Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 2017.1.2p2 (eba6bfec1bb2)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
- Vendor: NVIDIA
- VRAM: 8079 MB
- Driver: 23.21.13.9065
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\LitJson.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Photon3Unity3D.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Zip.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Zip.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Rewired_Core.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Rewired_Core.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\TextMeshPro-1.0.55.2017.1.0b12.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\TextMeshPro-1.0.55.2017.1.0b12.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\System.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\System.Core.dll (this message is harmless)
- - Completed reload, in 0.031 seconds
- Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\System.Xml.dll (this message is harmless)
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.781796 ms
- Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=497
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 1378 -> priority: 1
- Thread -> id: 3b10 -> priority: 1
- Thread -> id: cd4 -> priority: 1
- Thread -> id: 2fb4 -> priority: 1
- Loading start bundles took 24.5 s.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 15)
- UnloadTime: 0.924359 ms
- Non platform assembly: data-00000000450D2020 (this message is harmless)
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-00000000450D2020.dll
- Non platform assembly: data-0000000045275020 (this message is harmless)
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-0000000045275020.dll
- Non platform assembly: data-00000000247F5040 (this message is harmless)
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-00000000247F5040.dll
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Unknown input action: Throw Explosive
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unknown input action: Throw Special
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 10727.
- Total: 14.974209 ms (FindLiveObjects: 0.338011 ms CreateObjectMapping: 0.595544 ms MarkObjects: 14.005906 ms DeleteObjects: 0.033724 ms)
- Architecture Test: Unity64bits=True and System64bits=False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 24.52854 Steamworks setup done front:Eastern GetMySteamID=76561198021947826
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
- UnloadTime: 1.249341 ms
- ###########################################
- Game Version: 270 Network Version: 283 Build=8513 Steam=True Branch=
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1516 unused Assets to reduce memory usage. Loaded Objects now: 38113.
- Total: 38.469232 ms (FindLiveObjects: 1.611880 ms CreateObjectMapping: 1.440702 ms MarkObjects: 26.963796 ms DeleteObjects: 8.452342 ms)
- PressedEnlistButton
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- currentSquad != null
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Joniing squad: Infanterie-Regiment Nr. 350 on role 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 87.83678{3390915.097} Loading _14Poland_BAKED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41176.
- Total: 33.006622 ms (FindLiveObjects: 1.948614 ms CreateObjectMapping: 1.410043 ms MarkObjects: 29.607852 ms DeleteObjects: 0.039345 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
- UnloadTime: 21.589841 ms
- Unloading 4973 unused Assets to reduce memory usage. Loaded Objects now: 12370.
- Total: 33.999452 ms (FindLiveObjects: 0.415169 ms CreateObjectMapping: 0.907241 ms MarkObjects: 15.443798 ms DeleteObjects: 17.232987 ms)
- LevelLoaderEmpty start
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
- Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 12328.
- Total: 17.096301 ms (FindLiveObjects: 0.496670 ms CreateObjectMapping: 0.763145 ms MarkObjects: 15.796884 ms DeleteObjects: 0.038834 ms)
- {3390915.925} LevelLoaderEmpty load level..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
- UnloadTime: 0.668870 ms
- Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 26357.
- Total: 38.603619 ms (FindLiveObjects: 0.502546 ms CreateObjectMapping: 1.431504 ms MarkObjects: 36.590877 ms DeleteObjects: 0.077924 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26360.
- Total: 38.490438 ms (FindLiveObjects: 0.760846 ms CreateObjectMapping: 1.982594 ms MarkObjects: 35.717616 ms DeleteObjects: 0.027592 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26360.
- Total: 38.356306 ms (FindLiveObjects: 0.789716 ms CreateObjectMapping: 1.838243 ms MarkObjects: 35.699731 ms DeleteObjects: 0.028103 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 0.770299 ms
- Renderer 'level_trenchobject_christmas_postcard_c' is registered with more than one LODGroup ('levelprefab_trenchobject_postcard_b' and 'levelprefab_trenchobject_postcard_b').
- (Filename: Line: 183)
- Renderer 'level_trenchobject_christmas_postcard_c' is registered with more than one LODGroup ('levelprefab_trenchobject_postcard_b' and 'levelprefab_trenchobject_postcard_b').
- (Filename: Line: 183)
- Unloading 11753 unused Assets to reduce memory usage. Loaded Objects now: 213956.
