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PR0J3CT11

Untitled

Jun 26th, 2019
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  1. local Player = game:GetService("Players").TameDoNotClick
  2.  
  3.  
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6.     script.Parent = Player.Character
  7.     local CAS = {Actions={}}
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.     Event.Parent = Player.Character
  11.     local fakeEvent = function()
  12.         local t = {_fakeEvent=true}
  13.         t.Connect = function(self,f)self.Function=f end
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19.     function CAS:BindAction(name,fun,touch,...)
  20.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21.     end
  22.     function CAS:UnbindAction(name)
  23.         CAS.Actions[name] = nil
  24.     end
  25.     local function te(self,ev,...)
  26.         local t = m[ev]
  27.         if t and t._fakeEvent and t.Function then
  28.             t.Function(...)
  29.         end
  30.     end
  31.     m.TrigEvent = te
  32.     UIS.TrigEvent = te
  33.     Event.OnServerEvent:Connect(function(plr,io)
  34.         if plr~=Player then return end
  35.         if io.isMouse then
  36.             m.Target = io.Target
  37.             m.Hit = io.Hit
  38.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39.             if io.UserInputState == Enum.UserInputState.Begin then
  40.                 m:TrigEvent("Button1Down")
  41.             else
  42.                 m:TrigEvent("Button1Up")
  43.             end
  44.         else
  45.             for n,t in pairs(CAS.Actions) do
  46.                 for _,k in pairs(t.Keys) do
  47.                     if k==io.KeyCode then
  48.                         t.Function(t.Name,io.UserInputState,io)
  49.                     end
  50.                 end
  51.             end
  52.             if io.UserInputState == Enum.UserInputState.Begin then
  53.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54.                 UIS:TrigEvent("InputBegan",io,false)
  55.             else
  56.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57.                 UIS:TrigEvent("InputEnded",io,false)
  58.             end
  59.         end
  60.     end)
  61.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63.  
  64. wait(1/100)
  65. --for studio testing
  66. --burbolizer/turbolizer idfk
  67. --sans made this spaghetti coding
  68. --salvo basically made the gui and wan reanimated some stuff along with adding effects to attacks kthx
  69. ----------------
  70. --Salvo is trying to tweak
  71. --also made gui
  72. ----------------------------
  73. --ae sans works on this again why the f-
  74. --bugetti spaghetti for some reason Godz is here
  75. local player = game:service'Players'.TameDoNotClick
  76. local char = player.Character
  77. Character = player.Character
  78. Humanoid = Character.Humanoid
  79. RootPart = Character.HumanoidRootPart
  80. Torso = Character.Torso
  81. Head = Character.Head
  82. RightArm = Character['Right Arm']
  83. LeftArm = Character['Left Arm']
  84. RightLeg = Character['Right Leg']
  85. LeftLeg = Character['Left Leg']
  86. RightS = Torso['Right Shoulder']
  87. RootJ = RootPart['RootJoint']
  88. RootJoint = RootJ
  89. LeftS = Torso['Left Shoulder']
  90. RightH = Torso['Right Hip']
  91. LeftH = Torso['Left Hip']
  92. it=Instance.new
  93. local attacking = false
  94. vt=Vector3.new
  95. cf=CFrame.new
  96. local sne = 0
  97. local chaeng = 1
  98. euler=CFrame.fromEulerAnglesXYZ
  99. angles=CFrame.Angles
  100. ---im good at shack's coding so stop blaming me you dumbfucks
  101.  rarm = RightArm
  102. larm = LeftArm
  103. IT = Instance.new
  104. CF = CFrame.new
  105. VT = Vector3.new
  106. RAD = math.rad
  107. C3 = Color3.new
  108. UD2 = UDim2.new
  109. BRICKC = BrickColor.new
  110. ANGLES = CFrame.Angles
  111. EULER = CFrame.fromEulerAnglesXYZ
  112. COS = math.cos
  113. ACOS = math.acos
  114. SIN = math.sin
  115. ASIN = math.asin
  116. ABS = math.abs
  117. MRANDOM = math.random
  118. FLOOR = math.floor
  119. local hum = char.Humanoid
  120. local ra = char["Right Arm"]
  121. local la= char["Left Arm"]
  122. local rl= char["Right Leg"]
  123. local ll = char["Left Leg"]
  124. local hed = char.Head
  125. local root = char.HumanoidRootPart
  126. local rootj = root.RootJoint
  127. local tors = char.Torso
  128. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  129. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  130. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  131. ------------------
  132. local Chill = false
  133. local sine = sne
  134. -------------------------------------------------------
  135. --Start Cret's variables stuff--
  136. -------------------------------------------------------
  137. cam = game.Workspace.CurrentCamera
  138. CF = CFrame.new
  139. angles = CFrame.Angles
  140. attack = false
  141. Euler = CFrame.fromEulerAnglesXYZ
  142. Rad = math.rad
  143. IT = Instance.new
  144. BrickC = BrickColor.new
  145. Cos = math.cos
  146. Acos = math.acos
  147. Sin = math.sin
  148. Asin = math.asin
  149. Abs = math.abs
  150. Mrandom = math.random
  151. Floor = math.floor
  152. -------------------------------------------------------
  153. --End Cret's variables stuff--
  154. -------------------------------------------------------
  155. Player = player
  156. local PyramidEffect = script.Pyramid
  157. PyramidEffect.Parent = Player.PlayerGui
  158. local Triangle1 = script.Triangle
  159. Triangle1.Parent = Player.PlayerGui
  160. local Triangle2 = script.Triangle2
  161. Triangle2.Parent = Player.PlayerGui
  162. local CrystalEff = script.Crystal
  163. CrystalEff.Parent = Player.PlayerGui
  164. local MAINCOLOR = BrickColor.new("Deep orange")
  165. neckcf=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  166. neckcf2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  167. LeftHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  168. LeftHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  169. RightHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  170. RightHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  171. RootCF=euler(-1.57,0,3.14)
  172. necko=neckcf
  173. root = Character.HumanoidRootPart
  174. RH,LH = RightH,LeftH
  175.     local NewInstance = function(instance,parent,properties)
  176.         local inst = Instance.new(instance,parent)
  177.         if(properties)then
  178.             for i,v in next, properties do
  179.                 pcall(function() inst[i] = v end)
  180.             end
  181.         end
  182.         return inst;
  183.     end
  184.     local SONG = 570332815
  185. local gauntlet = script.Gauntlet2
  186. local gauntlet2 = script.Gauntlet
  187. gauntlet.Parent = char
  188. gauntlet2.Parent = char
  189. for i,v in pairs(gauntlet:GetChildren()) do
  190. v.Anchored = false
  191. end
  192. for i,v in pairs(gauntlet2:GetChildren()) do
  193. v.Anchored = false
  194. end
  195. local music = Instance.new("Sound",char.HumanoidRootPart)
  196. music.SoundId = "rbxassetid://570332815"
  197. music.Looped = true
  198. music.Pitch = 1
  199. music.Volume = 2
  200. music.TimePosition = 0
  201. music:Play()
  202.     local HW = NewInstance('Weld',char,{Part0 = char["Right Arm"], Part1 = gauntlet2.Handle, C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)})
  203.     local HWx = NewInstance('Weld',char,{Part0 = char["Left Arm"], Part1 = gauntlet.Handle, C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)})
  204. local TurboCore = script.Core.Core
  205. for i,v in pairs(script.Core.Core:GetChildren()) do
  206. v.Anchored = false
  207. end
  208. Weld = Instance.new("Weld",script.Core.Core)
  209. Weld.Part0 = script.Core.Core.Handle
  210. Weld.Part1 = Player.Character.Torso
  211. Weld.C0 = Weld.C0*CFrame.new(0,-0.25,0)
  212. script.Core.Parent = Player.Character
  213. local Speed = 18
  214. local storedspeed = 18
  215.  
  216. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  217. local p = Instance.new("Part")
  218. p.TopSurface = 0
  219. p.BottomSurface = 0
  220. p.Parent = parent
  221. p.Size = Vector3.new(0.1,0.1,0.1)
  222. p.Transparency = transparency
  223. p.Reflectance = reflectance
  224. p.CanCollide = false
  225. p.Locked = true
  226. p.BrickColor = brickcolor
  227. p.Material = material
  228. return p
  229. end
  230.  
  231. function CreateMesh(parent,meshtype,x1,y1,z1)
  232. local mesh = Instance.new("SpecialMesh",parent)
  233. mesh.MeshType = meshtype
  234. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  235. return mesh
  236. end
  237.  
  238. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  239. local mesh = Instance.new("SpecialMesh",parent)
  240. mesh.MeshType = "FileMesh"
  241. mesh.MeshId = meshid
  242. mesh.Scale = Vector3.new(x1,y1,z1)
  243. return mesh
  244. end
  245.  
  246.  
  247. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  248. local mesh = Instance.new("SpecialMesh",parent)
  249. mesh.MeshType = "FileMesh"
  250. mesh.MeshId = meshid
  251. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  252. mesh.Scale = Vector3.new(x1,y1,z1)
  253. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  254. return mesh
  255. end
  256.  
  257. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  258. local weld = Instance.new("Weld")
  259. weld.Parent = parent
  260. weld.Part0 = part0
  261. weld.Part1 = part1
  262. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  263. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  264. return weld
  265. end
  266.  
  267.  
  268. Debris = game:GetService("Debris")
  269.  
  270.  
  271. --------------
  272. local m = Instance.new("Model",char)
  273. m.Name = MRANDOM(10,403583950)
  274. --------------
  275. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  276. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  277. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  278. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  279.  
  280. local luna = MoonEffect2:Clone()
  281. luna.Anchored = true
  282. luna.Parent = nil
  283. luna.CanCollide = false
  284. luna.Name = "LunaticEffect"
  285.  
  286. local basketball = script.Helkern
  287. basketball.Parent = player.PlayerGui
  288.  
  289. function clerp(a,b,t)
  290. local qa = {QuaternionFromCFrame(a)}
  291. local qb = {QuaternionFromCFrame(b)}
  292. local ax, ay, az = a.x, a.y, a.z
  293. local bx, by, bz = b.x, b.y, b.z
  294. local _t = 1-t
  295. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  296. end
  297.  
  298. function QuaternionFromCFrame(cf)
  299. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  300. local trace = m00 + m11 + m22
  301. if trace > 0 then
  302. local s = math.sqrt(1 + trace)
  303. local recip = 0.5/s
  304. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  305. else
  306. local i = 0
  307. if m11 > m00 then
  308. i = 1
  309. end
  310. if m22 > (i == 0 and m00 or m11) then
  311. i = 2
  312. end
  313. if i == 0 then
  314. local s = math.sqrt(m00-m11-m22+1)
  315. local recip = 0.5/s
  316. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  317. elseif i == 1 then
  318. local s = math.sqrt(m11-m22-m00+1)
  319. local recip = 0.5/s
  320. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  321. elseif i == 2 then
  322. local s = math.sqrt(m22-m00-m11+1)
  323. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  324. end
  325. end
  326. end
  327.  
  328. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  329. local xs, ys, zs = x + x, y + y, z + z
  330. local wx, wy, wz = w*xs, w*ys, w*zs
  331. local xx = x*xs
  332. local xy = x*ys
  333. local xz = x*zs
  334. local yy = y*ys
  335. local yz = y*zs
  336. local zz = z*zs
  337. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  338. end
  339.  
  340. function QuaternionSlerp(a, b, t)
  341. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  342. local startInterp, finishInterp;
  343. if cosTheta >= 0.0001 then
  344. if (1 - cosTheta) > 0.0001 then
  345. local theta = math.acos(cosTheta)
  346. local invSinTheta = 1/math.sin(theta)
  347. startInterp = math.sin((1-t)*theta)*invSinTheta
  348. finishInterp = math.sin(t*theta)*invSinTheta  
  349. else
  350. startInterp = 1-t
  351. finishInterp = t
  352. end
  353. else
  354. if (1+cosTheta) > 0.0001 then
  355. local theta = math.acos(-cosTheta)
  356. local invSinTheta = 1/math.sin(theta)
  357. startInterp = math.sin((t-1)*theta)*invSinTheta
  358. finishInterp = math.sin(t*theta)*invSinTheta
  359. else
  360. startInterp = t-1
  361. finishInterp = t
  362. end
  363. end
  364. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  365. end
  366.  
  367. local function CFrameFromTopBack(at, top, back)
  368. local right = top:Cross(back)
  369. return CFrame.new(at.x, at.y, at.z,
  370. right.x, top.x, back.x,
  371. right.y, top.y, back.y,
  372. right.z, top.z, back.z)
  373. end
  374.  
  375.  
  376. function QuaternionFromCFrame2(cf)
  377.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  378.     local trace = m00 + m11 + m22
  379.     if trace > 0 then
  380.         local s = math.sqrt(1 + trace)
  381.         local recip = 0.5 / s
  382.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  383.     else
  384.         local i = 0
  385.         if m11 > m00 then
  386.             i = 1
  387.         end
  388.         if m22 > (i == 0 and m00 or m11) then
  389.             i = 2
  390.         end
  391.         if i == 0 then
  392.             local s = math.sqrt(m00 - m11 - m22 + 1)
  393.             local recip = 0.5 / s
  394.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  395.         elseif i == 1 then
  396.             local s = math.sqrt(m11 - m22 - m00 + 1)
  397.             local recip = 0.5 / s
  398.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  399.         elseif i == 2 then
  400.             local s = math.sqrt(m22 - m00 - m11 + 1)
  401.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  402.         end
  403.     end
  404. end
  405.  
  406. function QuaternionToCFrame2(px, py, pz, x, y, z, w)
  407.     local xs, ys, zs = x + x, y + y, z + z
  408.     local wx, wy, wz = w * xs, w * ys, w * zs
  409.     local xx = x * xs
  410.     local xy = x * ys
  411.     local xz = x * zs
  412.     local yy = y * ys
  413.     local yz = y * zs
  414.     local zz = z * zs
  415.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  416. end
  417.  
  418. function QuaternionSlerp2(a, b, t)
  419.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  420.     local startInterp, finishInterp;
  421.     if cosTheta >= 0.0001 then
  422.         if (1 - cosTheta) > 0.0001 then
  423.             local theta = ACOS(cosTheta)
  424.             local invSinTheta = 1 / SIN(theta)
  425.             startInterp = SIN((1 - t) * theta) * invSinTheta
  426.             finishInterp = SIN(t * theta) * invSinTheta
  427.         else
  428.             startInterp = 1 - t
  429.             finishInterp = t
  430.         end
  431.     else
  432.         if (1 + cosTheta) > 0.0001 then
  433.             local theta = ACOS(-cosTheta)
  434.             local invSinTheta = 1 / SIN(theta)
  435.             startInterp = SIN((t - 1) * theta) * invSinTheta
  436.             finishInterp = SIN(t * theta) * invSinTheta
  437.         else
  438.             startInterp = t - 1
  439.             finishInterp = t
  440.         end
  441.     end
  442.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  443. end
  444.  
  445. function clerp2(a, b, t)
  446.     local qa = {QuaternionFromCFrame2(a)}
  447.     local qb = {QuaternionFromCFrame2(b)}
  448.     local ax, ay, az = a.x, a.y, a.z
  449.     local bx, by, bz = b.x, b.y, b.z
  450.     local _t = 1 - t
  451.     return QuaternionToCFrame2(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp2(qa, qb, t))
  452. end
  453.  
  454.  
  455. local TextUI = script.TextUi
  456. TextUI.Enabled = true
  457. TextUI.Parent = char.Head
  458. TextUI.Text.Image = "rbxassetid://2863687732"
  459.  
  460. local MainGui = script.Main
  461. MainGui.Enabled = true
  462. MainGui.Parent = player.PlayerGui
  463. local SideFrame_0 = Instance.new("Frame",MainGui)
  464. SideFrame_0.Position = UDim2.new(0,0,0.671,0)
  465. SideFrame_0.Size = UDim2.new(0,457,0,216)
  466. SideFrame_0.BorderSizePixel = 4
  467. SideFrame_0.BorderColor3 = BrickColor.new"White".Color
  468. SideFrame_0.BackgroundColor3 = BrickColor.new"Really black".Color
  469. SideFrame_0.Rotation = 0
  470. --[[
  471. local SideFrame_1 = Instance.new("Frame",basgui)
  472. SideFrame_1.Position = UDim2.new(0.75,0,0.801,0)
  473. SideFrame_1.Size = UDim2.new(0,457,0,216)
  474. SideFrame_1.BorderSizePixel = 4
  475. SideFrame_1.BorderColor3 = BrickColor.new"White".Color
  476. SideFrame_1.BackgroundColor3 = BrickColor.new"Really black".Color
  477. SideFrame_1.Rotation = 0]]--
  478. local SideFrame0 = Instance.new("Frame",MainGui)
  479. SideFrame0.Position = UDim2.new(0,0,0.731,0)
  480. SideFrame0.Size = UDim2.new(0,457,0,216)
  481. SideFrame0.BorderSizePixel = 4
  482. SideFrame0.BorderColor3 = BrickColor.new"White".Color
  483. SideFrame0.BackgroundColor3 = BrickColor.new"Really black".Color
  484. SideFrame0.Rotation = 0
  485. local SideFrame1 = Instance.new("Frame",MainGui)
  486. SideFrame1.Position = UDim2.new(0,0,0.781,0)
  487. SideFrame1.Size = UDim2.new(0,457,0,216)
  488. SideFrame1.BorderSizePixel = 4
  489. SideFrame1.BorderColor3 = BrickColor.new"White".Color
  490. SideFrame1.BackgroundColor3 = BrickColor.new"Really black".Color
  491. SideFrame1.Rotation = 0
  492. local SideFrame2 = Instance.new("Frame",MainGui)
  493. SideFrame2.Position = UDim2.new(0,0,0.831,0)
  494. SideFrame2.Size = UDim2.new(0,457,0,216)
  495. SideFrame2.BorderSizePixel = 4
  496. SideFrame2.BorderColor3 = BrickColor.new"White".Color
  497. SideFrame2.BackgroundColor3 = BrickColor.new"Really black".Color
  498. SideFrame2.Rotation = 0
  499. local SideFrame3 = Instance.new("Frame",MainGui) --0.75
  500. SideFrame3.Position = UDim2.new(0,0,0.876,0)
  501. SideFrame3.Size = UDim2.new(0,457,0,216)
  502. SideFrame3.BorderSizePixel = 4
  503. SideFrame3.BorderColor3 = BrickColor.new"White".Color
  504. SideFrame3.BackgroundColor3 = BrickColor.new"Really black".Color
  505. SideFrame3.Rotation = -180
  506. local SideFrame4 = Instance.new("Frame",MainGui) --0.75
  507. SideFrame4.Position = UDim2.new(0,0,0.921,0)
  508. SideFrame4.Size = UDim2.new(0,457,0,216)
  509. SideFrame4.BorderSizePixel = 4
  510. SideFrame4.BorderColor3 = BrickColor.new"White".Color
  511. SideFrame4.BackgroundColor3 = BrickColor.new"Really black".Color
  512. SideFrame4.Rotation = -180
  513. local SideFrame5 = Instance.new("Frame",MainGui) --0.75
  514. SideFrame5.Position = UDim2.new(0,0,0.971,0)
  515. SideFrame5.Size = UDim2.new(0,457,0,216)
  516. SideFrame5.BorderSizePixel = 4
  517. SideFrame5.BorderColor3 = BrickColor.new"White".Color
  518. SideFrame5.BackgroundColor3 = BrickColor.new"Really black".Color
  519. SideFrame5.Rotation = -180
  520. local MainFrame = MainGui.MainFrame
  521. local MainFrame2 = MainFrame.AAaa
  522.  
  523. if char:findFirstChild("Animate")then
  524. char:findFirstChild("Animate"):Remove()
  525. end
  526.  
  527. if Humanoid:findFirstChild("Animator")then
  528. Humanoid:findFirstChild("Animator"):Remove()
  529. end
  530.  
  531. ArtificiaLeftHB = Instance.new("BindableEvent", script)
  532. ArtificiaLeftHB.Name = "Heartbeat"
  533. script:WaitForChild("Heartbeat")
  534.  
  535. frame = 1 / 60
  536. tf = 0
  537. allowframeloss = false
  538. tossremainder = false
  539.  
  540.  
  541. lastframe = tick()
  542. script.Heartbeat:Fire()
  543.  
  544.  
  545. game:GetService("RunService").Heartbeat:connect(function(s, p)
  546.     tf = tf + s
  547.     if tf >= frame then
  548.         if allowframeloss then
  549.             script.Heartbeat:Fire()
  550.             lastframe = tick()
  551.         else
  552.             for i = 1, math.floor(tf / frame) do
  553.                 script.Heartbeat:Fire()
  554.             end
  555.             lastframe = tick()
  556.         end
  557.         if tossremainder then
  558.             tf = 0
  559.         else
  560.             tf = tf - frame * math.floor(tf / frame)
  561.         end
  562.     end
  563. end)
  564. function swait(num)
  565.     if num == 0 or num == nil then
  566.         game:service("RunService").Stepped:wait(0)
  567.     else
  568.         for i = 0, num do
  569.             game:service("RunService").Stepped:wait(0)
  570.         end
  571.     end
  572. end
  573.  
  574. function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  575. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  576. end
  577. local Mode = "T"
  578. LW=Torso["Left Shoulder"]
  579. LH=Torso["Left Hip"]
  580. RW=Torso["Right Shoulder"]
  581. RH=Torso["Right Hip"]
  582. RW.Name="Right Shoulder"
  583. RW.Part0=char.Torso
  584. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  585. RW.C1=cf(0, 0.5, 0)
  586. RW.Part1=char["Right Arm"]
  587. RW.Parent=char.Torso
  588. --
  589. LW.Name="Left Shoulder"
  590. LW.Part0=char.Torso
  591. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  592. LW.C1=cf(0, 0.5, 0)
  593. LW.Part1=char["Left Arm"]
  594. LW.Parent=char.Torso
  595. function NoOutline(Part)
  596. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  597. end
  598. --
  599. local r = 255
  600. local g = 0
  601. local b = 0
  602. coroutine.resume(coroutine.create(function()
  603.     while wait() do
  604.         for i = 0, 254/5 do
  605.             swait()
  606.             g = g + 5
  607.         end
  608.         for i = 0, 254/5 do
  609.             swait()
  610.             r = r - 5
  611.         end
  612.         for i = 0, 254/5 do
  613.             swait()
  614.             b = b + 5
  615.         end
  616.         for i = 0, 254/5 do
  617.             swait()
  618.             g = g - 5
  619.         end
  620.         for i = 0, 254/5 do
  621.             swait()
  622.             r = r + 5
  623.         end
  624.         for i = 0, 254/5 do
  625.             swait()
  626.             b = b - 5
  627.         end
  628.     end
  629. end))
  630. TurboArrow = script.SpeedArrow1
  631. ToothpasteArrow = script.SpeedArrow2
  632. ToothpasteArrow.Parent = Player.PlayerGui
  633. TurboArrow.Parent = Player.PlayerGui
  634.  
  635.  
  636.  
  637. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  638. local fp=it("Part")
  639. fp.formFactor=formfactor
  640. fp.Parent=parent
  641. fp.Reflectance=reflectance
  642. fp.Transparency=transparency
  643. fp.CanCollide=false
  644. fp.Locked=true
  645. fp.BrickColor=brickcolor
  646. fp.Name=name
  647. fp.Size=size
  648. fp.Position=Torso.Position
  649. NoOutline(fp)
  650. fp.Material="SmoothPlastic"
  651. fp:BreakJoints()
  652. return fp
  653. end
  654.  
  655. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  656. local mesh=it(Mesh)
  657. mesh.Parent=part
  658. if Mesh=="SpecialMesh" then
  659. mesh.MeshType=meshtype
  660. if meshid~="nil" then
  661. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  662. end
  663. end
  664. mesh.Offset=offset
  665. mesh.Scale=scale
  666. return mesh
  667. end
  668. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  669. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  670. prt.Anchored=true
  671. prt.Material = "Neon"
  672. prt.CFrame=cframe
  673. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  674. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  675. game:GetService("Debris"):AddItem(prt,5)
  676. coroutine.resume(coroutine.create(function(Part,Mesh)
  677. for i=0,1,delay do
  678. swait()
  679. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  680. Part.Transparency=i
  681. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  682. end
  683. Part.Parent=nil
  684. end),prt,msh)
  685. end
  686. function wind(type,pos,scale,value,speed,ahy)
  687. local type = type
  688. local rng = Instance.new("Part", char)
  689.         rng.Anchored = true
  690.         rng.BrickColor = BrickColor.new("Institutional white")
  691.         rng.CanCollide = false
  692.         rng.FormFactor = 3
  693.         rng.Name = "Ring"
  694.         rng.Size = Vector3.new(1, 1, 1)
  695.         rng.Transparency = 0
  696.         rng.TopSurface = 0
  697.         rng.BottomSurface = 0
  698.         rng.CFrame = pos
  699.         local rngm = Instance.new("SpecialMesh", rng)
  700.         rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  701. rngm.Scale = scale
  702. local scaler2 = 1
  703. if type == "Add" then
  704. scaler2 = 1*value
  705. elseif type == "Divide" then
  706. scaler2 = 1/value
  707. end
  708. coroutine.resume(coroutine.create(function()
  709.     if ahy == false then
  710. for i = 0,8,0.1 do
  711. swait()
  712. if type == "Add" then
  713. scaler2 = scaler2 - 0.01*value
  714. elseif type == "Divide" then
  715. scaler2 = scaler2 - 0.01/value
  716. end
  717. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  718. rng.Transparency = rng.Transparency + 0.05
  719. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  720. end
  721.     else
  722.         for i = 0,10,0.1 do
  723. swait()
  724. if type == "Add" then
  725. scaler2 = scaler2 - 0.01*value
  726. elseif type == "Divide" then
  727. scaler2 = scaler2 - 0.01/value
  728. end
  729. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  730. rng.Transparency = rng.Transparency + 0.01
  731. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  732. end
  733.         end
  734. rng:Destroy()
  735. end))
  736. end
  737.  
