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- 2018-04-28 07:15:14.692> Log Started
- 2018-04-28 07:15:14.694> Timezone (local - UTC): -4h
- 2018-04-28 07:15:14.694> App Version: 0.6.3.4A7F35
- 2018-04-28 07:15:14.694> Steam build: Always true
- 2018-04-28 07:15:14.694> Is official: True [NO][IS][NAMP]
- 2018-04-28 07:15:14.694> Environment.ProcessorCount: 12
- 2018-04-28 07:15:14.694> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
- 2018-04-28 07:15:14.694> Environment.CommandLine: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2018-04-28 07:15:14.695> Environment.Version: 4.6.2 or later (461308)
- 2018-04-28 07:15:14.695> Environment.CurrentDirectory: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-28 07:15:14.695> Default Culture: en-CA
- 2018-04-28 07:15:14.695> Default UI Culture: en-US
- 2018-04-28 07:15:14.695> IsAdmin: False
- 2018-04-28 07:15:14.701|Main thread> MyConfig.Load() - START
- 2018-04-28 07:15:14.704|Main thread> Path: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-28 07:15:14.740|Main thread> RotationHints: False
- 2018-04-28 07:15:14.740|Main thread> GraphicsRenderer: DirectX 11
- 2018-04-28 07:15:14.740|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-28 07:15:14.740|Main thread> Language: 0
- 2018-04-28 07:15:14.740|Main thread> ControlsJoystickName: Disabled
- 2018-04-28 07:15:14.740|Main thread> GameVersion: 0.6.3.4882229
- 2018-04-28 07:15:14.741|Main thread> FirstTimeRun: False
- 2018-04-28 07:15:14.741|Main thread> VideoAdapter: 0
- 2018-04-28 07:15:14.741|Main thread> ScreenWidth: 1920
- 2018-04-28 07:15:14.741|Main thread> ScreenHeight: 1080
- 2018-04-28 07:15:14.741|Main thread> RefreshRate: 60000
- 2018-04-28 07:15:14.741|Main thread> WindowMode: 1
- 2018-04-28 07:15:14.741|Main thread> VerticalSync: False
- 2018-04-28 07:15:14.741|Main thread> FieldOfView: 70
- 2018-04-28 07:15:14.741|Main thread> VegetationViewDistance: 80
- 2018-04-28 07:15:14.741|Main thread> GrassDensity: 0
- 2018-04-28 07:15:14.741|Main thread> GrassDistance: 0
- 2018-04-28 07:15:14.741|Main thread> CaptureMouse: False
- 2018-04-28 07:15:14.741|Main thread> TerrainLodQuality: 1
- 2018-04-28 07:15:14.741|Main thread> ShadingQuality: 1
- 2018-04-28 07:15:14.741|Main thread> ModelQuality: 1
- 2018-04-28 07:15:14.741|Main thread> LowMemSwitchToLow: 0
- 2018-04-28 07:15:14.741|Main thread> GameVolume: 1
- 2018-04-28 07:15:14.741|Main thread> MusicVolume: 1
- 2018-04-28 07:15:14.741|Main thread> VoiceChatVolume: 1
- 2018-04-28 07:15:14.741|Main thread> HudWarnings: True
- 2018-04-28 07:15:14.741|Main thread> VoiceChat: True
- 2018-04-28 07:15:14.741|Main thread> EnableMuteWhenNotInFocus: True
- 2018-04-28 07:15:14.741|Main thread> EnableDynamicMusic: True
- 2018-04-28 07:15:14.741|Main thread> CubeBuilderBuildingMode: 0
- 2018-04-28 07:15:14.741|Main thread> AnimatedRotation: True
- 2018-04-28 07:15:14.741|Main thread> ShowCrosshair: True
- 2018-04-28 07:15:14.741|Main thread> InteractionHint: 3
- 2018-04-28 07:15:14.741|Main thread> Tutorial: 2
- 2018-04-28 07:15:14.741|Main thread> CompressSaveGames: False
- 2018-04-28 07:15:14.741|Main thread> ShowPlayerNamesOnHud: True
- 2018-04-28 07:15:14.741|Main thread> ReleasingAltResetsCamera: False
- 2018-04-28 07:15:14.741|Main thread> WorkerThreads: 12
- 2018-04-28 07:15:14.741|Main thread> MinimalHud: False
- 2018-04-28 07:15:14.741|Main thread> ShadowMapResolution: 1
- 2018-04-28 07:15:14.741|Main thread> AmbientOcclusion: 1
- 2018-04-28 07:15:14.741|Main thread> ScreenshotSizeMultiplier: 1
- 2018-04-28 07:15:14.742|Main thread> MyConfig.Load() - END
- 2018-04-28 07:15:15.483|Main thread> AdapterInfo = {
- 2018-04-28 07:15:15.484|Main thread> Name = NVIDIA GeForce GTX 660 Ti + DISPLAY1
- 2018-04-28 07:15:15.484|Main thread> Description = dev id: 4483, mem: 3176857600, shared mem: 17151748096, Luid: 47711, rev: 161, subsys id: 912341058, vendor id: 4318
- 2018-04-28 07:15:15.484|Main thread> Driver version = 24.21.13.9731
- 2018-04-28 07:15:15.484|Main thread> Driver date = 20180422000000.000000-000
- 2018-04-28 07:15:15.484|Main thread> DriverUpdateNecessary = False
- 2018-04-28 07:15:15.484|Main thread> Adapter id = 0
- 2018-04-28 07:15:15.484|Main thread> Supported = True
- 2018-04-28 07:15:15.484|Main thread> RAM = 3176857600
- 2018-04-28 07:15:15.484|Main thread> Priority = 2
- 2018-04-28 07:15:15.484|Main thread> Multithreaded rendering supported = True
- 2018-04-28 07:15:15.484|Main thread> Output is attached = True
- 2018-04-28 07:15:15.484|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-04-28 07:15:15.484|Main thread> Display modes = {
- 2018-04-28 07:15:15.485|Main thread> DXGIOutput id = 0
- 2018-04-28 07:15:15.485|Main thread> 640x480@75Hz
- 2018-04-28 07:15:15.485|Main thread> 640x480@75Hz
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> 720x480@60Hz
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> 720x576@50Hz
- 2018-04-28 07:15:15.485|Main thread> 800x600@75Hz
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> 1152x864@75Hz
- 2018-04-28 07:15:15.485|Main thread> 1176x664@60Hz
- 2018-04-28 07:15:15.485|Main thread> 1176x664@60Hz
- 2018-04-28 07:15:15.485|Main thread> 1176x664@50Hz
- 2018-04-28 07:15:15.485|Main thread> 1176x664@50Hz
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> 1280x720@60Hz
- 2018-04-28 07:15:15.485|Main thread> 1280x720@50Hz
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.485|Main thread> [email protected]
- 2018-04-28 07:15:15.486|Main thread> [email protected]
- 2018-04-28 07:15:15.486|Main thread> [email protected]
- 2018-04-28 07:15:15.486|Main thread> [email protected]
- 2018-04-28 07:15:15.486|Main thread> [email protected]
- 2018-04-28 07:15:15.486|Main thread> 1768x992@60Hz
