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Jarod997

ME Crash 1 - ME Log

Apr 28th, 2018
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  1. 2018-04-28 07:15:14.692> Log Started
  2. 2018-04-28 07:15:14.694> Timezone (local - UTC): -4h
  3. 2018-04-28 07:15:14.694> App Version: 0.6.3.4A7F35
  4. 2018-04-28 07:15:14.694> Steam build: Always true
  5. 2018-04-28 07:15:14.694> Is official: True [NO][IS][NAMP]
  6. 2018-04-28 07:15:14.694> Environment.ProcessorCount: 12
  7. 2018-04-28 07:15:14.694> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
  8. 2018-04-28 07:15:14.694> Environment.CommandLine: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
  9. 2018-04-28 07:15:14.695> Environment.Version: 4.6.2 or later (461308)
  10. 2018-04-28 07:15:14.695> Environment.CurrentDirectory: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
  11. 2018-04-28 07:15:14.695> Default Culture: en-CA
  12. 2018-04-28 07:15:14.695> Default UI Culture: en-US
  13. 2018-04-28 07:15:14.695> IsAdmin: False
  14. 2018-04-28 07:15:14.701|Main thread> MyConfig.Load() - START
  15. 2018-04-28 07:15:14.704|Main thread> Path: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2018-04-28 07:15:14.740|Main thread> RotationHints: False
  17. 2018-04-28 07:15:14.740|Main thread> GraphicsRenderer: DirectX 11
  18. 2018-04-28 07:15:14.740|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  19. 2018-04-28 07:15:14.740|Main thread> Language: 0
  20. 2018-04-28 07:15:14.740|Main thread> ControlsJoystickName: Disabled
  21. 2018-04-28 07:15:14.740|Main thread> GameVersion: 0.6.3.4882229
  22. 2018-04-28 07:15:14.741|Main thread> FirstTimeRun: False
  23. 2018-04-28 07:15:14.741|Main thread> VideoAdapter: 0
  24. 2018-04-28 07:15:14.741|Main thread> ScreenWidth: 1920
  25. 2018-04-28 07:15:14.741|Main thread> ScreenHeight: 1080
  26. 2018-04-28 07:15:14.741|Main thread> RefreshRate: 60000
  27. 2018-04-28 07:15:14.741|Main thread> WindowMode: 1
  28. 2018-04-28 07:15:14.741|Main thread> VerticalSync: False
  29. 2018-04-28 07:15:14.741|Main thread> FieldOfView: 70
  30. 2018-04-28 07:15:14.741|Main thread> VegetationViewDistance: 80
  31. 2018-04-28 07:15:14.741|Main thread> GrassDensity: 0
  32. 2018-04-28 07:15:14.741|Main thread> GrassDistance: 0
  33. 2018-04-28 07:15:14.741|Main thread> CaptureMouse: False
  34. 2018-04-28 07:15:14.741|Main thread> TerrainLodQuality: 1
  35. 2018-04-28 07:15:14.741|Main thread> ShadingQuality: 1
  36. 2018-04-28 07:15:14.741|Main thread> ModelQuality: 1
  37. 2018-04-28 07:15:14.741|Main thread> LowMemSwitchToLow: 0
  38. 2018-04-28 07:15:14.741|Main thread> GameVolume: 1
  39. 2018-04-28 07:15:14.741|Main thread> MusicVolume: 1
  40. 2018-04-28 07:15:14.741|Main thread> VoiceChatVolume: 1
  41. 2018-04-28 07:15:14.741|Main thread> HudWarnings: True
  42. 2018-04-28 07:15:14.741|Main thread> VoiceChat: True
  43. 2018-04-28 07:15:14.741|Main thread> EnableMuteWhenNotInFocus: True
  44. 2018-04-28 07:15:14.741|Main thread> EnableDynamicMusic: True
  45. 2018-04-28 07:15:14.741|Main thread> CubeBuilderBuildingMode: 0
  46. 2018-04-28 07:15:14.741|Main thread> AnimatedRotation: True
  47. 2018-04-28 07:15:14.741|Main thread> ShowCrosshair: True
  48. 2018-04-28 07:15:14.741|Main thread> InteractionHint: 3
  49. 2018-04-28 07:15:14.741|Main thread> Tutorial: 2
  50. 2018-04-28 07:15:14.741|Main thread> CompressSaveGames: False
  51. 2018-04-28 07:15:14.741|Main thread> ShowPlayerNamesOnHud: True
  52. 2018-04-28 07:15:14.741|Main thread> ReleasingAltResetsCamera: False
  53. 2018-04-28 07:15:14.741|Main thread> WorkerThreads: 12
  54. 2018-04-28 07:15:14.741|Main thread> MinimalHud: False
  55. 2018-04-28 07:15:14.741|Main thread> ShadowMapResolution: 1
  56. 2018-04-28 07:15:14.741|Main thread> AmbientOcclusion: 1
  57. 2018-04-28 07:15:14.741|Main thread> ScreenshotSizeMultiplier: 1
  58. 2018-04-28 07:15:14.742|Main thread> MyConfig.Load() - END
  59. 2018-04-28 07:15:15.483|Main thread> AdapterInfo = {
  60. 2018-04-28 07:15:15.484|Main thread> Name = NVIDIA GeForce GTX 660 Ti + DISPLAY1
  61. 2018-04-28 07:15:15.484|Main thread> Description = dev id: 4483, mem: 3176857600, shared mem: 17151748096, Luid: 47711, rev: 161, subsys id: 912341058, vendor id: 4318
  62. 2018-04-28 07:15:15.484|Main thread> Driver version = 24.21.13.9731
  63. 2018-04-28 07:15:15.484|Main thread> Driver date = 20180422000000.000000-000
  64. 2018-04-28 07:15:15.484|Main thread> DriverUpdateNecessary = False
  65. 2018-04-28 07:15:15.484|Main thread> Adapter id = 0
  66. 2018-04-28 07:15:15.484|Main thread> Supported = True
  67. 2018-04-28 07:15:15.484|Main thread> RAM = 3176857600
  68. 2018-04-28 07:15:15.484|Main thread> Priority = 2
  69. 2018-04-28 07:15:15.484|Main thread> Multithreaded rendering supported = True
  70. 2018-04-28 07:15:15.484|Main thread> Output is attached = True
  71. 2018-04-28 07:15:15.484|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  72. 2018-04-28 07:15:15.484|Main thread> Display modes = {
  73. 2018-04-28 07:15:15.485|Main thread> DXGIOutput id = 0
  74. 2018-04-28 07:15:15.485|Main thread> 640x480@75Hz
  75. 2018-04-28 07:15:15.485|Main thread> 640x480@75Hz
  76. 2018-04-28 07:15:15.485|Main thread> [email protected]
  77. 2018-04-28 07:15:15.485|Main thread> [email protected]
  78. 2018-04-28 07:15:15.485|Main thread> [email protected]
  79. 2018-04-28 07:15:15.485|Main thread> [email protected]
  80. 2018-04-28 07:15:15.485|Main thread> 720x480@60Hz
  81. 2018-04-28 07:15:15.485|Main thread> [email protected]
  82. 2018-04-28 07:15:15.485|Main thread> 720x576@50Hz
  83. 2018-04-28 07:15:15.485|Main thread> 800x600@75Hz
  84. 2018-04-28 07:15:15.485|Main thread> [email protected]
  85. 2018-04-28 07:15:15.485|Main thread> [email protected]
  86. 2018-04-28 07:15:15.485|Main thread> [email protected]
  87. 2018-04-28 07:15:15.485|Main thread> [email protected]
  88. 2018-04-28 07:15:15.485|Main thread> 1152x864@75Hz
  89. 2018-04-28 07:15:15.485|Main thread> 1176x664@60Hz
  90. 2018-04-28 07:15:15.485|Main thread> 1176x664@60Hz
  91. 2018-04-28 07:15:15.485|Main thread> 1176x664@50Hz
  92. 2018-04-28 07:15:15.485|Main thread> 1176x664@50Hz
  93. 2018-04-28 07:15:15.485|Main thread> [email protected]
  94. 2018-04-28 07:15:15.485|Main thread> [email protected]
  95. 2018-04-28 07:15:15.485|Main thread> 1280x720@60Hz
  96. 2018-04-28 07:15:15.485|Main thread> 1280x720@50Hz
  97. 2018-04-28 07:15:15.485|Main thread> [email protected]
  98. 2018-04-28 07:15:15.485|Main thread> [email protected]
  99. 2018-04-28 07:15:15.485|Main thread> [email protected]
  100. 2018-04-28 07:15:15.485|Main thread> [email protected]
  101. 2018-04-28 07:15:15.485|Main thread> [email protected]
  102. 2018-04-28 07:15:15.485|Main thread> [email protected]
  103. 2018-04-28 07:15:15.485|Main thread> [email protected]
  104. 2018-04-28 07:15:15.485|Main thread> [email protected]
  105. 2018-04-28 07:15:15.485|Main thread> [email protected]
  106. 2018-04-28 07:15:15.485|Main thread> [email protected]
  107. 2018-04-28 07:15:15.485|Main thread> [email protected]
  108. 2018-04-28 07:15:15.485|Main thread> [email protected]
  109. 2018-04-28 07:15:15.485|Main thread> [email protected]
  110. 2018-04-28 07:15:15.485|Main thread> [email protected]
  111. 2018-04-28 07:15:15.485|Main thread> [email protected]
  112. 2018-04-28 07:15:15.485|Main thread> [email protected]
  113. 2018-04-28 07:15:15.485|Main thread> [email protected]
  114. 2018-04-28 07:15:15.485|Main thread> [email protected]
  115. 2018-04-28 07:15:15.485|Main thread> [email protected]
  116. 2018-04-28 07:15:15.485|Main thread> [email protected]
  117. 2018-04-28 07:15:15.485|Main thread> [email protected]
  118. 2018-04-28 07:15:15.485|Main thread> [email protected]
  119. 2018-04-28 07:15:15.486|Main thread> [email protected]
  120. 2018-04-28 07:15:15.486|Main thread> [email protected]
  121. 2018-04-28 07:15:15.486|Main thread> [email protected]
