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  1. Log file open, 04/22/18 07:43:26
  2. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
  3. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
  4. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
  5. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
  6. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
  7. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
  8. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
  9. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
  10. LogPlatformFile: Not using cached read wrapper
  11. LogInit: RandInit(1049734923) SRandInit(1049734924).
  12. LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 3 sets of task threads.
  13. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  14. LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
  15. LogPluginManager: Mounting plugin AESHandlerComponent
  16. LogPluginManager: Mounting plugin PlatformCrypto
  17. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  18. LogPluginManager: Mounting plugin BlueprintContext
  19. LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
  20. LogPluginManager: Mounting plugin CommonUI
  21. LogPluginManager: Mounting plugin Crashlytics
  22. LogPluginManager: Mounting plugin DiscordRPC
  23. LogPluginManager: Mounting plugin EarlyStartupPatcher
  24. LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/Kids/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
  25. LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/Kids/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
  26. LogPluginManager: Mounting plugin EpicCMS
  27. LogPluginManager: Mounting plugin EpicCMSUIFramework
  28. LogPluginManager: Mounting plugin OnlineSubsystem
  29. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  30. LogPluginManager: Mounting plugin OnlineSubsystemMcp
  31. LogPluginManager: Mounting plugin GameplayAbilities
  32. LogPluginManager: Mounting plugin GameplayTagsEditor
  33. LogPluginManager: Mounting plugin AssetManagerEditor
  34. LogPluginManager: Mounting plugin Gauntlet
  35. LogPluginManager: Mounting plugin ImmediatePhysics
  36. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  37. LogPluginManager: Mounting plugin LogitechLED
  38. LogPluginManager: Mounting plugin MatchmakingService
  39. LogPluginManager: Mounting plugin NetUI
  40. LogPluginManager: Mounting plugin NVIDIAGfeSDK
  41. LogPluginManager: Mounting plugin OnlineFramework
  42. LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
  43. LogPluginManager: Mounting plugin OnlineSubsystemFacebook
  44. LogPluginManager: Mounting plugin OnlineSubsystemGoogle
  45. LogPluginManager: Mounting plugin OnlineSubsystemNull
  46. LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
  47. LogPluginManager: Mounting plugin OnlineSubsystemTwitch
  48. LogPluginManager: Mounting plugin Oodle
  49. LogPluginManager: Mounting plugin Paper2D
  50. LogPluginManager: Mounting plugin PhysXVehicles
  51. LogPluginManager: Mounting plugin ProceduralMeshComponent
  52. LogPluginManager: Mounting plugin PurchaseFlow
  53. LogPluginManager: Mounting plugin ReplicationGraph
  54. LogPluginManager: Mounting plugin SignificanceManager
  55. LogPluginManager: Mounting plugin SIP
  56. LogPluginManager: Mounting plugin Social
  57. LogPluginManager: Mounting plugin SubtitlesWidgets
  58. LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
  59. LogPluginManager: Mounting plugin UAC
  60. LogPluginManager: Mounting plugin UACBase
  61. LogPluginManager: Mounting plugin AppboyClient
  62. LogPluginManager: Mounting plugin WinDualShock
  63. LogPluginManager: Mounting plugin LauncherChunkInstaller
  64. LogPluginManager: Mounting plugin BackChannel
  65. LogPluginManager: Mounting plugin RemoteSession
  66. LogPluginManager: Mounting plugin EpicGameplayStats
  67. LogPluginManager: Mounting plugin OnlineGameplayFramework
  68. LogPluginManager: Mounting plugin HTTPChunkInstaller
  69. LogPluginManager: Mounting plugin Vivox
  70. LogPluginManager: Mounting plugin CryptoKeys
  71. LogPluginManager: Mounting plugin DatasmithContent
  72. LogPluginManager: Mounting plugin AvfMedia
  73. LogPluginManager: Mounting plugin LinearTimecode
  74. LogPluginManager: Mounting plugin WmfMedia
  75. LogPluginManager: Mounting plugin TcpMessaging
  76. LogPluginManager: Mounting plugin AndroidPermission
  77. LogStreaming: Display: Took 0.242s to configure plugins.
  78. LogInit: Using libcurl 7.55.1-DEV
  79. LogInit: - built for x86_64-pc-win32
  80. LogInit: - supports SSL with OpenSSL/1.0.2h
  81. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  82. LogInit: - other features:
  83. LogInit: CURL_VERSION_SSL
  84. LogInit: CURL_VERSION_LIBZ
  85. LogInit: CURL_VERSION_IPV6
  86. LogInit: CURL_VERSION_ASYNCHDNS
  87. LogInit: CURL_VERSION_LARGEFILE
  88. LogInit: CURL_VERSION_IDN
  89. LogInit: CurlRequestOptions (configurable via config and command line):
  90. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  91. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  92. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  93. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  94. LogInit: - BufferSize = 65536