- Total: 269.167103 ms (FindLiveObjects: 10.018745 ms CreateObjectMapping: 4.408462 ms MarkObjects: 48.712297 ms DeleteObjects: 206.027087 ms)
- DENY P2P request from 76561198074196839
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DENY P2P request from 76561198068171850
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DENY P2P request from 76561198081542782
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=1596959718 squadNetworkIDIndex=0 0=76561198108242481 1=76561198086690834 2=76561198158895634 3=76561198147057304 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=5009218 squadNetworkIDIndex=1 0=76561198068171850 1=76561198074196839 2=BOT169 3=76561198081542782 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=6358711 squadNetworkIDIndex=2 0=76561198007506343 1=76561198289019289 2=76561198011355500 3=76561198133664168 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=5785256 squadNetworkIDIndex=3 0=76561198186115923 1=76561198016772180 2=76561198108146941 3=76561198127636735 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=1596991116 squadNetworkIDIndex=4 0=76561198311692575 1=76561198284558949 2=76561198026354475 3=76561198042468762 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=1597262030 squadNetworkIDIndex=5 0=76561198095948001 1=76561198190024279 2=76561197999134304 3=76561198240770272 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=5258133 squadNetworkIDIndex=6 0=76561198103296340 1=76561198011303601 2=BOT196 3=BOT202 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=5364715 squadNetworkIDIndex=10 0=76561198267389447 1=BOT208 2=BOT244 3=76561198129830143 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=4416275 squadNetworkIDIndex=11 0=76561198021524295 1=76561198131420597 2=BOT187 3=BOT193 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=4354660 squadNetworkIDIndex=12 0=BOT256 1=BOT262 2=BOT268 3=BOT274 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=2537376 squadNetworkIDIndex=13 0=BOT160 1=BOT265 2=BOT271 3=BOT277 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=7013248 squadNetworkIDIndex=14 0=BOT280 1=BOT286 2=BOT292 3=BOT298 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=8305549 squadNetworkIDIndex=15 0=BOT283 1=76561198043201943 2=BOT295 3=BOT301 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=1597122861 squadNetworkIDIndex=7 0=76561198214188836 1=76561198127100310 2=BOT289 3=BOT172 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=1597126108 squadNetworkIDIndex=9 0=BOT163 1=BOT166 2=BOT175 3=BOT178 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Received AddSquad 3390920.886 squadID=1597056310 squadNetworkIDIndex=8 0=76561198014583429 1=BOT181 2=BOT184 3=BOT190 sender ='ArmouredGuardian' (master)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} Init player match with: Level:_14Poland Gametype:MANEUVER serverGameStatus: RoundPlaying matchWinner Central team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2400 roundLimit 1 realtimeSinceStartup=94.8473
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} 94.84909 GameStatus now from MatchStart to RoundPlaying
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- {3390922.034} AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: Central team1RoundScore 105 team2RoundScore 560 running True roundStartTime 3389479 timeRoundEnded 3391879 roundTimeLimit 2400 synchedRound True statusRoundPlaying
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 556 unused Assets to reduce memory usage. Loaded Objects now: 165550.
- Total: 63.524271 ms (FindLiveObjects: 7.479951 ms CreateObjectMapping: 3.545676 ms MarkObjects: 45.562884 ms DeleteObjects: 6.935248 ms)
- Gamesetup client did get a JoinPlayer, but never got a gamesetupready signal, ABORT
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LoadMainMenuWithError, wait untill possible current loadscreen is gone with error Game server did add local but we never got a GameSetupReady signal, should've been in same frame almost.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LoadMainMenuWithError: Game server did add local but we never got a GameSetupReady signal, should've been in same frame almost.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 112.8098{743378.812} Loading _1MainMenu_EASTERN_BAKED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 164533.
- Total: 56.338388 ms (FindLiveObjects: 7.321036 ms CreateObjectMapping: 3.402602 ms MarkObjects: 45.512297 ms DeleteObjects: 0.102195 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 159.958079 ms
- Releasing render texture that is set as Camera.targetTexture!
- (Filename: Line: 3770)
- Unloading 6796 unused Assets to reduce memory usage. Loaded Objects now: 21552.
- Total: 96.298143 ms (FindLiveObjects: 1.152766 ms CreateObjectMapping: 2.129245 ms MarkObjects: 23.455422 ms DeleteObjects: 69.560198 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 21537.
- Total: 27.086431 ms (FindLiveObjects: 0.791504 ms CreateObjectMapping: 1.281021 ms MarkObjects: 23.356547 ms DeleteObjects: 1.656846 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21537.
- Total: 25.068579 ms (FindLiveObjects: 0.920271 ms CreateObjectMapping: 1.213061 ms MarkObjects: 22.910975 ms DeleteObjects: 0.024015 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 0.665293 ms
- ###########################################
- Game Version: 270 Network Version: 283 Build=8513 Steam=True Branch=
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1492 unused Assets to reduce memory usage. Loaded Objects now: 39512.
- Total: 37.757695 ms (FindLiveObjects: 1.803241 ms CreateObjectMapping: 1.558738 ms MarkObjects: 27.686575 ms DeleteObjects: 6.708629 ms)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement