. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1792. PlayEffect Yellow
  1793. MinimapIcon 1 Yellow Hexagon
  1794.  
  1795. Show # $type->expl->league
  1796. Identified True
  1797. HasExplicitMod "Gravicius' Veiled" "Guff's Veiled" "Haku's" "It That Fled's Veiled" "Korell's Veiled" "of Aisling's Veil" "of Cameria's Veil" "of Hillock's Veil" "of Janus' Veil" "of Jorgin's Veil" "Riker" "Tora's Veiled"
  1798. SetFontSize 45
  1799. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1800. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1801. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1802. PlayEffect White
  1803. MinimapIcon 2 Yellow Hexagon
  1804.  
  1805. Show # %D5 $type->expl->league
  1806. Identified True
  1807. HasExplicitMod "Veil"
  1808. SetFontSize 45
  1809. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1810. PlayEffect White Temp
  1811. MinimapIcon 2 White Hexagon
  1812.  
  1813. #------------------------------------
  1814. # [0802] Crafting mods
  1815. #------------------------------------
  1816.  
  1817. #Show # %D3 $type->expl->league
  1818. # Identified True
  1819. # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
  1820. # SetFontSize 40
  1821. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1822. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1823.  
  1824. #------------------------------------
  1825. # [0803] Delve
  1826. #------------------------------------
  1827.  
  1828. Show # $type->expl->league
  1829. Identified True
  1830. HasExplicitMod "of the Underground" "Subterranean"
  1831. SetFontSize 45
  1832. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1833. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1834. PlayAlertSound 3 300 # DROPSOUND: Unique
  1835. PlayEffect Blue
  1836. MinimapIcon 2 Blue Hexagon
  1837.  
  1838. #------------------------------------
  1839. # [0804] Bestiary
  1840. #------------------------------------
  1841.  
  1842. #Show # %D4 $type->expl->league
  1843. # Identified True
  1844. # HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
  1845. # SetFontSize 45
  1846. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1847. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1848. # PlayAlertSound 3 300 # DROPSOUND: Unique
  1849. # PlayEffect White Temp
  1850. # MinimapIcon 2 White Hexagon
  1851.  
  1852. #------------------------------------
  1853. # [0805] Incursion
  1854. #------------------------------------
  1855.  
  1856. Show # $type->expl->league
  1857. Identified True
  1858. Rarity Rare
  1859. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  1860. SetFontSize 45
  1861. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1862. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1863. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1864. PlayAlertSound 3 300 # DROPSOUND: Unique
  1865. PlayEffect Blue
  1866. MinimapIcon 2 Blue Hexagon
  1867.  
  1868. Show # $type->expl->league
  1869. Identified True
  1870. Rarity Magic
  1871. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  1872. SetFontSize 45
  1873. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1874. PlayAlertSound 3 300 # DROPSOUND: Unique
  1875. PlayEffect Blue
  1876. MinimapIcon 2 Blue Hexagon
  1877.  
  1878. Show # $type->expl->league
  1879. Identified True
  1880. HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's"
  1881. SetFontSize 40
  1882. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1883. PlayAlertSound 3 300 # DROPSOUND: Unique
  1884. PlayEffect Blue Temp
  1885.  
  1886. #------------------------------------
  1887. # [0806] Enchanted Items
  1888. #------------------------------------
  1889.  
  1890. Show # $type->expl->league
  1891. AnyEnchantment True
  1892. SetFontSize 45
  1893. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1894. PlayAlertSound 3 300 # DROPSOUND: Unique
  1895. PlayEffect Blue
  1896. MinimapIcon 2 Blue Hexagon
  1897.  
  1898. #===============================================================================================================
  1899. # [[0900]] Explicit Mod Highlight - Magic
  1900. #===============================================================================================================
  1901.  
  1902. Show # $type->expl->magic
  1903. Corrupted False
  1904. Identified True
  1905. DropLevel > 55
  1906. Rarity Magic
  1907. Class "Bow" "Claw" "Daggers" "One Hand" "Two Hand" "Wand" "Warstaff"
  1908. HasExplicitMod "Merciless"
  1909. SetFontSize 45
  1910. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1911. PlayAlertSound 3 300 # DROPSOUND: Unique
  1912. PlayEffect Blue
  1913. MinimapIcon 2 Blue Diamond
  1914.  
  1915. Show # $type->expl->magic
  1916. Corrupted False
  1917. Identified True
  1918. DropLevel > 55
  1919. Rarity Magic
  1920. Class "Bow" "Claw" "Daggers" "One Hand" "Wand"
  1921. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Merciless" "Tempered" "Tyrannical" "Vapourising"
  1922. HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending"
  1923. SetFontSize 45
  1924. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1925. PlayAlertSound 3 300 # DROPSOUND: Unique
  1926. PlayEffect Blue
  1927. MinimapIcon 2 Blue Diamond
  1928.  
  1929. Show # $type->expl->magic
  1930. Corrupted False
  1931. Identified True
  1932. Rarity Magic
  1933. Class "Rune Dagger" "Sceptre"
  1934. HasExplicitMod "Esh's" "Runic" "Xoph's"
  1935. SetFontSize 45
  1936. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1937. PlayAlertSound 3 300 # DROPSOUND: Unique
  1938. PlayEffect Blue
  1939. MinimapIcon 2 Blue Diamond
  1940.  
  1941. Show # $type->expl->magic
  1942. Corrupted False
  1943. Identified True
  1944. Rarity Magic
  1945. Class "Rune Dagger" "Sceptre" "Wand"
  1946. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Lich's" "Runic" "Tul's" "Vapourising" "Xoph's"
  1947. HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking"
  1948. SetFontSize 45
  1949. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1950. PlayAlertSound 3 300 # DROPSOUND: Unique
  1951. PlayEffect Blue
  1952. MinimapIcon 2 Blue Diamond
  1953.  
  1954. Show # $type->expl->magic
  1955. Corrupted False
  1956. Identified True
  1957. DropLevel > 55
  1958. Rarity Magic
  1959. HasExplicitMod "Necromancer's"
  1960. SetFontSize 45
  1961. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1962. PlayAlertSound 3 300 # DROPSOUND: Unique
  1963. PlayEffect Blue
  1964. MinimapIcon 2 Blue Diamond
  1965.  
  1966. Show # $type->expl->magic
  1967. Corrupted False
  1968. Identified True
  1969. DropLevel > 50
  1970. Rarity Magic
  1971. Class "Boots"
  1972. HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable"
  1973. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1974. SetFontSize 45
  1975. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1976. PlayAlertSound 3 300 # DROPSOUND: Unique
  1977. PlayEffect Blue
  1978. MinimapIcon 2 Blue Diamond
  1979.  
  1980. Show # $type->expl->magic
  1981. Corrupted False
  1982. Identified True
  1983. DropLevel > 60
  1984. Rarity Magic
  1985. Class "Body Armour"
  1986. HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering"
  1987. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1988. SetFontSize 45
  1989. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1990. PlayAlertSound 3 300 # DROPSOUND: Unique
  1991. PlayEffect Blue
  1992. MinimapIcon 2 Blue Diamond
  1993.  
  1994. Show # $type->expl->magic
  1995. Corrupted False
  1996. Identified True
  1997. DropLevel > 50
  1998. Rarity Magic
  1999. Class "Gloves"
  2000. HasExplicitMod "Athlete's" "Seething" "Unassailable"
  2001. HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2002. SetFontSize 45
  2003. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2004. PlayAlertSound 3 300 # DROPSOUND: Unique
  2005. PlayEffect Blue
  2006. MinimapIcon 2 Blue Diamond
  2007.  
  2008. Show # $type->expl->magic
  2009. Corrupted False
  2010. Identified True
  2011. DropLevel > 50
  2012. Rarity Magic
  2013. Class "Shield"
  2014. HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's"
  2015. HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking"
  2016. SetFontSize 45
  2017. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2018. PlayAlertSound 3 300 # DROPSOUND: Unique
  2019. PlayEffect Blue
  2020. MinimapIcon 2 Blue Diamond
  2021.  
  2022. Show # $type->expl->magic
  2023. Corrupted False
  2024. Identified True
  2025. Rarity Magic
  2026. Class "Quiver"
  2027. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  2028. HasExplicitMod "Devastating" "Fecund" "Overpowering"
  2029. HasExplicitMod "of Destruction" "of Ease" "of Rending"
  2030. SetFontSize 45
  2031. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2032. PlayAlertSound 3 300 # DROPSOUND: Unique
  2033. PlayEffect Blue
  2034. MinimapIcon 2 Blue Diamond
  2035.  
  2036. Show # $type->expl->magic
  2037. Corrupted False
  2038. Identified True
  2039. DropLevel > 50
  2040. Rarity Magic
  2041. Class "Helmets"
  2042. HasExplicitMod "Blazing" "Fecund" "Unassailable"
  2043. HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2044. SetFontSize 45
  2045. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2046. PlayAlertSound 3 300 # DROPSOUND: Unique
  2047. PlayEffect Blue
  2048. MinimapIcon 2 Blue Diamond
  2049.  
  2050. Show # $type->expl->magic
  2051. Corrupted False
  2052. Identified True
  2053. Rarity Magic
  2054. Class "Amulet"
  2055. HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Unassailable" "Vapourising" "Virile" "Wizard's"
  2056. HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh"
  2057. SetFontSize 45
  2058. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2059. PlayAlertSound 3 300 # DROPSOUND: Unique
  2060. PlayEffect Blue
  2061. MinimapIcon 2 Blue Diamond
  2062.  
  2063. Show # $type->expl->magic
  2064. Corrupted False
  2065. Identified True
  2066. Rarity Magic
  2067. Class "Rings"
  2068. HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Overpowering" "Resplendent" "Rotund" "Vapourising" "Virile"
  2069. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage"
  2070. SetFontSize 45
  2071. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2072. PlayAlertSound 3 300 # DROPSOUND: Unique
  2073. PlayEffect Blue
  2074. MinimapIcon 2 Blue Diamond
  2075.  
  2076. Show # $type->expl->magic
  2077. Corrupted False
  2078. Identified True
  2079. Rarity Magic
  2080. Class "Belts"
  2081. HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering"
  2082. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh"
  2083. SetFontSize 45
  2084. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2085. PlayAlertSound 3 300 # DROPSOUND: Unique
  2086. PlayEffect Blue
  2087. MinimapIcon 2 Blue Diamond
  2088.  
  2089. #===============================================================================================================
  2090. # [[1000]] Exotic Item Types
  2091. #===============================================================================================================
  2092.  
  2093. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  2094.  
  2095. Show
  2096. Class "Fishing Rod"
  2097. SetFontSize 45
  2098. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  2099. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2100. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2101. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2102. PlayEffect Red
  2103. MinimapIcon 0 Red Star
  2104.  
  2105. Show # $x->talismans
  2106. Rarity < Unique
  2107. Class "Amulets"
  2108. BaseType "Talisman"
  2109. SetFontSize 45
  2110. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2111. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2112.  
  2113. Hide # %H4 $x->overquality
  2114. Corrupted False
  2115. Quality >= 29
  2116. ItemLevel >= 75
  2117. DropLevel >= 50
  2118. Rarity <= Rare
  2119. SetFontSize 45
  2120. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2121.  
  2122. # Crude bows are sometimes used by summonners as easy-to-color-bows for crafting
  2123.  
  2124. #Show # %D1
  2125. # ItemLevel >= 50
  2126. # Rarity <= Rare
  2127. # BaseType "Crude Bow"
  2128. # SetFontSize 40
  2129. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2130. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2131.  
  2132. #===============================================================================================================
  2133. # [[1100]] Jewels
  2134. #===============================================================================================================
  2135.  
  2136. Show # $x->abyss->jewel
  2137. ItemLevel >= 82
  2138. Rarity Rare
  2139. Class "Abyss Jewel"
  2140. SetFontSize 45
  2141. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2142. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2143. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2144. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2145. PlayEffect Blue
  2146. MinimapIcon 0 Blue Diamond
  2147.  
  2148. Show # $x->abyss->jewel
  2149. ItemLevel >= 82
  2150. Rarity <= Magic
  2151. Class "Abyss Jewel"
  2152. SetFontSize 45
  2153. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2154. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2155. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2156. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2157. PlayEffect Blue
  2158. MinimapIcon 0 Blue Diamond
  2159.  
  2160. Show # $x->abyss->jewel
  2161. Rarity Rare
  2162. Class "Abyss Jewel"
  2163. SetFontSize 45
  2164. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2165. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  2166. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2167. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2168. PlayEffect Blue Temp
  2169.  
  2170. Hide # %H4 $x->abyss->jewel
  2171. Rarity <= Magic
  2172. Class "Abyss Jewel"
  2173. SetFontSize 45
  2174. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2175. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2176. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2177.  
  2178. Show
  2179. Rarity Rare
  2180. Class "Jewel"
  2181. SetFontSize 45
  2182. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2183. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  2184. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2185. MinimapIcon 2 Blue Diamond
  2186.  
  2187. Hide # %H2
  2188. Rarity <= Magic
  2189. Class "Jewel"
  2190. SetFontSize 40
  2191. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2192. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2193. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2194.  
  2195. #===============================================================================================================
  2196. # [[1200]] Normal/Magic Crafting Bases
  2197. #===============================================================================================================
  2198.  
  2199. #------------------------------------
  2200. # [1201] Extreme Value ILVL 86 Rules
  2201. #------------------------------------
  2202.  
  2203. # These are items that have a particullary high price at ILVL 86+.
  2204. # This list is based on poe.ninja data
  2205.  
  2206. Show # $type->generalcrafting $tier->eco
  2207. ItemLevel >= 86
  2208. BaseType "Bone Helmet" "Spiked Gloves" "Two-Toned Boots"
  2209. SetFontSize 45
  2210. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2211. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2212. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2213. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2214. PlayEffect Red
  2215. MinimapIcon 0 Red Diamond
  2216.  
  2217. #------------------------------------
  2218. # [1202] 86+ Endgame crafting rules
  2219. #------------------------------------
  2220.  
  2221. Show # %SENDER->CRAFTING->T1 $type->normalcraft->i86 $tier->t1
  2222. ItemLevel >= 86
  2223. Rarity < Rare
  2224. BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2225. SetFontSize 45
  2226. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2227. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2228. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  2229. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  2230. PlayEffect Red
  2231. MinimapIcon 1 Red Hexagon
  2232.  
  2233. Show # %D5 %SENDER->CRAFTING->T2 $type->normalcraft->i86 $tier->t2
  2234. ItemLevel >= 86
  2235. Rarity < Rare
  2236. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2237. SetFontSize 45
  2238. SetTextColor 255 255 255 255
  2239. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2240. SetBackgroundColor 0 0 0 255
  2241. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2242. PlayEffect White
  2243. MinimapIcon 2 White Hexagon
  2244.  
  2245. #Show # %D4 %SENDER->CRAFTING->T3J $type->normalcraft->i86 $tier->t3j
  2246. # ItemLevel >= 86
  2247. # Rarity < Rare
  2248. # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2249. # SetFontSize 40
  2250. # SetTextColor 255 255 255 185
  2251. # SetBorderColor 255 125 0 185
  2252. # SetBackgroundColor 0 0 0 185
  2253.  
  2254. #Show # %D4 %SENDER->CRAFTING->T3 $type->normalcraft->i86 $tier->t3
  2255. # ItemLevel >= 86
  2256. # Rarity < Rare
  2257. # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2258. # SetFontSize 40
  2259. # SetTextColor 255 255 255 185
  2260. # SetBorderColor 255 125 0 185
  2261. # SetBackgroundColor 0 0 0 185
  2262.  
  2263. #Show # %D3 %SENDER->CRAFTING->T4J $type->normalcraft->i86 $tier->t4j
  2264. # ItemLevel >= 86
  2265. # Rarity < Rare
  2266. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2267. # SetFontSize 40
  2268. # SetTextColor 255 255 255 185
  2269. # SetBorderColor 255 125 0 185
  2270. # SetBackgroundColor 0 0 0 185
  2271.  
  2272. #Show # %D3 %SENDER->CRAFTING->T4 $type->normalcraft->i86 $tier->t4
  2273. # ItemLevel >= 86
  2274. # Rarity < Rare
  2275. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2276. # SetFontSize 40
  2277. # SetTextColor 255 255 255 185
  2278. # SetBorderColor 255 125 0 185
  2279. # SetBackgroundColor 0 0 0 185
  2280.  
  2281. #------------------------------------
  2282. # [1203] 84+ Endgame crafting rules
  2283. #------------------------------------
  2284.  
  2285. Show # %RECEIVER->CRAFTING->T1 $type->normalcraft->i84 $tier->t1
  2286. ItemLevel <= 85
  2287. ItemLevel >= 84
  2288. Rarity < Rare
  2289. BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2290. SetFontSize 45
  2291. SetTextColor 255 255 255 255
  2292. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2293. SetBackgroundColor 220 220 0 255
  2294. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2295. PlayEffect Yellow
  2296. MinimapIcon 2 Yellow Hexagon
  2297.  
  2298. Show # %D5 %RECEIVER->CRAFTING->T2 $type->normalcraft->i84 $tier->t2
  2299. ItemLevel <= 85
  2300. ItemLevel >= 84
  2301. Rarity < Rare
  2302. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2303. SetFontSize 45
  2304. SetTextColor 255 255 255 255
  2305. SetBorderColor 200 200 0 255
  2306. SetBackgroundColor 0 0 0 255
  2307. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2308. PlayEffect White
  2309. MinimapIcon 2 White Hexagon
  2310.  
  2311. #Show # %D2 %RECEIVER->CRAFTING->T3J $type->normalcraft->i84 $tier->t3j
  2312. # ItemLevel <= 85
  2313. # ItemLevel >= 84
  2314. # Rarity < Rare
  2315. # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2316. # SetFontSize 40
  2317. # SetTextColor 255 255 255 185
  2318. # SetBorderColor 200 200 0 185
  2319. # SetBackgroundColor 0 0 0 185
  2320.  
  2321. #Show # %D2 %RECEIVER->CRAFTING->T3 $type->normalcraft->i84 $tier->t3
  2322. # ItemLevel <= 85
  2323. # ItemLevel >= 84
  2324. # Rarity < Rare
  2325. # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2326. # SetFontSize 40
  2327. # SetTextColor 255 255 255 185
  2328. # SetBorderColor 200 200 0 185
  2329. # SetBackgroundColor 0 0 0 185
  2330.  
  2331. #Show # %D1 %RECEIVER->CRAFTING->T4J $type->normalcraft->i84 $tier->t4j
  2332. # ItemLevel <= 85
  2333. # ItemLevel >= 84
  2334. # Rarity < Rare
  2335. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2336. # SetFontSize 40
  2337. # SetTextColor 255 255 255 185
  2338. # SetBorderColor 200 200 0 185
  2339. # SetBackgroundColor 0 0 0 185
  2340.  
  2341. #Show # %D1 %RECEIVER->CRAFTING->T4 $type->normalcraft->i84 $tier->t4
  2342. # ItemLevel <= 85
  2343. # ItemLevel >= 84
  2344. # Rarity < Rare
  2345. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2346. # SetFontSize 40
  2347. # SetTextColor 255 255 255 185
  2348. # SetBorderColor 200 200 0 185
  2349. # SetBackgroundColor 0 0 0 185
  2350.  
  2351. #------------------------------------
  2352. # [1204] Level-Independent Highlight
  2353. #------------------------------------
  2354.  