  95. LogOnline: MCP: Mcp Startup!
  96. LogOnline: Verbose: MCP: Created thread (ID:2348).
  97. LogOnline: OSS: FCommerceServiceMcp: EpicStore=
  98. LogOnline: OSS: FCommerceServiceMcp: EpicStore=
  99. LogOnline: OSS: FCommerceServiceMcp: EpicStore=
  100. LogOnline: OSS: FCommerceServiceMcp: EpicStore=
  101. LogOnline: OSS: FCommerceServiceMcp: EpicStore=
  102. LogOnline: OSS: FCommerceServiceMcp: EpicStore=
  103. LogInit: Build: ++Fortnite+Release-3.5-CL-4008490
  104. LogInit: Engine Version: 4.20.0-4008490+++Fortnite+Release-3.5
  105. LogInit: Compatible Engine Version: 4.20.0-4008490+++Fortnite+Release-3.5
  106. LogInit: Net CL: 3991976
  107. LogInit: OS: Windows 10 (), CPU: Intel(R) Pentium(R) CPU B960 @ 2.20GHz, GPU: Intel(R) HD Graphics
  108. LogInit: Compiled (64-bit): Apr 17 2018 18:29:54
  109. LogInit: Compiled with Visual C++: 19.00.24215.01
  110. LogInit: Build Configuration: Shipping
  111. LogInit: Branch Name: ++Fortnite+Release-3.5
  112. LogInit: Filtered Command Line: -nobe
  113. LogInit: Base Directory: C:/Users/Kids/Documents/Fortnite/FortniteGame/Binaries/Win64/
  114. LogInit: Installed Engine Build: 1
  115. LogStreaming: Display: Took 0.006s to delete old logs.
  116. LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  117. LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
  118. LogInit: Object subsystem initialized
  119. LogFortMemory: AppInit - CPU:266.71MB (Peak: 266.71MB)
  120. [2018.04.22-06.43.28:087][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
  121. [2018.04.22-06.43.28:127][ 0]LogInit: Computer: DESKTOP-LOSL7EH
  122. [2018.04.22-06.43.28:127][ 0]LogInit: User: Kids
  123. [2018.04.22-06.43.28:127][ 0]LogInit: CPU Page size=4096, Cores=2
  124. [2018.04.22-06.43.28:127][ 0]LogInit: High frequency timer resolution =2.143568 MHz
  125. [2018.04.22-06.43.28:130][ 0]LogMemory: Memory total: Physical=5.9GB (6GB approx)
  126. [2018.04.22-06.43.28:130][ 0]LogMemory: Platform Memory Stats for WindowsClient
  127. [2018.04.22-06.43.28:130][ 0]LogMemory: Process Physical Memory: 268.47 MB used, 268.47 MB peak
  128. [2018.04.22-06.43.28:130][ 0]LogMemory: Process Virtual Memory: 294.93 MB used, 294.93 MB peak
  129. [2018.04.22-06.43.28:130][ 0]LogMemory: Physical Memory: 3484.66 MB used, 2607.20 MB free, 6091.86 MB total
  130. [2018.04.22-06.43.28:130][ 0]LogMemory: Virtual Memory: 464.86 MB used, 2607.20 MB free, 134217728.00 MB total
  131. [2018.04.22-06.43.29:512][ 0]LogInit: Using OS detected language (en-US).
  132. [2018.04.22-06.43.29:512][ 0]LogInit: Using OS detected locale (en-GB).
  133. [2018.04.22-06.43.29:532][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  134. [2018.04.22-06.43.29:721][ 0]LogTextLocalizationResource: LocRes 'C:/Users/Kids/Documents/Fortnite/FortniteGame/Plugins/Runtime/HTTPChunkInstaller/Content/Localization/HTTPChunkInstaller/en/HTTPChunkInstaller.locres' failed the magic number check! Assuming this is a legacy resource (please re-generate your localization resources!)
  135. [2018.04.22-06.43.29:834][ 0]LogStreaming: Display: Took 0.322s to InitEngineTextLocalization.
  136. [2018.04.22-06.43.30:314][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  137. [2018.04.22-06.43.30:314][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  138. [2018.04.22-06.43.30:488][ 0]LogD3D11RHI: D3D11 adapters:
  139. [2018.04.22-06.43.31:055][ 0]LogD3D11RHI: 0. 'Intel(R) HD Graphics' (Feature Level 10_0)
  140. [2018.04.22-06.43.31:055][ 0]LogD3D11RHI: 0/0/1632 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
  141. [2018.04.22-06.43.31:487][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  142. [2018.04.22-06.43.31:487][ 0]LogD3D11RHI: 0/0/3045 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  143. [2018.04.22-06.43.31:487][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  144. [2018.04.22-06.43.31:500][ 0]LogD3D11RHI: Creating new Direct3DDevice
  145. [2018.04.22-06.43.31:500][ 0]LogD3D11RHI: GPU DeviceId: 0x106 (for the marketing name, search the web for "GPU Device Id")
  146. [2018.04.22-06.43.31:500][ 0]LogWindows: EnumDisplayDevices:
  147. [2018.04.22-06.43.31:500][ 0]LogWindows: 0. 'Intel(R) HD Graphics' (P:1 D:1)
  148. [2018.04.22-06.43.31:501][ 0]LogWindows: 1. 'Intel(R) HD Graphics' (P:0 D:0)
  149. [2018.04.22-06.43.31:502][ 0]LogWindows: DebugString: FoundDriverCount:2
  150. [2018.04.22-06.43.31:502][ 0]LogD3D11RHI: Adapter Name: Intel(R) HD Graphics
  151. [2018.04.22-06.43.31:502][ 0]LogD3D11RHI: Driver Version: 9.17.10.4459 (internal:9.17.10.4459, unified:9.17.10.4459)
  152. [2018.04.22-06.43.31:502][ 0]LogD3D11RHI: Driver Date: 5-19-2016
  153. [2018.04.22-06.43.31:502][ 0]LogRHI: Texture pool is 571 MB (70% of 816 MB)
  154. [2018.04.22-06.43.31:805][ 0]LogD3D11RHI: Async texture creation enabled
  155. [2018.04.22-06.43.31:850][ 0]LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 3)
  156. [2018.04.22-06.43.31:876][ 0]LogShaderLibrary: Display: Using ../../../FortniteGame/Content/ShaderArchive-Global-PCD3D_SM4.ushaderbytecode for material shader code. Total 566 unique shaders.