- 2018-04-28 07:15:15.486|Main thread> 1768x992@60Hz
- 2018-04-28 07:15:15.486|Main thread> 1768x992@50Hz
- 2018-04-28 07:15:15.486|Main thread> 1768x992@50Hz
- 2018-04-28 07:15:15.486|Main thread> [email protected]
- 2018-04-28 07:15:15.486|Main thread> [email protected]
- 2018-04-28 07:15:15.486|Main thread> 1920x1080@60Hz
- 2018-04-28 07:15:15.486|Main thread> 1920x1080@60Hz
- 2018-04-28 07:15:15.486|Main thread> 1920x1080@50Hz
- 2018-04-28 07:15:15.486|Main thread> 1920x1080@50Hz
- 2018-04-28 07:15:15.486|Main thread> [email protected]
- 2018-04-28 07:15:15.486|Main thread> [email protected]
- 2018-04-28 07:15:15.486|Main thread> }
- 2018-04-28 07:15:15.486|Main thread> }
- 2018-04-28 07:15:15.488|Main thread> AdapterInfo = {
- 2018-04-28 07:15:15.489|Main thread> Name = NVIDIA GeForce GTX 660 Ti + DISPLAY2
- 2018-04-28 07:15:15.489|Main thread> Description = dev id: 4483, mem: 3176857600, shared mem: 17151748096, Luid: 47711, rev: 161, subsys id: 912341058, vendor id: 4318
- 2018-04-28 07:15:15.489|Main thread> Driver version = 24.21.13.9731
- 2018-04-28 07:15:15.489|Main thread> Driver date = 20180422000000.000000-000
- 2018-04-28 07:15:15.489|Main thread> DriverUpdateNecessary = False
- 2018-04-28 07:15:15.489|Main thread> Adapter id = 0
- 2018-04-28 07:15:15.489|Main thread> Supported = True
- 2018-04-28 07:15:15.489|Main thread> RAM = 3176857600
- 2018-04-28 07:15:15.489|Main thread> Priority = 2
- 2018-04-28 07:15:15.489|Main thread> Multithreaded rendering supported = True
- 2018-04-28 07:15:15.489|Main thread> Output is attached = True
- 2018-04-28 07:15:15.489|Main thread> DesktopBounds = {X:1920 Y:180 Width:1440 Height:900}
- 2018-04-28 07:15:15.489|Main thread> Display modes = {
- 2018-04-28 07:15:15.490|Main thread> DXGIOutput id = 1
- 2018-04-28 07:15:15.490|Main thread> 640x480@60Hz
- 2018-04-28 07:15:15.490|Main thread> 640x480@75Hz
- 2018-04-28 07:15:15.490|Main thread> 640x480@72Hz
- 2018-04-28 07:15:15.490|Main thread> 720x480@75Hz
- 2018-04-28 07:15:15.490|Main thread> 720x480@75Hz
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> 720x576@75Hz
- 2018-04-28 07:15:15.490|Main thread> 720x576@75Hz
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> 800x600@75Hz
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> 1152x864@75Hz
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.490|Main thread> [email protected]
- 2018-04-28 07:15:15.491|Main thread> [email protected]
- 2018-04-28 07:15:15.491|Main thread> }
- 2018-04-28 07:15:15.491|Main thread> }
- 2018-04-28 07:15:15.531|Main thread> Steam.IsActive: True
- 2018-04-28 07:15:15.532|Main thread> Steam.IsOnline: True
- 2018-04-28 07:15:15.532|Main thread> Steam.OwnsGame: False
- 2018-04-28 07:15:15.532|Main thread> Steam.UserId: 76561197977450594
- 2018-04-28 07:15:15.532|Main thread> Steam.UserName: Jarod997
- 2018-04-28 07:15:15.533|Main thread> Steam.Branch: default
- 2018-04-28 07:15:15.533|Main thread> Build date: 2018-04-25 03:12
- 2018-04-28 07:15:15.533|Main thread> Build version: 0.1.6689.27379
- 2018-04-28 07:15:15.585|Main thread> MySandboxGame.Constructor() - START
- 2018-04-28 07:15:16.873|Main thread> Game dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-28 07:15:16.873|Main thread> Content dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Content
- 2018-04-28 07:15:16.874|Main thread> Found processor count: 12
- 2018-04-28 07:15:16.874|Main thread> Using processor count: 12
- 2018-04-28 07:15:23.894|Main thread> Info: Type metadata loaded in 6.774281s.
- 2018-04-28 07:15:23.895|Main thread> Preallocate - START
- 2018-04-28 07:15:23.896|Main thread> MyEntities - START
- 2018-04-28 07:15:23.903|Main thread> MyEntities - END
- 2018-04-28 07:15:23.903|Main thread> MyObjectBuilder_Base - START
- 2018-04-28 07:15:23.903|Main thread> MyObjectBuilder_Base - END
- 2018-04-28 07:15:23.903|Main thread> MyTransparentGeometry - START
- 2018-04-28 07:15:24.002|Main thread> MyTransparentGeometry - END
- 2018-04-28 07:15:24.002|Main thread> MyCubeGridDeformationTables - START
- 2018-04-28 07:15:24.009|Main thread> MyCubeGridDeformationTables - END
- 2018-04-28 07:15:24.009|Main thread> MyMath - START
- 2018-04-28 07:15:24.011|Main thread> MyMath - END
- 2018-04-28 07:15:24.011|Main thread> MySimpleObjectDraw - START
- 2018-04-28 07:15:24.012|Main thread> MySimpleObjectDraw - END
- 2018-04-28 07:15:24.012|Main thread> Preallocate - END
- 2018-04-28 07:15:24.105|Main thread> Info: Worker Configuration {
- Total: 11,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 8 Workers,
- Group Render, AboveNormal, 2 Workers
- ]
- }
- 2018-04-28 07:15:24.146|Main thread> MySandboxGame.Constructor() - END
- 2018-04-28 07:15:24.533|Main thread> Performing start-up memory test...
- 2018-04-28 07:15:24.538|Main thread> Physical memory is 34,303,496,192 bytes.
- 2018-04-28 07:15:24.538|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-04-28 07:15:24.538|Main thread> System meets minimum memory requirements.
- 2018-04-28 07:15:24.548|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-04-28 07:15:24.549|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
- 2018-04-28 07:15:24.549|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
- 2018-04-28 07:15:24.549|Main thread> Assembly.Location: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-04-28 07:15:24.549|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-04-28 07:15:24.549|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-04-28 07:15:24.552|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-04-28 07:15:24.603|Main thread> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
- 2018-04-28 07:15:24.603|Main thread> Win32_ComputerSystem.Model: To Be Filled By O.E.M.
