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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  4. Forcing GfxDevice: Direct3D 11
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7.     Version:  Direct3D 11.0 [level 11.1]
  8.     Renderer: AMD Radeon RX 5700 (ID=0x731f)
  9.     Vendor:  
  10.     VRAM:     8151 MB
  11.     Driver:   26.20.15019.15019
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in  1.070 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. UnloadTime: 1.003208 ms
  21. 2020-03-02T12:30:22 0.011 INF [Steamworks.NET] SteamAPI_Init() ok
  22. 2020-03-02T12:30:22 0.113 INF Localization language: english
  23. 2020-03-02T12:30:22 0.128 INF Texture quality is set to 0
  24. 2020-03-02T12:30:22 0.129 INF Precaching...
  25. 2020-03-02T12:30:22 0.130 INF Precaching file: 7DaysToDie_Data/resources.assets
  26. 2020-03-02T12:30:22 0.193 INF [EAC] Not loading, not started from launcher
  27. 2020-03-02T12:30:24 1.321 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  28. 2020-03-02T12:30:24 1.326 INF Precaching file: Data/Bundles/blocktextureatlases
  29. 2020-03-02T12:30:24 2.121 INF Precaching file: Data/Bundles/terraintextures
  30. 2020-03-02T12:30:25 2.885 INF Precaching done
RAW Paste Data
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