  157. [2018.04.22-06.43.31:876][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
  158. [2018.04.22-06.43.31:876][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
  159. [2018.04.22-06.43.31:876][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
  160. [2018.04.22-06.43.31:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
  161. [2018.04.22-06.43.31:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
  162. [2018.04.22-06.43.31:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher and no native library supported.
  163. [2018.04.22-06.43.31:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher_SC and no native library supported.
  164. [2018.04.22-06.43.31:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher and no native library supported.
  165. [2018.04.22-06.43.31:878][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher_SC and no native library supported.
  166. [2018.04.22-06.43.31:878][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
  167. [2018.04.22-06.43.31:878][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
  168. [2018.04.22-06.43.31:878][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
  169. [2018.04.22-06.43.31:878][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
  170. [2018.04.22-06.43.31:879][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
  171. [2018.04.22-06.43.31:879][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
  172. [2018.04.22-06.43.31:879][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
  173. [2018.04.22-06.43.31:880][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
  174. [2018.04.22-06.43.31:880][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
  175. [2018.04.22-06.43.31:880][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
  176. [2018.04.22-06.43.31:880][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
  177. [2018.04.22-06.43.31:880][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
  178. [2018.04.22-06.43.31:881][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
  179. [2018.04.22-06.43.31:881][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
  180. [2018.04.22-06.43.31:881][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
  181. [2018.04.22-06.43.31:881][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
  182. [2018.04.22-06.43.31:881][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
  183. [2018.04.22-06.43.31:882][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
  184. [2018.04.22-06.43.31:882][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
  185. [2018.04.22-06.43.31:882][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
  186. [2018.04.22-06.43.31:882][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  187. [2018.04.22-06.43.31:882][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  188. [2018.04.22-06.43.31:883][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  189. [2018.04.22-06.43.31:883][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  190. [2018.04.22-06.43.31:883][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  191. [2018.04.22-06.43.31:883][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  192. [2018.04.22-06.43.31:883][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  193. [2018.04.22-06.43.31:884][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  194. [2018.04.22-06.43.31:884][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
  195. [2018.04.22-06.43.31:884][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
  196. [2018.04.22-06.43.31:890][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
  197. [2018.04.22-06.43.32:013][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM4
  198. [2018.04.22-06.43.32:050][ 0]LogSlate: Using Freetype 2.6.0
  199. [2018.04.22-06.43.32:051][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  200. [2018.04.22-06.43.32:051][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  201. [2018.04.22-06.43.32:299][ 0]LogShaderLibrary: Display: Using ../../../FortniteGame/Content/ShaderArchive-FortniteGame-PCD3D_SM4.ushaderbytecode for material shader code. Total 53809 unique shaders.
  202. [2018.04.22-06.43.32:299][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library FortniteGame
  203. [2018.04.22-06.43.32:299][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
  204. [2018.04.22-06.43.32:300][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
  205. [2018.04.22-06.43.32:300][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame and no native library supported.
  206. [2018.04.22-06.43.32:300][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
  207. [2018.04.22-06.43.32:300][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
  208. [2018.04.22-06.43.32:300][ 0]LogInit: Using OS detected language (en-US).
  209. [2018.04.22-06.43.32:300][ 0]LogInit: Using OS detected locale (en-GB).
  210. [2018.04.22-06.43.32:306][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  211. [2018.04.22-06.43.34:422][ 0]LogStreaming: Display: Took 2.122s to InitGameTextLocalization.
  212. [2018.04.22-06.43.37:065][ 0]LogAssetRegistry: FAssetRegistry took 2.6423 seconds to start up
  213. [2018.04.22-06.43.38:463][ 0]LogStreaming: Display: Flushing async loaders.
  214. [2018.04.22-06.43.38:551][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.087139 seconds
  215. [2018.04.22-06.43.38:600][ 0]LogHAL: Display: Platform has ~ 6 GB [6387773440 / 8589934592 / 6], which maps to Smaller [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  216. [2018.04.22-06.43.38:656][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak added to pak precacher.