  738. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  739. local type = type
  740. local rng = Instance.new("Part", char)
  741.         rng.Anchored = true
  742.         rng.BrickColor = color
  743.         rng.CanCollide = false
  744.         rng.FormFactor = 3
  745.         rng.Name = "Ring"
  746.         rng.Material = "Neon"
  747.         rng.Size = Vector3.new(1, 1, 1)
  748.         rng.Transparency = 0
  749.         rng.TopSurface = 0
  750.         rng.BottomSurface = 0
  751.         rng.CFrame = pos
  752. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  753.         local rngm = Instance.new("SpecialMesh", rng)
  754.         rngm.MeshType = "Sphere"
  755. rngm.Scale = vt(x1,y1,z1)
  756. local glitchval = math.random(1,255)
  757. if Mode == "R" then
  758. rng.Color = Color3.new(r/255,g/255,b/255)
  759. end
  760. if Mode == "G" then
  761. rng.Color = Color3.new(glitchval,glitchval,glitchval)
  762. end
  763. local scaler2 = 1
  764. local speeder = FastSpeed
  765. if type == "Add" then
  766. scaler2 = 1*value
  767. elseif type == "Divide" then
  768. scaler2 = 1/value
  769. end
  770. coroutine.resume(coroutine.create(function()
  771. for i = 0,10/bonuspeed,0.1 do
  772. swait()
  773. if Mode == "R" then
  774. rng.Color = Color3.new(r/255,g/255,b/255)
  775. end
  776. if Mode == "G" then
  777. rng.Color = Color3.new(glitchval,glitchval,glitchval)
  778. end
  779. if type == "Add" then
  780. scaler2 = scaler2 - 0.01*value/bonuspeed
  781. elseif type == "Divide" then
  782. scaler2 = scaler2 - 0.01/value*bonuspeed
  783. end
  784. speeder = speeder - 0.01*FastSpeed*bonuspeed
  785. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  786. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  787. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  788. end
  789. rng:Destroy()
  790. end))
  791. end
  792.  
  793. --
  794. RW.Name="Right Shoulder"
  795. RW.Part0=char.Torso
  796. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  797. RW.C1=cf(0, 0.5, 0)
  798. RW.Part1=char["Right Arm"]
  799. RW.Parent=char.Torso
  800. --
  801. LW.Name="Left Shoulder"
  802. LW.Part0=char.Torso
  803. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  804. LW.C1=cf(0, 0.5, 0)
  805. LW.Part1=char["Left Arm"]
  806. LW.Parent=char.Torso
  807.  
  808. turboli = 0
  809. turboli2 = 0
  810. function sphere(bonuspeed, type, pos, scale, value, color)
  811. local type = type
  812. local rng = Instance.new("Part", char)
  813. rng.Anchored = true
  814. rng.BrickColor = color
  815. rng.CanCollide = false
  816. rng.FormFactor = 3
  817. rng.Name = "Ring"
  818. rng.Material = "Neon"
  819. rng.Size = Vector3.new(1, 1, 1)
  820. rng.Transparency = 0
  821. rng.TopSurface = 0
  822. rng.BottomSurface = 0
  823. rng.CFrame = pos
  824. local rngm = Instance.new("SpecialMesh", rng)
  825. rngm.MeshType = "Sphere"
  826. rngm.Scale = scale
  827. if rainbowmode == true then
  828. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  829. end
  830. local scaler2 = 1
  831. if type == "Add" then
  832. scaler2 = 1 * value
  833. elseif type == "Divide" then
  834. scaler2 = 1 / value
  835. end
  836. coroutine.resume(coroutine.create(function()
  837. for i = 0, 10 / bonuspeed, 0.1 do
  838. swait()
  839. if rainbowmode == true then
  840. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  841. end
  842. if type == "Add" then
  843. scaler2 = scaler2 - 0.01 * value / bonuspeed
  844. elseif type == "Divide" then
  845. scaler2 = scaler2 - 0.01 / value * bonuspeed
  846. end
  847. if chaosmode == true then
  848. rng.BrickColor = BrickColor.random()
  849. end
  850. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  851. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  852. end
  853. rng:Destroy()
  854. end))
  855. end
  856. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  857. local type = type
  858. local rng = Instance.new("Part", char)
  859. rng.Anchored = true
  860. if ModeOfGlitch ~= 9 then
  861. rng.BrickColor = color
  862. elseif ModeOfGlitch == 9 then
  863. rng.Color = Color3.new(GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000)
  864. end
  865. rng.CanCollide = false
  866. rng.FormFactor = 3
  867. rng.Name = "Ring"
  868. rng.Material = "Neon"
  869. rng.Size = Vector3.new(1, 1, 1)
  870. rng.Transparency = 0
  871. rng.TopSurface = 0
  872. rng.BottomSurface = 0
  873. rng.CFrame = pos
  874. local rngm = Instance.new("SpecialMesh", rng)
  875. rngm.MeshType = "Sphere"
  876. rngm.Scale = scale
  877. if rainbowmode == true then
  878. rng.Color = Color3.new(r/255,g/255,b/255)
  879. end
  880. local scaler2 = 1
  881. local scaler2b = 1
  882. local scaler2c = 1
  883. if type == "Add" then
  884. scaler2 = 1*value
  885. scaler2b = 1*value2
  886. scaler2c = 1*value3
  887. elseif type == "Divide" then
  888. scaler2 = 1/value
  889. scaler2b = 1/value2
  890. scaler2c = 1/value3
  891. end
  892. if ModeOfGlitch == 9 then
  893. coroutine.resume(coroutine.create(function()
  894. while true do
  895. swait()
  896. if rng.Parent ~= nil then
  897. rng.Color = Color3.new(GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000)
  898. else
  899. break
  900. end
  901. end
  902. end))
  903. end
  904. coroutine.resume(coroutine.create(function()
  905. for i = 0,10/bonuspeed,0.1 do
  906. swait()
  907. if type == "Add" then
  908. scaler2 = scaler2 - 0.01*value/bonuspeed
  909. scaler2b = scaler2b - 0.01*value/bonuspeed
  910. scaler2c = scaler2c - 0.01*value/bonuspeed
  911. elseif type == "Divide" then
  912. scaler2 = scaler2 - 0.01/value*bonuspeed
  913. scaler2b = scaler2b - 0.01/value*bonuspeed
  914. scaler2c = scaler2c - 0.01/value*bonuspeed
  915. end
  916. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  917. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  918. end
  919. rng:Destroy()
  920. end))
  921. end
  922.  
  923. function Wedge2(bonuspeed,type,pos,scale,value,value2,value3,color)
  924. local type = type
  925. local rng = Instance.new("Part", char)
  926. rng.Anchored = true
  927. if ModeOfGlitch ~= 9 then
  928. rng.BrickColor = color
  929. elseif ModeOfGlitch == 9 then
  930. rng.Color = Color3.new(GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000)
  931. end
  932. rng.CanCollide = false
  933. rng.FormFactor = 3
  934. rng.Name = "Ring"
  935. rng.Material = "Neon"
  936. rng.Size = Vector3.new(1, 1, 1)
  937. rng.Transparency = 0
  938. rng.TopSurface = 0
  939. rng.BottomSurface = 0
  940. rng.CFrame = pos
  941. local rngm = Instance.new("SpecialMesh", rng)
  942. rngm.MeshType = "Wedge"
  943. rngm.Scale = scale
  944. if rainbowmode == true then
  945. rng.Color = Color3.new(r/255,g/255,b/255)
  946. end
  947. local scaler2 = 1
  948. local scaler2b = 1
  949. local scaler2c = 1
  950. if type == "Add" then
  951. scaler2 = 1*value
  952. scaler2b = 1*value2
  953. scaler2c = 1*value3
  954. elseif type == "Divide" then
  955. scaler2 = 1/value
  956. scaler2b = 1/value2
  957. scaler2c = 1/value3
  958. end
  959. if ModeOfGlitch == 9 then
  960. coroutine.resume(coroutine.create(function()
  961. while true do
  962. swait()
  963. if rng.Parent ~= nil then
  964. rng.Color = Color3.new(GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000,GetClientProperty(kan,'PlaybackLoudness')/1000)
  965. else
  966. break
  967. end
  968. end
  969. end))
  970. end
  971. coroutine.resume(coroutine.create(function()
  972. for i = 0,10/bonuspeed,0.1 do
  973. swait()
  974. if type == "Add" then
  975. scaler2 = scaler2 - 0.01*value/bonuspeed
  976. scaler2b = scaler2b - 0.01*value/bonuspeed
  977. scaler2c = scaler2c - 0.01*value/bonuspeed
  978. elseif type == "Divide" then
  979. scaler2 = scaler2 - 0.01/value*bonuspeed
  980. scaler2b = scaler2b - 0.01/value*bonuspeed
  981. scaler2c = scaler2c - 0.01/value*bonuspeed
  982. end
  983. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  984. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  985. end
  986. rng:Destroy()
  987. end))
  988. end
  989.  
  990. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  991. local type = type
  992. local rotenable = rotatingop
  993. local rng = Instance.new("Part", char)
  994. rng.Anchored = true
  995. rng.BrickColor = color
  996. rng.CanCollide = false
  997. rng.FormFactor = 3
  998. rng.Name = "Ring"
  999. rng.Material = "Neon"
  1000. rng.Size = Vector3.new(1, 1, 1)
  1001. rng.Transparency = 0
  1002. if typeoftrans == "In" then
  1003. rng.Transparency = 1
  1004. end
  1005. rng.TopSurface = 0
  1006. rng.BottomSurface = 0
  1007. rng.CFrame = pos
  1008. local rngm = Instance.new("SpecialMesh", rng)
  1009. rngm.MeshType = "FileMesh"
  1010. if typeofshape == "Normal" then
  1011. rngm.MeshId = "rbxassetid://662586858"
  1012. elseif typeofshape == "Round" then
  1013. rngm.MeshId = "rbxassetid://662585058"
  1014. end
  1015. rngm.Scale = scale
  1016. local scaler2 = 1/10
  1017. if type == "Add" then
  1018. scaler2 = 1*value/10
  1019. elseif type == "Divide" then
  1020. scaler2 = 1/value/10
  1021. end
  1022. local randomrot = math.random(1,2)
  1023. coroutine.resume(coroutine.create(function()
  1024. for i = 0,10/bonuspeed,0.1 do
  1025. swait()
  1026. if type == "Add" then
  1027. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  1028. elseif type == "Divide" then
  1029. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  1030. end
  1031. if rotenable == true then
  1032. if randomrot == 1 then
  1033. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  1034. elseif randomrot == 2 then
  1035. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  1036. end
  1037. end
  1038. if typeoftrans == "Out" then
  1039. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1040. elseif typeoftrans == "In" then
  1041. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1042. end
  1043. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  1044. end
  1045. rng:Destroy()
  1046. end))
  1047. end
  1048.  
  1049. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1050. local type = type
  1051. local rng = Instance.new("Part", char)
  1052. rng.Anchored = true
  1053. rng.BrickColor = color
  1054. rng.CanCollide = false
  1055. rng.FormFactor = 3
  1056. rng.Name = "Ring"
  1057. rng.Material = "Neon"
  1058. rng.Size = Vector3.new(1, 1, 1)
  1059. rng.Transparency = 0
  1060. rng.TopSurface = 0
  1061. rng.BottomSurface = 0
  1062. rng.CFrame = pos
  1063. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1064. local rngm = Instance.new("SpecialMesh", rng)
  1065. rngm.MeshType = "Brick"
  1066. rngm.Scale = vt(x1,y1,z1)
  1067. if rainbowmode == true then
  1068. rng.Color = Color3.new(r/255,g/255,b/255)
  1069. end
  1070. local scaler2 = 1
  1071. local speeder = FastSpeed/10
  1072. if type == "Add" then
  1073. scaler2 = 1*value
  1074. elseif type == "Divide" then
  1075. scaler2 = 1/value
  1076. end
  1077. coroutine.resume(coroutine.create(function()
  1078. for i = 0,10/bonuspeed,0.1 do
  1079. swait()
  1080. if rainbowmode == true then
  1081. rng.Color = Color3.new(r/255,g/255,b/255)
  1082. end
  1083. if type == "Add" then
  1084. scaler2 = scaler2 - 0.01*value/bonuspeed
  1085. elseif type == "Divide" then
  1086. scaler2 = scaler2 - 0.01/value*bonuspeed
  1087. end
  1088. if chaosmode == true then
  1089. rng.BrickColor = BrickColor.random()
  1090. end
  1091. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1092. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1093. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1094. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1095. end
  1096. rng:Destroy()
  1097. end))
  1098. end
  1099.  
  1100. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1101. local type = type
  1102. local rng = Instance.new("Part", char)
  1103. rng.Anchored = true
  1104. rng.BrickColor = color
  1105. rng.CanCollide = false
  1106. rng.FormFactor = 3
  1107. rng.Name = "Ring"
  1108. rng.Material = "Neon"
  1109. rng.Size = Vector3.new(1, 1, 1)
  1110. rng.Transparency = 0
  1111. rng.TopSurface = 0
  1112. rng.BottomSurface = 0
  1113. rng.CFrame = pos
  1114. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1115. local rngm = Instance.new("SpecialMesh", rng)
  1116. rngm.MeshType = "Brick"
  1117. rngm.Scale = vt(x1,y1,z1)
  1118. if rainbowmode == true then
  1119. rng.Color = Color3.new(r/255,g/255,b/255)
  1120. end
  1121. local scaler2 = 1
  1122. local speeder = FastSpeed/10
  1123. if type == "Add" then
  1124. scaler2 = 1*value
  1125. elseif type == "Divide" then
  1126. scaler2 = 1/value
  1127. end
  1128. coroutine.resume(coroutine.create(function()
  1129. for i = 0,10/bonuspeed,0.1 do
  1130. swait()
  1131. if rainbowmode == true then
  1132. rng.Color = Color3.new(r/255,g/255,b/255)
  1133. end
  1134. if type == "Add" then
  1135. scaler2 = scaler2 - 0.01*value/bonuspeed
  1136. elseif type == "Divide" then
  1137. scaler2 = scaler2 - 0.01/value*bonuspeed
  1138. end
  1139. if chaosmode == true then
  1140. rng.BrickColor = BrickColor.random()
  1141. end
  1142. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1143. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1144. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1145. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1146. end
  1147. rng:Destroy()
  1148. end))
  1149. end
  1150.  
  1151. function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1152. local type = type
  1153. local rng = Instance.new("Part", char)
  1154. rng.Anchored = true
  1155. rng.BrickColor = color
  1156. rng.CanCollide = false
  1157. rng.FormFactor = 3
  1158. rng.Name = "Ring"
  1159. rng.Material = "Neon"
  1160. rng.Size = Vector3.new(1, 1, 1)
  1161. rng.Transparency = 0
  1162. rng.TopSurface = 0
  1163. rng.BottomSurface = 0
  1164. rng.CFrame = pos
  1165. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1166. local rngm = Instance.new("SpecialMesh", rng)
  1167. rngm.MeshType = "Brick"
  1168. rngm.Scale = vt(x1,y1,z1)
  1169. if Mode == "G" then
  1170. rng.Color = Color3.new(glitchval,glitchval,glitchval)
  1171. end
  1172. --[[
  1173. coroutine.resume(coroutine.create(function()
  1174.     while true do
  1175.         swait()
  1176.         glitchval = math.random(1,255)
  1177.     end
  1178. end))]]--
  1179. local scaler2 = 0
  1180. local speeder = FastSpeed/10
  1181. if type == "Add" then
  1182. scaler2 = 1*value
  1183. elseif type == "Divide" then
  1184. scaler2 = 1/value
  1185. end
  1186. coroutine.resume(coroutine.create(function()
  1187. for i = 0,10/bonuspeed,0.1 do
  1188. swait()
  1189. if Mode == "G" then
  1190. rng.Color = Color3.new(glitchval,glitchval,glitchval)
  1191. end
  1192. if type == "Add" then
  1193. scaler2 = scaler2 - 0.01*value/bonuspeed
  1194. elseif type == "Divide" then
  1195. scaler2 = scaler2 - 0.01/value*bonuspeed
  1196. end
  1197. speeder = speeder + 0.01*FastSpeed*bonuspeed/10
  1198. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1199. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1200. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1201. end
  1202. rng:Destroy()
  1203. end))
  1204. end
  1205.  
  1206. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  1207. local type = type
  1208. local rng = Instance.new("Part", char)
  1209. rng.Anchored = true
  1210. rng.BrickColor = color
  1211. rng.Color = color3
  1212. rng.CanCollide = false
  1213. rng.FormFactor = 3
  1214. rng.Name = "Ring"
  1215. rng.Material = "Neon"
  1216. rng.Size = Vector3.new(1, 1, 1)
  1217. rng.Transparency = 0
  1218. rng.TopSurface = 0
  1219. rng.BottomSurface = 0
  1220. rng.CFrame = pos
  1221. local rngm = Instance.new("SpecialMesh", rng)
  1222. rngm.MeshType = "Brick"
  1223. rngm.Scale = scale
  1224. local scaler2 = 1
  1225. local scaler2b = 1
  1226. local scaler2c = 1
  1227. if type == "Add" then
  1228. scaler2 = 1*value
  1229. scaler2b = 1*value2
  1230. scaler2c = 1*value3
  1231. elseif type == "Divide" then
  1232. scaler2 = 1/value
  1233. scaler2b = 1/value2
  1234. scaler2c = 1/value3
  1235. end
  1236. coroutine.resume(coroutine.create(function()
  1237. for i = 0,10/bonuspeed,0.1 do
  1238. swait()
  1239. if type == "Add" then
  1240. scaler2 = scaler2 - 0.01*value/bonuspeed
  1241. scaler2b = scaler2b - 0.01*value/bonuspeed
  1242. scaler2c = scaler2c - 0.01*value/bonuspeed
  1243. elseif type == "Divide" then
  1244. scaler2 = scaler2 - 0.01/value*bonuspeed
  1245. scaler2b = scaler2b - 0.01/value*bonuspeed
  1246. scaler2c = scaler2c - 0.01/value*bonuspeed
  1247. end
  1248. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1249. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1250. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1251. end
  1252. rng:Destroy()
  1253. end))
  1254. end
  1255. local Create = LoadLibrary("RbxUtility").Create
  1256. CFuncs = {
  1257. Part = {
  1258. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1259. local Part = Create("Part")({
  1260. Parent = Parent,
  1261. Reflectance = Reflectance,
  1262. Transparency = Transparency,
  1263. CanCollide = false,
  1264. Locked = true,
  1265. BrickColor = BrickColor.new(tostring(BColor)),
  1266. Name = Name,
  1267. Size = Size,
  1268. Material = Material
  1269. })
  1270. RemoveOutlines(Part)
  1271. return Part
  1272. end
  1273. },
  1274. Mesh = {
  1275. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1276. local Msh = Create(Mesh)({
  1277. Parent = Part,
  1278. Offset = OffSet,
  1279. Scale = Scale
  1280. })
  1281. if Mesh == "SpecialMesh" then
  1282. Msh.MeshType = MeshType
  1283. Msh.MeshId = MeshId
  1284. end
  1285. return Msh
  1286. end
  1287. },
  1288. Mesh = {
  1289. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1290. local Msh = Create(Mesh)({
  1291. Parent = Part,
  1292. Offset = OffSet,
  1293. Scale = Scale
  1294. })
  1295. if Mesh == "SpecialMesh" then
  1296. Msh.MeshType = MeshType
  1297. Msh.MeshId = MeshId
  1298. end
  1299. return Msh
  1300. end
  1301. },
  1302. Weld = {
  1303. Create = function(Parent, Part0, Part1, C0, C1)
  1304. local Weld = Create("Weld")({
  1305. Parent = Parent,
  1306. Part0 = Part0,
  1307. Part1 = Part1,
  1308. C0 = C0,
  1309. C1 = C1
  1310. })
  1311. return Weld
  1312. end
  1313. },
  1314. Sound = {
  1315. Create = function(id, par, vol, pit)
  1316. coroutine.resume(coroutine.create(function()
  1317. local S = Create("Sound")({
  1318. Volume = vol,
  1319. Pitch = pit or 1,
  1320. SoundId = id,
  1321. Parent = par or workspace
  1322. })
  1323. wait()
  1324. S:play()
  1325. game:GetService("Debris"):AddItem(S, 10)
  1326. end))
  1327. end
  1328. },
  1329.  
  1330. ["TimeSound"] = {
  1331. Create = function(id, par, vol, pit, timepos)
  1332. coroutine.resume(coroutine.create(function()
  1333. local S = Create("Sound"){
  1334. Volume = vol,
  1335. Name = "EffectSoundo",
  1336. Pitch = pit or 1,
  1337. SoundId = id,
  1338. TimePosition = timepos,
  1339. Parent = par or workspace,
  1340. }
  1341. wait()
  1342. S:play()
  1343. game:GetService("Debris"):AddItem(S, 10)
  1344. end))
  1345. end;
  1346. };
  1347. ["EchoSound"] = {
  1348. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  1349. coroutine.resume(coroutine.create(function()
  1350. local Sas = Create("Sound"){
  1351. Volume = vol,
  1352. Name = "EffectSoundo",
  1353. Pitch = pit or 1,
  1354. SoundId = id,
  1355. TimePosition = timepos,
  1356. Parent = par or workspace,
  1357. }
  1358. local E = Create("EchoSoundEffect"){
  1359. Delay = echodelay,
  1360. Name = "Echo",
  1361. Feedback = fedb,
  1362. DryLevel = dryl,
  1363. Parent = Sas,
  1364. }
  1365. wait()
  1366. Sas:play()
  1367. game:GetService("Debris"):AddItem(Sas, delays)
  1368. end))
  1369. end;
  1370. };
  1371. LongSound = {
  1372. Create = function(id, par, vol, pit)
  1373. coroutine.resume(coroutine.create(function()
  1374. local S = Create("Sound")({
  1375. Volume = vol,
  1376. Pitch = pit or 1,
  1377. SoundId = id,
  1378. Parent = par or workspace
  1379. })
  1380. wait()
  1381. S:play()
  1382. game:GetService("Debris"):AddItem(S, 30)
  1383. end))
  1384. end
  1385. },
  1386. ParticleEmitter = {
  1387. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1388. local fp = Create("ParticleEmitter")({
  1389. Parent = Parent,
  1390. Color = ColorSequence.new(Color1, Color2),
  1391. LightEmission = LightEmission,
  1392. Size = Size,
  1393. Texture = Texture,
  1394. Transparency = Transparency,
  1395. ZOffset = ZOffset,
  1396. Acceleration = Accel,
  1397. Drag = Drag,
  1398. LockedToPart = LockedToPart,
  1399. VelocityInheritance = VelocityInheritance,
  1400. EmissionDirection = EmissionDirection,
  1401. Enabled = Enabled,
  1402. Lifetime = LifeTime,
  1403. Rate = Rate,
  1404. Rotation = Rotation,
  1405. RotSpeed = RotSpeed,
  1406. Speed = Speed,
  1407. VelocitySpread = VelocitySpread
  1408. })
  1409. return fp
  1410. end
  1411. },
  1412. CreateTemplate = {}
  1413. }
  1414. function waveEff(bonuspeed,type,typeoftrans,pos,scale,value,value2,color)
  1415. local type = type
  1416. local rng = Instance.new("Part", char)
  1417.         rng.Anchored = true
  1418.         rng.BrickColor = color
  1419.         rng.CanCollide = false
  1420.         rng.FormFactor = 3
  1421.         rng.Name = "Ring"
  1422.         rng.Material = "Neon"
  1423.         rng.Size = Vector3.new(1, 1, 1)
  1424.         rng.Transparency = 0
  1425. if typeoftrans == "In" then
  1426. rng.Transparency = 1
  1427. end
  1428.         rng.TopSurface = 0
  1429.         rng.BottomSurface = 0
  1430.         rng.CFrame = pos
  1431.         local rngm = Instance.new("SpecialMesh", rng)
  1432.         rngm.MeshType = "FileMesh"
  1433. rngm.MeshId = "rbxassetid://20329976"
  1434. rngm.Scale = scale
  1435. local scaler2 = 1
  1436. local scaler2b = 1
  1437. if type == "Add" then
  1438. scaler2 = 1*value
  1439. scaler2b = 1*value2
  1440. elseif type == "Divide" then
  1441. scaler2 = 1/value
  1442. scaler2b = 1/value2
  1443. end
  1444. local randomrot = math.random(1,2)
  1445. coroutine.resume(coroutine.create(function()
  1446. for i = 0,10/bonuspeed,0.1 do
  1447. swait()
  1448. if type == "Add" then
  1449. scaler2 = scaler2 - 0.01*value/bonuspeed
  1450. scaler2b = scaler2b - 0.01*value/bonuspeed
  1451. elseif type == "Divide" then
  1452. scaler2 = scaler2 - 0.01/value*bonuspeed
  1453. scaler2b = scaler2b - 0.01/value*bonuspeed
  1454. end
  1455. if randomrot == 1 then
  1456. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(5*bonuspeed/2),0)
  1457. elseif randomrot == 2 then
  1458. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-5*bonuspeed/2),0)
  1459. end
  1460. if typeoftrans == "Out" then
  1461. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1462. elseif typeoftrans == "In" then
  1463. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1464. end
  1465. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2*bonuspeed)
  1466. end
  1467. rng:Destroy()
  1468. end))
  1469. end
  1470.  
