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- CMD:resetarmelhorias(playerid, params[])
- {
- if(strcmp(params, "confirmar", true) != 0)
- {
- SendClientMessage(playerid, COLOR_GREY3, "[Use]: /resetarmelhorias [confirmar]");
- SendClientMessageEx(playerid, COLOR_GREY3, "Este comando redefine todos os seus upgrades e devolver o seus %i pontos.", PlayerInfo[playerid][pLevel] * 2);
- return 1;
- }
- if(PlayerInfo[playerid][pLevel] == 1)
- {
- return SendClientMessage(playerid, COLOR_GREY, "Você não pode utilizar este comando, você deve ser level 2+.");
- }
- if(PlayerInfo[playerid][pInventoryUpgrade] == 0 && PlayerInfo[playerid][pTraderUpgrade] == 0 && PlayerInfo[playerid][pAddictUpgrade] == 0 && PlayerInfo[playerid][pAssetUpgrade] == 0 && PlayerInfo[playerid][pSpawnHealth] == 50.0 && PlayerInfo[playerid][pSpawnArmor] == 0.0 && PlayerInfo[playerid][pUpgradePoints] == (PlayerInfo[playerid][pLevel] - 1) * 2)
- {
- return SendClientMessage(playerid, COLOR_GREY, "Você já resetou suas melhorias, use os pontos disponiveis.");
- }
- if(GetPlayerAssetCount(playerid, LIMIT_HOUSES) > 1)
- {
- return SendClientMessageEx(playerid, COLOR_GREY, "Você possui %i/%i casas no momento. Por favor venda %i antes de usar este comando.", GetPlayerAssetCount(playerid, LIMIT_HOUSES), GetPlayerAssetLimit(playerid, LIMIT_HOUSES), GetPlayerAssetLimit(playerid, LIMIT_HOUSES) - GetPlayerAssetCount(playerid, LIMIT_HOUSES));
- }
- if(GetPlayerAssetCount(playerid, LIMIT_BUSINESSES) > 1)
- {
- return SendClientMessageEx(playerid, COLOR_GREY, "Você possui %i/%i empresas no momento. Por favor venda %i antes de usar este comando.", GetPlayerAssetCount(playerid, LIMIT_BUSINESSES), GetPlayerAssetLimit(playerid, LIMIT_BUSINESSES), GetPlayerAssetLimit(playerid, LIMIT_BUSINESSES) - GetPlayerAssetCount(playerid, LIMIT_BUSINESSES));
- }
- if(GetPlayerAssetCount(playerid, LIMIT_GARAGES) > 1)
- {
- return SendClientMessageEx(playerid, COLOR_GREY, "Você possui %i/%i garagens no momento. Por favor venda %i antes de usar este comando.", GetPlayerAssetCount(playerid, LIMIT_GARAGES), GetPlayerAssetLimit(playerid, LIMIT_GARAGES), GetPlayerAssetLimit(playerid, LIMIT_GARAGES) - GetPlayerAssetCount(playerid, LIMIT_GARAGES));
- }
- mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "SELECT COUNT(*) FROM vehicles WHERE ownerid = %i", PlayerInfo[playerid][pID]);
- mysql_tquery(connectionID, queryBuffer, "OnPlayerAttemptResetUpgrades", "i", playerid);
- return 1;
- }
- CMD:meuupgrade(playerid, params[])
- {
- SendClientMessageEx(playerid, COLOR_GREEN, "|____ Meus Upgrades (%i pontos disponíveis) ____|", PlayerInfo[playerid][pUpgradePoints]);
- SendClientMessageEx(playerid, COLOR_YELLOW, "[Vida: %.0f/100]{C8C8C8} Você spawna com %.1f de vida no hospital após morrer.", PlayerInfo[playerid][pSpawnHealth], PlayerInfo[playerid][pSpawnHealth]);
- SendClientMessageEx(playerid, COLOR_YELLOW, "[Colete: %.0f/100]{C8C8C8} Você spawna com %.1f de colete no hospital após morrer.", PlayerInfo[playerid][pSpawnArmor], PlayerInfo[playerid][pSpawnArmor]);
- SendClientMessageEx(playerid, COLOR_YELLOW, "[Inventário: %i/5]{C8C8C8} Esta atualização aumenta a capacidade de seus itens. [/inv]", PlayerInfo[playerid][pInventoryUpgrade]);
- SendClientMessageEx(playerid, COLOR_YELLOW, "[Comércio: %i/3]{C8C8C8} Você salva um extra de %i por cento em todos os itens comprados em suas empresas.", PlayerInfo[playerid][pTraderUpgrade], PlayerInfo[playerid][pTraderUpgrade] * 5);
- SendClientMessageEx(playerid, COLOR_YELLOW, "[Resistencia a vicio: %i/3]{C8C8C8} Você recebe %.1f de vida e colete quando usa drogas.", PlayerInfo[playerid][pAddictUpgrade], PlayerInfo[playerid][pAddictUpgrade] * 5.0);
- SendClientMessageEx(playerid, COLOR_YELLOW, "[Ativos: %i/4]{C8C8C8} Você pode ter %i casas, %i empresas, %i garagens & %i veículos.", PlayerInfo[playerid][pAssetUpgrade], GetPlayerAssetLimit(playerid, LIMIT_HOUSES), GetPlayerAssetLimit(playerid, LIMIT_BUSINESSES), GetPlayerAssetLimit(playerid, LIMIT_GARAGES), GetPlayerAssetLimit(playerid, LIMIT_VEHICLES));
- return 1;
- }
- ///cigarro//
- {
- new price = 125;
- if(PlayerInfo[playerid][pCash] < price)
- {
- return SendClientMessage(playerid, COLOR_GREY, "Você não possui dólares o suficiente para comprar este item.");
- }
- if(PlayerInfo[playerid][pCigars] >= 20)
- {
- return SendClientMessage(playerid, COLOR_GREY, "Você naõ pode ter mais de que 20 cigarros.");
- }
- if(PlayerInfo[playerid][pTraderUpgrade] > 0)
- {
- price -= percent(price, (PlayerInfo[playerid][pTraderUpgrade] * 5));
- SendClientMessageEx(playerid, COLOR_LIGHTORANGE, "** Trader perk: Your level %i/3 trader perk reduced the price of this item to $%i.", PlayerInfo[playerid][pTraderUpgrade], price);
- }
- PlayerInfo[playerid][pCigars] += 10;
- GivePlayerCash(playerid, -price);
- BusinessInfo[businessid][bCash] += price;
- BusinessInfo[businessid][bProducts]--;
- mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE businesses SET cash = %i, products = %i WHERE id = %i", BusinessInfo[businessid][bCash], BusinessInfo[businessid][bProducts], BusinessInfo[businessid][bID]);
- mysql_tquery(connectionID, queryBuffer);
- mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "UPDATE users SET cigars = %i WHERE uid = %i", PlayerInfo[playerid][pCigars], PlayerInfo[playerid][pID]);
- mysql_tquery(connectionID, queryBuffer);
- SendProximityMessage(playerid, 20.0, COLOR_PURPLE, "** %s pagou $%i para o balconista e recebeu um maço de cigarros.", GetPlayerRPName(playerid), price);
- SendClientMessage(playerid, COLOR_WHITE, "** Maço de cigarros adquirido. Use /cigarro para fumar um cigarro.");
- }
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