  2355. Show # %RECEIVER->CRAFTING->T1 $type->normalcraft->rest $tier->t1
  2356. ItemLevel <= 83
  2357. ItemLevel >= 60
  2358. Rarity < Rare
  2359. BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2360. SetFontSize 45
  2361. SetTextColor 255 255 255 255
  2362. SetBorderColor 200 200 0 255
  2363. SetBackgroundColor 0 0 0 255
  2364. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2365. PlayEffect Yellow
  2366. MinimapIcon 2 Yellow Hexagon
  2367.  
  2368. #Show # %D4 %RECEIVER->CRAFTING->T2 $type->normalcraft->rest $tier->t2
  2369. # ItemLevel <= 83
  2370. # ItemLevel >= 60
  2371. # Rarity < Rare
  2372. # BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2373. # SetFontSize 45
  2374. # SetTextColor 255 255 255 255
  2375. # SetBorderColor 0 0 0 255
  2376. # SetBackgroundColor 0 0 0 255
  2377.  
  2378. #Show # %D0 %RECEIVER->CRAFTING->T3J $type->normalcraft->rest $tier->t3j
  2379. # ItemLevel <= 83
  2380. # ItemLevel >= 60
  2381. # Rarity < Rare
  2382. # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2383. # SetFontSize 36
  2384. # SetTextColor 255 255 255 185
  2385. # SetBorderColor 0 0 0 185
  2386. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2387.  
  2388. #Show # %D0 %RECEIVER->CRAFTING->T3 $type->normalcraft->rest $tier->t3
  2389. # ItemLevel <= 83
  2390. # ItemLevel >= 60
  2391. # Rarity < Rare
  2392. # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2393. # SetFontSize 36
  2394. # SetTextColor 255 255 255 185
  2395. # SetBorderColor 0 0 0 185
  2396. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2397.  
  2398. #Show # %D0 %RECEIVER->CRAFTING->T4J $type->normalcraft->rest $tier->t4j
  2399. # ItemLevel <= 83
  2400. # ItemLevel >= 60
  2401. # Rarity < Rare
  2402. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2403. # SetFontSize 36
  2404. # SetTextColor 255 255 255 185
  2405. # SetBorderColor 0 0 0 185
  2406. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2407.  
  2408. #Show # %D0 %RECEIVER->CRAFTING->T4 $type->normalcraft->rest $tier->t4
  2409. # ItemLevel <= 83
  2410. # ItemLevel >= 60
  2411. # Rarity < Rare
  2412. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2413. # SetFontSize 36
  2414. # SetTextColor 255 255 255 185
  2415. # SetBorderColor 0 0 0 185
  2416. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2417.  
  2418. #===============================================================================================================
  2419. # [[1300]] Chancing Section
  2420. #===============================================================================================================
  2421.  
  2422. #Show # %D2 %C1 $tier->hh $type->chancing
  2423. # Corrupted False
  2424. # Rarity Normal
  2425. # BaseType "Leather Belt"
  2426. # SetFontSize 36
  2427. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2428. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2429.  
  2430. #Show # %D2 %C1 $tier->t2 $type->chancing
  2431. # Corrupted False
  2432. # Rarity Normal
  2433. # BaseType "Glorious Plate" "Occultist's Vestment" "Sadist Garb" "Varnished Coat"
  2434. # SetFontSize 36
  2435. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2436. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2437.  
  2438. #===============================================================================================================
  2439. # [[1400]] Low Value Recipes
  2440. #===============================================================================================================
  2441.  
  2442. #------------------------------------
  2443. # [1401] Chromatic recipe items ("RGB Recipe")
  2444. #------------------------------------
  2445. # These items have a RGB link and sell for a chromatic orb each.
  2446.  
  2447. Hide # %H2 $size->small
  2448. Width <= 2
  2449. Height <= 2
  2450. ItemLevel >= 65
  2451. Rarity < Rare
  2452. SocketGroup RGB
  2453. SetFontSize 36
  2454. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2455. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2456.  
  2457. Hide # %H2 $size->small
  2458. Width <= 1
  2459. Height <= 4
  2460. ItemLevel >= 65
  2461. Rarity < Rare
  2462. SocketGroup RGB
  2463. SetFontSize 36
  2464. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2465. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2466.  
  2467. Hide # %H1 $size->large
  2468. Width >= 2
  2469. Height >= 4
  2470. ItemLevel >= 65
  2471. Rarity < Rare
  2472. SocketGroup RGB
  2473. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2474. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2475.  
  2476. Hide # %H1
  2477. ItemLevel >= 65
  2478. Rarity < Rare
  2479. SocketGroup RGB
  2480. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2481. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2482.  
  2483. #------------------------------------
  2484. # [1402] FLASKS (Endgame rules)
  2485. #------------------------------------
  2486.  
  2487. #Show # %D3
  2488. # Quality 20
  2489. # ItemLevel > 65
  2490. # Rarity <= Magic
  2491. # BaseType "Flask"
  2492. # SetFontSize 40
  2493. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2494. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2495.  
  2496. #Show # %D1
  2497. # Quality >= 15
  2498. # ItemLevel > 65
  2499. # Rarity <= Magic
  2500. # BaseType "Flask"
  2501. # SetFontSize 36
  2502. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2503. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2504.  
  2505. #Show # %D1
  2506. # Quality >= 1
  2507. # ItemLevel > 65
  2508. # Rarity <= Magic
  2509. # BaseType "Flask"
  2510. # SetFontSize 36
  2511. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2512. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2513.  
  2514. #Show # %D1
  2515. # ItemLevel <= 74
  2516. # ItemLevel >= 66
  2517. # Rarity <= Magic
  2518. # Class "Life Flasks"
  2519. # BaseType "Divine" "Eternal"
  2520. # SetFontSize 36
  2521. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  2522.  
  2523. #Show # %D1
  2524. # ItemLevel <= 74
  2525. # ItemLevel >= 66
  2526. # Rarity <= Magic
  2527. # Class "Mana Flasks"
  2528. # BaseType "Divine" "Eternal"
  2529. # SetFontSize 36
  2530. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  2531.  
  2532. #Show # %D2
  2533. # ItemLevel > 65
  2534. # Rarity <= Magic
  2535. # Class "Utility Flasks"
  2536. # SetFontSize 36
  2537. # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  2538. # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  2539.  
  2540. #------------------------------------
  2541. # [1403] Chisel recipe items
  2542. #------------------------------------
  2543. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  2544.  
  2545. #Show # %D1
  2546. # Quality 20
  2547. # Rarity < Unique
  2548. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2549. # SetFontSize 36
  2550. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2551. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2552.  
  2553. #Show # %D1
  2554. # Corrupted False
  2555. # Quality > 17
  2556. # Rarity Magic
  2557. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2558. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2559. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2560.  
  2561. #Show # %D1
  2562. # Corrupted False
  2563. # Quality > 14
  2564. # Rarity Normal
  2565. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2566. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2567. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2568.  
  2569. #Show # %D1
  2570. # Corrupted False
  2571. # Quality > 11
  2572. # Rarity Magic
  2573. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2574. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2575. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2576.  
  2577. #Show # %D1
  2578. # Corrupted False
  2579. # Rarity Normal
  2580. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2581. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2582. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2583.  
  2584. #===============================================================================================================
  2585. # [1404] Animate Weapon script - deactivated by default
  2586. #===============================================================================================================
  2587. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2588.  
  2589. #Show # $x->aw
  2590. # Rarity Normal
  2591. # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaff"
  2592. # SetFontSize 20
  2593. # SetTextColor 150 0 0 255
  2594. # SetBorderColor 150 0 0 255
  2595. # SetBackgroundColor 0 0 0 255
  2596.  
  2597. #Show # $x->aw ranged
  2598. # Rarity Normal
  2599. # Class "Bows" "Wands"
  2600. # SetFontSize 20
  2601. # SetTextColor 150 0 0 255
  2602. # SetBorderColor 150 0 0 255
  2603. # SetBackgroundColor 0 0 0 255
  2604.  
  2605. #Show # $x->aw identified
  2606. # Identified True
  2607. # Rarity Magic
  2608. # Class "Claws" "Daggers" "One Hand" "Rune Dagger" "Sceptres" "Staves" "Thrusting" "Two Hand" "Warstaff"
  2609. # SetFontSize 20
  2610. # SetTextColor 150 0 0 255
  2611. # SetBorderColor 150 0 0 255
  2612. # SetBackgroundColor 0 0 0 255
  2613.  
  2614. #Show # $x->aw identified, ranged
  2615. # Identified True
  2616. # Rarity Magic
  2617. # Class "Bows" "Wands"
  2618. # SetFontSize 20
  2619. # SetTextColor 150 0 0 255
  2620. # SetBorderColor 150 0 0 255
  2621. # SetBackgroundColor 0 0 0 255
  2622.  
  2623. #===============================================================================================================
  2624. # [[1500]] Low Strictness Sections
  2625. #===============================================================================================================
  2626.  
  2627. #------------------------------------
  2628. # [1501] Endgame-start 4-links
  2629. #------------------------------------
  2630.  
  2631. #Show # %D0
  2632. # LinkedSockets >= 4
  2633. # ItemLevel < 72
  2634. # DropLevel >= 65
  2635. # Rarity < Rare
  2636. # Class "Body Armour" "Boots" "Gloves" "Helmets"
  2637. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2638. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2639.  
  2640. #------------------------------------
  2641. # [1502] 60+ Crafting rules for 60++ trinkets
  2642. #------------------------------------
  2643.  
  2644. #Show # %D1
  2645. # ItemLevel >= 75
  2646. # Rarity Normal
  2647. # Class Amulet Belts Rings
  2648. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2649. # SetFontSize 36
  2650. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2651. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2652. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2653.  
  2654. #Show # %D0
  2655. # ItemLevel >= 75
  2656. # Rarity Normal
  2657. # Class Amulet Belts Rings
  2658. # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2659. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2660. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2661. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2662.  
  2663. #Show # %D0
  2664. # ItemLevel >= 65
  2665. # ItemLevel <= 74
  2666. # Rarity Normal
  2667. # Class Amulet Belts Rings
  2668. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2669. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2670. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2671. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2672.  
  2673. #Show # %D0
  2674. # ItemLevel >= 65
  2675. # ItemLevel <= 74
  2676. # Rarity Normal
  2677. # Class Amulet Belts Rings
  2678. # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2679. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2680. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2681. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2682.  
  2683. #------------------------------------
  2684. # [1503] Low Strictness Magic/Normal Trinkets
  2685. #------------------------------------
  2686.  
  2687. #Show # %D0
  2688. # ItemLevel >= 65
  2689. # Rarity Magic
  2690. # Class Amulets Belts Rings
  2691. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2692. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2693.  
  2694. #===============================================================================================================
  2695. # [[1600]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  2696. #===============================================================================================================
  2697.  
  2698. Hide # minimize junk instead of hiding (if "show")
  2699. ItemLevel >= 65
  2700. Rarity < Rare
  2701. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  2702. SetFontSize 18
  2703. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  2704. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2705.  
  2706. #===============================================================================================================
  2707. # [[1700]] Currency - PART 1 - Stacked Common Currency
  2708. #===============================================================================================================
  2709.  
  2710. Show
  2711. StackSize >= 3
  2712. Class Currency
  2713. BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Silver Coin"
  2714. SetFontSize 45
  2715. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2716. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2717. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  2718. DisableDropSound True
  2719. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2720. PlayEffect White
  2721. MinimapIcon 2 White Circle
  2722.  
  2723. Show
  2724. StackSize >= 4
  2725. Class Currency
  2726. BaseType "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
  2727. SetFontSize 45
  2728. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2729. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2730. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  2731. DisableDropSound True
  2732. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2733. PlayEffect White
  2734. MinimapIcon 2 White Circle
  2735.  
  2736. Show
  2737. StackSize >= 6
  2738. Class Currency
  2739. BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom"
  2740. SetFontSize 45
  2741. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2742. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2743. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  2744. DisableDropSound True
  2745. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2746. PlayEffect White
  2747. MinimapIcon 2 White Circle
  2748.  
  2749. #===============================================================================================================
  2750. # [[1800]] Currency - PART 1 - Common currency
  2751. #===============================================================================================================
  2752. # We'll keep this section up here to boost the performance.
  2753.  
  2754. Show # %H5 %C5 $tier->t31 $type->currency
  2755. Class Currency
  2756. BaseType "Blessed Orb" "Silver Coin"
  2757. SetFontSize 45
  2758. SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
  2759. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2760. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2761.  
  2762. Show # %H4 %C4 $tier->t32 $type->currency
  2763. Class Currency
  2764. BaseType "Binding Shard" "Chaos Shard" "Chromatic Orb" "Engineer's Shard" "Glassblower's Bauble" "Horizon Shard" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Regal Shard"
  2765. SetFontSize 45
  2766. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2767. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  2768. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2769.  
  2770. Show # %H3 %C3 $tier->t33 $type->currency
  2771. Class Currency
  2772. BaseType "Alchemy Shard" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
  2773. SetFontSize 45
  2774. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  2775. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  2776. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2777.  
  2778. Hide # %H2 %C2 $tier->t41 $type->currency
  2779. Class Currency
  2780. BaseType "Alteration Shard" "Armourer's Scrap" "Transmutation Shard"
  2781. SetFontSize 40
  2782. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2783. SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
  2784. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2785.  
  2786. Show # %RF1 %H2 %C2 $tier->t42 $type->currency
  2787. Class Currency
  2788. BaseType "Portal Scroll"
  2789. SetFontSize 36
  2790. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2791. SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
  2792. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2793.  
  2794. Hide # %RF1 %H2 %C2 $tier->t43 $type->currency
  2795. Class Currency
  2796. BaseType "Scroll of Wisdom"
  2797. SetFontSize 36
  2798. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2799. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  2800. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2801.  
  2802. #===============================================================================================================
  2803. # [[1900]] OVERRIDE AREA 2 - Override the default rare rulesets here
  2804. #===============================================================================================================
  2805.  
  2806. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  2807. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  2808.  
  2809. #Show
  2810. # Quality 20
  2811. # ItemLevel >= 60
  2812. # Rarity Rare
  2813. # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  2814. # SetFontSize 42
  2815. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
  2816. # SetBackgroundColor 0 0 0 255
  2817.  
  2818. #===============================================================================================================
  2819. # [[2000]] RARE ITEMS - ILVL84/86 Crafting Bases
  2820. #===============================================================================================================
  2821.  
  2822. #------------------------------------
  2823. # [2001] 86+ Endgame crafting rules
  2824. #------------------------------------
  2825.  
  2826. Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i86 $tier->t1
  2827. ItemLevel >= 86
  2828. Rarity Rare
  2829. BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2830. SetFontSize 45
  2831. SetTextColor 255 255 255 255
  2832. SetBorderColor 255 255 255 255
  2833. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2834. PlayAlertSound 1 300 # DROPSOUND: Currency Sound
  2835. PlayEffect Red
  2836. MinimapIcon 1 Red Hexagon
  2837.  
  2838. Show # %RECEIVER->CRAFTING->T2 $type->rarecraft->i86 $tier->t2
  2839. ItemLevel >= 86
  2840. Rarity Rare
  2841. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2842. SetFontSize 45
  2843. SetTextColor 0 0 0 255
  2844. SetBorderColor 0 0 0 255
  2845. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2846. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2847. PlayEffect White
  2848. MinimapIcon 2 White Hexagon
  2849.  
  2850. #Show # %D4 %RECEIVER->CRAFTING->T3J $type->rarecraft->i86 $tier->t3j
  2851. # ItemLevel >= 86
  2852. # Rarity Rare
  2853. # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2854. # SetFontSize 45
  2855. # SetTextColor 255 125 0 255
  2856. # SetBorderColor 255 125 0 255
  2857. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2858.  
  2859. #Show # %D4 %RECEIVER->CRAFTING->T3 $type->rarecraft->i86 $tier->t3
  2860. # ItemLevel >= 86
  2861. # Rarity Rare
  2862. # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2863. # SetFontSize 45
  2864. # SetTextColor 255 125 0 255
  2865. # SetBorderColor 255 125 0 255
  2866. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2867.  
  2868. #Show # %D4 %RECEIVER->CRAFTING->T4J $type->rarecraft->i86 $tier->t4j
  2869. # ItemLevel >= 86
  2870. # Rarity Rare
  2871. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2872. # SetFontSize 40
  2873. # SetTextColor 255 125 0 255
  2874. # SetBorderColor 255 125 0 255
  2875. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2876.  
  2877. #Show # %D4 %RECEIVER->CRAFTING->T4 $type->rarecraft->i86 $tier->t4
  2878. # ItemLevel >= 86
  2879. # Rarity Rare
  2880. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2881. # SetFontSize 40
  2882. # SetTextColor 255 125 0 255
  2883. # SetBorderColor 255 125 0 255
  2884. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2885.  
  2886. #------------------------------------
  2887. # [2002] 84+ Endgame crafting rules
  2888. #------------------------------------
  2889.  
  2890. Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->i84 $tier->t1
  2891. ItemLevel <= 85
  2892. ItemLevel >= 84
  2893. Rarity Rare
  2894. BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2895. SetFontSize 45
  2896. SetTextColor 255 255 255 255
  2897. SetBorderColor 255 255 255 255
  2898. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2899. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2900. PlayEffect Yellow
  2901. MinimapIcon 2 Yellow Hexagon
  2902.  
  2903. Show # %RECEIVER->CRAFTING->T2 $type->rarecraft->i84 $tier->t2
  2904. ItemLevel <= 85
  2905. ItemLevel >= 84
  2906. Rarity Rare
  2907. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2908. SetFontSize 45
  2909. SetTextColor 0 0 0 255
  2910. SetBorderColor 0 0 0 255
  2911. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2912. PlayEffect White
  2913.  
  2914. #Show # %D2 %RECEIVER->CRAFTING->T3J $type->rarecraft->i84 $tier->t3j
  2915. # ItemLevel <= 85
  2916. # ItemLevel >= 84
  2917. # Rarity Rare
  2918. # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2919. # SetFontSize 45
  2920. # SetTextColor 0 0 0 255
  2921. # SetBorderColor 200 200 0 255
  2922. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2923.  
  2924. #Show # %D2 %RECEIVER->CRAFTING->T3 $type->rarecraft->i84 $tier->t3
  2925. # ItemLevel <= 85
  2926. # ItemLevel >= 84
  2927. # Rarity Rare
  2928. # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2929. # SetFontSize 45
  2930. # SetTextColor 200 200 0 255
  2931. # SetBorderColor 200 200 0 255
  2932. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2933.  
  2934. #Show # %D2 %RECEIVER->CRAFTING->T4J $type->rarecraft->i84 $tier->t4j
  2935. # ItemLevel <= 85
  2936. # ItemLevel >= 84
  2937. # Rarity Rare
  2938. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2939. # SetFontSize 40
  2940. # SetTextColor 0 0 0 255
  2941. # SetBorderColor 200 200 0 255
  2942. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2943.  
  2944. #Show # %D2 %RECEIVER->CRAFTING->T4 $type->rarecraft->i84 $tier->t4
  2945. # ItemLevel <= 86
  2946. # ItemLevel >= 84
  2947. # Rarity Rare
  2948. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  2949. # SetFontSize 40
  2950. # SetTextColor 200 200 0 255
  2951. # SetBorderColor 200 200 0 255
  2952. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2953.  
  2954. #------------------------------------
  2955. # [2003] Other Endgame crafting rules
  2956. #------------------------------------
  2957.  
  2958. Show # %RECEIVER->CRAFTING->T1 $type->rarecraft->rest $tier->t1
  2959. ItemLevel <= 83
  2960. ItemLevel >= 65
  2961. Rarity Rare
  2962. BaseType "Opal Ring" "Steel Ring" "Vermillion Ring"
  2963. SetFontSize 45
  2964. SetTextColor 255 255 255 255
  2965. SetBorderColor 0 0 0 255
  2966. SetBackgroundColor 255 125 0 255 # BACKGROUND: Crafting-base-86
  2967. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2968. PlayEffect Yellow
  2969. MinimapIcon 2 Yellow Hexagon
  2970.  
