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- -- Gui to Lua
- -- Version: 3.1
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local gguna = Instance.new("TextLabel")
- local gguna2 = Instance.new("TextLabel")
- local gguna1 = Instance.new("TextLabel")
- local panah = Instance.new("TextButton")
- local silang = Instance.new("TextButton")
- local panel1 = Instance.new("Frame")
- local polisi = Instance.new("TextButton")
- local team = Instance.new("TextLabel")
- local inmate = Instance.new("TextButton")
- local netral = Instance.new("TextButton")
- local panel2 = Instance.new("Frame")
- local helper = Instance.new("TextLabel")
- local arest = Instance.new("TextButton")
- local invis = Instance.new("TextButton")
- local onep = Instance.new("TextButton")
- local panel3 = Instance.new("Frame")
- local helper_2 = Instance.new("TextLabel")
- local taser = Instance.new("TextButton")
- local fling = Instance.new("TextButton")
- local Guns = Instance.new("TextButton")
- local door = Instance.new("TextButton")
- local fly = Instance.new("TextButton")
- local fence = Instance.new("TextButton")
- local toolspanel = Instance.new("Frame")
- local gunte = Instance.new("TextLabel")
- local ak47 = Instance.new("TextButton")
- local shotgun = Instance.new("TextButton")
- local pistol = Instance.new("TextButton")
- local m4a1 = Instance.new("TextButton")
- local Reming = Instance.new("TextButton")
- local card = Instance.new("TextButton")
- local Frame2 = Instance.new("Frame")
- local helper_3 = Instance.new("TextLabel")
- local taseall = Instance.new("TextButton")
- local antitase = Instance.new("TextButton")
- local nama = Instance.new("TextBox")
- local nembak = Instance.new("TextButton")
- local tree = Instance.new("TextButton")
- local wall = Instance.new("TextButton")
- local road = Instance.new("TextButton")
- local build = Instance.new("TextButton")
- local btools = Instance.new("TextButton")
- local nama2 = Instance.new("TextBox")
- local tppla = Instance.new("TextButton")
- local Frame3 = Instance.new("Frame")
- local nama3 = Instance.new("TextBox")
- local kill = Instance.new("TextButton")
- local killall = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- Frame.Active = true
- Frame.Draggable = true
- Frame.Parent = ScreenGui
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- Frame.BorderColor3 = Color3.fromRGB(33, 33, 33)
- Frame.BorderSizePixel = 7
- Frame.Position = UDim2.new(0.248725772, 0, 0.234011605, 0)
- Frame.Size = UDim2.new(0, 448, 0, 386)
- gguna.Name = "gguna"
- gguna.Parent = Frame
- gguna.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- gguna.BorderColor3 = Color3.fromRGB(27, 42, 53)
- gguna.Position = UDim2.new(-0.00442102551, 0, -0.00591185689, 0)
- gguna.Size = UDim2.new(0, 94, 0, 16)
- gguna.Font = Enum.Font.Cartoon
- gguna.Text = "-------------"
- gguna.TextColor3 = Color3.fromRGB(250, 250, 250)
- gguna.TextSize = 14.000
- gguna2.Name = "gguna2"
- gguna2.Parent = Frame
- gguna2.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- gguna2.BorderColor3 = Color3.fromRGB(27, 42, 53)
- gguna2.Position = UDim2.new(0.215255052, 0, -0.00591185689, 0)
- gguna2.Size = UDim2.new(0, 87, 0, 16)
- gguna2.Font = Enum.Font.Cartoon
- gguna2.Text = "-------------"
- gguna2.TextColor3 = Color3.fromRGB(250, 250, 250)
- gguna2.TextSize = 14.000
- gguna1.Name = "gguna1"
- gguna1.Parent = Frame
- gguna1.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- gguna1.BorderColor3 = Color3.fromRGB(27, 42, 53)
- gguna1.Position = UDim2.new(0.085283339, 0, -0.00591185689, 0)
- gguna1.Size = UDim2.new(0, 58, 0, 16)
- gguna1.Font = Enum.Font.Cartoon
- gguna1.Text = "PrisonHeck"
- gguna1.TextColor3 = Color3.fromRGB(250, 250, 250)
- gguna1.TextSize = 14.000
- panah.Name = "panah"
- panah.Parent = Frame
- panah.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- panah.BackgroundTransparency = 1.000
- panah.Position = UDim2.new(0.856487572, 0, -0.00508347154, 0)
- panah.Size = UDim2.new(0, 65, 0, 27)
- panah.Font = Enum.Font.Cartoon
- panah.Text = ">"
- panah.TextColor3 = Color3.fromRGB(250, 250, 250)
- panah.TextSize = 14.000
- panah.MouseButton1Down:connect(function()
