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- plr = game:FindService'Players'.LocalPlayer
- char = plr.Character
- for i,v in pairs(plr:children()) do
- if v.Name == 'Coach' or v.Name == 'Rochelle' or v.Name == 'Ellis' or v.Name == 'Nick' then
- v:remove()
- end
- end
- if char:FindFirstChild'Animate' then
- char:FindFirstChild'Animate':remove()
- wait(0.1)
- end
- function ClearNotNeededStuff(parent)
- for i,v in pairs(parent:children()) do
- if v.ClassName == 'CharacterMesh' or v.ClassName == 'Hat' or v.ClassName == 'Shirt' or v.ClassName == 'Pants' or (v.ClassName == 'Decal' and v.Name ~= 'face') then
- v:remove()
- else
- ClearNotNeededStuff(v)
- end
- end
- end
- function getVelocity(p1,p2,speed)
- local dis=(p1-p2).magnitude
- if speed=="dis" then
- if dis*6>100 then
- speed=dis*6
- else
- speed=100
- end
- end
- local x=(p1.x-p2.x)/dis*speed
- local y=(p1.y-p2.y)/dis*speed
- local z=(p1.z-p2.z)/dis*speed
- return Vector3.new(-x,-y+10,-z)
- end
- ClearNotNeededStuff(char)
- ControllerService = game:GetService("ControllerService")
- Controllers = ControllerService:GetChildren()[1]
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- rootpart = char:findFirstChild("HumanoidRootPart")
- backpack = plr:FindFirstChild'Backpack'
- PlayerGui = plr:FindFirstChild'PlayerGui'
- MainScreenGui = Instance.new("ScreenGui",PlayerGui)
- MainFrame = Instance.new("Frame",MainScreenGui)
- MainFrame.Size = UDim2.new(0.2, 0,0.1, 0)
- MainFrame.Position = UDim2.new(0.79, 0,0.4, 0)
- MainFrame.BorderSizePixel = 0
- MainFrame.BackgroundColor3 = BrickColor.new'Institutional white'.Color
- GunNameTextLabel = Instance.new("TextLabel",MainFrame)
- GunNameTextLabel.BackgroundTransparency = 1
- GunNameTextLabel.Size = UDim2.new(1,0,0.5,0)
- GunNameTextLabel.Font = 'Legacy'
- GunNameTextLabel.TextScaled = true
- GunNameTextLabel.Text = 'Current weapon: None'
- AmmoTextLabel = Instance.new("TextLabel",MainFrame)
- AmmoTextLabel.BackgroundTransparency = 1
- AmmoTextLabel.Size = UDim2.new(1,0,0.5,0)
- AmmoTextLabel.Position = UDim2.new(0,0,0.5,0)
- AmmoTextLabel.Font = 'Legacy'
- AmmoTextLabel.TextScaled = true
- AmmoTextLabel.Text = 'Ammo amount: No weapon'
- pcall(function()
- game:FindService'Lighting':FindFirstChild'Pistol':Clone().Parent=backpack
- end)
- camera = workspace.CurrentCamera
- local climbing = false
- local rm = Instance.new("Motor", torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- rm.Name = "Right Shoulder"
- local lm = Instance.new("Motor", torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- lm.Name = "Left Shoulder"
- local rlegm = Instance.new("Motor", torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = torso
- rlegm.Part1 = rl
- rlegm.Name = "Right Hip"
- local llegm = Instance.new("Motor", torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = torso
- llegm.Part1 = ll
- llegm.Name = "Left Hip"
- neck.C0 = CFrame.new(0, 1, 0)
- neck.C1 = CFrame.new(0, -0.5, 0)
- rj.C0 = CFrame.new(0, -1.5, 0)
- rj.C1 = CFrame.new(0, -1.5, 0)
- rsc0 = rm.C0
- lsc0 = lm.C0
- llc0 = llegm.C0
- rlc0 = rlegm.C0
- neckc0 = neck.C0
- rootc0 = rj.C0
- local angle = 0
- local anglespeed = 8
- local count = 0
- local countspeed = 16
- local action = 'none'
- local lastaction = 'none'
- local dancingtime = 0
- local idletime = 0
- local will_lay = false
- local hmesh = head:FindFirstChild'Mesh'
- hmesh:remove()
- hmesh = Instance.new('SpecialMesh',head)
- hmesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- hmesh.MeshType = 'Head'
