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WryeBash-fallout4 Crash-20171020

Oct 20th, 2017
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  1. Wrye Bash starting
  2. Using Wrye Bash Version 307
  3. OS info: Windows-post2008Server-6.2.9200
  4. Python version: 2.7.3
  5. wxPython version: 2.8.12.1 (msw-unicode)
  6. input encoding: UTF8; output encoding: None; locale: ('en_US', 'cp1252')
  7. filesystem encoding: mbcs
  8. bash.py 316 _main: Searching for game to manage:
  9. bush.py 76 _supportedGames: Detected the following supported games via Windows Registry:
  10. bush.py 78 _supportedGames: Oblivion: G:\Steam\steamapps\common\Oblivion
  11. bush.py 78 _supportedGames: Skyrim: G:\Steam\SteamApps\common\Skyrim.SETUP1
  12. bush.py 78 _supportedGames: Skyrim Special Edition: G:\Steam\steamapps\common\Skyrim Special Edition
  13. bush.py 78 _supportedGames: Fallout4: G:\Steam\steamapps\common\Fallout 4
  14. bush.py 136 _detectGames: Detecting games via the -o argument, bash.ini and relative path:
  15. bush.py 142 _detectGames: Set game mode to Fallout4 based on sOblivionPath setting in bash.ini: G:\Steam\SteamApps\common\Fallout 4
  16. bush.py 156 __setGame: Using Fallout4 game: G:\Steam\SteamApps\common\Fallout 4
  17. mods_metadata.py 40 <module>: Failed to import the loot_api module: (No module named loot_api)
  18. testing UAC
  19. __init__.py 908 isMissingStrings: Scanning BSAs for string files for ccbgsfo4023-powerarmorskin(camo02).esl
  20. Failed to parse Fallout4 - Textures1.ba2:
  21. Traceback (most recent call last):
  22. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  23. if bsa_info.has_assets({assetPath}):
  24. File "bash\bosh\bsa_files.py", line 369, in has_assets
  25. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  26. File "bash\bosh\bsa_files.py", line 377, in assets
  27. self.__load(names_only=True)
  28. File "bash\bosh\bsa_files.py", line 296, in __load
  29. self.load_bsa_light()
  30. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  31. name_size = struct.unpack_from('H', file_names_block)[0]
  32. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  33.  
  34. Failed to parse Fallout4 - Textures2.ba2:
  35. Traceback (most recent call last):
  36. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  37. if bsa_info.has_assets({assetPath}):
  38. File "bash\bosh\bsa_files.py", line 369, in has_assets
  39. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  40. File "bash\bosh\bsa_files.py", line 377, in assets
  41. self.__load(names_only=True)
  42. File "bash\bosh\bsa_files.py", line 296, in __load
  43. self.load_bsa_light()
  44. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  45. name_size = struct.unpack_from('H', file_names_block)[0]
  46. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  47.  
  48. Failed to parse Fallout4 - Textures3.ba2:
  49. Traceback (most recent call last):
  50. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  51. if bsa_info.has_assets({assetPath}):
  52. File "bash\bosh\bsa_files.py", line 369, in has_assets
  53. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  54. File "bash\bosh\bsa_files.py", line 377, in assets
  55. self.__load(names_only=True)
  56. File "bash\bosh\bsa_files.py", line 296, in __load
  57. self.load_bsa_light()
  58. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  59. name_size = struct.unpack_from('H', file_names_block)[0]
  60. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  61.  
  62. Failed to parse Fallout4 - Textures4.ba2:
  63. Traceback (most recent call last):
  64. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  65. if bsa_info.has_assets({assetPath}):
  66. File "bash\bosh\bsa_files.py", line 369, in has_assets
  67. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  68. File "bash\bosh\bsa_files.py", line 377, in assets
  69. self.__load(names_only=True)
  70. File "bash\bosh\bsa_files.py", line 296, in __load
  71. self.load_bsa_light()
  72. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  73. name_size = struct.unpack_from('H', file_names_block)[0]
  74. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  75.  