- 2018-04-28 07:15:24.604|Main thread> Virtualized: False
- 2018-04-28 07:15:24.611|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
- 2018-04-28 07:15:24.611|Main thread> ComputerInfo.TotalPhysicalMemory: 34,303,496,192 bytes
- 2018-04-28 07:15:24.611|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2018-04-28 07:15:24.611|Main thread> ComputerInfo.AvailablePhysicalMemory: 29,585,666,048 bytes
- 2018-04-28 07:15:24.611|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,394,924,032 bytes
- 2018-04-28 07:15:24.615|Main thread> Drive C: | Capacity: 119,506,202,624 bytes | Free space: 17,737,625,600 bytes
- 2018-04-28 07:15:24.616|Main thread> Drive D: | Capacity: 1,000,167,165,952 bytes | Free space: 129,121,267,712 bytes
- 2018-04-28 07:15:24.616|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-04-28 07:15:24.618|Main thread> MySandboxGame.Initialize() - START
- 2018-04-28 07:15:25.220|Main thread> Havok: Physics.Init
- 2018-04-28 07:15:25.256|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-04-28 07:15:25.548|Main thread> HkGameName: MedievalEngineers Release
- 2018-04-28 07:15:25.584|Main thread> MySandboxGame.LoadData() - START
- 2018-04-28 07:15:25.589|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-04-28 07:15:25.591|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-04-28 07:15:29.992|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-28 07:15:39.957|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_TorsionSpringBlock, maybe it's mispelled?
- 2018-04-28 07:15:39.959|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
- 2018-04-28 07:15:39.959|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
- 2018-04-28 07:15:39.960|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_LockableDrum, maybe it's mispelled?
- 2018-04-28 07:15:39.962|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_WheelBlock, maybe it's mispelled?
- 2018-04-28 07:15:41.868|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-04-28 07:15:42.011|Main thread> Loading scenarios
- 2018-04-28 07:15:42.014|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-28 07:15:42.014|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-04-28 07:15:42.020|Main thread> MyAudio.LoadData - START
- 2018-04-28 07:15:42.149|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
- 2018-04-28 07:15:42.335|Main thread> MyAudio.LoadData - END
- 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'None'
- 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-04-28 07:15:42.364|Main thread> MyGuiManager()
- 2018-04-28 07:15:42.436|Main thread> MyScreenManager()
- 2018-04-28 07:15:42.578|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-28 07:15:42.629|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-28 07:15:42.629|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-28 07:15:42.629|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-28 07:15:42.854|Main thread> MySandboxGame.LoadData() - END
- 2018-04-28 07:15:43.939|Main thread> Analytics helper process start reported
- 2018-04-28 07:15:43.945|Main thread> MySandboxGame.Initialize() - END
- 2018-04-28 07:15:43.954|Main thread> Timer Frequency: 3124952
- 2018-04-28 07:15:43.954|Main thread> Ticks per frame: 52300
- 2018-04-28 07:15:44.046|Worker Logic 0> Loading available saves - START
- 2018-04-28 07:15:44.049|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
- 2018-04-28 07:15:44.071|Worker Logic 0> Loading available saves - END
- 2018-04-28 07:15:44.187|Worker Logic 0> Loading available saves - START
- 2018-04-28 07:15:44.188|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
- 2018-04-28 07:15:44.192|Worker Logic 0> Loading available saves - END
- 2018-04-28 07:17:25.820|Main thread>
- 2018-04-28 07:17:25.820|Main thread> LoadSession() - Start
- 2018-04-28 07:17:25.820|Main thread> C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
- 2018-04-28 07:17:25.982|Main thread> LoadSession() - End
- 2018-04-28 07:17:26.208|Main thread> Loading session: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
- 2018-04-28 07:17:26.392|Main thread> Process information Session Start:
- 2018-04-28 07:17:26.394|Main thread> Managed Memory: 308,142,112 B
- 2018-04-28 07:17:26.403|Main thread> Private Memory: 1,198,981,120 B
- 2018-04-28 07:17:26.403|Main thread> Nr of Threads: 47
- 2018-04-28 07:17:26.403|Main thread> Simulation Speed: 0.01
- 2018-04-28 07:17:26.403|Main thread> Current:
- 2018-04-28 07:17:26.406|Main thread> Paged Memory: 1,198,981,120 B
- 2018-04-28 07:17:26.406|Main thread> Working Set: 793,194,496 B
- 2018-04-28 07:17:26.406|Main thread> Virtual Memory: 2,234,298,368 B
- 2018-04-28 07:17:26.406|Main thread> Peak:
- 2018-04-28 07:17:26.407|Main thread> Paged Memory: 1,388,220,416 B
- 2018-04-28 07:17:26.407|Main thread> Working Set: 905,936,896 B
- 2018-04-28 07:17:26.407|Main thread> Virtual Memory: 2,440,544,256 B
- 2018-04-28 07:17:26.414|Main thread> MyModManager.LoadData() - START
- 2018-04-28 07:17:26.426|Main thread> Finished loading mods.
- 2018-04-28 07:17:26.426|Main thread> MyModManager.LoadData() - END
- 2018-04-28 07:17:26.853|Main thread> Finished loading stage Initializing session, elapsed time: 0.4390128 seconds
- 2018-04-28 07:17:28.225|Main thread> MyDefinitionManager.LoadData() - START
- 2018-04-28 07:17:28.233|Main thread> List of used mods (0) - START
- 2018-04-28 07:17:28.233|Main thread> List of used mods - END
- 2018-04-28 07:17:29.417|Main thread> Warning: Cannot find sound cue named
- 2018-04-28 07:17:29.418|Main thread> Warning: Cannot find sound cue named
- 2018-04-28 07:17:29.418|Main thread> Warning: Cannot find sound cue named
- 2018-04-28 07:17:29.418|Main thread> Warning: Cannot find sound cue named
- 2018-04-28 07:17:29.418|Main thread> Warning: Cannot find sound cue named
- 2018-04-28 07:17:29.418|Main thread> Warning: Cannot find sound cue named
- 2018-04-28 07:17:29.419|Main thread> Warning: Cannot find sound cue named
- 2018-04-28 07:17:29.705|Main thread> MyAudio.UnloadData - START
- 2018-04-28 07:17:29.767|Main thread> MyAudio.UnloadData - END
- 2018-04-28 07:17:29.767|Main thread> MyAudio.LoadData - START
- 2018-04-28 07:17:29.792|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
- 2018-04-28 07:17:37.454|Main thread> MyAudio.LoadData - END
- 2018-04-28 07:17:37.454|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-28 07:17:37.499|Main thread> Loading scenarios
- 2018-04-28 07:17:37.499|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-28 07:17:37.499|Main thread> MyDefinitionManager.LoadData() - END
- 2018-04-28 07:17:37.503|Main thread> Finished loading stage Loading definitions, elapsed time: 9.2818209 seconds
- 2018-04-28 07:17:37.505|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-04-28 07:17:37.649|Main thread> MyTransparentGeometry.LoadData - START
- 2018-04-28 07:17:37.680|External Debugging Listener> External debugger: listening...