- local notUsedPlayers = {
- ['Nick'] = 'notused',
- ['Rochelle'] = 'notused',
- ['Coach'] = 'notused',
- ['Ellis'] = 'notused'
- }
- local availablePlayerNames = {'Nick','Rochelle','Coach','Ellis'}
- function GetNotUsedPlayers()
- for i,v in pairs(game:FindService'Players':players()) do
- for j,k in pairs(notUsedPlayers) do
- if v:FindFirstChild(j) then
- notUsedPlayers[j] = 'used'
- end
- end
- end
- end
- GetNotUsedPlayers()
- local currentPlayer = nil
- for i,v in pairs(availablePlayerNames) do
- if currentPlayer ~= nil then break end
- if notUsedPlayers[v] == 'notused' then
- currentPlayer = v
- end
- end
- local asd = Instance.new("StringValue",plr)
- asd.Name = currentPlayer
- pcall(function()
- head.face.Texture = 'rbxasset://textures/face.png'
- end)
- rbxutil = LoadLibrary'RbxUtility'
- onToolSelected = rbxutil.CreateSignal()
- ToolSelected = nil
- for i,v in pairs(backpack:children()) do
- if v.ClassName == 'Tool' then
- if v:FindFirstChild'Handle' then
- v.Equipped:connect(function()
- onToolSelected:fire('selected',v)
- ToolSelected = v
- end)
- v.Unequipped:connect(function()
- onToolSelected:fire('unselected',v)
- ToolSelected = nil
- end)
- end
- end
- end
- backpack.ChildAdded:connect(function(what)
- if what.ClassName == 'Tool' then
- if what:FindFirstChild'Handle' then
- what.Equipped:connect(function()
- onToolSelected:fire('selected',what)
- ToolSelected = what
- end)
- what.Unequipped:connect(function()
- onToolSelected:fire('unselected',what)
- ToolSelected = nil
- end)
- end
- end
- end)
- currentShootConnection = nil
- MaxAmmuntition = {} --ye, spell mistake, don't judge it
- onToolSelected:connect(function(a,b)
- if a == 'selected' then
- if MaxAmmuntition[b.Name] == nil then
- MaxAmmuntition[b.Name] = b:FindFirstChild'Ammo'.Value
- end
- GunNameTextLabel.Text = 'Current weapon: '..b.Name
- AmmoTextLabel.Text = 'Ammo amount: '..b:FindFirstChild'Ammo'.Value or 'Ammo amount: No ammo'
- currentShootConnection = b.Activated:connect(function()
- if b:FindFirstChild'Ammo'.Value > 0 then
- b:FindFirstChild'Ammo'.Value = b:FindFirstChild'Ammo'.Value-1
- AmmoTextLabel.Text = 'Ammo amount: '..b:FindFirstChild'Ammo'.Value or 'Ammo amount: No ammo'
- local bullet = Instance.new("Part",workspace)
- bullet.Name = 'Bullet'
- bullet.TopSurface = 0
- bullet.BottomSurface = 0
- bullet.FormFactor = 'Custom'
- bullet.CFrame = b:FindFirstChild'Handle'.CFrame
- bullet.CanCollide = false
- bullet.Velocity = getVelocity(bullet.Position, mouse.Hit.p, 500)
- local bulletmesh = b:FindFirstChild'BulletMesh':Clone()
- bulletmesh.Parent=bullet
- bullet.Touched:connect(function(toucher)
- if toucher.Parent:findFirstChild'Head' and toucher.Parent:findFirstChild'Torso' and toucher.Parent.Name ~= plr.Name then
- bullet:remove()
- for i,v in pairs(toucher.Parent:children()) do
- if v.ClassName == 'Humanoid' then
- if v.Health > 100 then
- v.Health = 100
- else
- v.Health = v.Health - math.random(b:FindFirstChild'MinDamage'.Value,b:FindFirstChild'MaxDamage'.Value)
- end
- end
- end
- end
- end)
- else
- action = 'reloading'
- end
- end)
- else
- GunNameTextLabel.Text = 'Current weapon: None'
- AmmoTextLabel.Text = 'Ammo amount: No weapon'
- pcall(function()
- currentShootConnection:disconnect()
- end)
- end
- end)
- local fakehead = head:clone()
- fakehead.Parent = char
- fakehead.TopSurface = 'SmoothNoOutlines'
- fakehead.BottomSurface = 'SmoothNoOutlines'
- fakehead.RightSurface = 'SmoothNoOutlines'
- fakehead.LeftSurface = 'SmoothNoOutlines'