  1471. function dmg(dude)
  1472.     local keptcolor = MAINCOLOR
  1473. if dude.Name ~= Character then
  1474. local bgf = Instance.new("BodyGyro",dude.Head)
  1475. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  1476. --[[local val = Instance.new("BoolValue",dude)
  1477. val.Name = "IsHit"]]--
  1478. local ds = coroutine.wrap(function()
  1479. dude:WaitForChild("Head"):BreakJoints()
  1480. for i, v in pairs(dude:GetChildren()) do
  1481. if v:IsA("BasePart") or v:IsA("MeshPart") then
  1482. v.Name = "DEMINISHED"
  1483. CFuncs["Sound"].Create("rbxassetid://763718160", v, 0.75, 1.1)
  1484. CFuncs["Sound"].Create("rbxassetid://782353443", v, 1, 1)
  1485. --[[for i = 0, 1 do
  1486. sphere2(1,"Add",v.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,10,-0.01,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  1487. end]]--
  1488. end
  1489. end
  1490. wait(0.5)
  1491. targetted = nil
  1492. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.25, 0.285)
  1493. coroutine.resume(coroutine.create(function()
  1494. for i, v in pairs(dude:GetChildren()) do
  1495. if v:IsA("Accessory") then
  1496. v:Destroy()
  1497. end
  1498. if v:IsA("Humanoid") then
  1499. v:Destroy()
  1500. end
  1501. if v:IsA("CharacterMesh") then
  1502. v:Destroy()
  1503. end
  1504. if v:IsA("Model") then
  1505. v:Destroy()
  1506. end
  1507. if v:IsA("BasePart") or v:IsA("MeshPart") then
  1508. for x, o in pairs(v:GetChildren()) do
  1509. if o:IsA("Decal") then
  1510. o:Destroy()
  1511. end
  1512. end
  1513. coroutine.resume(coroutine.create(function()
  1514. v.Material = "Neon"
  1515. v.CanCollide = false
  1516. v.Anchored = false
  1517. local bld = Instance.new("ParticleEmitter",v)
  1518. bld.LightEmission = 0.75
  1519. bld.Texture = "rbxassetid://2273224484" ---284205403
  1520. bld.Color = ColorSequence.new(keptcolor.Color)
  1521. bld.Rate = 15
  1522. bld.Lifetime = NumberRange.new(1)
  1523. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
  1524. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
  1525. bld.Speed = NumberRange.new(2,5)
  1526. bld.VelocitySpread = 50000
  1527. bld.Rotation = NumberRange.new(-500,500)
  1528. bld.RotSpeed = NumberRange.new(-500,500)
  1529.         local sbs = Instance.new("BodyPosition", v)
  1530.         sbs.P = 3000
  1531.         sbs.D = 1000
  1532.         sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1533.         sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
  1534. v.Color = keptcolor.Color
  1535. coroutine.resume(coroutine.create(function()
  1536. for i = 0, 49 do
  1537. swait(1)
  1538. v:BreakJoints()
  1539. v.Transparency = v.Transparency + 0.02
  1540. end
  1541. v:BreakJoints()
  1542. for i = 0, 4 do
  1543. slash(math.random(10,50)/10,3,true,"Round","Add","Out",v.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.0025,0.01),math.random(10,100)/2500,BrickColor.new("White"))
  1544. end
  1545. block(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,keptcolor,keptcolor.Color)
  1546. CFuncs["Sound"].Create("rbxassetid://782353117", v, 0.25, 1.2)
  1547. CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75)
  1548. bld.Speed = NumberRange.new(10,25)
  1549. bld.Drag = 5
  1550. bld.Acceleration = vt(0,2,0)
  1551. wait(0.5)
  1552. bld.Enabled = false
  1553. wait(4)
  1554. coroutine.resume(coroutine.create(function()
  1555. for i = 0, 99 do
  1556. swait()
  1557. v:Destroy()
  1558. dude:Destroy()
  1559. end
  1560. end))
  1561. end))
  1562. end))
  1563. end
  1564. end
  1565. end))
  1566. end)
  1567. ds()
  1568. end
  1569. end
  1570.  
  1571. function FindNearestHead(Position, Distance, SinglePlayer)
  1572.     if SinglePlayer then
  1573.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  1574.     end
  1575.     local List = {}
  1576.     for i, v in pairs(workspace:GetChildren()) do
  1577.         if v:IsA("Model") then
  1578.             if v:findFirstChild("Head") then
  1579.                 if v ~= Character then
  1580.                     if (v.Head.Position - Position).magnitude <= Distance then
  1581.                         table.insert(List, v)
  1582.                     end
  1583.                 end
  1584.             end
  1585.         end
  1586.     end
  1587.     return List
  1588. end
  1589.  
  1590.  
  1591.  
  1592. --        RAGDOLL STUFF
  1593.  
  1594.  
  1595. function recurse(root,callback,i)
  1596.     i= i or 0
  1597.     for _,v in pairs(root:GetChildren()) do
  1598.         i = i + 1
  1599.         callback(i,v)
  1600.        
  1601.         if #v:GetChildren() > 0 then
  1602.             i = recurse(v,callback,i)
  1603.         end
  1604.     end
  1605.    
  1606.     return i
  1607. end
  1608.  
  1609. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  1610.     attachmentName = attachmentName.."RigAttachment"
  1611.     local constraint = Instance.new(className.."Constraint")
  1612.     constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  1613.     constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  1614.     constraint.Name = "RagdollConstraint"..part1.Name
  1615.    
  1616.     for _,propertyData in next,properties or {} do
  1617.         constraint[propertyData[1]] = propertyData[2]
  1618.     end
  1619.    
  1620.     constraint.Parent = character
  1621. end
  1622.  
  1623. function getAttachment0(character, attachmentName)
  1624.     for _,child in next,character:GetChildren() do
  1625.         local attachment = child:FindFirstChild(attachmentName)
  1626.         if attachment then
  1627.             return attachment
  1628.         end
  1629.     end
  1630. end
  1631.  
  1632. function ArtificialHitbox(Part)
  1633.     local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  1634.     HITBOX.CanCollide = true
  1635.     HITBOX.CFrame = Part.CFrame
  1636.     weldBetween(Part,HITBOX)
  1637. end
  1638.  
  1639. function R15Ragdoll(character,KeepArms)
  1640.     character:BreakJoints()
  1641.     coroutine.resume(coroutine.create(function()
  1642.         recurse(character, function(_,v)
  1643.             if v:IsA("Attachment") then
  1644.                 v.Axis = Vector3.new(0, 1, 0)
  1645.                 v.SecondaryAxis = Vector3.new(0, 0, 1)
  1646.                 v.Rotation = Vector3.new(0, 0, 0)
  1647.             end
  1648.         end)
  1649.         for _,child in next,character:GetChildren() do
  1650.             if child:IsA("Accoutrement") then
  1651.                 for _,part in next,child:GetChildren() do
  1652.                     if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1653.                         local attachment1 = part:FindFirstChildOfClass("Attachment")
  1654.                         local attachment0 = getAttachment0(character,attachment1.Name)
  1655.                         if attachment0 and attachment1 then
  1656.                             local constraint = Instance.new("HingeConstraint")
  1657.                             constraint.Attachment0 = attachment0
  1658.                             constraint.Attachment1 = attachment1
  1659.                             constraint.LimitsEnabled = true
  1660.                             constraint.UpperAngle = 0
  1661.                             constraint.LowerAngle = 0
  1662.                             constraint.Parent = character
  1663.                         end
  1664.                         ArtificialHitbox(part)
  1665.                     elseif part.Name == "HumanoidRootPart" then
  1666.                         part:remove()
  1667.                     end
  1668.                 end
  1669.             end
  1670.         end
  1671.        
  1672.         ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1673.             {"LimitsEnabled",true};
  1674.             {"UpperAngle",5};
  1675.         })
  1676.         if character:FindFirstChild("Head") then
  1677.             ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1678.                 {"LimitsEnabled",true};
  1679.                 {"UpperAngle",15};
  1680.             })
  1681.         end
  1682.        
  1683.         local handProperties = {
  1684.             {"LimitsEnabled", true};
  1685.             {"UpperAngle",0};
  1686.             {"LowerAngle",0};
  1687.         }
  1688.         ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1689.         ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1690.        
  1691.         local shinProperties = {
  1692.             {"LimitsEnabled", true};
  1693.             {"UpperAngle", 0};
  1694.             {"LowerAngle", -75};
  1695.         }
  1696.         ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1697.         ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1698.        
  1699.         local footProperties = {
  1700.             {"LimitsEnabled", true};
  1701.             {"UpperAngle", 15};
  1702.             {"LowerAngle", -45};
  1703.         }
  1704.         ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1705.         ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1706.         if KeepArms == true then
  1707.             ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1708.             ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1709.             ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1710.             ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1711.         end
  1712.         ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1713.         ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1714.         Debris:AddItem(character,50)
  1715.     end))
  1716. end
  1717.  
  1718. function Ragdoll(Character2,CharTorso,KeepArms)
  1719.     coroutine.resume(coroutine.create(function()
  1720.         Character2:BreakJoints()
  1721.         local hum = Character2:findFirstChild("Humanoid")
  1722.         hum:remove()
  1723.         local function Scan(ch)
  1724.             local e
  1725.             for e = 1,#ch do
  1726.                 Scan(ch[e]:GetChildren())
  1727.                 if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1728.                     ch[e]:remove()
  1729.                 end
  1730.             end
  1731.         end
  1732.         local NEWHUM = IT("Humanoid")
  1733.         NEWHUM.Name = "Corpse"
  1734.         NEWHUM.Health = 0
  1735.         NEWHUM.MaxHealth = 0
  1736.         NEWHUM.PlatformStand = true
  1737.         NEWHUM.Parent = Character2
  1738.         NEWHUM.DisplayDistanceType = "None"
  1739.    
  1740.         local ch = Character2:GetChildren()
  1741.         local i
  1742.         for i = 1,#ch do
  1743.             if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1744.                 ch[i]:remove()
  1745.             end
  1746.         end
  1747.    
  1748.         local Torso2 = Character2.Torso
  1749.         local movevector = Vector3.new()
  1750.    
  1751.         if Torso2 then
  1752.             movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1753.             local Head = Character2:FindFirstChild("Head")
  1754.             if Head then
  1755.                 local Neck = Instance.new("Weld")
  1756.                 Neck.Name = "Neck"
  1757.                 Neck.Part0 = Torso2
  1758.                 Neck.Part1 = Head
  1759.                 Neck.C0 = CFrame.new(0, 1.5, 0)
  1760.                 Neck.C1 = CFrame.new()
  1761.                 Neck.Parent = Torso2
  1762.    
  1763.             end
  1764.             local Limb = Character2:FindFirstChild("Right Arm")
  1765.             if Limb and KeepArms == true then
  1766.    
  1767.                 Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1768.                 local Joint = Instance.new("Glue")
  1769.                 Joint.Name = "RightShoulder"
  1770.                 Joint.Part0 = Torso2
  1771.                 Joint.Part1 = Limb
  1772.                 Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1773.                 Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1774.                 Joint.Parent = Torso2
  1775.    
  1776.                 local B = Instance.new("Part")
  1777.                 B.TopSurface = 0
  1778.                 B.BottomSurface = 0
  1779.                 B.formFactor = "Symmetric"
  1780.                 B.Size = Vector3.new(1, 1, 1)
  1781.                 B.Transparency = 1
  1782.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1783.                 B.Parent = Character2
  1784.                 local W = Instance.new("Weld")
  1785.                 W.Part0 = Limb
  1786.                 W.Part1 = B
  1787.                 W.C0 = CFrame.new(0, -0.5, 0)
  1788.                 W.Parent = Limb
  1789.    
  1790.             end
  1791.             local Limb = Character2:FindFirstChild("Left Arm")
  1792.             if Limb and KeepArms == true then
  1793.    
  1794.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1795.                 local Joint = Instance.new("Glue")
  1796.                 Joint.Name = "LeftShoulder"
  1797.                 Joint.Part0 = Torso2
  1798.                 Joint.Part1 = Limb
  1799.                 Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1800.                 Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1801.                 Joint.Parent = Torso2
  1802.    
  1803.                 local B = Instance.new("Part")
  1804.                 B.TopSurface = 0
  1805.                 B.BottomSurface = 0
  1806.                 B.formFactor = "Symmetric"
  1807.                 B.Size = Vector3.new(1, 1, 1)
  1808.                 B.Transparency = 1
  1809.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1810.                 B.Parent = Character2
  1811.                 local W = Instance.new("Weld")
  1812.                 W.Part0 = Limb
  1813.                 W.Part1 = B
  1814.                 W.C0 = CFrame.new(0, -0.5, 0)
  1815.                 W.Parent = Limb
  1816.    
  1817.             end
  1818.             local Limb = Character2:FindFirstChild("Right Leg")
  1819.             if Limb then
  1820.    
  1821.                 Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1822.                 local Joint = Instance.new("Glue")
  1823.                 Joint.Name = "RightHip"
  1824.                 Joint.Part0 = Torso2
  1825.                 Joint.Part1 = Limb
  1826.                 Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1827.                 Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1828.                 Joint.Parent = Torso2
  1829.    
  1830.                 local B = Instance.new("Part")
  1831.                 B.TopSurface = 0
  1832.                 B.BottomSurface = 0
  1833.                 B.formFactor = "Symmetric"
  1834.                 B.Size = Vector3.new(1, 1, 1)
  1835.                 B.Transparency = 1
  1836.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1837.                 B.Parent = Character2
  1838.                 local W = Instance.new("Weld")
  1839.                 W.Part0 = Limb
  1840.                 W.Part1 = B
  1841.                 W.C0 = CFrame.new(0, -0.5, 0)
  1842.                 W.Parent = Limb
  1843.    
  1844.             end
  1845.             local Limb = Character2:FindFirstChild("Left Leg")
  1846.             if Limb then
  1847.    
  1848.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1849.                 local Joint = Instance.new("Glue")
  1850.                 Joint.Name = "LeftHip"
  1851.                 Joint.Part0 = Torso2
  1852.                 Joint.Part1 = Limb
  1853.                 Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1854.                 Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1855.                 Joint.Parent = Torso2
  1856.    
  1857.                 local B = Instance.new("Part")
  1858.                 B.TopSurface = 0
  1859.                 B.BottomSurface = 0
  1860.                 B.formFactor = "Symmetric"
  1861.                 B.Size = Vector3.new(1, 1, 1)
  1862.                 B.Transparency = 1
  1863.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1864.                 B.Parent = Character2
  1865.                 local W = Instance.new("Weld")
  1866.                 W.Part0 = Limb
  1867.                 W.Part1 = B
  1868.                 W.C0 = CFrame.new(0, -0.5, 0)
  1869.                 W.Parent = Limb
  1870.    
  1871.             end
  1872.             --[
  1873.             local Bar = Instance.new("Part")
  1874.             Bar.TopSurface = 0
  1875.             Bar.BottomSurface = 0
  1876.             Bar.formFactor = "Symmetric"
  1877.             Bar.Size = Vector3.new(1, 1, 1)
  1878.             Bar.Transparency = 1
  1879.             Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1880.             Bar.Parent = Character2
  1881.             local Weld = Instance.new("Weld")
  1882.             Weld.Part0 = Torso2
  1883.             Weld.Part1 = Bar
  1884.             Weld.C0 = CFrame.new(0, 0.5, 0)
  1885.             Weld.Parent = Torso2
  1886.             --]]
  1887.         end
  1888.         Character2.Parent = workspace
  1889.         Debris:AddItem(Character2,50)
  1890.    
  1891.         return Character2,Torso2
  1892.     end))
  1893. end
  1894.  
  1895.  
  1896. function Freeze(CHARACTER,LAST)
  1897.         local q = CHARACTER:GetChildren()
  1898.         for i = 1, #q do
  1899.             local bob = q[i]
  1900.             if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  1901.                 if bob.Transparency < 1 then
  1902.                     bob.Anchored = true
  1903.                     if bob:FindFirstChild("Ice") == nil then
  1904.                     local icelayer = bob:Clone()
  1905.                     icelayer.Parent = bob
  1906.                     icelayer.Material = "Ice"
  1907.                     icelayer.CanCollide = false
  1908.                     icelayer.BrickColor = BRICKC"Steel blue"
  1909.                     icelayer.Transparency = 0.5
  1910.                     icelayer.CFrame = bob.CFrame
  1911.                     icelayer.Name = "Ice"
  1912.                     icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1)
  1913.                     if icelayer:FindFirstChildOfClass("Decal") then
  1914.                         icelayer:FindFirstChildOfClass("Decal"):remove()
  1915.                     end
  1916.                     end
  1917.                 end
  1918.             end
  1919.         end
  1920.         coroutine.resume(coroutine.create(function()
  1921.             swait(LAST*100)
  1922.             local q = CHARACTER:GetChildren()
  1923.             for i = 1, #q do
  1924.                 local bob = q[i]
  1925.                 if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  1926.                     if bob.Transparency < 1 then
  1927.                         bob.Anchored = false
  1928.                         bob.Ice:remove()
  1929.                     end
  1930.                 end
  1931.             end
  1932.         end))
  1933. end
  1934.  
  1935.  
  1936. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1937.   if hit.Parent == nil then
  1938.     return
  1939.   end
  1940.   local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1941.   for _, v in pairs(hit.Parent:children()) do
  1942.     if v:IsA("Humanoid") then
  1943.       h = v
  1944.     end
  1945.   end
  1946.   if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1947.     if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1948.       return
  1949.     end
  1950.     local c = Create("ObjectValue")({
  1951.       Name = "creator",
  1952.       Value = Player,
  1953.       Parent = h
  1954.     })
  1955.     game:GetService("Debris"):AddItem(c, 0.5)
  1956.     if HitSound ~= nil and HitPitch ~= nil then
  1957.       CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1958.     end
  1959.     local Damage = math.random(minim, maxim)
  1960.     local blocked = false
  1961.     local block = hit.Parent:findFirstChild("Block")
  1962.     if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1963.       blocked = true
  1964.       block.Value = block.Value - 1
  1965.       print(block.Value)
  1966.     end
  1967.     if blocked == false then
  1968.       HitHealth = h.Health
  1969.       h.MaxHealth = 100
  1970.       h.Health = h.Health - Damage
  1971.       if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1972.         print("gained kill")
  1973.                             if h.Parent:FindFirstChild("Torso") then
  1974.                       --  h.Parent:FindFirstChild("Torso").CFrame = h.Parent:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1975.                         Ragdoll(h.Parent,Torso,true)
  1976.                     elseif h.Parent:FindFirstChild("UpperTorso") then
  1977.                         R15Ragdoll(h.Parent,true)
  1978.                     end
  1979.       end
  1980.       ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1981.     else
  1982.       h.Health = h.Health - Damage / 2
  1983.       ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1984.     end
  1985.     if Type == "Knockdown" then
  1986.       local hum = hit.Parent.Humanoid
  1987.       hum.PlatformStand = true
  1988.       coroutine.resume(coroutine.create(function(HHumanoid)
  1989.         swait(1)
  1990.         HHumanoid.PlatformStand = false
  1991.       end), hum)
  1992.       local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1993.       local bodvol = Create("BodyVelocity")({
  1994.         velocity = angle * knockback,
  1995.         P = 5000,
  1996.         maxForce = Vector3.new(8000, 8000, 8000),
  1997.         Parent = hit
  1998.       })
  1999.       local rl = Create("BodyAngularVelocity")({
  2000.         P = 3000,
  2001.         maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2002.         angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2003.         Parent = hit
  2004.       })
  2005.       game:GetService("Debris"):AddItem(bodvol, 0.5)
  2006.       game:GetService("Debris"):AddItem(rl, 0.5)
  2007. elseif Type == "Freeze" then
  2008.           local vp = Create("BodyVelocity")({
  2009.         P = 500,
  2010.         maxForce = Vector3.new(math.huge, 0, math.huge),
  2011.         velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2012.       })
  2013.       if knockback > 0 then
  2014.         vp.Parent = hit.Parent.Head
  2015.       end
  2016.       game:GetService("Debris"):AddItem(vp, 0.5)
  2017.     if h.Parent then
  2018.     Freeze(h.Parent,3)
  2019.     end
  2020.     elseif Type == "Normal" then
  2021.       local vp = Create("BodyVelocity")({
  2022.         P = 500,
  2023.         maxForce = Vector3.new(math.huge, 0, math.huge),
  2024.         velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2025.       })
  2026.       if knockback > 0 then
  2027.         vp.Parent = hit.Parent.Head
  2028.       end
  2029.       game:GetService("Debris"):AddItem(vp, 0.5)
  2030.     elseif Type == "Up" then
  2031.       local bodyVelocity = Create("BodyVelocity")({
  2032.         velocity = Vector3.new(0, 20, 0),
  2033.         P = 5000,
  2034.         maxForce = Vector3.new(8000, 8000, 8000),
  2035.         Parent = hit
  2036.       })
  2037.       game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  2038.       local bodyVelocity = Create("BodyVelocity")({
  2039.         velocity = Vector3.new(0, 20, 0),
  2040.         P = 5000,
  2041.         maxForce = Vector3.new(8000, 8000, 8000),
  2042.         Parent = hit
  2043.       })
  2044.       game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2045.     elseif Type == "Leech" then
  2046.       local hum = hit.Parent.Humanoid
  2047.       if hum ~= nil then
  2048.         for i = 0, 2 do
  2049.         --  Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  2050.         end
  2051.         Humanoid.Health = Humanoid.Health + 10
  2052.       end
  2053.     elseif Type == "UpKnock" then
  2054.       local hum = hit.Parent.Humanoid
  2055.       hum.PlatformStand = true
  2056.       if hum ~= nil then
  2057.         hitr = true
  2058.       end
  2059.       coroutine.resume(coroutine.create(function(HHumanoid)
  2060.         swait(5)
  2061.         HHumanoid.PlatformStand = false
  2062.         hitr = false
  2063.       end), hum)
  2064.       local bodyVelocity = Create("BodyVelocity")({
  2065.         velocity = Vector3.new(0, 20, 0),
  2066.         P = 5000,
  2067.         maxForce = Vector3.new(8000, 8000, 8000),
  2068.         Parent = hit
  2069.       })
  2070.       game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  2071.       local bodyVelocity = Create("BodyVelocity")({
  2072.         velocity = Vector3.new(0, 20, 0),
  2073.         P = 5000,
  2074.         maxForce = Vector3.new(8000, 8000, 8000),
  2075.         Parent = hit
  2076.       })
  2077.       game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2078.     elseif Type == "Snare" then
  2079.       local bp = Create("BodyPosition")({
  2080.         P = 2000,
  2081.         D = 100,
  2082.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2083.         position = hit.Parent.Torso.Position,
  2084.         Parent = hit.Parent.Torso
  2085.       })
  2086.       game:GetService("Debris"):AddItem(bp, 1)
  2087.     elseif Type == "Slashnare" then
  2088.     --  Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  2089.       for i = 1, math.random(4, 5) do
  2090.      -- Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  2091.       end
  2092.       local bp = Create("BodyPosition")({
  2093.         P = 2000,
  2094.         D = 100,
  2095.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2096.         position = hit.Parent.Torso.Position,
  2097.         Parent = hit.Parent.Torso
  2098.       })
  2099.       game:GetService("Debris"):AddItem(bp, 1)
  2100.     elseif Type == "Spike" then
  2101.      -- CreateBigIceSword(hit.Parent.Torso.CFrame)
  2102.       local bp = Create("BodyPosition")({
  2103.         P = 2000,
  2104.         D = 100,
  2105.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2106.         position = hit.Parent.Torso.Position,
  2107.         Parent = hit.Parent.Torso
  2108.       })
  2109.       game:GetService("Debris"):AddItem(bp, 1)
  2110.     elseif Type == "Freeze" then
  2111.       local BodPos = Create("BodyPosition")({
  2112.         P = 50000,
  2113.         D = 1000,
  2114.         maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2115.         position = hit.Parent.Torso.Position,
  2116.         Parent = hit.Parent.Torso
  2117.       })
  2118.       local BodGy = Create("BodyGyro")({
  2119.         maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  2120.         P = 20000,
  2121.         Parent = hit.Parent.Torso,
  2122.         cframe = hit.Parent.Torso.CFrame
  2123.       })
  2124.       hit.Parent.Torso.Anchored = true
  2125.       coroutine.resume(coroutine.create(function(Part)
  2126.         swait(1.5)
  2127.         Part.Anchored = false
  2128.       end), hit.Parent.Torso)
  2129.       game:GetService("Debris"):AddItem(BodPos, 3)
  2130.       game:GetService("Debris"):AddItem(BodGy, 3)
  2131.     end
  2132.     local debounce = Create("BoolValue")({
  2133.       Name = "DebounceHit",
  2134.       Parent = hit.Parent,
  2135.       Value = true
  2136.     })
  2137.     game:GetService("Debris"):AddItem(debounce, Delay)
  2138.     c = Instance.new("ObjectValue")
  2139.     c.Name = "creator"
  2140.     c.Value = Player
  2141.     c.Parent = h
  2142.     game:GetService("Debris"):AddItem(c, 0.5)
  2143.   end
  2144. end
  2145. function RemoveOutlines(part)
  2146.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2147. end
  2148.  
  2149. function CrystalEffect(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,outerpos)
  2150. local type = type
  2151. local rng = CrystalEff:Clone()
  2152.         rng.Parent = char
  2153.         rng.Anchored = true
  2154.         rng.CanCollide = false
  2155.         rng.Name = "Ring"
  2156.         rng.Material = "Neon"
  2157.         rng.Size = Vector3.new(x1, y1, z1)
  2158.         rng.Transparency = 0.25
  2159.         rng.TopSurface = 0
  2160.         rng.BottomSurface = 0
  2161.         rng.CFrame = pos
  2162. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2163. local scaler2 = 1
  2164. local speeder = FastSpeed
  2165. if type == "Add" then
  2166. scaler2 = 1*value
  2167. elseif type == "Divide" then
  2168. scaler2 = 1/value
  2169. end
  2170. coroutine.resume(coroutine.create(function()
  2171. for i = 0,10/bonuspeed,0.1 do
  2172. swait()
  2173. if type == "Add" then
  2174. scaler2 = scaler2 - 0.01*value/bonuspeed
  2175. elseif type == "Divide" then
  2176. scaler2 = scaler2 - 0.01/value*bonuspeed
  2177. end
  2178. speeder = speeder - 0.01*FastSpeed*bonuspeed
  2179. rng.CFrame = rng.CFrame + Vector3.new(0,0.05,0)
  2180. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2181. end
  2182. rng:Destroy()
  2183. end))
  2184. end
  2185.  
  2186.  
  2187.  