  122. 2018-04-28 07:15:15.486|Main thread> [email protected]
  123. 2018-04-28 07:15:15.486|Main thread> 1768x992@60Hz
  124. 2018-04-28 07:15:15.486|Main thread> 1768x992@60Hz
  125. 2018-04-28 07:15:15.486|Main thread> 1768x992@50Hz
  126. 2018-04-28 07:15:15.486|Main thread> 1768x992@50Hz
  127. 2018-04-28 07:15:15.486|Main thread> [email protected]
  128. 2018-04-28 07:15:15.486|Main thread> [email protected]
  129. 2018-04-28 07:15:15.486|Main thread> 1920x1080@60Hz
  130. 2018-04-28 07:15:15.486|Main thread> 1920x1080@60Hz
  131. 2018-04-28 07:15:15.486|Main thread> 1920x1080@50Hz
  132. 2018-04-28 07:15:15.486|Main thread> 1920x1080@50Hz
  133. 2018-04-28 07:15:15.486|Main thread> [email protected]
  134. 2018-04-28 07:15:15.486|Main thread> [email protected]
  135. 2018-04-28 07:15:15.486|Main thread> }
  136. 2018-04-28 07:15:15.486|Main thread> }
  137. 2018-04-28 07:15:15.488|Main thread> AdapterInfo = {
  138. 2018-04-28 07:15:15.489|Main thread> Name = NVIDIA GeForce GTX 660 Ti + DISPLAY2
  139. 2018-04-28 07:15:15.489|Main thread> Description = dev id: 4483, mem: 3176857600, shared mem: 17151748096, Luid: 47711, rev: 161, subsys id: 912341058, vendor id: 4318
  140. 2018-04-28 07:15:15.489|Main thread> Driver version = 24.21.13.9731
  141. 2018-04-28 07:15:15.489|Main thread> Driver date = 20180422000000.000000-000
  142. 2018-04-28 07:15:15.489|Main thread> DriverUpdateNecessary = False
  143. 2018-04-28 07:15:15.489|Main thread> Adapter id = 0
  144. 2018-04-28 07:15:15.489|Main thread> Supported = True
  145. 2018-04-28 07:15:15.489|Main thread> RAM = 3176857600
  146. 2018-04-28 07:15:15.489|Main thread> Priority = 2
  147. 2018-04-28 07:15:15.489|Main thread> Multithreaded rendering supported = True
  148. 2018-04-28 07:15:15.489|Main thread> Output is attached = True
  149. 2018-04-28 07:15:15.489|Main thread> DesktopBounds = {X:1920 Y:180 Width:1440 Height:900}
  150. 2018-04-28 07:15:15.489|Main thread> Display modes = {
  151. 2018-04-28 07:15:15.490|Main thread> DXGIOutput id = 1
  152. 2018-04-28 07:15:15.490|Main thread> 640x480@60Hz
  153. 2018-04-28 07:15:15.490|Main thread> 640x480@75Hz
  154. 2018-04-28 07:15:15.490|Main thread> 640x480@72Hz
  155. 2018-04-28 07:15:15.490|Main thread> 720x480@75Hz
  156. 2018-04-28 07:15:15.490|Main thread> 720x480@75Hz
  157. 2018-04-28 07:15:15.490|Main thread> [email protected]
  158. 2018-04-28 07:15:15.490|Main thread> [email protected]
  159. 2018-04-28 07:15:15.490|Main thread> [email protected]
  160. 2018-04-28 07:15:15.490|Main thread> [email protected]
  161. 2018-04-28 07:15:15.490|Main thread> [email protected]
  162. 2018-04-28 07:15:15.490|Main thread> [email protected]
  163. 2018-04-28 07:15:15.490|Main thread> 720x576@75Hz
  164. 2018-04-28 07:15:15.490|Main thread> 720x576@75Hz
  165. 2018-04-28 07:15:15.490|Main thread> [email protected]
  166. 2018-04-28 07:15:15.490|Main thread> [email protected]
  167. 2018-04-28 07:15:15.490|Main thread> [email protected]
  168. 2018-04-28 07:15:15.490|Main thread> [email protected]
  169. 2018-04-28 07:15:15.490|Main thread> [email protected]
  170. 2018-04-28 07:15:15.490|Main thread> [email protected]
  171. 2018-04-28 07:15:15.490|Main thread> 800x600@75Hz
  172. 2018-04-28 07:15:15.490|Main thread> [email protected]
  173. 2018-04-28 07:15:15.490|Main thread> [email protected]
  174. 2018-04-28 07:15:15.490|Main thread> [email protected]
  175. 2018-04-28 07:15:15.490|Main thread> [email protected]
  176. 2018-04-28 07:15:15.490|Main thread> [email protected]
  177. 2018-04-28 07:15:15.490|Main thread> [email protected]
  178. 2018-04-28 07:15:15.490|Main thread> 1152x864@75Hz
  179. 2018-04-28 07:15:15.490|Main thread> [email protected]
  180. 2018-04-28 07:15:15.490|Main thread> [email protected]
  181. 2018-04-28 07:15:15.490|Main thread> [email protected]
  182. 2018-04-28 07:15:15.490|Main thread> [email protected]
  183. 2018-04-28 07:15:15.490|Main thread> [email protected]
  184. 2018-04-28 07:15:15.490|Main thread> [email protected]
  185. 2018-04-28 07:15:15.490|Main thread> [email protected]
  186. 2018-04-28 07:15:15.490|Main thread> [email protected]
  187. 2018-04-28 07:15:15.490|Main thread> [email protected]
  188. 2018-04-28 07:15:15.490|Main thread> [email protected]
  189. 2018-04-28 07:15:15.490|Main thread> [email protected]
  190. 2018-04-28 07:15:15.490|Main thread> [email protected]
  191. 2018-04-28 07:15:15.490|Main thread> [email protected]
  192. 2018-04-28 07:15:15.490|Main thread> [email protected]
  193. 2018-04-28 07:15:15.490|Main thread> [email protected]
  194. 2018-04-28 07:15:15.490|Main thread> [email protected]
  195. 2018-04-28 07:15:15.490|Main thread> [email protected]
  196. 2018-04-28 07:15:15.490|Main thread> [email protected]
  197. 2018-04-28 07:15:15.490|Main thread> [email protected]
  198. 2018-04-28 07:15:15.490|Main thread> [email protected]
  199. 2018-04-28 07:15:15.490|Main thread> [email protected]
  200. 2018-04-28 07:15:15.490|Main thread> [email protected]
  201. 2018-04-28 07:15:15.490|Main thread> [email protected]
  202. 2018-04-28 07:15:15.490|Main thread> [email protected]
  203. 2018-04-28 07:15:15.490|Main thread> [email protected]
  204. 2018-04-28 07:15:15.490|Main thread> [email protected]
  205. 2018-04-28 07:15:15.490|Main thread> [email protected]
  206. 2018-04-28 07:15:15.491|Main thread> [email protected]
  207. 2018-04-28 07:15:15.491|Main thread> }
  208. 2018-04-28 07:15:15.491|Main thread> }
  209. 2018-04-28 07:15:15.531|Main thread> Steam.IsActive: True
  210. 2018-04-28 07:15:15.532|Main thread> Steam.IsOnline: True
  211. 2018-04-28 07:15:15.532|Main thread> Steam.OwnsGame: False
  212. 2018-04-28 07:15:15.532|Main thread> Steam.UserId: 76561197977450594
  213. 2018-04-28 07:15:15.532|Main thread> Steam.UserName: Jarod997
  214. 2018-04-28 07:15:15.533|Main thread> Steam.Branch: default
  215. 2018-04-28 07:15:15.533|Main thread> Build date: 2018-04-25 03:12
  216. 2018-04-28 07:15:15.533|Main thread> Build version: 0.1.6689.27379
  217. 2018-04-28 07:15:15.585|Main thread> MySandboxGame.Constructor() - START
  218. 2018-04-28 07:15:16.873|Main thread> Game dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64
  219. 2018-04-28 07:15:16.873|Main thread> Content dir: D:\Games\Steam\steamapps\common\MedievalEngineers\Content
  220. 2018-04-28 07:15:16.874|Main thread> Found processor count: 12
  221. 2018-04-28 07:15:16.874|Main thread> Using processor count: 12
  222. 2018-04-28 07:15:23.894|Main thread> Info: Type metadata loaded in 6.774281s.
  223. 2018-04-28 07:15:23.895|Main thread> Preallocate - START
  224. 2018-04-28 07:15:23.896|Main thread> MyEntities - START
  225. 2018-04-28 07:15:23.903|Main thread> MyEntities - END
  226. 2018-04-28 07:15:23.903|Main thread> MyObjectBuilder_Base - START
  227. 2018-04-28 07:15:23.903|Main thread> MyObjectBuilder_Base - END
  228. 2018-04-28 07:15:23.903|Main thread> MyTransparentGeometry - START
  229. 2018-04-28 07:15:24.002|Main thread> MyTransparentGeometry - END
  230. 2018-04-28 07:15:24.002|Main thread> MyCubeGridDeformationTables - START
  231. 2018-04-28 07:15:24.009|Main thread> MyCubeGridDeformationTables - END
  232. 2018-04-28 07:15:24.009|Main thread> MyMath - START
  233. 2018-04-28 07:15:24.011|Main thread> MyMath - END
  234. 2018-04-28 07:15:24.011|Main thread> MySimpleObjectDraw - START
  235. 2018-04-28 07:15:24.012|Main thread> MySimpleObjectDraw - END
  236. 2018-04-28 07:15:24.012|Main thread> Preallocate - END
  237. 2018-04-28 07:15:24.105|Main thread> Info: Worker Configuration {
  238. Total: 11,
  239. Default: Logic
  240. Groups: [
  241. Group Background, BelowNormal, 1 Workers,
  242. Group Logic, Normal, 8 Workers,
  243. Group Render, AboveNormal, 2 Workers
  244. ]
  245. }
  246. 2018-04-28 07:15:24.146|Main thread> MySandboxGame.Constructor() - END
  247. 2018-04-28 07:15:24.533|Main thread> Performing start-up memory test...