- fakehead.FrontSurface = 'SmoothNoOutlines'
- fakehead.BackSurface = 'SmoothNoOutlines'
- fakehead.BrickColor = currentPlayer=='Rochelle' and BrickColor.new'Brown' or currentPlayer == 'Nick' and BrickColor.new'Pastel brown' or currentPlayer=='Ellis' and BrickColor.new'Pastel brown' or currentPlayer=='Coach' and BrickColor.new'Brown'
- fakehead.Name = 'FakeHead'
- head.Transparency = 1
- local faketorso = torso:clone()
- faketorso.Parent = char
- faketorso.Name = 'FakeTorso'
- faketorso.TopSurface = 'SmoothNoOutlines'
- faketorso.BottomSurface = 'SmoothNoOutlines'
- faketorso.RightSurface = 'SmoothNoOutlines'
- faketorso.LeftSurface = 'SmoothNoOutlines'
- faketorso.FrontSurface = 'SmoothNoOutlines'
- faketorso.BackSurface = 'SmoothNoOutlines'
- faketorso.BrickColor = currentPlayer=='Rochelle' and BrickColor.new'Hot pink' or currentPlayer == 'Nick' and BrickColor.new'Institutional white' or currentPlayer=='Ellis' and BrickColor.new'White' or currentPlayer=='Coach' and BrickColor.new'Medium green'
- torso.Transparency = 1
- local fakela = la:Clone()
- fakela.Parent = char
- fakela.TopSurface = 'SmoothNoOutlines'
- fakela.BottomSurface = 'SmoothNoOutlines'
- fakela.RightSurface = 'SmoothNoOutlines'
- fakela.LeftSurface = 'SmoothNoOutlines'
- fakela.FrontSurface = 'SmoothNoOutlines'
- fakela.BackSurface = 'SmoothNoOutlines'
- fakela.BrickColor = currentPlayer=='Rochelle' and BrickColor.new'Brown' or currentPlayer == 'Nick' and BrickColor.new'Institutional white' or currentPlayer=='Ellis' and BrickColor.new'Pastel brown' or currentPlayer=='Coach' and BrickColor.new'Brown'
- fakela.Name = 'FakeLeft Arm'
- la.Transparency = 1
- local fakera = ra:Clone()
- fakera.Parent = char
- fakera.TopSurface = 'SmoothNoOutlines'
- fakera.BottomSurface = 'SmoothNoOutlines'
- fakera.RightSurface = 'SmoothNoOutlines'
- fakera.LeftSurface = 'SmoothNoOutlines'
- fakera.FrontSurface = 'SmoothNoOutlines'
- fakera.BackSurface = 'SmoothNoOutlines'
- fakera.BrickColor = currentPlayer=='Rochelle' and BrickColor.new'Brown' or currentPlayer == 'Nick' and BrickColor.new'Institutional white' or currentPlayer=='Ellis' and BrickColor.new'Pastel brown' or currentPlayer=='Coach' and BrickColor.new'Brown'
- fakera.Name = 'FakeRight Arm'
- ra.Transparency = 1
- local fakerl = rl:Clone()
- fakerl.Parent = char
- fakerl.TopSurface = 'SmoothNoOutlines'
- fakerl.BottomSurface = 'SmoothNoOutlines'
- fakerl.RightSurface = 'SmoothNoOutlines'
- fakerl.LeftSurface = 'SmoothNoOutlines'
- fakerl.FrontSurface = 'SmoothNoOutlines'
- fakerl.BackSurface = 'SmoothNoOutlines'
- fakerl.BrickColor = currentPlayer=='Rochelle' and BrickColor.new'Black' or currentPlayer == 'Nick' and BrickColor.new'Institutional white' or currentPlayer=='Ellis' and BrickColor.new'Really black' or currentPlayer=='Coach' and BrickColor.new'Brick yellow'
- fakerl.Name = 'FakeRight Leg'
- rl.Transparency = 1
- local fakell = ll:Clone()
- fakell.Parent = char
- fakell.TopSurface = 'SmoothNoOutlines'
- fakell.BottomSurface = 'SmoothNoOutlines'
- fakell.RightSurface = 'SmoothNoOutlines'
- fakell.LeftSurface = 'SmoothNoOutlines'
- fakell.FrontSurface = 'SmoothNoOutlines'
- fakell.BackSurface = 'SmoothNoOutlines'
- fakell.BrickColor = currentPlayer=='Rochelle' and BrickColor.new'Black' or currentPlayer == 'Nick' and BrickColor.new'Institutional white' or currentPlayer=='Ellis' and BrickColor.new'Really black' or currentPlayer=='Coach' and BrickColor.new'Brick yellow'
- fakell.Name = 'FakeRight Leg'
- ll.Transparency = 1
- pcall(function()
