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GZDoom (v4.3.2) - Vanilla-ish Doom CFG

AmethystViper Jan 14th, 2020 (edited) 104 Never
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  1. //////////////////////////////////////////////////////////////
  2. // Vanilla-ish GZoom (v4.3.2) Tweaks Config by ViperAcidZX  //
  3. //////////////////////////////////////////////////////////////
  4.  
  5. //// General GZDoom Graphics Tweaks (disables the hideous settings GZDoom uses by default)
  6. vid_maxfps "0" // Removes the default 200 FPS cap for GZDoom; comment out if you need to alter it manually
  7. vid_vsync "true" // Forces Vertical Sync by default to avoid screen tearing; comment out if you need to alter it manually
  8. vid_cropaspect "true" // Forces GZDoom to use letterboxing default instead of stretching the image on widescreen resolutions; comment out if you need to alter it manually
  9. vid_scale_linear "false" // Disables linear filtering; comment out if you need to alter it manually
  10. gl_render_precise "true" // Forces GZDoom to use the "Quality" OpenGL rendering setting to fix odd rendering artifacts the "Speed" setting create; comment out if you need to alter it manually
  11. gl_texture_filter "0" // Disables the ugly Trilinear filtering GZDoom uses by default; comment out if you really need to use texture filtering
  12. gl_texture_filter_anisotropic "1" // Disables the anisotropic filtering; comment out if you need to alter it manually
  13.  
  14. //// Doom Compatibility CVARs (attempts to bring GZDoom to vanilla-ish standards)
  15. //compatmode "2" // Automatically sets Doom Compatibility Mode to "Doom (Strict)"; comment out if you need to alter it manually
  16. compat_notossdrops "true" // Makes items dropped from enemies appear on the ground already instead of "hopping" up upon defeat
  17.  
  18. //// Doom Visual Tweaks
  19. cl_maxdecals "0" // Removes decals; comment out if you wish to enable it again
  20. cl_rockettrails "0" // Disables removes the rocket trails effect; comment out if you need to alter it manually
  21. gl_enhanced_nightvision "false" // Disables the new night vision effect; comment out if you wish to enable it again
  22. gl_fogmode "1" // Changes the Fog rendering; comment out if you wish to alter it
  23. gl_fuzztype "6" // Changes the "Fuzz" effects on Spectres, defaulting to "Pixel Fuzz", set to [6] for the "Noise" version; comment out if you wish to alter it
  24. gl_lightmode "16" // Defaults the light sector mode to "Vanilla"; comment out if you wish to alter it
  25. gl_particles_style "0" // Forces the particle effects style to "Square"; comment out if you wish to alter it
  26. r_drawfuzz "1" // Enables the "Fuzz" rendering effects; comment out if you wish to alter it
  27. r_vanillatrans "1" // Forces vanilla-like transparency effects; comment out if you wish to alter it
  28. transsouls "1" // Forces Lost Souls to be opaque instead of translucent; comment out if you need to alter it manually
  29.  
  30. //// Automap Tweaks
  31. am_colorset "1" // Should default to "Traditional Doom" color set instead of "Custom"
  32. am_map_secrets "0" // Disables showing any secrets on the automap; comment out if need to alter it manually
  33. am_showgrid "false" // Disables any information being shown on the automap when using the default HUD; comment out the following section you if need to alter them manually
  34. am_showitems "false"
  35. am_showkeys "false"
  36. am_showmaplabel "false"
  37. am_showmonsters "false"
  38. am_showsecrets "false"
  39. am_showtime "false"
  40. am_showtotaltime "false"
  41. am_showtriggerlines "false"
  42.  
  43. //// GUI Tweaks
  44. vid_cursor "cursor" // Forces the mouse cursor in menus to use the "Cursor" instead of the game dependent one (which is Daisy's severed head for Doom); comment out if you need to alter it manually
  45. con_notifylines "1" // Makes only one message appear like in vanilla Doom instead of four; comment out if you need to alter it manually
  46. longsavemessages "false" // Disables save messages showing the path of your save file; comment out if you need to alter it manually
  47. dimamount "0.50" // Forces the menu dimming to a fixed amount by default; comment out if you need to alter it manually
  48. dimcolor "00 00 00" // Forces the menu dimming to use a different color for Doom instead of yellow; comment out if you need to alter it manually
  49. msg "0" // Forces the minimum message settings for item pick-ups only like in vanilla Doom; comment out if you need to alter it manually
  50. cl_showsecretmessage "false" // Disables the secrets notifications; comment out if you wish to re-enable it manually.
  51. show_obituaries "false" // Disables the obituaries you receive upon death; comment out if you need to alter it manually
  52. wi_showtotaltime "false" // GZDoom will no longer show the total play time in the intermission screens; comment out if you wish to re-enable it via console command
  53.  
  54. // The following forces the message color settings to "Default" though varies by game/mod; comment out the following section you if need to alter them manually
  55. msg0color "11" // Item Pick-up message color
  56. msg1color "11" // Obituary message color
  57. msg2color "11" // Critical message
  58. msg3color "9" // Chat message color
  59. msg4color "3" // Team Chat message color
  60. msgmidcolor "11" // Centered messages color
  61. msgmidcolor2 "11" // Centered messages color  for everyone
  62. con_notifylines "1" // Makes only one message appear at a time instead of four; comment out if you wish to leave this alone
  63.  
  64. //// Mouse Tweaks
  65. m_forward "0" // Should disable the forward/backwards player movement with mouse
  66. m_side "0" // Should disable the strafing player movement with mouse
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