  217. [2018.04.22-06.43.39:095][ 0]LogNetVersion: FortniteGame 1.0.0, NetCL: 3991976, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2902695648)
  218. [2018.04.22-06.43.39:975][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName="InvalidLoopTest", Actions=((Template="BeginLoop", Params=("1"), (Template="BeginLoop", Params=("1")), (Template="EndLoop")))
  219. [2018.04.22-06.43.39:978][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName="LogTest", Actions=((Template="Log", Params=("Info")), (Template="LogWarning", Params=("Warning")), (Template="LogError", Params=("Error")))
  220. [2018.04.22-06.43.39:978][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName="FireRifle", Actions=((Template="GiveAndEquipWeapon", Params=("Assault_Auto_Athena_R_Ore_T03")), (Template="Attack", Params=("999999999")))
  221. [2018.04.22-06.43.39:978][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName="FireRockets", Actions=((Template="GiveAndEquipWeapon", Params=("Launcher_Rocket_Athena_VR_Ore_T03")), (Template="Attack", Params=("999999999")))
  222. [2018.04.22-06.43.40:021][ 0]LogFortSignificance: Display: Set AI budget to '8,16'
  223. [2018.04.22-06.43.40:021][ 0]LogFortSignificance: Display: Set Athena Player Pawn budget to '5,10,10,75'
  224. [2018.04.22-06.43.40:021][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to '0,1,2,3'
  225. [2018.04.22-06.43.40:022][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO interpolation to '1,1,1,1'
  226. [2018.04.22-06.43.40:022][ 0]LogFortSignificance: Display: Set Athena Player SkelMeshMinLOD to '0,1,1,2'
  227. [2018.04.22-06.43.40:022][ 0]LogFortSignificance: Display: Set bucket distances to '50,100,250,500'
  228. [2018.04.22-06.43.40:211][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
  229. [2018.04.22-06.43.40:253][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak added to pak precacher.
  230. [2018.04.22-06.43.41:935][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  231. [2018.04.22-06.43.42:425][ 0]LogMoviePlayer: Initializing movie player
  232. [2018.04.22-06.43.42:992][ 0]LogOnline: OSS: Using EpicApp backend 'Fortnite' with host 'fortnite-public-service-prod11.ol.epicgames.com' based on environment 'Prod' and override 'Fortnite'
  233. [2018.04.22-06.43.43:014][ 0]LogSlate: Took 0.002824 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/BurbankBigRegular-Bold.ufont' (155K)
  234. [2018.04.22-06.43.43:015][ 0]LogInit: Display: Build flavor: '"Western"'
  235. [2018.04.22-06.43.43:070][ 0]LogOnline: Facebook Startup!
  236. [2018.04.22-06.43.43:070][ 0]LogOnline: Google Startup!
  237. [2018.04.22-06.43.43:070][ 0]LogOnline: Verbose: TWITCH: Twitch Startup!
  238. [2018.04.22-06.43.43:126][ 0]LogSIP: Display: SIP Module Initialized
  239. [2018.04.22-06.43.43:126][ 0]LogSIP: Display: Plugin Status: 1
  240. [2018.04.22-06.43.43:126][ 0]LogUAC: UACClient initialized
  241. [2018.04.22-06.43.43:126][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  242. [2018.04.22-06.43.43:152][ 0]LogUObjectArray: 85571 objects as part of root set at end of initial load.
  243. [2018.04.22-06.43.43:152][ 0]LogUObjectArray: 3 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
  244. [2018.04.22-06.43.43:152][ 0]LogUObjectAllocator: 15412672 out of 0 bytes used by permanent object pool.
  245. [2018.04.22-06.43.43:152][ 0]LogUObjectArray: CloseDisregardForGC: 85571/85571 objects in disregard for GC pool
  246. [2018.04.22-06.43.43:187][ 0]LogEngine: Initializing Engine...
  247. [2018.04.22-06.43.43:301][ 0]LogInit: Display: Limiting process virtual memory size to 8388608 KB
  248. [2018.04.22-06.43.43:831][ 0]LogFortMemory: UFortAssetManager will split content preloading by submode
  249. [2018.04.22-06.43.43:831][ 0]LogFortMemory: UFortAssetManager default bundle state is (Client)
  250. [2018.04.22-06.43.43:831][ 0]LogFort: Display: Startup job "Super::StartInitialLoading()" starting
  251. [2018.04.22-06.43.47:135][ 0]LogFort: Display: Startup job "Super::StartInitialLoading()" took 3.30 seconds to complete
  252. [2018.04.22-06.43.47:135][ 0]LogFort: Display: Startup job "RegisterConstructorReferences()" starting
  253. [2018.04.22-06.43.47:136][ 0]LogFort: Display: Startup job "RegisterConstructorReferences()" took 0.00 seconds to complete
  254. [2018.04.22-06.43.47:136][ 0]LogFort: Display: Startup job "InitializeAbilitySystem()" starting
  255. [2018.04.22-06.43.48:186][ 0]LogFort: Display: Startup job "InitializeAbilitySystem()" took 1.05 seconds to complete
  256. [2018.04.22-06.43.48:186][ 0]LogFort: Display: Startup job "ScanForNavAgentCostData()" starting
  257. [2018.04.22-06.43.48:194][ 0]LogFort: Display: Startup job "ScanForNavAgentCostData()" took 0.01 seconds to complete
  258. [2018.04.22-06.43.48:195][ 0]LogFort: Display: Startup job "GetGameData()" starting
  259. [2018.04.22-06.43.48:195][ 0]LogFort: Loading GameData: /Game/Balance/DefaultGameData.DefaultGameData ...