  248. 2018-04-28 07:15:24.538|Main thread> Physical memory is 34,303,496,192 bytes.
  249. 2018-04-28 07:15:24.538|Main thread> Minimum requirement is 8,000,000,000 bytes.
  250. 2018-04-28 07:15:24.538|Main thread> System meets minimum memory requirements.
  251. 2018-04-28 07:15:24.548|Main thread> MyVideoModeManager.LogApplicationInformation - START
  252. 2018-04-28 07:15:24.549|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
  253. 2018-04-28 07:15:24.549|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
  254. 2018-04-28 07:15:24.549|Main thread> Assembly.Location: D:\Games\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  255. 2018-04-28 07:15:24.549|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  256. 2018-04-28 07:15:24.549|Main thread> MyVideoModeManager.LogApplicationInformation - END
  257. 2018-04-28 07:15:24.552|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  258. 2018-04-28 07:15:24.603|Main thread> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
  259. 2018-04-28 07:15:24.603|Main thread> Win32_ComputerSystem.Model: To Be Filled By O.E.M.
  260. 2018-04-28 07:15:24.604|Main thread> Virtualized: False
  261. 2018-04-28 07:15:24.611|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
  262. 2018-04-28 07:15:24.611|Main thread> ComputerInfo.TotalPhysicalMemory: 34,303,496,192 bytes
  263. 2018-04-28 07:15:24.611|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  264. 2018-04-28 07:15:24.611|Main thread> ComputerInfo.AvailablePhysicalMemory: 29,585,666,048 bytes
  265. 2018-04-28 07:15:24.611|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,394,924,032 bytes
  266. 2018-04-28 07:15:24.615|Main thread> Drive C: | Capacity: 119,506,202,624 bytes | Free space: 17,737,625,600 bytes
  267. 2018-04-28 07:15:24.616|Main thread> Drive D: | Capacity: 1,000,167,165,952 bytes | Free space: 129,121,267,712 bytes
  268. 2018-04-28 07:15:24.616|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  269. 2018-04-28 07:15:24.618|Main thread> MySandboxGame.Initialize() - START
  270. 2018-04-28 07:15:25.220|Main thread> Havok: Physics.Init
  271. 2018-04-28 07:15:25.256|Main thread> Havok: Version: Release(0), 1800, [S]
  272. 2018-04-28 07:15:25.548|Main thread> HkGameName: MedievalEngineers Release
  273. 2018-04-28 07:15:25.584|Main thread> MySandboxGame.LoadData() - START
  274. 2018-04-28 07:15:25.589|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  275. 2018-04-28 07:15:25.591|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
  276. 2018-04-28 07:15:29.992|Main thread> MyDefinitionManager.LoadScenarios() - START
  277. 2018-04-28 07:15:39.957|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_TorsionSpringBlock, maybe it's mispelled?
  278. 2018-04-28 07:15:39.959|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
  279. 2018-04-28 07:15:39.959|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
  280. 2018-04-28 07:15:39.960|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_LockableDrum, maybe it's mispelled?
  281. 2018-04-28 07:15:39.962|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_WheelBlock, maybe it's mispelled?
  282. 2018-04-28 07:15:41.868|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
  283. 2018-04-28 07:15:42.011|Main thread> Loading scenarios
  284. 2018-04-28 07:15:42.014|Main thread> MyDefinitionManager.LoadScenarios() - END
  285. 2018-04-28 07:15:42.014|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  286. 2018-04-28 07:15:42.020|Main thread> MyAudio.LoadData - START
  287. 2018-04-28 07:15:42.149|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
  288. 2018-04-28 07:15:42.335|Main thread> MyAudio.LoadData - END
  289. 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudUse'
  290. 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  291. 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  292. 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  293. 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  294. 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  295. 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  296. 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  297. 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  298. 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  299. 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'None'
  300. 2018-04-28 07:15:42.357|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  301. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  302. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  303. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  304. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  305. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  306. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  307. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  308. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  309. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  310. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  311. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  312. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  313. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  314. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  315. 2018-04-28 07:15:42.358|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  316. 2018-04-28 07:15:42.364|Main thread> MyGuiManager()
  317. 2018-04-28 07:15:42.436|Main thread> MyScreenManager()
  318. 2018-04-28 07:15:42.578|Main thread> MyGuiManager.LoadContent() - START
  319. 2018-04-28 07:15:42.629|Main thread> MyGuiManager.LoadContent() - START
  320. 2018-04-28 07:15:42.629|Main thread> MyGuiManager.LoadContent() - END
  321. 2018-04-28 07:15:42.629|Main thread> MyGuiManager.LoadContent() - END
  322. 2018-04-28 07:15:42.854|Main thread> MySandboxGame.LoadData() - END
  323. 2018-04-28 07:15:43.939|Main thread> Analytics helper process start reported
  324. 2018-04-28 07:15:43.945|Main thread> MySandboxGame.Initialize() - END
  325. 2018-04-28 07:15:43.954|Main thread> Timer Frequency: 3124952
  326. 2018-04-28 07:15:43.954|Main thread> Ticks per frame: 52300
  327. 2018-04-28 07:15:44.046|Worker Logic 0> Loading available saves - START
  328. 2018-04-28 07:15:44.049|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
  329. 2018-04-28 07:15:44.071|Worker Logic 0> Loading available saves - END
  330. 2018-04-28 07:15:44.187|Worker Logic 0> Loading available saves - START
  331. 2018-04-28 07:15:44.188|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594'
  332. 2018-04-28 07:15:44.192|Worker Logic 0> Loading available saves - END
  333. 2018-04-28 07:17:25.820|Main thread>
  334. 2018-04-28 07:17:25.820|Main thread> LoadSession() - Start
  335. 2018-04-28 07:17:25.820|Main thread> C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
  336. 2018-04-28 07:17:25.982|Main thread> LoadSession() - End
  337. 2018-04-28 07:17:26.208|Main thread> Loading session: C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
  338. 2018-04-28 07:17:26.392|Main thread> Process information Session Start:
  339. 2018-04-28 07:17:26.394|Main thread> Managed Memory: 308,142,112 B
  340. 2018-04-28 07:17:26.403|Main thread> Private Memory: 1,198,981,120 B
  341. 2018-04-28 07:17:26.403|Main thread> Nr of Threads: 47
  342. 2018-04-28 07:17:26.403|Main thread> Simulation Speed: 0.01
  343. 2018-04-28 07:17:26.403|Main thread> Current:
  344. 2018-04-28 07:17:26.406|Main thread> Paged Memory: 1,198,981,120 B
  345. 2018-04-28 07:17:26.406|Main thread> Working Set: 793,194,496 B
  346. 2018-04-28 07:17:26.406|Main thread> Virtual Memory: 2,234,298,368 B
  347. 2018-04-28 07:17:26.406|Main thread> Peak:
  348. 2018-04-28 07:17:26.407|Main thread> Paged Memory: 1,388,220,416 B
  349. 2018-04-28 07:17:26.407|Main thread> Working Set: 905,936,896 B
  350. 2018-04-28 07:17:26.407|Main thread> Virtual Memory: 2,440,544,256 B
  351. 2018-04-28 07:17:26.414|Main thread> MyModManager.LoadData() - START
  352. 2018-04-28 07:17:26.426|Main thread> Finished loading mods.
  353. 2018-04-28 07:17:26.426|Main thread> MyModManager.LoadData() - END
  354. 2018-04-28 07:17:26.853|Main thread> Finished loading stage Initializing session, elapsed time: 0.4390128 seconds
  355. 2018-04-28 07:17:28.225|Main thread> MyDefinitionManager.LoadData() - START
  356. 2018-04-28 07:17:28.233|Main thread> List of used mods (0) - START
  357. 2018-04-28 07:17:28.233|Main thread> List of used mods - END
  358. 2018-04-28 07:17:29.417|Main thread> Warning: Cannot find sound cue named
  359. 2018-04-28 07:17:29.418|Main thread> Warning: Cannot find sound cue named
  360. 2018-04-28 07:17:29.418|Main thread> Warning: Cannot find sound cue named
  361. 2018-04-28 07:17:29.418|Main thread> Warning: Cannot find sound cue named
  362. 2018-04-28 07:17:29.418|Main thread> Warning: Cannot find sound cue named
  363. 2018-04-28 07:17:29.418|Main thread> Warning: Cannot find sound cue named
  364. 2018-04-28 07:17:29.419|Main thread> Warning: Cannot find sound cue named
  365. 2018-04-28 07:17:29.705|Main thread> MyAudio.UnloadData - START
  366. 2018-04-28 07:17:29.767|Main thread> MyAudio.UnloadData - END
  367. 2018-04-28 07:17:29.767|Main thread> MyAudio.LoadData - START
  368. 2018-04-28 07:17:29.792|Main thread> MyAudio.CreateX3DAudio - Device: Speakers (SB Recon3Di) - Channel #: 6
  369. 2018-04-28 07:17:37.454|Main thread> MyAudio.LoadData - END
  370. 2018-04-28 07:17:37.454|Main thread> MyDefinitionManager.LoadScenarios() - START
  371. 2018-04-28 07:17:37.499|Main thread> Loading scenarios
  372. 2018-04-28 07:17:37.499|Main thread> MyDefinitionManager.LoadScenarios() - END
  373. 2018-04-28 07:17:37.499|Main thread> MyDefinitionManager.LoadData() - END
  374. 2018-04-28 07:17:37.503|Main thread> Finished loading stage Loading definitions, elapsed time: 9.2818209 seconds
  375. 2018-04-28 07:17:37.505|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  376. 2018-04-28 07:17:37.649|Main thread> MyTransparentGeometry.LoadData - START
  377. 2018-04-28 07:17:37.680|External Debugging Listener> External debugger: listening...