  2188. function TriangleEffect(bonuspeed,FastSpeed,type,pos,value,outerpos)
  2189. local type = type
  2190. local rng = Triangle2:Clone()
  2191.         rng.Parent = char
  2192.         rng.Anchored = true
  2193.         rng.CanCollide = false
  2194.         rng.Name = "Ring"
  2195.         rng.Material = "Neon"
  2196.         rng.Transparency = 0.32
  2197.         rng.TopSurface = 0
  2198.         rng.BottomSurface = 0
  2199.         rng.CFrame = pos
  2200. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2201. local scaler2 = 1
  2202. local speeder = FastSpeed
  2203. if type == "Add" then
  2204. scaler2 = 1*value
  2205. elseif type == "Divide" then
  2206. scaler2 = 1/value
  2207. end
  2208. coroutine.resume(coroutine.create(function()
  2209. for i = 0,10/bonuspeed,0.1 do
  2210. swait()
  2211. if type == "Add" then
  2212. scaler2 = scaler2 - 0.01*value/bonuspeed
  2213. elseif type == "Divide" then
  2214. scaler2 = scaler2 - 0.01/value*bonuspeed
  2215. end
  2216. speeder = speeder - 0.01*FastSpeed*bonuspeed
  2217. rng.CFrame = rng.CFrame + Vector3.new(0,0.05,0)
  2218. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2219. end
  2220. rng:Destroy()
  2221. end))
  2222. end
  2223.  
  2224. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2225.   local Part = Create("Part")({
  2226.     Parent = Parent,
  2227.     Reflectance = Reflectance,
  2228.     Transparency = Transparency,
  2229.     CanCollide = false,
  2230.     Locked = true,
  2231.     BrickColor = BrickColor.new(tostring(BColor)),
  2232.     Name = Name,
  2233.     Size = Size,
  2234.     Material = Material
  2235.   })
  2236.   Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2237.   RemoveOutlines(Part)
  2238.   return Part
  2239. end
  2240. function ShowDamage(Pos, Text, Time, Color)
  2241. coroutine.resume(coroutine.create(function()
  2242.   local Rate = 0.03333333333333333
  2243.   local Pos = Pos or Vector3.new(0, 0, 0)
  2244.   local Text = Text or ""
  2245.   local Color = Color or Color3.new(1, 0, 1)
  2246.   local EffectPart = CreatePart(Character, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2247.   EffectPart.Anchored = true
  2248.   EffectPart.CFrame = CFrame.new(Pos)
  2249.   local BillboardGui = Create("BillboardGui")({
  2250.     Size = UDim2.new(6, 0, 6, 0),
  2251.     Adornee = EffectPart,
  2252.     Parent = EffectPart,
  2253.     AlwaysOnTop=true,
  2254.     Active=true
  2255.   })
  2256.   local TextLabel = Create("TextLabel")({
  2257.     BackgroundTransparency = 1,
  2258.     AnchorPoint=Vector2.new(.5,.5),
  2259.     Position = UDim2.new(.5, 0, .5, 0),
  2260.     Size = UDim2.new(1, 0, 1, 0),
  2261.     Text = Text,
  2262.     TextColor3 = MAINCOLOR.Color,
  2263.     TextStrokeColor3 = Color3.new(0,0,0),
  2264.     TextStrokeTransparency=0,
  2265.     TextScaled = true,
  2266.     Font = "Arcade",
  2267.     Parent = BillboardGui,
  2268.     ZIndex=4,
  2269.   })
  2270. local raise=.2
  2271. local rot=math.random(-10,10)/15
  2272. local aaa=math.random(-360,360)
  2273. local bbb=math.random(-360,360)
  2274. for aaa=0,2,.01 do
  2275. swait()
  2276. raise=raise-.008
  2277. if Mode == "R" then
  2278.     TextLabel.TextColor3 = C3(r/255,g/255,b/255)
  2279. end
  2280. TextLabel.Rotation = TextLabel.Rotation+rot
  2281. TextLabel.TextTransparency=aaa
  2282. TextLabel.TextStrokeTransparency=aaa
  2283. EffectPart.Position=EffectPart.Position+Vector3.new(0,raise,0)
  2284. end
  2285. wait(3)
  2286. BillboardGui:Remove()
  2287. EffectPart:Remove()
  2288. end))
  2289. end
  2290. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  2291.   for _, c in pairs(workspace:children()) do
  2292.     local hum = c:findFirstChildOfClass("Humanoid")
  2293.     if hum ~= nil then
  2294.       local head = c:findFirstChild("Head")
  2295.       if head ~= nil then
  2296.         local targ = head.Position - Part.Position
  2297.         local mag = targ.magnitude
  2298.         if magni >= mag and c.Name ~= Player.Name then
  2299.           Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  2300.         end
  2301.       end
  2302.     end
  2303.   end
  2304. end
  2305.  
  2306. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  2307.   for _, c in pairs(workspace:children()) do
  2308.     local hum = c:findFirstChild("Humanoid")
  2309.     if hum ~= nil then
  2310.       local head = c:findFirstChild("Torso")
  2311.       if head ~= nil then
  2312.         local targ = head.Position - Part.Position
  2313.         local mag = targ.magnitude
  2314.         if magni >= mag and c.Name ~= Player.Name then
  2315.     --MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
  2316.           Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  2317.         end
  2318.       end
  2319.     end
  2320.   end
  2321. end
  2322. function FindNearestTorso(pos,distance)
  2323. local list=(workspace:children())
  2324. local torso=nil
  2325. local dist=distance
  2326. local temp,human,temp2=nil,nil,nil
  2327. for x=1,#list do
  2328. temp2=list[x]
  2329. if temp2.className=="Model"and temp2.Name~=char.Name then
  2330. temp=temp2:findFirstChild("Torso")
  2331. human=temp2:findFirstChildOfClass("Humanoid")
  2332. if temp~=nil and human~=nil and human.Health>=0 and (temp.Position-pos).magnitude<dist then
  2333. local dohit=true
  2334. if dohit==true then
  2335. torso=temp
  2336. dist=(temp.Position-pos).magnitude
  2337. end
  2338. end
  2339. end
  2340. end
  2341. return torso,dist
  2342. end
  2343.  
  2344. function LunarAttack()
  2345. attacking = true
  2346. Speed = 0
  2347. CFuncs["Sound"].Create("rbxassetid://1368583274", larm, 4.5, 1.625)
  2348. local OverCut = false
  2349. for i = 0, 4, 0.1 do
  2350. swait()
  2351. MagniDamage(Torso, 13, 2,6, 0, "Normal",153092213)
  2352. --slash(math.random(10,30)/10,5,true,"Round","Add","Out",x.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.001,0.1),math.random(50,400)/420,BrickColor.new("White"))
  2353. slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
  2354. slash(math.random(20,40)/10,5,true,"Round","Add","Out",rarm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.025,0.001,0.025),-0.025,BrickColor.new("White"))
  2355. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
  2356. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(3)),.3)
  2357. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  2358. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-15),math.rad(5),math.rad(-50)),.3)
  2359. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-170),math.rad(-10),math.rad(0)),.3)
  2360. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(20),math.rad(40),math.rad(-20)),.3)
  2361. end
  2362. local orb = basketball:Clone()
  2363. orb.Parent = Character
  2364. orb.Name = "basketball"
  2365. orb.Torso.CFrame = root.CFrame*CFrame.new(0,7,0)--50,0)
  2366. local x = orb.Torso
  2367. local keptcolor = MAINCOLOR
  2368. local poste = 0
  2369. local rotation = 0
  2370. local upperpos = 0
  2371. local rate = 0
  2372. for i,v in pairs(orb:GetChildren()) do
  2373.     if v:IsA("BasePart") then
  2374. v.Anchored = true
  2375. v.CanCollide = false
  2376. v.Transparency = 0
  2377. end
  2378. end
  2379. OverCut = true
  2380. for i = 0, 6 do
  2381. --slash(math.random(10,30)/10,5,true,"Round","Add","Out",x.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.001,0.1),math.random(50,400)/420,BrickColor.new("White"))
  2382. end
  2383. --sphere2(2,"Add",x.CFrame,vt(10,10,10),0.5,0.5,0.5,BrickColor.new("Bright yellow"),BrickColor.new("Bright yellow").Color)
  2384. --sphere2(3,"Add",x.CFrame,vt(10,10,10),0.75,0.75,0.75,BrickColor.new("Bright yellow"),BrickColor.new("Bright yellow").Color)
  2385. --sphere2(4,"Add",x.CFrame,vt(10,10,10),1,1,1,BrickColor.new("Bright yellow"),BrickColor.new("Bright yellow").Color)
  2386. CFuncs["Sound"].Create("rbxassetid://1368637781", orb, 7.5, 1)
  2387. local a = Instance.new("Part",workspace)
  2388. a.Name = "Direction"   
  2389. a.Anchored = true
  2390. a.Transparency = 1
  2391. a.CanCollide = false
  2392. local ray = Ray.new(
  2393. x.CFrame.p,                           -- origin
  2394. (mouse.Hit.p - x.CFrame.p).unit * 500 -- direction
  2395. )
  2396. local ignore = x
  2397. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2398. a.BottomSurface = 10
  2399. a.TopSurface = 10
  2400. local distance = (x.CFrame.p - position).magnitude
  2401. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2402. a.CFrame = CFrame.new(x.CFrame.p, position) * CFrame.new(0, 0, 0)
  2403. x.CFrame = a.CFrame
  2404. for i = 0, 2, 0.1 do
  2405. swait()
  2406. --sphere2(5,"Add",x.CFrame*CFrame.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)),vt(1,1,1),0.01,0.01,0.01,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  2407. ray = Ray.new(
  2408. x.CFrame.p,                           -- origin
  2409. (mouse.Hit.p - x.CFrame.p).unit * 500 -- direction
  2410. )
  2411. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2412. distance = (x.CFrame.p - position).magnitude
  2413. a.CFrame = CFrame.new(x.CFrame.p, position) * CFrame.new(0, 0, 0)
  2414. x.CFrame = a.CFrame
  2415. --slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
  2416. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
  2417. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(3)),.3)
  2418. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  2419. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(-60)),.3)
  2420. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-100),math.rad(-0),math.rad(110)),.3)
  2421. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(1),math.rad(11),math.rad(12)),.3)
  2422. end
  2423. swait(30)
  2424. x.CFrame = a.CFrame
  2425. for i,v in pairs(orb:GetChildren()) do
  2426.     if v:IsA("BasePart") then
  2427. v.Anchored = false
  2428. end
  2429. end
  2430. a:Destroy()
  2431. local bv = Instance.new("BodyVelocity")
  2432. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2433. bv.velocity = x.CFrame.lookVector*100
  2434. bv.Parent = x
  2435. local hitted = false
  2436. CFuncs["Sound"].Create("rbxassetid://466493476", orb, 7.5, 0.7)
  2437. x.CFrame = x.CFrame * CFrame.Angles(0,math.rad(360*math.cos(sne/6)),0)
  2438. --waveEff(2,"Add","Out",x.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(5,1,5),0.5,0.1,BrickColor.new("Bright yellow"))
  2439. --waveEff(4,"Add","Out",x.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(5,1,5),0.5,0.05,BrickColor.new("Bright blue"))
  2440. coroutine.resume(coroutine.create(function()
  2441. while true do
  2442. swait(2)
  2443. if hitted == false and x.Parent ~= nil then
  2444.     MagniDamage(x, 5, 3,6, 0, "Normal",153092213)
  2445.     --orb.CFrame = orb.CFrame * CFrame.Angles(math.rad(360*math.cos(sne/6)),0,0)
  2446. --slash(3,5,true,"Round","Add","Out",x.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.075,0.005,0.075),-0.05,BrickColor.new("White"))
  2447. elseif hitted == true and x.Parent == nil then
  2448. break
  2449. end
  2450. end
  2451. end))
  2452. --[[x.Touched:connect(function(hit)
  2453. if hitted == false and hit.Parent ~= char then
  2454. hitted = true
  2455. MagniDamage(x, 67, 23,32, 0, "Normal",153092213)
  2456. CFuncs["Sound"].Create("rbxassetid://763717897", x, 10, 1)
  2457. CFuncs["Sound"].Create("rbxassetid://1295446488", x, 9, 0.75)
  2458. for i = 0, 24 do
  2459. slash(math.random(15,30)/10,5,true,"Round","Add","Out",x.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.001,0.01),math.random(125,250)/350,BrickColor.new("White"))
  2460. end
  2461. slash(1,5,true,"Round","Add","Out",x.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.01,0.015,0.01),2.5,BrickColor.new("White"))
  2462. slash(1,5,true,"Round","Add","Out",x.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.01,0.01,0.01),3,BrickColor.new("White"))
  2463. sphere2(1,"Add",x.CFrame,vt(15,15,15),2,2,2,BrickColor.new("New Yeller"),BrickColor.new("New Yeller").Color)
  2464. sphere2(1.5,"Add",x.CFrame,vt(15,10,15),2.1,2.1,2.1,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  2465. sphere2(2,"Add",x.CFrame,vt(15,15,15),2.2,2.2,2.2,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  2466. for i,v in pairs(orb:GetChildren()) do
  2467.     if v:IsA("BasePart") then
  2468. v.Anchored = true
  2469. v.Transparency = 1
  2470. end
  2471. end
  2472. coroutine.resume(coroutine.create(function()
  2473. for i = 0, 4, 0.1 do
  2474. swait()
  2475. --slash(math.random(10,50)/10,5,true,"Round","Add","Out",x.CFrame*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.015,0.01),1.5,BrickColor.new("Bright blue"))
  2476. end
  2477. end))
  2478. wait(10)
  2479. orb:Remove()()
  2480. end
  2481. end)]]--
  2482. game:GetService("Debris"):AddItem(orb, 20)
  2483. for i = 0, 1, 0.1 do
  2484. swait()
  2485. slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
  2486. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
  2487. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(3)),.3)
  2488. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.4,0)*angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
  2489. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(70)),.3)
  2490. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-13),math.rad(-40),math.rad(20)),.3)
  2491. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-80)),.3)
  2492. end
  2493. attacking = false
  2494. Speed = 43
  2495. end
  2496.  
  2497. function LunarAttackA()
  2498. attacking = true
  2499. Speed = 0
  2500. CFuncs["Sound"].Create("rbxassetid://1368583274", larm, 4.5, 1.2)
  2501. local OverCut = false
  2502. for i = 0, 10, 0.1 do
  2503. swait()
  2504. MagniDamage(Torso, 12, 2,5, 0, "Normal",153092213)
  2505. slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
  2506. slash(math.random(20,40)/10,5,true,"Round","Add","Out",rarm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.025,0.001,0.025),-0.025,BrickColor.new("White"))
  2507. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
  2508. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(3)),.3)
  2509. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  2510. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-15),math.rad(5),math.rad(-50)),.3)
  2511. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-170),math.rad(-10),math.rad(0)),.3)
  2512. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(20),math.rad(40),math.rad(-20)),.3)
  2513. end
  2514. OverCut = true
  2515. local orb = MoonEffect:Clone()
  2516. orb.Anchored = true
  2517. orb.Parent = Character
  2518. orb.CanCollide = false
  2519. orb.Name = "Orbieee"
  2520. orb.CFrame = root.CFrame*CFrame.new(0,50,0)
  2521. for i = 0, 24 do
  2522. slash(math.random(10,30)/10,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.1,0.001,0.1),math.random(50,400)/420,BrickColor.new("White"))
  2523. end
  2524. sphere2(2,"Add",orb.CFrame,vt(10,10,10),0.5,0.5,0.5,BrickColor.new("Bright yellow"),BrickColor.new("Bright yellow").Color)
  2525. sphere2(3,"Add",orb.CFrame,vt(10,10,10),0.75,0.75,0.75,BrickColor.new("Bright yellow"),BrickColor.new("Bright yellow").Color)
  2526. sphere2(4,"Add",orb.CFrame,vt(10,10,10),1,1,1,BrickColor.new("Bright yellow"),BrickColor.new("Bright yellow").Color)
  2527. CFuncs["Sound"].Create("rbxassetid://1368637781", orb, 7.5, 1)
  2528. local a = Instance.new("Part",workspace)
  2529. a.Name = "Direction"   
  2530. a.Anchored = true
  2531. a.Transparency = 1
  2532. a.CanCollide = false
  2533. local ray = Ray.new(
  2534. orb.CFrame.p,                           -- origin
  2535. (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
  2536. )
  2537. local ignore = orb
  2538. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2539. a.BottomSurface = 10
  2540. a.TopSurface = 10
  2541. local distance = (orb.CFrame.p - position).magnitude
  2542. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2543. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2544. orb.CFrame = a.CFrame
  2545. for i = 0, 8, 0.1 do
  2546. swait()
  2547. sphere2(5,"Add",orb.CFrame*CFrame.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)),vt(1,1,1),0.01,0.01,0.01,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  2548. ray = Ray.new(
  2549. orb.CFrame.p,                           -- origin
  2550. (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
  2551. )
  2552. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2553. distance = (orb.CFrame.p - position).magnitude
  2554. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2555. orb.CFrame = a.CFrame
  2556. slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
  2557. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
  2558. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(3)),.3)
  2559. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
  2560. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(-60)),.3)
  2561. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-100),math.rad(-0),math.rad(110)),.3)
  2562. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(1),math.rad(11),math.rad(12)),.3)
  2563. end
  2564. orb.Anchored = false
  2565. a:Destroy()
  2566. local bv = Instance.new("BodyVelocity")
  2567. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2568. bv.velocity = orb.CFrame.lookVector*150
  2569. bv.Parent = orb
  2570. local hitted = false
  2571. CFuncs["Sound"].Create("rbxassetid://466493476", orb, 7.5, 0.7)
  2572. orb.CFrame = orb.CFrame * CFrame.Angles(0,math.rad(360*math.cos(sne/6)),0)
  2573. waveEff(2,"Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(5,1,5),0.5,0.1,BrickColor.new("Bright yellow"))
  2574. waveEff(4,"Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(5,1,5),0.5,0.05,BrickColor.new("Bright blue"))
  2575. coroutine.resume(coroutine.create(function()
  2576. while true do
  2577. swait(2)
  2578. if hitted == false and orb.Parent ~= nil then
  2579.     --orb.CFrame = orb.CFrame * CFrame.Angles(math.rad(360*math.cos(sne/6)),0,0)
  2580. slash(3,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.075,0.005,0.075),-0.05,BrickColor.new("White"))
  2581. elseif hitted == true and orb.Parent == nil then
  2582. break
  2583. end
  2584. end
  2585. end))
  2586. orb.Touched:connect(function(hit)
  2587. if hitted == false and hit.Parent ~= char then
  2588. hitted = true
  2589. MagniDamage(orb, 67, 72,115, 0, "Normal",153092213)
  2590. CFuncs["Sound"].Create("rbxassetid://763717897", orb, 10, 1)
  2591. CFuncs["Sound"].Create("rbxassetid://1295446488", orb, 9, 0.75)
  2592. for i = 0, 24 do
  2593. slash(math.random(15,30)/10,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.001,0.01),math.random(125,250)/350,BrickColor.new("White"))
  2594. end
  2595. slash(1,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.01,0.015,0.01),2.5,BrickColor.new("White"))
  2596. slash(1,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(0.01,0.01,0.01),3,BrickColor.new("White"))
  2597. sphere2(1,"Add",orb.CFrame,vt(15,15,15),2,2,2,BrickColor.new("New Yeller"),BrickColor.new("New Yeller").Color)
  2598. sphere2(1.5,"Add",orb.CFrame,vt(15,10,15),2.1,2.1,2.1,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  2599. sphere2(2,"Add",orb.CFrame,vt(15,15,15),2.2,2.2,2.2,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  2600. orb.Anchored = true
  2601. orb.Transparency = 1
  2602. coroutine.resume(coroutine.create(function()
  2603. for i = 0, 4, 0.1 do
  2604. swait()
  2605. --slash(math.random(10,50)/10,5,true,"Round","Add","Out",orb.CFrame*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.015,0.01),1.5,BrickColor.new("Bright blue"))
  2606. end
  2607. end))
  2608. wait(10)
  2609. orb:Destroy()
  2610. end
  2611. end)
  2612. game:GetService("Debris"):AddItem(orb, 10)
  2613. for i = 0, 2, 0.1 do
  2614. swait()
  2615. slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.05,0.01,0.05),math.random(25,50)/250,BrickColor.new("White"))
  2616. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
  2617. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(3)),.3)
  2618. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.4,0)*angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
  2619. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(70)),.3)
  2620. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-13),math.rad(-40),math.rad(20)),.3)
  2621. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-80)),.3)
  2622. end
  2623. attacking = false
  2624. Speed = 43
  2625. end
  2626.  
  2627. function glitchattack()
  2628.     attacking = true
  2629.     local brickglitch = {BrickColor.new("Institutional white"),BrickColor.new("Really black")}
  2630. local keptcolor = brickglitch[MRANDOM(1,2)]
  2631. local glitchvalA = math.random(0,255)
  2632. CFuncs["Sound"].Create("rbxassetid://1208650519", char, 10, 1)
  2633. for i = 0, 8, 0.1 do
  2634.         swait()
  2635.         sphereMK(3.5,-1,"Add",sorb.CFrame* CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))),0.5,0.5,10,-0.005,BrickColor.new("Institutional white"),0)  
  2636.                 RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 - 2 * math.cos(sne / 32))),.1)
  2637. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 + 2 * math.cos(sne / 32))),.1)
  2638. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0 + 0.02 * math.cos(sne / 32),-0.1 + 0.05 * math.cos(sne / 32))*angles(math.rad(0 - 2 * math.cos(sne / 32)),math.rad(0),math.rad(-11)),.1)
  2639. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(-2 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(10 - 2.5 * math.cos(sne / 28)),math.rad(0),math.rad(-31 + 6.5 * math.cos(sne / 32.5))),.1)
  2640. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(math.random(161,176)),math.rad(-5),math.rad(15 + 7.5 * math.cos(sne / 32.5))),.1)
  2641. LW.C0=clerp(LW.C0,cf(-1.5+0.05*math.cos(sne/32),0.65-.05*math.cos(sne/32),0)*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(math.random(136,159)),math.rad(5),math.rad(29 - 8.5 * math.cos(sne / 32.5))),.1)
  2642. end
  2643. for i = 0, 3.1, 0.1 do
  2644.         swait()
  2645.         sphereMK(3.5,-1,"Add",sorb.CFrame* CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))),0.5,0.5,10,-0.005,BrickColor.new("Institutional white"),0)  
  2646. RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 - 2 * math.cos(sne / 32))),.1)
  2647. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 + 2 * math.cos(sne / 32))),.1)
  2648. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0 + 0.02 * math.cos(sne / 32),-0.1 + 0.05 * math.cos(sne / 32))*angles(math.rad(0 - 2 * math.cos(sne / 32)),math.rad(0),math.rad(-51)),.1)
  2649. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(-2 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(10 - 2.5 * math.cos(sne / 28)),math.rad(0),math.rad(-71 + 6.5 * math.cos(sne / 32.5))),.1)
  2650. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(math.random(81,108)),math.rad(-5),math.rad(89 + 7.5 * math.cos(sne / 32.5))),.1)
  2651. LW.C0=clerp(LW.C0,cf(-1.5+0.05*math.cos(sne/32),0.65-.05*math.cos(sne/32),0)*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(math.random(136,159)),math.rad(5),math.rad(29 - 8.5 * math.cos(sne / 32.5))),.1)
  2652. end
  2653. for i = 0, MRANDOM(18,23) do
  2654.         PixelBlockNeg(1,math.random(1,3),"Add",mouse.Hit*CFrame.new(math.random(-26,26),0,math.random(-26,26))*CFrame.Angles(math.rad(90 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),5,5,5,0.1,keptcolor,-10)
  2655. end
  2656. for i, v in pairs(FindNearestHead(mouse.Hit.p, 36)) do
  2657. if v:FindFirstChild('Head') then
  2658. coroutine.resume(coroutine.create(function()
  2659. CFuncs["Sound"].Create("rbxassetid://1042716828", v.Head, 5, 0.5)
  2660. local vel = Instance.new("BodyPosition", v.Head)
  2661. vel.P = 12500
  2662. vel.D = 1000
  2663. vel.maxForce = Vector3.new(50000000000, 10e10, 50000000000)
  2664. vel.position = v.Head.CFrame.p + vt(0,10,0)
  2665. for i,v in pairs(v:GetChildren()) do
  2666. if v:IsA("BasePart") or v:IsA("MeshPart") then
  2667. coroutine.resume(coroutine.create(function()
  2668. local bld = Instance.new("ParticleEmitter",v)
  2669. bld.LightEmission = 0.75
  2670. bld.Texture = "rbxassetid://363275192" ---284205403
  2671. bld.Color = ColorSequence.new(Color3.new(glitchvalA,glitchvalA,glitchvalA))
  2672. bld.Rate = 1
  2673. bld.Lifetime = NumberRange.new(1)
  2674. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
  2675. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
  2676. bld.Speed = NumberRange.new(2,5)
  2677. bld.VelocitySpread = 50000
  2678. bld.Rotation = NumberRange.new(-500,500)
  2679. bld.RotSpeed = NumberRange.new(-500,500)
  2680. end))
  2681. end
  2682. end
  2683. local BasePlate = game.Workspace:FindFirstChild("Baseplate") or game.Workspace:FindFirstChild("Base")
  2684. local A1 = Instance.new("Attachment",BasePlate)
  2685. local A2 = Instance.new("Attachment",v.Head)
  2686. local Beem = Instance.new("Beam",v.Head)
  2687. Beem.Attachment0 = A1
  2688. Beem.Attachment1 = A2
  2689. Beem.LightEmission = 1
  2690. Beem.FaceCamera = true
  2691. Beem.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 0)})
  2692. Beem.Width0 = 1
  2693. Beem.Width1 = 1
  2694. Beem.Texture = "rbxassetid://1134824633"
  2695. Beem.TextureMode = "Wrap"
  2696. Beem.TextureLength = 2
  2697. Beem.TextureSpeed = 5
  2698. Beem.Color = ColorSequence.new(keptcolor.Color)
  2699. wait(5)
  2700. coroutine.resume(coroutine.create(function()
  2701. local ref = Instance.new("Part", char)
  2702. ref.Anchored = true
  2703. ref.CanCollide = false
  2704. ref.Transparency = 1
  2705. ref.CFrame = v.Head.CFrame
  2706. for i = 0, 9 do
  2707. slash(math.random(10,25)/10,5,true,"Round","Add","Out",v.Head.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.5,0.001,0.5),-1,BrickColor.new("Really black"))
  2708. end
  2709. v.Head.Parent:Destroy()
  2710. CFuncs["Sound"].Create("rbxassetid://763718160", ref, 2, 1.1)
  2711. CFuncs["Sound"].Create("rbxassetid://782353443", ref, 2, 1)
  2712. CFuncs["Sound"].Create("rbxassetid://335657174", ref, 2, 1)
  2713. swait(120)
  2714. Beem:Remove()
  2715. ref:Destroy()
  2716. ref:Remove()
  2717. end))
  2718. end))
  2719. end
  2720. end
  2721. CFuncs["Sound"].Create("rbxassetid://1664711478", char, 2, 1)
  2722. CFuncs["Sound"].Create("rbxassetid://1177785010", char, 1, 1)
  2723. CFuncs["Sound"].Create("rbxassetid://167115397", char, 1, 0.6)
  2724. CFuncs["Sound"].Create("rbxassetid://782353443", char, 1, 0.9)
  2725. CFuncs["Sound"].Create("rbxassetid://782353443", char, 2, 0.8)
  2726. CFuncs["Sound"].Create("rbxassetid://782353443", char, 2, 0.7)
  2727.     attacking = false
  2728. end
  2729.  
