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  1. Initialize engine version: 2017.1.2p2 (eba6bfec1bb2)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
  6. Vendor: NVIDIA
  7. VRAM: 8079 MB
  8. Driver: 23.21.13.9065
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  19. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  21. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  22. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
  23. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
  24. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  25. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  26. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  27. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  28. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\LitJson.dll (this message is harmless)
  29. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\LitJson.dll into Unity Child Domain
  30. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Photon3Unity3D.dll (this message is harmless)
  31. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
  32. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Zip.dll (this message is harmless)
  33. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Zip.dll into Unity Child Domain
  34. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Rewired_Core.dll (this message is harmless)
  35. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Rewired_Core.dll into Unity Child Domain
  36. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
  37. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
  38. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\TextMeshPro-1.0.55.2017.1.0b12.dll (this message is harmless)
  39. Loading D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\TextMeshPro-1.0.55.2017.1.0b12.dll into Unity Child Domain
  40. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\System.dll (this message is harmless)
  41. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\System.Core.dll (this message is harmless)
  42. - Completed reload, in 0.031 seconds
  43. Platform assembly: D:\SteamLibrary\steamapps\common\WW1GameSeries\1914-1918 Series_Data\Managed\System.Xml.dll (this message is harmless)
  44. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  45. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  46. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  47. <RI> Initializing input.
  48.  
  49. <RI> Input initialized.
  50.  
  51. <RI> Initialized touch support.
  52.  
  53. UnloadTime: 0.781796 ms
  54. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=497
  55.  
  56. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  57.  
  58. Setting up 4 worker threads for Enlighten.
  59. Thread -> id: 1378 -> priority: 1
  60. Thread -> id: 3b10 -> priority: 1
  61. Thread -> id: cd4 -> priority: 1
  62. Thread -> id: 2fb4 -> priority: 1
  63. Loading start bundles took 24.5 s.
  64.  
  65. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  66.  
  67. Unloading 5 Unused Serialized files (Serialized files now loaded: 15)
  68. UnloadTime: 0.924359 ms
  69. Non platform assembly: data-00000000450D2020 (this message is harmless)
  70. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-00000000450D2020.dll
  71. Non platform assembly: data-0000000045275020 (this message is harmless)
  72. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-0000000045275020.dll
  73. Non platform assembly: data-00000000247F5040 (this message is harmless)
  74. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/1914-1918 Series_Data/Mono/data-00000000247F5040.dll
  75. Searching for compatible XInput library...
  76. Found Xinput1_4.dll.
  77. Unknown input action: Throw Explosive
  78.  
  79. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  80.  
  81. Unknown input action: Throw Special
  82.  
  83. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  84.  
  85.  
  86. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 10727.
  87. Total: 14.974209 ms (FindLiveObjects: 0.338011 ms CreateObjectMapping: 0.595544 ms MarkObjects: 14.005906 ms DeleteObjects: 0.033724 ms)
  88.  
  89. Architecture Test: Unity64bits=True and System64bits=False
  90.  
  91. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  92.  
  93. 24.52854 Steamworks setup done front:Eastern GetMySteamID=76561198021947826
  94.  
  95. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  96.  
  97. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  98. UnloadTime: 1.249341 ms
  99. ###########################################
  100.  
  101.  
  102. Game Version: 270 Network Version: 283 Build=8513 Steam=True Branch=
  103.  
  104. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  105.  
  106.  
  107. Unloading 1516 unused Assets to reduce memory usage. Loaded Objects now: 38113.
  108. Total: 38.469232 ms (FindLiveObjects: 1.611880 ms CreateObjectMapping: 1.440702 ms MarkObjects: 26.963796 ms DeleteObjects: 8.452342 ms)
  109.  
  110. PressedEnlistButton
  111.  
  112. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  113.  
  114. currentSquad != null
  115.  
  116. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  117.  
  118. Joniing squad: Infanterie-Regiment Nr. 350 on role 2
  119.  
  120. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  121.  
  122. 87.83678{3390915.097} Loading _14Poland_BAKED
  123.  
  124. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  125.  
  126. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  127.  
  128. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 41176.
  129. Total: 33.006622 ms (FindLiveObjects: 1.948614 ms CreateObjectMapping: 1.410043 ms MarkObjects: 29.607852 ms DeleteObjects: 0.039345 ms)
  130.  
  131. Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
  132. UnloadTime: 21.589841 ms
  133.  
  134. Unloading 4973 unused Assets to reduce memory usage. Loaded Objects now: 12370.
  135. Total: 33.999452 ms (FindLiveObjects: 0.415169 ms CreateObjectMapping: 0.907241 ms MarkObjects: 15.443798 ms DeleteObjects: 17.232987 ms)
  136.  
  137. LevelLoaderEmpty start
  138.  
  139. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  140.  
  141. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  142.  
  143. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  144.  
  145. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  146.  
  147. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 12328.
  148. Total: 17.096301 ms (FindLiveObjects: 0.496670 ms CreateObjectMapping: 0.763145 ms MarkObjects: 15.796884 ms DeleteObjects: 0.038834 ms)
  149.  