  260. [2018.04.22-06.44.01:775][ 0]LogStreaming: Warning: FAsyncPackage::LoadImports for /Game/Effects/SplineTrails/Blueprints/BP_SplineVolumeTrail_v1b: Skipping import BoolProperty /Script/Engine.Texture:DeferCompression, depends on missing native class
  261. [2018.04.22-06.44.14:777][ 0]LogStreaming: Warning: Took 964.60ms to ProcessLoadedPackages
  262. [2018.04.22-06.44.14:777][ 0]LogStats: ... GameData loaded! - 26.583 s
  263. [2018.04.22-06.44.14:777][ 0]LogFort: Display: Startup job "GetGameData()" took 26.58 seconds to complete
  264. [2018.04.22-06.44.14:777][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupAssets()" starting
  265. [2018.04.22-06.44.46:448][ 0]LogStreaming: Warning: Took 12047.42ms to ProcessLoadedPackages
  266. [2018.04.22-06.44.46:449][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupAssets()" took 31.67 seconds to complete
  267. [2018.04.22-06.44.46:449][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupSubAssets()" starting
  268. [2018.04.22-06.44.48:290][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupSubAssets()" took 1.84 seconds to complete
  269. [2018.04.22-06.44.48:291][ 0]LogFort: Display: Startup job "UFortGlobals::Get().LoadUIStyle()" starting
  270. [2018.04.22-06.44.48:323][ 0]LogCore: Display: HITCHHUNTER: Hitch in CIIAR: 16ms
  271. [2018.04.22-06.44.48:350][ 0]LogFort: Display: Startup job "UFortGlobals::Get().LoadUIStyle()" took 0.06 seconds to complete
  272. [2018.04.22-06.44.48:350][ 0]LogFort: Display: All startup jobs took 64.52 seconds to complete
  273. [2018.04.22-06.44.48:350][ 0]LogInit: Initializing FReadOnlyCVARCache
  274. [2018.04.22-06.44.48:931][ 0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  275. [2018.04.22-06.44.49:760][ 0]LogInit: FAudioDevice initialized.
  276. [2018.04.22-06.44.49:760][ 0]LogNetVersion: Set ProjectVersion to 1.0.0. Version Checksum will be recalculated on next use.
  277. [2018.04.22-06.44.49:760][ 0]LogInit: Texture streaming: Enabled
  278. [2018.04.22-06.44.49:854][ 0]LogFortMemory: UFortAssetManager::ChangeLoadState() changing bundle state to (Client, Menu)
  279. [2018.04.22-06.44.50:010][ 0]LogConsoleResponse: Display: Apply Settings:
  280. [2018.04.22-06.44.50:303][ 0]LogScheduledEvents: Queuing calendar request to MCP
  281. [2018.04.22-06.44.50:386][ 0]LogGfeSDK: Creating GfeSDK Version 1.0.5.68c9a9f7
  282. [2018.04.22-06.44.50:419][ 0]LogGfeSDK: Creating default MessageBus wrapper
  283. [2018.04.22-06.44.50:641][ 0]LogGfeSDK: Start TaskRunner thread
  284. [2018.04.22-06.44.50:641][ 0]LogGfeSDK: Warning: Error creating message bus interface
  285. [2018.04.22-06.44.50:685][ 0]LogGfeSDK: Warning: Failure during core::Controller constructor: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface
  286. [2018.04.22-06.44.50:797][ 0]LogGfeSDK: Shutting down TaskRunner thread
  287. [2018.04.22-06.44.50:797][ 0]LogGfeSDK: Stopping TaskRunner thread. Flushing notifications
  288. [2018.04.22-06.44.50:797][ 0]LogGfeSDK: Stopped TaskRunner thread
  289. [2018.04.22-06.44.50:797][ 0]LogGfeSDK: Warning: Failure during NVGSDK_Create: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface
  290. [2018.04.22-06.44.50:819][ 0]LogGfeSDK: Warning: Error: failed initializing SDK -1022
  291. [2018.04.22-06.44.50:864][ 0]LogGfeSDK: Destroyed GfeSDK
  292. [2018.04.22-06.44.50:864][ 0]LogGfeSDK: Error: Failed to create GfeSDK: -1022
  293. [2018.04.22-06.44.50:864][ 0]LogGfeSDK: Failed to connect to GfeSDK backend
  294. [2018.04.22-06.44.50:864][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  295. [2018.04.22-06.44.50:865][ 0]LogBlueprintContext: Display: Creating blueprint contexts for Local Player ' FortLocalPlayer_0 ' of Game Instance ' FortGameInstance_0 '
  296. [2018.04.22-06.44.50:865][ 0]LogBlueprintContext: Display: Created Blueprint Context 'CommonUIContext' for Local Player 'FortLocalPlayer_0'
  297. [2018.04.22-06.44.50:865][ 0]LogBlueprintContext: Display: Created Blueprint Context 'CommonInputContext' for Local Player 'FortLocalPlayer_0'
  298. [2018.04.22-06.44.50:944][ 0]LogStreaming: Error: Couldn't find file for package /Game/Environments/Props/ElementarySchool/Materials/MI_Flagpole_01 requested by async loading code. NameToLoad: /Game/Environments/Props/ElementarySchool/Materials/MI_Flagpole_01
  299. [2018.04.22-06.44.50:944][ 0]LogStreaming: Error: Found 1 dependent packages...