  378. 2018-04-28 07:17:42.098|Main thread> MyLights.LoadData() - START
  379. 2018-04-28 07:17:42.101|Main thread> MyLights.LoadData() - END
  380. 2018-04-28 07:17:42.183|Main thread> Finished loading stage Loading session components, elapsed time: 4.679013 seconds
  381. 2018-04-28 07:17:50.591|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  382. 2018-04-28 07:18:07.208|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
  383. 2018-04-28 07:18:08.485|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
  384. 2018-04-28 07:18:08.536|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
  385. 2018-04-28 07:18:08.893|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
  386. 2018-04-28 07:18:08.929|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
  387. 2018-04-28 07:18:08.942|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
  388. 2018-04-28 07:18:09.163|Main thread> Finished loading stage Loading models, elapsed time: 26.9772089 seconds
  389. 2018-04-28 07:18:09.163|Main thread> Finished loading stage Loading data, elapsed time: 42.3103802 seconds
  390. 2018-04-28 07:18:09.190|Main thread> Finished loading stage Loading character data, elapsed time: 0.0185164 seconds
  391. 2018-04-28 07:18:09.280|Main thread> Loading voxel storage from file 'C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube\EarthSecond-1251102759r5000.vx2'
  392. 2018-04-28 07:18:12.165|Worker Logic 0> Models\Cubes\Small\TorchWall.mwm does not have destruction data
  393. 2018-04-28 07:18:12.539|Worker Logic 4> Models\Cubes\small\SpinningWheel.mwm does not have destruction data
  394. 2018-04-28 07:18:13.427|Worker Logic 7> Havok: Object: 'RoofTileOddTopWoodWithTop' exists twice, deleting second version
  395. 2018-04-28 07:18:13.428|Worker Logic 7> Havok: Object: 'RoofTileOddTopWoodWithTop_Collision001' exists twice, deleting second version
  396. 2018-04-28 07:18:15.503|Worker Logic 7> Models\Cubes\small\PlowBlockChassis.mwm does not have destruction data
  397. 2018-04-28 07:18:16.557|Worker Logic 7> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  398. 2018-04-28 07:18:18.041|Main thread> Finished loading stage Loading 120 objects, elapsed time: 4.4568496 seconds
  399. 2018-04-28 07:18:36.155|Main thread> Checkpoint.CameraAttach success: entity id79414746262615871, camera subtype DefaultFirstPerson
  400. 2018-04-28 07:18:36.157|Main thread> Finished loading stage Loading final details, elapsed time: 18.1155797 seconds
  401. 2018-04-28 07:18:36.158|Main thread> MySession.Static.LogSettings - START
  402. 2018-04-28 07:18:36.159|Main thread> Name = YouTube
  403. 2018-04-28 07:18:36.159|Main thread> Description =
  404. 2018-04-28 07:18:36.159|Main thread> InGameTime = 01/01/0001 00:00:00
  405. 2018-04-28 07:18:36.159|Main thread> Password =
  406. 2018-04-28 07:18:36.159|Main thread> CurrentPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube
  407. 2018-04-28 07:18:36.159|Main thread> WorkshopId =
  408. 2018-04-28 07:18:36.159|Main thread> CameraController = 11A234A7CE9373F:Camera 1st - DefaultFirstPerson
  409. 2018-04-28 07:18:36.159|Main thread> ThumbPath = C:\Users\Jarod997\AppData\Roaming\MedievalEngineers\Saves\76561197977450594\YouTube\thumb.jpg
  410. 2018-04-28 07:18:36.160|Main thread> Settings:
  411. 2018-04-28 07:18:36.161|Main thread> Auto-Save Time (Minutes) = 5
  412. 2018-04-28 07:18:36.161|Main thread> Cut, Copy and Paste = True
  413. 2018-04-28 07:18:36.161|Main thread> Days per season = 4
  414. 2018-04-28 07:18:36.161|Main thread> Game Mode = Survival
  415. 2018-04-28 07:18:36.161|Main thread> Inventory size multiplier = 1
  416. 2018-04-28 07:18:36.161|Main thread> Maximum Backup Saves = 5
  417. 2018-04-28 07:18:36.161|Main thread> Maximum Floating Objects = 64
  418. 2018-04-28 07:18:36.161|Main thread> Maximum Fracture Pieces = 50
  419. 2018-04-28 07:18:36.161|Main thread> Maximum Players = 4
  420. 2018-04-28 07:18:36.161|Main thread> Maximum Solar Altitude = 0.41
  421. 2018-04-28 07:18:36.161|Main thread> Online Mode = PRIVATE
  422. 2018-04-28 07:18:36.161|Main thread> Show player names on HUD = True
  423. 2018-04-28 07:18:36.161|Main thread> Spectator = False
  424. 2018-04-28 07:18:36.161|Main thread> Structural Integrity = True
  425. 2018-04-28 07:18:36.161|Main thread> Sun rotation interval = 120
  426. 2018-04-28 07:18:36.161|Main thread> View distance = 2600
  427. 2018-04-28 07:18:36.161|Main thread> MySession.Static.LogSettings - END
  428. 2018-04-28 07:18:36.162|Main thread> Finished loading stage Loading planet, elapsed time: 26.9986262 seconds
  429. 2018-04-28 07:18:36.164|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  430. 2018-04-28 07:18:36.165|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  431. 2018-04-28 07:18:36.165|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  432. 2018-04-28 07:18:36.165|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  433. 2018-04-28 07:18:36.165|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  434. 2018-04-28 07:18:36.165|Main thread> Setting update order on MyDestructionData to AfterSimulation
  435. 2018-04-28 07:18:36.165|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  436. 2018-04-28 07:18:36.165|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
  437. 2018-04-28 07:18:36.165|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  438. 2018-04-28 07:18:36.566|Main thread> Setting update order on MyCubeGrids to NoUpdate
  439. 2018-04-28 07:18:36.566|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  440. 2018-04-28 07:18:36.566|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  441. 2018-04-28 07:18:36.566|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  442. 2018-04-28 07:18:36.942|Main thread> Setting update order on MyPlanets to NoUpdate
  443. 2018-04-28 07:18:36.942|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  444. 2018-04-28 07:18:36.942|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  445. 2018-04-28 07:18:36.942|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  446. 2018-04-28 07:18:36.942|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  447. 2018-04-28 07:18:36.942|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  448. 2018-04-28 07:18:36.942|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  449. 2018-04-28 07:18:36.945|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  450. 2018-04-28 07:18:36.946|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  451. 2018-04-28 07:18:36.946|Main thread> Setting update order on MySoundSystem to Simulation
  452. 2018-04-28 07:18:36.947|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  453. 2018-04-28 07:18:36.947|Main thread> Setting update order on MyDamageSystem to NoUpdate
  454. 2018-04-28 07:18:36.947|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  455. 2018-04-28 07:18:36.947|Main thread> Setting update order on MyChatSystem to AfterSimulation
  456. 2018-04-28 07:18:36.947|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  457. 2018-04-28 07:18:36.947|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  458. 2018-04-28 07:18:36.947|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  459. 2018-04-28 07:18:36.947|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  460. 2018-04-28 07:18:36.947|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  461. 2018-04-28 07:18:36.948|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  462. 2018-04-28 07:18:36.948|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  463. 2018-04-28 07:18:36.948|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  464. 2018-04-28 07:18:36.948|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  465. 2018-04-28 07:18:36.948|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  466. 2018-04-28 07:18:36.948|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  467. 2018-04-28 07:18:36.948|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  468. 2018-04-28 07:18:36.948|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  469. 2018-04-28 07:18:36.948|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  470. 2018-04-28 07:18:36.948|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  471. 2018-04-28 07:18:36.948|Main thread> Setting update order on MyHud to BeforeSimulation
  472. 2018-04-28 07:18:36.948|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  473. 2018-04-28 07:18:36.948|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  474. 2018-04-28 07:18:36.948|Main thread> Setting update order on MyGamePruningStructure to Simulation
  475. 2018-04-28 07:18:36.948|Main thread> Setting update order on MyLights to NoUpdate
  476. 2018-04-28 07:18:36.948|Main thread> Setting update order on MyPhysics to Simulation