- if teteh == 1 then
- teteh = 0
- Frame2.Visible = false
- panah.Text=">"
- else
- teteh = 1
- Frame2.Visible = true
- Panah.Text="<"
- end
- end)
- silang.Name = "silang"
- silang.Parent = Frame
- silang.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- silang.BackgroundTransparency = 1.000
- silang.Position = UDim2.new(0.757961273, 0, -0.00497211143, 0)
- silang.Size = UDim2.new(0, 43, 0, 27)
- silang.Font = Enum.Font.Cartoon
- silang.Text = "-"
- silang.TextColor3 = Color3.fromRGB(250, 250, 250)
- silang.TextSize = 14.000
- silang.MouseButton1Down:connect(function()
- game.StarterGui.ScreenGui:Destroy()
- end)
- panel1.Name = "panel1"
- panel1.Parent = Frame
- panel1.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- panel1.BorderColor3 = Color3.fromRGB(33, 33, 33)
- panel1.BorderSizePixel = 3
- panel1.Position = UDim2.new(0.0327232257, 0, 0.107958063, 0)
- panel1.Size = UDim2.new(0, 167, 0, 164)
- polisi.Name = "polisi"
- polisi.Parent = panel1
- polisi.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- polisi.BorderColor3 = Color3.fromRGB(33, 33, 33)
- polisi.Position = UDim2.new(0.0126214866, 0, 0.239502504, 0)
- polisi.Size = UDim2.new(0, 157, 0, 31)
- polisi.Font = Enum.Font.Cartoon
- polisi.Text = "Police"
- polisi.TextColor3 = Color3.fromRGB(0, 0, 0)
- polisi.TextSize = 14.000
- polisi.MouseButton1Down:connect(function()
- game.Workspace.Remote.TeamEvent:FireServer("Bright blue")
- end)
- team.Name = "team"
- team.Parent = panel1
- team.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- team.BackgroundTransparency = 1.000
- team.BorderSizePixel = 0
- team.Position = UDim2.new(0.0705232024, 0, 0.0516286716, 0)
- team.Size = UDim2.new(0, 138, 0, 23)
- team.Font = Enum.Font.Cartoon
- team.Text = "Team Picker"
- team.TextColor3 = Color3.fromRGB(255, 255, 255)
- team.TextSize = 14.000
- inmate.Name = "inmate"
- inmate.Parent = panel1
- inmate.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- inmate.BorderColor3 = Color3.fromRGB(33, 33, 33)
- inmate.Position = UDim2.new(0.0126214866, 0, 0.483404934, 0)
- inmate.Size = UDim2.new(0, 157, 0, 31)
- inmate.Font = Enum.Font.Cartoon
- inmate.Text = "Inmate"
- inmate.TextColor3 = Color3.fromRGB(0, 0, 0)
- inmate.TextSize = 14.000
- inmate.MouseButton1Down:connect(function()
- game.Workspace.Remote.TeamEvent:FireServer("Bright orange")
- end)
- netral.Name = "netral"
- netral.Parent = panel1
- netral.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- netral.BorderColor3 = Color3.fromRGB(33, 33, 33)
- netral.Position = UDim2.new(0.0126214866, 0, 0.733404934, 0)
- netral.Size = UDim2.new(0, 157, 0, 31)
- netral.Font = Enum.Font.Cartoon
- netral.Text = "Neutral"
- netral.TextColor3 = Color3.fromRGB(0, 0, 0)
- netral.TextSize = 14.000
- netral.MouseButton1Down:connect(function()
- game.Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
- end)
- panel2.Name = "panel2"
- panel2.Parent = Frame
- panel2.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- panel2.BorderColor3 = Color3.fromRGB(33, 33, 33)
- panel2.BorderSizePixel = 3
- panel2.Position = UDim2.new(0.595615923, 0, 0.107759632, 0)
- panel2.Size = UDim2.new(0, 161, 0, 163)
- helper.Name = "helper"
- helper.Parent = panel2
- helper.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- helper.BackgroundTransparency = 1.000
- helper.BorderSizePixel = 0
- helper.Position = UDim2.new(0.0869565234, 0, 0.0674846619, 0)
- helper.Size = UDim2.new(0, 132, 0, 27)
- helper.Font = Enum.Font.Cartoon
- helper.Text = "Helper"
- helper.TextColor3 = Color3.fromRGB(255, 255, 255)
- helper.TextSize = 14.000
- arest.Name = "arest"
- arest.Parent = panel2
- arest.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- arest.BorderColor3 = Color3.fromRGB(33, 33, 33)
- arest.Position = UDim2.new(0.0126214866, 0, 0.239502504, 0)
- arest.Size = UDim2.new(0, 157, 0, 31)
- arest.Font = Enum.Font.Cartoon
- arest.Text = "Arrest Criminal"
- arest.TextColor3 = Color3.fromRGB(0, 0, 0)
- arest.TextSize = 14.000
- arest.MouseButton1Down:connect(function()
- wait(0.1)
- local Player = game.Players.LocalPlayer
- local cpos = Player.Character.HumanoidRootPart.CFrame