- head.face:remove()
- end)
- local lol = Instance.new("BillboardGui",fakehead)
- lol.StudsOffset = Vector3.new(0,2,0)
- lol.Size = UDim2.new(8,0,7,0)
- local lol2 = Instance.new("TextLabel",lol)
- lol2.Size = UDim2.new(1,0,1,0)
- lol2.Text = currentPlayer
- lol2.TextColor = currentPlayer=='Nick' and BrickColor.new("Really blue") or currentPlayer=='Ellis' and BrickColor.new('Light blue') or currentPlayer=='Rochelle' and BrickColor.new('Hot pink') or currentPlayer=='Coach' and BrickColor.new("Brown")
- lol2.BackgroundTransparency = 1
- lol2.TextScaled = false
- lol2.Font = 'Legacy'
- lol2.FontSize = 'Size24'
- local fakeweld = Instance.new("Weld", fakehead)
- fakeweld.Part0 = head
- fakeweld.Part1 = fakehead
- local fakeweld2 = Instance.new("Weld", faketorso)
- fakeweld2.Part0 = torso
- fakeweld2.Part1 = faketorso
- local fakeweld3 = Instance.new("Weld", fakera)
- fakeweld3.Part0 = ra
- fakeweld3.Part1 = fakera
- local fakeweld4 = Instance.new("Weld", fakela)
- fakeweld4.Part0 = la
- fakeweld4.Part1 = fakela
- local fakeweld5 = Instance.new("Weld", fakerl)
- fakeweld5.Part0 = rl
- fakeweld5.Part1 = fakerl
- local fakeweld6 = Instance.new("Weld", fakell)
- fakeweld6.Part0 = ll
- fakeweld6.Part1 = fakell
- if currentPlayer == 'Ellis' then
- local a = Instance.new("Hat",char)
- a.Name = 'Cap'
- a.AttachmentUp = Vector3.new(0, 1, 0)
- a.AttachmentRight = Vector3.new(1, 0, 0)
- a.AttachmentPos = Vector3.new(0, 0, 0)
- a.AttachmentForward = Vector3.new(0, 0, -1)
- local b = Instance.new("Part",a)
- b.Name = 'Handle'
- local c = Instance.new("SpecialMesh",b)
- c.TextureId = 'http://www.roblox.com/asset/?id=17424198'
- c.Name = 'Hat mesh'
- c.Scale = Vector3.new(1.05, 1.05, 1.05)
- c.MeshType = 'FileMesh'
- c.MeshId = 'http://www.roblox.com/asset/?id=16190466'
- elseif currentPlayer == 'Nick' then
- local a = Instance.new("Hat",char)
- a.Name = 'Tie'
- a.AttachmentPos = Vector3.new(0, 1.9, 0.55)
- local b = Instance.new("Part",a)
- b.Name = 'Handle'
- b.BrickColor = BrickColor.new'Really blue'
- local c = Instance.new("SpecialMesh",b)
- c.Scale = Vector3.new(1.4, 1.2, 1.4)
- c.MeshType = 'FileMesh'
- c.MeshId = 'http://www.roblox.com/asset/?id=28463033'
- c.TextureId = ''
- local a2 = Instance.new("Hat",char)
- a2.Name = 'Hair'
- a2.AttachmentPos = Vector3.new(0,0,0)
- local b2 = Instance.new("Part",a2)
- b2.Name = 'Handle'
- b2.BrickColor = BrickColor.new'Really black'
- local c2 = Instance.new("SpecialMesh",b2)
- c2.MeshType = 'FileMesh'
- c2.MeshId = 'http://www.roblox.com/asset/?id=1095708'
- c2.Scale = Vector3.new(1, 1, 1.9)
- elseif currentPlayer == 'Rochelle' then
- local a = Instance.new("Hat",char)
- a.AttachmentPos = Vector3.new(0,0.3,0.1)
- a.Name = 'Hair'
- local b = Instance.new("Part",a)
- b.Name = 'Handle'
- b.BrickColor = BrickColor.new'Really black'
- local c = Instance.new("SpecialMesh",b)
- c.MeshType = 'FileMesh'
- c.MeshId = 'http://www.roblox.com/asset/?id=13070796'
- c.Scale = Vector3.new(1, 0.5, 1)
- end
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- humanoid.Jumping:connect(function()
- action = 'jumping'
- Controllers.Parent = nil
- end)
- humanoid.Died:connect(function()
- repeat Controllers.Parent = ControllerService wait() until nil
- pcall(function()
- plr:FindFirstChild(currentPlayer):remove()
- end)
- end)
- mouse.KeyDown:connect(function(key)
- if key:byte() == 48 then
- action = 'running'
- end
- if key == '2' or key == 'c' then
- action = action == 'crouch' and 'none' or 'crouch'
- end
- if key == 'r' then