  2971. Show # %D5 %RECEIVER->CRAFTING->T2 $type->rarecraft->rest $tier->t2
  2972. ItemLevel <= 83
  2973. ItemLevel >= 65
  2974. Rarity Rare
  2975. BaseType "Blue Pearl Amulet" "Bone Helmet" "Cerulean Ring" "Convoking Wand" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Sacrificial Garb" "Spiked Gloves" "Stygian Vise" "Two-Toned Boots" "Vanguard Belt"
  2976. SetFontSize 45
  2977. SetTextColor 0 0 0 255
  2978. SetBorderColor 0 240 190 240
  2979. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2980.  
  2981. #Show # %RECEIVER->CRAFTING->T3J $type->rarecraft->rest $tier->t3j
  2982. # ItemLevel <= 83
  2983. # ItemLevel >= 65
  2984. # Rarity Rare
  2985. # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2986. # SetFontSize 45
  2987. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2988. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2989. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2990.  
  2991. #Show # %RECEIVER->CRAFTING->T3 $type->rarecraft->rest $tier->t3
  2992. # ItemLevel <= 83
  2993. # ItemLevel >= 65
  2994. # Rarity Rare
  2995. # BaseType "Colossal Tower Shield" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2996. # SetFontSize 45
  2997. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2998. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2999. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3000.  
  3001. #Show # %RECEIVER->CRAFTING->T4J $type->rarecraft->rest $tier->t4j
  3002. # ItemLevel <= 83
  3003. # ItemLevel >= 65
  3004. # Rarity Rare
  3005. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  3006. # SetFontSize 40
  3007. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3008. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3009. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  3010.  
  3011. #Show # %RECEIVER->CRAFTING->T4 $type->rarecraft->rest $tier->t4
  3012. # ItemLevel <= 83
  3013. # ItemLevel >= 65
  3014. # Rarity Rare
  3015. # BaseType "Ambusher" "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jewelled Foil" "Kris" "Pinnacle Tower Shield" "Profane Wand" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spine Bow" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Vaal Axe" "Void Sceptre"
  3016. # SetFontSize 40
  3017. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3018. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3019. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3020.  
  3021. #===============================================================================================================
  3022. # [[2100]] RARE ITEMS - TRINKETS (ENDGAME)
  3023. #===============================================================================================================
  3024.  
  3025. #------------------------------------
  3026. # [2101] Breach Rings Exceptions
  3027. #------------------------------------
  3028.  
  3029. Hide # %H3 %C1
  3030. ItemLevel >= 75
  3031. Rarity <= Rare
  3032. Class Rings
  3033. BaseType "Breach"
  3034. SetFontSize 36
  3035. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3036. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  3037. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3038.  
  3039. Hide # %H3 %C1
  3040. Rarity <= Rare
  3041. Class Rings
  3042. BaseType "Breach"
  3043. SetFontSize 36
  3044. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  3045. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3046.  
  3047. #------------------------------------
  3048. # [2102] Rare trinkets
  3049. #------------------------------------
  3050.  
  3051. Hide # %H3
  3052. ItemLevel >= 75
  3053. Rarity Rare
  3054. Class Amulets Belts Rings
  3055. BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
  3056. SetFontSize 40
  3057. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3058. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3059. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  3060.  
  3061. Hide # %H3
  3062. ItemLevel >= 65
  3063. Rarity Rare
  3064. Class Amulets Belts Rings
  3065. BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
  3066. SetFontSize 40
  3067. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3068. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3069. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  3070.  
  3071. #Show # %D4
  3072. # ItemLevel >= 75
  3073. # Rarity Rare
  3074. # Class Amulets Belts Rings
  3075. # SetFontSize 45
  3076. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3077. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3078. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  3079.  
  3080. #Show # %D4
  3081. # ItemLevel >= 65
  3082. # Rarity Rare
  3083. # Class Amulets Belts Rings
  3084. # SetFontSize 45
  3085. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3086. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  3087. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  3088.  
  3089. #===============================================================================================================
  3090. # [[2200]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  3091. #===============================================================================================================
  3092.  
  3093. #------------------------------------
  3094. # [2201] T1 rare items
  3095. #------------------------------------
  3096.  
  3097. #Show # %D4
  3098. # ItemLevel >= 75
  3099. # Rarity Rare
  3100. # BaseType "Ambusher" "Imbued Wand" "Jewelled Foil" "Opal Wand"
  3101. # SetFontSize 40
  3102. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3103. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3104. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3105.  
  3106. #Show # %D4 %UP
  3107. # ItemLevel >= 65
  3108. # Rarity Rare
  3109. # BaseType "Ambusher" "Imbued Wand" "Jewelled Foil" "Opal Wand"
  3110. # SetFontSize 40
  3111. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3112. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3113. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3114.  
  3115. #Show # %D4
  3116. # ItemLevel >= 75
  3117. # Rarity Rare
  3118. # BaseType "Ancient Greaves" "Arcanist Slippers" "Assassin's Boots" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
  3119. # SetFontSize 40
  3120. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3121. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3122. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3123.  
  3124. #Show # %D4 %UP
  3125. # ItemLevel >= 65
  3126. # Rarity Rare
  3127. # BaseType "Ancient Greaves" "Arcanist Slippers" "Assassin's Boots" "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
  3128. # SetFontSize 40
  3129. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3130. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3131. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3132.  
  3133. #------------------------------------
  3134. # [2202] T2 rare items
  3135. #------------------------------------
  3136.  
  3137. #Show # %D3 $size->small
  3138. # ItemLevel >= 75
  3139. # Rarity Rare
  3140. # BaseType "Corsair Sword" "Demon Dagger" "Dragoon Sword" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Kris" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand"
  3141. # SetFontSize 40
  3142. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3143. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3144. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3145.  
  3146. #Show # %D3 %UP $size->small
  3147. # ItemLevel >= 65
  3148. # Rarity Rare
  3149. # BaseType "Corsair Sword" "Demon Dagger" "Dragoon Sword" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Kris" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand"
  3150. # SetFontSize 40
  3151. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3152. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3153. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3154.  
  3155. #Show # %D3
  3156. # ItemLevel >= 75
  3157. # Rarity Rare
  3158. # BaseType "Behemoth Mace" "Eternal Sword" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Judgement Staff" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Axe" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre"
  3159. # SetFontSize 40
  3160. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3161. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3162. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3163.  
  3164. #Show # %D3 %UP
  3165. # ItemLevel >= 65
  3166. # Rarity Rare
  3167. # BaseType "Behemoth Mace" "Eternal Sword" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Judgement Staff" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Axe" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre"
  3168. # SetFontSize 40
  3169. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3170. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3171. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3172.  
  3173. #Show # %D3 $size->small
  3174. # ItemLevel >= 75
  3175. # Rarity Rare
  3176. # BaseType "Ancient Gauntlets" "Arcanist Gloves" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
  3177. # SetFontSize 40
  3178. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3179. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3180. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3181.  
  3182. #Show # %D3 %UP $size->small
  3183. # ItemLevel >= 65
  3184. # Rarity Rare
  3185. # BaseType "Ancient Gauntlets" "Arcanist Gloves" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
  3186. # SetFontSize 40
  3187. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3188. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3189. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3190.  
  3191. #Show # %D3
  3192. # ItemLevel >= 75
  3193. # Rarity Rare
  3194. # BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
  3195. # SetFontSize 40
  3196. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3197. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3198. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3199.  
  3200. #Show # %D3 %UP
  3201. # ItemLevel >= 65
  3202. # Rarity Rare
  3203. # BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
  3204. # SetFontSize 40
  3205. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3206. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3207. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3208.  
  3209. #------------------------------------
  3210. # [2203] Other Conditions
  3211. #------------------------------------
  3212.  
  3213. #Show # %D3 $size->small
  3214. # Width <= 2
  3215. # Height <= 2
  3216. # ItemLevel >= 75
  3217. # Rarity Rare
  3218. # SocketGroup RGB
  3219. # SetFontSize 36
  3220. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3221. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3222. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3223.  
  3224. #Show # %D3 %UP $size->small
  3225. # Width <= 2
  3226. # Height <= 2
  3227. # ItemLevel >= 65
  3228. # Rarity Rare
  3229. # SocketGroup RGB
  3230. # SetFontSize 36
  3231. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3232. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3233. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3234.  
  3235. #Show # %D3 $size->small
  3236. # Width <= 1
  3237. # Height <= 4
  3238. # ItemLevel >= 75
  3239. # Rarity Rare
  3240. # SocketGroup RGB
  3241. # SetFontSize 36
  3242. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3243. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3244. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3245.  
  3246. #Show # %D3 %UP $size->small
  3247. # Width <= 1
  3248. # Height <= 4
  3249. # ItemLevel >= 65
  3250. # Rarity Rare
  3251. # SocketGroup RGB
  3252. # SetFontSize 36
  3253. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3254. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3255. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3256.  
  3257. #Show # %D1
  3258. # ItemLevel >= 75
  3259. # Rarity Rare
  3260. # SocketGroup RGB
  3261. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3262. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3263. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3264.  
  3265. #Show # %D1 %UP
  3266. # ItemLevel >= 65
  3267. # Rarity Rare
  3268. # SocketGroup RGB
  3269. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3270. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3271. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3272.  
  3273. #------------------------------------
  3274. # [2204] 1H Rune Dagger
  3275. #------------------------------------
  3276.  
  3277. #Show # %D2 $size->small
  3278. # ItemLevel >= 75
  3279. # DropLevel >= 50
  3280. # Rarity Rare
  3281. # Class "Rune Dagger"
  3282. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3283. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3284. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3285.  
  3286. #Show # %D2 %UP $size->small
  3287. # ItemLevel >= 65
  3288. # DropLevel >= 50
  3289. # Rarity Rare
  3290. # Class "Rune Dagger"
  3291. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3292. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3293. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3294.  
  3295. #Show # %D1 $size->small
  3296. # ItemLevel >= 75
  3297. # Rarity Rare
  3298. # Class "Rune Dagger"
  3299. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3300. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3301. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3302.  
  3303. #Show # %D1 %UP $size->small
  3304. # ItemLevel >= 65
  3305. # Rarity Rare
  3306. # Class "Rune Dagger"
  3307. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3308. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3309. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3310.  
  3311. #------------------------------------
  3312. # [2205] 1H Daggers
  3313. #------------------------------------
  3314.  
  3315. #Show # %D2 $size->small
  3316. # ItemLevel >= 75
  3317. # DropLevel >= 56
  3318. # Rarity Rare
  3319. # Class "Daggers"
  3320. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3321. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3322. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3323.  
  3324. #Show # %D2 %UP $size->small
  3325. # ItemLevel >= 65
  3326. # DropLevel >= 56
  3327. # Rarity Rare
  3328. # Class "Daggers"
  3329. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3330. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3331. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3332.  
  3333. #Show # %D1 $size->small
  3334. # ItemLevel >= 75
  3335. # Rarity Rare
  3336. # Class "Daggers"
  3337. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3338. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3339. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3340.  
  3341. #Show # %D1 %UP $size->small
  3342. # ItemLevel >= 65
  3343. # Rarity Rare
  3344. # Class "Daggers"
  3345. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3346. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3347. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3348.  
  3349. #------------------------------------
  3350. # [2206] 1H Claws
  3351. #------------------------------------
  3352.  
  3353. #Show # %D2 $size->small
  3354. # ItemLevel >= 75
  3355. # DropLevel >= 55
  3356. # Rarity Rare
  3357. # Class "Claws"
  3358. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3359. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3360. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3361.  
  3362. #Show # %D2 %UP $size->small
  3363. # ItemLevel >= 65
  3364. # DropLevel >= 55
  3365. # Rarity Rare
  3366. # Class "Claws"
  3367. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3368. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3369. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3370.  
  3371. #Show # %D1 $size->small
  3372. # ItemLevel >= 75
  3373. # Rarity Rare
  3374. # Class "Claws"
  3375. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3376. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3377. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3378.  
  3379. #Show # %D1 %UP $size->small
  3380. # ItemLevel >= 65
  3381. # Rarity Rare
  3382. # Class "Claws"
  3383. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3384. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3385. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3386.  
  3387. #------------------------------------
  3388. # [2207] 1H Wands
  3389. #------------------------------------
  3390.  
  3391. #Show # %D2 $size->small
  3392. # ItemLevel >= 75
  3393. # DropLevel >= 55
  3394. # Rarity Rare
  3395. # Class "Wands"
  3396. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3397. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3398. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3399.  
  3400. #Show # %D2 %UP $size->small
  3401. # ItemLevel >= 65
  3402. # DropLevel >= 55
  3403. # Rarity Rare
  3404. # Class "Wands"
  3405. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3406. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3407. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3408.  
  3409. #Show # %D1 $size->small
  3410. # ItemLevel >= 75
  3411. # Rarity Rare
  3412. # Class "Wands"
  3413. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3414. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3415. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3416.  
  3417. #Show # %D1 %UP $size->small
  3418. # ItemLevel >= 65
  3419. # Rarity Rare
  3420. # Class "Wands"
  3421. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3422. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3423. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3424.  
  3425. #------------------------------------
  3426. # [2208] 1H Foils
  3427. #------------------------------------
  3428.  
  3429. #Show # %D2 $size->small
  3430. # Height 4
  3431. # ItemLevel >= 75
  3432. # DropLevel >= 58
  3433. # Rarity Rare
  3434. # Class "One Hand Swords"
  3435. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3436. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3437. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3438.  
  3439. #Show # %D2 %UP $size->small
  3440. # Height 4
  3441. # ItemLevel >= 65
  3442. # DropLevel >= 58
  3443. # Rarity Rare
  3444. # Class "One Hand Swords"
  3445. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3446. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3447. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3448.  
  3449. #Show # %D1 $size->small
  3450. # Height 4
  3451. # ItemLevel >= 75
  3452. # Rarity Rare
  3453. # Class "One Hand Swords"
  3454. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3455. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3456. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3457.  
  3458. #Show # %D1 %UP $size->small
  3459. # Height 4
  3460. # ItemLevel >= 65
  3461. # Rarity Rare
  3462. # Class "One Hand Swords"
  3463. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3464. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3465. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3466.  
  3467. #------------------------------------
  3468. # [2209] 1H Swords
  3469. #------------------------------------
  3470.  
  3471. #Show # %D2
  3472. # Height < 4
  3473. # ItemLevel >= 75
  3474. # DropLevel >= 56
  3475. # Rarity Rare
  3476. # Class "One Hand Swords"
  3477. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3478. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3479. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3480.  
  3481. #Show # %D2 %UP
  3482. # Height < 4
  3483. # ItemLevel >= 65
  3484. # DropLevel >= 56
  3485. # Rarity Rare
  3486. # Class "One Hand Swords"
  3487. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3488. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3489. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3490.  
  3491. #Show # %D1
  3492. # Height < 4
  3493. # ItemLevel >= 75
  3494. # Rarity Rare
  3495. # Class "One Hand Swords"
  3496. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3497. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3498. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3499.  
  3500. #Show # %D1 %UP
  3501. # Height < 4
  3502. # ItemLevel >= 65
  3503. # Rarity Rare
  3504. # Class "One Hand Swords"
  3505. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3506. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3507. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3508.  
  3509. #------------------------------------
  3510. # [2210] 1H Maces
  3511. #------------------------------------
  3512.  
  3513. #Show # %D2
  3514. # ItemLevel >= 75
  3515. # DropLevel >= 62
  3516. # Rarity Rare
  3517. # Class "One Hand Maces"
  3518. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3519. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3520. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3521.  
  3522. #Show # %D2 %UP
  3523. # ItemLevel >= 65
  3524. # DropLevel >= 62
  3525. # Rarity Rare
  3526. # Class "One Hand Maces"
  3527. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3528. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3529. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3530.  
  3531. #Show # %D1
  3532. # ItemLevel >= 75
  3533. # Rarity Rare
  3534. # Class "One Hand Maces"
  3535. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3536. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3537. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3538.  
  3539. #Show # %D1 %UP
  3540. # ItemLevel >= 65
  3541. # Rarity Rare
  3542. # Class "One Hand Maces"
  3543. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3544. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3545. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3546.  
  3547. #------------------------------------
  3548. # [2211] 1H Axes
  3549. #------------------------------------
  3550.  
  3551. #Show # %D2
  3552. # ItemLevel >= 75
  3553. # DropLevel >= 57
  3554. # Rarity Rare
  3555. # Class "One Hand Axes"
  3556. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3557. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3558. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3559.  
  3560. #Show # %D2 %UP
  3561. # ItemLevel >= 65
  3562. # DropLevel >= 57
  3563. # Rarity Rare
  3564. # Class "One Hand Axes"
  3565. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3566. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3567. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3568.  
  3569. #Show # %D1
  3570. # ItemLevel >= 75
  3571. # Rarity Rare
  3572. # Class "One Hand Axes"
  3573. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3574. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3575. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3576.  
  3577. #Show # %D1 %UP
  3578. # ItemLevel >= 65
  3579. # Rarity Rare
  3580. # Class "One Hand Axes"
  3581. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3582. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3583. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3584.  
  3585. #------------------------------------
  3586. # [2212] 1H Sceptres
  3587. #------------------------------------
  3588.  
  3589. #Show # %D2
  3590. # ItemLevel >= 75
  3591. # DropLevel >= 50
  3592. # Rarity Rare
  3593. # Class "Sceptres"
  3594. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3595. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3596. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3597.  
  3598. #Show # %D2 %UP
  3599. # ItemLevel >= 65
  3600. # DropLevel >= 50
  3601. # Rarity Rare
  3602. # Class "Sceptres"
  3603. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3604. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3605. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3606.  
  3607. #Show # %D1
  3608. # ItemLevel >= 75
  3609. # Rarity Rare
  3610. # Class "Sceptres"
  3611. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3612. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3613. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3614.  
  3615. #Show # %D1 %UP
  3616. # ItemLevel >= 65
  3617. # Rarity Rare
  3618. # Class "Sceptres"
  3619. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3620. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3621. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3622.  
  3623. #------------------------------------
  3624. # [2213] Warstaves
  3625. #------------------------------------
  3626.  
  3627. #Show # %D2
  3628. # ItemLevel >= 75
  3629. # DropLevel >= 65
  3630. # Rarity Rare
  3631. # Class "Warstaff"
  3632. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3633. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3634. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3635.  
  3636. #Show # %D2 %UP
  3637. # ItemLevel >= 65
  3638. # DropLevel >= 65
  3639. # Rarity Rare
  3640. # Class "Warstaff"
  3641. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3642. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3643. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3644.  
  3645. #Show # %D1
  3646. # ItemLevel >= 75
  3647. # Rarity Rare
  3648. # Class "Warstaff"
  3649. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3650. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3651. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3652.  
  3653. #Show # %D1 %UP
  3654. # ItemLevel >= 65
  3655. # Rarity Rare
  3656. # Class "Warstaff"
  3657. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3658. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3659. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3660.  
  3661. #------------------------------------
  3662. # [2214] 2H Staves
  3663. #------------------------------------
  3664.  
  3665. #Show # %D2
  3666. # ItemLevel >= 75
  3667. # DropLevel >= 68
  3668. # Rarity Rare
  3669. # Class "Staves"
  3670. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3671. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3672. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3673.  
  3674. #Show # %D2 %UP
  3675. # ItemLevel >= 65
  3676. # DropLevel >= 68
  3677. # Rarity Rare
  3678. # Class "Staves"
  3679. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3680. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3681. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3682.  
