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cpp-cgdk.qtcreator

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  1. TARGET = raic
  2. TEMPLATE = app
  3.  
  4. CONFIG -= app_bundle
  5. CONFIG -= qt
  6.  
  7. CONFIG += c++14
  8.  
  9. DEFINES += _LINUX
  10.  
  11. LIBS += -lm \
  12.  
  13. QMAKE_CXXFLAGS += -static -fno-optimize-sibling-calls -fno-strict-aliasing -s -x c++ -O2 -Wall -Wtype-limits -Wno-unknown-pragmas\
  14.  
  15.  
  16. HEADERS += \
  17.     csimplesocket/ActiveSocket.h \
  18.     csimplesocket/Host.h \
  19.     csimplesocket/HTTPActiveSocket.h \
  20.     csimplesocket/PassiveSocket.h \
  21.     csimplesocket/SimpleSocket.h \
  22.     csimplesocket/StatTimer.h \
  23.     model/ActionType.h \
  24.     model/CircularUnit.h \
  25.     model/Facility.h \
  26.     model/FacilityType.h \
  27.     model/Game.h \
  28.     model/Move.h \
  29.     model/Player.h \
  30.     model/PlayerContext.h \
  31.     model/TerrainType.h \
  32.     model/Unit.h \
  33.     model/Vehicle.h \
  34.     model/VehicleType.h \
  35.     model/VehicleUpdate.h \
  36.     model/WeatherType.h \
  37.     model/World.h \
  38.     MyStrategy.h \
  39.     RemoteProcessClient.h \
  40.     Runner.h \
  41.     Strategy.h
  42.  
  43. SOURCES += \
  44.     csimplesocket/ActiveSocket.cpp \
  45.     csimplesocket/HTTPActiveSocket.cpp \
  46.     csimplesocket/PassiveSocket.cpp \
  47.     csimplesocket/SimpleSocket.cpp \
  48.     model/CircularUnit.cpp \
  49.     model/Facility.cpp \
  50.     model/Game.cpp \
  51.     model/Move.cpp \
  52.     model/Player.cpp \
  53.     model/PlayerContext.cpp \
  54.     model/Unit.cpp \
  55.     model/Vehicle.cpp \
  56.     model/VehicleUpdate.cpp \
  57.     model/World.cpp \
  58.     MyStrategy.cpp \
  59.     RemoteProcessClient.cpp \
  60.     Runner.cpp \
  61.     Strategy.cpp
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