  477. 2018-04-28 07:18:36.949|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  478. 2018-04-28 07:18:36.949|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  479. 2018-04-28 07:18:36.949|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  480. 2018-04-28 07:18:36.949|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
  481. 2018-04-28 07:18:36.953|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  482. 2018-04-28 07:18:36.953|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  483. 2018-04-28 07:18:36.953|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  484. 2018-04-28 07:18:36.953|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  485. 2018-04-28 07:18:36.956|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  486. 2018-04-28 07:18:36.956|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  487. 2018-04-28 07:18:36.956|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  488. 2018-04-28 07:18:36.956|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  489. 2018-04-28 07:18:36.956|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  490. 2018-04-28 07:18:36.956|Main thread> Setting update order on MyFactionManager to NoUpdate
  491. 2018-04-28 07:18:36.959|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  492. 2018-04-28 07:18:36.960|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  493. 2018-04-28 07:18:36.960|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  494. 2018-04-28 07:18:36.962|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  495. 2018-04-28 07:18:36.962|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  496. 2018-04-28 07:18:36.962|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  497. 2018-04-28 07:18:36.962|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  498. 2018-04-28 07:18:36.962|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  499. 2018-04-28 07:18:36.962|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  500. 2018-04-28 07:18:36.962|Main thread> Setting update order on MySearchSystem to NoUpdate
  501. 2018-04-28 07:18:36.962|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  502. 2018-04-28 07:18:36.966|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  503. 2018-04-28 07:18:36.966|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  504. 2018-04-28 07:18:36.966|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  505. 2018-04-28 07:18:36.966|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  506. 2018-04-28 07:18:36.967|Main thread> Finished loading stage Starting Components, elapsed time: 0.8035115 seconds
  507. 2018-04-28 07:18:36.971|Main thread>
  508. 2018-04-28 07:18:36.972|Main thread> Session loaded
  509. 2018-04-28 07:18:36.972|Main thread> Finished loading stage Finished loading, elapsed time: 70.5635421 seconds
  510. 2018-04-28 07:18:37.062|Main thread> Process information Periodic Check:
  511. 2018-04-28 07:18:37.063|Main thread> Managed Memory: 1,779,001,696 B
  512. 2018-04-28 07:18:37.066|Main thread> Private Memory: 3,242,201,088 B
  513. 2018-04-28 07:18:37.066|Main thread> Nr of Threads: 53
  514. 2018-04-28 07:18:37.066|Main thread> Simulation Speed: 0.01
  515. 2018-04-28 07:18:37.066|Main thread> Entity count: 197
  516. 2018-04-28 07:18:37.066|Main thread> Current:
  517. 2018-04-28 07:18:37.067|Main thread> Paged Memory: 3,242,201,088 B
  518. 2018-04-28 07:18:37.067|Main thread> Working Set: 2,563,252,224 B
  519. 2018-04-28 07:18:37.067|Main thread> Virtual Memory: 4,134,338,560 B
  520. 2018-04-28 07:18:37.067|Main thread> Peak:
  521. 2018-04-28 07:18:37.067|Main thread> Paged Memory: 3,905,568,768 B
  522. 2018-04-28 07:18:37.067|Main thread> Working Set: 3,224,805,376 B
  523. 2018-04-28 07:18:37.067|Main thread> Virtual Memory: 4,941,479,936 B
  524. 2018-04-28 07:18:37.069|Main thread> Number of Worlds: 1
  525. 2018-04-28 07:18:37.069|Main thread> 0) RigidBodies: 235, ActiveRigidBodies: 40, CharacterRigidBodies: 11
  526. 2018-04-28 07:18:37.071|Main thread> 0) Constraints: 0
  527. 2018-04-28 07:18:38.148|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  528. 2018-04-28 07:18:38.149|Main thread> MySessionLoading status:
  529. 2018-04-28 07:18:38.150|Main thread> 0: TerrainWaitStep: 0/1
  530. 2018-04-28 07:18:39.202|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  531. 2018-04-28 07:18:39.202|Main thread> MySessionLoading status:
  532. 2018-04-28 07:18:39.204|Main thread> 0: TerrainWaitStep: 0/1
  533. 2018-04-28 07:18:40.279|Main thread> All voxels loaded, cleaning up hooks.
  534. 2018-04-28 07:18:40.459|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
  535. 2018-04-28 07:18:40.532|Main thread> Loading completed, starting session.
  536. 2018-04-28 07:19:37.073|Main thread> Process information Periodic Check:
  537. 2018-04-28 07:19:37.074|Main thread> Managed Memory: 3,236,275,664 B
  538. 2018-04-28 07:19:37.076|Main thread> Private Memory: 5,198,692,352 B
  539. 2018-04-28 07:19:37.076|Main thread> Nr of Threads: 49
  540. 2018-04-28 07:19:37.076|Main thread> Simulation Speed: 1.00
  541. 2018-04-28 07:19:37.076|Main thread> Entity count: 200
  542. 2018-04-28 07:19:37.076|Main thread> Current:
  543. 2018-04-28 07:19:37.076|Main thread> Paged Memory: 5,198,692,352 B
  544. 2018-04-28 07:19:37.076|Main thread> Working Set: 4,068,175,872 B
  545. 2018-04-28 07:19:37.076|Main thread> Virtual Memory: 6,243,532,800 B
  546. 2018-04-28 07:19:37.076|Main thread> Peak:
  547. 2018-04-28 07:19:37.077|Main thread> Paged Memory: 5,257,408,512 B
  548. 2018-04-28 07:19:37.077|Main thread> Working Set: 4,070,588,416 B
  549. 2018-04-28 07:19:37.077|Main thread> Virtual Memory: 6,256,214,016 B
  550. 2018-04-28 07:19:37.077|Main thread> Number of Worlds: 1
  551. 2018-04-28 07:19:37.078|Main thread> 0) RigidBodies: 237, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  552. 2018-04-28 07:19:37.078|Main thread> 0) Constraints: 12
  553. 2018-04-28 07:20:37.091|Main thread> Process information Periodic Check:
  554. 2018-04-28 07:20:37.092|Main thread> Managed Memory: 1,998,010,288 B
  555. 2018-04-28 07:20:37.095|Main thread> Private Memory: 4,468,879,360 B
  556. 2018-04-28 07:20:37.095|Main thread> Nr of Threads: 51
  557. 2018-04-28 07:20:37.095|Main thread> Simulation Speed: 1.00
  558. 2018-04-28 07:20:37.095|Main thread> Entity count: 201
  559. 2018-04-28 07:20:37.095|Main thread> Current:
  560. 2018-04-28 07:20:37.096|Main thread> Paged Memory: 4,468,879,360 B
  561. 2018-04-28 07:20:37.096|Main thread> Working Set: 3,312,685,056 B
  562. 2018-04-28 07:20:37.096|Main thread> Virtual Memory: 5,601,869,824 B
  563. 2018-04-28 07:20:37.096|Main thread> Peak:
  564. 2018-04-28 07:20:37.098|Main thread> Paged Memory: 5,257,408,512 B
  565. 2018-04-28 07:20:37.098|Main thread> Working Set: 4,081,696,768 B
  566. 2018-04-28 07:20:37.098|Main thread> Virtual Memory: 6,256,214,016 B
  567. 2018-04-28 07:20:37.098|Main thread> Number of Worlds: 1
  568. 2018-04-28 07:20:37.099|Main thread> 0) RigidBodies: 242, ActiveRigidBodies: 5, CharacterRigidBodies: 11
  569. 2018-04-28 07:20:37.099|Main thread> 0) Constraints: 12
  570. 2018-04-28 07:21:37.106|Main thread> Process information Periodic Check:
  571. 2018-04-28 07:21:37.107|Main thread> Managed Memory: 2,008,501,200 B
  572. 2018-04-28 07:21:37.109|Main thread> Private Memory: 4,528,480,256 B
  573. 2018-04-28 07:21:37.109|Main thread> Nr of Threads: 48
  574. 2018-04-28 07:21:37.109|Main thread> Simulation Speed: 1.00
  575. 2018-04-28 07:21:37.109|Main thread> Entity count: 198
  576. 2018-04-28 07:21:37.109|Main thread> Current:
  577. 2018-04-28 07:21:37.109|Main thread> Paged Memory: 4,528,480,256 B
  578. 2018-04-28 07:21:37.109|Main thread> Working Set: 3,330,134,016 B
  579. 2018-04-28 07:21:37.109|Main thread> Virtual Memory: 5,611,372,544 B
  580. 2018-04-28 07:21:37.109|Main thread> Peak:
  581. 2018-04-28 07:21:37.110|Main thread> Paged Memory: 5,257,408,512 B
  582. 2018-04-28 07:21:37.110|Main thread> Working Set: 4,081,696,768 B
  583. 2018-04-28 07:21:37.110|Main thread> Virtual Memory: 6,256,214,016 B
  584. 2018-04-28 07:21:37.110|Main thread> Number of Worlds: 1
  585. 2018-04-28 07:21:37.111|Main thread> 0) RigidBodies: 243, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  586. 2018-04-28 07:21:37.111|Main thread> 0) Constraints: 12
  587. 2018-04-28 07:22:36.655|Main thread> Autosave initiated
  588. 2018-04-28 07:22:36.655|Main thread> Character state: True
  589. 2018-04-28 07:22:36.655|Main thread> IsServer: True
  590. 2018-04-28 07:22:36.655|Main thread> MyAsyncSaving.InProgress: False
  591. 2018-04-28 07:22:36.655|Main thread> Autosave
  592. 2018-04-28 07:22:36.659|Main thread> Saving world - START
  593. 2018-04-28 07:22:36.660|Main thread> Making world state snapshot.