- 2018-04-28 07:17:42.098|Main thread> MyLights.LoadData() - START
- 2018-04-28 07:17:42.101|Main thread> MyLights.LoadData() - END
- 2018-04-28 07:17:42.183|Main thread> Finished loading stage Loading session components, elapsed time: 4.679013 seconds
- 2018-04-28 07:17:50.591|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-04-28 07:18:07.208|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-28 07:18:08.485|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-28 07:18:08.536|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-28 07:18:08.893|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-28 07:18:08.929|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-28 07:18:08.942|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-28 07:18:09.163|Main thread> Finished loading stage Loading models, elapsed time: 26.9772089 seconds
- 2018-04-28 07:18:09.163|Main thread> Finished loading stage Loading data, elapsed time: 42.3103802 seconds
- 2018-04-28 07:18:09.190|Main thread> Finished loading stage Loading character data, elapsed time: 0.0185164 seconds
- 2018-04-28 07:18:09.280|Main thread> Loading voxel storage from file 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube\EarthSecond-1251102759r5000.vx2'
- 2018-04-28 07:18:12.165|Worker Logic 0> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-04-28 07:18:12.539|Worker Logic 4> Models\Cubes\small\SpinningWheel.mwm does not have destruction data
- 2018-04-28 07:18:13.427|Worker Logic 7> Havok: Object: 'RoofTileOddTopWoodWithTop' exists twice, deleting second version
- 2018-04-28 07:18:13.428|Worker Logic 7> Havok: Object: 'RoofTileOddTopWoodWithTop_Collision001' exists twice, deleting second version
- 2018-04-28 07:18:15.503|Worker Logic 7> Models\Cubes\small\PlowBlockChassis.mwm does not have destruction data
- 2018-04-28 07:18:16.557|Worker Logic 7> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-04-28 07:18:18.041|Main thread> Finished loading stage Loading 120 objects, elapsed time: 4.4568496 seconds
- 2018-04-28 07:18:36.155|Main thread> Checkpoint.CameraAttach success: entity id79414746262615871, camera subtype DefaultFirstPerson
- 2018-04-28 07:18:36.157|Main thread> Finished loading stage Loading final details, elapsed time: 18.1155797 seconds
- 2018-04-28 07:18:36.158|Main thread> MySession.Static.LogSettings - START
- 2018-04-28 07:18:36.159|Main thread> Name = YouTube
- 2018-04-28 07:18:36.159|Main thread> Description =
- 2018-04-28 07:18:36.159|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-04-28 07:18:36.159|Main thread> Password =
- 2018-04-28 07:18:36.159|Main thread> CurrentPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
- 2018-04-28 07:18:36.159|Main thread> WorkshopId =
- 2018-04-28 07:18:36.159|Main thread> CameraController = 11A234A7CE9373F:Camera 1st - DefaultFirstPerson
- 2018-04-28 07:18:36.159|Main thread> ThumbPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube\thumb.jpg
- 2018-04-28 07:18:36.160|Main thread> Settings:
- 2018-04-28 07:18:36.161|Main thread> Auto-Save Time (Minutes) = 5
- 2018-04-28 07:18:36.161|Main thread> Cut, Copy and Paste = True
- 2018-04-28 07:18:36.161|Main thread> Days per season = 4
- 2018-04-28 07:18:36.161|Main thread> Game Mode = Survival
- 2018-04-28 07:18:36.161|Main thread> Inventory size multiplier = 1
- 2018-04-28 07:18:36.161|Main thread> Maximum Backup Saves = 5
- 2018-04-28 07:18:36.161|Main thread> Maximum Floating Objects = 64
- 2018-04-28 07:18:36.161|Main thread> Maximum Fracture Pieces = 50
- 2018-04-28 07:18:36.161|Main thread> Maximum Players = 4
- 2018-04-28 07:18:36.161|Main thread> Maximum Solar Altitude = 0.41
- 2018-04-28 07:18:36.161|Main thread> Online Mode = PRIVATE
- 2018-04-28 07:18:36.161|Main thread> Show player names on HUD = True
- 2018-04-28 07:18:36.161|Main thread> Spectator = False
- 2018-04-28 07:18:36.161|Main thread> Structural Integrity = True
- 2018-04-28 07:18:36.161|Main thread> Sun rotation interval = 120
- 2018-04-28 07:18:36.161|Main thread> View distance = 2600
- 2018-04-28 07:18:36.161|Main thread> MySession.Static.LogSettings - END
- 2018-04-28 07:18:36.162|Main thread> Finished loading stage Loading planet, elapsed time: 26.9986262 seconds
- 2018-04-28 07:18:36.164|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-04-28 07:18:36.165|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-04-28 07:18:36.165|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-04-28 07:18:36.165|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-04-28 07:18:36.165|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-04-28 07:18:36.165|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-04-28 07:18:36.165|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-04-28 07:18:36.165|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
- 2018-04-28 07:18:36.165|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-04-28 07:18:36.566|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-04-28 07:18:36.566|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-04-28 07:18:36.566|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-04-28 07:18:36.566|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-04-28 07:18:36.942|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-04-28 07:18:36.942|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-04-28 07:18:36.942|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-04-28 07:18:36.942|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-04-28 07:18:36.942|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-04-28 07:18:36.942|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-04-28 07:18:36.942|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-04-28 07:18:36.945|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-04-28 07:18:36.946|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-04-28 07:18:36.946|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-04-28 07:18:36.947|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-04-28 07:18:36.947|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-04-28 07:18:36.947|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-04-28 07:18:36.947|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-04-28 07:18:36.947|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-04-28 07:18:36.947|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-04-28 07:18:36.947|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-04-28 07:18:36.947|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-04-28 07:18:36.947|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MyLights to NoUpdate
- 2018-04-28 07:18:36.948|Main thread> Setting update order on MyPhysics to Simulation
- 2018-04-28 07:18:36.949|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-04-28 07:18:36.949|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-04-28 07:18:36.949|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-04-28 07:18:36.949|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
- 2018-04-28 07:18:36.953|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-04-28 07:18:36.953|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-04-28 07:18:36.953|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-04-28 07:18:36.953|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-04-28 07:18:36.956|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-04-28 07:18:36.956|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-04-28 07:18:36.956|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-04-28 07:18:36.956|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-04-28 07:18:36.956|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-04-28 07:18:36.956|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-04-28 07:18:36.959|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-04-28 07:18:36.960|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-04-28 07:18:36.960|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-04-28 07:18:36.962|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-04-28 07:18:36.962|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-04-28 07:18:36.962|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-04-28 07:18:36.962|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-04-28 07:18:36.962|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-04-28 07:18:36.962|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-04-28 07:18:36.962|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-04-28 07:18:36.962|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-04-28 07:18:36.966|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-04-28 07:18:36.966|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-04-28 07:18:36.966|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-04-28 07:18:36.966|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-04-28 07:18:36.967|Main thread> Finished loading stage Starting Components, elapsed time: 0.8035115 seconds
- 2018-04-28 07:18:36.971|Main thread>
- 2018-04-28 07:18:36.972|Main thread> Session loaded
- 2018-04-28 07:18:36.972|Main thread> Finished loading stage Finished loading, elapsed time: 70.5635421 seconds
- 2018-04-28 07:18:37.062|Main thread> Process information Periodic Check:
- 2018-04-28 07:18:37.063|Main thread> Managed Memory: 1,779,001,696 B
- 2018-04-28 07:18:37.066|Main thread> Private Memory: 3,242,201,088 B
- 2018-04-28 07:18:37.066|Main thread> Nr of Threads: 53
- 2018-04-28 07:18:37.066|Main thread> Simulation Speed: 0.01
- 2018-04-28 07:18:37.066|Main thread> Entity count: 197
- 2018-04-28 07:18:37.066|Main thread> Current:
- 2018-04-28 07:18:37.067|Main thread> Paged Memory: 3,242,201,088 B
- 2018-04-28 07:18:37.067|Main thread> Working Set: 2,563,252,224 B
- 2018-04-28 07:18:37.067|Main thread> Virtual Memory: 4,134,338,560 B
- 2018-04-28 07:18:37.067|Main thread> Peak:
- 2018-04-28 07:18:37.067|Main thread> Paged Memory: 3,905,568,768 B
- 2018-04-28 07:18:37.067|Main thread> Working Set: 3,224,805,376 B
- 2018-04-28 07:18:37.067|Main thread> Virtual Memory: 4,941,479,936 B
- 2018-04-28 07:18:37.069|Main thread> Number of Worlds: 1
- 2018-04-28 07:18:37.069|Main thread> 0) RigidBodies: 235, ActiveRigidBodies: 40, CharacterRigidBodies: 11
- 2018-04-28 07:18:37.071|Main thread> 0) Constraints: 0
- 2018-04-28 07:18:38.148|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-28 07:18:38.149|Main thread> MySessionLoading status:
- 2018-04-28 07:18:38.150|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-28 07:18:39.202|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-28 07:18:39.202|Main thread> MySessionLoading status:
- 2018-04-28 07:18:39.204|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-28 07:18:40.279|Main thread> All voxels loaded, cleaning up hooks.