  76. Failed to parse Fallout4 - Textures5.ba2:
  77. Traceback (most recent call last):
  78. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  79. if bsa_info.has_assets({assetPath}):
  80. File "bash\bosh\bsa_files.py", line 369, in has_assets
  81. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  82. File "bash\bosh\bsa_files.py", line 377, in assets
  83. self.__load(names_only=True)
  84. File "bash\bosh\bsa_files.py", line 296, in __load
  85. self.load_bsa_light()
  86. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  87. name_size = struct.unpack_from('H', file_names_block)[0]
  88. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  89.  
  90. Failed to parse Fallout4 - Textures6.ba2:
  91. Traceback (most recent call last):
  92. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  93. if bsa_info.has_assets({assetPath}):
  94. File "bash\bosh\bsa_files.py", line 369, in has_assets
  95. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  96. File "bash\bosh\bsa_files.py", line 377, in assets
  97. self.__load(names_only=True)
  98. File "bash\bosh\bsa_files.py", line 296, in __load
  99. self.load_bsa_light()
  100. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  101. name_size = struct.unpack_from('H', file_names_block)[0]
  102. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  103.  
  104. Failed to parse Fallout4 - Textures7.ba2:
  105. Traceback (most recent call last):
  106. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  107. if bsa_info.has_assets({assetPath}):
  108. File "bash\bosh\bsa_files.py", line 369, in has_assets
  109. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  110. File "bash\bosh\bsa_files.py", line 377, in assets
  111. self.__load(names_only=True)
  112. File "bash\bosh\bsa_files.py", line 296, in __load
  113. self.load_bsa_light()
  114. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  115. name_size = struct.unpack_from('H', file_names_block)[0]
  116. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  117.  
  118. Failed to parse Fallout4 - Textures8.ba2:
  119. Traceback (most recent call last):
  120. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  121. if bsa_info.has_assets({assetPath}):
  122. File "bash\bosh\bsa_files.py", line 369, in has_assets
  123. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  124. File "bash\bosh\bsa_files.py", line 377, in assets
  125. self.__load(names_only=True)
  126. File "bash\bosh\bsa_files.py", line 296, in __load
  127. self.load_bsa_light()
  128. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  129. name_size = struct.unpack_from('H', file_names_block)[0]
  130. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  131.  
  132. Failed to parse Fallout4 - Textures9.ba2:
  133. Traceback (most recent call last):
  134. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  135. if bsa_info.has_assets({assetPath}):
  136. File "bash\bosh\bsa_files.py", line 369, in has_assets
  137. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  138. File "bash\bosh\bsa_files.py", line 377, in assets
  139. self.__load(names_only=True)
  140. File "bash\bosh\bsa_files.py", line 296, in __load
  141. self.load_bsa_light()
  142. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  143. name_size = struct.unpack_from('H', file_names_block)[0]
  144. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  145.  
  146. Failed to parse Fallout4 - Startup.ba2:
  147. Traceback (most recent call last):
  148. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  149. if bsa_info.has_assets({assetPath}):
  150. File "bash\bosh\bsa_files.py", line 369, in has_assets
  151. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  152. File "bash\bosh\bsa_files.py", line 377, in assets
  153. self.__load(names_only=True)
  154. File "bash\bosh\bsa_files.py", line 296, in __load
  155. self.load_bsa_light()
  156. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  157. name_size = struct.unpack_from('H', file_names_block)[0]
  158. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  159.  
  160. Failed to parse Fallout4 - Shaders.ba2:
  161. Traceback (most recent call last):
  162. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  163. if bsa_info.has_assets({assetPath}):
  164. File "bash\bosh\bsa_files.py", line 369, in has_assets
  165. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  166. File "bash\bosh\bsa_files.py", line 377, in assets
  167. self.__load(names_only=True)
  168. File "bash\bosh\bsa_files.py", line 296, in __load
  169. self.load_bsa_light()
  170. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  171. name_size = struct.unpack_from('H', file_names_block)[0]
  172. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  173.  
  174. Failed to parse Fallout4 - Interface.ba2:
  175. Traceback (most recent call last):
  176. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  177. if bsa_info.has_assets({assetPath}):
  178. File "bash\bosh\bsa_files.py", line 369, in has_assets
  179. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  180. File "bash\bosh\bsa_files.py", line 377, in assets
  181. self.__load(names_only=True)
  182. File "bash\bosh\bsa_files.py", line 296, in __load
  183. self.load_bsa_light()
  184. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  185. name_size = struct.unpack_from('H', file_names_block)[0]
  186. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  187.  
