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- //// Vanilla-ish GZoom (v4.3.2) Tweaks Config by ViperAcidZX //////
- // Note: If you need to disable something to prevent it from being loaded,
- // you can comment out a setting by using "//" or "//" in front of a line.
- // General GZDoom Graphics Tweaks (changes the hideous settings GZDoom uses by default)
- vid_maxfps "0" // Removes the default 200 FPS cap for GZDoom
- vid_vsync "true" // Forces Vertical Sync by default to avoid screen tearing
- vid_cropaspect "true" // Forces GZDoom to use letterboxing default instead of stretching the image on non-4:3 aspect-ratios
- gl_render_precise "true" // Forces GZDoom to use the "Quality" OpenGL rendering setting to fix odd rendering artifacts the "Speed" setting creates
- gl_texture_filter "0" // Disables the ugly Trilinear filtering GZDoom uses by default
- gl_texture_filter_anisotropic "1" // Disables the anisotropic filtering
- // Doom Compatibility CVAR (attempts to bring GZDoom behavoir to vanilla-ish standards)
- compatmode "2" // Automatically sets Doom Compatibility Mode to "Doom (Strict)"// comment out if you need to alter it manually, however I recommend turning off "Actors have infinite height" from the Physics section
- // Doom Visual Tweaks
- cl_maxdecals "0" // Removes decals (default: 4000)
- cl_rockettrails "0" // Disables removes the rocket trails effect
- gl_enhanced_nightvision "false" // Disables the new night vision effect
- gl_fuzztype "8" // Changes the "Fuzz" effects on Spectres to "Software"
- gl_lightmode "16" // Sets the light sector mode to "Vanilla"
- gl_particles_style "0" // Forces the particle effects style to "Square"
- r_drawfuzz "1" // Enables the "Fuzz" rendering effects
- r_vanillatrans "1" // Forces vanilla-like transparency effects
- transsouls "1" // Forces Lost Souls to be opaque instead of translucent
- // Automap Tweaks
- am_colorset "1" // Sets the automap colors to "Traditional Doom" of "Custom"
- am_map_secrets "0" // Disables showing any secrets on the automap
- am_showgrid "false" // Disables any information being shown on the automap when using the default HUD
- am_showitems "false"
- am_showkeys "false"
- am_showmaplabel "false"
- am_showmonsters "false"
- am_showsecrets "false"
- am_showtime "false"
- am_showtotaltime "false"
- am_showtriggerlines "false"
- // GUI Tweaks
- vid_cursor "cursor" // Changes the mouse cursor in menus to use the "Cursor" instead of the game dependent one (which is Daisy's severed head for Doom)
- con_notifylines "1" // Makes only one message appear like in vanilla Doom instead of four// comment out if you need to alter it manually
- longsavemessages "false" // Disables save messages showing the path of your save file when saving
- dimamount "0.20" // Changes the dimming amount to something subtle
- dimcolor "00 00 00" // Forces the menu dimming to use black instead of yellow
- msg "0" // Forces the minimum message settings for item pick-ups only like in vanilla Doom
- con_notifylines "1" // Makes only one message appear at a time instead of four// comment out if you wish to leave this alone
- cl_showsecretmessage "false" // Disables the secrets notifications
- show_obituaries "false" // Disables the obituaries you receive upon death
- wi_showtotaltime "false" // GZDoom will no longer show the total play time in the intermission screens
- // Message Colors - The following forces the message color settings to "Default" with a few exceptions, though colors varies by game/mod
- msg0color "11" // Item Pick-up message color
- msg1color "11" // Obituary message color
- msg2color "11" // Critical message
- msg3color "9" // Chat message color
- msg4color "3" // Team Chat message color
- msgmidcolor "11" // Centered messages color
- msgmidcolor2 "11" // Centered messages color for everyone
- // Mouse Tweaks
- m_forward "0" // Should disable the forward/backwards player movement with mouse
- m_side "0" // Should disable the strafing player movement with mouse
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