  3683. #Show # %D1
  3684. # ItemLevel >= 75
  3685. # Rarity Rare
  3686. # Class "Staves"
  3687. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3688. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3689. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3690.  
  3691. #Show # %D1 %UP
  3692. # ItemLevel >= 65
  3693. # Rarity Rare
  3694. # Class "Staves"
  3695. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3696. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3697. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3698.  
  3699. #------------------------------------
  3700. # [2215] 2H Swords, Axes, Maces
  3701. #------------------------------------
  3702.  
  3703. #Show # %D2
  3704. # ItemLevel >= 75
  3705. # DropLevel >= 63
  3706. # Rarity Rare
  3707. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3708. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3709. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3710. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3711.  
  3712. #Show # %D2 %UP
  3713. # ItemLevel >= 65
  3714. # DropLevel >= 63
  3715. # Rarity Rare
  3716. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3717. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3718. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3719. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3720.  
  3721. #Show # %D1
  3722. # ItemLevel >= 75
  3723. # Rarity Rare
  3724. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3725. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3726. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3727. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3728.  
  3729. #Show # %D1 %UP
  3730. # ItemLevel >= 65
  3731. # Rarity Rare
  3732. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3733. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3734. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3735. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3736.  
  3737. #------------------------------------
  3738. # [2216] 2H Bows
  3739. #------------------------------------
  3740.  
  3741. #Show # %D2
  3742. # ItemLevel >= 75
  3743. # DropLevel >= 57
  3744. # Rarity Rare
  3745. # Class "Bows"
  3746. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3747. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3748. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3749.  
  3750. #Show # %D2 %UP
  3751. # ItemLevel >= 65
  3752. # DropLevel >= 57
  3753. # Rarity Rare
  3754. # Class "Bows"
  3755. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3756. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3757. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3758.  
  3759. #Show # %D1
  3760. # ItemLevel >= 75
  3761. # Rarity Rare
  3762. # Class "Bows"
  3763. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3764. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3765. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3766.  
  3767. #Show # %D1 %UP
  3768. # ItemLevel >= 65
  3769. # Rarity Rare
  3770. # Class "Bows"
  3771. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3772. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3773. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3774.  
  3775. #------------------------------------
  3776. # [2217] AR: Gloves, Boots, Helmets
  3777. #------------------------------------
  3778.  
  3779. #Show # %D2 %UP $size->small
  3780. # LinkedSockets 4
  3781. # ItemLevel >= 65
  3782. # Rarity Rare
  3783. # Class "Boots" "Gloves" "Helmets"
  3784. # SetFontSize 40
  3785. # SetTextColor 220 220 119 200
  3786. # SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental
  3787. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3788.  
  3789. #Show # %D2 $size->small
  3790. # ItemLevel >= 75
  3791. # DropLevel >= 20
  3792. # Rarity Rare
  3793. # Class "Boots" "Gloves" "Helmets"
  3794. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3795. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3796. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3797.  
  3798. #Show # %D2 %UP $size->small
  3799. # ItemLevel >= 65
  3800. # DropLevel >= 20
  3801. # Rarity Rare
  3802. # Class "Boots" "Gloves" "Helmets"
  3803. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3804. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3805. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3806.  
  3807. #Show # %D1 $size->small
  3808. # ItemLevel >= 75
  3809. # Rarity Rare
  3810. # Class "Boots" "Gloves" "Helmets"
  3811. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3812. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3813. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3814.  
  3815. #Show # %D1 %UP $size->small
  3816. # ItemLevel >= 65
  3817. # Rarity Rare
  3818. # Class "Boots" "Gloves" "Helmets"
  3819. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3820. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3821. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3822.  
  3823. #------------------------------------
  3824. # [2218] AR: Body Armors
  3825. #------------------------------------
  3826.  
  3827. #Show # %D2
  3828. # ItemLevel >= 75
  3829. # DropLevel >= 55
  3830. # Rarity Rare
  3831. # Class "Body Armour"
  3832. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3833. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3834. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3835.  
  3836. #Show # %D2 %UP
  3837. # ItemLevel >= 65
  3838. # DropLevel >= 55
  3839. # Rarity Rare
  3840. # Class "Body Armour"
  3841. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3842. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3843. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3844.  
  3845. #Show # %D1
  3846. # ItemLevel >= 75
  3847. # Rarity Rare
  3848. # Class "Body Armour"
  3849. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3850. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3851. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3852.  
  3853. #Show # %D1 %UP
  3854. # ItemLevel >= 65
  3855. # Rarity Rare
  3856. # Class "Body Armour"
  3857. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3858. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3859. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3860.  
  3861. #------------------------------------
  3862. # [2219] OH: Shields
  3863. #------------------------------------
  3864.  
  3865. #Show # %D2 $size->small
  3866. # Width <= 2
  3867. # Height <= 2
  3868. # ItemLevel >= 75
  3869. # DropLevel >= 58
  3870. # Rarity Rare
  3871. # Class "Shields"
  3872. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3873. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3874. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3875.  
  3876. #Show # %D2 %UP $size->small
  3877. # Width <= 2
  3878. # Height <= 2
  3879. # ItemLevel >= 65
  3880. # DropLevel >= 58
  3881. # Rarity Rare
  3882. # Class "Shields"
  3883. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3884. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3885. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3886.  
  3887. #Show # %D1 $size->small
  3888. # Width <= 2
  3889. # Height <= 2
  3890. # ItemLevel >= 75
  3891. # Rarity Rare
  3892. # Class "Shields"
  3893. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3894. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3895. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3896.  
  3897. #Show # %D1 %UP $size->small
  3898. # Width <= 2
  3899. # Height <= 2
  3900. # ItemLevel >= 65
  3901. # Rarity Rare
  3902. # Class "Shields"
  3903. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3904. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3905. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3906.  
  3907. #Show # %D2
  3908. # ItemLevel >= 75
  3909. # DropLevel > 62
  3910. # Rarity Rare
  3911. # Class "Shields"
  3912. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3913. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3914. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3915.  
  3916. #Show # %D2 %UP
  3917. # ItemLevel >= 65
  3918. # DropLevel > 62
  3919. # Rarity Rare
  3920. # Class "Shields"
  3921. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3922. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3923. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3924.  
  3925. #Show # %D1
  3926. # ItemLevel >= 75
  3927. # Rarity Rare
  3928. # Class "Shields"
  3929. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3930. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3931. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3932.  
  3933. #Show # %D1 %UP
  3934. # ItemLevel >= 65
  3935. # Rarity Rare
  3936. # Class "Shields"
  3937. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3938. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3939. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3940.  
  3941. #------------------------------------
  3942. # [2220] OH: Quivers
  3943. #------------------------------------
  3944.  
  3945. #Show # %D2
  3946. # ItemLevel >= 75
  3947. # Rarity Rare
  3948. # Class "Quivers"
  3949. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  3950. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3951. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3952. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3953.  
  3954. #Show # %D2 %UP
  3955. # ItemLevel >= 65
  3956. # Rarity Rare
  3957. # Class "Quivers"
  3958. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  3959. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3960. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3961. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3962.  
  3963. #Show # %D1
  3964. # ItemLevel >= 75
  3965. # Rarity Rare
  3966. # Class "Quivers"
  3967. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3968. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3969. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3970.  
  3971. #Show # %D1 %UP
  3972. # ItemLevel >= 65
  3973. # Rarity Rare
  3974. # Class "Quivers"
  3975. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3976. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3977. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3978.  
  3979. #===============================================================================================================
  3980. # [[2300]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  3981. #===============================================================================================================
  3982. #Hide
  3983.  
  3984. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3985. Width <= 1
  3986. Height <= 4
  3987. ItemLevel >= 75
  3988. Rarity Rare
  3989. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  3990. SetFontSize 24
  3991. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3992. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3993. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3994.  
  3995. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3996. Width <= 1
  3997. Height <= 4
  3998. ItemLevel >= 65
  3999. Rarity Rare
  4000. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  4001. SetFontSize 24
  4002. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4003. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4004.  
  4005. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4006. Width <= 2
  4007. Height <= 2
  4008. ItemLevel >= 75
  4009. Rarity Rare
  4010. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  4011. SetFontSize 24
  4012. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  4013. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4014. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4015.  
  4016. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4017. Width <= 2
  4018. Height <= 2
  4019. ItemLevel >= 65
  4020. Rarity Rare
  4021. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  4022. SetFontSize 24
  4023. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  4024. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4025.  
  4026. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4027. ItemLevel >= 75
  4028. Rarity Rare
  4029. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  4030. SetFontSize 24
  4031. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  4032. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  4033. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4034.  
  4035. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  4036. ItemLevel >= 65
  4037. Rarity Rare
  4038. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  4039. SetFontSize 24
  4040. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  4041. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  4042.  
  4043. #===============================================================================================================
  4044. # [[2400]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  4045. #===============================================================================================================
  4046.  
  4047. #===============================================================================================================
  4048. # [[2500]] Gems
  4049. #===============================================================================================================
  4050.  
  4051. #------------------------------------
  4052. # [2501] Exceptional Gems
  4053. #------------------------------------
  4054.  
  4055. Show
  4056. GemLevel > 20
  4057. Class Gems
  4058. BaseType "Vaal"
  4059. SetFontSize 45
  4060. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4061. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4062. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4063. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4064. PlayEffect Red
  4065. MinimapIcon 0 Red Star
  4066.  
  4067. Show
  4068. Quality > 20
  4069. GemLevel > 20
  4070. Class Gems
  4071. SetFontSize 45
  4072. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4073. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4074. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4075. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4076. PlayEffect Red
  4077. MinimapIcon 0 Red Star
  4078.  
  4079. #------------------------------------
  4080. # [2502] Special Gems
  4081. #------------------------------------
  4082.  
  4083. Show
  4084. GemLevel >= 2
  4085. Class Gems
  4086. BaseType "Empower" "Enhance" "Enlighten"
  4087. SetFontSize 45
  4088. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4089. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4090. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4091. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4092. PlayEffect Red
  4093. MinimapIcon 0 Red Star
  4094.  
  4095. Show
  4096. Corrupted False
  4097. Quality >= 15
  4098. Class Gems
  4099. BaseType "Empower" "Enlighten"
  4100. SetFontSize 45
  4101. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4102. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4103. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4104. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4105. PlayEffect Red
  4106. MinimapIcon 0 Red Triangle
  4107.  
  4108. Show
  4109. Class Gems
  4110. BaseType "Empower" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" "Vaal Grace" "Vaal Haste"
  4111. SetFontSize 45
  4112. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4113. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4114. PlayAlertSound 3 300 # DROPSOUND: Unique
  4115. PlayEffect White
  4116. MinimapIcon 2 Yellow Triangle
  4117.  
  4118. #------------------------------------
  4119. # [2503] High Tier Gems
  4120. #------------------------------------
  4121.  
  4122. Show
  4123. GemLevel >= 20
  4124. Class Gems
  4125. SetFontSize 45
  4126. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4127. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4128. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4129. PlayAlertSound 3 300 # DROPSOUND: Unique
  4130. PlayEffect Yellow
  4131. MinimapIcon 0 Yellow Triangle
  4132.  
  4133. Show
  4134. Quality >= 20
  4135. Class Gems
  4136. SetFontSize 45
  4137. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4138. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4139. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4140. PlayAlertSound 3 300 # DROPSOUND: Unique
  4141. PlayEffect Yellow
  4142. MinimapIcon 0 Yellow Triangle
  4143.  
  4144. #Show # %D4
  4145. # GemLevel >= 6
  4146. # Class Gems
  4147. # BaseType "Blood and Sand" "Brand Recall"
  4148. # SetFontSize 45
  4149. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4150. # SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4151. # SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4152. # PlayAlertSound 3 300 # DROPSOUND: Unique
  4153. # PlayEffect Yellow
  4154. # MinimapIcon 0 Yellow Triangle
  4155.  
  4156. #------------------------------------
  4157. # [2504] Quality Gems
  4158. #------------------------------------
  4159.  
  4160. Show
  4161. Quality >= 14
  4162. Class Gems
  4163. SetFontSize 45
  4164. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4165. SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
  4166. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4167. PlayEffect White Temp
  4168. MinimapIcon 2 White Triangle
  4169.  
  4170. #Show # %D4 %C3
  4171. # Quality >= 1
  4172. # Class Gems
  4173. # SetFontSize 40
  4174. # SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  4175.  
  4176. #------------------------------------
  4177. # [2505] Leveled Gems
  4178. #------------------------------------
  4179.  
  4180. #Show # %D4
  4181. # GemLevel >= 5
  4182. # Class Gems
  4183. # BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
  4184. # SetFontSize 40
  4185. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4186. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4187.  
  4188. #Show # %D4
  4189. # GemLevel >= 18
  4190. # Class Gems
  4191. # SetFontSize 40
  4192. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4193. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4194.  
  4195. #Show # %D3
  4196. # GemLevel >= 10
  4197. # Class Gems
  4198. # SetFontSize 40
  4199. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4200. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4201.  
  4202. #------------------------------------
  4203. # [2506] Other gems
  4204. #------------------------------------
  4205.  
  4206. #Show # %D4
  4207. # Class Gems
  4208. # BaseType "Enhance" "Vaal"
  4209. # SetFontSize 40
  4210. # SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  4211.  
  4212. Hide # %H2
  4213. Class Gems
  4214. SetFontSize 36
  4215. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4216.  
  4217. #===============================================================================================================
  4218. # [[2600]] UTILITY FLASKS (Levelling Rules)
  4219. #===============================================================================================================
  4220.  
  4221. Show # %REMS1 $lvl
  4222. Quality >= 1
  4223. ItemLevel <= 65
  4224. Rarity <= Magic
  4225. BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
  4226. SetFontSize 45
  4227. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  4228. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  4229.  
  4230. Show # %REMS1 $lvl
  4231. ItemLevel <= 65
  4232. Rarity <= Magic
  4233. BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
  4234. SetFontSize 45
  4235. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  4236. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  4237.  
  4238. #===============================================================================================================
  4239. # [[2700]] HIDE LAYER 3: Random Endgame Flasks
  4240. #===============================================================================================================
  4241.  
  4242. Hide
  4243. ItemLevel >= 69
  4244. Rarity <= Magic
  4245. BaseType Flask
  4246. SetFontSize 18
  4247. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  4248. SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
  4249.  
  4250. #===============================================================================================================
  4251. # [[2800]] Maps, fragments and labyrinth items
  4252. #===============================================================================================================
  4253.  
  4254. #------------------------------------
  4255. # [2801] Unique Maps
  4256. #------------------------------------
  4257.  
  4258. Show # $tier->t1 $type->unique->maps
  4259. Rarity Unique
  4260. Class Maps
  4261. BaseType "Chateau Map" "Courtyard Map" "Harbinger Map" "Maze Map" "Museum Map"
  4262. SetFontSize 45
  4263. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  4264. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4265. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4266. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4267. PlayEffect Red
  4268. MinimapIcon 0 Red Star
  4269.  
  4270. Show # $tier->t2 $type->unique->maps
  4271. Rarity Unique
  4272. Class Maps
  4273. BaseType "Cemetery Map" "Cursed Crypt Map" "Moon Temple Map" "Reef Map" "Shore Map"
  4274. SetFontSize 45
  4275. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4276. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4277. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  4278. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  4279. PlayEffect Yellow
  4280. MinimapIcon 0 Yellow Star
  4281.  
  4282. Show # $tier->rest $type->unique->maps
  4283. Rarity Unique
  4284. Class Maps
  4285. SetFontSize 45
  4286. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4287. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  4288. PlayAlertSound 3 300 # DROPSOUND: Unique
  4289. PlayEffect Brown
  4290. MinimapIcon 2 Brown Star
  4291.  
  4292. #------------------------------------
  4293. # [2802] Labyrinth items, Offerings
  4294. #------------------------------------
  4295.  
  4296. Show # $x
  4297. BaseType "Offering to the Goddess"
  4298. SetFontSize 45
  4299. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4300. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4301. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4302. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4303. PlayEffect Yellow
  4304. MinimapIcon 0 Yellow Square
  4305.  
  4306. Show
  4307. Class "Labyrinth"
  4308. SetFontSize 45
  4309. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  4310. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  4311. PlayEffect Green
  4312. MinimapIcon 1 Green Hexagon
  4313.  
  4314. #------------------------------------
  4315. # [2803] Blighted maps
  4316. #------------------------------------
  4317.  
  4318. Show
  4319. BlightedMap True
  4320. MapTier >= 15
  4321. Class Maps
  4322. SetFontSize 45
  4323. SetTextColor 20 50 20 255
  4324. SetBorderColor 20 50 20 255
  4325. SetBackgroundColor 255 255 255 255
  4326. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4327. PlayEffect Red
  4328. MinimapIcon 0 Red Square
  4329.  
  4330. Show
  4331. BlightedMap True
  4332. MapTier >= 11
  4333. Class Maps
  4334. SetFontSize 45
  4335. SetTextColor 20 50 20 255
  4336. SetBorderColor 20 50 20 255
  4337. SetBackgroundColor 170 220 170
  4338. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4339. PlayEffect Yellow
  4340. MinimapIcon 0 Yellow Square
  4341.  
  4342. Show
  4343. BlightedMap True
  4344. Class Maps
  4345. SetFontSize 45
  4346. SetTextColor 185 255 185 255
  4347. SetBorderColor 185 255 185 255
  4348. SetBackgroundColor 0 15 0 255
  4349. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4350. PlayEffect Yellow
  4351. MinimapIcon 2 Yellow Square
  4352.  
  4353. #------------------------------------
  4354. # [2804] Shaped and Elder Maps
  4355. #------------------------------------
  4356.  
  4357. Show
  4358. ElderMap True
  4359. Class Maps
  4360. SetFontSize 45
  4361. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  4362. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  4363. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4364. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4365. PlayEffect Red
  4366. MinimapIcon 0 Red Square
  4367.  
  4368. Show
  4369. ShapedMap True
  4370. MapTier >= 15
  4371. Class Maps
  4372. SetFontSize 45
  4373. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4374. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4375. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4376. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4377. PlayEffect Red
  4378. MinimapIcon 0 Red Square
  4379.  
  4380. Show
  4381. ShapedMap True
  4382. MapTier >= 11
  4383. Class Maps
  4384. SetFontSize 45
  4385. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4386. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4387. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4388. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4389. PlayEffect Yellow
  4390. MinimapIcon 0 Red Square
  4391.  
  4392. Show
  4393. ShapedMap True
  4394. Class Maps
  4395. SetFontSize 45
  4396. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4397. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4398. PlayEffect White
  4399. MinimapIcon 2 Yellow Square
  4400.  
  4401. #------------------------------------
  4402. # [2805] Top tier maps (T15-16)
  4403. #------------------------------------
  4404.  
  4405. Show # $lvl->11
  4406. MapTier >= 16
  4407. Class Maps
  4408. SetFontSize 45
  4409. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  4410. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  4411. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4412. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4413. PlayEffect Red
  4414. MinimapIcon 0 Red Square
  4415.  
  4416. Show # $lvl->15
  4417. MapTier >= 15
  4418. Class Maps
  4419. SetFontSize 45
  4420. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4421. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4422. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4423. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4424. PlayEffect Red
  4425. MinimapIcon 0 Red Square
  4426.  
  4427. #------------------------------------
  4428. # [2806] High tier maps(T11-14)
  4429. #------------------------------------
  4430.  
  4431. Show # $lvl->14
  4432. MapTier >= 14
  4433. Class Maps
  4434. SetFontSize 45
  4435. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4436. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4437. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4438. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4439. PlayEffect Yellow
  4440. MinimapIcon 1 Red Square
  4441.  