  150. {3390915.925} LevelLoaderEmpty load level..
  151.  
  152. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  153.  
  154. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  155. UnloadTime: 0.668870 ms
  156.  
  157. Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 26357.
  158. Total: 38.603619 ms (FindLiveObjects: 0.502546 ms CreateObjectMapping: 1.431504 ms MarkObjects: 36.590877 ms DeleteObjects: 0.077924 ms)
  159.  
  160. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  161.  
  162. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26360.
  163. Total: 38.490438 ms (FindLiveObjects: 0.760846 ms CreateObjectMapping: 1.982594 ms MarkObjects: 35.717616 ms DeleteObjects: 0.027592 ms)
  164.  
  165. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  166.  
  167. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 26360.
  168. Total: 38.356306 ms (FindLiveObjects: 0.789716 ms CreateObjectMapping: 1.838243 ms MarkObjects: 35.699731 ms DeleteObjects: 0.028103 ms)
  169.  
  170. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  171. UnloadTime: 0.770299 ms
  172. Renderer 'level_trenchobject_christmas_postcard_c' is registered with more than one LODGroup ('levelprefab_trenchobject_postcard_b' and 'levelprefab_trenchobject_postcard_b').
  173.  
  174. (Filename: Line: 183)
  175.  
  176. Renderer 'level_trenchobject_christmas_postcard_c' is registered with more than one LODGroup ('levelprefab_trenchobject_postcard_b' and 'levelprefab_trenchobject_postcard_b').
  177.  
  178. (Filename: Line: 183)
  179.  
  180.  
  181. Unloading 11753 unused Assets to reduce memory usage. Loaded Objects now: 213956.
  182. Total: 269.167103 ms (FindLiveObjects: 10.018745 ms CreateObjectMapping: 4.408462 ms MarkObjects: 48.712297 ms DeleteObjects: 206.027087 ms)
  183.  
  184. DENY P2P request from 76561198074196839
  185.  
  186. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  187.  
  188. DENY P2P request from 76561198068171850
  189.  
  190. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  191.  
  192. DENY P2P request from 76561198081542782
  193.  
  194. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  195.  
  196. {3390922.034} Received AddSquad 3390920.886 squadID=1596959718 squadNetworkIDIndex=0 0=76561198108242481 1=76561198086690834 2=76561198158895634 3=76561198147057304 sender ='ArmouredGuardian' (master)
  197.  
  198. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  199.  
  200. {3390922.034} Received AddSquad 3390920.886 squadID=5009218 squadNetworkIDIndex=1 0=76561198068171850 1=76561198074196839 2=BOT169 3=76561198081542782 sender ='ArmouredGuardian' (master)
  201.  
  202. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  203.  
  204. {3390922.034} Received AddSquad 3390920.886 squadID=6358711 squadNetworkIDIndex=2 0=76561198007506343 1=76561198289019289 2=76561198011355500 3=76561198133664168 sender ='ArmouredGuardian' (master)
  205.  
  206. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  207.  
  208. {3390922.034} Received AddSquad 3390920.886 squadID=5785256 squadNetworkIDIndex=3 0=76561198186115923 1=76561198016772180 2=76561198108146941 3=76561198127636735 sender ='ArmouredGuardian' (master)
  209.  
  210. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  211.  
  212. {3390922.034} Received AddSquad 3390920.886 squadID=1596991116 squadNetworkIDIndex=4 0=76561198311692575 1=76561198284558949 2=76561198026354475 3=76561198042468762 sender ='ArmouredGuardian' (master)
  213.  
  214. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  215.  
  216. {3390922.034} Received AddSquad 3390920.886 squadID=1597262030 squadNetworkIDIndex=5 0=76561198095948001 1=76561198190024279 2=76561197999134304 3=76561198240770272 sender ='ArmouredGuardian' (master)
  217.  
  218. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  219.  
  220. {3390922.034} Received AddSquad 3390920.886 squadID=5258133 squadNetworkIDIndex=6 0=76561198103296340 1=76561198011303601 2=BOT196 3=BOT202 sender ='ArmouredGuardian' (master)
  221.  
  222. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  223.  
  224. {3390922.034} Received AddSquad 3390920.886 squadID=5364715 squadNetworkIDIndex=10 0=76561198267389447 1=BOT208 2=BOT244 3=76561198129830143 sender ='ArmouredGuardian' (master)
  225.  
  226. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  227.  
  228. {3390922.034} Received AddSquad 3390920.886 squadID=4416275 squadNetworkIDIndex=11 0=76561198021524295 1=76561198131420597 2=BOT187 3=BOT193 sender ='ArmouredGuardian' (master)
  229.  
  230. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  231.  
  232. {3390922.034} Received AddSquad 3390920.886 squadID=4354660 squadNetworkIDIndex=12 0=BOT256 1=BOT262 2=BOT268 3=BOT274 sender ='ArmouredGuardian' (master)
  233.  
  234. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  235.  