- pcall(function()
- if ToolSelected:FindFirstChild'Ammo'.Value ~= MaxAmmuntition[ToolSelected.Name] then
- action = 'reloading'
- end
- end)
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:byte() == 48 then
- if action == 'running' then
- action = 'none'
- end
- end
- end)
- plr.Chatted:connect(function(chat)
- local emote = false
- if chat:sub(1,3) == '/e ' then
- emote = true
- chat = chat:sub(4)
- elseif chat:sub(1,7) == '/emote ' then
- emote = true
- chat = chat:sub(8)
- end
- if emote == true then
- if chat == 'dance' then
- action = 'dance'
- elseif chat == 'sit' then
- action = 'sit'
- elseif chat == 'lay' then
- if action ~= 'lay' then
- will_lay = true
- action = 'sit'
- end
- elseif chat == 'wave' then
- action = 'wave'
- elseif chat == 'squat' then
- action = 'squat'
- elseif chat == 'point' then
- action = 'point'
- end
- end
- end)
- while wait() do
- humanoid.WalkSpeed = (action == 'running' or lastaction == 'running') and 30 or (action == 'crouch' or lastaction == 'crouch') and 5 or 10
- torso.Anchored = false
- local rscf = rsc0
- local lscf = lsc0
- local rlcf = rlc0
- local llcf = llc0
- local rjcf = rootc0
- local ncf = neckc0
- local speed = 0.2
- local rayHit = false
- angle = (angle % 100) + anglespeed/10
- mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
- local rayz = Ray.new(rootpart.Position, Vector3.new(0, -3.95, 0))
- local hitz, enz = workspace:findPartOnRay(rayz, char)
- local rayz1 = Ray.new(rootpart.Position, Vector3.new(-.5, -3.95, 0))
- local hitz1, enz1 = workspace:findPartOnRay(rayz1, char)
- local rayz2 = Ray.new(rootpart.Position, Vector3.new(.5, -3.95, 0))
- local hitz2, enz2 = workspace:findPartOnRay(rayz2, char)
- local rayz3 = Ray.new(rootpart.Position, Vector3.new(0, -3.95, -.5))
- local hitz3, enz3 = workspace:findPartOnRay(rayz3, char)
- local rayz4 = Ray.new(rootpart.Position, Vector3.new(0, -3.95, .5))
- local hitz4, enz4 = workspace:findPartOnRay(rayz4, char)
- local rotvellimit = action~='running' and 2 or 10
- local rotvel = torso.RotVelocity.y
- if rotvel > rotvellimit then
- rotvel = rotvellimit
- elseif rotvel < -rotvellimit then
- rotvel = -rotvellimit
- end
- if hitz or hitz1 or hitz2 or hitz3 or hitz4 then
- Controllers.Parent = ControllerService
- end
- if action == 'reloading' then
- if ToolSelected == nil then
- action = lastaction == 'crouch' and 'crouch' or lastaction == 'running' and 'running' or 'none'
- end
- if action == 'reloading' then
- humanoid.WalkSpeed = 0
- Controllers.Parent = nil
- speed = 0.2
- for waiting = 0,20 do
- if lastaction ~= 'crouch' then
- rjcf = rootc0
- lscf = lsc0 * CFrame.new(0.4,0,0) * CFrame.Angles(math.rad(90),0,math.rad(45))
- rscf = rsc0 * CFrame.new(-0.4,0,0) * CFrame.Angles(math.rad(95),0,math.rad(-45))
- ncf = neckc0 * CFrame.Angles(math.rad(-15),0,0)
- rlcf = rlc0 * CFrame.Angles(0,0,math.rad(5))
- llcf = llc0 * CFrame.Angles(0,0,math.rad(-5))
- rm.C0 = clerp(rm.C0,rscf,speed)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rj.C0 = clerp(rj.C0,rjcf,speed)
- neck.C0 = clerp(neck.C0,ncf,speed)
- rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
- llegm.C0 = clerp(llegm.C0,llcf,speed)
- else
- ncf = neckc0 * CFrame.Angles(math.rad(-15),0,0)
- rscf = rsc0 * CFrame.new(-0.4,0,0) * CFrame.Angles(math.rad(95),0,math.rad(-45))
- lscf = lsc0 * CFrame.new(0.4,0,0) * CFrame.Angles(math.rad(90),0,math.rad(45))
- rjcf = rootc0 * CFrame.new(0, -1.25, 0)
- llcf = llc0 * CFrame.new(0, 0, -.4999) * CFrame.Angles(-math.pi/2.2, 0, 0)
- rlcf = rlcf * CFrame.new(0, 1.25, -.85)
- rm.C0 = clerp(rm.C0,rscf,speed)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rj.C0 = clerp(rj.C0,rjcf,speed)
- neck.C0 = clerp(neck.C0,ncf,speed)
- rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
- llegm.C0 = clerp(llegm.C0,llcf,speed)
- end
- wait()
- end
- pcall(function()
- ToolSelected:FindFirstChild'Ammo'.Value = MaxAmmuntition[ToolSelected.Name]
- end)
- pcall(function()
- AmmoTextLabel.Text = 'Ammo amount: '..ToolSelected:FindFirstChild'Ammo'.Value or 'Ammo amount: No weapon'
- end)
- Controllers.Parent = ControllerService
- humanoid.WalkSpeed = 16
- action = lastaction == 'crouch' and 'crouch' or 'none'
- end
- end
- if humanoid.Sit then
- if action == 'dance' then action = lastaction end
- rjcf = rootc0
- rscf = rsc0 * CFrame.Angles(math.rad(90),0,0)
- lscf = lsc0 * CFrame.Angles(math.rad(90),0,0)
- rlcf = rlc0 * CFrame.Angles(math.rad(90),0,math.rad(15))
- llcf = llc0 * CFrame.Angles(math.rad(90),0,math.rad(-15))
- ncf = neckc0
- elseif action == 'sit' then
- if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude > 2 then action = 'none' end
- if will_lay ~= true then
- rjcf = rootc0 * CFrame.new(0,-1.5,0) * CFrame.Angles(math.rad(25),0,0)
- rscf = rsc0 * CFrame.Angles(math.rad(-25),0,0)
- lscf = lsc0 * CFrame.Angles(math.rad(-25),0,0)
- rlcf = rlc0 * CFrame.Angles(math.rad(65),0,math.rad(15))
- llcf = llc0 * CFrame.Angles(math.rad(65),0,math.rad(-15))
- else
- rjcf = rootc0 * CFrame.new(0,-1.5,0) * CFrame.Angles(math.rad(25),0,0)
- rscf = rsc0 * CFrame.Angles(math.rad(-25),0,0)
- lscf = lsc0 * CFrame.Angles(math.rad(-25),0,0)
- rlcf = rlc0 * CFrame.Angles(math.rad(65),0,math.rad(15))
- llcf = llc0 * CFrame.Angles(math.rad(65),0,math.rad(-15))
- rm.C0 = clerp(rm.C0,rscf,speed)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rj.C0 = clerp(rj.C0,rjcf,speed)
- neck.C0 = clerp(neck.C0,ncf,speed)
- rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
- llegm.C0 = clerp(llegm.C0,llcf,speed)
- wait()
- will_lay = false
- action = 'lay'
- end
- elseif action == 'lay' then
- if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude > 2 then action = 'none' end
- rjcf = rootc0 * CFrame.new(0,-1.5,0) * CFrame.Angles(math.rad(90),0,0)
- rscf = rsc0 * CFrame.Angles(0,0,math.rad(105))
- lscf = lsc0 * CFrame.Angles(0,0,math.rad(-105))
- rlcf = rlc0 * CFrame.Angles(0,0,math.rad(15))
- llcf = llc0 * CFrame.Angles(0,0,math.rad(-15))
- elseif action == 'wave' then
- if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude > 2 then action = 'none' end
- anglespeed = 1
- speed = 0.25
- rjcf = rootc0 * CFrame.Angles(0,math.rad(45),0)
- ncf = neckc0 * CFrame.Angles(0,math.rad(-45),0)
- lscf = lsc0 * CFrame.Angles(0,0,math.rad(-15))
- rlcf = rlc0 * CFrame.Angles(0,0,math.rad(5))
- llcf = llc0 * CFrame.Angles(0,0,math.rad(-5))
- rscf = rsc0 * CFrame.Angles(0, -math.sin(angle)*0.008, math.pi/1.4+math.sin(angle)*.5)
- elseif action == 'squat' then
- if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude > 2 then action = 'none' end
- anglespeed = 0.15
- speed = 0.25
- ncf = neckc0 * CFrame.Angles(math.pi/12-math.sin(angle)*0.005,0,0)
- rscf = rsc0 * CFrame.new(-.35, 0, -.35+math.sin(angle)*0.005) * CFrame.Angles(math.pi/2.2+math.sin(-angle)*.005, 0, -math.pi/4.5)
- lscf = lsc0 * CFrame.new(.35, 0, -.35+math.sin(angle)*0.005) * CFrame.Angles(math.pi/2.2+math.sin(angle)*.005, 0, math.pi/4.5)
- rjcf = rootc0 * CFrame.new(0, -0.9, 0.55) * CFrame.Angles(-math.pi/12+math.sin(angle)*0.005, 0, 0)