  300. [2018.04.22-06.44.50:944][ 0]LogStreaming: Error: /Game/Environments/Props/ElementarySchool/Meshes/Prop_FlagPole_01
  301. [2018.04.22-06.44.51:935][ 0]LogBlueprintContext: Display: Created Blueprint Context 'HomeBaseContext' for Local Player 'FortLocalPlayer_0'
  302. [2018.04.22-06.44.51:935][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortMatchmakingContext' for Local Player 'FortLocalPlayer_0'
  303. [2018.04.22-06.44.51:935][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortMcpContext' for Local Player 'FortLocalPlayer_0'
  304. [2018.04.22-06.44.51:935][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortOutpostContext' for Local Player 'FortLocalPlayer_0'
  305. [2018.04.22-06.44.51:937][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortPartyContext' for Local Player 'FortLocalPlayer_0'
  306. [2018.04.22-06.44.51:937][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortPrototypingContext' for Local Player 'FortLocalPlayer_0'
  307. [2018.04.22-06.44.51:937][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortReplayContext' for Local Player 'FortLocalPlayer_0'
  308. [2018.04.22-06.44.51:937][ 0]LogBlueprintContext: Display: Created Blueprint Context 'LocalServiceMessageContext' for Local Player 'FortLocalPlayer_0'
  309. [2018.04.22-06.44.51:938][ 0]LogBlueprintContext: Display: Created Blueprint Context 'AthenaAccountContext' for Local Player 'FortLocalPlayer_0'
  310. [2018.04.22-06.44.51:938][ 0]LogBlueprintContext: Display: Created Blueprint Context 'AthenaHUDContext' for Local Player 'FortLocalPlayer_0'
  311. [2018.04.22-06.44.51:938][ 0]LogBlueprintContext: Display: Created Blueprint Context 'CMSContext' for Local Player 'FortLocalPlayer_0'
  312. [2018.04.22-06.44.51:938][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortAbilitySystemContext' for Local Player 'FortLocalPlayer_0'
  313. [2018.04.22-06.44.51:938][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortAccountStatsContext' for Local Player 'FortLocalPlayer_0'
  314. [2018.04.22-06.44.51:938][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortFrontEndContext' for Local Player 'FortLocalPlayer_0'
  315. [2018.04.22-06.44.51:938][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortGlobalUIContext' for Local Player 'FortLocalPlayer_0'
  316. [2018.04.22-06.44.51:938][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortHeroManagementContext' for Local Player 'FortLocalPlayer_0'
  317. [2018.04.22-06.44.51:938][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortHomebaseUIContext' for Local Player 'FortLocalPlayer_0'
  318. [2018.04.22-06.44.51:938][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortHUDContext' for Local Player 'FortLocalPlayer_0'
  319. [2018.04.22-06.44.51:938][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortInventoryContext' for Local Player 'FortLocalPlayer_0'
  320. [2018.04.22-06.44.51:938][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortLeaderboardContext' for Local Player 'FortLocalPlayer_0'
  321. [2018.04.22-06.44.51:938][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortPickerContext' for Local Player 'FortLocalPlayer_0'
  322. [2018.04.22-06.44.51:938][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortStoreContext' for Local Player 'FortLocalPlayer_0'
  323. [2018.04.22-06.44.51:939][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortTooltipUIContext' for Local Player 'FortLocalPlayer_0'
  324. [2018.04.22-06.44.51:939][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortTutorialContext' for Local Player 'FortLocalPlayer_0'
  325. [2018.04.22-06.44.51:939][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortUIDataConfigurationContext' for Local Player 'FortLocalPlayer_0'
  326. [2018.04.22-06.44.51:941][ 0]LogInit: Display: Game Engine Initialized.
  327. [2018.04.22-06.44.51:941][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 1
  328. [2018.04.22-06.44.52:224][ 0]LogFortMemory: PostEngineInit - CPU:1579.21MB (Peak: 1628.16MB)
  329. [2018.04.22-06.44.52:224][ 0]LogInit: Display: Starting Game.
  330. [2018.04.22-06.44.52:225][ 0]LogHotfixManager: Display: Update State UpdateIdle -> UpdatePending
  331. [2018.04.22-06.44.52:225][ 0]LogNet: Browse: /Game/Maps/Frontend?Name=Player
  332. [2018.04.22-06.44.52:241][ 0]LogCore: Display: Setting hang detector multiplier to 3.0000s. New hang duration: 0.0000s.
  333. [2018.04.22-06.44.52:241][ 0]LogFortLoadingScreen: Showing loading screen when 'IsShowingInitialLoadingScreen()' is true.
  334. [2018.04.22-06.44.52:241][ 0]LogFortLoadingScreen: Showing LoadingScreen because bCurrentlyInLoadMap is true!