  2730.  
  2731. function Daash()
  2732.     attacking = true
  2733.     Speed = 0
  2734.     for i = 0,1,0.1 do
  2735. swait()
  2736. RH.C0=clerp(RH.C0,cf(1,-0.35,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-20),math.rad(30)),.5)
  2737. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.5)
  2738. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.75)*angles(math.rad(30),math.rad(0),math.rad(20)),.5)
  2739. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(-20)),.5)
  2740. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(40),math.rad(-8),math.rad(-10)),.5)
  2741. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-30)),.5)
  2742. end
  2743. CFuncs["Sound"].Create("rbxassetid://763716870", root, 8,1)
  2744. CFuncs["Sound"].Create("rbxassetid://782353443", root, 10,0.5)
  2745. CFuncs["Sound"].Create("rbxassetid://782225570", root, 9,0.8)
  2746. CFuncs["Sound"].Create("rbxassetid://763717569", root, 8,0.9)
  2747. for i = 0,6,0.1 do
  2748. swait()
  2749. root.CFrame = root.CFrame + root.CFrame.lookVector*6
  2750. coroutine.resume(coroutine.create(function()
  2751. local turbo4 = ToothpasteArrow:Clone()
  2752. turbo4.Material = Enum.Material.Glass
  2753. turbo4.Parent = char
  2754. turbo4.Anchored = true
  2755. turbo4.CanCollide = false
  2756. turbo4.CFrame = RootPart.CFrame*cf(0,1.5,2.65)*angles(math.rad(146),math.rad(-180),math.rad(90))
  2757. turbo4.Transparency = 0
  2758. swait(120)
  2759. repeat
  2760. turbo4.Transparency = turbo4.Transparency + 0.01
  2761. swait()
  2762. until turbo4.Transparency == 0 or turbo4.Transparency > 0.99
  2763. game:GetService("Debris"):AddItem(turbo4, 4)
  2764. end))
  2765.     local dis2 = CreateParta(char,0.25,1,"Neon",BrickColor.new("Toothpaste"))
  2766. CreateMesh(dis2,"Sphere",1,1,1)
  2767. dis2.Anchored = true
  2768. dis2.CFrame = RightArm.CFrame*CFrame.new(0,-3,0)
  2769. sphere2(5,"Add",dis2.CFrame,vt(1,1,1),0.1,0.1,0.1,dis2.BrickColor,dis2.Color)
  2770. coroutine.resume(coroutine.create(function()
  2771.         dis2.Transparency = 1
  2772.     swait(5)
  2773.     dis2.Transparency = 1
  2774. coroutine.resume(coroutine.create(function()
  2775. local eff = Instance.new("ParticleEmitter",dis2)
  2776. eff.Texture = "rbxassetid://2273224484"
  2777. eff.LightEmission = 1
  2778. eff.Color = ColorSequence.new(dis2.Color)
  2779. eff.Rate = 4
  2780. eff.Lifetime = NumberRange.new(0.5,2)
  2781. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,20,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2782. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2783. eff.Speed = NumberRange.new(50,450)
  2784. eff.Drag = 2
  2785. eff.Rotation = NumberRange.new(-500,500)
  2786. eff.VelocitySpread = 9000
  2787. eff.RotSpeed = NumberRange.new(-50,50)
  2788. local eff2 = eff:Clone()
  2789. eff2.Parent = dis2
  2790. eff2.LightEmission = 0
  2791. eff2.Color = ColorSequence.new(dis2.Color)
  2792. wait(0.25)
  2793. eff.Enabled = false
  2794. eff2.Enabled = false
  2795. end))
  2796. --  CFuncs["Sound"].Create("rbxassetid://782353117", dis2, 1,0.75)
  2797. --  CFuncs["Sound"].Create("rbxassetid://1666361078", dis2, 1,1.25)
  2798. --  CFuncs["Sound"].Create("rbxassetid://782353443", dis2, 2,1.15)
  2799. end))
  2800. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 5)) do
  2801. if v:FindFirstChild('Head') then
  2802. dmg(v)
  2803. end
  2804. end
  2805. game:GetService("Debris"):AddItem(dis2, 4.5)
  2806. waveEff(5,"Add","In",RightLeg.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,1),-0.075,0.05,BrickColor.new("White"))
  2807. waveEff(5,"Add","In",LeftLeg.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.25,1),-0.075,0.05,BrickColor.new("White"))
  2808. RH.C0=clerp(RH.C0,cf(1,-0.28,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(-20),math.rad(40)),.5)
  2809. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(10)),.5)
  2810. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*angles(math.rad(40),math.rad(0),math.rad(70)),.5)
  2811. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(-70)),.5)
  2812. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(20),math.rad(-1),math.rad(30)),.5)
  2813. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-60)),.5)
  2814. end
  2815.     Speed = 67
  2816.     attacking = false
  2817. end
  2818.  
  2819. function SolarAttack()
  2820.     attacking = true
  2821.     Speed = 0
  2822.     local keptcolor = MAINCOLOR
  2823.     CFuncs["Sound"].Create("rbxassetid://289315275", char, 2.5,0.8)
  2824. CFuncs["Sound"].Create("rbxassetid://136007472", char, 2,0.76)
  2825.     for i = 0,10.6,0.1 do
  2826. swait()
  2827. PixelBlockX(5,0.5,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.01,MAINCOLOR,0)
  2828. sphere2(5,"Add",larm.CFrame*CFrame.new(math.random(-0.5,0.5),-0.9 + math.random(-0.5,0.5),math.random(-0.5,0.5)),vt(0.45,0.45,0.45),0.01,0.01,0.01,BrickColor.new("Deep orange"),BrickColor.new("Deep orange").Color)
  2829.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),0.2)
  2830. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.2)
  2831. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.01 * math.cos(sne / 28),0)*angles(math.rad(15),math.rad(15),math.rad(-10)),.2)
  2832. LW.C0=clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(-40)), 0.2)
  2833. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1.5),math.rad(0),math.rad(0)),.2)
  2834. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1),math.rad(20),math.rad(5)),.2)
  2835.     end
  2836.     for i = 0, 4 do
  2837. slash(math.random(10,50)/10,3,true,"Round","Add","Out",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.0025,0.01),math.random(15,50)/3000,BrickColor.new("White"))
  2838. end
  2839. block(1,"Add",larm.CFrame*CFrame.new(0,-1,0),vt(0,0,0),0.05,0.05,0.05,keptcolor,keptcolor.Color)
  2840.     CFuncs["EchoSound"].Create("rbxassetid://675172759", root, 10, 0.8,0,10,0.15,0.5,1)
  2841. CFuncs["EchoSound"].Create("rbxassetid://763717897", root, 7.5, 1.1,0,10,0.15,0.5,1)
  2842. CFuncs["EchoSound"].Create("rbxassetid://675172759", root, 5, 0.7,0,10,0.15,0.5,1)
  2843.     sphere(1,"Add",mouse.Hit*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(3,100000,3),0.6,BrickColor.new("Deep orange"))
  2844. sphere(1,"Add",mouse.Hit,vt(2,2,2),1.6,BrickColor.new("Deep orange"))
  2845. for i = 0, 49 do
  2846. --PixelBlockX(1,math.random(1,20),"Add",mouse.Hit*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),8,8,8,0.16,BrickColor.new("Deep orange"),0)
  2847. sphereMK(2.5,-1,"Add",mouse.Hit*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,BrickColor.new("Deep orange"),0)
  2848. --slash(math.random(10,20)/10,5,true,"Round","Add","Out",mouse.Hit*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-30, 30)), math.rad(math.random(-30, 30)), math.rad(math.random(-40, 40))),vt(0.05,0.01,0.05),math.random(50,60)/250,BrickColor.new("Deep orange"))
  2849. end
  2850. for i, v in pairs(FindNearestHead(mouse.Hit.p, 25)) do
  2851. if v:FindFirstChild('Head') then
  2852. dmg(v)
  2853. end
  2854. end
  2855.     Speed = 36
  2856.     attacking = false
  2857. end
  2858. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2859.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2860. end
  2861.  
  2862.  
  2863.  
  2864.  
  2865. function NuclearExtended()
  2866. attacking = true
  2867. Speed = 0
  2868. CFuncs["Sound"].Create("rbxassetid://838392947", root, 10, 1)
  2869. CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 1)
  2870. local keptcolor = MAINCOLOR
  2871. for i = 0,4.3,0.1 do
  2872. swait()
  2873. sphere2(6,"Add",RightLeg.CFrame*CFrame.new(math.random(-0.5,0.5),-1.3 + math.random(-0.5,0.5),math.random(-0.5,0.5)),vt(0.45,0.45,0.45),0.01,0.01,0.01,MAINCOLOR,MAINCOLOR.Color)
  2874. RH.C0=clerp(RH.C0,cf(1,-0.15,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5),math.rad(-20)),.1)
  2875. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.1)
  2876. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,-0.05)*angles(math.rad(-20),math.rad(0),math.rad(10)),.1)
  2877. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-10)),.1)
  2878. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-5),math.rad(-10),math.rad(20)),.1)
  2879. LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-20)),.1)
  2880. end
  2881. CFuncs["Sound"].Create("rbxassetid://763717897", char, 2, 1)
  2882. CFuncs["Sound"].Create("rbxassetid://763717897", char, 2, 0.75)
  2883. CFuncs["Sound"].Create("rbxassetid://763717897", char, 2, 0.5)
  2884. CFuncs["Sound"].Create("rbxassetid://1192402877", char, 1,0.5)
  2885. CFuncs["Sound"].Create("rbxassetid://1664711478", char, 1.5,1)
  2886. CFuncs["Sound"].Create("rbxassetid://763718160", char, 2, 0.75)
  2887. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 7)) do
  2888. if v:FindFirstChild('Head') then
  2889. dmg(v)
  2890. end
  2891. end
  2892.  
  2893. for i = 0,5.5,0.1 do
  2894. swait()
  2895. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 56)) do
  2896. if v:FindFirstChild('Head') then
  2897. dmg(v)
  2898. end
  2899. end
  2900. sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(32,0.061111111,32),0.8,-0.000000000000002,0.8,BrickColor.new("Lime green"),Color3.new(0,1,0))
  2901. RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(10)),.8)
  2902. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(10)),.8)
  2903. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.05)*angles(math.rad(10),math.rad(0),math.rad(0)),.8)
  2904. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(40),math.rad(0),math.rad(0)),.8)
  2905. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-35),math.rad(-10),math.rad(60)),.8)
  2906. LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
  2907. end
  2908. attacking = false
  2909. Speed = 32
  2910. end
  2911.  
  2912.  
  2913. function negromancingnigrafyer9000(bitchasslilnigga)  
  2914.         bitchasslilnigga:BreakJoints()
  2915.     for _, c in pairs(bitchasslilnigga:GetDescendants()) do
  2916.         if c:IsA("BasePart") and c.Transparency == 0 then
  2917.             c:BreakJoints()
  2918.             c.Material = "Neon"
  2919.             c.Color = BRICKC("Lime green").Color
  2920.             c.CanCollide = true
  2921.             c.Transparency = 0
  2922.             if c:FindFirstChildOfClass("SpecialMesh") then
  2923.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2924.             end
  2925.             if c.Name == "Head" then
  2926.                 c:ClearAllChildren()
  2927.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2928.             end
  2929.             if c.ClassName == "MeshPart" then
  2930.                 c.TextureID = ""
  2931.             end
  2932.             if c:FindFirstChildOfClass("BodyPosition") then
  2933.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  2934.             end
  2935.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2936.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2937.             end
  2938.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2939.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2940.         end
  2941.     end
  2942. end
  2943.  
  2944. function NuclearGrab()
  2945. attacking = true
  2946. Speed = 16
  2947. local yourdeadnoob=nil
  2948. for i = 0,1.15,0.1 do
  2949. swait()
  2950.         if math.random(1,3) == 1 then
  2951.         PixelBlockX(7,0.5,"Add",rarm.CFrame*CFrame.new(0,-1.35,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.01,MAINCOLOR,0)
  2952. end
  2953. sphere2(6,"Add",rarm.CFrame*CFrame.new(math.random(-0.5,0.5),-1.35 + math.random(-0.5,0.5),math.random(-0.5,0.5)),vt(0.45,0.45,0.45),0.01,0.01,0.01,MAINCOLOR,MAINCOLOR.Color)
  2954. RH.C0=clerp(RH.C0,cf(1,-1,-0.15)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(1)),.8)
  2955. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(1)),.8)
  2956. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.05)*angles(math.rad(10),math.rad(0),math.rad(-52)),.8)
  2957. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(52)),.8)
  2958. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(87),math.rad(-2),math.rad(12)),.8)
  2959. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-5),math.rad(2),math.rad(-8)),.8)
  2960. end
  2961. for i = 0,1.35,0.1 do
  2962. swait()
  2963. local BOI = FindNearestTorso(RightArm.Position,6)
  2964. if BOI ~= nil and yourdeadnoob == nil then
  2965. yourdeadnoob = BOI
  2966. CFuncs["Sound"].Create("rbxassetid://200632875", BOI, 3, 1)
  2967. end
  2968. if yourdeadnoob ~=nil then
  2969. yourdeadnoob.CFrame=RightArm.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(-math.rad(90),math.rad(0),math.rad(0))
  2970. end
  2971.         if math.random(1,3) == 1 then
  2972.         PixelBlockX(7,0.5,"Add",rarm.CFrame*CFrame.new(0,-1.35,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.01,MAINCOLOR,0)
  2973. end
  2974. sphere2(6,"Add",rarm.CFrame*CFrame.new(math.random(-0.5,0.5),-1.35 + math.random(-0.5,0.5),math.random(-0.5,0.5)),vt(0.45,0.45,0.45),0.01,0.01,0.01,MAINCOLOR,MAINCOLOR.Color)
  2975. RH.C0=clerp(RH.C0,cf(1,-1,-0.15)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(1)),.8)
  2976. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(1)),.8)
  2977. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.05)*angles(math.rad(10),math.rad(0),math.rad(32)),.8)
  2978. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-32)),.8)
  2979. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(87),math.rad(-2),math.rad(-2)),.8)
  2980. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-5),math.rad(2),math.rad(-8)),.8)
  2981. end
  2982. if yourdeadnoob~=nil and yourdeadnoob.Parent~=nil then
  2983.     CFuncs["Sound"].Create("rbxassetid://199145534", yourdeadnoob, 8.21, 1.3)
  2984.         CFuncs["Sound"].Create("rbxassetid://206082327", yourdeadnoob, 7.12, .9)
  2985.             for i = 0, math.random(18,32) do
  2986.         sphereMK(2.5,-1,"Add",yourdeadnoob.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1.9,1.9,25,-0.025,BrickColor.new("Lime green"),0)
  2987.         end
  2988. negromancingnigrafyer9000(yourdeadnoob.Parent)
  2989. end
  2990. attacking = false
  2991. Speed = 32
  2992. end
  2993.  
  2994. function NuclearTeleport()
  2995. attacking = true
  2996. Speed = 0
  2997. local yourdeadnoob=nil
  2998. for i = 0,5,0.1 do
  2999. swait()
  3000. sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Lime green"),Color3.new(0,1,0))
  3001. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
  3002. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
  3003. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.15 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  3004. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(35 - 2 * math.cos(sine / 37)),math.rad(0),math.rad(0)),.3)
  3005. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-80 + 2 * math.cos(sine / 45))),.3)
  3006. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(80 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(71 - 4 * math.cos(sine / 45))),.3)
  3007. end
  3008.     RootPart.Anchored = true
  3009.             for i = 0, 32 do
  3010. sphere2(1.5,"Add",mouse.Hit*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Lime green"),Color3.new(0,1,0))
  3011. end
  3012. for i = 0,3,0.1 do
  3013. swait()
  3014. sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Lime green"),Color3.new(0,1,0))
  3015. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
  3016. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
  3017. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.15 + 0.02 * math.cos(sine / 32),-30 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  3018. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(35 - 2 * math.cos(sine / 37)),math.rad(0),math.rad(0)),.3)
  3019. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-80 + 2 * math.cos(sine / 45))),.3)
  3020. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(80 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(71 - 4 * math.cos(sine / 45))),.3)
  3021. end
  3022.             for i = 0, 32 do
  3023. sphere2(1.5,"Add",mouse.Hit*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Lime green"),Color3.new(0,1,0))
  3024. end
  3025. local AEEEEEEEEE = RootPart.Position
  3026.  RootPart.CFrame = CF(CF(mouse.Hit.p) * CF(0, 2.8, 0).p, AEEEEEEEEE)
  3027. for i = 0,5,0.1 do
  3028. swait()
  3029. sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Lime green"),Color3.new(0,1,0))
  3030. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
  3031. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
  3032. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.15 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  3033. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(35 - 2 * math.cos(sine / 37)),math.rad(0),math.rad(0)),.3)
  3034. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(90 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-80 + 2 * math.cos(sine / 45))),.3)
  3035. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(80 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(71 - 4 * math.cos(sine / 45))),.3)
  3036. end
  3037. RootPart.Anchored = false
  3038. attacking = false
  3039. Speed = 32
  3040. end
  3041.  
  3042.  
  3043.  
  3044.  
  3045. function kaboom()
  3046. attacking = true
  3047. --gale's typhoon move bootleg lol
  3048. for i = 0,2,0.1 do
  3049. MagicBlock(BrickColor.new("Institutional white"),sorb2.CFrame,1,1,1,0.1,0.1,0.1,0.25)
  3050.         swait()
  3051.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.2)
  3052.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.2)
  3053.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  3054.              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3055.     end
  3056.  
  3057. local a = Instance.new("Part",Character)
  3058.     a.Name = "Direction"   
  3059.     a.Anchored = true
  3060.     a.BrickColor = BRICKC("Bright red")
  3061. a.Material = "Neon"
  3062. a.Transparency = 1
  3063.     a.CanCollide = false
  3064.     local ray = Ray.new(
  3065.         sorb2.CFrame.p,                           -- origin
  3066.         (mouse.Hit.p - sorb2.CFrame.p).unit * 500 -- direction
  3067.     )
  3068.     local ignore = Character
  3069.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3070.     a.BottomSurface = 10
  3071.     a.TopSurface = 10
  3072.     local distance = (root.CFrame.p - position).magnitude
  3073.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  3074.     a.CFrame = CFrame.new(sorb2.CFrame.p, position) * CFrame.new(0, 0, 0)
  3075.                  local lb = Instance.new("Part")
  3076.                 CFuncs["Sound"].Create("rbxassetid://260433721", lb, 1, 1)
  3077.   lb.Parent = char
  3078.     lb.BrickColor = BrickColor.new("Pastel green")
  3079.      lb.CanCollide = false
  3080. lb.Material = "Neon"
  3081.      lb.Anchored = true
  3082. lb.TopSurface = 0
  3083.         lb.BottomSurface = 0
  3084.      lb.Transparency = 1
  3085.      lb.Size = vt(8,8,8)
  3086.      lb.CFrame = a.CFrame
  3087. lb.Anchored = false
  3088. --game:GetService("Debris"):AddItem(lb, 6)
  3089.   local bv = Instance.new("BodyVelocity")
  3090.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3091.   bv.velocity = a.CFrame.lookVector*46
  3092.   bv.Parent = lb
  3093. local hitted = false
  3094. game:GetService("Debris"):AddItem(a, 0.1)
  3095. coroutine.resume(coroutine.create(function()
  3096. while wait(0.025) do
  3097. if hitted == false or lb.Parent ~= nil then
  3098.     MagicBlock(BrickColor.new("Institutional white"),lb.CFrame,4,4,4,1.9,1.9,1.9,0.25)
  3099.     MagicBlock(BrickColor.new("White"),lb.CFrame,2,2,2,1.45,1.45,1.45,0.25)
  3100.     wind("Divide",lb.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),Vector3.new(1,1,1),math.random(1,2),5,true)
  3101. if hitted == true or lb.Parent == nil then
  3102. break
  3103. end
  3104. end
  3105. end
  3106. end))
  3107. wait(0.01)
  3108. --game:GetService("Debris"):AddItem(lb, 7)
  3109. lb.Touched:connect(function(hit)
  3110. MagniDamage(lb, 31, 12,32, 0, "Normal")
  3111. end)
  3112.  
  3113. attacking = false
  3114. wait(7)
  3115. lb:Remove()
  3116. end
  3117.  
  3118.  
  3119. function spinnyboi()
  3120.     attacking = true
  3121.     for i = 0,1,0.1 do
  3122.         swait()
  3123.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  3124.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3125.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(90)), 0.1)
  3126.              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-90)), 0.1)
  3127.     end
  3128. CFuncs["Sound"].Create("rbxassetid://138079095", root, 0.5, 0.4)
  3129. CFuncs["Sound"].Create("rbxassetid://154723542", root, 1.5, 1.15)
  3130. coroutine.resume(coroutine.create(function()
  3131.     CFuncs["Sound"].Create("rbxassetid://588698460", root, 4.4, 1.5)
  3132. CFuncs["Sound"].Create("rbxassetid://588694531", root,4.4, 1.3)
  3133. sphere2(18.5,"Add",LeftArm.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,2,2),1,1,1,BrickColor.new("Pastel green"),BrickColor.new("Pastel green").Color)
  3134. sphere2(18.5,"Add",RightArm.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,2,2),1,1,1,BrickColor.new("Pastel green"),BrickColor.new("Pastel green").Color)
  3135. for i = 0, 2 do
  3136. wait(0.05)
  3137. MagniDamage(root, 32, 12,42, 0, "Normal")
  3138. wind("Divide",root.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),Vector3.new(2,2,2),0.8,26,false)
  3139. end
  3140. MagniDamage(root, 32, 12,42, 0, "Normal")
  3141. end))
  3142.     for i = 0,1.9,0.5 do
  3143.         swait()
  3144.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
  3145.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3146.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3147.              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3148.     end
  3149.     for i = 0,1.9,0.5 do
  3150.         swait()
  3151.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(180)),0.5)
  3152.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3153.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3154.              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3155.     end
  3156.     for i = 0,1.9,0.5 do
  3157.         swait()
  3158.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(270)),0.5)
  3159.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3160.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3161.              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3162.     end
  3163.     for i = 0,1.9,0.5 do
  3164.         swait()
  3165.             RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(360)),0.5)
  3166.             Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3167.              RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3168.              LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3169.     end
  3170.     attacking = false
  3171. end
  3172.  
  3173. function AAAA()
  3174.     attacking=true
  3175.     for i = 0,3,0.1 do
  3176.         swait()
  3177.         RH.C0=clerp(RH.C0,cf(1,-.5,-.5)*angles(math.rad(-35),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),.2)
  3178.         LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),.2)
  3179.         RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(-15),0,math.rad(0)),.2)
  3180.         Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-12),0,math.rad(-0)),.2)
  3181.         RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(115),0,math.rad(-25)),.2)
  3182.         LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(115),0,math.rad(25)),.2)
  3183.     end
  3184.     CFuncs["Sound"].Create("rbxassetid://438666141", root, 7.5,1)
  3185.     CFuncs["Sound"].Create("rbxassetid://1208650519", root, 7.5, 1)
  3186.     for i = 0,.5,0.1 do
  3187.         swait()
  3188.         RH.C0=clerp(RH.C0,cf(1,-1,-.5)*angles(math.rad(25),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),.6)
  3189.         LH.C0=clerp(LH.C0,cf(-1,-1.1,0)*angles(math.rad(-5),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),.4)
  3190.         RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-.2,0)*angles(math.rad(25),0,0),.6)
  3191.         Torso.Neck.C0=clerp(Torso.Neck.C0,necko,.4)
  3192.         RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-45),0,math.rad(25)),.4)
  3193.         LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-45),0,math.rad(-25)),.4)
  3194.     end
  3195.     local out=5
  3196.     local start=root.CFrame
  3197.     coroutine.wrap(function()
  3198.         for rad = 0, 180,5 do
  3199.             out = out + 5
  3200.             local A = PyramidEffect:Clone()
  3201.             A.Parent = char
  3202.             A.CanCollide = true
  3203.             A.Anchored = true
  3204.             A.CFrame=start*cf(0,-15,-out)
  3205.             MagniDamage(A, 20, 65,187, 0, "Normal")
  3206.             coroutine.wrap(function()
  3207.                 for i = -15, 0 do
  3208.                     A.CFrame=A.CFrame*cf(0,1,0)
  3209.                     swait()
  3210.                 end
  3211.                 delay(0.8,function()
  3212.                     for i = -8, 0 do
  3213.                         swait()
  3214.                         A.CFrame=A.CFrame*cf(0,-1,0)
  3215.                     end
  3216.                     A:destroy()
  3217.                 end)
  3218.             end)()
  3219.             swait()
  3220.         end
  3221.     end)()
  3222.    
  3223.     for i = 0,2.5,0.1 do
  3224.         swait()
  3225.         RH.C0=clerp(RH.C0,cf(1,-1,-.5)*angles(math.rad(25),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(0)),.6)
  3226.         LH.C0=clerp(LH.C0,cf(-1,-1.1,0)*angles(math.rad(-5),math.rad(0),math.rad(0))*angles(math.rad(0),math.rad(-90),math.rad(0)),.4)
  3227.         RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-.2,0)*angles(math.rad(25),0,0),.6)
  3228.         Torso.Neck.C0=clerp(Torso.Neck.C0,necko,.4)
  3229.         RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-45),0,math.rad(25)),.4)
  3230.         LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-45),0,math.rad(-25)),.4)
  3231.     end
  3232.     attacking=false
  3233. end
  3234.  
