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TheInsidiousOne

Ninteldan

Aug 15th, 2021
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  1. Ninteldan Empire Marcus
  2. Level 7 Scale 4 FIRE Warrior/Pendulum/Effect
  3. 2500/2500
  4. During your Main Phase: You can destroy this card from your Pendulum Zone, and if you do, add 1 "Ninteldan" Spell/Trap or 1 "Yoshi, the Dino Steed" from your Deck to your hand. You can only use this effect of "Ninteldan Empire Marcus" once per turn.
  5. ----
  6. Cannot be Normal Summoned/Set. Must be Pendulum Summoned. Gains 300 ATK/DEF for each face-up "Ninteldan Empire" Pendulum Monster in your Extra Deck. You can only use each of the following effects of "Ninteldan Empire Marcus" once per turn. If this card is Pendulum Summoned: You can target 1 monster on the field; destroy it. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
  7.  
  8. Ninteldan Empire Guliji
  9. Level 7 Scale 4 WIND Warrior/Pendulum/Effect
  10. 2500/2500
  11. During your Main Phase: You can destroy this card from your Pendulum Zone, and if you do, add 1 "Ninteldan Empire" monster from your Deck to your hand, except "Ninteldan Empire Guliji". You can only use this effect of "Ninteldan Empire Guliji" once per turn.
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  13. Cannot be Normal Summoned/Set. Must be Pendulum Summoned. Monsters your opponent controls lose 300 ATK/DEF for each face-up "Ninteldan Empire" Pendulum Monster in your Extra Deck. You can only use each of the following effects of "Ninteldan Empire Marcus" once per turn. If this card is Pendulum Summoned: You can target 1 Spell/Trap on the field; destroy it. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
  14.  
  15. Ninteldan Empire Zelig
  16. Level 4 Scale 1 LIGHT Warrior/Pendulum/Effect
  17. 1800/1200
  18. Pendulum Summons of your "Ninteldan Empire" Pendulum Monsters cannot be negated.
  19. ----
  20. If this card is Pendulum Summoned: You can draw cards equal to the number of "Ninteldan Empire" Pendulum Monsters with different names Pendulum Summoned at the same time. You can only use this effect of "Ninteldan Empire Zelig" once per turn.
  21.  
  22. Ninteldan Empire Saroid
  23. Level 3 Scale 1 DARK Warrior/Pendulum/Effect
  24. 1500/1300
  25. Pendulum Summons of your "Ninteldan Empire" Pendulum Monsters cannot be negated.
  26. ----
  27. When this card is destroyed by battle or card effect: You can Special Summon 1 "Ninteldan Empire" monster from your Deck.
  28.  
  29. Ninteldan Empire Carvai
  30. Level 5 Scale 1 EARTH Warrior/Pendulum/Effect
  31. 2000/600
  32. Pendulum Summons of your "Ninteldan Empire" Pendulum Monsters cannot be negated.
  33. ----
  34. If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many cards in this card's column; destroy them.
  35.  
  36. Ninteldan Empire Fare
  37. Level 2 Scale 1 LIGHT Warrior/Pendulum/Effect
  38. 800/500
  39. Pendulum Summons of your "Ninteldan Empire" Pendulum Monsters cannot be negated.
  40. ----
  41. During your Main Phase: You can destroy this face-up card on the field. Your opponent must control a monster with a higher ATK than this card for you to activate and to resolve this effect. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
  42.  
  43. Ninteldan Empire Masa
  44. Level 6 Scale 1 WIND Warrior/Pendulum/Effect
  45. 2300/800
  46. Pendulum Summons of your "Ninteldan Empire" Pendulum Monsters cannot be negated.
  47. ----
  48. If a face-up "Ninteldan Empire" monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can destroy 1 card on the field. You can only use this effect of "Ninteldan Empire Masa" once per turn.
  49.  
  50. Ninteldan Empire Pirika
  51. Level 4 Scale 1 WIND Warrior/Pendulum/Effect
  52. 1500/1500
  53. Pendulum Summons of your "Ninteldan Empire" Pendulum Monsters cannot be negated.
  54. ----
  55. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can add 1 Level 5 or higher "Ninteldan Empire" monster from your Deck to your hand. You can only use each effect of "Ninteldan Empire Pirika" once per turn.
  56.  
  57. Ninteldan Empire Foster
  58. Level 4 Scale 8 FIRE Warrior/Pendulum/Effect
  59. 1600/1600
  60. Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Ninteldan Empire" Pendulum Monster(s) is Pendulum Summoned.
  61. ----
  62. (Quick Effect): You can discard this card, then target 1 "Ninteldan Empire" monster you control; it gains 1600 ATK until the end of this turn. When your "Ninteldan Empire" monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Ninteldan Empire Foster" once per turn.
  63.  
  64. Ninteldan Empire Bays
  65. Level 5 Scale 8 WATER Warrior/Pendulum/Effect
  66. 2000/2400
  67. Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Ninteldan Empire" Pendulum Monster(s) is Pendulum Summoned.
  68. ----
  69. When this card is Pendulum Summoned (and no other cards are Pendulum Summoned at the same time): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. You can Tribute this card; Special Summon 1 "Ninteldan Empire" monster from your Deck, except "Ninteldan Empire Bays". You can only use each effect of "Ninteldan Empire Bays" once per turn.