- for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
- if v.Name ~= Player.Name then
- local i = 10
- repeat
- wait()
- i = i-1
- game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart)
- Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
- until i == 0
- end
- end
- end)
- invis.Name = "invis"
- invis.Parent = panel2
- invis.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- invis.BorderColor3 = Color3.fromRGB(33, 33, 33)
- invis.Position = UDim2.new(0.0126214866, 0, 0.483404934, 0)
- invis.Size = UDim2.new(0, 157, 0, 31)
- invis.Font = Enum.Font.Cartoon
- invis.Text = "Invisible"
- invis.TextColor3 = Color3.fromRGB(0, 0, 0)
- invis.TextSize = 14.000
- invis.MouseButton1Down:connect(function()
- local player = game.Players.LocalPlayer
- position = player.Character.HumanoidRootPart.Position
- wait(0.1)
- player.Character:MoveTo(position + Vector3.new(0, 1000000, 0))
- wait(0.1)
- humanoidrootpart = player.Character.HumanoidRootPart:clone()
- wait(0.1)
- player.Character.HumanoidRootPart:Destroy()
- humanoidrootpart.Parent = player.Character
- player.Character:MoveTo(position)
- wait()
- -- Remove this if you want to see yourself (others still won't see you)
- game.Players.LocalPlayer.Character.Torso.Transparency = 1
- game.Players.LocalPlayer.Character.Head.Transparency = 1
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
- game.Players.LocalPlayer.Character["Right Arm"].Transparency = 1
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
- game.Players.LocalPlayer.Character.Humanoid:RemoveAccessories()
- game.Players.LocalPlayer.Character.Head.face:Remove()
- end)
- onep.Name = "onep"
- onep.Parent = panel2
- onep.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- onep.BorderColor3 = Color3.fromRGB(33, 33, 33)
- onep.Position = UDim2.new(0.0126214866, 0, 0.733404934, 0)
- onep.Size = UDim2.new(0, 157, 0, 31)
- onep.Font = Enum.Font.Cartoon
- onep.Text = "Super Punch"
- onep.TextColor3 = Color3.fromRGB(0, 0, 0)
- onep.TextSize = 14.000
- onep.MouseButton1Down:connect(function()
- mainRemotes = game.ReplicatedStorage meleeRemote = mainRemotes['meleeEvent'] mouse = game.Players.LocalPlayer:GetMouse() punching = false cooldown = false function punch() cooldown = true local part = Instance.new("Part", game.Players.LocalPlayer.Character) part.Transparency = 1 part.Size = Vector3.new(5, 2, 3) part.CanCollide = false local w1 = Instance.new("Weld", part) w1.Part0 = game.Players.LocalPlayer.Character.Torso w1.Part1 = part w1.C1 = CFrame.new(0,0,2) part.Touched:connect(function(hit) if game.Players:FindFirstChild(hit.Parent.Name) then local plr = game.Players:FindFirstChild(hit.Parent.Name) if plr.Name ~= game.Players.LocalPlayer.Name then part:Destroy() for i = 1,100 do meleeRemote:FireServer(plr) end end end end) wait(1) cooldown = false part:Destroy() end mouse.KeyDown:connect(function(key) if cooldown == false then if key:lower() == "f" then punch() end end end)
- end)
- panel3.Name = "panel3"
- panel3.Parent = Frame
- panel3.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- panel3.BorderColor3 = Color3.fromRGB(33, 33, 33)
- panel3.BorderSizePixel = 3
- panel3.Position = UDim2.new(0.0490245819, 0, 0.601127505, 0)
- panel3.Size = UDim2.new(0, 397, 0, 127)
- helper_2.Name = "helper"
- helper_2.Parent = panel3
- helper_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- helper_2.BackgroundTransparency = 1.000
- helper_2.BorderSizePixel = 0
- helper_2.Position = UDim2.new(0.0945131704, 0, -0.00338143855, 0)
- helper_2.Size = UDim2.new(0, 321, 0, 19)
- helper_2.Font = Enum.Font.Cartoon
- helper_2.Text = "Helper 2"
- helper_2.TextColor3 = Color3.fromRGB(255, 255, 255)
- helper_2.TextSize = 14.000
- taser.Name = "taser"
- taser.Parent = panel3
- taser.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- taser.BorderColor3 = Color3.fromRGB(33, 33, 33)
- taser.Position = UDim2.new(0.0176593009, 0, 0.224965006, 0)
- taser.Size = UDim2.new(0, 110, 0, 32)
- taser.Font = Enum.Font.Cartoon
- taser.Text = "Taser Bypass"
- taser.TextColor3 = Color3.fromRGB(0, 0, 0)
- taser.TextSize = 14.000
- taser.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- end)
- end)
- fling.Name = "fling"