  4442. Show # $lvl->13
  4443. MapTier >= 13
  4444. Class Maps
  4445. SetFontSize 45
  4446. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4447. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4448. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4449. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4450. PlayEffect Yellow
  4451. MinimapIcon 1 Red Square
  4452.  
  4453. Show # $lvl->12
  4454. MapTier >= 12
  4455. Class Maps
  4456. SetFontSize 45
  4457. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4458. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4459. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4460. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4461. PlayEffect Yellow
  4462. MinimapIcon 1 Red Square
  4463.  
  4464. Show # $lvl->11
  4465. MapTier >= 11
  4466. Class Maps
  4467. SetFontSize 45
  4468. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4469. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4470. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4471. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4472. PlayEffect Yellow
  4473. MinimapIcon 1 Red Square
  4474.  
  4475. #------------------------------------
  4476. # [2807] Mid tier maps (T6-10)
  4477. #------------------------------------
  4478.  
  4479. Show # $lvl->10
  4480. Identified True
  4481. Class Maps
  4482. HasExplicitMod "Vaal"
  4483. SetFontSize 45
  4484. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  4485. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4486. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4487. PlayEffect White
  4488. MinimapIcon 2 Yellow Square
  4489.  
  4490. Show # $lvl->10
  4491. MapTier >= 10
  4492. Class Maps
  4493. SetFontSize 45
  4494. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4495. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4496. PlayEffect White
  4497. MinimapIcon 2 Yellow Square
  4498.  
  4499. #------------------------------------
  4500. # T9 - Maps
  4501. #------------------------------------
  4502.  
  4503. Show # $lvl->9
  4504. MapTier >= 9
  4505. ItemLevel < 86
  4506. Class Maps
  4507. SetFontSize 45
  4508. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4509. DisableDropSound True
  4510. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4511. PlayEffect White
  4512. MinimapIcon 2 Yellow Square
  4513.  
  4514. Hide # %H4 %C4
  4515. MapTier >= 9
  4516. Class Maps
  4517. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4518. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4519. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4520. DisableDropSound True
  4521.  
  4522. #------------------------------------
  4523. # T8 - Maps
  4524. #------------------------------------
  4525.  
  4526. Show # $lvl->8
  4527. MapTier >= 8
  4528. ItemLevel < 85
  4529. Class Maps
  4530. SetFontSize 45
  4531. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4532. DisableDropSound True
  4533. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4534. PlayEffect White
  4535. MinimapIcon 2 Yellow Square
  4536.  
  4537. Hide # %H4 %C4
  4538. MapTier >= 8
  4539. Class Maps
  4540. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4541. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4542. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4543. DisableDropSound True
  4544.  
  4545. #------------------------------------
  4546. # T7 - Maps
  4547. #------------------------------------
  4548.  
  4549. Show # $lvl->7
  4550. MapTier >= 7
  4551. ItemLevel < 84
  4552. Class Maps
  4553. SetFontSize 45
  4554. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4555. DisableDropSound True
  4556. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4557. PlayEffect White
  4558. MinimapIcon 2 Yellow Square
  4559.  
  4560. Hide # %H4 %C4
  4561. MapTier >= 7
  4562. Class Maps
  4563. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4564. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4565. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4566. DisableDropSound True
  4567.  
  4568. #------------------------------------
  4569. # T6 - Maps
  4570. #------------------------------------
  4571.  
  4572. Show # $lvl->6
  4573. MapTier >= 6
  4574. ItemLevel < 83
  4575. Class Maps
  4576. SetFontSize 45
  4577. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4578. DisableDropSound True
  4579. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4580. PlayEffect White
  4581. MinimapIcon 2 Yellow Square
  4582.  
  4583. Hide # %H4 %C4
  4584. MapTier >= 6
  4585. Class Maps
  4586. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4587. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4588. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4589. DisableDropSound True
  4590.  
  4591. #------------------------------------
  4592. # [2808] Low tier maps (T1-T5)
  4593. #------------------------------------
  4594.  
  4595. Show # $lvl->5
  4596. MapTier >= 5
  4597. ItemLevel < 82
  4598. Class Maps
  4599. SetFontSize 45
  4600. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4601. DisableDropSound True
  4602. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4603. PlayEffect White Temp
  4604. MinimapIcon 2 White Square
  4605.  
  4606. Hide # %H3 %C4
  4607. MapTier >= 5
  4608. Class Maps
  4609. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4610. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4611. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4612. DisableDropSound True
  4613.  
  4614. #------------------------------------
  4615. # T4 - Maps
  4616. #------------------------------------
  4617.  
  4618. Show # $lvl->4
  4619. MapTier >= 4
  4620. ItemLevel < 81
  4621. Class Maps
  4622. SetFontSize 45
  4623. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4624. DisableDropSound True
  4625. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4626. PlayEffect White Temp
  4627. MinimapIcon 2 White Square
  4628.  
  4629. Hide # %H3 %C4
  4630. MapTier >= 4
  4631. Class Maps
  4632. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4633. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4634. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4635. DisableDropSound True
  4636.  
  4637. #------------------------------------
  4638. # T3 - Maps
  4639. #------------------------------------
  4640.  
  4641. Show # $lvl->3
  4642. MapTier >= 3
  4643. ItemLevel < 80
  4644. Class Maps
  4645. SetFontSize 45
  4646. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4647. DisableDropSound True
  4648. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4649. PlayEffect White Temp
  4650. MinimapIcon 2 White Square
  4651.  
  4652. Hide # %H3 %C4
  4653. MapTier >= 3
  4654. Class Maps
  4655. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4656. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4657. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4658. DisableDropSound True
  4659.  
  4660. #------------------------------------
  4661. # T2 - Maps
  4662. #------------------------------------
  4663.  
  4664. Show # $lvl->2
  4665. MapTier >= 2
  4666. ItemLevel < 79
  4667. Class Maps
  4668. SetFontSize 45
  4669. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4670. DisableDropSound True
  4671. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4672. PlayEffect White Temp
  4673. MinimapIcon 2 White Square
  4674.  
  4675. Hide # %H3 %C4
  4676. MapTier >= 2
  4677. Class Maps
  4678. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4679. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4680. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4681. DisableDropSound True
  4682.  
  4683. #------------------------------------
  4684. # T1 - Maps
  4685. #------------------------------------
  4686.  
  4687. Show # $lvl->1
  4688. MapTier <= 1
  4689. ItemLevel < 78
  4690. Class Maps
  4691. SetFontSize 45
  4692. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4693. DisableDropSound True
  4694. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4695. PlayEffect White Temp
  4696. MinimapIcon 2 White Square
  4697.  
  4698. Hide # %H3 %C4
  4699. MapTier <= 1
  4700. Class Maps
  4701. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4702. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4703. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4704. DisableDropSound True
  4705.  
  4706. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  4707. # or should update the filter. Alternatively use www.filterblade.xyz
  4708.  
  4709. Show # safetyline / missing map
  4710. Class Maps
  4711. SetFontSize 45
  4712. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  4713. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  4714. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4715.  
  4716. #------------------------------------
  4717. # [2809] Sorted Map Fragments
  4718. #------------------------------------
  4719.  
  4720. Show # $x
  4721. Class "Misc Map Items"
  4722. BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
  4723. SetFontSize 45
  4724. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4725. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4726. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4727. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4728. PlayEffect Red
  4729. MinimapIcon 0 Red Star
  4730.  
  4731. Show # $x
  4732. Class "Misc Map Items"
  4733. SetFontSize 45
  4734. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4735. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4736. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4737. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4738. PlayEffect Blue
  4739. MinimapIcon 0 Blue Triangle
  4740.  
  4741. Show
  4742. Class "Map Fragments"
  4743. BaseType "Mortal Hope" "Mortal Ignorance" "Timeless Maraketh Emblem"
  4744. SetFontSize 45
  4745. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4746. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4747. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4748. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4749. PlayEffect Red
  4750. MinimapIcon 0 Red Triangle
  4751.  
  4752. Show
  4753. Class "Map Fragments"
  4754. BaseType "Breachstone" "Eber's Key" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Mortal" "Sacrifice at Midnight" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Volkuur's Key" "Yriel's Key"
  4755. SetFontSize 45
  4756. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4757. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4758. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4759. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4760. PlayEffect Yellow
  4761. MinimapIcon 2 Yellow Triangle
  4762.  
  4763. Show
  4764. Class "Map Fragments"
  4765. BaseType "Divine Vessel"
  4766. SetFontSize 45
  4767. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4768. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4769. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4770. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4771. PlayEffect White
  4772. MinimapIcon 2 White Triangle
  4773.  
  4774. #------------------------------------
  4775. # [2810] Scarabs
  4776. #------------------------------------
  4777.  
  4778. #Show # $tier->t1 $type->fragments->scarabs
  4779. # Class "Map Fragments"
  4780. # SetFontSize 45
  4781. # SetTextColor 159 15 213 255
  4782. # SetBorderColor 159 15 213 255
  4783. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4784. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4785. # PlayEffect Yellow
  4786. # MinimapIcon 0 Red Hexagon
  4787.  
  4788. Show # $tier->t2 $type->fragments->scarabs
  4789. Class "Map Fragments"
  4790. BaseType "Gilded Ambush Scarab" "Gilded Bestiary Scarab" "Gilded Cartography Scarab" "Gilded Divination Scarab" "Gilded Harbinger Scarab" "Gilded Legion Scarab" "Gilded Sulphite Scarab" "Gilded Torment Scarab" "Polished Bestiary Scarab" "Polished Harbinger Scarab" "Polished Legion Scarab" "Polished Sulphite Scarab" "Rusted Sulphite Scarab"
  4791. SetFontSize 45
  4792. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  4793. SetBorderColor 255 255 255 255 # BORDERCOLOR: Neutral T1
  4794. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4795. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4796. PlayEffect Yellow
  4797. MinimapIcon 1 Yellow Hexagon
  4798.  
  4799. Show # $tier->rest $type->fragments->scarabs
  4800. Class "Map Fragments"
  4801. BaseType "Scarab"
  4802. SetFontSize 45
  4803. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4804. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4805. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4806. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4807. PlayEffect White
  4808. MinimapIcon 2 White Hexagon
  4809.  
  4810. #------------------------------------
  4811. # [2811] Remaining Map Fragments
  4812. #------------------------------------
  4813.  
  4814. Show
  4815. Class "Map Fragments"
  4816. SetFontSize 45
  4817. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4818. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4819. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4820. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4821. PlayEffect White
  4822. MinimapIcon 2 White Triangle
  4823.  
  4824. Show
  4825. Class "Pantheon Soul"
  4826. SetFontSize 45
  4827. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4828. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4829. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4830. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4831. PlayEffect White
  4832. MinimapIcon 2 White Triangle
  4833.  
  4834. #===============================================================================================================
  4835. # [[2900]] Currency - PART 2 - Rare currency
  4836. #===============================================================================================================
  4837.  
  4838. #------------------------------------
  4839. # [2901] Regular Rare Currency
  4840. #------------------------------------
  4841.  
  4842. Show # $tier->t21 $type->currency
  4843. Class Currency
  4844. BaseType "Exalted Shard" "Journeyman Cartographer's Sextant" "Master Cartographer's Sextant"
  4845. SetFontSize 45
  4846. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4847. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4848. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4849. DisableDropSound True
  4850. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4851. PlayEffect Yellow
  4852. MinimapIcon 1 Yellow Circle
  4853.  
  4854. Show # $tier->t22 $type->currency
  4855. Class Currency
  4856. BaseType "Ancient Shard" "Annulment Shard" "Apprentice Cartographer's Sextant" "Chaos Orb" "Engineer's Orb" "Gemcutter's Prism" "Harbinger's Shard" "Stacked Deck"
  4857. SetFontSize 45
  4858. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4859. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4860. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4861. DisableDropSound True
  4862. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4863. PlayEffect White
  4864. MinimapIcon 2 White Circle
  4865.  
  4866. Show # $tier->t23 $type->currency
  4867. Class Currency
  4868. BaseType "Bestiary Orb" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Regret" "Orb of Scouring" "Regal Orb" "Vaal Orb"
  4869. SetFontSize 45
  4870. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4871. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4872. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4873. DisableDropSound True
  4874. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4875. PlayEffect White
  4876. MinimapIcon 2 White Circle
  4877.  
  4878. #------------------------------------
  4879. # [2902] Incursion Currency
  4880. #------------------------------------
  4881.  
  4882. Show # $type->currency->incursion $tier->t1
  4883. Class Currency
  4884. BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost"
  4885. SetFontSize 45
  4886. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4887. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4888. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4889. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4890. PlayEffect Red
  4891. MinimapIcon 0 Red Star
  4892.  
  4893. Show # $type->currency->incursion $tier->t2
  4894. Class Currency
  4895. BaseType "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of Summoning" "Vial of the Ritual" "Vial of Transcendence"
  4896. SetFontSize 45
  4897. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4898. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4899. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4900. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4901. PlayEffect White
  4902. MinimapIcon 2 White Triangle
  4903.  
  4904. #------------------------------------
  4905. # [2903] Delve Currency - Resonators
  4906. #------------------------------------
  4907.  
  4908. Show # $type->currency->resonator $tier->t1
  4909. BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
  4910. SetFontSize 45
  4911. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4912. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4913. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4914. DisableDropSound True
  4915. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4916. PlayEffect Red
  4917. MinimapIcon 0 Red Circle
  4918.  
  4919. Show # $type->currency->resonator $tier->t2
  4920. BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
  4921. SetFontSize 45
  4922. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4923. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4924. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4925. DisableDropSound True
  4926. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4927. PlayEffect White
  4928. MinimapIcon 2 White Diamond
  4929.  
  4930. Show # $type->currency->resonator $tier->t3
  4931. BaseType "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator"
  4932. SetFontSize 45
  4933. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4934. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  4935. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  4936. DisableDropSound True
  4937. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4938. PlayEffect White
  4939. MinimapIcon 2 White Diamond
  4940.  
  4941. #------------------------------------
  4942. # [2904] Delve Currency - Fossil
  4943. #------------------------------------
  4944.  
  4945. Show # $tier->t1 $type->currency->fossil
  4946. Class Currency
  4947. BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil"
  4948. SetFontSize 45
  4949. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4950. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4951. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4952. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4953. PlayEffect Red
  4954. MinimapIcon 0 Red Star
  4955.  
  4956. Show # $tier->t2 $type->currency->fossil
  4957. Class Currency
  4958. BaseType "Bloodstained Fossil" "Enchanted Fossil" "Glyphic Fossil" "Sanctified Fossil" "Serrated Fossil"
  4959. SetFontSize 45
  4960. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4961. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4962. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4963. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4964. PlayEffect Red
  4965. MinimapIcon 0 Red Circle
  4966.  
  4967. Show # $tier->t4 $type->currency->fossil
  4968. Class Currency
  4969. BaseType "Aberrant Fossil" "Dense Fossil" "Frigid Fossil" "Jagged Fossil" "Lucent Fossil" "Metallic Fossil" "Scorched Fossil"
  4970. SetFontSize 45
  4971. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4972. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4973. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4974. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4975. PlayEffect White
  4976. MinimapIcon 2 White Circle
  4977.  
  4978. Show # $tier->rest $type->currency->fossil
  4979. Class Currency
  4980. BaseType "Fossil"
  4981. SetFontSize 45
  4982. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4983. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4984. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4985. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4986. PlayEffect Yellow
  4987. MinimapIcon 1 Yellow Circle
  4988.  
  4989. #------------------------------------
  4990. # [2905] Top Currency
  4991. #------------------------------------
  4992.  
  4993. Show # $tier->t11 $type->currency
  4994. Class Currency
  4995. BaseType "Albino Rhoa Feather" "Eternal Orb" "Exalted Orb" "Mirror of Kalandra" "Mirror Shard"
  4996. SetFontSize 45
  4997. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4998. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4999. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5000. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5001. PlayEffect Red
  5002. MinimapIcon 0 Red Star
  5003.  
  5004. Show # $tier->t12 $type->currency
  5005. Class Currency
  5006. BaseType "Ancient Orb" "Divine Orb" "Harbinger's Orb" "Orb of Annulment"
  5007. SetFontSize 45
  5008. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5009. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5010. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5011. DisableDropSound True
  5012. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5013. PlayEffect Red
  5014. MinimapIcon 0 Red Circle
  5015.  
  5016. #------------------------------------
  5017. # [2906] Oil Tier List
  5018. #------------------------------------
  5019.  
  5020. Show # $tier->t1 $type->currency->oil
  5021. Class Currency
  5022. BaseType "Golden Oil" "Silver Oil"
  5023. SetFontSize 45
  5024. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5025. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5026. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5027. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5028. PlayEffect Red
  5029. MinimapIcon 0 Red Star
  5030.  
  5031. Show # $tier->t2 $type->currency->oil
  5032. Class Currency
  5033. BaseType "Opalescent Oil"
  5034. SetFontSize 45
  5035. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5036. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5037. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5038. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5039. PlayEffect Red
  5040. MinimapIcon 0 Red Circle
  5041.  
  5042. Show # $tier->t3 $type->currency->oil
  5043. Class Currency
  5044. BaseType "Azure Oil" "Black Oil" "Crimson Oil" "Teal Oil" "Violet Oil"
  5045. SetFontSize 45
  5046. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5047. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5048. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  5049. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5050. PlayEffect White
  5051. MinimapIcon 1 Yellow Circle
  5052.  
  5053. Show # %H5 $tier->t4 $type->currency->oil
  5054. Class Currency
  5055. BaseType "Amber Oil" "Verdant Oil"
  5056. SetFontSize 45
  5057. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5058. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  5059. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  5060. PlayEffect White Temp
  5061. MinimapIcon 2 White Circle
  5062.  
  5063. Hide # %H5 $tier->t4 $type->currency->oil
  5064. Class Currency
  5065. BaseType "Clear Oil" "Sepia Oil"
  5066. SetFontSize 45
  5067. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5068. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  5069. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  5070.  
  5071. #------------------------------------
  5072. # [2907] Essence Tier List
  5073. #------------------------------------
  5074.  
  5075. Show
  5076. Class Currency
  5077. BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" "Remnant of Corruption" "Shrieking Essence of"
  5078. SetFontSize 45
  5079. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5080. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5081. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5082. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5083. PlayEffect Yellow
  5084. MinimapIcon 0 Yellow Circle
  5085.  
  5086. Show
  5087. Class Currency
  5088. BaseType "Screaming Essence of"
  5089. SetFontSize 45
  5090. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5091. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5092. SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2
  5093. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5094. PlayEffect White
  5095. MinimapIcon 2 White Circle
  5096.  
  5097. Show
  5098. Class Currency
  5099. BaseType "Wailing Essence of"
  5100. SetFontSize 40
  5101. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5102. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5103. SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3
  5104. PlayEffect White Temp
  5105. MinimapIcon 2 White Circle
  5106.  
  5107. Hide # %H4 %C4
  5108. Class Currency
  5109. BaseType "Weeping Essence of"
  5110. SetFontSize 40
  5111. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5112. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5113. SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4
  5114.  
  5115. Hide # %H4 %C4
  5116. Class Currency
  5117. BaseType "Muttering Essence of"
  5118. SetFontSize 40
  5119. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5120. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5121. SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5
  5122.  
  5123. Hide # %H4 %C4
  5124. Class Currency
  5125. BaseType "Whispering Essence of"
  5126. SetFontSize 40
  5127. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5128. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5129. SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6
  5130.  
  5131. #------------------------------------
  5132. # [2908] Perandus
  5133. #------------------------------------
  5134.  
  5135. Show # $x
  5136. StackSize >= 15
  5137. Class Currency
  5138. BaseType "Perandus Coin"
  5139. SetFontSize 45
  5140. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  5141. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  5142. PlayEffect White Temp
  5143.  
