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- Wall Runner
- Static
- Effect: You can move in a single direction on a wall, including up, for 3m without needing to make any checks. You can do acrobatic flips and move silently without needing to make checks. You can hide well without making checks.
- Sleep Powder
- Daily – Every 10 levels gained, you may perform this Feature another time per day.
- Target: Pokemon or Trainers.
- Effect: Use the Move Sleep Powder as a melee attack. Sleep Powder does not have the Blast keyword while used this way.
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- Aerial Assault
- Prerequisites: Ninja
- Daily - Every 4 levels gained, you may perform this Feature another time per day.
- Target: Pokemon or Trainers.
- Effect: Use the Move Aerial Ace. Use your DEX modifier as your ATK stat.
- Ally Switch
- Prerequisites: Ninja, 22 DEX
- Daily – Every 15 levels gained, you may perform this Feature another time per day.
- Target: An Ally whom you have line of sight to.
- Effect: Use the Move Ally Switch. You may not perform a Trainer Action during the next round if you perform Ally Switch after you have already used a Trainer Action in the same round.
- Antidotes Master
- Prerequisites: Ninja
- At-Will
- Target: Any Poisoned target.
- Effect: Roll 1d20 and add your DEX modifier. If the total is 13 or higher, the target is cured of their Poisoning. This effect succeeds automatically if you inflicted the poison. If you fail this feature, you cannot attempt it on the target again for 10 minutes.
- Blur
- Prerequisites: Ninja, 19 DEX
- Static
- Effect: Attacks and Moves targeting you that don’t require an Accuracy Check now require one, as though they had Accuracy Check of 2.
- Caltrops
- Prerequisites: Ninja, Throwing Weapons Proficiency
- Daily - Every 5 levels gained, you may perform this Feature another time per day
- Target: Any spot on the battlefield
- Effect: Use the Move Spikes or Poison Spikes.
- Deadly Poisons
- Prerequisites: Ninja, 5 Ninja Features
- Daily
- Trigger: You Poison a target.
- Effect: The target is Badly Poisoned instead.
- Double Team
- Prerequisites: Ninja, Blur
- Daily
- Target: Self.
- Effect: Use the Move Double Team.
- I’m Over Here!
- Prerequisites: Ninja, 23 DEX
- Daily
- Trigger: You are targeted by an attack
- Effect: You may Shift immediately at your normal movement distance. The attack’s targeted location does not change.
- Poison Jab
- Prerequisites: Ninja, a Poison-type Pokemon
- Daily - Every 8 levels gained, you may perform this Feature another time per day.
- Target: Pokemon or Trainers.
- Effect: Use the Move Poison Jab. Use your DEX modifier as your ATK stat.
- Poison Powder
- Prerequisites: Ninja
- Daily
- Target: Pokemon or Trainers.
- Effect: Use the Move Poisonpowder as a melee attack. Poisonpowder does not have the Blast keyword while used this way.
- Smoke Bomb
- Prerequisites: Ninja
- Daily – Every 10 levels gained, you may perform this Feature another time per day.
- Effect: Use the move Smokescreen, then immediately use the move Teleport. Your Accuracy is never modified by a Smokescreen.
- Vanish
- Prerequisites: Ninja, 22 DEX
- Static
- Effect: You may blend with your surrounding objects. You are invisible to others as long as you stay still, If you move, it takes 5 seconds to regain the camouflage with surroundings. In order to remain still you must make a stealth check every 10 seconds, or round during an encounter, to remain still. The check is 16 on 1d20 added to your DEX modifier.
- Vile Coating
- Prerequisites: Ninja, a Poison-type Pokemon
- Daily - Every 6 levels gained, you may perform this Feature another time per day
- Target: One of your weapons
- Effect: You may only use this feature when combat begins. For the rest of the encounter, attacks you make with the chosen weapon will cause Poison on an accuracy check of 16-20.
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