  335. [2018.04.22-06.44.52:264][ 0]LogLoad: LoadMap: /Game/Maps/Frontend?Name=Player
  336. [2018.04.22-06.44.52:280][ 0]LogGarbage: Collecting garbage (GCheckForIllegalMarkPendingKill = 0)
  337. [2018.04.22-06.44.52:417][ 0]LogGarbage: 137.489923 ms for GC
  338. [2018.04.22-06.44.52:421][ 0]LogGarbage: 3.175080 ms for unhashing unreachable objects. Clusters removed: 0. Items 986 Cluster Items 0
  339. [2018.04.22-06.44.52:432][ 0]LogGarbage: GC purged 986 objects (289088 -> 288102)
  340. [2018.04.22-06.44.52:541][ 0]LogStreaming: Display: /Game/Maps/Frontend is prestreaming /Game/Maps/FrontEnd/Maps/FrontEndStore
  341. [2018.04.22-06.44.52:541][ 0]LogStreaming: Display: /Game/Maps/Frontend is prestreaming /Game/Maps/UI/Frontend_BG_Main
  342. [2018.04.22-06.44.53:084][ 0]LogAIModule: Creating AISystem for world Frontend
  343. [2018.04.22-06.44.53:085][ 0]LogLoad: Game class is 'FortGameModeFrontEnd'
  344. [2018.04.22-06.44.53:088][ 0]LogLevelActorContainer: Created LevelActorCluster (584) for /Game/Maps/FrontEnd/Maps/FrontEndStore.FrontEndStore:PersistentLevel with 34 objects, 11 referenced clusters and 14 mutable objects.
  345. [2018.04.22-06.44.53:088][ 0]LogLevelActorContainer: Created LevelActorCluster (585) for /Game/Maps/UI/Frontend_BG_Main.Frontend_BG_Main:PersistentLevel with 12 objects, 1 referenced clusters and 6 mutable objects.
  346. [2018.04.22-06.44.53:128][ 0]LogLevelActorContainer: Created LevelActorCluster (586) for /Game/Maps/Frontend.Frontend:PersistentLevel with 4 objects, 0 referenced clusters and 2 mutable objects.
  347. [2018.04.22-06.44.53:129][ 0]LogWorld: Bringing World /Game/Maps/Frontend.Frontend up for play (max tick rate 60) at 2018.04.22-07.44.53
  348. [2018.04.22-06.44.53:129][ 0]LogOnlineGame: PLAYLIST: Serving ALL available playlists given to client from MCP!
  349. [2018.04.22-06.44.53:259][ 0]LogFortDayNight: AFortTimeOfDayManager::PostInitializeComponents: World is "Frontend", this is "TODM_Disabled_C_0"
  350. [2018.04.22-06.44.53:270][ 0]LogFortDayNight: Game State in World Frontend is resetting. TimeOfDayManager is None.
  351. [2018.04.22-06.44.53:278][ 0]LogWorld: Bringing up level for play took: 0.188907
  352. [2018.04.22-06.44.53:279][ 0]LogOnlineGame: Client adding GameAccountId/AuthTicket for local player to login url. FortGameOptions=[ASID={312C4278-439C-0080-3741-99B259A60561}?Platform=WIN?AnalyticsPlat=Windows?bIsFirstServerJoin=1]
  353. [2018.04.22-06.44.53:279][ 0]LogOnlineGame: Server received AuthTicket from client for player: UniqueId:[INVALID] Platform=[WIN] Analytics=[Windows]
  354. [2018.04.22-06.44.53:288][ 0]LogFort: Warning: GetOrInitializeHero called with invalid player info!
  355. [2018.04.22-06.44.53:288][ 0]LogFort: Warning: GetOrInitializeHero called with invalid player info!
  356. [2018.04.22-06.44.53:289][ 0]LogParty: Verbose: Failed to get persistent party leader
  357. [2018.04.22-06.44.53:290][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  358. [2018.04.22-06.44.53:291][ 0]LogFortDayNight: Day phase actor TODM_Disabled_C_0 is setting itself as the day phase handler for the GameState on World Frontend.