  5144. Hide # %H4 %C4 $x
  5145. StackSize < 4
  5146. Class Currency
  5147. BaseType "Perandus Coin"
  5148. SetFontSize 36
  5149. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  5150. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  5151.  
  5152. Show # $x
  5153. Class Currency
  5154. BaseType "Perandus Coin"
  5155. SetFontSize 40
  5156. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  5157. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  5158.  
  5159. #------------------------------------
  5160. # [2909] Legion
  5161. #------------------------------------
  5162.  
  5163. Show # $tier->t1 $type->currency->legionsplinters
  5164. Class Currency
  5165. BaseType "Timeless Maraketh Splinter" "Timeless Templar Splinter"
  5166. SetFontSize 45
  5167. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5168. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5169. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5170. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5171. PlayEffect White
  5172. MinimapIcon 1 Yellow Diamond
  5173.  
  5174. Show # $tier->t2 $type->currency->legionsplinters
  5175. Class Currency
  5176. BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Vaal Splinter"
  5177. SetFontSize 45
  5178. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5179. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5180. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5181. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  5182. MinimapIcon 2 White Diamond
  5183.  
  5184. #------------------------------------
  5185. # [2910] Incubator
  5186. #------------------------------------
  5187.  
  5188. #Show # $tier->t1 $type->currency->incubators
  5189. # Class Incubator
  5190. # SetFontSize 45
  5191. # SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5192. # SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5193. # SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5194. # PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5195. # PlayEffect Red
  5196. # MinimapIcon 0 Red Star
  5197.  
  5198. Show # $tier->t2 $type->currency->incubators
  5199. Class Incubator
  5200. BaseType "Geomancer's Incubator" "Thaumaturge's Incubator" "Time-Lost Incubator"
  5201. SetFontSize 45
  5202. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5203. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5204. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5205. DisableDropSound True
  5206. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5207. PlayEffect Yellow
  5208. MinimapIcon 1 Yellow Circle
  5209.  
  5210. Show # $tier->rest $type->currency->incubators
  5211. Class Incubator
  5212. SetFontSize 45
  5213. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5214. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5215. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  5216. DisableDropSound True
  5217. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5218. PlayEffect White
  5219. MinimapIcon 2 White Circle
  5220.  
  5221. #------------------------------------
  5222. # [2911] Breach
  5223. #------------------------------------
  5224.  
  5225. Show # $tier->t1 $type->currency->blessings
  5226. Class Currency
  5227. BaseType "Blessing of Chayula"
  5228. SetFontSize 45
  5229. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  5230. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5231. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5232. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5233. PlayEffect Red
  5234. MinimapIcon 0 Red Star
  5235.  
  5236. Show # $tier->t2 $type->currency->blessings
  5237. Class Currency
  5238. BaseType "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph"
  5239. SetFontSize 45
  5240. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5241. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5242. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5243. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5244. PlayEffect Yellow
  5245. MinimapIcon 0 Yellow Circle
  5246.  
  5247. Show # $tier->t1 $type->currency->splinters
  5248. Class Currency
  5249. BaseType "Splinter of Chayula"
  5250. SetFontSize 45
  5251. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5252. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5253. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5254. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5255. PlayEffect White
  5256. MinimapIcon 1 Yellow Diamond
  5257.  
  5258. Show # %H5 %C4 $tier->t2 $type->currency->splinters
  5259. Class Currency
  5260. BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph"
  5261. SetFontSize 45
  5262. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5263. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5264. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5265. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  5266. MinimapIcon 2 White Diamond
  5267.  
  5268. #------------------------------------
  5269. # [2912] Others
  5270. #------------------------------------
  5271.  
  5272. Show
  5273. Class Currency
  5274. BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" "Vial of"
  5275. SetFontSize 45
  5276. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5277. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5278. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5279. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5280. PlayEffect White
  5281. MinimapIcon 2 White Circle
  5282.  
  5283. #------------------------------------
  5284. # [2913] Prophecies
  5285. #------------------------------------
  5286.  
  5287. Show # $tier->t1 $type->currency->prophecy
  5288. Class Currency
  5289. BaseType "Prophecy"
  5290. Prophecy "A Dishonourable Death" "Fated Connections" "Lost in the Pages" "The Bowstring's Music" "The King's Path" "The Queen's Sacrifice" "Trash to Treasure"
  5291. SetFontSize 45
  5292. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  5293. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5294. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5295. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5296. PlayEffect Red
  5297. MinimapIcon 0 Red Star
  5298.  
  5299. Show # $tier->t2 $type->currency->prophecy
  5300. Class Currency
  5301. BaseType "Prophecy"
  5302. Prophecy "A Vision of Ice and Fire" "Cleanser of Sins" "Darktongue's Shriek" "Monstrous Treasure" "Possessed Foe" "The Ambitious Bandit III" "The Great Leader of the North" "The Hollow Pledge" "The Jeweller's Touch" "Twice Enchanted" "Vaal Winds"
  5303. SetFontSize 45
  5304. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5305. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5306. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5307. DisableDropSound True
  5308. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5309. PlayEffect Red
  5310. MinimapIcon 0 Red Circle
  5311.  
  5312. Show # $tier->rest $type->currency->prophecy
  5313. Class Currency
  5314. BaseType "Prophecy"
  5315. SetFontSize 45
  5316. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5317. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5318. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5319. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5320. PlayEffect White
  5321. MinimapIcon 2 White Circle
  5322.  
  5323. #===============================================================================================================
  5324. # [[3000]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  5325. #===============================================================================================================
  5326.  
  5327. #------------------------------------
  5328. # [3001] Exceptions to prevent ident. mistakes
  5329. #------------------------------------
  5330.  
  5331. Show # $tier->ex $type->divination
  5332. Class "Divination"
  5333. BaseType "The Demoness" "The Wolf's Legacy" "The Wolf's Shadow"
  5334. SetFontSize 45
  5335. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5336. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5337. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5338. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5339.  
  5340. Show # $tier->ex $type->divination
  5341. Class "Divination"
  5342. BaseType "The Master Artisan"
  5343. SetFontSize 45
  5344. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5345. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5346. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5347. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5348.  
  5349. #------------------------------------
  5350. # [3002] T1 - Top tier cards
  5351. #------------------------------------
  5352.  
  5353. Show # $tier->t1 $type->divination
  5354. Class "Divination"
  5355. BaseType "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Burning Blood" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "The Celestial Stone" "The Damned" "The Demon" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Samurai's Eye" "The Spark and the Flame" "Wealth and Power"
  5356. SetFontSize 45
  5357. SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
  5358. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  5359. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5360. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5361. PlayEffect Red
  5362. MinimapIcon 0 Red Star
  5363.  
  5364. #------------------------------------
  5365. # [3003] T2 - Great cards
  5366. #------------------------------------
  5367.  
  5368. Show # $tier->t2 $type->divination
  5369. Class "Divination"
  5370. BaseType "Chaotic Disposition" "Mawr Blaidd" "Pride Before the Fall" "The Bargain" "The Cartographer" "The Celestial Justicar" "The Enlightened" "The Eye of Terror" "The Landing" "The Mayor" "The Polymath" "The Queen" "The Saint's Treasure" "The Sephirot" "The Soul" "The Undaunted" "The Void" "The Wolven King's Bite" "Void of the Elements"
  5371. SetFontSize 45
  5372. SetTextColor 255 255 255 255 # TEXTCOLOR: High Special Base
  5373. SetBorderColor 255 255 255 255
  5374. SetBackgroundColor 0 20 180 255 # BACKGROUND: Divi T2
  5375. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5376. PlayEffect Red
  5377. MinimapIcon 0 Red Triangle
  5378.  
  5379. #------------------------------------
  5380. # [3004] T3 - Decent cards
  5381. #------------------------------------
  5382.  
  5383. Show # $tier->t3 $type->divination
  5384. Class "Divination"
  5385. BaseType "A Dab of Ink" "Azyran's Reward" "Blessing of God" "Boon of the First Ones" "Bowyer's Dream" "Buried Treasure" "Dark Dreams" "Emperor of Purity" "Heterochromia" "Humility" "Last Hope" "Lucky Deck" "Perfection" "Rebirth" "Remembrance" "The Artist" "The Breach" "The Brittle Emperor" "The Chains that Bind" "The Dapper Prodigy" "The Dark Mage" "The Dreamer" "The Endless Darkness" "The Ethereal" "The Hale Heart" "The Hoarder" "The Jeweller's Boon" "The Journey" "The King's Heart" "The Last One Standing" "The Life Thief" "The Mad King" "The Offering" "The Old Man" "The Porcupine" "The Price of Protection" "The Professor" "The Risk" "The Sacrifice" "The Seeker" "The Throne" "The Valkyrie" "The Valley of Steel Boxes" "The Vast" "The Warlord" "The Wolf" "The World Eater" "Vanity"
  5386. SetFontSize 45
  5387. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5388. SetBorderColor 0 0 0 255
  5389. SetBackgroundColor 50 220 240 255 # BACKGROUND: Divi T3
  5390. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5391. PlayEffect Yellow
  5392. MinimapIcon 2 Yellow Triangle
  5393.  
  5394. #------------------------------------
  5395. # [3005] Special - Special Currency Cards
  5396. #------------------------------------
  5397.  
  5398. Show # %HS5 %C5 $tier->t4c $type->divination
  5399. Class "Divination"
  5400. BaseType "Boon of Justice" "Coveted Possession" "Demigod's Wager" "Emperor's Luck" "Harmony of Souls" "Her Mask" "Imperial Legacy" "Loyalty" "Lucky Connections" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "The Cacophony" "The Catalyst" "The Deal" "The Flora's Gift" "The Fool" "The Gemcutter" "The Heroic Shot" "The Innocent" "The Inventor" "The Puzzle" "The Side Quest" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token"
  5401. SetFontSize 45
  5402. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5403. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5404. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5405. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5406. PlayEffect White
  5407. MinimapIcon 2 White Triangle
  5408.  
  5409. Hide # %H4 %C5 $tier->t5c $type->divination
  5410. Class "Divination"
  5411. BaseType "Rain of Chaos" "The Scholar"
  5412. SetFontSize 45
  5413. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5414. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5415. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  5416.  
  5417. #------------------------------------
  5418. # [3006] T5 - Format trash tier cards... before
  5419. #------------------------------------
  5420.  
  5421. Hide # %H3 %C3 $tier->t5 $type->divination
  5422. Class "Divination"
  5423. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Lingering Remnants" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Army of Blood" "The Blazing Fire" "The Carrion Crow" "The Cataclysm" "The Coming Storm" "The Conduit" "The Deceiver" "The Endurance" "The Fathomless Depths" "The Hermit" "The Incantation" "The Inoculated" "The King's Blade" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Mountain" "The Oath" "The Opulent" "The Pack Leader" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Sun" "The Visionary" "The Warden" "The Watcher" "The Web" "The Witch" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek"
  5424. SetFontSize 36
  5425. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5426. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5427. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  5428.  
  5429. #------------------------------------
  5430. # [3007] T4 - ...showing the remaining cards
  5431. #------------------------------------
  5432.  
  5433. Show # %HS4 %C5 $tier->rest $type->divination
  5434. Class "Divination"
  5435. SetFontSize 45
  5436. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5437. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5438. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5439.  
  5440. #===============================================================================================================
  5441. # [[3100]] Currency - PART 4 - remaining items
  5442. #===============================================================================================================
  5443.  
  5444. Hide # %H2
  5445. Class Currency
  5446. BaseType "Scroll Fragment"
  5447. SetFontSize 28
  5448. SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
  5449. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5450.  
  5451. Hide # %H3
  5452. Class Currency
  5453. SetFontSize 36
  5454. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  5455. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5456.  
  5457. #===============================================================================================================
  5458. # [[3200]] Uniques!
  5459. #===============================================================================================================
  5460.  
  5461. #------------------------------------
  5462. # [3201] Exceptions
  5463. #------------------------------------
  5464.  
  5465. Show # $type->uniques $tier->ex
  5466. Rarity Unique
  5467. SocketGroup WWWWWW
  5468. BaseType "Simple Robe"
  5469. SetFontSize 45
  5470. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5471. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5472. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5473. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5474. PlayEffect Red
  5475. MinimapIcon 0 Red Star
  5476.  
  5477. Show # $tier->ex->6l $type->uniques
  5478. LinkedSockets 6
  5479. Rarity Unique
  5480. SetFontSize 45
  5481. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5482. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5483. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5484. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5485. PlayEffect Red
  5486. MinimapIcon 0 Red Star
  5487.  
  5488. #------------------------------------
  5489. # [3202] Harbinger - Pieces
  5490. #------------------------------------
  5491.  
  5492. Show # $tier->ex->harbinger $type->uniques $league->harbinger
  5493. Class Piece
  5494. SetFontSize 45
  5495. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5496. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5497. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
  5498. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5499. PlayEffect Blue
  5500. MinimapIcon 0 Blue Star
  5501.  
  5502. #------------------------------------
  5503. # [3203] Tier 1 uniques
  5504. #------------------------------------
  5505.  
  5506. Show # $tier->t1 $type->uniques
  5507. Rarity Unique
  5508. BaseType "Ambush Mitts" "Blood Raiment" "Callous Mask" "Carnal Boots" "Crusader Boots" "Deerskin Gloves" "Ezomyte Tower Shield" "Gemstone Sword" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Jingling Spirit Shield" "Legion Gloves" "Nightmare Mace" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Ruby Flask" "Saint's Hauberk" "Siege Axe" "Silk Gloves" "Sorcerer Boots" "Timeless Jewel" "Wyrmscale Doublet" "Zodiac Leather"
  5509. SetFontSize 45
  5510. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5511. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5512. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5513. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5514. PlayEffect Red
  5515. MinimapIcon 0 Red Star
  5516.  
  5517. #------------------------------------
  5518. # [3204] Tier 2 uniques
  5519. #------------------------------------
  5520.  
  5521. Show # $tier->t2 $type->uniques
  5522. Rarity Unique
  5523. BaseType "Arcanist Gloves" "Bismuth Flask" "Blunt Arrow Quiver Piece" "Champion Kite Shield" "Clasped Mitts" "Elegant Ringmail" "Iron Sceptre" "Nubuck Boots" "Nubuck Gloves" "Occultist's Vestment" "Rawhide Tower Shield" "Riveted Gloves" "Royal Axe" "Ruby Amulet" "Sanctified Life Flask" "Sapphire Flask" "Timeworn Claw" "Vaal Mask" "Vaal Rapier"
  5524. SetFontSize 45
  5525. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5526. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5527. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5528. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5529. PlayEffect Yellow
  5530. MinimapIcon 0 Yellow Star
  5531.  
  5532. Show # $tier->ex->5l $type->uniques
  5533. LinkedSockets 5
  5534. Rarity Unique
  5535. SetFontSize 45
  5536. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5537. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5538. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5539. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5540. PlayEffect Yellow
  5541. MinimapIcon 0 Yellow Star
  5542.  
  5543. #------------------------------------
  5544. # [3205] Multi-Unique bases.
  5545. #------------------------------------
  5546. # These bases have multiple uniques. One of the uniques, is a high value one
  5547. # While others are cheap. We give them a high quality display, while making a normal unique
  5548. # Sound to prevent false excitement.
  5549.  
  5550. Show # $tier->multileague $type->uniques
  5551. Rarity Unique
  5552. BaseType "Amber Amulet" "Assassin Bow" "Fiend Dagger" "Leather Belt" "Sapphire Ring" "Triumphant Lamellar" "Two-Point Arrow Quiver" "Two-Stone Ring" "Unset Ring"
  5553. SetFontSize 45
  5554. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5555. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5556. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5557. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5558. PlayEffect Blue
  5559. MinimapIcon 0 Blue Star
  5560.  
  5561. Show # $tier->multispecial $type->uniques
  5562. Rarity Unique
  5563. BaseType "Carved Wand" "Coral Amulet" "Gold Ring" "Heavy Belt" "Imperial Skean" "Iron Ring" "Jade Amulet" "Magistrate Crown" "Murder Boots" "Murder Mitts" "Onyx Amulet" "Sadist Garb" "Stibnite Flask" "Studded Belt" "Sulphur Flask" "Turquoise Amulet"
  5564. SetFontSize 45
  5565. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5566. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5567. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5568. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5569. PlayEffect Blue
  5570. MinimapIcon 0 Blue Star
  5571.  
  5572. #------------------------------------
  5573. # [3206] Special Unique Searches
  5574. #------------------------------------
  5575.  
  5576. #Show # $type->uniques
  5577. # ItemLevel >= 85
  5578. # Rarity Unique
  5579. # Class "Rings"
  5580. # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5581. # SetBorderColor 255 0 0
  5582. # SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5583. # PlayAlertSound 3 300 # DROPSOUND: Unique
  5584. # PlayEffect Brown
  5585. # MinimapIcon 2 Brown Star
  5586.  
  5587. Show # $tier->ex->loreweave $type->uniques $x
  5588. Rarity Unique
  5589. Class "Rings"
  5590. SetFontSize 45
  5591. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5592. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  5593. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5594. PlayAlertSound 3 300 # DROPSOUND: Unique
  5595. PlayEffect Brown
  5596. MinimapIcon 2 Brown Star
  5597.  
  5598. Show # $tier->ex->jewels $type->uniques $x
  5599. Rarity Unique
  5600. Class "Jewel"
  5601. BaseType "Cobalt Jewel" "Crimson Jewel" "Viridian Jewel"
  5602. SetFontSize 45
  5603. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5604. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  5605. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5606. PlayAlertSound 3 300 # DROPSOUND: Unique
  5607. PlayEffect Blue
  5608. MinimapIcon 2 Blue Star
  5609.  
  5610. #------------------------------------
  5611. # [3207] Prophecy-Material Uniques
  5612. #------------------------------------
  5613.  
  5614. #Show # %D4 $tier->prophecy $type->uniques
  5615. # Rarity Unique
  5616. # BaseType "Brass Maul" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Gold Amulet" "Golden Buckler" "Great Crown" "Great Mallet" "Iron Circlet" "Iron Hat" "Iron Mask" "Iron Staff" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Moonstone Ring" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Tarnished Spirit Shield" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  5617. # SetFontSize 45
  5618. # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5619. # SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
  5620. # SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
  5621. # PlayAlertSound 3 300 # DROPSOUND: Unique
  5622. # PlayEffect Brown
  5623. # MinimapIcon 2 Brown Star
  5624.  
  5625. #------------------------------------
  5626. # [3208] Random Uniques
  5627. #------------------------------------
  5628.  
  5629. Show # %H5 %C4 $tier->hideable $type->uniques
  5630. Rarity Unique
  5631. BaseType "Abyssal Axe" "Ambusher" "Ancient Gauntlets" "Antique Greaves" "Antique Rapier" "Assassin's Garb" "Astral Plate" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bone Armour" "Bone Circlet" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Broadhead Arrow Quiver" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conjurer Gloves" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Corsair Sword" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Deicide Mask" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destiny Leather" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Elder Sword" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Flaying Knife" "Fright Claw" "Full Scale Armour" "Gladius" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Hellion's Paw" "Highland Blade" "Imbued Wand" "Infernal Axe" "Iron Gauntlets" "Ivory Spirit Shield" "Jagged Foil" "Karui Sceptre" "Lacquered Garb" "Lacquered Helmet" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Leather Cap" "Lion Sword" "Long Staff" "Loricated Ringmail" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Mesh Gloves" "Military Staff" "Mosaic Kite Shield" "Nailed Fist" "Necromancer Silks" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Polished Spiked Shield" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Sentinel Jacket" "Serpentine Staff" "Serpentscale Gauntlets" "Shadow Axe" "Shagreen Boots" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Sinner Tricorne" "Slaughter Knife" "Soldier Boots" "Sorcerer Gloves" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Circlet" "Steel Gauntlets" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Twilight Blade" "Tyrant's Sekhem" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "Void Axe" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet"
  5632. SetFontSize 45
  5633. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5634. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5635. SetBackgroundColor 0 0 0 255
  5636. PlayAlertSound 3 300 # DROPSOUND: Unique
  5637. PlayEffect Brown
  5638. MinimapIcon 2 Brown Star
  5639.  