  3235.  
  3236. function CrystalizedFields()
  3237. attacking = true
  3238. Speed = 2
  3239. local keptcolor = MAINCOLOR
  3240. local obj1 = Instance.new("Part")
  3241. obj1.Parent = char
  3242. obj1.Transparency = 1
  3243. obj1.CanCollide = false
  3244. local rval = 0
  3245. local eval = 1
  3246. local tval = 0
  3247. CFuncs["Sound"].Create("rbxassetid://199145761", obj1, 3,1)
  3248. local eff = Instance.new("ParticleEmitter",obj1)
  3249. eff.Texture = "rbxassetid://2344870656"
  3250. eff.LightEmission = 1
  3251. eff.Color = ColorSequence.new(obj1.Color)
  3252. eff.Rate = 10000000
  3253. eff.Enabled = true
  3254. eff.EmissionDirection = "Left"
  3255. eff.Lifetime = NumberRange.new(0.5)
  3256. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.1,10,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  3257. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3258. eff.Speed = NumberRange.new(5,50)
  3259. eff.Drag = 5
  3260. eff.Rotation = NumberRange.new(-500,500)
  3261. eff.RotSpeed = NumberRange.new(-500,500)
  3262. sphere2(5,"Add",root.CFrame*CFrame.new(0,5,0),vt(1,1,1),0.5,0.005,0.5,MAINCOLOR,MAINCOLOR.Color)
  3263. local eff2 = Instance.new("ParticleEmitter",obj1)
  3264. eff2.Texture = "rbxassetid://695499847"
  3265. eff2.LightEmission = 1
  3266. eff2.Color = ColorSequence.new(obj1.Color)
  3267. eff2.Rate = 12500
  3268. eff2.Lifetime = NumberRange.new(0.5,2)
  3269. eff2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.2,2,0),NumberSequenceKeypoint.new(0.8,2,0),NumberSequenceKeypoint.new(1,0,0)})
  3270. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3271. eff2.Speed = NumberRange.new(20,150)
  3272. eff2.Drag = 5
  3273. eff2.Rotation = NumberRange.new(-500,500)
  3274. eff2.VelocitySpread = 9000
  3275. eff2.RotSpeed = NumberRange.new(-150,150)
  3276. for i = 0,11,0.1 do
  3277. swait()
  3278. rval = rval + 10
  3279. eval = eval + 1.5
  3280. obj1.Transparency = 1
  3281. tval = tval + 1
  3282. if tval == 24 then
  3283.     tval = 0
  3284.     MagniDamage(Torso, 38, 12,21, 0, "Freeze",153092213)
  3285. end
  3286. obj1.Size = obj1.Size + vt(0,0.2,0.2)
  3287. obj1.CFrame = root.CFrame*CFrame.new(0,5,0)*CFrame.Angles(math.rad(0),math.rad(rval),math.rad(-90))
  3288. RH.C0=clerp(RH.C0,cf(1,-1 + 0.15 * math.cos(sine / 32),-0.15)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 32))),.3)
  3289. LH.C0=clerp(LH.C0,cf(-1,-1 + 0.15* math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 2 * math.cos(sine / 32))),.3)
  3290. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.15 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(2)),.3)
  3291. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 2 * math.cos(sine / 37)),math.rad(-2 + 1 * math.cos(sine / 58)),math.rad(-2 + 2 * math.cos(sine / 53))),.3)
  3292. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(1760 + 6 * math.cos(sine / 72)),math.rad(1 - 1 * math.cos(sine / 58)),math.rad(90 + 2 * math.cos(sine / 45))),.3)
  3293. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(176 - 7 * math.cos(sine / 66)),math.rad(1 - 1 * math.cos(sine / 59)),math.rad(-90 - 4 * math.cos(sine / 45))),.3)
  3294. end
  3295. eff.Enabled = false
  3296. coroutine.resume(coroutine.create(function()
  3297.     for i = 0,49 do
  3298.         swait()
  3299.         rval = rval + 100
  3300.         obj1.Transparency = obj1.Transparency + 0.02
  3301.         obj1.Size = obj1.Size + vt(0,-0.5,-0.5)
  3302.     end
  3303.     obj1:Destroy()
  3304. end))
  3305. attacking = false
  3306. Speed = 14
  3307. end
  3308.  
  3309. function modeswitchgui()
  3310. local oawkwodkwad=math.random(0,100)/100
  3311. local okaofwakf=math.random(60,100)/100
  3312. local framiee=Instance.new("Frame",MainFrame2.Cube1)
  3313. framiee.AnchorPoint=Vector2.new(.5,.5)
  3314. framiee.Position=UDim2.new(.5,0,.5,0)
  3315. framiee.BorderSizePixel=0
  3316. framiee.BackgroundColor3=MainFrame2.Cube1.BackgroundColor3
  3317. framiee.Size=UDim2.new(0,0,0,0)
  3318. framiee.ZIndex=13
  3319. CFuncs["Sound"].Create("rbxassetid://557322397", MainGui, 3, 2.6)
  3320. for zi=1,3 do
  3321. local imfhg=Instance.new("ImageLabel",MainFrame2)
  3322. imfhg.AnchorPoint=Vector2.new(.5,.5)
  3323. imfhg.Position=UDim2.new(.6,0,.6,0)
  3324. imfhg.BorderSizePixel=0
  3325. imfhg.ImageColor3=MainFrame2.Cube1.BackgroundColor3
  3326. imfhg.Size=UDim2.new(.4,0,.7,0)
  3327. imfhg.ZIndex=10
  3328. imfhg.BackgroundTransparency=1
  3329. imfhg.Image="rbxassetid://2809225827"
  3330. coroutine.resume(coroutine.create(function(imag)
  3331. if zi==1 then
  3332. imag:TweenPosition(UDim2.new(.6,0,-1.5,0),"Out","Quint",1.2,true)
  3333. elseif zi==2 then
  3334. imag.Rotation=-45
  3335. imag:TweenPosition(UDim2.new(-.5,0,-1.2,0),"Out","Quint",1.2,true)
  3336. else
  3337. imag.Rotation=-90
  3338. imag:TweenPosition(UDim2.new(-.8,0,.6,0),"Out","Quint",1.2,true)
  3339. end
  3340. game:GetService("Debris"):AddItem(imag,3)
  3341. for i=0,1.02,.02 do
  3342. swait()
  3343. imag.ImageTransparency=i
  3344. end
  3345. imag:Remove()
  3346. end),imfhg)
  3347.  
  3348. end
  3349.  
  3350.  
  3351. coroutine.resume(coroutine.create(function(ff)
  3352. ff:TweenSize(UDim2.new(12,0,12,0),"Out","Quint",.8,true)
  3353. game:GetService("Debris"):AddItem(ff,3)
  3354. for i=0,1.02,.04 do
  3355. swait()
  3356. ff.BackgroundTransparency=i
  3357. ff.Rotation=ff.Rotation+3.5
  3358. end
  3359. ff:Remove()
  3360. end),framiee)
  3361.  
  3362. end
  3363.  
  3364.  
  3365. mouse.KeyDown:connect(function(Button)
  3366. if Button == "m" and attacking == false and Mode == "FL" then
  3367. Mode = "DM"
  3368. if math.random(1,2) == 1 then
  3369. SONG = 705302406
  3370. else
  3371. SONG = 580367180
  3372. end
  3373. MAINCOLOR = BrickColor.new("Persimmon")
  3374. MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Pink").Color
  3375. MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Persimmon").Color
  3376. modeswitchgui()
  3377. for i,v in pairs(gauntlet:GetChildren()) do
  3378. if v:IsA("BasePart") then
  3379. if v.Name == "NeonArmor" then
  3380. v.Color = BrickColor.new("Persimmon").Color
  3381. end
  3382. end
  3383. end
  3384. for i,v in pairs(TurboCore:GetChildren()) do
  3385. if v:IsA("BasePart") then
  3386. if v.Name == "NeonArmor" then
  3387. v.Color = BrickColor.new("Persimmon").Color
  3388. end
  3389. end
  3390. end
  3391. for i,v in pairs(gauntlet2:GetChildren()) do
  3392. if v:IsA("BasePart") then
  3393. if v.Name == "NeonArmor" then
  3394. v.Color = BrickColor.new("Persimmon").Color
  3395. end
  3396. end
  3397. end
  3398. TextUI.Text.Image = "rbxassetid://2969037917"
  3399. Speed = 20
  3400.         elseif Mode == "DM" and Button == "m" and attacking == false then
  3401.             Mode = "FL"
  3402.             SONG = 1886156023
  3403.             MAINCOLOR = BrickColor.new("Dark blue")
  3404.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Dark blue").Color
  3405.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Dark blue").Color
  3406.         modeswitchgui()
  3407. for i,v in pairs(gauntlet:GetChildren()) do
  3408. if v:IsA("BasePart") then
  3409. if v.Name == "NeonArmor" then
  3410. v.Color = BrickColor.new("Dark blue").Color
  3411. end
  3412. end
  3413. end
  3414. for i,v in pairs(TurboCore:GetChildren()) do
  3415.                 if v:IsA("BasePart") then
  3416. if v.Name == "NeonArmor" then
  3417. v.Color = BrickColor.new("Dark blue").Color
  3418. end
  3419. end
  3420. end
  3421. for i,v in pairs(gauntlet2:GetChildren()) do
  3422. if v:IsA("BasePart") then
  3423. if v.Name == "NeonArmor" then
  3424. v.Color = BrickColor.new("Dark blue").Color
  3425. end
  3426. end
  3427. end
  3428. TextUI.Text.Image = "rbxassetid://2968625581"
  3429. Speed = 46
  3430. end
  3431.  
  3432.     if Button == "m" and attacking == false then
  3433.         if Mode == "T" then
  3434.             Mode = "LS"
  3435.             SONG = 2170417538
  3436.             MAINCOLOR = BrickColor.new("Toothpaste")
  3437.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Toothpaste").Color
  3438.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Toothpaste").Color
  3439.         modeswitchgui()
  3440. for i,v in pairs(gauntlet:GetChildren()) do
  3441. if v:IsA("BasePart") then
  3442. if v.Name == "NeonArmor" then
  3443. v.Color = BrickColor.new("Toothpaste").Color
  3444. end
  3445. end
  3446. end
  3447. for i,v in pairs(TurboCore:GetChildren()) do
  3448.                 if v:IsA("BasePart") then
  3449. if v.Name == "NeonArmor" then
  3450. v.Color = BrickColor.new("Toothpaste").Color
  3451. end
  3452. end
  3453. end
  3454. for i,v in pairs(gauntlet2:GetChildren()) do
  3455. if v:IsA("BasePart") then
  3456. if v.Name == "NeonArmor" then
  3457. v.Color = BrickColor.new("Toothpaste").Color
  3458. end
  3459. end
  3460. end
  3461. TextUI.Text.Image = "rbxassetid://2866248691"
  3462. Speed = 67
  3463.         elseif Mode == "LS" then
  3464.             SONG = 570332815
  3465.             Mode = "T"
  3466.             Speed = 18
  3467.             MAINCOLOR = BrickColor.new("Deep orange")
  3468.             TextUI.Text.Image = "rbxassetid://2863687732"
  3469.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3470.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3471.         modeswitchgui()
  3472. for i,v in pairs(TurboCore:GetChildren()) do
  3473. if v:IsA("BasePart") then
  3474. if v.Name == "NeonArmor" then
  3475. v.Color = BrickColor.new("Deep orange").Color
  3476. end
  3477. end
  3478. end
  3479.             for i,v in pairs(gauntlet:GetChildren()) do
  3480. if v:IsA("BasePart") then
  3481. if v.Name == "NeonArmor" then
  3482. v.Color = BrickColor.new("Deep orange").Color
  3483. end
  3484. end
  3485. end
  3486. for i,v in pairs(gauntlet2:GetChildren()) do
  3487. if v:IsA("BasePart") then
  3488. if v.Name == "NeonArmor" then
  3489. v.Color = BrickColor.new("Deep orange").Color
  3490. end
  3491. end
  3492. end
  3493. end
  3494.     end
  3495. -----------------------------------------------------------------
  3496.     if Button == "g" and attacking == false then
  3497.         if Mode == "T" then
  3498.             Mode = "ICE"
  3499.             SONG = 1843801674
  3500.             MAINCOLOR = BrickColor.new("Pastel light blue")
  3501.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Pastel light blue").Color
  3502.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Pastel light blue").Color
  3503.         modeswitchgui()
  3504. for i,v in pairs(gauntlet:GetChildren()) do
  3505. if v:IsA("BasePart") then
  3506. if v.Name == "NeonArmor" then
  3507. v.Color = BrickColor.new("Pastel light blue").Color
  3508. end
  3509. end
  3510. end
  3511. for i,v in pairs(TurboCore:GetChildren()) do
  3512.                 if v:IsA("BasePart") then
  3513. if v.Name == "NeonArmor" then
  3514. v.Color = BrickColor.new("Pastel light blue").Color
  3515. end
  3516. end
  3517. end
  3518. for i,v in pairs(gauntlet2:GetChildren()) do
  3519. if v:IsA("BasePart") then
  3520. if v.Name == "NeonArmor" then
  3521. v.Color = BrickColor.new("Pastel light blue").Color
  3522. end
  3523. end
  3524. end
  3525. TextUI.Text.Image = "rbxassetid://2967532910"
  3526. Speed = 14
  3527.         elseif Mode == "ICE" then
  3528.             SONG = 570332815
  3529.             Mode = "T"
  3530.             Speed = 18
  3531.             MAINCOLOR = BrickColor.new("Deep orange")
  3532.             TextUI.Text.Image = "rbxassetid://2863687732"
  3533.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3534.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3535.         modeswitchgui()
  3536. for i,v in pairs(TurboCore:GetChildren()) do
  3537. if v:IsA("BasePart") then
  3538. if v.Name == "NeonArmor" then
  3539. v.Color = BrickColor.new("Deep orange").Color
  3540. end
  3541. end
  3542. end
  3543.             for i,v in pairs(gauntlet:GetChildren()) do
  3544. if v:IsA("BasePart") then
  3545. if v.Name == "NeonArmor" then
  3546. v.Color = BrickColor.new("Deep orange").Color
  3547. end
  3548. end
  3549. end
  3550. for i,v in pairs(gauntlet2:GetChildren()) do
  3551. if v:IsA("BasePart") then
  3552. if v.Name == "NeonArmor" then
  3553. v.Color = BrickColor.new("Deep orange").Color
  3554. end
  3555. end
  3556. end
  3557.         end
  3558.     end
  3559. -----------------------------------------------------------------
  3560.     if Button == "f" and attacking == false then
  3561.         if Mode == "T" then
  3562.             Mode = "FL"
  3563.             SONG = 1886156023
  3564.             MAINCOLOR = BrickColor.new("Dark blue")
  3565.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Dark blue").Color
  3566.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Dark blue").Color
  3567.         modeswitchgui()
  3568. for i,v in pairs(gauntlet:GetChildren()) do
  3569. if v:IsA("BasePart") then
  3570. if v.Name == "NeonArmor" then
  3571. v.Color = BrickColor.new("Dark blue").Color
  3572. end
  3573. end
  3574. end
  3575. for i,v in pairs(TurboCore:GetChildren()) do
  3576.                 if v:IsA("BasePart") then
  3577. if v.Name == "NeonArmor" then
  3578. v.Color = BrickColor.new("Dark blue").Color
  3579. end
  3580. end
  3581. end
  3582. for i,v in pairs(gauntlet2:GetChildren()) do
  3583. if v:IsA("BasePart") then
  3584. if v.Name == "NeonArmor" then
  3585. v.Color = BrickColor.new("Dark blue").Color
  3586. end
  3587. end
  3588. end
  3589. TextUI.Text.Image = "rbxassetid://2968625581"
  3590. Speed = 46
  3591.         elseif Mode == "FL" then
  3592.             SONG = 570332815
  3593.             Mode = "T"
  3594.             Speed = 18
  3595.             MAINCOLOR = BrickColor.new("Deep orange")
  3596.             TextUI.Text.Image = "rbxassetid://2863687732"
  3597.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3598.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3599.         modeswitchgui()
  3600. for i,v in pairs(TurboCore:GetChildren()) do
  3601. if v:IsA("BasePart") then
  3602. if v.Name == "NeonArmor" then
  3603. v.Color = BrickColor.new("Deep orange").Color
  3604. end
  3605. end
  3606. end
  3607.             for i,v in pairs(gauntlet:GetChildren()) do
  3608. if v:IsA("BasePart") then
  3609. if v.Name == "NeonArmor" then
  3610. v.Color = BrickColor.new("Deep orange").Color
  3611. end
  3612. end
  3613. end
  3614. for i,v in pairs(gauntlet2:GetChildren()) do
  3615. if v:IsA("BasePart") then
  3616. if v.Name == "NeonArmor" then
  3617. v.Color = BrickColor.new("Deep orange").Color
  3618. end
  3619. end
  3620. end
  3621.         end
  3622.     end
  3623.    
  3624. -----------------------------------------------------------------
  3625.         if Button == "n" and attacking == false then
  3626.         if Mode == "T" then
  3627.             Mode = "G"
  3628.             SONG = 930541401
  3629.         swait(1)
  3630.         modeswitchgui()
  3631.         elseif Mode == "G" then
  3632.             SONG = 570332815
  3633.             Mode = "T"
  3634.         modeswitchgui()
  3635.         end
  3636.         end
  3637.         -----------------------------------------------------------------
  3638.         if Button == "b" and attacking == false then
  3639.            
  3640.         if Mode == "T" then
  3641.             Mode = "R"
  3642.             Speed = 47
  3643.             SONG = 1988896150
  3644.         swait(1)
  3645.         modeswitchgui()
  3646.         elseif Mode == "R" then
  3647.             SONG = 570332815
  3648.             Speed = 18
  3649.             Mode = "T"
  3650.         modeswitchgui()
  3651.         end
  3652.         end
  3653.         -----------------------------------------------------------------
  3654.         if Button == "j" and attacking == false then
  3655.         if Mode == "T" then
  3656.             Mode = "N"
  3657.             MAINCOLOR = BRICKC'Lime green'
  3658.             Speed = 32
  3659.             SONG = 566809627
  3660.         swait(1)
  3661.         modeswitchgui()
  3662.         elseif Mode == "N" then
  3663.             SONG = 570332815
  3664.             Speed = 18
  3665.             Mode = "T"
  3666.             MAINCOLOR = BRICKC'Lime green'
  3667.         modeswitchgui()
  3668.         end
  3669.         end
  3670.         -----------------------------------------------------------
  3671.             if Button == "h" and attacking == false then
  3672.         if Mode == "T" then
  3673.             Mode = "TP"
  3674.             SONG = 631314940
  3675.             MAINCOLOR = BrickColor.new("Institutional white")
  3676.         MainFrame2.Cube1.BackgroundColor3=C3(1,1,1)
  3677.         MainFrame2.Cube2.BackgroundColor3=C3(1,1,1)
  3678.         modeswitchgui()
  3679. for i,v in pairs(gauntlet:GetChildren()) do
  3680. if v:IsA("BasePart") then
  3681. if v.Name == "NeonArmor" then
  3682. v.Color = C3(1,1,1)
  3683. end
  3684. end
  3685. end
  3686. for i,v in pairs(TurboCore:GetChildren()) do
  3687.                 if v:IsA("BasePart") then
  3688. if v.Name == "NeonArmor" then
  3689. v.Color = C3(1,1,1)
  3690. end
  3691. end
  3692. end
  3693. for i,v in pairs(gauntlet2:GetChildren()) do
  3694. if v:IsA("BasePart") then
  3695. if v.Name == "NeonArmor" then
  3696. v.Color = C3(1,1,1)
  3697. end
  3698. end
  3699. end
  3700. TextUI.Text.Image = "rbxassetid://2878494513"
  3701. Speed = 89
  3702.         elseif Mode == "TP" then
  3703.             SONG = 570332815
  3704.             Mode = "T"
  3705.             Speed = 18
  3706.             MAINCOLOR = BrickColor.new("Deep orange")
  3707.             TextUI.Text.Image = "rbxassetid://2863687732"
  3708.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3709.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3710.         modeswitchgui()
  3711. for i,v in pairs(TurboCore:GetChildren()) do
  3712. if v:IsA("BasePart") then
  3713. if v.Name == "NeonArmor" then
  3714. v.Color = BrickColor.new("Deep orange").Color
  3715. end
  3716. end
  3717. end
  3718.             for i,v in pairs(gauntlet:GetChildren()) do
  3719. if v:IsA("BasePart") then
  3720. if v.Name == "NeonArmor" then
  3721. v.Color = BrickColor.new("Deep orange").Color
  3722. end
  3723. end
  3724. end
  3725. for i,v in pairs(gauntlet2:GetChildren()) do
  3726. if v:IsA("BasePart") then
  3727. if v.Name == "NeonArmor" then
  3728. v.Color = BrickColor.new("Deep orange").Color
  3729. end
  3730. end
  3731. end
  3732.         end
  3733.     end
  3734.         -----------------------------------------------------------
  3735.                     if Button == "q" and attacking == false then
  3736.         if Mode == "T" then
  3737.             Mode = "MH"
  3738.             SONG = 1356751414
  3739.             MAINCOLOR = BrickColor.new("Really red")
  3740.         MainFrame2.Cube1.BackgroundColor3=C3(1,0,0)
  3741.         MainFrame2.Cube2.BackgroundColor3=C3(1,0,0)
  3742.         modeswitchgui()
  3743. for i,v in pairs(gauntlet:GetChildren()) do
  3744. if v:IsA("BasePart") then
  3745. if v.Name == "NeonArmor" then
  3746. v.Color = C3(1,0,0)
  3747. end
  3748. end
  3749. end
  3750. for i,v in pairs(TurboCore:GetChildren()) do
  3751.                 if v:IsA("BasePart") then
  3752. if v.Name == "NeonArmor" then
  3753. v.Color = C3(1,0,0)
  3754. end
  3755. end
  3756. end
  3757. for i,v in pairs(gauntlet2:GetChildren()) do
  3758. if v:IsA("BasePart") then
  3759. if v.Name == "NeonArmor" then
  3760. v.Color = C3(1,0,0)
  3761. end
  3762. end
  3763. end
  3764. TextUI.Text.Image = "rbxassetid://2970613902"
  3765. Speed = 32
  3766.         elseif Mode == "MH" then
  3767.             SONG = 570332815
  3768.             Mode = "T"
  3769.             Speed = 18
  3770.             MAINCOLOR = BrickColor.new("Deep orange")
  3771.             TextUI.Text.Image = "rbxassetid://2863687732"
  3772.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3773.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3774.         modeswitchgui()
  3775. for i,v in pairs(TurboCore:GetChildren()) do
  3776. if v:IsA("BasePart") then
  3777. if v.Name == "NeonArmor" then
  3778. v.Color = BrickColor.new("Deep orange").Color
  3779. end
  3780. end
  3781. end
  3782.             for i,v in pairs(gauntlet:GetChildren()) do
  3783. if v:IsA("BasePart") then
  3784. if v.Name == "NeonArmor" then
  3785. v.Color = BrickColor.new("Deep orange").Color
  3786. end
  3787. end
  3788. end
  3789. for i,v in pairs(gauntlet2:GetChildren()) do
  3790. if v:IsA("BasePart") then
  3791. if v.Name == "NeonArmor" then
  3792. v.Color = BrickColor.new("Deep orange").Color
  3793. end
  3794. end
  3795. end
  3796.         end
  3797.     end
  3798.         -----------------------------------------------------------
  3799.             if Button == "v" and attacking == false then
  3800.         if Mode == "T" then
  3801.             Mode = "MN"
  3802.             SONG = 901719740
  3803.             MAINCOLOR = BrickColor.new("Really blue")
  3804.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Really blue").Color
  3805.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Really blue").Color
  3806.         modeswitchgui()
  3807. for i,v in pairs(gauntlet:GetChildren()) do
  3808. if v:IsA("BasePart") then
  3809. if v.Name == "NeonArmor" then
  3810. v.Color = BrickColor.new("Really blue").Color
  3811. end
  3812. end
  3813. end
  3814. for i,v in pairs(TurboCore:GetChildren()) do
  3815.                 if v:IsA("BasePart") then
  3816. if v.Name == "NeonArmor" then
  3817. v.Color = BrickColor.new("Really blue").Color
  3818. end
  3819. end
  3820. end
  3821. for i,v in pairs(gauntlet2:GetChildren()) do
  3822. if v:IsA("BasePart") then
  3823. if v.Name == "NeonArmor" then
  3824. v.Color = BrickColor.new("Really blue").Color
  3825. end
  3826. end
  3827. end
  3828. TextUI.Text.Image = "rbxassetid://2867768707"
  3829. Speed = 43
  3830.         elseif Mode == "MN" then
  3831.             SONG = 570332815
  3832.             Mode = "T"
  3833.             Speed = 18
  3834.             MAINCOLOR = BrickColor.new("Deep orange")
  3835.             TextUI.Text.Image = "rbxassetid://2863687732"
  3836.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3837.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3838.         modeswitchgui()
  3839. for i,v in pairs(TurboCore:GetChildren()) do
  3840. if v:IsA("BasePart") then
  3841. if v.Name == "NeonArmor" then
  3842. v.Color = BrickColor.new("Deep orange").Color
  3843. end
  3844. end
  3845. end
  3846.             for i,v in pairs(gauntlet:GetChildren()) do
  3847. if v:IsA("BasePart") then
  3848. if v.Name == "NeonArmor" then
  3849. v.Color = BrickColor.new("Deep orange").Color
  3850. end
  3851. end
  3852. end
  3853. for i,v in pairs(gauntlet2:GetChildren()) do
  3854. if v:IsA("BasePart") then
  3855. if v.Name == "NeonArmor" then
  3856. v.Color = BrickColor.new("Deep orange").Color
  3857. end
  3858. end
  3859. end
  3860.         end
  3861.             end
  3862.             ---------------------------------------------------------
  3863.                         if Button == "l" and attacking == false then
  3864.         if Mode == "T" then
  3865.             Mode = "H"
  3866.             SONG = 2781731664
  3867.             MAINCOLOR = BrickColor.new("Deep orange")
  3868.         MainFrame2.Cube1.BackgroundColor3=C3(225/255, 146/255, 0/255)
  3869.         MainFrame2.Cube2.BackgroundColor3=C3(225/255, 146/255, 0/255)
  3870.         modeswitchgui()
  3871. for i,v in pairs(gauntlet:GetChildren()) do
  3872. if v:IsA("BasePart") then
  3873. if v.Name == "NeonArmor" then
  3874. v.Color = C3(225/255, 146/255, 0/255)
  3875. end
  3876. end
  3877. end
  3878. for i,v in pairs(TurboCore:GetChildren()) do
  3879.                 if v:IsA("BasePart") then
  3880. if v.Name == "NeonArmor" then
  3881. v.Color = C3(225/255, 146/255, 0/255)
  3882. end
  3883. end
  3884. end
  3885. for i,v in pairs(gauntlet2:GetChildren()) do
  3886. if v:IsA("BasePart") then
  3887. if v.Name == "NeonArmor" then
  3888. v.Color = C3(225/255, 146/255, 0/255)
  3889. end
  3890. end
  3891. end
  3892. TextUI.Text.Image = "rbxassetid://2871051104"
  3893. Speed = 36
  3894.         elseif Mode == "H" then
  3895.             SONG = 570332815
  3896.             Mode = "T"
  3897.             Speed = 18
  3898.             MAINCOLOR = BrickColor.new("Deep orange")
  3899.             TextUI.Text.Image = "rbxassetid://2863687732"
  3900.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3901.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3902.         modeswitchgui()
  3903. for i,v in pairs(TurboCore:GetChildren()) do
  3904. if v:IsA("BasePart") then
  3905. if v.Name == "NeonArmor" then
  3906. v.Color = BrickColor.new("Deep orange").Color
  3907. end
  3908. end
  3909. end
  3910.             for i,v in pairs(gauntlet:GetChildren()) do
  3911. if v:IsA("BasePart") then
  3912. if v.Name == "NeonArmor" then
  3913. v.Color = BrickColor.new("Deep orange").Color
  3914. end
  3915. end
  3916. end
  3917. for i,v in pairs(gauntlet2:GetChildren()) do
  3918. if v:IsA("BasePart") then
  3919. if v.Name == "NeonArmor" then
  3920. v.Color = BrickColor.new("Deep orange").Color
  3921. end
  3922. end
  3923. end
  3924.         end
  3925.                         end
  3926.     ---------------------------------------------------------
  3927.     if Button == "k" and attacking == false then
  3928.         if Mode == "T" then
  3929.             Mode = "A"
  3930.             SONG = 2834885098
  3931.             MAINCOLOR = BrickColor.new("New Yeller")
  3932.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("New Yeller").Color
  3933.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("New Yeller").Color
  3934.         modeswitchgui()
  3935. for i,v in pairs(gauntlet:GetChildren()) do
  3936. if v:IsA("BasePart") then
  3937. if v.Name == "NeonArmor" then
  3938. v.Color = BrickColor.new("New Yeller").Color
  3939. end
  3940. end
  3941. end
  3942. for i,v in pairs(TurboCore:GetChildren()) do
  3943.                 if v:IsA("BasePart") then
  3944. if v.Name == "NeonArmor" then
  3945. v.Color = BrickColor.new("New Yeller").Color
  3946. end
  3947. end
  3948. end
  3949. for i,v in pairs(gauntlet2:GetChildren()) do
  3950. if v:IsA("BasePart") then
  3951. if v.Name == "NeonArmor" then
  3952. v.Color = BrickColor.new("New Yeller").Color
  3953. end
  3954. end
  3955. end
  3956. TextUI.Text.Image = "rbxassetid://2871442888"
  3957. Speed = 23
  3958.         elseif Mode == "A" then
  3959.             SONG = 570332815
  3960.             Mode = "T"
  3961.             Speed = 18
  3962.             MAINCOLOR = BrickColor.new("Deep orange")
  3963.             TextUI.Text.Image = "rbxassetid://2863687732"
  3964.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  3965.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  3966.         modeswitchgui()
  3967. for i,v in pairs(TurboCore:GetChildren()) do
  3968. if v:IsA("BasePart") then
  3969. if v.Name == "NeonArmor" then
  3970. v.Color = BrickColor.new("Deep orange").Color
  3971. end
  3972. end
  3973. end
  3974.             for i,v in pairs(gauntlet:GetChildren()) do
  3975. if v:IsA("BasePart") then
  3976. if v.Name == "NeonArmor" then
  3977. v.Color = BrickColor.new("Deep orange").Color
  3978. end
  3979. end
  3980. end
  3981. for i,v in pairs(gauntlet2:GetChildren()) do
  3982. if v:IsA("BasePart") then
  3983. if v.Name == "NeonArmor" then
  3984. v.Color = BrickColor.new("Deep orange").Color
  3985. end
  3986. end
  3987. end
  3988.         end
  3989.     end
  3990.         ---------------------ATTACKS--------------------------
  3991.                 if Button == "z" and attacking == false and Mode == "G" then
  3992.                     glitchattack()
  3993.                 end
  3994.                