- llcf = llc0 * CFrame.new(0, .95, -.55) * CFrame.Angles(math.pi/12, 0, -math.rad(2))
- rlcf = rlcf * CFrame.new(0, .95, -.55) * CFrame.Angles(math.pi/14, 0, math.rad(2))
- elseif action == 'point' then
- if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude > 2 then action = 'none' end
- anglespeed = 0.5
- speed = 0.25
- rjcf = rootc0 * CFrame.Angles(0,math.rad(45),0)
- ncf = neckc0 * CFrame.Angles(0,math.rad(-45),0)
- rscf = rsc0 * CFrame.Angles(math.rad(90),0,math.rad(45))
- lscf = lsc0 * CFrame.Angles(0,0,math.rad(-15))
- rlcf = rlc0 * CFrame.Angles(0,0,math.rad(5))
- llcf = llc0 * CFrame.Angles(0,0,math.rad(-5))
- elseif action == 'dance' then
- if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude > 2 then action = 'none' end
- dancingtime = dancingtime + 1/60
- anglespeed = 1
- speed = 0.25
- if dancingtime <= 12 then
- ncf = neckc0 * CFrame.Angles(math.pi/24.85, 0, 0)
- rjcf = rootc0 * CFrame.new(0, 0.75 + -math.abs(math.sin(angle)), 0) * CFrame.Angles(0, 0, math.sin(angle)*.1)
- rscf = rsc0 * CFrame.Angles(math.pi-math.abs(math.sin(angle))*.5, 0, math.rad(2))
- lscf = lsc0 * CFrame.Angles(math.pi-math.abs(math.sin(angle))*.5, 0, -math.rad(2))
- rlcf = rlc0 * CFrame.Angles(math.sin(angle)*.25, 0, math.rad(5))
- llcf = llc0 * CFrame.Angles(-math.sin(angle)*.25, 0, -math.rad(5))
- elseif dancingtime <= 22 then
- ncf = neckc0 * CFrame.Angles(math.pi/24.85, 0, 0)
- rjcf = rootc0 * CFrame.new(0, math.abs(math.cos(angle)*.05), 0) * CFrame.Angles(0, math.sin(angle)*.035, math.sin(angle)*.015)
- rscf = rsc0 * CFrame.Angles(math.pi/2-math.abs(math.sin(angle))*.5, 0, math.rad(2))
- lscf = lsc0 * CFrame.Angles(math.pi/2-math.abs(math.sin(angle))*.5, 0, -math.rad(2))
- rlcf = rlc0 * CFrame.Angles(math.sin(angle)*.05, 0, math.rad(5))
- llcf = llc0 * CFrame.Angles(-math.sin(angle)*.05, 0, -math.rad(5))
- elseif dancingtime >= 22 then
- dancingtime = 0
- end
- elseif action == 'jumping' then
- anglespeed = 1
- speed = 0.175
- rayHit = false
- for waiting = 0, 8 do
- rjcf = rootc0 * CFrame.Angles(lastaction=='running' and math.rad(-15) or 0, 0, 0)
- rscf = rsc0 * CFrame.Angles(0, 0, math.rad(15))
- lscf = lsc0 * CFrame.Angles(0, 0, math.rad(-15))
- rlcf = rlc0 * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(math.rad(-15), 0, 0)
- llcf = llc0 * CFrame.Angles(0, 0, 0)
- ncf = neckc0 * CFrame.Angles(lastaction=='running' and math.rad(15) or 0,0,0)
- rm.C0 = clerp(rm.C0,rscf,speed)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rj.C0 = clerp(rj.C0,rjcf,speed)
- neck.C0 = clerp(neck.C0,ncf,speed)
- rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
- llegm.C0 = clerp(llegm.C0,llcf,speed)
- wait()
- end
- action = (lastaction ~= 'dance' and lastaction ~= 'sit' and lastaction ~= 'lay') and lastaction or 'none'
- elseif not hitz and not hitz1 and not hitz2 and not hitz4 then
- if action == 'dance' then action = 'none' end
- anglespeed = 1
- speed = 0.175
- rjcf = rootc0 * CFrame.Angles(math.rad(-15),0,0)
- rscf = rsc0 * CFrame.Angles(0, 0, math.rad(15))
- lscf = lsc0 * CFrame.Angles(0, 0, math.rad(-15))
- rlcf = rlc0 * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(math.rad(-15), 0, 0)
- llcf = llc0 * CFrame.Angles(0, 0, 0)
- ncf = neckc0 * CFrame.Angles(math.rad(15),0,0)
- elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < 2 then
- anglespeed = 0.3
- speed = 0.15
- if action ~= 'crouch' then
- idletime = idletime + 1/30
- if idletime < 12 then
- ncf = neckc0 * CFrame.Angles(-math.sin(angle)*0.07, 0, 0)
- rjcf = rootc0 * CFrame.Angles(0, 0, 0)