- 2018-04-28 07:18:40.459|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-04-28 07:18:40.532|Main thread> Loading completed, starting session.
- 2018-04-28 07:19:37.073|Main thread> Process information Periodic Check:
- 2018-04-28 07:19:37.074|Main thread> Managed Memory: 3,236,275,664 B
- 2018-04-28 07:19:37.076|Main thread> Private Memory: 5,198,692,352 B
- 2018-04-28 07:19:37.076|Main thread> Nr of Threads: 49
- 2018-04-28 07:19:37.076|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:19:37.076|Main thread> Entity count: 200
- 2018-04-28 07:19:37.076|Main thread> Current:
- 2018-04-28 07:19:37.076|Main thread> Paged Memory: 5,198,692,352 B
- 2018-04-28 07:19:37.076|Main thread> Working Set: 4,068,175,872 B
- 2018-04-28 07:19:37.076|Main thread> Virtual Memory: 6,243,532,800 B
- 2018-04-28 07:19:37.076|Main thread> Peak:
- 2018-04-28 07:19:37.077|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:19:37.077|Main thread> Working Set: 4,070,588,416 B
- 2018-04-28 07:19:37.077|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:19:37.077|Main thread> Number of Worlds: 1
- 2018-04-28 07:19:37.078|Main thread> 0) RigidBodies: 237, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:19:37.078|Main thread> 0) Constraints: 12
- 2018-04-28 07:20:37.091|Main thread> Process information Periodic Check:
- 2018-04-28 07:20:37.092|Main thread> Managed Memory: 1,998,010,288 B
- 2018-04-28 07:20:37.095|Main thread> Private Memory: 4,468,879,360 B
- 2018-04-28 07:20:37.095|Main thread> Nr of Threads: 51
- 2018-04-28 07:20:37.095|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:20:37.095|Main thread> Entity count: 201
- 2018-04-28 07:20:37.095|Main thread> Current:
- 2018-04-28 07:20:37.096|Main thread> Paged Memory: 4,468,879,360 B
- 2018-04-28 07:20:37.096|Main thread> Working Set: 3,312,685,056 B
- 2018-04-28 07:20:37.096|Main thread> Virtual Memory: 5,601,869,824 B
- 2018-04-28 07:20:37.096|Main thread> Peak:
- 2018-04-28 07:20:37.098|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:20:37.098|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:20:37.098|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:20:37.098|Main thread> Number of Worlds: 1
- 2018-04-28 07:20:37.099|Main thread> 0) RigidBodies: 242, ActiveRigidBodies: 5, CharacterRigidBodies: 11
- 2018-04-28 07:20:37.099|Main thread> 0) Constraints: 12
- 2018-04-28 07:21:37.106|Main thread> Process information Periodic Check:
- 2018-04-28 07:21:37.107|Main thread> Managed Memory: 2,008,501,200 B
- 2018-04-28 07:21:37.109|Main thread> Private Memory: 4,528,480,256 B
- 2018-04-28 07:21:37.109|Main thread> Nr of Threads: 48
- 2018-04-28 07:21:37.109|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:21:37.109|Main thread> Entity count: 198
- 2018-04-28 07:21:37.109|Main thread> Current:
- 2018-04-28 07:21:37.109|Main thread> Paged Memory: 4,528,480,256 B
- 2018-04-28 07:21:37.109|Main thread> Working Set: 3,330,134,016 B
- 2018-04-28 07:21:37.109|Main thread> Virtual Memory: 5,611,372,544 B
- 2018-04-28 07:21:37.109|Main thread> Peak:
- 2018-04-28 07:21:37.110|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:21:37.110|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:21:37.110|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:21:37.110|Main thread> Number of Worlds: 1
- 2018-04-28 07:21:37.111|Main thread> 0) RigidBodies: 243, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:21:37.111|Main thread> 0) Constraints: 12
- 2018-04-28 07:22:36.655|Main thread> Autosave initiated
- 2018-04-28 07:22:36.655|Main thread> Character state: True
- 2018-04-28 07:22:36.655|Main thread> IsServer: True
- 2018-04-28 07:22:36.655|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-28 07:22:36.655|Main thread> Autosave
- 2018-04-28 07:22:36.659|Main thread> Saving world - START
- 2018-04-28 07:22:36.660|Main thread> Making world state snapshot.
- 2018-04-28 07:22:36.661|Main thread> Process information Before snapshot.:
- 2018-04-28 07:22:36.661|Main thread> Managed Memory: 1,979,349,112 B
- 2018-04-28 07:22:36.663|Main thread> Private Memory: 4,528,467,968 B
- 2018-04-28 07:22:36.663|Main thread> Nr of Threads: 48
- 2018-04-28 07:22:36.663|Main thread> Simulation Speed: 0.02
- 2018-04-28 07:22:36.663|Main thread> Entity count: 198
- 2018-04-28 07:22:36.663|Main thread> Current:
- 2018-04-28 07:22:36.664|Main thread> Paged Memory: 4,528,467,968 B
- 2018-04-28 07:22:36.664|Main thread> Working Set: 3,326,926,848 B
- 2018-04-28 07:22:36.664|Main thread> Virtual Memory: 5,607,178,240 B
- 2018-04-28 07:22:36.664|Main thread> Peak:
- 2018-04-28 07:22:36.665|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:22:36.665|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:22:36.665|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:22:36.814|Main thread> Process information After snapshot.:
- 2018-04-28 07:22:36.815|Main thread> Managed Memory: 1,982,837,880 B
- 2018-04-28 07:22:36.817|Main thread> Private Memory: 4,528,668,672 B
- 2018-04-28 07:22:36.817|Main thread> Nr of Threads: 48
- 2018-04-28 07:22:36.817|Main thread> Simulation Speed: 0.02
- 2018-04-28 07:22:36.817|Main thread> Entity count: 198
- 2018-04-28 07:22:36.817|Main thread> Current:
- 2018-04-28 07:22:36.818|Main thread> Paged Memory: 4,528,668,672 B
- 2018-04-28 07:22:36.818|Main thread> Working Set: 3,327,193,088 B
- 2018-04-28 07:22:36.818|Main thread> Virtual Memory: 5,608,357,888 B
- 2018-04-28 07:22:36.818|Main thread> Peak:
- 2018-04-28 07:22:36.818|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:22:36.818|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:22:36.818|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:22:36.819|Main thread> Process information Directory cleanup:
- 2018-04-28 07:22:36.820|Main thread> Managed Memory: 1,983,371,368 B
- 2018-04-28 07:22:36.821|Main thread> Private Memory: 4,528,668,672 B
- 2018-04-28 07:22:36.821|Main thread> Nr of Threads: 48
- 2018-04-28 07:22:36.821|Main thread> Simulation Speed: 0.02
- 2018-04-28 07:22:36.821|Main thread> Entity count: 198
- 2018-04-28 07:22:36.821|Main thread> Current:
- 2018-04-28 07:22:36.822|Main thread> Paged Memory: 4,528,668,672 B
- 2018-04-28 07:22:36.822|Main thread> Working Set: 3,327,193,088 B
- 2018-04-28 07:22:36.822|Main thread> Virtual Memory: 5,608,357,888 B
- 2018-04-28 07:22:36.822|Main thread> Peak:
- 2018-04-28 07:22:36.822|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:22:36.822|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:22:36.822|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:22:36.822|Main thread> Saving world - END
- 2018-04-28 07:22:36.830|Worker Logic 0> Session snapshot save - START
- 2018-04-28 07:22:36.831|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-28 07:22:36.833|Worker Logic 0> Cleaning up old save.