  3995.                 if Button == "z" and attacking == false and Mode == "LS" then
  3996.                     Daash()
  3997.                 end
  3998.                
  3999.                 if Button == "x" and attacking == false and Mode == "MN" then
  4000.                     LunarAttack()
  4001.                 end
  4002.                
  4003.                 if Button == "z" and attacking == false and Mode == "MN" then
  4004.                     LunarAttackA()
  4005.                 end
  4006.                
  4007.                 if Button == "z" and attacking == false and Mode == "H" then
  4008.                     SolarAttack()
  4009.                 end
  4010.                                
  4011.                 if Button == "z" and attacking == false and Mode == "N" then
  4012.                     NuclearExtended()
  4013.                 end
  4014.                 if Button == "x" and attacking == false and Mode == "N" then
  4015.                     NuclearGrab()
  4016.                 end
  4017.                 if Button == "c" and attacking == false and Mode == "N" then
  4018.                     NuclearTeleport()
  4019.                 end
  4020.                 if Button == "z" and attacking == false and Mode == "ICE" then
  4021.                     CrystalizedFields()
  4022.                 end
  4023.                 if Button == "z" and attacking == false and Mode == "TP" then
  4024.                     kaboom()
  4025.                 end
  4026.                 if Button == "x" and attacking == false and Mode == "TP" then
  4027.                     spinnyboi()
  4028.                 end
  4029.                 if Button == "z" and attacking == false and Mode == "A" then
  4030.                     AAAA()
  4031.                 end
  4032.                 if Button == "z" and attacking == false and Mode == "FL" then
  4033.                     --FL is meant to make lots of combos
  4034.                     --so yeah
  4035.                     --also make techno effects for the attacks
  4036.                     --its kinda related to slush invaders
  4037.     --x5
  4038.                 end
  4039.                     ----------------TAUNTS-----------------------------------------
  4040.     if Button == "p" and attacking == false then
  4041.         if Chill == false then
  4042. Chill = true
  4043.         elseif Chill == true then
  4044.             Chill = false
  4045.         end
  4046.     end
  4047. end)
  4048.  
  4049. local owakdoa=0
  4050. function gagok()
  4051. local oawkwodkwad=math.random(0,100)/100
  4052. local okaofwakf=math.random(60,100)/100
  4053. local framiee=Instance.new("Frame",MainFrame2)
  4054. framiee.AnchorPoint=Vector2.new(.5,.5)
  4055. framiee.Position=UDim2.new(oawkwodkwad,0,2,0)
  4056. framiee.BorderSizePixel=0
  4057. framiee.BackgroundColor3=MainFrame2.Cube1.BackgroundColor3
  4058. framiee.Size=UDim2.new(math.random(1,15)/100,0,okaofwakf,0)
  4059. coroutine.resume(coroutine.create(function(ff)
  4060. ff:TweenSize(UDim2.new(0,0,okaofwakf,0),"InOut","Quad",1,true)
  4061. ff:TweenPosition(UDim2.new(oawkwodkwad,0,-math.random(20,66)/100,0),"InOut","Quart",1.1,true)
  4062. game:GetService("Debris"):AddItem(ff,5)
  4063. end),framiee)
  4064.  
  4065. end
  4066.  
  4067. local BOIE = 0
  4068.  
  4069. while true do
  4070.     swait()
  4071.     if Mode ~= "ICE" then
  4072.     sne = sne + chaeng
  4073.     else
  4074.         sne = sne + 0.625
  4075.         end
  4076. timepoz = music.TimePosition
  4077. music.SoundId = "rbxassetid://"..SONG
  4078. if luna.Parent ~= nil then
  4079.     sphere2(5,"Add",luna.CFrame,vt(0.525,0.525,0.525),0.001,0.001,0.001,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  4080. --sphere2(5,"Add",luna.CFrame*CFrame.new(math.random(-0.555,0.555),math.random(-0.555,0.555),math.random(-0.555,0.555)),vt(0.125,0.125,0.125),0.001,0.001,0.001,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  4081. end
  4082. --sphere2(5,"Add",luna.CFrame*CFrame.new(math.random(-0.5,0.5),math.random(-0.5,0.5),math.random(-0.5,0.5)),vt(0.25,0.25,0.25),0.01,0.01,0.01,BrickColor.new("Bright blue"),BrickColor.new("Bright blue").Color)
  4083. luna.CFrame = sorb.CFrame*CF(0,-0.75,0)*ANGLES(RAD(360*math.cos(sne/168)),math.rad(360*math.cos(sne/168)),math.rad(360*math.cos(sne/168)))
  4084. if Mode ~= "MN" then
  4085.     luna.Parent = nil
  4086. elseif Mode == "MN" then
  4087.     luna.Parent = char
  4088. end
  4089. if Mode == "T" then
  4090. music.Volume = 2
  4091. elseif Mode == "LS" then
  4092.     music.Volume = 5
  4093. elseif Mode ~= "LS" and Mode ~= "T" then
  4094.     music.Volume = 3.5
  4095.     end
  4096. if music.Parent ~= char.HumanoidRootPart then
  4097. music = Instance.new("Sound",char.HumanoidRootPart)
  4098. music.SoundId = "rbxassetid://"..SONG
  4099. music.Looped = true
  4100. music.Pitch = 1
  4101. if Mode == "T" then
  4102. music.Volume = 2
  4103. elseif Mode == "LS" then
  4104.     music.Volume = 5
  4105.     elseif Mode ~= "LS" and Mode ~= "T" then
  4106.     music.Volume = 3.5
  4107.     end
  4108. music.TimePosition = timepoz
  4109. music:Resume() 
  4110. end
  4111. if Mode ~= "G" then
  4112. TextUI.Text.Rotation = 2 *math.cos(sne/32)
  4113. else
  4114.     TextUI.Text.Rotation = math.random(-2,2)
  4115.     end
  4116. if Mode == "G" then
  4117.     glitchval = math.random(1,255)/255
  4118.     if math.random(1,3) == 1 then
  4119.             for i,v in pairs(TurboCore:GetChildren()) do
  4120. if v:IsA("BasePart") then
  4121. if v.Name == "NeonArmor" then
  4122.     v.Material = "Slate"
  4123.             v.Transparency = math.random(0.1,1.0)
  4124. v.Color = Color3.new(glitchval,glitchval,glitchval)
  4125. end
  4126. end
  4127. end
  4128.             for i,v in pairs(gauntlet:GetChildren()) do
  4129. if v:IsA("BasePart") then
  4130. if v.Name == "NeonArmor" then
  4131.         v.Material = "Slate"
  4132.                 v.Transparency = math.random(0.1,1.0)
  4133. v.Color = Color3.new(glitchval,glitchval,glitchval)
  4134. end
  4135. end
  4136. end
  4137. for i,v in pairs(gauntlet2:GetChildren()) do
  4138. if v:IsA("BasePart") then
  4139. if v.Name == "NeonArmor" then
  4140.         v.Material = "Slate"
  4141.         v.Transparency = math.random(0.1,1.0)
  4142. v.Color = Color3.new(glitchval,glitchval,glitchval)
  4143. end
  4144. end
  4145. end
  4146.                     TextUI.Text.Image = "rbxassetid://2866315054"
  4147.     else
  4148.         if math.random(1,25) == 1 then
  4149.         PixelBlockNeg(1,math.random(1,2),"Add",RootPart.CFrame*CFrame.new(math.random(-15,15),0,math.random(-15,15))*CFrame.Angles(math.rad(90 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),5,5,5,0.1,BrickColor.new("Institutional white"),-10)
  4150.                 end
  4151.                     TextUI.Text.Image = "rbxassetid://2866314462"
  4152.         MainFrame2.Cube1.BackgroundColor3= Color3.new(glitchval,glitchval,glitchval)
  4153.         MainFrame2.Cube2.BackgroundColor3= Color3.new(glitchval,glitchval,glitchval)
  4154.             for i,v in pairs(TurboCore:GetChildren()) do
  4155. if v:IsA("BasePart") then
  4156. if v.Name == "NeonArmor" then
  4157.     v.Material = "Neon"
  4158.             v.Transparency = 0
  4159. v.Color = Color3.new(glitchval,glitchval,glitchval)
  4160. end
  4161. end
  4162. end
  4163.             for i,v in pairs(gauntlet:GetChildren()) do
  4164. if v:IsA("BasePart") then
  4165. if v.Name == "NeonArmor" then
  4166.         v.Material = "Neon"
  4167.                 v.Transparency = 0
  4168. v.Color = Color3.new(glitchval,glitchval,glitchval)
  4169. end
  4170. end
  4171. end
  4172. for i,v in pairs(gauntlet2:GetChildren()) do
  4173. if v:IsA("BasePart") then
  4174. if v.Name == "NeonArmor" then
  4175.         v.Material = "Neon"
  4176.                 v.Transparency = 0
  4177. v.Color = Color3.new(glitchval,glitchval,glitchval)
  4178. end
  4179. end
  4180. end
  4181.     end
  4182. elseif Mode ~= "G" then
  4183.                 for i,v in pairs(TurboCore:GetChildren()) do
  4184. if v:IsA("BasePart") then
  4185. if v.Name == "NeonArmor" then
  4186.     v.Material = "Neon"
  4187.             v.Transparency = 0
  4188. end
  4189. end
  4190. end
  4191.             for i,v in pairs(gauntlet:GetChildren()) do
  4192. if v:IsA("BasePart") then
  4193. if v.Name == "NeonArmor" then
  4194.     v.Material = "Neon"
  4195.             v.Transparency = 0
  4196. end
  4197. end
  4198. end
  4199. for i,v in pairs(gauntlet2:GetChildren()) do
  4200. if v:IsA("BasePart") then
  4201. if v.Name == "NeonArmor" then
  4202.     v.Material = "Neon"
  4203.             v.Transparency = 0
  4204. end
  4205. end
  4206. end
  4207. if Mode == "T" then
  4208.                 TextUI.Text.Image = "rbxassetid://2863687732"
  4209.     for i,v in pairs(TurboCore:GetChildren()) do
  4210. if v:IsA("BasePart") then
  4211. if v.Name == "NeonArmor" then
  4212. v.Color = BrickColor.new("Deep orange").Color
  4213. end
  4214. end
  4215. end
  4216.             for i,v in pairs(gauntlet:GetChildren()) do
  4217. if v:IsA("BasePart") then
  4218. if v.Name == "NeonArmor" then
  4219. v.Color = BrickColor.new("Deep orange").Color
  4220. end
  4221. end
  4222. end
  4223. for i,v in pairs(gauntlet2:GetChildren()) do
  4224. if v:IsA("BasePart") then
  4225. if v.Name == "NeonArmor" then
  4226. v.Color = BrickColor.new("Deep orange").Color
  4227. end
  4228. end
  4229. end
  4230. end
  4231.  
  4232. if Mode == "N" then
  4233.         if hitfloor ~= nil then
  4234.         sphere2(1.5,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,0.5,1),0.1,0.01,0.1,BrickColor.new("Lime green"),Color3.new(0,1,0))
  4235.     end
  4236.     if math.random(1,2) == 1 then
  4237.     TextUI.Text.Image = "rbxassetid://2874580999"
  4238.     else
  4239.     TextUI.Text.Image = "rbxassetid://2874633415"
  4240.         end
  4241.         MainFrame2.Cube1.BackgroundColor3=Color3.fromRGB(15 + math.random(-15,15), 158 + math.random(-30,30), 15 + math.random(-15,15))
  4242.         MainFrame2.Cube2.BackgroundColor3=Color3.fromRGB(15 + math.random(-15,15), 158 + math.random(-30,30), 15 + math.random(-15,15))
  4243.     for i,v in pairs(TurboCore:GetChildren()) do
  4244. if v:IsA("BasePart") then
  4245. if v.Name == "NeonArmor" then
  4246. v.Color = Color3.fromRGB(15 + math.random(-15,15), 158 + math.random(-30,30), 15 + math.random(-15,15))
  4247. end
  4248. end
  4249. end
  4250.             for i,v in pairs(gauntlet:GetChildren()) do
  4251. if v:IsA("BasePart") then
  4252. if v.Name == "NeonArmor" then
  4253. v.Color = Color3.fromRGB(15 + math.random(-15,15), 158 + math.random(-30,30), 15 + math.random(-15,15))
  4254. end
  4255. end
  4256. end
  4257. for i,v in pairs(gauntlet2:GetChildren()) do
  4258. if v:IsA("BasePart") then
  4259. if v.Name == "NeonArmor" then
  4260. v.Color = Color3.fromRGB(15 + math.random(-15,15), 158 + math.random(-30,30), 15 + math.random(-15,15))
  4261. end
  4262. end
  4263. end
  4264. end
  4265. end
  4266. if Mode == "R" then
  4267.                     TextUI.Text.Image = "rbxassetid://2866469300"
  4268.                         TextUI.Text.ImageColor3 = Color3.new(r/255,g/255,b/255)
  4269.         MainFrame2.Cube1.BackgroundColor3=Color3.new(r/255,g/255,b/255)
  4270.         MainFrame2.Cube2.BackgroundColor3=Color3.new(r/255,g/255,b/255)
  4271.     for i,v in pairs(TurboCore:GetChildren()) do
  4272. if v:IsA("BasePart") then
  4273. if v.Name == "NeonArmor" then
  4274. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4275. end
  4276. end
  4277. end
  4278.             for i,v in pairs(gauntlet:GetChildren()) do
  4279. if v:IsA("BasePart") then
  4280. if v.Name == "NeonArmor" then
  4281. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4282. end
  4283. end
  4284. end
  4285. for i,v in pairs(gauntlet2:GetChildren()) do
  4286. if v:IsA("BasePart") then
  4287. if v.Name == "NeonArmor" then
  4288. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4289. end
  4290. end
  4291. end
  4292. elseif Mode ~= "R" then
  4293.     TextUI.Text.ImageColor3 = Color3.new(255/255,255/255,255/255)
  4294.     if Mode == "T" then
  4295.         MainFrame2.Cube1.BackgroundColor3=BrickColor.new("Deep orange").Color
  4296.         MainFrame2.Cube2.BackgroundColor3=BrickColor.new("Deep orange").Color
  4297.                 TextUI.Text.Image = "rbxassetid://2863687732"
  4298.     for i,v in pairs(TurboCore:GetChildren()) do
  4299. if v:IsA("BasePart") then
  4300. if v.Name == "NeonArmor" then
  4301. v.Color = BrickColor.new("Deep orange").Color
  4302. end
  4303. end
  4304. end
  4305.             for i,v in pairs(gauntlet:GetChildren()) do
  4306. if v:IsA("BasePart") then
  4307. if v.Name == "NeonArmor" then
  4308. v.Color = BrickColor.new("Deep orange").Color
  4309. end
  4310. end
  4311. end
  4312. for i,v in pairs(gauntlet2:GetChildren()) do
  4313. if v:IsA("BasePart") then
  4314. if v.Name == "NeonArmor" then
  4315. v.Color = BrickColor.new("Deep orange").Color
  4316. end
  4317. end
  4318. end
  4319. end
  4320. end
  4321. sine = sne
  4322. if Mode == "ICE" then
  4323.     BOIE = BOIE + 1
  4324.     if BOIE == 32 then
  4325.         BOIE = 0
  4326. CrystalEffect(2.2,math.random(-6,6),"Add",root.CFrame*CFrame.new(math.random(-125,125),25,math.random(-125,125))*CFrame.Angles(math.rad(math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),50,50,50,-0.03,0)
  4327. if math.random(1,4) == 1 then
  4328.     CrystalEffect(2.2,math.random(-6,6),"Add",root.CFrame*CFrame.new(math.random(-125,125),25,math.random(-125,125))*CFrame.Angles(math.rad(math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),50,50,50,-0.03,0)
  4329. end
  4330. end
  4331. end
  4332.  
  4333.  
  4334.  
  4335. --TriangleEffect(7.5,0,"Add",root.CFrame*CFrame.Angles(math.rad(sne),math.rad(sne),math.rad(sne)),0.03,0)
  4336.  
  4337. ----------SALVO'S GUI---------
  4338. MainFrame2.ImageLabel.Image = TextUI.Text.Image
  4339. MainFrame2.ImageLabel.Rotation = 5 * math.cos(sine/31)
  4340. MainFrame2.ImageLabel.ImageColor3 = TextUI.Text.ImageColor3
  4341. MainFrame2.Cube1.Rotation = MainFrame2.Cube1.Rotation + (1+.9*math.sin(sine / 31) + music.PlaybackLoudness/123)
  4342. MainFrame2.Cube2.Rotation = MainFrame2.Cube2.Rotation + (2-.9*math.cos(sine / 31) + music.PlaybackLoudness/88)
  4343. MainFrame2.Cube1.Size = UDim2.new(0,200 + music.PlaybackLoudness/14,0,200 + music.PlaybackLoudness/14)
  4344. MainFrame2.Cube2.Size = UDim2.new(0,160 + music.PlaybackLoudness/21,0,160 + music.PlaybackLoudness/21)
  4345.  
  4346. local bruh1=MainFrame2.Cube1.BackgroundColor3.r
  4347. local bruh2=MainFrame2.Cube1.BackgroundColor3.g
  4348. local bruh3=MainFrame2.Cube1.BackgroundColor3.b
  4349.  
  4350. MainFrame2.Cube1.mg1.ImageColor3=Color3.new(bruh1-(.15+.2*math.sin(sine/19)),bruh2-(.15+.2*math.sin(sine/19)),bruh3-(.15+.2*math.sin(sine/19)))
  4351. MainFrame2.Cube1.mg2.ImageColor3=Color3.new(bruh1-(.15+.2*math.sin(sine/19)),bruh2-(.15+.2*math.sin(sine/19)),bruh3-(.15+.2*math.sin(sine/19)))
  4352. MainFrame2.Cube1.mg3.ImageColor3=Color3.new(bruh1-(.15+.2*math.sin(sine/19)),bruh2-(.15+.2*math.sin(sine/19)),bruh3-(.15+.2*math.sin(sine/19)))
  4353. MainFrame2.Cube1.mg4.ImageColor3=Color3.new(bruh1-(.15+.2*math.sin(sine/19)),bruh2-(.15+.2*math.sin(sine/19)),bruh3-(.15+.2*math.sin(sine/19)))
  4354. MainFrame2.Cube2.mg1.ImageColor3=Color3.new(bruh1-(.15+.22*math.cos(sine/18)),bruh2-(.15+.22*math.cos(sine/18)),bruh3-(.15+.22*math.cos(sine/18)))
  4355. MainFrame2.Cube2.mg2.ImageColor3=Color3.new(bruh1-(.15+.22*math.cos(sine/18)),bruh2-(.15+.22*math.cos(sine/18)),bruh3-(.15+.22*math.cos(sine/18)))
  4356. MainFrame2.Cube2.mg3.ImageColor3=Color3.new(bruh1-(.15+.22*math.cos(sine/18)),bruh2-(.15+.22*math.cos(sine/18)),bruh3-(.15+.22*math.cos(sine/18)))
  4357. MainFrame2.Cube2.mg4.ImageColor3=Color3.new(bruh1-(.15+.22*math.cos(sine/18)),bruh2-(.15+.22*math.cos(sine/18)),bruh3-(.15+.22*math.cos(sine/18)))
  4358.  
  4359.             SideFrame2.BorderColor3 = MainFrame2.Cube1.BackgroundColor3
  4360.                                     SideFrame2.BackgroundColor3 = MainFrame2.Cube1.BackgroundColor3
  4361.             SideFrame3.BorderColor3 = MainFrame2.Cube1.BackgroundColor3
  4362.                         SideFrame3.BackgroundColor3 = MainFrame2.Cube1.BackgroundColor3
  4363.                                     SideFrame4.BorderColor3 = MainFrame2.Cube1.BackgroundColor3
  4364.                         SideFrame4.BackgroundColor3 = MainFrame2.Cube1.BackgroundColor3
  4365.                         SideFrame5.BorderColor3 = MainFrame2.Cube1.BackgroundColor3
  4366.                         SideFrame5.BackgroundColor3 = MainFrame2.Cube1.BackgroundColor3
  4367.                                             SideFrame0.BorderColor3 = MainFrame2.Cube1.BackgroundColor3
  4368.                         SideFrame0.BackgroundColor3 = MainFrame2.Cube1.BackgroundColor3
  4369.                         SideFrame_0.BorderColor3 = MainFrame2.Cube1.BackgroundColor3
  4370.                         SideFrame_0.BackgroundColor3 = MainFrame2.Cube1.BackgroundColor3
  4371.                                             SideFrame1.BorderColor3 = MainFrame2.Cube1.BackgroundColor3
  4372.                         SideFrame1.BackgroundColor3 = MainFrame2.Cube1.BackgroundColor3
  4373.                     SideFrame_0.Size = UDim2.new(0,35+music.PlaybackLoudness/16,0,15)
  4374.                     SideFrame0.Size = UDim2.new(0,45+music.PlaybackLoudness/14,0,15)
  4375.                     SideFrame1.Size = UDim2.new(0,55+music.PlaybackLoudness/12,0,15)
  4376.             SideFrame2.Size = UDim2.new(0,65+music.PlaybackLoudness/10,0,15)
  4377.                         SideFrame3.Size = UDim2.new(0,75+music.PlaybackLoudness/8,0,15)
  4378.             SideFrame4.Size = UDim2.new(0,85+music.PlaybackLoudness/6,0,15)
  4379.                         SideFrame5.Size = UDim2.new(0,95+music.PlaybackLoudness/4,0,15)
  4380.  