- fling.Parent = panel3
- fling.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- fling.BorderColor3 = Color3.fromRGB(33, 33, 33)
- fling.Position = UDim2.new(0.0176593009, 0, 0.610791802, 0)
- fling.Size = UDim2.new(0, 110, 0, 32)
- fling.Font = Enum.Font.Cartoon
- fling.Text = "Fling"
- fling.TextColor3 = Color3.fromRGB(0, 0, 0)
- fling.TextSize = 14.000
- fling.MouseButton1Down:connect(function()
- power = 300 -- change this to make it more or less powerful
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
- game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
- end)
- wait(.1)
- local bambam = Instance.new("BodyThrust")
- bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bambam.Force = Vector3.new(power,0,power)
- bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- end)
- Guns.Name = "Guns"
- Guns.Parent = panel3
- Guns.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- Guns.BorderColor3 = Color3.fromRGB(33, 33, 33)
- Guns.Position = UDim2.new(0.365266353, 0, 0.610791802, 0)
- Guns.Size = UDim2.new(0, 110, 0, 32)
- Guns.Font = Enum.Font.Cartoon
- Guns.Text = "Tools Menu"
- Guns.TextColor3 = Color3.fromRGB(0, 0, 0)
- Guns.TextSize = 14.000
- Guns.MouseButton1Down:connect(function()
- if tlol == true then
- tlol = false
- toolspanel.Visible = false
- else
- tlol = true
- toolspanel.Visible = true
- end
- end)
- door.Name = "door"
- door.Parent = panel3
- door.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- door.BorderColor3 = Color3.fromRGB(33, 33, 33)
- door.Position = UDim2.new(0.365266353, 0, 0.224965036, 0)
- door.Size = UDim2.new(0, 110, 0, 32)
- door.Font = Enum.Font.Cartoon
- door.Text = "Remove Doors"
- door.TextColor3 = Color3.fromRGB(0, 0, 0)
- door.TextSize = 14.000
- door.MouseButton1Down:connect(function()
- game.Workspace.Doors:Destroy()
- end)
- fly.Name = "fly"
- fly.Parent = panel3
- fly.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- fly.BorderColor3 = Color3.fromRGB(33, 33, 33)
- fly.Position = UDim2.new(0.697760105, 0, 0.224965036, 0)
- fly.Size = UDim2.new(0, 110, 0, 32)
- fly.Font = Enum.Font.Cartoon
- fly.Text = "Fly: E"
- fly.TextColor3 = Color3.fromRGB(0, 0, 0)
- fly.TextSize = 14.000
- fly.MouseButton1Down:connect(function()
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Torso
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 50
- local speed = 0
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "e" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- end)
- fence.Name = "fence"
- fence.Parent = panel3
- fence.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- fence.BorderColor3 = Color3.fromRGB(33, 33, 33)
- fence.Position = UDim2.new(0.697760105, 0, 0.610791802, 0)
- fence.Size = UDim2.new(0, 110, 0, 32)
- fence.Font = Enum.Font.Cartoon
- fence.Text = "Remove Fences"
- fence.TextColor3 = Color3.fromRGB(0, 0, 0)
- fence.TextSize = 14.000
- fence.MouseButton1Down:connect(function()
- game.Workspace.Prison_Fences:Destroy()
- end)
- toolspanel.Name = "toolspanel"
- toolspanel.Parent = Frame
- toolspanel.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- toolspanel.BorderColor3 = Color3.fromRGB(33, 33, 33)
- toolspanel.BorderSizePixel = 3
- toolspanel.Position = UDim2.new(1.03716874, 0, 0.584917128, 0)
- toolspanel.Size = UDim2.new(0, 246, 0, 160)
- toolspanel.Visible = false
- gunte.Name = "gunte"
- gunte.Parent = toolspanel
- gunte.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- gunte.BackgroundTransparency = 1.000
- gunte.BorderSizePixel = 0
- gunte.Position = UDim2.new(0.135736972, 0, 0.029984666, 0)
- gunte.Size = UDim2.new(0, 178, 0, 18)
- gunte.Font = Enum.Font.Cartoon
- gunte.Text = "Tools Giver"
- gunte.TextColor3 = Color3.fromRGB(255, 255, 255)
- gunte.TextSize = 14.000
- ak47.Name = "ak47"
- ak47.Parent = toolspanel
- ak47.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- ak47.BorderColor3 = Color3.fromRGB(33, 33, 33)
- ak47.Position = UDim2.new(0.0554836877, 0, 0.212465093, 0)
- ak47.Size = UDim2.new(0, 85, 0, 32)
- ak47.Font = Enum.Font.Cartoon
- ak47.Text = "AK-47"
- ak47.TextColor3 = Color3.fromRGB(0, 0, 0)
- ak47.TextSize = 14.000
- ak47.MouseButton1Down:connect(function()
- local Weapon = {"AK-47"}
- for i,v in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do
- if v.Name == Weapon[1] then
- local lol = workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- end
- end
- end)
- shotgun.Name = "shotgun"
- shotgun.Parent = toolspanel
- shotgun.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- shotgun.BorderColor3 = Color3.fromRGB(33, 33, 33)
- shotgun.Position = UDim2.new(0.604264259, 0, 0.212465093, 0)
- shotgun.Size = UDim2.new(0, 85, 0, 32)
- shotgun.Font = Enum.Font.Cartoon
- shotgun.Text = "Shotgun"
- shotgun.TextColor3 = Color3.fromRGB(0, 0, 0)
- shotgun.TextSize = 14.000
- shotgun.MouseButton1Down:connect(function()
- local y = require(game.Players.LocalPlayer.Backpack:FindFirstChild("Remington 870").GunStates)
- y.Damage = 100
- y.CurrentAmmo = math.huge
- y.StoredAmmo = math.huge
- y.MaxAmmo = math.huge
- y.FireRate = 0
- y.AutoFire = true
- y.Spread = 100
- y.Bullets = 100
- end)
- pistol.Name = "pistol"
- pistol.Parent = toolspanel
- pistol.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- pistol.BorderColor3 = Color3.fromRGB(33, 33, 33)
- pistol.Position = UDim2.new(0.0554836877, 0, 0.468715072, 0)
- pistol.Size = UDim2.new(0, 85, 0, 32)
- pistol.Font = Enum.Font.Cartoon
- pistol.Text = "Pistol"
- pistol.TextColor3 = Color3.fromRGB(0, 0, 0)
- pistol.TextSize = 14.000
- pistol.MouseButton1Down:connect(function()
- local y = require(game.Players.LocalPlayer.Backpack:FindFirstChild("M9").GunStates)
- y.Damage = 100
- y.CurrentAmmo = math.huge
- y.StoredAmmo = math.huge
- y.MaxAmmo = math.huge
- y.FireRate = 0
- y.AutoFire = true
- y.Spread = 100
- y.Bullets = 100
- end)
- m4a1.Name = "m4a1"
- m4a1.Parent = toolspanel
- m4a1.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- m4a1.BorderColor3 = Color3.fromRGB(33, 33, 33)
- m4a1.Position = UDim2.new(0.604264259, 0, 0.468715072, 0)
- m4a1.Size = UDim2.new(0, 85, 0, 32)
- m4a1.Font = Enum.Font.Cartoon
- m4a1.Text = "M4A1"
- m4a1.TextColor3 = Color3.fromRGB(0, 0, 0)
- m4a1.TextSize = 14.000
- m4a1.MouseButton1Down:connect(function()
- local Weapon = {"M4A1"}
- for i,v in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do
- if v.Name == Weapon[1] then
- local lol = workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- end
- end
- end)
- Reming.Name = "Reming"
- Reming.Parent = toolspanel
- Reming.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- Reming.BorderColor3 = Color3.fromRGB(33, 33, 33)
- Reming.Position = UDim2.new(0.0554836877, 0, 0.718715072, 0)
- Reming.Size = UDim2.new(0, 85, 0, 32)
- Reming.Font = Enum.Font.Cartoon
- Reming.Text = "Remington 870"
- Reming.TextColor3 = Color3.fromRGB(0, 0, 0)
- Reming.TextSize = 14.000
- Reming.MouseButton1Down:connect(function()
- local Weapon = {"Remington 870"}
- for i,v in pairs(workspace.Prison_ITEMS.giver:GetChildren()) do
- if v.Name == Weapon[1] then
- local lol = workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- end
- end
- end)
- card.Name = "card"
- card.Parent = toolspanel
- card.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- card.BorderColor3 = Color3.fromRGB(33, 33, 33)
- card.Position = UDim2.new(0.604264259, 0, 0.718715072, 0)
- card.Size = UDim2.new(0, 85, 0, 32)
- card.Font = Enum.Font.Cartoon
- card.Text = "Card"
- card.TextColor3 = Color3.fromRGB(0, 0, 0)
- card.TextSize = 14.000
- card.MouseButton1Down:connect(function()
- local Remote = game.Workspace.Remote['ItemHandler']
- local Arguments = {
- [1] = Workspace.Prison_ITEMS.single:WaitForChild("Key card").ITEMPICKUP
- }
- Remote:InvokeServer(unpack(Arguments))
- end)
- Frame2.Name = "Frame2"
- Frame2.Parent = Frame
- Frame2.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- Frame2.BorderColor3 = Color3.fromRGB(33, 33, 33)
- Frame2.BorderSizePixel = 7
- Frame2.Position = UDim2.new(1.04695499, 0, -0.00617727917, 0)
- Frame2.Size = UDim2.new(0, 259, 0, 384)
- Frame2.Visible = false
- helper_3.Name = "helper"
- helper_3.Parent = Frame2
- helper_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- helper_3.BackgroundTransparency = 1.000
- helper_3.BorderSizePixel = 0
- helper_3.Position = UDim2.new(0.141010538, 0, 0.0154013233, 0)