  70.  
  71. Ninteldan Empire Boys
  72. Level 2 Scale 8 DARK Warrior/Pendulum/Effect
  73. 600/1600
  74. Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Ninteldan Empire" Pendulum Monster(s) is Pendulum Summoned.
  75. ----
  76. If this card is Normal or Special Summoned: You can add 1 "Ninteldan Empire" Pendulum Monster from your Deck to your hand, except "Ninteldan Empire Boys". You can only use this effect of "Ninteldan Empire Boys" once per turn.
  77.  
  78. Ninteldan Empire Crystal
  79. Level 4 Scale 8 LIGHT Warrior/Pendulum/Effect
  80. 1700/1700
  81. Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Ninteldan Empire" Pendulum Monster(s) is Pendulum Summoned.
  82. ----
  83. If this card is Normal or Special Summoned: You can add 1 face-up "Ninteldan Empire" monster from your Extra Deck to your hand, except "Ninteldan Empire Crystal". You can only use this effect of "Ninteldan Empire Crystal" once per turn.
  84.  
  85. Ninteldan Empire D. Fisher
  86. Level 3 Scale 8 WATER Warrior/Pendulum/Effect
  87. 1400/700
  88. Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Ninteldan Empire" Pendulum Monster(s) is Pendulum Summoned.
  89. ----
  90. If a "Ninteldan Empire" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Ninteldan Empire D. Fisher" once per turn.
  91.  
  92. Yoshi, the Dino Steed
  93. Equip Spell
  94. Equip only to a "Ninteldan Empire" Pendulum Monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can shuffle this card from your GY into the Deck, and if you do, draw 1 card. You can only use each effect of "Yoshi, the Dino Steed" once per turn.
  95.  
  96. Ninteldan Empire's Ruling Kingdom
  97. Normal Spell
  98. Discard 1 card; add 2 "Ninteldan Empire" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Ninteldan Empire" monsters you control cannot be destroyed by battle. You can only activate 1 "Ninteldan Empire's Ruling Kingdom" per turn.
  99.  
  100. Ninteldan Strength
  101. Normal Spell
  102. Target 1 "Ninteldan Empire" monster you control; apply the following effects, depending on whose turn it is.
  103. ● Your turn: It gains 1000 ATK until the end of this turn.
  104. ● Your opponent's turn: It gains 1000 DEF until the end of this turn.
  105.  
  106. Ninteldan Power-Up
  107. Quick-Play Spell
  108. Target 1 "Ninteldan Empire" monster you control; apply the following effects, depending on whose turn it is.
  109. ● Your turn: It can make up to 2 attacks during each Battle Phase this turn.
  110. ● Your opponent's turn: It cannot be destroyed by card effects this turn.
  111.  
  112. Ninteldan Martial Law
  113. Continuous Spell
  114. When this card is activated: You can add 1 "Ninteldan Empire" monster from your Deck to your hand. If a face-up "Ninteldan Empire" monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can only use this effect of "Ninteldan Martial Law" once per turn. You can only activate 1 "Ninteldan Martial Law" per turn.
  115.  
  116. Pyrokinetic Pendulum Plus
  117. Equip Spell
  118. Equip only to a "Ninteldan Empire" Pendulum Monster you control. It gains the following effect, dpeending on its Pendulum Scale.
  119. ● 1: Your opponent's monsters cannot target monsters for attacks, except the equipped monster.
  120. ● 4: If it battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
  121. ● 8: If the equipped monster attacks a Defense Position monster, inflict piercing battle damage.
  122.  
  123. Ninteldan Thunder
  124. Normal Trap
  125. Target 1 "Ninteldan Empire" monster on the field; return it to the hand, and if you do, Special Summon 1 "Ninteldan Empire" monster from your hand. During either player's turn, except the turn this card was sent to the GY, when a card or effect is activated that targets a "Ninteldan Empire" monster you control: You can banish this card from your GY; negate that effect.
  126.  
  127. Ninteldan Rising
  128. Normal Trap
  129. Discard 1 "Ninteldan Empire" monster; draw 2 cards. During either player's turn, except the turn this card was sent to the GY, when a card or effect is activated that targets a "Ninteldan Empire" monster you control: You can banish this card from your GY; negate that effect.
  130.  
  131. Ninteldan Judgment
  132. Counter Trap
  133. When a monster effect is activated, while you control a "Ninteldan Empire" monster with 2000 or more ATK: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control a "Ninteldan Empire" monster: You can banish 1 other "Ninteldan" Spell/Trap from your GY; Set this card. You can only use 1 "Ninteldan Judgment" effect per turn, and only once that turn.
  134.  
  135. Smashing Brethren - All-Star Unity
  136. Normal Trap
  137. If you have 2 "Ninteldan Empire" cards in your Pendulum Zone: Target 1 "Ninteldan Empire" monster with 2000 or more ATK you control; destroy as many cards in your Pendulum Zone as possible, and if you do, the targeted monster gains 2000 ATK. You can only activate 1 "Smashing Brethren - All-Star Unity" per turn.
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