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- switch(Material.getMaterial(chunk.getBlockTypeId(x, y, z))) {
- case AIR:
- skyblockLevel += 0.00;
- break;
- case STONE:
- skyblockLevel += 0.015;
- break;
- case GRASS:
- skyblockLevel += 0.02;
- break;
- case DIRT:
- skyblockLevel += 0.02;
- break;
- case BEDROCK:
- skyblockLevel += 0.00;
- break;
- case SAND:
- skyblockLevel += 0.02;
- break;
- case GRAVEL:
- skyblockLevel += 0.02;
- break;
- case GOLD_ORE:
- skyblockLevel += 0.00;
- break;
- case IRON_ORE:
- skyblockLevel += 0.00;
- break;
- case COAL_ORE:
- skyblockLevel += 0.00;
- break;
- case LOG:
- skyblockLevel += 0.03;
- break;
- case SPONGE:
- skyblockLevel += 0.10;
- break;
- case GLASS:
- skyblockLevel += 0.05;
- break;
- case LAPIS_ORE:
- skyblockLevel += 0.00;
- break;
- case LAPIS_BLOCK:
- skyblockLevel += 0.50;
- break;
- case SANDSTONE:
- skyblockLevel += 0.05;
- break;
- case WOOL:
- skyblockLevel += 0.05;
- break;
- case GOLD_BLOCK:
- skyblockLevel += 1.00;
- break;
- case IRON_BLOCK:
- skyblockLevel += 0.10;
- break;
- case BRICK:
- skyblockLevel += 0.05;
- break;
- case BOOKSHELF:
- skyblockLevel += 0.10;
- break;
- case MOSSY_COBBLESTONE:
- skyblockLevel += 0.04;
- break;
- case OBSIDIAN:
- skyblockLevel += 0.10;
- break;
- case DIAMOND_ORE:
- skyblockLevel += 0.00;
- break;
- case DIAMOND_BLOCK:
- skyblockLevel += 3.00;
- break;
- case REDSTONE_ORE:
- skyblockLevel += 0.00;
- break;
- case ICE:
- skyblockLevel += 0.10;
- break;
- case SNOW_BLOCK:
- skyblockLevel += 0.02;
- break;
- case CLAY:
- skyblockLevel += 0.05;
- break;
- case NETHERRACK:
- skyblockLevel += 0.015;
- break;
- case SOUL_SAND:
- skyblockLevel += 0.02;
- break;
- case GLOWSTONE:
- skyblockLevel += 0.025;
- break;
- case JACK_O_LANTERN:
- skyblockLevel += 0.02;
- break;
- case STAINED_GLASS:
- skyblockLevel += 0.02;
- break;
- case SMOOTH_BRICK:
- skyblockLevel += 0.03;
- break;
- case MELON_BLOCK:
- skyblockLevel += 0.00;
- break;
- case MYCEL:
- skyblockLevel += 0.02;
- break;
- case NETHER_BRICK:
- skyblockLevel += 0.02;
- break;
- case ENDER_STONE:
- skyblockLevel += 0.015;
- break;
- case EMERALD_ORE:
- skyblockLevel += 0.00;
- break;
- case EMERALD_BLOCK:
- skyblockLevel += 1.00;
- break;
- case QUARTZ_ORE:
- skyblockLevel += 0.00;
- break;
- case QUARTZ_BLOCK:
- skyblockLevel += 0.10;
- break;
- case STAINED_CLAY:
- skyblockLevel += 0.06;
- break;
- case LOG_2:
- skyblockLevel += 0.03;
- break;
- case PRISMARINE:
- skyblockLevel += 0.05;
- break;
- case SEA_LANTERN:
- skyblockLevel += 0.10;
- break;
- case HAY_BLOCK:
- skyblockLevel += 0.04;
- break;
- case HARD_CLAY:
- skyblockLevel += 0.03;
- break;
- case COAL_BLOCK:
- skyblockLevel += 0.25;
- break;
- case PACKED_ICE:
- skyblockLevel += 0.02;
- break;
- case RED_SANDSTONE:
- skyblockLevel += 0.03;
- break;
- case PURPUR_BLOCK:
- skyblockLevel += 0.03;
- break;
- case PURPUR_PILLAR:
- skyblockLevel += 0.03;
- break;
- case END_BRICKS:
- skyblockLevel += 0.025;
- break;
- case MAGMA:
- skyblockLevel += 0.10;
- break;
- case RED_NETHER_BRICK:
- skyblockLevel += 0.03;
- break;
- case BONE_BLOCK:
- skyblockLevel += 0.05;
- break;
- case CONCRETE:
- skyblockLevel += 0.06;
- break;
- case CONCRETE_POWDER:
- skyblockLevel += 0.03;
- break;
- case SAPLING:
- skyblockLevel += 0.005;
- break;
- case LEAVES:
- skyblockLevel += 0.00;
- break;
- case LEAVES_2:
- skyblockLevel += 0.00;
- break;
- case WEB:
- skyblockLevel += 0.05;
- break;
- case LONG_GRASS:
- skyblockLevel += 0.00;
- break;
- case RED_ROSE:
- skyblockLevel += 0.00;
- break;
- case YELLOW_FLOWER:
- skyblockLevel += 0.00;
- break;
- case RED_MUSHROOM:
- skyblockLevel += 0.00;
- break;
- case BROWN_MUSHROOM:
- skyblockLevel += 0.00;
- break;
- case SNOW:
- skyblockLevel += 0.00;
- break;
- case CACTUS:
- skyblockLevel += 0.00;
- break;
- case IRON_FENCE:
- skyblockLevel += 0.015;
- break;
- case VINE:
- skyblockLevel += 0.00;
- break;
- case ENCHANTMENT_TABLE:
- skyblockLevel += 0.25;
- break;
- case ENDER_PORTAL:
- skyblockLevel += 0.00;
- break;
- case ENDER_PORTAL_FRAME:
- skyblockLevel += 0.00;
- break;
- case END_GATEWAY:
- skyblockLevel += 0.00;
- break;
- case ENDER_CHEST:
- skyblockLevel += 2.00;
- break;
- case SLIME_BLOCK:
- skyblockLevel += 0.25;
- break;
- case CARPET:
- skyblockLevel += 0.00;
- break;
- case DOUBLE_PLANT:
- skyblockLevel += 0.00;
- break;
- case SKULL:
- skyblockLevel += 5.00;
- break;
- case ARMOR_STAND:
- skyblockLevel += 0.10;
- break;
- case BANNER:
- skyblockLevel += 0.10;
- break;
- case REDSTONE_BLOCK:
- skyblockLevel += 0.15;
- break;
- case HOPPER:
- skyblockLevel += 0.08;
- break;
- case IRON_TRAPDOOR:
- skyblockLevel += 0.04;
- break;
- case IRON_DOOR:
- skyblockLevel += 0.05;
- break;
- case BEACON:
- skyblockLevel += 5.00;
- break;
- default:
- skyblockLevel += 0.01;
- break;
- }
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