- helper_3.Size = UDim2.new(0, 185, 0, 16)
- helper_3.Font = Enum.Font.Cartoon
- helper_3.Text = "Another Menu"
- helper_3.TextColor3 = Color3.fromRGB(255, 255, 255)
- helper_3.TextSize = 14.000
- taseall.Name = "taseall"
- taseall.Parent = Frame2
- taseall.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- taseall.BorderColor3 = Color3.fromRGB(33, 33, 33)
- taseall.Position = UDim2.new(0.051622685, 0, 0.111944236, 0)
- taseall.Size = UDim2.new(0, 85, 0, 32)
- taseall.Font = Enum.Font.Cartoon
- taseall.Text = "Taser All"
- taseall.TextColor3 = Color3.fromRGB(0, 0, 0)
- taseall.TextSize = 14.000
- taseall.MouseButton1Down:connect(function()
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- function kill(a)
- local A_1 =
- {
- [1] =
- {
- ["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635), Vector3.new(-30.6540909, -5.42795324, 95.0308533)),
- ["Distance"] = 15.355997085571,
- ["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439, -0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854, 0.263569355, 0.0363581516, 0.963954985),
- ["Hit"] = a.Character.Torso
- }
- }
- local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
- local Event = game:GetService("ReplicatedStorage").ShootEvent
- Event:FireServer(A_1, A_2)
- end
- for i,v in pairs(game.Players:GetChildren())do
- if v.Name ~= game.Players.LocalPlayer.Name then
- kill(v)
- end
- end
- end)
- antitase.Name = "antitase"
- antitase.Parent = Frame2
- antitase.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- antitase.BorderColor3 = Color3.fromRGB(33, 33, 33)
- antitase.Position = UDim2.new(0.611468256, 0, 0.111944236, 0)
- antitase.Size = UDim2.new(0, 85, 0, 32)
- antitase.Font = Enum.Font.Cartoon
- antitase.Text = "Anti Taser"
- antitase.TextColor3 = Color3.fromRGB(0, 0, 0)
- antitase.TextSize = 14.000
- antitase.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- end)
- end)
- nama.Name = "nama"
- nama.Parent = Frame2
- nama.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- nama.BorderColor3 = Color3.fromRGB(33, 33, 33)
- nama.BorderSizePixel = 3
- nama.Position = UDim2.new(0.0849420875, 0, 0.236979172, 0)
- nama.Size = UDim2.new(0, 214, 0, 30)
- nama.Font = Enum.Font.Cartoon
- nama.Text = "Gun Name"
- nama.TextColor3 = Color3.fromRGB(0, 0, 0)
- nama.TextSize = 14.000
- nembak.Name = "nembak"
- nembak.Parent = Frame2
- nembak.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- nembak.BorderColor3 = Color3.fromRGB(33, 33, 33)
- nembak.Position = UDim2.new(0.0516226739, 0, 0.359340072, 0)
- nembak.Size = UDim2.new(0, 85, 0, 32)
- nembak.Font = Enum.Font.Cartoon
- nembak.Text = "Fast Shoot"
- nembak.TextColor3 = Color3.fromRGB(0, 0, 0)
- nembak.TextSize = 14.000
- nembak.MouseButton1Down:connect(function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = nama.Text -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
- tree.Name = "tree"
- tree.Parent = Frame2
- tree.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- tree.BorderColor3 = Color3.fromRGB(33, 33, 33)
- tree.Position = UDim2.new(0.611468196, 0, 0.359340072, 0)
- tree.Size = UDim2.new(0, 85, 0, 32)
- tree.Font = Enum.Font.Cartoon
- tree.Text = "Remove Tree"
- tree.TextColor3 = Color3.fromRGB(0, 0, 0)
- tree.TextSize = 14.000
- tree.MouseButton1Down:connect(function()
- Workspace.Trees:Destroy()
- Workspace.Prison_Trees:Destroy()
- end)
- wall.Name = "wall"
- wall.Parent = Frame2
- wall.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- wall.BorderColor3 = Color3.fromRGB(33, 33, 33)
- wall.Position = UDim2.new(0.0516226292, 0, 0.486944258, 0)
- wall.Size = UDim2.new(0, 85, 0, 32)
- wall.Font = Enum.Font.Cartoon
- wall.Text = "Remove Wall (Outside)"
- wall.TextColor3 = Color3.fromRGB(0, 0, 0)
- wall.TextScaled = true
- wall.TextSize = 14.000
- wall.TextWrapped = true
- wall.MouseButton1Down:connect(function()
- Workspace.Prison_OuterWall:Destroy()
- end)
- road.Name = "road"
- road.Parent = Frame2
- road.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- road.BorderColor3 = Color3.fromRGB(33, 33, 33)
- road.Position = UDim2.new(0.611468196, 0, 0.486944258, 0)
- road.Size = UDim2.new(0, 85, 0, 32)