  359. [2018.04.22-06.44.53:291][ 0]LogFortDayNight: SetTimeOfDayManager: World is "Frontend", Old TimeOfDayManager: "None", New TimeOfDayManager: "TODM_Disabled_C_0"
  360. [2018.04.22-06.44.53:291][ 0]LogFortDayNight: OnRep_TimeOfDayManager: World is "Frontend", FortTimeOfDayManager is "TODM_Disabled_C_0"
  361. [2018.04.22-06.44.53:292][ 0]LogFort: NO SKELETAL MESH FOR FeedbackAnnouncer_C_0
  362. [2018.04.22-06.44.53:293][ 0]LogLevel: ActivateLevel /Game/Maps/FrontEnd/FortniteWorldMap 1 1 1
  363. [2018.04.22-06.44.53:293][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  364. [2018.04.22-06.44.53:294][ 0]LogHealthSnapshot: ======= Snapshot: Waiting to Start (FortGameStateFrontEnd) =======
  365. [2018.04.22-06.44.53:294][ 0]LogHealthSnapshot: Games Played: 0, MeasuredPerfTime 0.00 Secs
  366. [2018.04.22-06.44.53:294][ 0]LogHealthSnapshot: CPU Memory: Used 0.00MB, Peak 0.00MB
  367. [2018.04.22-06.44.53:294][ 0]LogHealthSnapshot: Physical Memory: Used 1480.32MB, Peak 1628.16MB
  368. [2018.04.22-06.44.53:294][ 0]LogHealthSnapshot: =========================================================
  369. [2018.04.22-06.44.53:295][ 0]LogLoad: Took 1.031294 seconds to LoadMap(/Game/Maps/Frontend)
  370. [2018.04.22-06.44.54:071][ 0]LogFortMemory: InitComplete - CPU:1480.65MB (Peak: 1628.16MB)
  371. [2018.04.22-06.44.54:071][ 0]LogLoad: (Engine Initialization) Total time: 92.14 seconds
  372. [2018.04.22-06.44.54:106][ 0]LogDiscordRPC: FDiscordRPC::OnReady
  373. [2018.04.22-06.44.54:962][ 0]LogContentStreaming: Texture pool size now 800 MB
  374. [2018.04.22-06.44.54:967][ 0]LogSlate: Took 0.001679 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/NotoSans-Bold.ufont' (485K)
  375. [2018.04.22-06.44.54:970][ 0]LogSlate: Took 0.001382 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/NotoSans-Regular.ufont' (484K)
  376. [2018.04.22-06.44.55:115][ 0]LogCore: Error: Hitch detected on gamethread (frame hasn't finished for 1007.43ms):
  377. [2018.04.22-06.44.55:116][ 0]LogCore: Error: ------Stack start
  378. [2018.04.22-06.44.55:116][ 0]LogCore: Error: 0x00007ffb7966fec4 ntdll.dll!UnknownFunction []
  379. [2018.04.22-06.44.55:116][ 0]LogCore: Error: 0x00007ffb767e3b2f KERNELBASE.dll!UnknownFunction []
  380. [2018.04.22-06.44.55:116][ 0]LogCore: Error: 0x00007ff6dba2e2c5 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  381. [2018.04.22-06.44.55:116][ 0]LogCore: Error: 0x00007ff6dc2a8944 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  382. [2018.04.22-06.44.55:116][ 0]LogCore: Error: 0x00007ff6dc2a8716 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  383. [2018.04.22-06.44.55:116][ 0]LogCore: Error: 0x00007ff6dc2aaea9 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  384. [2018.04.22-06.44.55:117][ 0]LogCore: Error: 0x00007ff6dc2a2d63 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  385. [2018.04.22-06.44.55:117][ 0]LogCore: Error: 0x00007ff6dcb915d5 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  386. [2018.04.22-06.44.55:117][ 0]LogCore: Error: 0x00007ff6dcb8c19c FortniteClient-Win64-Shipping.exe!UnknownFunction []
  387. [2018.04.22-06.44.55:117][ 0]LogCore: Error: 0x00007ff6dcb8bdcb FortniteClient-Win64-Shipping.exe!UnknownFunction []
  388. [2018.04.22-06.44.55:117][ 0]LogCore: Error: 0x00007ff6dc889d07 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  389. [2018.04.22-06.44.55:117][ 0]LogCore: Error: 0x00007ff6dc5dbb2f FortniteClient-Win64-Shipping.exe!UnknownFunction []
  390. [2018.04.22-06.44.55:117][ 0]LogCore: Error: 0x00007ff6da98c948 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  391. [2018.04.22-06.44.55:117][ 0]LogCore: Error: 0x00007ff6da99336c FortniteClient-Win64-Shipping.exe!UnknownFunction []
  392. [2018.04.22-06.44.55:117][ 0]LogCore: Error: 0x00007ff6da9933ca FortniteClient-Win64-Shipping.exe!UnknownFunction []
  393. [2018.04.22-06.44.55:117][ 0]LogCore: Error: 0x00007ff6da99a88f FortniteClient-Win64-Shipping.exe!UnknownFunction []
  394. [2018.04.22-06.44.55:117][ 0]LogCore: Error: 0x00007ff6dd6ac4c7 FortniteClient-Win64-Shipping.exe!UnknownFunction []
  395. [2018.04.22-06.44.55:117][ 0]LogCore: Error: 0x00007ffb78c71fe4 KERNEL32.DLL!UnknownFunction []
  396. [2018.04.22-06.44.55:117][ 0]LogCore: Error: 0x00007ffb7963ef91 ntdll.dll!UnknownFunction []
  397. [2018.04.22-06.44.55:117][ 0]LogCore: Error: 0x00007ffb7963ef91 ntdll.dll!UnknownFunction []
  398. [2018.04.22-06.44.55:117][ 0]LogCore: Error: ------Stack end
  399. [2018.04.22-06.44.55:117][ 0]LogCore: Error: ## Stack tracing took 0.019998 seconds.
  400. [2018.04.22-06.44.55:117][ 0]LogCore: Error: Leaving hitch detector (+ 1027.52ms)
  401. [2018.04.22-06.44.57:754][ 0]LogD3D11RHI: Error: Direct3DDevice->CreateBuffer(&Desc, NULL, UniformBufferResource.GetInitReference()) failed
  402. at D:\Build\++Fortnite+Release-3.5+Full\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp:159
  403. with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
  404. [2018.04.22-06.44.57:754][ 0]LogD3D11RHI: [Aftermath] GDynamicRHI=0000021257710000, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
  405. [2018.04.22-06.44.57:754][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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