  594. 2018-04-28 07:22:36.661|Main thread> Process information Before snapshot.:
  595. 2018-04-28 07:22:36.661|Main thread> Managed Memory: 1,979,349,112 B
  596. 2018-04-28 07:22:36.663|Main thread> Private Memory: 4,528,467,968 B
  597. 2018-04-28 07:22:36.663|Main thread> Nr of Threads: 48
  598. 2018-04-28 07:22:36.663|Main thread> Simulation Speed: 0.02
  599. 2018-04-28 07:22:36.663|Main thread> Entity count: 198
  600. 2018-04-28 07:22:36.663|Main thread> Current:
  601. 2018-04-28 07:22:36.664|Main thread> Paged Memory: 4,528,467,968 B
  602. 2018-04-28 07:22:36.664|Main thread> Working Set: 3,326,926,848 B
  603. 2018-04-28 07:22:36.664|Main thread> Virtual Memory: 5,607,178,240 B
  604. 2018-04-28 07:22:36.664|Main thread> Peak:
  605. 2018-04-28 07:22:36.665|Main thread> Paged Memory: 5,257,408,512 B
  606. 2018-04-28 07:22:36.665|Main thread> Working Set: 4,081,696,768 B
  607. 2018-04-28 07:22:36.665|Main thread> Virtual Memory: 6,256,214,016 B
  608. 2018-04-28 07:22:36.814|Main thread> Process information After snapshot.:
  609. 2018-04-28 07:22:36.815|Main thread> Managed Memory: 1,982,837,880 B
  610. 2018-04-28 07:22:36.817|Main thread> Private Memory: 4,528,668,672 B
  611. 2018-04-28 07:22:36.817|Main thread> Nr of Threads: 48
  612. 2018-04-28 07:22:36.817|Main thread> Simulation Speed: 0.02
  613. 2018-04-28 07:22:36.817|Main thread> Entity count: 198
  614. 2018-04-28 07:22:36.817|Main thread> Current:
  615. 2018-04-28 07:22:36.818|Main thread> Paged Memory: 4,528,668,672 B
  616. 2018-04-28 07:22:36.818|Main thread> Working Set: 3,327,193,088 B
  617. 2018-04-28 07:22:36.818|Main thread> Virtual Memory: 5,608,357,888 B
  618. 2018-04-28 07:22:36.818|Main thread> Peak:
  619. 2018-04-28 07:22:36.818|Main thread> Paged Memory: 5,257,408,512 B
  620. 2018-04-28 07:22:36.818|Main thread> Working Set: 4,081,696,768 B
  621. 2018-04-28 07:22:36.818|Main thread> Virtual Memory: 6,256,214,016 B
  622. 2018-04-28 07:22:36.819|Main thread> Process information Directory cleanup:
  623. 2018-04-28 07:22:36.820|Main thread> Managed Memory: 1,983,371,368 B
  624. 2018-04-28 07:22:36.821|Main thread> Private Memory: 4,528,668,672 B
  625. 2018-04-28 07:22:36.821|Main thread> Nr of Threads: 48
  626. 2018-04-28 07:22:36.821|Main thread> Simulation Speed: 0.02
  627. 2018-04-28 07:22:36.821|Main thread> Entity count: 198
  628. 2018-04-28 07:22:36.821|Main thread> Current:
  629. 2018-04-28 07:22:36.822|Main thread> Paged Memory: 4,528,668,672 B
  630. 2018-04-28 07:22:36.822|Main thread> Working Set: 3,327,193,088 B
  631. 2018-04-28 07:22:36.822|Main thread> Virtual Memory: 5,608,357,888 B
  632. 2018-04-28 07:22:36.822|Main thread> Peak:
  633. 2018-04-28 07:22:36.822|Main thread> Paged Memory: 5,257,408,512 B
  634. 2018-04-28 07:22:36.822|Main thread> Working Set: 4,081,696,768 B
  635. 2018-04-28 07:22:36.822|Main thread> Virtual Memory: 6,256,214,016 B
  636. 2018-04-28 07:22:36.822|Main thread> Saving world - END
  637. 2018-04-28 07:22:36.830|Worker Logic 0> Session snapshot save - START
  638. 2018-04-28 07:22:36.831|Worker Logic 0> Checking file access for files in target dir.
  639. 2018-04-28 07:22:36.833|Worker Logic 0> Cleaning up old save.
  640. 2018-04-28 07:22:36.835|Worker Logic 0> Saving snapshot files to drive.
  641. 2018-04-28 07:22:37.115|Main thread> Process information Periodic Check:
  642. 2018-04-28 07:22:37.116|Main thread> Managed Memory: 1,981,407,336 B
  643. 2018-04-28 07:22:37.117|Main thread> Private Memory: 4,730,351,616 B
  644. 2018-04-28 07:22:37.117|Main thread> Nr of Threads: 48
  645. 2018-04-28 07:22:37.117|Main thread> Simulation Speed: 0.32
  646. 2018-04-28 07:22:37.117|Main thread> Entity count: 198
  647. 2018-04-28 07:22:37.117|Main thread> Current:
  648. 2018-04-28 07:22:37.118|Main thread> Paged Memory: 4,730,351,616 B
  649. 2018-04-28 07:22:37.118|Main thread> Working Set: 3,337,674,752 B
  650. 2018-04-28 07:22:37.118|Main thread> Virtual Memory: 5,798,215,680 B
  651. 2018-04-28 07:22:37.118|Main thread> Peak:
  652. 2018-04-28 07:22:37.119|Main thread> Paged Memory: 5,257,408,512 B
  653. 2018-04-28 07:22:37.119|Main thread> Working Set: 4,081,696,768 B
  654. 2018-04-28 07:22:37.119|Main thread> Virtual Memory: 6,256,214,016 B
  655. 2018-04-28 07:22:37.119|Main thread> Number of Worlds: 1
  656. 2018-04-28 07:22:37.119|Main thread> 0) RigidBodies: 244, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  657. 2018-04-28 07:22:37.119|Main thread> 0) Constraints: 12
  658. 2018-04-28 07:22:37.219|Worker Logic 0> Core Data success: True
  659. 2018-04-28 07:22:37.269|Worker Logic 0> Voxel success: True
  660. 2018-04-28 07:22:37.269|Worker Logic 0> SaveLastSessionInfo success: True
  661. 2018-04-28 07:22:37.269|Worker Logic 0> Saving success: True
  662. 2018-04-28 07:22:37.269|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  663. 2018-04-28 07:22:37.276|Worker Logic 0> Making backup.
  664. 2018-04-28 07:22:37.289|Worker Logic 0> Session snapshot save - END
  665. 2018-04-28 07:22:40.712|Main thread> Warning: Could not find any sound for 'PrgConstrPh01Start'
  666. 2018-04-28 07:22:40.712|Main thread> Warning: Could not find any sound for 'PrgConstrPh02Proc'
  667. 2018-04-28 07:22:40.712|Main thread> Warning: Could not find any sound for 'PrgConstrPh03Fin'
  668. 2018-04-28 07:22:40.712|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh01Start'
  669. 2018-04-28 07:22:40.712|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh02Proc'
  670. 2018-04-28 07:22:40.712|Main thread> Warning: Could not find any sound for 'PrgDeconstrPh03Fin'
  671. 2018-04-28 07:23:37.120|Main thread> Process information Periodic Check:
  672. 2018-04-28 07:23:37.121|Main thread> Managed Memory: 1,997,848,768 B
  673. 2018-04-28 07:23:37.123|Main thread> Private Memory: 4,561,805,312 B
  674. 2018-04-28 07:23:37.123|Main thread> Nr of Threads: 48
  675. 2018-04-28 07:23:37.123|Main thread> Simulation Speed: 1.00
  676. 2018-04-28 07:23:37.123|Main thread> Entity count: 200
  677. 2018-04-28 07:23:37.123|Main thread> Current:
  678. 2018-04-28 07:23:37.124|Main thread> Paged Memory: 4,561,805,312 B
  679. 2018-04-28 07:23:37.124|Main thread> Working Set: 3,345,518,592 B
  680. 2018-04-28 07:23:37.124|Main thread> Virtual Memory: 5,678,899,200 B
  681. 2018-04-28 07:23:37.124|Main thread> Peak:
  682. 2018-04-28 07:23:37.124|Main thread> Paged Memory: 5,257,408,512 B
  683. 2018-04-28 07:23:37.125|Main thread> Working Set: 4,081,696,768 B
  684. 2018-04-28 07:23:37.125|Main thread> Virtual Memory: 6,256,214,016 B
  685. 2018-04-28 07:23:37.125|Main thread> Number of Worlds: 1
  686. 2018-04-28 07:23:37.125|Main thread> 0) RigidBodies: 240, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  687. 2018-04-28 07:23:37.125|Main thread> 0) Constraints: 12
  688. 2018-04-28 07:24:37.130|Main thread> Process information Periodic Check:
  689. 2018-04-28 07:24:37.130|Main thread> Managed Memory: 2,028,074,048 B
  690. 2018-04-28 07:24:37.132|Main thread> Private Memory: 4,569,804,800 B
  691. 2018-04-28 07:24:37.132|Main thread> Nr of Threads: 48
  692. 2018-04-28 07:24:37.132|Main thread> Simulation Speed: 1.00
  693. 2018-04-28 07:24:37.132|Main thread> Entity count: 198
  694. 2018-04-28 07:24:37.132|Main thread> Current:
  695. 2018-04-28 07:24:37.133|Main thread> Paged Memory: 4,569,804,800 B
  696. 2018-04-28 07:24:37.133|Main thread> Working Set: 3,347,656,704 B
  697. 2018-04-28 07:24:37.133|Main thread> Virtual Memory: 5,684,260,864 B
  698. 2018-04-28 07:24:37.133|Main thread> Peak:
  699. 2018-04-28 07:24:37.134|Main thread> Paged Memory: 5,257,408,512 B
  700. 2018-04-28 07:24:37.134|Main thread> Working Set: 4,081,696,768 B
  701. 2018-04-28 07:24:37.134|Main thread> Virtual Memory: 6,256,214,016 B
  702. 2018-04-28 07:24:37.134|Main thread> Number of Worlds: 1