- 2018-04-28 07:22:36.835|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-28 07:22:37.115|Main thread> Process information Periodic Check:
- 2018-04-28 07:22:37.116|Main thread> Managed Memory: 1,981,407,336 B
- 2018-04-28 07:22:37.117|Main thread> Private Memory: 4,730,351,616 B
- 2018-04-28 07:22:37.117|Main thread> Nr of Threads: 48
- 2018-04-28 07:22:37.117|Main thread> Simulation Speed: 0.32
- 2018-04-28 07:22:37.117|Main thread> Entity count: 198
- 2018-04-28 07:22:37.117|Main thread> Current:
- 2018-04-28 07:22:37.118|Main thread> Paged Memory: 4,730,351,616 B
- 2018-04-28 07:22:37.118|Main thread> Working Set: 3,337,674,752 B
- 2018-04-28 07:22:37.118|Main thread> Virtual Memory: 5,798,215,680 B
- 2018-04-28 07:22:37.118|Main thread> Peak:
- 2018-04-28 07:22:37.119|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:22:37.119|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:22:37.119|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:22:37.119|Main thread> Number of Worlds: 1
- 2018-04-28 07:22:37.119|Main thread> 0) RigidBodies: 244, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:22:37.119|Main thread> 0) Constraints: 12
- 2018-04-28 07:22:37.219|Worker Logic 0> Core Data success: True
- 2018-04-28 07:22:37.269|Worker Logic 0> Voxel success: True
- 2018-04-28 07:22:37.269|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-28 07:22:37.269|Worker Logic 0> Saving success: True
- 2018-04-28 07:22:37.269|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-28 07:22:37.276|Worker Logic 0> Making backup.
- 2018-04-28 07:22:37.289|Worker Logic 0> Session snapshot save - END
- 2018-04-28 07:22:40.712|Main thread> Warning: Could not find any sound for 'PrgConstrPh01Start'
- 2018-04-28 07:22:40.712|Main thread> Warning: Could not find any sound for 'PrgConstrPh02Proc'
- 2018-04-28 07:22:40.712|Main thread> Warning: Could not find any sound for 'PrgConstrPh03Fin'
- 2018-04-28 07:22:40.712|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh01Start'
- 2018-04-28 07:22:40.712|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh02Proc'
- 2018-04-28 07:22:40.712|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh03Fin'
- 2018-04-28 07:23:37.120|Main thread> Process information Periodic Check:
- 2018-04-28 07:23:37.121|Main thread> Managed Memory: 1,997,848,768 B
- 2018-04-28 07:23:37.123|Main thread> Private Memory: 4,561,805,312 B
- 2018-04-28 07:23:37.123|Main thread> Nr of Threads: 48
- 2018-04-28 07:23:37.123|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:23:37.123|Main thread> Entity count: 200
- 2018-04-28 07:23:37.123|Main thread> Current:
- 2018-04-28 07:23:37.124|Main thread> Paged Memory: 4,561,805,312 B
- 2018-04-28 07:23:37.124|Main thread> Working Set: 3,345,518,592 B
- 2018-04-28 07:23:37.124|Main thread> Virtual Memory: 5,678,899,200 B
- 2018-04-28 07:23:37.124|Main thread> Peak:
- 2018-04-28 07:23:37.124|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:23:37.125|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:23:37.125|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:23:37.125|Main thread> Number of Worlds: 1
- 2018-04-28 07:23:37.125|Main thread> 0) RigidBodies: 240, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:23:37.125|Main thread> 0) Constraints: 12
- 2018-04-28 07:24:37.130|Main thread> Process information Periodic Check:
- 2018-04-28 07:24:37.130|Main thread> Managed Memory: 2,028,074,048 B
- 2018-04-28 07:24:37.132|Main thread> Private Memory: 4,569,804,800 B
- 2018-04-28 07:24:37.132|Main thread> Nr of Threads: 48
- 2018-04-28 07:24:37.132|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:24:37.132|Main thread> Entity count: 198
- 2018-04-28 07:24:37.132|Main thread> Current:
- 2018-04-28 07:24:37.133|Main thread> Paged Memory: 4,569,804,800 B
- 2018-04-28 07:24:37.133|Main thread> Working Set: 3,347,656,704 B
- 2018-04-28 07:24:37.133|Main thread> Virtual Memory: 5,684,260,864 B
- 2018-04-28 07:24:37.133|Main thread> Peak:
- 2018-04-28 07:24:37.134|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:24:37.134|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:24:37.134|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:24:37.134|Main thread> Number of Worlds: 1
- 2018-04-28 07:24:37.134|Main thread> 0) RigidBodies: 236, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:24:37.134|Main thread> 0) Constraints: 12
- 2018-04-28 07:25:37.146|Main thread> Process information Periodic Check:
- 2018-04-28 07:25:37.147|Main thread> Managed Memory: 1,998,007,640 B
- 2018-04-28 07:25:37.148|Main thread> Private Memory: 4,582,572,032 B
- 2018-04-28 07:25:37.149|Main thread> Nr of Threads: 49
- 2018-04-28 07:25:37.149|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:25:37.149|Main thread> Entity count: 199
- 2018-04-28 07:25:37.149|Main thread> Current:
- 2018-04-28 07:25:37.149|Main thread> Paged Memory: 4,582,572,032 B
- 2018-04-28 07:25:37.149|Main thread> Working Set: 3,362,185,216 B
- 2018-04-28 07:25:37.149|Main thread> Virtual Memory: 5,696,843,776 B
- 2018-04-28 07:25:37.149|Main thread> Peak:
- 2018-04-28 07:25:37.150|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:25:37.150|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:25:37.150|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:25:37.150|Main thread> Number of Worlds: 1
- 2018-04-28 07:25:37.151|Main thread> 0) RigidBodies: 239, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:25:37.151|Main thread> 0) Constraints: 12
- 2018-04-28 07:26:37.162|Main thread> Process information Periodic Check:
- 2018-04-28 07:26:37.163|Main thread> Managed Memory: 2,011,444,064 B
- 2018-04-28 07:26:37.165|Main thread> Private Memory: 4,596,391,936 B
- 2018-04-28 07:26:37.165|Main thread> Nr of Threads: 48
