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GC_

GROUPS.YML

GC_
Mar 25th, 2018
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  1. # Enchantment groups are used for enchanter, to sell specific type books. You can group them
  2. # and give each group global color.
  3. # YOU CAN DELETE THESE GROUPS AND CREATE YOUR OWN
  4. settings:
  5.   magic-dust:
  6.    # Limit applying of Magic dust per group
  7.     # If false, magic dust can be applied to different groups
  8.     limit-applying-per-group: true
  9.   # If set group is invalid, what should be the fall-back group
  10.   fallback-group: SIMPLE
  11. groups:
  12.   SIMPLE:
  13.     global-color: '&f'
  14.     group-name: "Simple"
  15.     slot-increaser:
  16.      # How many slots should slot increaser add when using this type increaser
  17.       slots: 1
  18.     magic-dust:
  19.      # when right-clicked, it gives magic with success chance
  20.       # How much success should the dust have? (e.g.: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
  21.       success: 1-15
  22.       # Chance to give Magic dust instead of Mystery dust
  23.       chance: 20
  24.   UNIQUE:
  25.     global-color: '&a'
  26.     group-name: "Unique"
  27.     slot-increaser:
  28.      # How many slots should slot increaser add when using this type increaser
  29.       slots: 1
  30.     magic-dust:
  31.      # when right-clicked, it gives magic with success chance
  32.       # How much success should the dust have? (e.g.: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
  33.       success: 1-15
  34.       # Chance to give Magic dust instead of Mystery dust
  35.       chance: 20
  36.   ELITE:
  37.     global-color: '&b'
  38.     group-name: "Elite"
  39.     slot-increaser:
  40.      # How many slots should slot increaser add when using this type increaser
  41.       slots: 1
  42.     magic-dust:
  43.      # when right-clicked, it gives magic with success chance
  44.       # How much success should the dust have? (e.g.: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
  45.       success: 1-15
  46.       # Chance to give Magic dust instead of Mystery dust
  47.       chance: 20
  48.   ULTIMATE:
  49.     global-color: '&e'
  50.     group-name: "Ultimate"
  51.     slot-increaser:
  52.      # How many slots should slot increaser add when using this type increaser
  53.       slots: 1
  54.     magic-dust:
  55.      # when right-clicked, it gives magic with success chance
  56.       # How much success should the dust have? (e.g.: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
  57.       success: 1-15
  58.       # Chance to give Magic dust instead of Mystery dust
  59.       chance: 20
  60.   LEGENDARY:
  61.     global-color: '&6'
  62.     group-name: "Legendary"
  63.     slot-increaser:
  64.      # How many slots should slot increaser add when using this type increaser
  65.       slots: 1
  66.     magic-dust:
  67.      # when right-clicked, it gives magic with success chance
  68.       # How much success should the dust have? (e.g.: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
  69.       success: 1-15
  70.       # Chance to give Magic dust instead of Mystery dust
  71.       chance: 20
  72.   SOUL:
  73.     global-color: '&c'
  74.     group-name: "Soul"
  75.     slot-increaser:
  76.      # How many slots should slot increaser add when using this type increaser
  77.       slots: 1
  78.     magic-dust:
  79.      # when right-clicked, it gives magic with success chance
  80.       # How much success should the dust have? (e.g.: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
  81.       success: 1-15
  82.       # Chance to give Magic dust instead of Mystery dust
  83.       chance: 20
  84.   HEROIC:
  85.     global-color: '&d'
  86.     group-name: "Heroic"
  87.     slot-increaser:
  88.      # How many slots should slot increaser add when using this type increaser
  89.       slots: 1
  90.     magic-dust:
  91.      # when right-clicked, it gives magic with success chance
  92.       # How much success should the dust have? (e.g.: 5 would mean always 5, 5-10 would mean random number from 5 to 10)
  93.       success: 1-15
  94.       # Chance to give Magic dust instead of Mystery dust
  95.       chance: 20
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