  4381. owakdoa=owakdoa+1
  4382. if owakdoa>=4 then
  4383.     owakdoa=0
  4384. gagok()
  4385. end
  4386. ---------------------------------------------------------------------
  4387. if char:FindFirstChild("CharacterMesh") then
  4388.     char.CharacterMesh:Remove()
  4389. end
  4390.     if char:FindFirstChild("Animate") then
  4391.         char.Animate:Remove()
  4392.     end
  4393.         if char:FindFirstChild("Animator") then
  4394.         char.Animate:Remove()
  4395.         end
  4396.                 if char:FindFirstChild("ForceField") then
  4397.         char.ForceField:Remove()
  4398.         end
  4399.             if char.Humanoid:FindFirstChild("Animate") then
  4400.         char.Humanoid.Animate:Remove()
  4401.             end
  4402.                 if char.Humanoid:FindFirstChild("Animator") then
  4403.         char.Humanoid.Animator:Remove()
  4404.     end
  4405. char.Humanoid.WalkSpeed = Speed
  4406. char.Humanoid.JumpPower = 90
  4407. local TorsoVelocity=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  4408. local velderp=RootPart.Velocity.y
  4409. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  4410. if RootPart.Velocity.y > 1 and hitfloor==nil then
  4411. ANIMATION="Jump"
  4412. if attacking==false then
  4413. RightH.C0=clerp(RightH.C0,cf(1,-0.35 - 0.05 * math.cos(sne / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  4414. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  4415. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sne / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  4416. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  4417. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sne / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  4418. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sne / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  4419. end
  4420. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  4421. ANIMATION="Fall"
  4422. if attacking==false then
  4423. RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  4424. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  4425. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  4426. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1)
  4427. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(55)),.1)
  4428. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(-55)),.1)
  4429. end
  4430. elseif TorsoVelocity<1 and hitfloor~=nil then
  4431. ANIMATION="Idle"
  4432. if attacking==false then
  4433.     if Chill == false then
  4434.     if Mode == "T" then
  4435. --RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.08 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  4436. --LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.08 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  4437. --RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0,0 + 0.085 * math.cos(sne / 32))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4438. --Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4439.     RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 - 3 * math.cos(sne / 32))),.1)
  4440. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 + 3 * math.cos(sne / 32))),.1)
  4441. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sne / 32))*angles(math.rad(0 - 2 * math.cos(sne / 32)),math.rad(0),math.rad(-1)),.1)
  4442. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(5 - 2 * math.cos(sne / 37)),math.rad(0 + 1 * math.cos(sne / 58)),math.rad(1 + 2 * math.cos(sne / 53))),.1)
  4443. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sne / 45),0)*angles(math.rad(2 + 5 * math.cos(sne / 74)),math.rad(1 - 3 * math.cos(sne / 53)),math.rad(14 + 3 * math.cos(sne / 45))),.1)
  4444. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sne / 45),0)*angles(math.rad(5 - 3 * math.cos(sne / 73)),math.rad(2 - 1 * math.cos(sne / 55)),math.rad(-18 - 3 * math.cos(sne / 45))),.1)
  4445. --RightS.C0 = clerp2(RightS.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12+3*math.cos(sne/32))) * CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.15 / 3)
  4446.  --LeftS.C0 = clerp2(LeftS.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12-3*math.cos(sne/32))) * CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.15 / 3)
  4447.     elseif Mode == "LS" then
  4448.         RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.05 * math.cos(sne / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 + 0.5 * math.cos(sne / 34)),math.rad(6 + 3 * math.cos(sne / 34)),math.rad(0 - 1 * math.cos(sne / 34))),.1)
  4449. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 + 0.25 * math.cos(sne / 34)),math.rad(8 - 2 * math.cos(sne / 34)),math.rad(0 + 1 * math.cos(sne / 34))),.1)
  4450. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0 + 0.01 * math.cos(sne / 34),0 + 0.05 * math.cos(sne / 28))*angles(math.rad(0 - 1 * math.cos(sne / 34)),math.rad(0),math.rad(18 + 3 * math.cos(sne / 65))),.1)
  4451. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(12 - 3.5 * math.cos(sne / 28)),math.rad(3 * math.cos(sne / 32) + 0.5 * math.cos(sne / 28)),math.rad(-18 - 3 * math.cos(sne / 65))),.1)
  4452. RW.C0=clerp(RW.C0,cf(0.85,0.4 + 0.06 * math.cos(sne / 28),-0.65)*angles(math.rad(36 - 3 * math.cos(sne / 34)),math.rad(-2 + 2 * math.cos(sne / 45)),math.rad(-88 + 2 * math.cos(sne / 28))),.1)
  4453. LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.06 * math.cos(sne / 28),-0.65)*angles(math.rad(46 + 3 * math.cos(sne / 49)),math.rad(2 - 2 * math.cos(sne / 52)),math.rad(88 - 3 * math.cos(sne / 39))),.1)
  4454.     elseif Mode == "DM" then -- GodzPlaysRB's Floppy doppy animation
  4455. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0 + 15 * math.cos(sine / 28)),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4456. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0 + 15 * math.cos(sine / 28)),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4457. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 + 15 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
  4458. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 7 * math.cos(sine / 28)),math.rad(0 + 10 * math.cos(sine / 28)),math.rad(0)),.1)
  4459. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0 + 1 * math.cos(sine / 28)),math.rad(0 + 25 * math.cos(sine / 28)),math.rad(20 - 5 * math.sin(sine / 28))),.1)
  4460. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0 + 2 * math.cos(sine / 28)),math.rad(0 - 27 * math.cos(sine / 28)),math.rad(-20 + 5 * math.sin(sine / 28))),.1)
  4461.     elseif Mode == "G" then
  4462.         RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 - 2 * math.cos(sne / 32))),.1)
  4463. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 + 2 * math.cos(sne / 32))),.1)
  4464. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0 + 0.02 * math.cos(sne / 32),-0.1 + 0.05 * math.cos(sne / 32))*angles(math.rad(0 - 2 * math.cos(sne / 32)),math.rad(0),math.rad(-11)),.1)
  4465. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(11 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(10 - 2.5 * math.cos(sne / 28)),math.rad(0),math.rad(31 + 6.5 * math.cos(sne / 32.5))),.1)
  4466. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(math.random(1,3)),math.rad(-5),math.rad(15 + 7.5 * math.cos(sne / 32.5))),.1)
  4467. LW.C0=clerp(LW.C0,cf(-1.5+0.05*math.cos(sne/32),0.65-.05*math.cos(sne/32),0)*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(math.random(136,159)),math.rad(5),math.rad(29 - 8.5 * math.cos(sne / 32.5))),.1)
  4468.         elseif Mode == "MH" then
  4469.         RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(24 - 2 * math.cos(sne / 32))),.1)
  4470. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(-24 + 2 * math.cos(sne / 32))),.1)
  4471. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0 + 0.02 * math.cos(sne / 32),-0.1 + 0.05 * math.cos(sne / 32))*angles(math.rad(24 - 2 * math.cos(sne / 32)),math.rad(0),math.rad(-6)),.1)
  4472. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(15 - 15 * math.cos(sne / 0.5265)),math.rad(11 - 15 * math.cos(sne / 0.25)),math.rad(0 - 15 * math.cos(sne / 0.465)))*angles(math.rad(21 - 2.5 * math.cos(sne / 28)),math.rad(0),math.rad(4 + 6.5 * math.cos(sne / 1.5))),.1)
  4473. RW.C0=clerp(RW.C0,cf(1,0.695,-0.5)*angles(math.rad(150 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.5265)),math.rad(-42 - 1.5 * math.cos(sine / 25) + 15 * math.cos(sne / 0.5265))),.1)
  4474. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(23 - 15 * math.cos(sne / 0.5265)),math.rad(0 - 15 * math.cos(sne / 0.5265)),math.rad(-25 - 15 * math.cos(sne / 0.5265))),.1)
  4475.     elseif Mode == "MN" then
  4476.         RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),-0.15)*angles(math.rad(0),math.rad(82.5),math.rad(0))*angles(math.rad(-7),math.rad(-1 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.2)
  4477. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-82.5),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(3 + 2 * math.cos(sine / 32))),.2)
  4478. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(11-3*math.cos(sne/32))),.2)
  4479. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(11 - 2 * math.cos(sine / 37)),math.rad(-2 + 2 * math.cos(sine / 58)),math.rad(-3+3*math.cos(sine/24))),.2)
  4480. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-6 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(15 + 6 * math.cos(sine / 45))),.2)
  4481. LW.C0=clerp(LW.C0,cf(-1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(67 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(67 - 4 * math.cos(sine / 45))),.2)
  4482.     elseif Mode == "H" then
  4483. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.07 * math.cos(sine / 22), 0) * angles(math.rad(0), math.rad(85), math.rad(0)) * angles(math.rad(-2.5 - 0.5 * math.sin(sine / 22)), math.rad(0), math.rad(-2)), 0.1)
  4484. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.07 * math.cos(sine / 22), 0) * angles(math.rad(0), math.rad(-78), math.rad(0)) * angles(math.rad(-2.5 - 0.5 * math.sin(sine / 22)), math.rad(0), math.rad(-5)), 0.1)
  4485. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.07 * math.cos(sine / 22))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-35)),.1)
  4486. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 3 * math.cos(sine / 31)),math.rad(0),math.rad(34)),.1)
  4487.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.sin(sine / 28), 0) * angles(math.rad(0), math.rad(-8.5 + 8.5 * math.sin(sine / 28)), math.rad(25 + 8.5 * math.sin(sine / 28))), 0.1)
  4488. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.05 * math.cos(sine / 32),-0.5)*angles(math.rad(84 - 3 * math.cos(sine / 32)),math.rad(8 - 5 * math.cos(sine / 32)),math.rad(80 - 3 * math.cos(sine / 32))),.1)
  4489.     elseif Mode == "FL" then
  4490. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4491. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4492. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(20)),.1)
  4493. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(-20)),.1)
  4494. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.05 * math.cos(sine / 28),-0.2)*angles(math.rad(105),math.rad(0),math.rad(-56)),.1)
  4495. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.05 * math.cos(sine / 28),-0.2)*angles(math.rad(81),math.rad(0),math.rad(67)),.1)
  4496.     elseif Mode == "TP" then
  4497. RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.15 * math.cos(sne / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 + 1 * math.cos(sne / 32))),.1)
  4498. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.15 * math.cos(sne / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(0 - 1 * math.cos(sne / 32))),.1)
  4499. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sne / 25))*angles(math.rad(-3 + 1 * math.cos(sne / 32)),math.rad(0),math.rad(-1)),.1)
  4500. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(5 - 2 * math.cos(sne / 37)),math.rad(0 + 1 * math.cos(sne / 58)),math.rad(1 + 2 * math.cos(sne / 53))),.1)
  4501. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sne / 45),0)*angles(math.rad(2 + 5 * math.cos(sne / 74)),math.rad(1 - 3 * math.cos(sne / 53)),math.rad(14 - 9 * math.cos(sne / 25))),.1)
  4502. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sne / 45),0)*angles(math.rad(5 - 3 * math.cos(sne / 73)),math.rad(2 - 1 * math.cos(sne / 55)),math.rad(-18 + 9 * math.cos(sne / 25))),.1)
  4503.     elseif Mode == "ICE" then
  4504. RH.C0=clerp(RH.C0,cf(1,-1 - 0.074 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4505. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.074 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4506. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.074 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  4507. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(21 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
  4508. RW.C0=clerp(RW.C0,cf(1 + 0.085 * math.cos(sine/28),0.5 + 0.05 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 4 * math.cos(sine/28))),.1)
  4509. LW.C0=clerp(LW.C0,cf(-1 - 0.085 * math.cos(sine/28),0.5 + 0.05 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(30 + 4 * math.cos(sine/28))),.1)
  4510.     elseif Mode == "N" then
  4511.         if math.random(1,3) == 1 then
  4512.         PixelBlockX(7,0.5,"Add",rarm.CFrame*CFrame.new(0,-1.35,0)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.01,MAINCOLOR,0)
  4513. end
  4514. sphere2(6,"Add",rarm.CFrame*CFrame.new(math.random(-0.5,0.5),-1.35 + math.random(-0.5,0.5),math.random(-0.5,0.5)),vt(0.45,0.45,0.45),0.01,0.01,0.01,MAINCOLOR,MAINCOLOR.Color)
  4515.         RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28) - 0.04 * math.cos(sine / 50),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-1 + 1 * math.cos(sine / 50)),math.rad(0),math.rad(0 - 2 * math.cos(sine / 34))),.1)
  4516. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28) + 0.04 * math.cos(sine / 50),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-1.5 - 1 * math.cos(sine / 50)),math.rad(7),math.rad(0 + 2 * math.cos(sine / 34))),.1)
  4517. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.04 * math.cos(sine / 50),0 + 0.03 * math.cos(sine / 34),0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 3 * math.cos(sine / 34)),math.rad(0 + 1 * math.cos(sine / 50)),math.rad(18-4*COS(sne/42))),.1)
  4518. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 28)),math.rad(-2 + 3.5 * math.cos(sine / 57)),math.rad(18-4*math.cos(sne/42))),.1)
  4519. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 11 * math.cos(sine / 73)),math.rad(18 - 6 * math.cos(sine / 57)),math.rad(17 + 5 * math.cos(sine / 28))),.1)
  4520. --RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0 - 1 * math.cos(sine / 43)),math.rad(-2 + 2 * math.cos(sine / 45)),math.rad(12 + 7 * math.cos(sine / 28))),.1)
  4521. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0 + 1 * math.cos(sine / 49)),math.rad(2 - 2 * math.cos(sine / 52)),math.rad(-12 - 7 * math.cos(sine / 39))),.1)
  4522.     elseif Mode == "A" then
  4523. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
  4524. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  4525. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 1 * math.cos(sine / 42))),.1)
  4526. --Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 8.5 * math.cos(sine / 41)),math.rad(0 + 1 * math.cos(sine / 57)),math.rad(20 + 10 * math.cos(sine / 47))),.1)
  4527.         Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(8 - 3 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-2 + 2 * math.cos(sine / 53))),.1)
  4528.         ----RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 32), -0.6) * angles(Rad(0), Rad(75 + 8.5 * Sin(sine / 32)), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(0)), 0.1)
  4529.             ----    LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 32), 0) * angles(Rad(0), Rad(-75 - 8.5 * Sin(sine / 32)), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(0)), 0.1)
  4530.         ----        RootJoint.C0=clerp(RootJoint.C0,CF(0+.2*SIN(sne/32),1.3-.5*COS(sne/32),0+.2*COS(sne/24))*ANGLES(RAD(270+1.5*SIN(sne/32)),RAD(0+5*SIN(sne/36)),RAD(-180)),.1)
  4531.         --      RootJoint.C0=clerp(RootJoint.C0,CF(0+.2*SIN(sne/32),1.3-.5*COS(sne/32),0+.2*COS(sne/24))*ANGLES(RAD(90+1.5*SIN(sne/32)),RAD(0+5*SIN(sne/36)),RAD(180)),.1)
  4532. --Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-2 + 2 * math.cos(sine / 53))),.1)
  4533.             RW.C0=clerp(RW.C0,cf(1,0.45 + 0.1 * math.cos(sine / 56),-0.5)*angles(math.rad(25+5*math.cos(sine/56)),math.rad(-15),math.rad(-85-5*math.cos(sine/56))),.1)
  4534. LW.C0=clerp(LW.C0,cf(-0.75,0.45 + 0.1 * math.cos(sine /56),-0.5)*angles(math.rad(-25-5*math.cos(sine/56)),math.rad(15),math.rad(80+10*math.cos(sine/56))),.1)
  4535.     elseif Mode == "R" then
  4536.         RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.05 * math.cos(sne / 18),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0 - 1 * math.cos(sne / 56)),math.rad(1 - 2 * math.cos(sne / 18))),.1)
  4537. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.05 * math.cos(sne / 18),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-0.5),math.rad(10 - 1 * math.cos(sne / 56)),math.rad(-1 + 2 * math.cos(sne / 18))),.1)
  4538. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,-0.01 + 0.02 * math.cos(sne / 18),0 + 0.05 * math.cos(sne / 18))*angles(math.rad(1 - 2 * math.cos(sne / 18)),math.rad(0),math.rad(-3 + 3 * math.cos(sne / 42))),.1)
  4539. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(15 - 2 * math.cos(sne / 37)),math.rad(0 + 2 * math.cos(sne / 58)),math.rad(-1 + 1 * math.cos(sne / 53))),.1)
  4540. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sne / 45),0)*angles(math.rad(1 + 1 * math.cos(sne / 72)),math.rad(3 - 2 * math.cos(sne / 58)),math.rad(12 + 3 * math.cos(sne / 45))),.1)
  4541. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sne / 45),0)*angles(math.rad(1 - 2 * math.cos(sne / 66)),math.rad(2 - 1 * math.cos(sne / 56)),math.rad(-12 + 3 * math.cos(sne / 45))),.1)
  4542.     end
  4543.         elseif Chill == true then
  4544. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
  4545. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
  4546. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),0.123 + 0.15 * math.cos(sine / 32))*angles(math.rad(-87 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  4547. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  4548. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(183 + 3 * math.cos(sine / 74)),math.rad(2 - 1 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
  4549. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(183 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
  4550.     end
  4551. end
  4552. elseif TorsoVelocity>2 and TorsoVelocity<22 and hitfloor~=nil then
  4553. ANIMATIONATION="Walk"
  4554. if attacking==false then
  4555.             if Chill ~= true then
  4556.     --[[
  4557. RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.08 * math.cos(sne / 23),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-4),math.rad(0),math.rad(0+35*math.cos(sne/16))),.3)
  4558. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.08 * math.cos(sne / 23),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-4),math.rad(0),math.rad(0+35*math.cos(sne/16))),.3)
  4559. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,0,0 + 0.085 * math.cos(sne / 23))*angles(math.rad(8),math.rad(0),math.rad(0)),.3)
  4560. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4561.     ]]--
  4562.     if turboli == 20 then
  4563.         turboli = 0
  4564.             if Mode ~= "LS" then
  4565. coroutine.resume(coroutine.create(function()
  4566. if Mode == "T" then
  4567. local turbo = TurboArrow:Clone()
  4568. turbo.Parent = Character
  4569. turbo.Anchored = true
  4570. turbo.CanCollide = false
  4571. turbo.CFrame = root.CFrame*cf(0,1.5,3)*angles(math.rad(131),math.rad(-180),math.rad(90))
  4572. turbo.Transparency = 0.3
  4573. swait(120)
  4574. repeat
  4575. turbo.Transparency = turbo.Transparency + 0.01
  4576. swait()
  4577. until turbo.Transparency == 0 or turbo.Transparency > 0.99
  4578. game:GetService("Debris"):AddItem(turbo, 4)
  4579. end
  4580. end))
  4581.     end
  4582.     end
  4583.     turboli = turboli + 1
  4584.             if Mode == "G" then
  4585.                 if math.random(1,5) == 1 then
  4586.                     sphereMK(0.5,-1,"Add",RootPart.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),-8)*CFrame.Angles(math.rad(math.random(-25,25)),math.rad(math.random(-25,25)),math.rad(math.random(-25,25))),0.5,0.5,10,-0.005,BrickColor.new("Institutional white"),0)   
  4587.         end
  4588.         --sphereMK(3.5,-1,"Add",LeftLeg.CFrame* CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))),0.5,0.5,10,-0.005,BrickColor.new("Institutional white"),0) 
  4589.         --sphereMK(3.5,-1,"Add",RightLeg.CFrame* CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))),0.5,0.5,10,-0.005,BrickColor.new("Institutional white"),0)
  4590.         end
  4591. RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.15 * math.cos(sne / 17),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 - 45 * math.cos(sne / 17))),.1)
  4592. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.15 * math.cos(sne / 17),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 - 45 * math.cos(sne / 17))),.1)
  4593. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sne / 8.5))*angles(math.rad(11 - 6 * math.sin(sne / 8.5)),math.rad(0 + RootPart.RotVelocity.Y*1.5),math.rad(0 - RootPart.RotVelocity.Y - 1 * math.cos(sne / 17))),.1)
  4594. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(-6 + 2 * math.cos(sne / 17)),math.rad(0 + RootPart.RotVelocity.Y*1.5),math.rad(0 - Head.RotVelocity.Y*1.5 + 1 * math.cos(sne / 17))),.1)
  4595. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(50 * math.cos(sne / 17)),math.rad(-1),math.rad(7 + 4 * math.cos(sne / 17))),.1)
  4596. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50 * math.cos(sne / 17)),math.rad(1),math.rad(-7 - 4 * math.cos(sne / 17))),.1)
  4597. -- RightS.C0 = clerp2(RightS.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 - 50 * math.cos(sne / 16)), RAD(0), RAD(12 + 3 *math.cos(sne /16))) * CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.15 / 3)
  4598. -- LeftS.C0 = clerp2(LeftS.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 + 50 * math.cos(sne / 16)), RAD(0), RAD(-12 - 3 * math.cos(sne / 16))) * CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.15 / 3)
  4599.     elseif Chill == true then
  4600.             RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),-0.2)*angles(math.rad(-40),math.rad(90),math.rad(0)),.1)
  4601. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),-0.3)*angles(math.rad(-40),math.rad(-90),math.rad(0)),.1)
  4602. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 29),0 + 0.125 * math.cos(sine / 34),0.123 + 0.25 * math.cos(sine / 28))*angles(math.rad(60),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
  4603. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-35 + 2.5 * math.cos(sine / 41)),math.rad(0 + 1 * math.cos(sine / 57)),math.rad(0)),.1)
  4604. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-50 - 0.3 * math.cos(sine / 43)),math.rad(-15 - 2 * math.cos(sine / 52)),math.rad(19 + 0.9 * math.cos(sine / 45))),.1)
  4605. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-50 - 0.2 * math.cos(sine / 51)),math.rad(15 - 4 * math.cos(sine / 64)),math.rad(-19 - 0.2 * math.cos(sine / 45))),.1)
  4606.         end
  4607. end
  4608. elseif TorsoVelocity>=22 and hitfloor~=nil then
  4609. ANIMATIONATION="Run"
  4610. if attacking==false then
  4611.         if Chill ~= true then
  4612.     if turboli2 == 12 then
  4613.         turboli2 = 0
  4614. coroutine.resume(coroutine.create(function()
  4615.         if Mode == "LS" then
  4616.     local turbo2 = ToothpasteArrow:Clone()
  4617.     turbo2.Parent = char
  4618.     turbo2.Anchored = true
  4619.     turbo2.CanCollide = false
  4620.     turbo2.CFrame = root.CFrame*cf(0,1.5,2.65)*angles(math.rad(146),math.rad(-180),math.rad(90))
  4621.     turbo2.Transparency = 0.3
  4622. swait(120)
  4623. repeat
  4624. turbo2.Transparency = turbo2.Transparency + 0.01
  4625. swait()
  4626. until turbo2.Transparency == 0 or turbo2.Transparency > 0.99
  4627. game:GetService("Debris"):AddItem(turbo2, 4)   
  4628. end
  4629. end))
  4630.     end
  4631.         if Mode == "R" then
  4632.         sphereMK(2.5,-1,"Add",RootPart.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),-8)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.5,0.5,10,-0.005,BrickColor.new("Institutional white"),0) 
  4633.         end
  4634.     turboli2 = turboli2 + 2
  4635. RightH.C0=clerp(RightH.C0,cf(1,-1 - 0.15 * math.cos(sne / 6),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 - 76 * math.cos(sne / 6))),.1)
  4636. LeftH.C0=clerp(LeftH.C0,cf(-1,-1 - 0.15 * math.cos(sne / 6),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 - 76 * math.cos(sne / 6))),.1)
  4637. RootJ.C0=clerp(RootJ.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.sin(sne / 3))*angles(math.rad(26 - 6 * math.cos(sne / 3)),math.rad(0 + RootPart.RotVelocity.Y*1.5),math.rad(0 - RootPart.RotVelocity.Y - 1 * math.cos(sne / 23))),.1)
  4638. Torso.Neck.C0=clerp(Torso.Neck.C0,neckcf*angles(math.rad(-6 + 2 * math.cos(sne / 6)),math.rad(0 + RootPart.RotVelocity.Y*1.5),math.rad(0 - Head.RotVelocity.Y*1.5 + 1 * math.cos(sne / 6))),.1)
  4639. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10+90 * math.cos(sne / 6)),math.rad(-1),math.rad(7 + 4 * math.cos(sne / 6))),.1)
  4640. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10-90 * math.cos(sne / 6)),math.rad(1),math.rad(-7 - 4 * math.cos(sne / 6))),.1)
  4641.     elseif Chill == true then--Mode == "A" then --originally was solar mode
  4642.             RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),-0.2)*angles(math.rad(-40),math.rad(90),math.rad(0)),.1)
  4643. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),-0.3)*angles(math.rad(-40),math.rad(-90),math.rad(0)),.1)
  4644. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 29),0 + 0.125 * math.cos(sine / 34),0.115 + 0.25 * math.cos(sine / 28))*angles(math.rad(60),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.05)
  4645. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-35 + 2.5 * math.cos(sine / 41)),math.rad(0 + 1 * math.cos(sine / 57)),math.rad(0)),.1)
  4646. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-50 - 0.3 * math.cos(sine / 43)),math.rad(-15 - 2 * math.cos(sine / 52)),math.rad(19 + 0.9 * math.cos(sine / 45))),.1)
  4647. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-50 - 0.2 * math.cos(sine / 51)),math.rad(15 - 4 * math.cos(sine / 64)),math.rad(-19 - 0.2 * math.cos(sine / 45))),.1)
  4648.         end
  4649. end
  4650. end
  4651. end
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