- 2018-04-28 07:26:37.165|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:26:37.165|Main thread> Entity count: 199
- 2018-04-28 07:26:37.165|Main thread> Current:
- 2018-04-28 07:26:37.166|Main thread> Paged Memory: 4,596,391,936 B
- 2018-04-28 07:26:37.166|Main thread> Working Set: 3,375,321,088 B
- 2018-04-28 07:26:37.166|Main thread> Virtual Memory: 5,696,843,776 B
- 2018-04-28 07:26:37.166|Main thread> Peak:
- 2018-04-28 07:26:37.166|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:26:37.166|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:26:37.166|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:26:37.167|Main thread> Number of Worlds: 1
- 2018-04-28 07:26:37.167|Main thread> 0) RigidBodies: 240, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:26:37.167|Main thread> 0) Constraints: 12
- 2018-04-28 07:29:32.307|Main thread> Process information Periodic Check:
- 2018-04-28 07:29:32.308|Main thread> Managed Memory: 1,997,392,040 B
- 2018-04-28 07:29:32.309|Main thread> Private Memory: 4,598,657,024 B
- 2018-04-28 07:29:32.309|Main thread> Nr of Threads: 48
- 2018-04-28 07:29:32.309|Main thread> Simulation Speed: 0.02
- 2018-04-28 07:29:32.309|Main thread> Entity count: 200
- 2018-04-28 07:29:32.309|Main thread> Current:
- 2018-04-28 07:29:32.310|Main thread> Paged Memory: 4,598,657,024 B
- 2018-04-28 07:29:32.310|Main thread> Working Set: 3,376,787,456 B
- 2018-04-28 07:29:32.310|Main thread> Virtual Memory: 5,713,489,920 B
- 2018-04-28 07:29:32.310|Main thread> Peak:
- 2018-04-28 07:29:32.311|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:29:32.311|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:29:32.311|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:29:32.311|Main thread> Number of Worlds: 1
- 2018-04-28 07:29:32.312|Main thread> 0) RigidBodies: 242, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:29:32.312|Main thread> 0) Constraints: 12
- 2018-04-28 07:29:32.312|Main thread> Autosave initiated
- 2018-04-28 07:29:32.312|Main thread> Character state: True
- 2018-04-28 07:29:32.312|Main thread> IsServer: True
- 2018-04-28 07:29:32.312|Main thread> MyAsyncSaving.InProgress: False
- 2018-04-28 07:29:32.312|Main thread> Autosave
- 2018-04-28 07:29:32.312|Main thread> Saving world - START
- 2018-04-28 07:29:32.312|Main thread> Making world state snapshot.
- 2018-04-28 07:29:32.312|Main thread> Process information Before snapshot.:
- 2018-04-28 07:29:32.313|Main thread> Managed Memory: 1,997,951,016 B
- 2018-04-28 07:29:32.316|Main thread> Private Memory: 4,598,657,024 B
- 2018-04-28 07:29:32.316|Main thread> Nr of Threads: 48
- 2018-04-28 07:29:32.316|Main thread> Simulation Speed: 0.02
- 2018-04-28 07:29:32.316|Main thread> Entity count: 200
- 2018-04-28 07:29:32.316|Main thread> Current:
- 2018-04-28 07:29:32.317|Main thread> Paged Memory: 4,598,657,024 B
- 2018-04-28 07:29:32.318|Main thread> Working Set: 3,376,787,456 B
- 2018-04-28 07:29:32.318|Main thread> Virtual Memory: 5,713,489,920 B
- 2018-04-28 07:29:32.318|Main thread> Peak:
- 2018-04-28 07:29:32.319|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:29:32.319|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:29:32.319|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:29:32.329|Main thread> Process information After snapshot.:
- 2018-04-28 07:29:32.330|Main thread> Managed Memory: 2,000,152,736 B
- 2018-04-28 07:29:32.332|Main thread> Private Memory: 4,598,657,024 B
- 2018-04-28 07:29:32.332|Main thread> Nr of Threads: 48
- 2018-04-28 07:29:32.332|Main thread> Simulation Speed: 0.02
- 2018-04-28 07:29:32.332|Main thread> Entity count: 200
- 2018-04-28 07:29:32.332|Main thread> Current:
- 2018-04-28 07:29:32.333|Main thread> Paged Memory: 4,598,657,024 B
- 2018-04-28 07:29:32.333|Main thread> Working Set: 3,376,787,456 B
- 2018-04-28 07:29:32.333|Main thread> Virtual Memory: 5,713,489,920 B
- 2018-04-28 07:29:32.333|Main thread> Peak:
- 2018-04-28 07:29:32.333|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:29:32.333|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:29:32.333|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:29:32.333|Main thread> Process information Directory cleanup:
- 2018-04-28 07:29:32.334|Main thread> Managed Memory: 2,000,703,584 B
- 2018-04-28 07:29:32.339|Main thread> Private Memory: 4,598,657,024 B
- 2018-04-28 07:29:32.339|Main thread> Nr of Threads: 48
- 2018-04-28 07:29:32.339|Main thread> Simulation Speed: 0.02
- 2018-04-28 07:29:32.339|Main thread> Entity count: 200
- 2018-04-28 07:29:32.339|Main thread> Current:
- 2018-04-28 07:29:32.341|Main thread> Paged Memory: 4,598,657,024 B
- 2018-04-28 07:29:32.341|Main thread> Working Set: 3,376,787,456 B
- 2018-04-28 07:29:32.341|Main thread> Virtual Memory: 5,713,489,920 B
- 2018-04-28 07:29:32.341|Main thread> Peak:
- 2018-04-28 07:29:32.342|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:29:32.342|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:29:32.343|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:29:32.343|Main thread> Saving world - END
- 2018-04-28 07:29:32.343|Worker Logic 0> Session snapshot save - START
- 2018-04-28 07:29:32.344|Worker Logic 0> Checking file access for files in target dir.
- 2018-04-28 07:29:32.345|Worker Logic 0> Cleaning up old save.
- 2018-04-28 07:29:32.345|Worker Logic 0> Saving snapshot files to drive.
- 2018-04-28 07:29:32.439|Worker Logic 0> Core Data success: True
- 2018-04-28 07:29:32.442|Worker Logic 0> Voxel success: True
- 2018-04-28 07:29:32.442|Worker Logic 0> SaveLastSessionInfo success: True
- 2018-04-28 07:29:32.442|Worker Logic 0> Saving success: True
- 2018-04-28 07:29:32.442|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
- 2018-04-28 07:29:32.456|Worker Logic 0> Making backup.