  188. Failed to parse Fallout4 - Voices.ba2:
  189. Traceback (most recent call last):
  190. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  191. if bsa_info.has_assets({assetPath}):
  192. File "bash\bosh\bsa_files.py", line 369, in has_assets
  193. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  194. File "bash\bosh\bsa_files.py", line 377, in assets
  195. self.__load(names_only=True)
  196. File "bash\bosh\bsa_files.py", line 296, in __load
  197. self.load_bsa_light()
  198. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  199. name_size = struct.unpack_from('H', file_names_block)[0]
  200. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  201.  
  202. Failed to parse Fallout4 - Meshes.ba2:
  203. Traceback (most recent call last):
  204. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  205. if bsa_info.has_assets({assetPath}):
  206. File "bash\bosh\bsa_files.py", line 369, in has_assets
  207. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  208. File "bash\bosh\bsa_files.py", line 377, in assets
  209. self.__load(names_only=True)
  210. File "bash\bosh\bsa_files.py", line 296, in __load
  211. self.load_bsa_light()
  212. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  213. name_size = struct.unpack_from('H', file_names_block)[0]
  214. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  215.  
  216. Failed to parse Fallout4 - MeshesExtra.ba2:
  217. Traceback (most recent call last):
  218. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  219. if bsa_info.has_assets({assetPath}):
  220. File "bash\bosh\bsa_files.py", line 369, in has_assets
  221. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  222. File "bash\bosh\bsa_files.py", line 377, in assets
  223. self.__load(names_only=True)
  224. File "bash\bosh\bsa_files.py", line 296, in __load
  225. self.load_bsa_light()
  226. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  227. name_size = struct.unpack_from('H', file_names_block)[0]
  228. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  229.  
  230. Failed to parse Fallout4 - Misc.ba2:
  231. Traceback (most recent call last):
  232. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  233. if bsa_info.has_assets({assetPath}):
  234. File "bash\bosh\bsa_files.py", line 369, in has_assets
  235. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  236. File "bash\bosh\bsa_files.py", line 377, in assets
  237. self.__load(names_only=True)
  238. File "bash\bosh\bsa_files.py", line 296, in __load
  239. self.load_bsa_light()
  240. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  241. name_size = struct.unpack_from('H', file_names_block)[0]
  242. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  243.  
  244. Failed to parse Fallout4 - Sounds.ba2:
  245. Traceback (most recent call last):
  246. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  247. if bsa_info.has_assets({assetPath}):
  248. File "bash\bosh\bsa_files.py", line 369, in has_assets
  249. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  250. File "bash\bosh\bsa_files.py", line 377, in assets
  251. self.__load(names_only=True)
  252. File "bash\bosh\bsa_files.py", line 296, in __load
  253. self.load_bsa_light()
  254. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  255. name_size = struct.unpack_from('H', file_names_block)[0]
  256. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  257.  
  258. Failed to parse Fallout4 - Materials.ba2:
  259. Traceback (most recent call last):
  260. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  261. if bsa_info.has_assets({assetPath}):
  262. File "bash\bosh\bsa_files.py", line 369, in has_assets
  263. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  264. File "bash\bosh\bsa_files.py", line 377, in assets
  265. self.__load(names_only=True)
  266. File "bash\bosh\bsa_files.py", line 296, in __load
  267. self.load_bsa_light()
  268. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  269. name_size = struct.unpack_from('H', file_names_block)[0]
  270. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
  271.  
  272. Failed to parse Fallout4 - Animations.ba2:
  273. Traceback (most recent call last):
  274. File "bash\bosh\__init__.py", line 912, in isMissingStrings
  275. if bsa_info.has_assets({assetPath}):
  276. File "bash\bosh\bsa_files.py", line 369, in has_assets
  277. return set((u'%s' % a).lower() for a in asset_paths) & self.assets
  278. File "bash\bosh\bsa_files.py", line 377, in assets
  279. self.__load(names_only=True)
  280. File "bash\bosh\bsa_files.py", line 296, in __load
  281. self.load_bsa_light()
  282. File "bash\bosh\bsa_files.py", line 551, in load_bsa_light
  283. name_size = struct.unpack_from('H', file_names_block)[0]
  284. TypeError: unpack_from() argument 1 must be string or read-only buffer, not memoryview
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