  703. 2018-04-28 07:24:37.134|Main thread> 0) RigidBodies: 236, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  704. 2018-04-28 07:24:37.134|Main thread> 0) Constraints: 12
  705. 2018-04-28 07:25:37.146|Main thread> Process information Periodic Check:
  706. 2018-04-28 07:25:37.147|Main thread> Managed Memory: 1,998,007,640 B
  707. 2018-04-28 07:25:37.148|Main thread> Private Memory: 4,582,572,032 B
  708. 2018-04-28 07:25:37.149|Main thread> Nr of Threads: 49
  709. 2018-04-28 07:25:37.149|Main thread> Simulation Speed: 1.00
  710. 2018-04-28 07:25:37.149|Main thread> Entity count: 199
  711. 2018-04-28 07:25:37.149|Main thread> Current:
  712. 2018-04-28 07:25:37.149|Main thread> Paged Memory: 4,582,572,032 B
  713. 2018-04-28 07:25:37.149|Main thread> Working Set: 3,362,185,216 B
  714. 2018-04-28 07:25:37.149|Main thread> Virtual Memory: 5,696,843,776 B
  715. 2018-04-28 07:25:37.149|Main thread> Peak:
  716. 2018-04-28 07:25:37.150|Main thread> Paged Memory: 5,257,408,512 B
  717. 2018-04-28 07:25:37.150|Main thread> Working Set: 4,081,696,768 B
  718. 2018-04-28 07:25:37.150|Main thread> Virtual Memory: 6,256,214,016 B
  719. 2018-04-28 07:25:37.150|Main thread> Number of Worlds: 1
  720. 2018-04-28 07:25:37.151|Main thread> 0) RigidBodies: 239, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  721. 2018-04-28 07:25:37.151|Main thread> 0) Constraints: 12
  722. 2018-04-28 07:26:37.162|Main thread> Process information Periodic Check:
  723. 2018-04-28 07:26:37.163|Main thread> Managed Memory: 2,011,444,064 B
  724. 2018-04-28 07:26:37.165|Main thread> Private Memory: 4,596,391,936 B
  725. 2018-04-28 07:26:37.165|Main thread> Nr of Threads: 48
  726. 2018-04-28 07:26:37.165|Main thread> Simulation Speed: 1.00
  727. 2018-04-28 07:26:37.165|Main thread> Entity count: 199
  728. 2018-04-28 07:26:37.165|Main thread> Current:
  729. 2018-04-28 07:26:37.166|Main thread> Paged Memory: 4,596,391,936 B
  730. 2018-04-28 07:26:37.166|Main thread> Working Set: 3,375,321,088 B
  731. 2018-04-28 07:26:37.166|Main thread> Virtual Memory: 5,696,843,776 B
  732. 2018-04-28 07:26:37.166|Main thread> Peak:
  733. 2018-04-28 07:26:37.166|Main thread> Paged Memory: 5,257,408,512 B
  734. 2018-04-28 07:26:37.166|Main thread> Working Set: 4,081,696,768 B
  735. 2018-04-28 07:26:37.166|Main thread> Virtual Memory: 6,256,214,016 B
  736. 2018-04-28 07:26:37.167|Main thread> Number of Worlds: 1
  737. 2018-04-28 07:26:37.167|Main thread> 0) RigidBodies: 240, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  738. 2018-04-28 07:26:37.167|Main thread> 0) Constraints: 12
  739. 2018-04-28 07:29:32.307|Main thread> Process information Periodic Check:
  740. 2018-04-28 07:29:32.308|Main thread> Managed Memory: 1,997,392,040 B
  741. 2018-04-28 07:29:32.309|Main thread> Private Memory: 4,598,657,024 B
  742. 2018-04-28 07:29:32.309|Main thread> Nr of Threads: 48
  743. 2018-04-28 07:29:32.309|Main thread> Simulation Speed: 0.02
  744. 2018-04-28 07:29:32.309|Main thread> Entity count: 200
  745. 2018-04-28 07:29:32.309|Main thread> Current:
  746. 2018-04-28 07:29:32.310|Main thread> Paged Memory: 4,598,657,024 B
  747. 2018-04-28 07:29:32.310|Main thread> Working Set: 3,376,787,456 B
  748. 2018-04-28 07:29:32.310|Main thread> Virtual Memory: 5,713,489,920 B
  749. 2018-04-28 07:29:32.310|Main thread> Peak:
  750. 2018-04-28 07:29:32.311|Main thread> Paged Memory: 5,257,408,512 B
  751. 2018-04-28 07:29:32.311|Main thread> Working Set: 4,081,696,768 B
  752. 2018-04-28 07:29:32.311|Main thread> Virtual Memory: 6,256,214,016 B
  753. 2018-04-28 07:29:32.311|Main thread> Number of Worlds: 1
  754. 2018-04-28 07:29:32.312|Main thread> 0) RigidBodies: 242, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  755. 2018-04-28 07:29:32.312|Main thread> 0) Constraints: 12
  756. 2018-04-28 07:29:32.312|Main thread> Autosave initiated
  757. 2018-04-28 07:29:32.312|Main thread> Character state: True
  758. 2018-04-28 07:29:32.312|Main thread> IsServer: True
  759. 2018-04-28 07:29:32.312|Main thread> MyAsyncSaving.InProgress: False
  760. 2018-04-28 07:29:32.312|Main thread> Autosave
  761. 2018-04-28 07:29:32.312|Main thread> Saving world - START
  762. 2018-04-28 07:29:32.312|Main thread> Making world state snapshot.
  763. 2018-04-28 07:29:32.312|Main thread> Process information Before snapshot.:
  764. 2018-04-28 07:29:32.313|Main thread> Managed Memory: 1,997,951,016 B
  765. 2018-04-28 07:29:32.316|Main thread> Private Memory: 4,598,657,024 B
  766. 2018-04-28 07:29:32.316|Main thread> Nr of Threads: 48
  767. 2018-04-28 07:29:32.316|Main thread> Simulation Speed: 0.02
  768. 2018-04-28 07:29:32.316|Main thread> Entity count: 200
  769. 2018-04-28 07:29:32.316|Main thread> Current:
  770. 2018-04-28 07:29:32.317|Main thread> Paged Memory: 4,598,657,024 B
  771. 2018-04-28 07:29:32.318|Main thread> Working Set: 3,376,787,456 B
  772. 2018-04-28 07:29:32.318|Main thread> Virtual Memory: 5,713,489,920 B
  773. 2018-04-28 07:29:32.318|Main thread> Peak:
  774. 2018-04-28 07:29:32.319|Main thread> Paged Memory: 5,257,408,512 B
  775. 2018-04-28 07:29:32.319|Main thread> Working Set: 4,081,696,768 B
  776. 2018-04-28 07:29:32.319|Main thread> Virtual Memory: 6,256,214,016 B
  777. 2018-04-28 07:29:32.329|Main thread> Process information After snapshot.:
  778. 2018-04-28 07:29:32.330|Main thread> Managed Memory: 2,000,152,736 B
  779. 2018-04-28 07:29:32.332|Main thread> Private Memory: 4,598,657,024 B
  780. 2018-04-28 07:29:32.332|Main thread> Nr of Threads: 48
  781. 2018-04-28 07:29:32.332|Main thread> Simulation Speed: 0.02
  782. 2018-04-28 07:29:32.332|Main thread> Entity count: 200
  783. 2018-04-28 07:29:32.332|Main thread> Current:
  784. 2018-04-28 07:29:32.333|Main thread> Paged Memory: 4,598,657,024 B
  785. 2018-04-28 07:29:32.333|Main thread> Working Set: 3,376,787,456 B
  786. 2018-04-28 07:29:32.333|Main thread> Virtual Memory: 5,713,489,920 B
  787. 2018-04-28 07:29:32.333|Main thread> Peak:
  788. 2018-04-28 07:29:32.333|Main thread> Paged Memory: 5,257,408,512 B
  789. 2018-04-28 07:29:32.333|Main thread> Working Set: 4,081,696,768 B
  790. 2018-04-28 07:29:32.333|Main thread> Virtual Memory: 6,256,214,016 B
  791. 2018-04-28 07:29:32.333|Main thread> Process information Directory cleanup:
  792. 2018-04-28 07:29:32.334|Main thread> Managed Memory: 2,000,703,584 B
  793. 2018-04-28 07:29:32.339|Main thread> Private Memory: 4,598,657,024 B
  794. 2018-04-28 07:29:32.339|Main thread> Nr of Threads: 48
  795. 2018-04-28 07:29:32.339|Main thread> Simulation Speed: 0.02
  796. 2018-04-28 07:29:32.339|Main thread> Entity count: 200
  797. 2018-04-28 07:29:32.339|Main thread> Current:
  798. 2018-04-28 07:29:32.341|Main thread> Paged Memory: 4,598,657,024 B
  799. 2018-04-28 07:29:32.341|Main thread> Working Set: 3,376,787,456 B
  800. 2018-04-28 07:29:32.341|Main thread> Virtual Memory: 5,713,489,920 B
  801. 2018-04-28 07:29:32.341|Main thread> Peak:
  802. 2018-04-28 07:29:32.342|Main thread> Paged Memory: 5,257,408,512 B
  803. 2018-04-28 07:29:32.342|Main thread> Working Set: 4,081,696,768 B
  804. 2018-04-28 07:29:32.343|Main thread> Virtual Memory: 6,256,214,016 B
  805. 2018-04-28 07:29:32.343|Main thread> Saving world - END
  806. 2018-04-28 07:29:32.343|Worker Logic 0> Session snapshot save - START
  807. 2018-04-28 07:29:32.344|Worker Logic 0> Checking file access for files in target dir.
  808. 2018-04-28 07:29:32.345|Worker Logic 0> Cleaning up old save.
  809. 2018-04-28 07:29:32.345|Worker Logic 0> Saving snapshot files to drive.
  810. 2018-04-28 07:29:32.439|Worker Logic 0> Core Data success: True
  811. 2018-04-28 07:29:32.442|Worker Logic 0> Voxel success: True
  812. 2018-04-28 07:29:32.442|Worker Logic 0> SaveLastSessionInfo success: True
  813. 2018-04-28 07:29:32.442|Worker Logic 0> Saving success: True
  814. 2018-04-28 07:29:32.442|Worker Logic 0> Saving succeeded, moving files from .new into save folder.