  5640. Show # $tier->rest $type->uniques
  5641. Rarity Unique
  5642. SetFontSize 45
  5643. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5644. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5645. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5646. PlayAlertSound 3 300 # DROPSOUND: Unique
  5647. PlayEffect Brown
  5648. MinimapIcon 2 Brown Star
  5649.  
  5650. #===============================================================================================================
  5651. # [[3300]] Quest Items and Shaper Orbs
  5652. #===============================================================================================================
  5653.  
  5654. Show
  5655. Class "Incursion Item"
  5656. SetFontSize 45
  5657. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  5658. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5659. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5660. PlayEffect Green
  5661. MinimapIcon 1 Green Hexagon
  5662.  
  5663. Show
  5664. Class Quest
  5665. BaseType "Elder's Orb" "Shaper's Orb"
  5666. SetFontSize 45
  5667. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5668. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5669. PlayEffect Green
  5670. MinimapIcon 1 Green Hexagon
  5671.  
  5672. Show
  5673. Class Quest
  5674. SetFontSize 45
  5675. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5676. PlayEffect Green
  5677. MinimapIcon 1 Green Hexagon
  5678.  
  5679. #===============================================================================================================
  5680. # [[3400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  5681. #===============================================================================================================
  5682.  
  5683. #===============================================================================================================
  5684. # [[3500]] Leveling - Flasks
  5685. #===============================================================================================================
  5686.  
  5687. #------------------------------------
  5688. # [3501] Hide outdated flasks
  5689. #------------------------------------
  5690.  
  5691. Hide # lvl
  5692. Quality 0
  5693. ItemLevel >= 35
  5694. Class "Life Flask" "Mana Flask"
  5695. BaseType Grand Greater Large Medium Small
  5696. SetFontSize 20
  5697. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5698.  
  5699. Hide # lvl
  5700. Quality 0
  5701. ItemLevel >= 53
  5702. Class "Life Flask" "Mana Flask"
  5703. BaseType Colossal Giant Sacred
  5704. SetFontSize 20
  5705. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5706.  
  5707. Hide # lvl
  5708. Quality 0
  5709. ItemLevel >= 67
  5710. Class "Life Flask" "Mana Flask"
  5711. BaseType Divine Eternal Hallowed Sanctified
  5712. SetFontSize 20
  5713. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5714.  
  5715. #------------------------------------
  5716. # [3502] Hybrid flasks (normal)
  5717. #------------------------------------
  5718.  
  5719. #Show # %D2
  5720. # ItemLevel <= 15
  5721. # Class "Hybrid Flask"
  5722. # BaseType "Small"
  5723. # SetFontSize 40
  5724. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5725. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5726.  
  5727. #Show # %D2
  5728. # ItemLevel <= 25
  5729. # Class "Hybrid Flask"
  5730. # BaseType "Medium"
  5731. # SetFontSize 40
  5732. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5733. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5734.  
  5735. #Show # %D2
  5736. # ItemLevel <= 35
  5737. # Class "Hybrid Flask"
  5738. # BaseType "Large"
  5739. # SetFontSize 40
  5740. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5741. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5742.  
  5743. #Show # %D2
  5744. # ItemLevel <= 45
  5745. # Class "Hybrid Flask"
  5746. # BaseType "Colossal"
  5747. # SetFontSize 40
  5748. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5749. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5750.  
  5751. #Show # %D2
  5752. # ItemLevel <= 55
  5753. # Class "Hybrid Flask"
  5754. # BaseType "Sacred"
  5755. # SetFontSize 40
  5756. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5757. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5758.  
  5759. #Show # %D2
  5760. # ItemLevel <= 67
  5761. # Class "Hybrid Flask"
  5762. # BaseType "Hallowed"
  5763. # SetFontSize 40
  5764. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5765. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5766.  
  5767. #------------------------------------
  5768. # [3503] Life Flasks - Normal (Kudos to Antnee)
  5769. #------------------------------------
  5770.  
  5771. Show # %D5
  5772. ItemLevel <= 5
  5773. Class "Life Flasks"
  5774. BaseType "Small"
  5775. SetFontSize 45
  5776. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5777. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5778.  
  5779. Show # %D5
  5780. ItemLevel <= 9
  5781. ItemLevel >= 3
  5782. Class "Life Flasks"
  5783. BaseType "Medium"
  5784. SetFontSize 45
  5785. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5786. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5787.  
  5788. Show # %D5
  5789. ItemLevel <= 13
  5790. ItemLevel >= 5
  5791. Class "Life Flasks"
  5792. BaseType "Large"
  5793. SetFontSize 45
  5794. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5795. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5796.  
  5797. Show # %D5
  5798. ItemLevel <= 19
  5799. ItemLevel >= 12
  5800. Class "Life Flasks"
  5801. BaseType "Greater"
  5802. SetFontSize 45
  5803. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5804. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5805.  
  5806. Show # %D5
  5807. ItemLevel <= 24
  5808. ItemLevel >= 18
  5809. Class "Life Flasks"
  5810. BaseType "Grand"
  5811. SetFontSize 45
  5812. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5813. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5814.  
  5815. Show # %D5
  5816. ItemLevel <= 30
  5817. ItemLevel >= 24
  5818. Class "Life Flasks"
  5819. BaseType "Giant"
  5820. SetFontSize 45
  5821. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5822. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5823.  
  5824. Show # %D5
  5825. ItemLevel <= 37
  5826. ItemLevel >= 30
  5827. Class "Life Flasks"
  5828. BaseType "Colossal"
  5829. SetFontSize 45
  5830. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5831. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5832.  
  5833. Show # %D5
  5834. ItemLevel <= 42
  5835. ItemLevel >= 36
  5836. Class "Life Flasks"
  5837. BaseType "Sacred"
  5838. SetFontSize 45
  5839. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5840. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5841.  
  5842. Show # %D5
  5843. ItemLevel <= 48
  5844. ItemLevel >= 42
  5845. Class "Life Flasks"
  5846. BaseType "Hallowed"
  5847. SetFontSize 45
  5848. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5849. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5850.  
  5851. Show # %D5
  5852. ItemLevel <= 55
  5853. ItemLevel >= 48
  5854. Class "Life Flasks"
  5855. BaseType "Sanctified"
  5856. SetFontSize 45
  5857. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5858. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5859.  
  5860. Show # %D5
  5861. ItemLevel <= 67
  5862. ItemLevel >= 60
  5863. Class "Life Flasks"
  5864. BaseType "Divine"
  5865. SetFontSize 45
  5866. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5867. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5868.  
  5869. Show # %D5
  5870. ItemLevel <= 70
  5871. ItemLevel >= 65
  5872. Class "Life Flasks"
  5873. BaseType "Eternal"
  5874. SetFontSize 45
  5875. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5876. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5877.  
  5878. #------------------------------------
  5879. # [3504] Mana Flasks - Magic (Kudos to Antnee)
  5880. #------------------------------------
  5881.  
  5882. Show # %D5
  5883. ItemLevel <= 5
  5884. Class "Mana Flasks"
  5885. BaseType "Small"
  5886. SetFontSize 45
  5887. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5888. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5889.  
  5890. Show # %D5
  5891. ItemLevel <= 8
  5892. ItemLevel >= 3
  5893. Class "Mana Flasks"
  5894. BaseType "Medium"
  5895. SetFontSize 45
  5896. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5897. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5898.  
  5899. Show # %D5
  5900. ItemLevel <= 12
  5901. ItemLevel >= 5
  5902. Class "Mana Flasks"
  5903. BaseType "Large"
  5904. SetFontSize 45
  5905. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5906. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5907.  
  5908. Show # %D5
  5909. ItemLevel <= 18
  5910. ItemLevel >= 12
  5911. Class "Mana Flasks"
  5912. BaseType "Greater"
  5913. SetFontSize 45
  5914. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5915. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5916.  
  5917. Show # %D5
  5918. ItemLevel <= 24
  5919. ItemLevel >= 18
  5920. Class "Mana Flasks"
  5921. BaseType "Grand"
  5922. SetFontSize 45
  5923. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5924. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5925.  
  5926. Show # %D5
  5927. ItemLevel <= 30
  5928. ItemLevel >= 24
  5929. Class "Mana Flasks"
  5930. BaseType "Giant"
  5931. SetFontSize 45
  5932. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5933. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5934.  
  5935. Show # %D5
  5936. ItemLevel <= 37
  5937. ItemLevel >= 30
  5938. Class "Mana Flasks"
  5939. BaseType "Colossal"
  5940. SetFontSize 45
  5941. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5942. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5943.  
  5944. Show # %D5
  5945. ItemLevel <= 42
  5946. ItemLevel >= 36
  5947. Class "Mana Flasks"
  5948. BaseType "Sacred"
  5949. SetFontSize 45
  5950. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5951. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5952.  
  5953. Show # %D5
  5954. ItemLevel <= 48
  5955. ItemLevel >= 42
  5956. Class "Mana Flasks"
  5957. BaseType "Hallowed"
  5958. SetFontSize 45
  5959. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5960. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5961.  
  5962. Show # %D5
  5963. ItemLevel <= 55
  5964. ItemLevel >= 48
  5965. Class "Mana Flasks"
  5966. BaseType "Sanctified"
  5967. SetFontSize 45
  5968. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5969. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5970.  
  5971. Show # %D5
  5972. ItemLevel <= 67
  5973. ItemLevel >= 60
  5974. Class "Mana Flasks"
  5975. BaseType "Divine"
  5976. SetFontSize 45
  5977. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5978. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5979.  
  5980. Show # %D5
  5981. ItemLevel <= 70
  5982. ItemLevel >= 65
  5983. Class "Mana Flasks"
  5984. BaseType "Eternal"
  5985. SetFontSize 45
  5986. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5987. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5988.  
  5989. #------------------------------------
  5990. # [3505] Show remaining flasks
  5991. #------------------------------------
  5992.  
  5993. #Show # %D4
  5994. # Quality 20
  5995. # ItemLevel <= 65
  5996. # Rarity <= Magic
  5997. # BaseType "Flask"
  5998. # SetFontSize 40
  5999. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  6000. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6001.  
  6002. #Show # %D3
  6003. # Quality >= 15
  6004. # ItemLevel <= 65
  6005. # Rarity <= Magic
  6006. # BaseType "Flask"
  6007. # SetFontSize 40
  6008. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  6009. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6010.  
  6011. #Show # %D2
  6012. # Quality > 1
  6013. # ItemLevel <= 65
  6014. # Rarity <= Magic
  6015. # BaseType "Flask"
  6016. # SetFontSize 36
  6017. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6018. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6019.  
  6020. #Show # %D3
  6021. # ItemLevel <= 65
  6022. # Rarity <= Magic
  6023. # Class "Utility Flasks"
  6024. # SetFontSize 36
  6025. # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  6026. # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  6027.  
  6028. #Show # %D1
  6029. # Rarity <= Magic
  6030. # BaseType Flask
  6031. # SetFontSize 36
  6032. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6033.  
  6034. #===============================================================================================================
  6035. # [[3600]] Leveling - Merged Rules
  6036. #===============================================================================================================
  6037.  
  6038. Show # %REMS1 %D5
  6039. LinkedSockets 4
  6040. Rarity <= Normal
  6041. SocketGroup RGB
  6042. Class "Body Armour" "Boots" "Gloves" "Helmets"
  6043. SetFontSize 45
  6044. SetTextColor 255 255 255 255
  6045. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6046. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6047.  
  6048. Show # %REMS1 %D5 %RVR
  6049. LinkedSockets 4
  6050. Rarity <= Magic
  6051. SocketGroup RGB
  6052. Class "Body Armour" "Boots" "Gloves" "Helmets"
  6053. SetFontSize 45
  6054. SetTextColor 25 95 235 255
  6055. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6056. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6057.  
  6058. Show # %REMS1 %D5
  6059. LinkedSockets 4
  6060. Rarity Rare
  6061. SocketGroup RGB
  6062. Class "Body Armour" "Boots" "Gloves" "Helmets"
  6063. SetFontSize 45
  6064. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6065. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6066.  
  6067. #===============================================================================================================
  6068. # [[3700]] Leveling - RGB Recipes
  6069. #===============================================================================================================
  6070.  
  6071. #Show # %D3
  6072. # Width <= 2
  6073. # Height <= 2
  6074. # SocketGroup RGB
  6075. # SetFontSize 45
  6076. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  6077. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6078.  
  6079. #Show # %D3
  6080. # Width <= 1
  6081. # Height <= 4
  6082. # SocketGroup RGB
  6083. # SetFontSize 45
  6084. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  6085. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6086.  
  6087. #Show # %D2
  6088. # Width >= 2
  6089. # Height >= 4
  6090. # SocketGroup RGB
  6091. # SetFontSize 36
  6092. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6093. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6094.  
  6095. #Show # %D2
  6096. # Height <= 3
  6097. # SocketGroup RGB
  6098. # SetFontSize 36
  6099. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6100. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  6101.  
  6102. #===============================================================================================================
  6103. # [[3800]] Leveling - RARES
  6104. #===============================================================================================================
  6105.  
  6106. #------------------------------------
  6107. # [3801] Leveling rares - specific items
  6108. #------------------------------------
  6109.  
  6110. #Show # %REMS1 %D4
  6111. # LinkedSockets >= 4
  6112. # Rarity Rare
  6113. # SetFontSize 45
  6114. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6115. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  6116.  
  6117. #Show # %REMS1 %D4
  6118. # Rarity Rare
  6119. # Class "Amulets" "Belts" "Rings"
  6120. # SetFontSize 45
  6121. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  6122. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  6123. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  6124.  
  6125. #Show # %D4
  6126. # ItemLevel < 30
  6127. # Rarity Rare
  6128. # Class "Boots"
  6129. # SetFontSize 45
  6130. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  6131. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  6132.  
  6133. #------------------------------------
  6134. # [3802] Leveling rares - Progression - First Levels
  6135. #------------------------------------
  6136.  
  6137. #Show # %D4
  6138. # Rarity Rare
  6139. # Class "Body" "Boots" "Gloves" "Helmets" "Shields"
  6140. # SetFontSize 45
  6141. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  6142. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  6143.  
  6144. #------------------------------------
  6145. # [3803] Leveling rares - Melee Weapons
  6146. #------------------------------------
  6147.  
  6148. #Show # %D3
  6149. # ItemLevel <= 12
  6150. # Rarity Rare
  6151. # Class "Claws" "One Hand" "Two"
  6152. # SetFontSize 45
  6153. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6154. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6155.  
  6156. #Show # %D3
  6157. # ItemLevel < 15
  6158. # DropLevel > 5
  6159. # Rarity Rare
  6160. # Class "Claws" "One Hand" "Two"
  6161. # SetFontSize 45
  6162. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6163. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6164.  
  6165. #Show # %D3
  6166. # ItemLevel < 20
  6167. # DropLevel > 10
  6168. # Rarity Rare
  6169. # Class "Claws" "One Hand" "Two"
  6170. # SetFontSize 40
  6171. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6172. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6173.  
  6174. #Show # %D3
  6175. # ItemLevel < 25
  6176. # DropLevel > 15
  6177. # Rarity Rare
  6178. # Class "Claws" "One Hand" "Two"
  6179. # SetFontSize 40
  6180. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6181. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6182.  
  6183. #Show # %D3
  6184. # ItemLevel < 30
  6185. # DropLevel > 20
  6186. # Rarity Rare
  6187. # Class "Claws" "One Hand" "Two"
  6188. # SetFontSize 40
  6189. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6190. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6191.  
  6192. #Show # %D3
  6193. # ItemLevel < 35
  6194. # DropLevel > 25
  6195. # Rarity Rare
  6196. # Class "Claws" "One Hand" "Two"
  6197. # SetFontSize 40
  6198. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6199. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6200.  
  6201. #Show # %D3
  6202. # ItemLevel < 40
  6203. # DropLevel > 30
  6204. # Rarity Rare
  6205. # Class "Claws" "One Hand" "Two"
  6206. # SetFontSize 40
  6207. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6208. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6209.  
  6210. #Show # %D3
  6211. # ItemLevel < 45
  6212. # DropLevel > 35
  6213. # Rarity Rare
  6214. # Class "Claws" "One Hand" "Two"
  6215. # SetFontSize 40
  6216. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6217. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6218.  
  6219. #Show # %D3
  6220. # ItemLevel < 50
  6221. # DropLevel > 40
  6222. # Rarity Rare
  6223. # Class "Claws" "One Hand" "Two"
  6224. # SetFontSize 40
  6225. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6226. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6227.  
  6228. #Show # %D3
  6229. # ItemLevel < 55
  6230. # DropLevel > 45
  6231. # Rarity Rare
  6232. # Class "Claws" "One Hand" "Two"
  6233. # SetFontSize 40
  6234. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6235. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6236.  
  6237. #Show # %D3
  6238. # ItemLevel < 60
  6239. # DropLevel > 50
  6240. # Rarity Rare
  6241. # Class "Claws" "One Hand" "Two"
  6242. # SetFontSize 40
  6243. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6244. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6245.  
  6246. #------------------------------------
  6247. # [3804] Leveling rares - Ranged
  6248. #------------------------------------
  6249.  
  6250. #Show # %D3
  6251. # ItemLevel <= 12
  6252. # Rarity Rare
  6253. # Class "Bows"
  6254. # SetFontSize 45
  6255. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6256. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6257.  
  6258. #Show # %D3
  6259. # ItemLevel < 15
  6260. # DropLevel > 5
  6261. # Rarity Rare
  6262. # Class "Bows"
  6263. # SetFontSize 45
  6264. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6265. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6266.  
  6267. #Show # %D3
  6268. # ItemLevel < 20
  6269. # DropLevel > 10
  6270. # Rarity Rare
  6271. # Class "Bows"
  6272. # SetFontSize 40
  6273. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6274. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6275.  
  6276. #Show # %D3
  6277. # ItemLevel < 25
  6278. # DropLevel > 15
  6279. # Rarity Rare
  6280. # Class "Bows"
  6281. # SetFontSize 40
  6282. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6283. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6284.  
  6285. #Show # %D3
  6286. # ItemLevel < 30
  6287. # DropLevel > 20
  6288. # Rarity Rare
  6289. # Class "Bows"
  6290. # SetFontSize 40
  6291. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6292. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6293.  
  6294. #Show # %D3
  6295. # ItemLevel < 35
  6296. # DropLevel > 25
  6297. # Rarity Rare
  6298. # Class "Bows"
  6299. # SetFontSize 40
  6300. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6301. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6302.  
  6303. #Show # %D3
  6304. # ItemLevel < 40
  6305. # DropLevel > 30
  6306. # Rarity Rare
  6307. # Class "Bows"
  6308. # SetFontSize 40
  6309. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6310. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6311.  
  6312. #Show # %D3
  6313. # ItemLevel < 45
  6314. # DropLevel > 35
  6315. # Rarity Rare
  6316. # Class "Bows"
  6317. # SetFontSize 40
  6318. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6319. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6320.  
  6321. #Show # %D3
  6322. # ItemLevel < 50
  6323. # DropLevel > 40
  6324. # Rarity Rare
  6325. # Class "Bows"
  6326. # SetFontSize 40
  6327. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6328. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6329.  