- road.Font = Enum.Font.Cartoon
- road.Text = "Remove Road"
- road.TextColor3 = Color3.fromRGB(0, 0, 0)
- road.TextSize = 14.000
- road.MouseButton1Down:connect(function()
- Workspace.mainRoads:Destroy()
- Workspace.Prison_road:Destroy()
- Workspace.SideRoad:Destroy()
- end)
- build.Name = "build"
- build.Parent = Frame2
- build.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- build.BorderColor3 = Color3.fromRGB(33, 33, 33)
- build.Position = UDim2.new(0.0516226292, 0, 0.617152572, 0)
- build.Size = UDim2.new(0, 85, 0, 32)
- build.Font = Enum.Font.Cartoon
- build.Text = "Remove Building"
- build.TextColor3 = Color3.fromRGB(0, 0, 0)
- build.TextSize = 14.000
- build.MouseButton1Down:connect(function()
- Workspace.City_buildings:Destroy()
- end)
- btools.Name = "btools"
- btools.Parent = Frame2
- btools.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- btools.BorderColor3 = Color3.fromRGB(33, 33, 33)
- btools.Position = UDim2.new(0.611468196, 0, 0.617152572, 0)
- btools.Size = UDim2.new(0, 85, 0, 32)
- btools.Font = Enum.Font.Cartoon
- btools.Text = "Btools"
- btools.TextColor3 = Color3.fromRGB(0, 0, 0)
- btools.TextSize = 14.000
- btools.MouseButton1Down:connect(function()
- wait(0.1)
- local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- local tool2 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- local tool3 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- tool1.BinType = "Clone"
- tool2.BinType = "Hammer"
- tool3.BinType = "Grab"
- end)
- nama2.Name = "nama2"
- nama2.Parent = Frame2
- nama2.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- nama2.BorderColor3 = Color3.fromRGB(33, 33, 33)
- nama2.BorderSizePixel = 3
- nama2.Position = UDim2.new(0.0849420875, 0, 0.723958313, 0)
- nama2.Size = UDim2.new(0, 214, 0, 30)
- nama2.Font = Enum.Font.Cartoon
- nama2.Text = "Players Name"
- nama2.TextColor3 = Color3.fromRGB(0, 0, 0)
- nama2.TextSize = 14.000
- tppla.Name = "tppla"
- tppla.Parent = Frame2
- tppla.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- tppla.BorderColor3 = Color3.fromRGB(33, 33, 33)
- tppla.Position = UDim2.new(0.236950725, 0, 0.846319258, 0)
- tppla.Size = UDim2.new(0, 135, 0, 32)
- tppla.Font = Enum.Font.Cartoon
- tppla.Text = "TP To Player"
- tppla.TextColor3 = Color3.fromRGB(0, 0, 0)
- tppla.TextSize = 14.000
- tppla.MouseButton1Down:connect(function()
- local tp_namedplayer = nama2.Text
- local tp_player = game:GetService("Players")[tp_namedplayer]
- local PLR = game:GetService("Players").LocalPlayer
- local p = PlayerTP_Input.Text
- if tp_player then
- for i = 1,1 do
- wait(.08)
- PLR.Character.HumanoidRootPart.CFrame = tp_player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 0, -1)
- end
- end
- end)
- Frame3.Name = "Frame3"
- Frame3.Parent = Frame
- Frame3.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- Frame3.BorderColor3 = Color3.fromRGB(33, 33, 33)
- Frame3.BorderSizePixel = 7
- Frame3.Position = UDim2.new(-0.00221579452, 0, 1.05317187, 0)
- Frame3.Size = UDim2.new(0, 441, 0, 100)
- nama3.Name = "nama3"
- nama3.Parent = Frame3
- nama3.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- nama3.BorderColor3 = Color3.fromRGB(33, 33, 33)
- nama3.BorderSizePixel = 3
- nama3.Position = UDim2.new(0.0385487527, 0, 0.0700000077, 0)
- nama3.Size = UDim2.new(0, 410, 0, 34)
- nama3.Font = Enum.Font.Cartoon
- nama3.Text = "Players Name"
- nama3.TextColor3 = Color3.fromRGB(0, 0, 0)
- nama3.TextSize = 14.000
- kill.Name = "kill"
- kill.Parent = Frame3
- kill.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- kill.BorderColor3 = Color3.fromRGB(33, 33, 33)
- kill.BorderSizePixel = 3
- kill.Position = UDim2.new(0.108843535, 0, 0.579999983, 0)
- kill.Size = UDim2.new(0, 101, 0, 29)
- kill.Font = Enum.Font.Cartoon
- kill.Text = "Kill Player"
- kill.TextColor3 = Color3.fromRGB(0, 0, 0)
- kill.TextSize = 14.000
- kill.MouseButton1Down:connect(function()
- game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- wait(0.1)
- Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
- local A_1 =
- {
- [1] =
- {
- ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(277.738678, 6.89340925, 287.773712)),
- ["Distance"] = 4.7204174995422,
