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- So: you just turned in 20b worth of LP in and now you are sitting in K3J wondering how to get the Implants to Jita without ending up on Zkills homepage.
- Step 1: getting out of the NPC station.
- Wait until James Hordon and his alts (Rocker Stars, Yellow Girl, Mika White) aswell as Pavel and his alt Heavy Grappler are not in system. Have one of your toons cloaked on the grid with the NPC station, load everything in a ceptor, and when you see nobody on the undock start undocking with your ceptor and as soon as it shows up on the Overview of your toon fleet warp the ceptor to one of the insta-undock citadels.
- Step 2: getting to Jita.
- Now while you could just load everything in a ceptor and start burning, with Tribute being camped pretty often and even sometimes with smartbombing battleships, just risking it with multiple bil in cargo is not the best idea imho.
- This is where the drifter holes come into play.
- Quick refresher on what drifter holes are in case you never heard of them:
- Drifter Wormholes are like big hub systems. They are gigantic on the inside and have up to 60 connections to high- low- but mostly null-sec, more than any other wormhole. Basically Thera on steroids.
- There are 5 different holes, named
- Barbican
- Vidette
- Conflux
- Redoubt
- Sentinel
- and since there are way too many holes in these systems nobody is bothering to camp in there or hunt people there.
- The other interesting fact about drifter holes is that unlike normal wormholes these can only spawn in certain systems, those that contain a "Jove Observatory" beacon, and when they spawn they also spawn a directly warpable beacon called "Unidentified Wormhole" in system, so you don't even have to scan them.
- Thankfully K3J is one of those Jove systems, that means drifter holes can spawn right here in system.
- The way you use that to your advantage is, you look for "Unidentified Wormhole" beacons in K3J. There will not always be one, but every couple days one should be there.
- Warp to that beacon and look at the wormhole itself, the name of the hole will tell you which of the 5 drifter holes it leads to.
- B735 means it leads to Barbican
- V928 means it leads to Vidette
- C414 means it leads to Conflux
- R259 means it leads to Redoubt
- S877 means it leads to Sentinel
- so the first letter tells you what you need to know.
- Ahtulaima
- Mahtista
- Isutaka
- Kausaaja
- Aikoro
- Konola
- Komo
- Laah
- Uotila
- Sankkasen
- Santola
- Irjunen
- Kusomonmon
- Shihuken
- Nomaa
- Obanen
- Nuken
- Jakanerva
- Uoyonen
- Ukkalen
- Otomainen
- Now that you know which hole you have in K3J, you just need to send your Jita alt to find an entrance in high-sec to the same hole.
- I have my personal route from Jita
- This route gets you 21 chances, all within 7j of Jita. You should be lucky and find a matching hole after 5-10 systems
- If you want you can figure out your own route, these are the Jove systems near Jita
- The Forge http://evemaps.dotlan.net/map/The_Forge/Ahtulaima,Jakanerva,Mahtista,Nomaa,Nuken,Obanen,Otomainen,Outuni,Shihuken,Ukkalen,Uoyonen#sec
- The Citadel http://evemaps.dotlan.net/map/The_Citadel/Aikoro,Irjunen,Isutaka,Kaunokka,Kausaaja,Komo,Konola,Kulelen,Kusomonmon,Laah,Sankkasen,Santola,Uotila,Yashunen#sec
- Lonetrek http://evemaps.dotlan.net/map/Lonetrek/Aivoli,Ajanen,Ekura,Isseras,Kirras,Korama,Oishami,Ossa,Rauntaka,Ruvas,Sotrentaira,Tunttaras,Vuorrassi,Yoma#sec
- Once you have your high-sec entrance, all thats left is to jump in with your Jita alt and give your burner toon a warp-in inside (don't forget to bookmark the K3J hole on the inside so you can come back), and you got a <10j connection to Jita through high-sec.
- I would recommend using a
- [Malediction, Nano Ceptor]
- Inertial Stabilizers II
- Nanofiber Internal Structure II
- Nanofiber Internal Structure II
- Nanofiber Internal Structure II
- 5MN Microwarpdrive II
- Republic Fleet Medium Shield Extender
- Republic Fleet Small Shield Extender
- Improved Cloaking Device II
- Small Auxiliary Thrusters II
- Small Auxiliary Thrusters II
- to move stuff through the wormhole, and then contracting it to your Jita alt which should be in a NPC/non-wardeccable corp anyways.
- With something like this
- [Sunesis, High-sec Sunesis]
- Damage Control II
- 'Stoic' Core Equalizer I
- Inertial Stabilizers II
- Inertial Stabilizers II
- Republic Fleet Medium Shield Extender
- Republic Fleet Medium Shield Extender
- Republic Fleet Medium Shield Extender
- Pithum A-Type Thermal Dissipation Amplifier
- Prototype Cloaking Device I
- Small Anti-EM Screen Reinforcer II
- Small Core Defense Field Extender II
- Small Core Defense Field Extender II
- 5MN Cold-Gas Enduring Microwarpdrive x1
- you get a ship with <2sec align time, a warp core stab, and 20k passive EHP with huge resists against the most widely used smartbombs. With you also coming most likely from one of the non-Perimeter gates and using an insta-dock in Jita you are pretty much untouchable in high-sec.
- Now there is one last risk that I haven't talked about, the Drifters. There is a chance that a group of Drifter BS will spawn on the outside of the wormholes. These rats can and will insta-blap you if you are on grid with them, so use another one of your burner toons to scout the hole before warping to it. You will also always land at the beacon even if you warped to a fleet member or a BM of the hole itself, but burning those 80km is not hard in a ceptor that goes 6km/s.
- If a drifter is spawning while you are approaching the hole, it's your call if you can make it, but when in doubt don't risk it and warp off or cloak up. Again, these rats can and will one-shot you if you stay long enough loackable and on grid.
- If you jump from the inside into a Drifter waiting outside, wait for your cloak timer to run off. These rats only stay for 1-2min before warping off again. If they still haven't warped, safest option is to crash the hole, but with <2sec you should even be fine when warping out.
- Alright, hope this guide was somewhat helpfull to you, and if you have any questions just let me know o/
- Fly Safe
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