  815. 2018-04-28 07:29:32.456|Worker Logic 0> Making backup.
  816. 2018-04-28 07:29:32.466|Worker Logic 0> Session snapshot save - END
  817. 2018-04-28 07:30:32.324|Main thread> Process information Periodic Check:
  818. 2018-04-28 07:30:32.326|Main thread> Managed Memory: 2,187,598,912 B
  819. 2018-04-28 07:30:32.329|Main thread> Private Memory: 4,614,168,576 B
  820. 2018-04-28 07:30:32.329|Main thread> Nr of Threads: 49
  821. 2018-04-28 07:30:32.329|Main thread> Simulation Speed: 1.00
  822. 2018-04-28 07:30:32.329|Main thread> Entity count: 199
  823. 2018-04-28 07:30:32.329|Main thread> Current:
  824. 2018-04-28 07:30:32.330|Main thread> Paged Memory: 4,614,168,576 B
  825. 2018-04-28 07:30:32.331|Main thread> Working Set: 3,379,253,248 B
  826. 2018-04-28 07:30:32.331|Main thread> Virtual Memory: 5,755,695,104 B
  827. 2018-04-28 07:30:32.331|Main thread> Peak:
  828. 2018-04-28 07:30:32.332|Main thread> Paged Memory: 5,257,408,512 B
  829. 2018-04-28 07:30:32.332|Main thread> Working Set: 4,081,696,768 B
  830. 2018-04-28 07:30:32.332|Main thread> Virtual Memory: 6,256,214,016 B
  831. 2018-04-28 07:30:32.332|Main thread> Number of Worlds: 1
  832. 2018-04-28 07:30:32.332|Main thread> 0) RigidBodies: 238, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  833. 2018-04-28 07:30:32.332|Main thread> 0) Constraints: 12
  834. 2018-04-28 07:31:32.339|Main thread> Process information Periodic Check:
  835. 2018-04-28 07:31:32.340|Main thread> Managed Memory: 2,286,446,544 B
  836. 2018-04-28 07:31:32.342|Main thread> Private Memory: 4,614,893,568 B
  837. 2018-04-28 07:31:32.342|Main thread> Nr of Threads: 48
  838. 2018-04-28 07:31:32.342|Main thread> Simulation Speed: 1.00
  839. 2018-04-28 07:31:32.342|Main thread> Entity count: 198
  840. 2018-04-28 07:31:32.342|Main thread> Current:
  841. 2018-04-28 07:31:32.342|Main thread> Paged Memory: 4,614,893,568 B
  842. 2018-04-28 07:31:32.342|Main thread> Working Set: 3,378,061,312 B
  843. 2018-04-28 07:31:32.343|Main thread> Virtual Memory: 5,746,401,280 B
  844. 2018-04-28 07:31:32.343|Main thread> Peak:
  845. 2018-04-28 07:31:32.343|Main thread> Paged Memory: 5,257,408,512 B
  846. 2018-04-28 07:31:32.343|Main thread> Working Set: 4,081,696,768 B
  847. 2018-04-28 07:31:32.343|Main thread> Virtual Memory: 6,256,214,016 B
  848. 2018-04-28 07:31:32.343|Main thread> Number of Worlds: 1
  849. 2018-04-28 07:31:32.344|Main thread> 0) RigidBodies: 236, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  850. 2018-04-28 07:31:32.344|Main thread> 0) Constraints: 12
  851. 2018-04-28 07:32:32.355|Main thread> Process information Periodic Check:
  852. 2018-04-28 07:32:32.356|Main thread> Managed Memory: 2,002,947,344 B
  853. 2018-04-28 07:32:32.357|Main thread> Private Memory: 4,617,678,848 B
  854. 2018-04-28 07:32:32.357|Main thread> Nr of Threads: 48
  855. 2018-04-28 07:32:32.357|Main thread> Simulation Speed: 1.00
  856. 2018-04-28 07:32:32.357|Main thread> Entity count: 199
  857. 2018-04-28 07:32:32.358|Main thread> Current:
  858. 2018-04-28 07:32:32.358|Main thread> Paged Memory: 4,617,678,848 B
  859. 2018-04-28 07:32:32.358|Main thread> Working Set: 3,380,613,120 B
  860. 2018-04-28 07:32:32.358|Main thread> Virtual Memory: 5,746,401,280 B
  861. 2018-04-28 07:32:32.358|Main thread> Peak:
  862. 2018-04-28 07:32:32.359|Main thread> Paged Memory: 5,257,408,512 B
  863. 2018-04-28 07:32:32.359|Main thread> Working Set: 4,081,696,768 B
  864. 2018-04-28 07:32:32.359|Main thread> Virtual Memory: 6,256,214,016 B
  865. 2018-04-28 07:32:32.359|Main thread> Number of Worlds: 1
  866. 2018-04-28 07:32:32.359|Main thread> 0) RigidBodies: 239, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  867. 2018-04-28 07:32:32.360|Main thread> 0) Constraints: 12
  868. 2018-04-28 07:33:32.363|Main thread> Process information Periodic Check:
  869. 2018-04-28 07:33:32.364|Main thread> Managed Memory: 2,006,162,456 B
  870. 2018-04-28 07:33:32.366|Main thread> Private Memory: 4,621,225,984 B
  871. 2018-04-28 07:33:32.366|Main thread> Nr of Threads: 48
  872. 2018-04-28 07:33:32.366|Main thread> Simulation Speed: 1.00
  873. 2018-04-28 07:33:32.366|Main thread> Entity count: 199
  874. 2018-04-28 07:33:32.366|Main thread> Current:
  875. 2018-04-28 07:33:32.367|Main thread> Paged Memory: 4,621,225,984 B
  876. 2018-04-28 07:33:32.367|Main thread> Working Set: 3,381,952,512 B
  877. 2018-04-28 07:33:32.367|Main thread> Virtual Memory: 5,746,466,816 B
  878. 2018-04-28 07:33:32.367|Main thread> Peak:
  879. 2018-04-28 07:33:32.367|Main thread> Paged Memory: 5,257,408,512 B
  880. 2018-04-28 07:33:32.367|Main thread> Working Set: 4,081,696,768 B
  881. 2018-04-28 07:33:32.367|Main thread> Virtual Memory: 6,256,214,016 B
  882. 2018-04-28 07:33:32.367|Main thread> Number of Worlds: 1
  883. 2018-04-28 07:33:32.368|Main thread> 0) RigidBodies: 240, ActiveRigidBodies: 0, CharacterRigidBodies: 11
  884. 2018-04-28 07:33:32.368|Main thread> 0) Constraints: 12
  885. 2018-04-28 07:33:48.615|Main thread> =============================== FATAL EXCEPTION ================================
  886. 2018-04-28 07:33:48.619|Main thread> Exception occurred: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
  887. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  888. at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
  889. at Sandbox.Game.Entities.Cube.MyMultiBlockClipboard.SetGridFromBuilder(MyMultiBlockDefinition multiBlockDefinition, MyObjectBuilder_CubeGrid grid, Vector3 dragPointDelta, Single dragVectorLength)
  890. at Medieval.Entities.MyCubeBuilderMedieval.UpdateMultiBlock(Boolean resetOrientation)
  891. at Medieval.Entities.MyCubeBuilderMedieval.UpdateCubeBlockDefinition(Nullable`1 id)
  892. at Sandbox.Game.Entities.MyCubeBuilder.ActivateBlockCreation(Nullable`1 blockDefinitionId)
  893. at Sandbox.Game.Entities.MyCubeBuilder.Activate(Nullable`1 blockDefinitionId)
  894. at Medieval.Entities.MyCubeBuilderMedieval.Activate(Nullable`1 blockDefinitionId)
  895. at Sandbox.Game.Screens.Helpers.MyToolbarItemCubeBlock.Activate()
  896. at Sandbox.Game.Screens.Helpers.MyToolbar.ActivateItemAtIndex(Int32 index)
  897. at Sandbox.Game.Screens.Helpers.MyToolbar.SetItemAtIndexInternal(Int32 i, MyToolbarItem item, Boolean initialization)
  898. at Sandbox.Game.Screens.Helpers.MyToolbar.SetItemAtIndex(Int32 i, MyToolbarItem item)
  899. at Sandbox.Game.Screens.Helpers.MyGuiControlToolbar.HandleDragAndDrop(Object sender, MyDragAndDropEventArgs eventArgs)
  900. at Sandbox.Graphics.GUI.MyGuiControlGridDragAndDrop.Drop()
  901. at Sandbox.Graphics.GUI.MyGuiControlGridDragAndDrop.HandleButtonPressedDrop(MyStringHash action, MyGuiControlBase& captureInput)
  902. at Sandbox.Graphics.GUI.MyGuiControlGridDragAndDrop.HandleInput()
  903. at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
  904. at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
  905. at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
  906. at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
  907. at Sandbox.MySandboxGame.Update()
  908. at Sandbox.Engine.Platform.Game.UpdateInternal()
  909. at Sandbox.Engine.Platform.Game.RunSingleFrame()
  910. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  911. at Sandbox.Engine.Platform.Game.RunLoop()
  912. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  913. at Medieval.MyProgram.Main(String[] args)
  914. 2018-04-28 07:33:48.620|Main thread> =============================== FATAL EXCEPTION ================================
  915. 2018-04-28 07:33:48.621|Main thread> Hiding window
  916. 2018-04-28 07:33:48.623|External Debugging Listener> External debugger: interrupted.
  917. 2018-04-28 07:33:48.628|Main thread> Network readers disposed
  918. 2018-04-28 07:33:49.172|Main thread> Hiding window done
  919. 2018-04-28 07:33:49.172|Main thread> Showing message
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