- 2018-04-28 07:29:32.466|Worker Logic 0> Session snapshot save - END
- 2018-04-28 07:30:32.324|Main thread> Process information Periodic Check:
- 2018-04-28 07:30:32.326|Main thread> Managed Memory: 2,187,598,912 B
- 2018-04-28 07:30:32.329|Main thread> Private Memory: 4,614,168,576 B
- 2018-04-28 07:30:32.329|Main thread> Nr of Threads: 49
- 2018-04-28 07:30:32.329|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:30:32.329|Main thread> Entity count: 199
- 2018-04-28 07:30:32.329|Main thread> Current:
- 2018-04-28 07:30:32.330|Main thread> Paged Memory: 4,614,168,576 B
- 2018-04-28 07:30:32.331|Main thread> Working Set: 3,379,253,248 B
- 2018-04-28 07:30:32.331|Main thread> Virtual Memory: 5,755,695,104 B
- 2018-04-28 07:30:32.331|Main thread> Peak:
- 2018-04-28 07:30:32.332|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:30:32.332|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:30:32.332|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:30:32.332|Main thread> Number of Worlds: 1
- 2018-04-28 07:30:32.332|Main thread> 0) RigidBodies: 238, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:30:32.332|Main thread> 0) Constraints: 12
- 2018-04-28 07:31:32.339|Main thread> Process information Periodic Check:
- 2018-04-28 07:31:32.340|Main thread> Managed Memory: 2,286,446,544 B
- 2018-04-28 07:31:32.342|Main thread> Private Memory: 4,614,893,568 B
- 2018-04-28 07:31:32.342|Main thread> Nr of Threads: 48
- 2018-04-28 07:31:32.342|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:31:32.342|Main thread> Entity count: 198
- 2018-04-28 07:31:32.342|Main thread> Current:
- 2018-04-28 07:31:32.342|Main thread> Paged Memory: 4,614,893,568 B
- 2018-04-28 07:31:32.342|Main thread> Working Set: 3,378,061,312 B
- 2018-04-28 07:31:32.343|Main thread> Virtual Memory: 5,746,401,280 B
- 2018-04-28 07:31:32.343|Main thread> Peak:
- 2018-04-28 07:31:32.343|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:31:32.343|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:31:32.343|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:31:32.343|Main thread> Number of Worlds: 1
- 2018-04-28 07:31:32.344|Main thread> 0) RigidBodies: 236, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:31:32.344|Main thread> 0) Constraints: 12
- 2018-04-28 07:32:32.355|Main thread> Process information Periodic Check:
- 2018-04-28 07:32:32.356|Main thread> Managed Memory: 2,002,947,344 B
- 2018-04-28 07:32:32.357|Main thread> Private Memory: 4,617,678,848 B
- 2018-04-28 07:32:32.357|Main thread> Nr of Threads: 48
- 2018-04-28 07:32:32.357|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:32:32.357|Main thread> Entity count: 199
- 2018-04-28 07:32:32.358|Main thread> Current:
- 2018-04-28 07:32:32.358|Main thread> Paged Memory: 4,617,678,848 B
- 2018-04-28 07:32:32.358|Main thread> Working Set: 3,380,613,120 B
- 2018-04-28 07:32:32.358|Main thread> Virtual Memory: 5,746,401,280 B
- 2018-04-28 07:32:32.358|Main thread> Peak:
- 2018-04-28 07:32:32.359|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:32:32.359|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:32:32.359|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:32:32.359|Main thread> Number of Worlds: 1
- 2018-04-28 07:32:32.359|Main thread> 0) RigidBodies: 239, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:32:32.360|Main thread> 0) Constraints: 12
- 2018-04-28 07:33:32.363|Main thread> Process information Periodic Check:
- 2018-04-28 07:33:32.364|Main thread> Managed Memory: 2,006,162,456 B
- 2018-04-28 07:33:32.366|Main thread> Private Memory: 4,621,225,984 B
- 2018-04-28 07:33:32.366|Main thread> Nr of Threads: 48
- 2018-04-28 07:33:32.366|Main thread> Simulation Speed: 1.00
- 2018-04-28 07:33:32.366|Main thread> Entity count: 199
- 2018-04-28 07:33:32.366|Main thread> Current:
- 2018-04-28 07:33:32.367|Main thread> Paged Memory: 4,621,225,984 B
- 2018-04-28 07:33:32.367|Main thread> Working Set: 3,381,952,512 B
- 2018-04-28 07:33:32.367|Main thread> Virtual Memory: 5,746,466,816 B
- 2018-04-28 07:33:32.367|Main thread> Peak:
- 2018-04-28 07:33:32.367|Main thread> Paged Memory: 5,257,408,512 B
- 2018-04-28 07:33:32.367|Main thread> Working Set: 4,081,696,768 B
- 2018-04-28 07:33:32.367|Main thread> Virtual Memory: 6,256,214,016 B
- 2018-04-28 07:33:32.367|Main thread> Number of Worlds: 1
- 2018-04-28 07:33:32.368|Main thread> 0) RigidBodies: 240, ActiveRigidBodies: 0, CharacterRigidBodies: 11
- 2018-04-28 07:33:32.368|Main thread> 0) Constraints: 12
- 2018-04-28 07:33:48.615|Main thread> =============================== FATAL EXCEPTION ================================
- 2018-04-28 07:33:48.619|Main thread> Exception occurred: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
- at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
- at Sandbox.Game.Entities.Cube.MyMultiBlockClipboard.SetGridFromBuilder(MyMultiBlockDefinition multiBlockDefinition, MyObjectBuilder_CubeGrid grid, Vector3 dragPointDelta, Single dragVectorLength)
- at Medieval.Entities.MyCubeBuilderMedieval.UpdateMultiBlock(Boolean resetOrientation)
- at Medieval.Entities.MyCubeBuilderMedieval.UpdateCubeBlockDefinition(Nullable`1 id)
- at Sandbox.Game.Entities.MyCubeBuilder.ActivateBlockCreation(Nullable`1 blockDefinitionId)
- at Sandbox.Game.Entities.MyCubeBuilder.Activate(Nullable`1 blockDefinitionId)
- at Medieval.Entities.MyCubeBuilderMedieval.Activate(Nullable`1 blockDefinitionId)
- at Sandbox.Game.Screens.Helpers.MyToolbarItemCubeBlock.Activate()
- at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtIndex(Int32 index)
- at Sandbox.Game.Screens.Helpers.MyToolbar.SetItemAtIndexInternal(Int32 i, MyToolbarItem item, Boolean initialization)
- at Sandbox.Game.Screens.Helpers.MyToolbar.SetItemAtIndex(Int32 i, MyToolbarItem item)
- at Sandbox.Game.Screens.Helpers.MyGuiControlToolbar.HandleDragAndDrop(Object sender, MyDragAndDropEventArgs eventArgs)
- at Sandbox.Graphics.GUI.MyGuiControlGridDragAndDrop.Drop()
- at Sandbox.Graphics.GUI.MyGuiControlGridDragAndDrop.HandleButtonPressedDrop(MyStringHash action, MyGuiControlBase& captureInput)
- at Sandbox.Graphics.GUI.MyGuiControlGridDragAndDrop.HandleInput()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
- at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
- at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
- at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Medieval.MyProgram.Main(String[] args)
- 2018-04-28 07:33:48.620|Main thread> =============================== FATAL EXCEPTION ================================
- 2018-04-28 07:33:48.621|Main thread> Hiding window
- 2018-04-28 07:33:48.623|External Debugging Listener> External debugger: interrupted.
- 2018-04-28 07:33:48.628|Main thread> Network readers disposed
- 2018-04-28 07:33:49.172|Main thread> Hiding window done
- 2018-04-28 07:33:49.172|Main thread> Showing message
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