- ["Cframe"] = CFrame.new(832.049377, 101.392006, 2300.97168, 0.843892097, -0.0554918349, 0.533635378, 0, 0.994636595, 0.103430569, -0.536512911, -0.0872842371, 0.839366019),
- ["Hit"] = game.Workspace[nama3.Text].Head
- },
- [2] =
- {
- ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(303.047546, 21.3568707, 260.203888)),
- ["Distance"] = 4.8114862442017,
- ["Cframe"] = CFrame.new(832.390259, 101.550629, 2300.74097, 0.738044441, -0.112958886, 0.665229917, 7.45057971e-09, 0.985887885, 0.16740793, -0.674752235, -0.123554483, 0.727628946),
- ["Hit"] = game.Workspace[nama3.Text].Head
- },
- [3] =
- {
- ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(296.800507, 7.00420141, 268.067932)),
- ["Distance"] = 4.444625377655,
- ["Cframe"] = CFrame.new(832.185486, 101.391617, 2300.70264, 0.775115669, -0.0692948848, 0.628007889, 7.45057971e-09, 0.993967533, 0.109675139, -0.631819367, -0.0850109085, 0.770439863),
- ["Hit"] = game.Workspace[nama3.Text].Head
- },
- [4] =
- {
- ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(284.930573, 11.9850616, 280.483368)),
- ["Distance"] = 4.6211166381836,
- ["Cframe"] = CFrame.new(832.10083, 101.445007, 2300.86963, 0.820150614, -0.0735745132, 0.567397356, 0, 0.991697431, 0.128593579, -0.572147667, -0.105466105, 0.81334126),
- ["Hit"] = game.Workspace[nama3.Text].Head
- },
- [5] =
- {
- ["RayObject"] = Ray.new(Vector3.new(827.412415, 101.489777, 2296.84326), Vector3.new(294.625824, 2.15741801, 270.538269)),
- ["Distance"] = 4.4639973640442,
- ["Cframe"] = CFrame.new(832.169434, 101.341301, 2300.73438, 0.784266233, -0.0537625961, 0.618090749, -3.7252903e-09, 0.99623847, 0.086654529, -0.620424569, -0.0679602176, 0.781316102),
- ["Hit"] = game.Workspace[nama3.Text].Head
- }
- }
- local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
- local Event = game:GetService("ReplicatedStorage").ShootEvent
- Event:FireServer(A_1, A_2)
- wait(0.5)
- workspace.Remote.TeamEvent:FireServer("Bright orange")
- end)
- killall.Name = "killall"
- killall.Parent = Frame3
- killall.BackgroundColor3 = Color3.fromRGB(38, 50, 56)
- killall.BorderColor3 = Color3.fromRGB(33, 33, 33)
- killall.BorderSizePixel = 3
- killall.Position = UDim2.new(0.664399147, 0, 0.579999983, 0)
- killall.Size = UDim2.new(0, 101, 0, 29)
- killall.Font = Enum.Font.Cartoon
- killall.Text = "Kill All"
- killall.TextColor3 = Color3.fromRGB(0, 0, 0)
- killall.TextSize = 14.000
- killall.MouseButton1Down:connect(function()
- wait(0.5)
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{
- Text = ("[R.I.P To Everyone!]");
- Color = Color3.new(255,0,0);
- FontSize = Enum.FontSize.Size24;
- })
- workspace.Remote.TeamEvent:FireServer("Medium stone grey")
- game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- wait(0.5)
- function kill(a)
- local A_1 =
- {
- [1] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
- ["Distance"] = 3.2524313926697,
- ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
- ["Hit"] = a.Character.Head
- },
- [2] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
- ["Distance"] = 3.2699294090271,
- ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
- ["Hit"] = a.Character.Head
- },
- [3] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
- ["Distance"] = 3.1665518283844,
- ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
- ["Hit"] = a.Character.Head
- },
- [4] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
- ["Distance"] = 3.3218522071838,
- ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
- ["Hit"] = a.Character.Head
- },
- [5] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
- ["Distance"] = 3.222757101059,
- ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
- ["Hit"] = a.Character.Head
- }
- }
- local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
- local Event = game:GetService("ReplicatedStorage").ShootEvent
- Event:FireServer(A_1, A_2)
- Event:FireServer(A_1, A_2)
- end
- for i,v in pairs(game.Players:GetChildren())do
- if v.Name ~= game.Players.LocalPlayer.Name then
- kill(v)
- end
- end
- wait(1)
- workspace.Remote.TeamEvent:FireServer("Bright orange")
- end)
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