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TE1TO9_

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May 6th, 2019
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  1. on join:
  2.    set {%player%} to "&a村人"
  3. command /start:
  4.   permission: skript.admin
  5.   trigger:
  6.      execute console command "/yakusyoku"
  7.      execute console command "/yakusyoku"
  8.      execute console command "/yakusyoku2"
  9. command /yakusyoku:
  10.   trigger:
  11.       loop all players:
  12.           add {yakusyoku::%loop-player%} to "&4人狼"
  13.       set {yakusyoku::%loop-player%} to random element of "&4人狼"
  14.       wait a tick
  15.       set {yakusyoku::%loop-player%} to {j}
  16.       loop all players:
  17.       "{j}" is loop-player
  18.       make loop-player execute command "/j"
  19.       execute command
  20.       remove {yakusyoku::%loop-player%} from "&4人狼"
  21. command /yakusyoku2:
  22.   trigger:
  23.       loop all  players:
  24.           add loop-player to "&c共犯者"
  25.       set {yakusyoku2::%loop-player%} to random element of "&c共犯者"
  26.       wait a tick
  27.       set {yakusyoku2::%loop-player%} to {c}
  28.       loop all players:
  29.           "{c}" is loop-player
  30.           make loop-player execute command "/c"
  31.           execute command
  32.           remove {yakusyoku2::%loop-player%} from "&c共犯者"
  33. command /j:
  34.   trigger:
  35.       execute console command ""
  36. command /m:
  37.   trigger:
  38.       execute console command ""
  39. command /c:
  40.   trigger:
  41.       execute console command ""
  42. on death:
  43.   delete {yakusyoku::%victim%}
  44.   loop {yakusyoku::*}:
  45.       loop-value is "&4人狼"
  46.       add 1 to {_e}
  47.       if {_e} is not set:
  48.           send "&a&l村人側の勝利です"
  49. on death:
  50.   delete {yakusyoku1::%victim%}
  51.   loop {yakusyoku1::*}:
  52.       loop-value is "&a村人"
  53.       add 1 to {_d}
  54.       if {_d} is not set:
  55.           send "&4&l人狼側の勝利です"
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