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- Wrye Bash starting
- Using Wrye Bash Version 307
- OS info: Windows-post2008Server-6.2.9200
- Python version: 2.7.3
- wxPython version: 2.8.12.1 (msw-unicode)
- input encoding: UTF8; output encoding: None; locale: ('en_US', 'cp1252')
- filesystem encoding: mbcs
- bash.py 316 _main: Searching for game to manage:
- bush.py 76 _supportedGames: Detected the following supported games via Windows Registry:
- bush.py 78 _supportedGames: Oblivion: G:\Steam\steamapps\common\Oblivion
- bush.py 78 _supportedGames: Skyrim: G:\Steam\SteamApps\common\Skyrim.SETUP1
- bush.py 78 _supportedGames: Skyrim Special Edition: G:\Steam\steamapps\common\Skyrim Special Edition
- bush.py 78 _supportedGames: Fallout4: G:\Steam\steamapps\common\Fallout 4
- bush.py 136 _detectGames: Detecting games via the -o argument, bash.ini and relative path:
- bush.py 142 _detectGames: Set game mode to Fallout4 based on sOblivionPath setting in bash.ini: G:\Steam\SteamApps\common\Fallout 4
- bush.py 156 __setGame: Using Fallout4 game: G:\Steam\SteamApps\common\Fallout 4
- mods_metadata.py 40 <module>: Failed to import the loot_api module: (No module named loot_api)
- testing UAC
- __init__.py 908 isMissingStrings: Scanning BSAs for string files for ccbgsfo4023-powerarmorskin(camo02).esl
- Failed to parse Fallout4 - Textures1.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Textures2.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Textures3.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Textures4.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Textures5.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Textures6.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Textures7.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Textures8.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Textures9.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Startup.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Shaders.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Interface.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Voices.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Meshes.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - MeshesExtra.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Misc.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Sounds.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Materials.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
- Failed to parse Fallout4 - Animations.ba2:
- Traceback (most recent call last):
- File "bash\bosh\__init__.py", line 912, in isMissingStrings
- if bsa_info.has_assets({assetPath}):
- File "bash\bosh\bsa_files.py", line 369, in has_assets
- return set((u'%s' % a).lower() for a in asset_paths) & self.assets
- File "bash\bosh\bsa_files.py", line 377, in assets
- self.__load(names_only=True)
- File "bash\bosh\bsa_files.py", line 296, in __load
- self.load_bsa_light()
- File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
- name_size = struct.unpack_from('H', file_names_block)[0]
- TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
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