- if ToolSelected == nil then
- rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.08, 0, 0)
- else
- rscf = rsc0 * CFrame.Angles(math.rad(90),0,0)
- end
- lscf = lsc0 * CFrame.Angles(math.sin(angle)*0.08, 0, 0)
- rlcf = rlc0 * CFrame.Angles(0, 0, math.rad(2.5))
- llcf = llc0 * CFrame.Angles(0, 0, -math.rad(2.5))
- elseif idletime < 22 then
- ncf = neckc0 * CFrame.Angles(-math.sin(angle)*0.07, 0, 0)
- rjcf = rootc0 * CFrame.Angles(0, 0, 0)
- if ToolSelected == nil then
- rscf = rsc0 * CFrame.Angles(math.sin(angle)*0.08, 0, 0)
- else
- rscf = rsc0 * CFrame.Angles(math.rad(90),0,0)
- end
- lscf = lsc0 * CFrame.Angles(math.sin(angle)*0.08, 0, 0)
- rlcf = rlc0 * CFrame.Angles(0, 0, math.rad(2.5))
- llcf = llc0 * CFrame.Angles(0, 0, -math.rad(2.5))
- else
- idletime = 0
- end
- else
- ncf = neckc0 * CFrame.Angles(-math.sin(angle)*0.07, 0, 0)
- if ToolSelected == nil then
- rscf = rsc0 * CFrame.Angles(0, -math.sin(angle)*0.08, math.pi/18)
- else
- rscf = rsc0 * CFrame.Angles(math.rad(90),0,0)
- end
- lscf = lsc0 * CFrame.Angles(0, math.sin(angle)*0.08, -math.pi/18)
- rjcf = rootc0 * CFrame.new(0, -1.25, 0)
- llcf = llc0 * CFrame.new(0, 0, -.4999) * CFrame.Angles(-math.pi/2.2, 0, 0)
- rlcf = rlcf * CFrame.new(0, 1.25, -.85)
- end
- elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude <= 20 then
- if action == 'dance' then action = 'none' end
- anglespeed = 1.5
- speed = 0.25
- if action ~= 'crouch' then
- rjcf = rootc0 * CFrame.Angles(0,0,math.rad(rotvel)*2.5)
- if ToolSelected == nil then
- rscf = rsc0 * CFrame.Angles(math.sin(angle),0,0)
- else
- rscf = rsc0 * CFrame.Angles(math.rad(90),0,0)
- end
- lscf = lsc0 * CFrame.Angles(math.sin(-angle),0,0)
- rlcf = rlc0 * CFrame.Angles(math.sin(-angle),0,0)
- llcf = llc0 * CFrame.Angles(math.sin(angle),0,0)
- ncf = neckc0
- else
- speed = 0.25
- ncf = neckc0 * CFrame.Angles(math.pi/12,0,0)
- if ToolSelected == nil then
- rscf = rsc0 * CFrame.new(0, 0, math.sin(angle)*0.025) * CFrame.Angles(math.rad(45), 0, math.pi/18)
- else
- rscf = rsc0 * CFrame.Angles(math.rad(90),0,0)
- end
- lscf = lsc0 * CFrame.new(0, 0, math.sin(angle)*0.025) * CFrame.Angles(math.rad(-45), 0, -math.pi/18)
- rjcf = rootc0 * CFrame.new(0, -.7, 0) * CFrame.Angles(math.abs(math.sin(angle))*0.025 + -math.pi/12, 0, 0)
- llcf = llc0 * CFrame.new(0, .85 + .2 - math.cos(angle)*.2, -.5 + (-.4+math.sin(angle)*0.25)) * CFrame.Angles(math.pi/18 + -math.pi/10 - math.sin(angle)*.45, 0, 0)
- rlcf = rlcf * CFrame.new(0, .85 + .2 + math.cos(angle)*.2, -.5 + (-.25-math.sin(angle)*0.25)) * CFrame.Angles(math.pi/18 + -math.pi/10 + math.sin(angle)*.45, 0, 0)
- end
- elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude > 20 then
- if action == 'dance' then action = 'none' end
- anglespeed = 2
- speed = .3
- rjcf = rootc0 * CFrame.Angles(math.rad(-15),0,math.rad(rotvel)*2.5)
- if ToolSelected == nil then
- rscf = rsc0 * CFrame.Angles(math.sin(angle),0,0)
- else
- rscf = rsc0 * CFrame.Angles(math.rad(90),0,0)
- end
- lscf = lsc0 * CFrame.Angles(math.sin(-angle),0,0)
- rlcf = rlc0 * CFrame.Angles(math.sin(-angle),0,0)
- llcf = llc0 * CFrame.Angles(math.sin(angle),0,0)
- ncf = neckc0 * CFrame.Angles(math.rad(15),0,0)
- end
- rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
- llegm.C0 = clerp(llegm.C0,llcf,speed)
- neck.C0 = clerp(neck.C0,ncf,speed)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- rj.C0 = clerp(rj.C0,rjcf,speed)
- lastaction = action
- end
- --[[
- ]]
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