Guest User

Untitled

a guest
Jul 15th, 2018
109
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.72 KB | None | 0 0
  1. Wall Runner
  2. Static
  3. Effect: You can move in a single direction on a wall, including up, for 3m without needing to make any checks. You can do acrobatic flips and move silently without needing to make checks. You can hide well without making checks.
  4.  
  5.  
  6. Sleep Powder
  7. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  8. Target: Pokemon or Trainers.
  9. Effect: Use the Move Sleep Powder as a melee attack. Sleep Powder does not have the Blast keyword while used this way.
  10.  
  11. ------------------------------------------------
  12.  
  13. Aerial Assault
  14. Prerequisites: Ninja
  15. Daily - Every 4 levels gained, you may perform this Feature another time per day.
  16. Target: Pokemon or Trainers.
  17. Effect: Use the Move Aerial Ace. Use your DEX modifier as your ATK stat.
  18.  
  19. Ally Switch
  20. Prerequisites: Ninja, 22 DEX
  21. Daily – Every 15 levels gained, you may perform this Feature another time per day.
  22. Target: An Ally whom you have line of sight to.
  23. Effect: Use the Move Ally Switch. You may not perform a Trainer Action during the next round if you perform Ally Switch after you have already used a Trainer Action in the same round.
  24.  
  25. Antidotes Master
  26. Prerequisites: Ninja
  27. At-Will
  28. Target: Any Poisoned target.
  29. Effect: Roll 1d20 and add your DEX modifier. If the total is 13 or higher, the target is cured of their Poisoning. This effect succeeds automatically if you inflicted the poison. If you fail this feature, you cannot attempt it on the target again for 10 minutes.
  30.  
  31. Blur
  32. Prerequisites: Ninja, 19 DEX
  33. Static
  34. Effect: Attacks and Moves targeting you that don’t require an Accuracy Check now require one, as though they had Accuracy Check of 2.
  35.  
  36. Caltrops
  37. Prerequisites: Ninja, Throwing Weapons Proficiency
  38. Daily - Every 5 levels gained, you may perform this Feature another time per day
  39. Target: Any spot on the battlefield
  40. Effect: Use the Move Spikes or Poison Spikes.
  41.  
  42. Deadly Poisons
  43. Prerequisites: Ninja, 5 Ninja Features
  44. Daily
  45. Trigger: You Poison a target.
  46. Effect: The target is Badly Poisoned instead.
  47.  
  48. Double Team
  49. Prerequisites: Ninja, Blur
  50. Daily
  51. Target: Self.
  52. Effect: Use the Move Double Team.
  53.  
  54. I’m Over Here!
  55. Prerequisites: Ninja, 23 DEX
  56. Daily
  57. Trigger: You are targeted by an attack
  58. Effect: You may Shift immediately at your normal movement distance. The attack’s targeted location does not change.
  59.  
  60. Poison Jab
  61. Prerequisites: Ninja, a Poison-type Pokemon
  62. Daily - Every 8 levels gained, you may perform this Feature another time per day.
  63. Target: Pokemon or Trainers.
  64. Effect: Use the Move Poison Jab. Use your DEX modifier as your ATK stat.
  65.  
  66. Poison Powder
  67. Prerequisites: Ninja
  68. Daily
  69. Target: Pokemon or Trainers.
  70. Effect: Use the Move Poisonpowder as a melee attack. Poisonpowder does not have the Blast keyword while used this way.
  71.  
  72. Smoke Bomb
  73. Prerequisites: Ninja
  74. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  75. Effect: Use the move Smokescreen, then immediately use the move Teleport. Your Accuracy is never modified by a Smokescreen.
  76.  
  77. Vanish
  78. Prerequisites: Ninja, 22 DEX
  79. Static
  80. Effect: You may blend with your surrounding objects. You are invisible to others as long as you stay still, If you move, it takes 5 seconds to regain the camouflage with surroundings. In order to remain still you must make a stealth check every 10 seconds, or round during an encounter, to remain still. The check is 16 on 1d20 added to your DEX modifier.
  81.  
  82. Vile Coating
  83. Prerequisites: Ninja, a Poison-type Pokemon
  84. Daily - Every 6 levels gained, you may perform this Feature another time per day
  85. Target: One of your weapons
  86. Effect: You may only use this feature when combat begins. For the rest of the encounter, attacks you make with the chosen weapon will cause Poison on an accuracy check of 16-20.
Add Comment
Please, Sign In to add comment