  236. {3390922.034} Received AddSquad 3390920.886 squadID=2537376 squadNetworkIDIndex=13 0=BOT160 1=BOT265 2=BOT271 3=BOT277 sender ='ArmouredGuardian' (master)
  237.  
  238. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  239.  
  240. {3390922.034} Received AddSquad 3390920.886 squadID=7013248 squadNetworkIDIndex=14 0=BOT280 1=BOT286 2=BOT292 3=BOT298 sender ='ArmouredGuardian' (master)
  241.  
  242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  243.  
  244. {3390922.034} Received AddSquad 3390920.886 squadID=8305549 squadNetworkIDIndex=15 0=BOT283 1=76561198043201943 2=BOT295 3=BOT301 sender ='ArmouredGuardian' (master)
  245.  
  246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  247.  
  248. {3390922.034} Received AddSquad 3390920.886 squadID=1597122861 squadNetworkIDIndex=7 0=76561198214188836 1=76561198127100310 2=BOT289 3=BOT172 sender ='ArmouredGuardian' (master)
  249.  
  250. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  251.  
  252. {3390922.034} Received AddSquad 3390920.886 squadID=1597126108 squadNetworkIDIndex=9 0=BOT163 1=BOT166 2=BOT175 3=BOT178 sender ='ArmouredGuardian' (master)
  253.  
  254. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  255.  
  256. {3390922.034} Received AddSquad 3390920.886 squadID=1597056310 squadNetworkIDIndex=8 0=76561198014583429 1=BOT181 2=BOT184 3=BOT190 sender ='ArmouredGuardian' (master)
  257.  
  258. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  259.  
  260. {3390922.034} Init player match with: Level:_14Poland Gametype:MANEUVER serverGameStatus: RoundPlaying matchWinner Central team1 Entente team2 Central team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 2400 roundLimit 1 realtimeSinceStartup=94.8473
  261.  
  262. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  263.  
  264. {3390922.034} 94.84909 GameStatus now from MatchStart to RoundPlaying
  265.  
  266. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  267.  
  268. {3390922.034} AddRound with: GamePlayManager.SP.gameStatus=RoundPlaying roundWinner: Central team1RoundScore 105 team2RoundScore 560 running True roundStartTime 3389479 timeRoundEnded 3391879 roundTimeLimit 2400 synchedRound True statusRoundPlaying
  269.  
  270. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  271.  
  272. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  273.  
  274. Unloading 556 unused Assets to reduce memory usage. Loaded Objects now: 165550.
  275. Total: 63.524271 ms (FindLiveObjects: 7.479951 ms CreateObjectMapping: 3.545676 ms MarkObjects: 45.562884 ms DeleteObjects: 6.935248 ms)
  276.  
  277. Gamesetup client did get a JoinPlayer, but never got a gamesetupready signal, ABORT
  278.  
  279. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  280.  
  281. LoadMainMenuWithError, wait untill possible current loadscreen is gone with error Game server did add local but we never got a GameSetupReady signal, should've been in same frame almost.
  282.  
  283. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  284.  
  285. LoadMainMenuWithError: Game server did add local but we never got a GameSetupReady signal, should've been in same frame almost.
  286.  
  287. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  288.  
  289. 112.8098{743378.812} Loading _1MainMenu_EASTERN_BAKED
  290.  
  291. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  292.  
  293. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  294.  
  295. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 164533.
  296. Total: 56.338388 ms (FindLiveObjects: 7.321036 ms CreateObjectMapping: 3.402602 ms MarkObjects: 45.512297 ms DeleteObjects: 0.102195 ms)
  297.  
  298. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  299. UnloadTime: 159.958079 ms
  300. Releasing render texture that is set as Camera.targetTexture!
  301.  
  302. (Filename: Line: 3770)
  303.  
  304.  
  305. Unloading 6796 unused Assets to reduce memory usage. Loaded Objects now: 21552.
  306. Total: 96.298143 ms (FindLiveObjects: 1.152766 ms CreateObjectMapping: 2.129245 ms MarkObjects: 23.455422 ms DeleteObjects: 69.560198 ms)
  307.  
  308. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  309.  
  310. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 21537.
  311. Total: 27.086431 ms (FindLiveObjects: 0.791504 ms CreateObjectMapping: 1.281021 ms MarkObjects: 23.356547 ms DeleteObjects: 1.656846 ms)
  312.  
  313. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  314.  
  315. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21537.
  316. Total: 25.068579 ms (FindLiveObjects: 0.920271 ms CreateObjectMapping: 1.213061 ms MarkObjects: 22.910975 ms DeleteObjects: 0.024015 ms)
  317.  
  318. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  319. UnloadTime: 0.665293 ms
  320. ###########################################
  321.  
  322.  
  323. Game Version: 270 Network Version: 283 Build=8513 Steam=True Branch=
  324.  
  325. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  326.  
  327.  
  328. Unloading 1492 unused Assets to reduce memory usage. Loaded Objects now: 39512.
  329. Total: 37.757695 ms (FindLiveObjects: 1.803241 ms CreateObjectMapping: 1.558738 ms MarkObjects: 27.686575 ms DeleteObjects: 6.708629 ms)
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