AmethystViper

GZDoom (v4.3.2) - Vanilla-ish Doom CFG

Jan 14th, 2020
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  1. //// Vanilla-ish GZoom (v4.3.2) Tweaks Config by ViperAcidZX //////
  2.  
  3. // Note: If you need to disable something to prevent it from being loaded,
  4. // you can comment out a setting by using "//" or "//" in front of a line.
  5.  
  6. // General GZDoom Graphics Tweaks (changes the hideous settings GZDoom uses by default)
  7. vid_maxfps "0" // Removes the default 200 FPS cap for GZDoom
  8. vid_vsync "true" // Forces Vertical Sync by default to avoid screen tearing
  9. vid_cropaspect "true" // Forces GZDoom to use letterboxing default instead of stretching the image on non-4:3 aspect-ratios
  10. gl_render_precise "true" // Forces GZDoom to use the "Quality" OpenGL rendering setting to fix odd rendering artifacts the "Speed" setting creates
  11. gl_texture_filter "0" // Disables the ugly Trilinear filtering GZDoom uses by default
  12. gl_texture_filter_anisotropic "1" // Disables the anisotropic filtering
  13.  
  14. // Doom Compatibility CVAR (attempts to bring GZDoom behavoir to vanilla-ish standards)
  15. compatmode "2" // Automatically sets Doom Compatibility Mode to "Doom (Strict)"// comment out if you need to alter it manually, however I recommend turning off "Actors have infinite height" from the Physics section
  16.  
  17. // Doom Visual Tweaks
  18. cl_maxdecals "0" // Removes decals (default: 4000)
  19. cl_rockettrails "0" // Disables removes the rocket trails effect
  20. gl_enhanced_nightvision "false" // Disables the new night vision effect
  21. gl_fuzztype "8" // Changes the "Fuzz" effects on Spectres to "Software"
  22. gl_lightmode "16" // Sets the light sector mode to "Vanilla"
  23. gl_particles_style "0" // Forces the particle effects style to "Square"
  24. r_drawfuzz "1" // Enables the "Fuzz" rendering effects
  25. r_vanillatrans "1" // Forces vanilla-like transparency effects
  26. transsouls "1" // Forces Lost Souls to be opaque instead of translucent
  27.  
  28. // Automap Tweaks
  29. am_colorset "1" // Sets the automap colors to "Traditional Doom" of "Custom"
  30. am_map_secrets "0" // Disables showing any secrets on the automap
  31. am_showgrid "false" // Disables any information being shown on the automap when using the default HUD
  32. am_showitems "false"
  33. am_showkeys "false"
  34. am_showmaplabel "false"
  35. am_showmonsters "false"
  36. am_showsecrets "false"
  37. am_showtime "false"
  38. am_showtotaltime "false"
  39. am_showtriggerlines "false"
  40.  
  41. // GUI Tweaks
  42. vid_cursor "cursor" // Changes the mouse cursor in menus to use the "Cursor" instead of the game dependent one (which is Daisy's severed head for Doom)
  43. con_notifylines "1" // Makes only one message appear like in vanilla Doom instead of four// comment out if you need to alter it manually
  44. longsavemessages "false" // Disables save messages showing the path of your save file when saving
  45. dimamount "0.20" // Changes the dimming amount to something subtle
  46. dimcolor "00 00 00" // Forces the menu dimming to use black instead of yellow
  47. msg "0" // Forces the minimum message settings for item pick-ups only like in vanilla Doom
  48. con_notifylines "1" // Makes only one message appear at a time instead of four// comment out if you wish to leave this alone
  49. cl_showsecretmessage "false" // Disables the secrets notifications
  50. show_obituaries "false" // Disables the obituaries you receive upon death
  51. wi_showtotaltime "false" // GZDoom will no longer show the total play time in the intermission screens
  52.  
  53. // Message Colors - The following forces the message color settings to "Default" with a few exceptions, though colors varies by game/mod
  54. msg0color "11" // Item Pick-up message color
  55. msg1color "11" // Obituary message color
  56. msg2color "11" // Critical message
  57. msg3color "9" // Chat message color
  58. msg4color "3" // Team Chat message color
  59. msgmidcolor "11" // Centered messages color
  60. msgmidcolor2 "11" // Centered messages color for everyone
  61.  
  62. // Mouse Tweaks
  63. m_forward "0" // Should disable the forward/backwards player movement with mouse
  64. m_side "0" // Should disable the strafing player movement with mouse
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