  6330. #Show # %D3
  6331. # ItemLevel < 55
  6332. # DropLevel > 45
  6333. # Rarity Rare
  6334. # Class "Bows"
  6335. # SetFontSize 40
  6336. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6337. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6338.  
  6339. #Show # %D3
  6340. # ItemLevel < 60
  6341. # DropLevel > 50
  6342. # Rarity Rare
  6343. # Class "Bows"
  6344. # SetFontSize 40
  6345. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6346. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6347.  
  6348. #Show # %D3
  6349. # Rarity Rare
  6350. # Class "Quivers"
  6351. # SetFontSize 40
  6352. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6353. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6354.  
  6355. #------------------------------------
  6356. # [3805] Leveling rares - Caster
  6357. #------------------------------------
  6358.  
  6359. #Show # %D4
  6360. # ItemLevel <= 15
  6361. # Rarity Rare
  6362. # Class "Rune Dagger" "Sceptres" "Wands"
  6363. # SetFontSize 45
  6364. # SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  6365. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6366.  
  6367. #Show # %D3
  6368. # Rarity Rare
  6369. # Class "Rune Dagger" "Sceptres" "Wands"
  6370. # SetFontSize 40
  6371. # SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  6372. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6373.  
  6374. #------------------------------------
  6375. # [3806] Leveling rares - remaining rules
  6376. #------------------------------------
  6377.  
  6378. #Show # %D2
  6379. # Width <= 1
  6380. # Height <= 3
  6381. # Rarity Rare
  6382. # SetFontSize 36
  6383. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6384. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6385.  
  6386. #Show # %D2
  6387. # Width <= 2
  6388. # Height <= 2
  6389. # Rarity Rare
  6390. # SetFontSize 36
  6391. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6392. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6393.  
  6394. #Show # %D1
  6395. # Rarity Rare
  6396. # SetFontSize 36
  6397. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6398. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6399.  
  6400. #===============================================================================================================
  6401. # [[3900]] Leveling - Useful items
  6402. #===============================================================================================================
  6403.  
  6404. #------------------------------------
  6405. # [3901] Linked gear - 4links
  6406. #------------------------------------
  6407.  
  6408. #Show # %D3 %REMS1
  6409. # LinkedSockets >= 4
  6410. # Rarity <= Normal
  6411. # SetFontSize 45
  6412. # SetTextColor 255 255 255 255
  6413. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6414. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6415.  
  6416. #Show # %D3 %REMS1 %RVR
  6417. # LinkedSockets >= 4
  6418. # Rarity <= Magic
  6419. # SetFontSize 45
  6420. # SetTextColor 25 95 235 255
  6421. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6422. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6423.  
  6424. #------------------------------------
  6425. # [3902] Linked gear - Caster Weapon Configuration
  6426. #------------------------------------
  6427.  
  6428. #Show # %D2
  6429. # LinkedSockets 3
  6430. # ItemLevel <= 24
  6431. # Rarity <= Magic
  6432. # SocketGroup BB
  6433. # Class "Rune Dagger" "Sceptres" "Wands"
  6434. # SetFontSize 40
  6435. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6436. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6437.  
  6438. #------------------------------------
  6439. # [3903] Linked gear - 3links
  6440. #------------------------------------
  6441.  
  6442. #Show # %D3
  6443. # LinkedSockets >= 3
  6444. # ItemLevel <= 12
  6445. # Rarity <= Normal
  6446. # SetFontSize 40
  6447. # SetTextColor 255 255 255 255
  6448. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6449. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6450.  
  6451. #Show # %D3 %RVR
  6452. # LinkedSockets >= 3
  6453. # ItemLevel <= 12
  6454. # Rarity <= Magic
  6455. # SetFontSize 40
  6456. # SetTextColor 25 95 235 255
  6457. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6458. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6459.  
  6460. #Show # %D2
  6461. # LinkedSockets >= 3
  6462. # ItemLevel <= 24
  6463. # Rarity <= Magic
  6464. # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
  6465. # SetFontSize 36
  6466. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6467. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6468.  
  6469. #------------------------------------
  6470. # [3904] Util end Act1
  6471. #------------------------------------
  6472.  
  6473. # Certain trinkets in act 1 provide quite a definitive advantage.
  6474.  
  6475. #Show # %D4
  6476. # ItemLevel <= 14
  6477. # Rarity <= Normal
  6478. # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  6479. # SetFontSize 45
  6480. # SetTextColor 255 255 255 255
  6481. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6482. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6483.  
  6484. #Show # %D4 %RVR
  6485. # ItemLevel <= 14
  6486. # Rarity <= Magic
  6487. # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  6488. # SetFontSize 45
  6489. # SetTextColor 25 95 235 255
  6490. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6491. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6492.  
  6493. # Getting access to movementspeed boots early on is very useful/important
  6494.  
  6495. #Show # %D2
  6496. # ItemLevel <= 14
  6497. # Rarity Magic
  6498. # Class "Boots"
  6499. # SetFontSize 45
  6500. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6501. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6502. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6503.  
  6504. # Other Magic trinkets
  6505.  
  6506. #Show # %D2
  6507. # ItemLevel <= 8
  6508. # Rarity <= Magic
  6509. # Class "Amulets" "Belts" "Rings"
  6510. # SetFontSize 40
  6511. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6512. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6513.  
  6514. #Show # %D1
  6515. # ItemLevel <= 14
  6516. # Rarity <= Magic
  6517. # Class "Amulets" "Belts" "Rings"
  6518. # SetFontSize 36
  6519. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6520. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6521.  
  6522. # Caster weapons can provide quick upgrades
  6523.  
  6524. #Show # %D2
  6525. # ItemLevel <= 14
  6526. # Rarity Magic
  6527. # Class "Rune Dagger" "Sceptres" "Wands"
  6528. # SetFontSize 36
  6529. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6530. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6531. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6532.  
  6533. #------------------------------------
  6534. # [3905] Act 2+3
  6535. #------------------------------------
  6536.  
  6537. # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
  6538.  
  6539. #Show # %D1
  6540. # ItemLevel <= 24
  6541. # Rarity Magic
  6542. # Class "Boots"
  6543. # SetFontSize 36
  6544. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6545. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6546.  
  6547. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
  6548.  
  6549. #Show # %D2
  6550. # ItemLevel <= 36
  6551. # Rarity <= Magic
  6552. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring"
  6553. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6554. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6555.  
  6556. #------------------------------------
  6557. # [3906] Act 4+5+6
  6558. #------------------------------------
  6559. # Act 4-6 have a highly varying damage composition
  6560. # However several of the strongest elemental attacks are fire-typed
  6561.  
  6562. #Show # %D2
  6563. # ItemLevel <= 50
  6564. # ItemLevel >= 36
  6565. # Rarity <= Magic
  6566. # BaseType "Onyx Amulet" "Ruby Ring" "Two-Stone Ring"
  6567. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6568. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6569.  
  6570. #------------------------------------
  6571. # [3907] Optional Recipes
  6572. #------------------------------------
  6573.  
  6574. #Show # summoner recipe shield
  6575. # ItemLevel < 40
  6576. # BaseType "Bone Spirit Shield"
  6577. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  6578.  
  6579. #------------------------------------
  6580. # [3908] 20% quality items for those strange people who want them
  6581. #------------------------------------
  6582.  
  6583. #Show # quality, lvl, nonmf
  6584. # Quality 20
  6585. # ItemLevel <= 60
  6586. # Rarity <= Magic
  6587. # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  6588. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  6589. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  6590.  
  6591. #===============================================================================================================
  6592. # [[4000]] Leveling - natural weapon progression
  6593. #===============================================================================================================
  6594.  
  6595. #------------------------------------
  6596. # [4001] Quivers - Progression
  6597. #------------------------------------
  6598.  
  6599. # Quivers - early gear acquisition
  6600.  
  6601. #Show # %D2
  6602. # ItemLevel <= 8
  6603. # Rarity <= Magic
  6604. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6605. # SetFontSize 36
  6606. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6607.  
  6608. # Quivers - possible upgrades
  6609.  
  6610. #Show # %D1
  6611. # ItemLevel <= 24
  6612. # Rarity <= Magic
  6613. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6614. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6615. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6616.  
  6617. # Quivers - first appearance of broadhead arrow quivers
  6618.  
  6619. #Show # %D2
  6620. # ItemLevel < 35
  6621. # Rarity <= Magic
  6622. # BaseType "Broadhead Arrow Quiver"
  6623. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6624. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6625.  
  6626. #Show # %D1
  6627. # ItemLevel <= 48
  6628. # Rarity <= Magic
  6629. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  6630. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6631. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6632.  
  6633. #------------------------------------
  6634. # [4002] Progression - Part 1 1-11
  6635. #------------------------------------
  6636.  
  6637. #Show # %D2
  6638. # ItemLevel <= 9
  6639. # DropLevel >= 5
  6640. # Rarity <= Magic
  6641. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6642. # SetFontSize 36
  6643. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6644.  
  6645. #Show # %D2
  6646. # ItemLevel <= 11
  6647. # DropLevel >= 8
  6648. # Rarity <= Magic
  6649. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6650. # SetFontSize 36
  6651. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6652.  
  6653. #------------------------------------
  6654. # [4003] Progression - Part 2 11-26
  6655. #------------------------------------
  6656.  
  6657. #Show # %D2
  6658. # ItemLevel <= 14
  6659. # DropLevel >= 11
  6660. # Rarity <= Magic
  6661. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6662. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6663.  
  6664. #Show # %D2
  6665. # ItemLevel <= 16
  6666. # DropLevel >= 13
  6667. # Rarity <= Magic
  6668. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6669. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6670.  
  6671. #Show # %D2
  6672. # ItemLevel <= 18
  6673. # DropLevel >= 16
  6674. # Rarity <= Magic
  6675. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6676. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6677.  
  6678. #Show # %D2
  6679. # ItemLevel <= 20
  6680. # DropLevel >= 18
  6681. # Rarity <= Magic
  6682. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6683. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6684.  
  6685. #Show # %D2
  6686. # ItemLevel <= 22
  6687. # DropLevel >= 20
  6688. # Rarity <= Magic
  6689. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6690. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6691.  
  6692. #Show # %D2
  6693. # ItemLevel <= 24
  6694. # DropLevel >= 22
  6695. # Rarity <= Magic
  6696. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6697. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6698.  
  6699. #------------------------------------
  6700. # [4004] Progression - Part 3 26-65
  6701. #------------------------------------
  6702.  
  6703. #Show # %D2
  6704. # ItemLevel <= 26
  6705. # DropLevel >= 24
  6706. # Rarity Normal
  6707. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6708. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6709. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6710. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6711.  
  6712. #Show # %D2
  6713. # ItemLevel <= 28
  6714. # DropLevel >= 26
  6715. # Rarity Normal
  6716. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6717. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6718. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6719. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6720.  
  6721. #Show # %D2
  6722. # ItemLevel <= 30
  6723. # DropLevel >= 28
  6724. # Rarity Normal
  6725. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6726. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6727. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6728. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6729.  
  6730. #Show # %D2
  6731. # ItemLevel <= 32
  6732. # DropLevel >= 30
  6733. # Rarity Normal
  6734. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6735. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6736. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6737. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6738.  
  6739. #Show # %D2
  6740. # ItemLevel <= 34
  6741. # DropLevel >= 32
  6742. # Rarity Normal
  6743. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6744. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6745. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6746. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6747.  
  6748. #Show # %D2
  6749. # ItemLevel <= 36
  6750. # DropLevel >= 34
  6751. # Rarity Normal
  6752. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6753. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6754. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6755. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6756.  
  6757. #Show # %D2
  6758. # ItemLevel <= 40
  6759. # DropLevel >= 38
  6760. # Rarity Normal
  6761. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6762. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6763. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6764. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6765.  
  6766. #Show # %D2
  6767. # ItemLevel <= 42
  6768. # DropLevel >= 40
  6769. # Rarity Normal
  6770. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6771. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6772. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6773. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6774.  
  6775. #Show # %D2
  6776. # ItemLevel <= 44
  6777. # DropLevel >= 42
  6778. # Rarity Normal
  6779. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6780. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6781. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6782. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6783.  
  6784. #Show # %D2
  6785. # ItemLevel <= 46
  6786. # DropLevel >= 44
  6787. # Rarity Normal
  6788. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6789. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6790. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6791. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6792.  
  6793. #Show # %D2
  6794. # ItemLevel <= 48
  6795. # DropLevel >= 46
  6796. # Rarity Normal
  6797. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6798. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6799. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6800. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6801.  
  6802. #Show # %D2
  6803. # ItemLevel <= 50
  6804. # DropLevel >= 48
  6805. # Rarity Normal
  6806. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6807. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6808. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6809. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6810.  
  6811. #Show # %D2
  6812. # ItemLevel <= 52
  6813. # DropLevel >= 50
  6814. # Rarity Normal
  6815. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6816. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6817. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6818. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6819.  
  6820. #Show # %D2
  6821. # ItemLevel <= 54
  6822. # DropLevel >= 52
  6823. # Rarity Normal
  6824. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6825. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6826. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6827. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6828.  
  6829. #Show # %D2
  6830. # ItemLevel <= 56
  6831. # DropLevel >= 54
  6832. # Rarity Normal
  6833. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6834. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6835. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6836. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6837.  
  6838. #Show # %D2
  6839. # ItemLevel <= 58
  6840. # DropLevel >= 56
  6841. # Rarity Normal
  6842. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6843. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6844. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6845. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6846.  
  6847. #Show # %D2
  6848. # ItemLevel <= 60
  6849. # DropLevel >= 58
  6850. # Rarity Normal
  6851. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6852. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6853. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6854. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6855.  
  6856. #Show # %D2
  6857. # ItemLevel <= 62
  6858. # DropLevel >= 60
  6859. # Rarity Normal
  6860. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6861. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6862. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6863. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6864.  
  6865. #Show # %D2
  6866. # ItemLevel <= 64
  6867. # DropLevel >= 62
  6868. # Rarity Normal
  6869. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6870. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6871. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6872. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6873.  
  6874. #Show # %D2
  6875. # ItemLevel <= 66
  6876. # DropLevel >= 64
  6877. # Rarity Normal
  6878. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6879. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6880. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6881. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6882.  
  6883. #===============================================================================================================
  6884. # [[4100]] Leveling - misc normal items
  6885. #===============================================================================================================
  6886.  
  6887. #------------------------------------
  6888. # [4101] Normal items - First 4-8 levels - useful items
  6889. #------------------------------------
  6890.  
  6891. #Show # %D2
  6892. # Width <= 1
  6893. # Height <= 4
  6894. # ItemLevel <= 4
  6895. # Rarity Normal
  6896. # SetFontSize 36
  6897. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6898. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6899.  
  6900. #Show # %D2
  6901. # Width <= 2
  6902. # Height <= 2
  6903. # ItemLevel <= 4
  6904. # Rarity Normal
  6905. # SetFontSize 36
  6906. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6907. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6908.  
  6909. # 3-Socketed normal items are highlighted to provide players with a few options for
  6910. # Gem socketing, in case the other options don't work out.
  6911.  
  6912. #Show # %D2
  6913. # Sockets >= 3
  6914. # ItemLevel <= 8
  6915. # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
  6916. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6917. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6918.  
  6919. #------------------------------------
  6920. # [4102] Vendor Normal items - Until level 3 (Remaining)
  6921. #------------------------------------
  6922.  
  6923. #Show # %D2
  6924. # ItemLevel <= 3
  6925. # Rarity Normal
  6926. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6927. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6928.  
  6929. #Show # %D0
  6930. # ItemLevel <= 5
  6931. # Rarity Normal
  6932. # Class "Body Armours"
  6933. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6934. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6935.  
  6936. #===============================================================================================================
  6937. # [[4200]] Leveling - misc magic items
  6938. #===============================================================================================================
  6939.  
  6940. #------------------------------------
  6941. # [4201] Vendor Magic items - until 3
  6942. #------------------------------------
  6943.  
  6944. #Show # %D2
  6945. # ItemLevel <= 3
  6946. # Rarity Magic
  6947. # SetFontSize 40
  6948. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6949.  
  6950. #------------------------------------
  6951. # [4202] Vendor Magic items - until 12
  6952. #------------------------------------
  6953.  
  6954. #Show # %D2
  6955. # Width <= 1
  6956. # Height <= 4
  6957. # ItemLevel <= 12
  6958. # Rarity Magic
  6959. # SetFontSize 36
  6960. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6961.  
  6962. #Show # %D2
  6963. # Width <= 2
  6964. # Height <= 2
  6965. # ItemLevel <= 12
  6966. # Rarity Magic
  6967. # SetFontSize 36
  6968. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6969.  
  6970. #Show # %D1
  6971. # ItemLevel <= 12
  6972. # Rarity Magic
  6973. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6974. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6975.  
  6976. #------------------------------------
  6977. # [4203] Vendor Magic items - Until 24
  6978. #------------------------------------
  6979.  
  6980. #Show # %D1
  6981. # Width <= 1
  6982. # Height <= 4
  6983. # ItemLevel <= 24
  6984. # Rarity Magic
  6985. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6986. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6987.  
  6988. #Show # %D1
  6989. # Width <= 2
  6990. # Height <= 2
  6991. # ItemLevel <= 24
  6992. # Rarity Magic
  6993. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6994. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6995.  
  6996. #------------------------------------
  6997. # [4204] Vendor Magic items - Until 36
  6998. #------------------------------------
  6999.  
  7000. #Show # %D3
  7001. # ItemLevel <= 24
  7002. # Rarity Magic
  7003. # Class Amulets Belts Rings
  7004. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  7005. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7006.  
  7007. #Show # %D2
  7008. # ItemLevel <= 32
  7009. # Rarity Magic
  7010. # Class Amulets Belts Rings
  7011. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  7012. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  7013.  
  7014. # Later on keep them shown, but really small
  7015.  
  7016. #===============================================================================================================
  7017. # [[4300]] HIDE LAYER 5 - Remaining Items
  7018. #===============================================================================================================
  7019.  
  7020. Hide # minimize junk instead of hiding (if "show")
  7021. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Rune Dagger" "Sceptre" "Shields" "Staves" "Two Hand" "Wand" "Warstaff"
  7022. SetFontSize 18
  7023. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  7024. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  7025.  
  7026. #===============================================================================================================
  7027. # [[4400]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  7028. #===============================================================================================================
  7029.  
  7030. Show # safetyline!
  7031. SetFontSize 45
  7032. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  7033. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  7034.  
  7035. #===============================================================================================================
  7036. # [[4500]] Special thanks to!
  7037. #===============================================================================================================
  7038. #
  7039. # SPECIAL THANKS:
  7040. # Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example.
  7041. #
  7042. # PATREON ( https://www.patreon.com/Neversink ):
  7043. # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
  7044. # You guys are awesome, thanks!
  7045. #
  7046. # COMMUNITY & FRIENDS:
  7047. # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
  7048. #
  7049. # Special thanks to the supporters, stream-viewers and my guild :)
  7050. # Everyone who provided feedback on my thread/github and on reddit.
  7051. #
  7052. # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
  7053. #
  7054. # Script by NeverSinkher is just a single example.
  7055. #
  7056. # PATREON ( https://www.patreon.com/Neversink ):
  7057. # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
  7058. # You guys are awesome, thanks!
  7059. #
  7060. # COMMUNITY & FRIENDS:
  7061. # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
  7062. #
  7063. # Special thanks to the supporters, stream-viewers and my guild :)
  7064. # Everyone who provided feedback on my thread/github and on reddit.
  7065. #
  7066. # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
  7067. #
  7068. # Script by NeverSink
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