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Dec 11th, 2019
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  1. Star Citizen Leaks -
  3. Star Citizen Patch 3.8.0i
  5. Alpha Patch 3.8.0i has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.8.0-PTU.3817776.
  7. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  9. Database Persistence Wipe: NO
  11. The current build is under NDA
  13. Please monitor etf-megachat in spectrum for updates and testing instructions.
  15. UPDATED USER.cfg settings:
  16. r_displaySessionInfo = 1
  18. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".
  20. Testing Focus
  21. Camera and look ahead mode updates
  22. General gameplay and traversal
  23. Fine kiosk system
  24. Microtech
  25. Melee combat
  26. Hijacked 890 Jump mission
  27. Updated patrol and bounty missions
  28. Known Issues
  29. Many flight suits and armor items are missing from shop mannequins.
  30. The buttons on the Fine and Citations kiosk can frequently not respond to the player's interaction.
  31. "The Butcher" helmet is invisible in the kiosk/PMA preview and will appear at the player's feet when equipped.
  32. Getting off the tram at Riker Spaceport causes the player to die.
  33. Sometimes, if a player enters a ragdoll state they will die.
  34. The center of mass on some ships is off and may cause a sway in ship motion.
  35. Players are unable to land in Hangar 2 at Lorville.
  36. Punching a player has no impact audio.
  37. Outposts may not recognize nearby ships for commodity purchasing.
  38. There's a chance the enemy AI in the hijacked 890 mission will not react to the player.
  39. The recovery black box mission near Grim HEX does not generate a wreck or a black box.
  40. Personal transport beacons do not broadcast.
  41. The Vanguard Sentinel is incorrectly named Harbinger on ASOP and comms channel.
  42. Carriable mission items can fall through flooring.
  43. The mining and tractor beam on the Prospector are misaligned with the gimbal reticle.
  44. The no fly zone at New Babbage is currently not functioning.
  45. Trying to spawn the 890 or Reclaimer will sometimes result in the ship exploding.
  46. Purchased commodities will often visually not appear in the ship's hold.
  47. The Reclaimer may have replaceme texture on outer hull and landing gear.
  48. The collision for commodities in a ship's hull is out of place.
  49. A seam may be visible running pole to pole on some moons.
  50. Carriable boxes may fall through the flooring.
  51. Players may experience stalls in performance shortly after loading into Star Marine and firing weapons.
  52. Player AR markers for party members do not display consistently.
  53. NPC beacon notifications will sometimes display an incorrect distance.
  54. AI ships can often get stuck in the middle of their motion and not advance further.
  55. AR makers for enemies can sometimes be seen through walls in Star Marine.
  57. New Features
  58. Gameplay
  59. Added new "claim jump" style missions that have the player help secure a mining claim for either a lawful or an unlawful entity.
  61. Feature Updates
  62. Locations
  63. Updated atmosphere on Wala, Ariel, Microtech, and Hurston.
  64. Added ship weapon displays to rest stops.
  65. Updated the distribution of biomes on Hurston.
  66. Increased the atmospheric height on ArcCorp.
  67. Lighting pass on Klim's area of Grim HEX.
  68. Gameplay
  69. Adjusted prices on mining laser heads to the intended values.
  70. Set the new look ahead mode to be the default mode.
  71. Look ahead - target tracking now has the ability to relock the target automatically if within the grace period.
  72. Sound effects pass for melee combat.
  73. Weapons and Items
  74. Sound effects pass for the P6-LR.
  75. Changed the deselect target from on hold to tap.
  76. Updated all targeting keybinds to "tap" logic (press and release to activate).
  77. Changed Reliant wing animation to activate on VTOL key and engine rotation to activate with landing gear.
  79. Bug Fixes
  80. The Multi-Tool laser should no longer vanish after firing it for the first time.
  81. Shadows cast on planetary surfaces should no longer flicker.
  82. Security scans should now spot felons on-board ships once again.
  83. Fixed an issue that could cause Escort Mission not to spawn the AI ship when arriving at the rendezvous point.
  84. Players should no longer get stuck if they get in between the bar stools near the bartender in Levski.
  85. Asteroids should no longer spawn inside vehicle hangars at Levski.
  86. Fixed an issue where players could randomly have replacement textures around their forearms.
  87. Players should no longer get an aggravated assault charge when bumping into NPCs.
  88. Fixed an issue that would cause the game to become a black screen when quitting to the main menu.
  89. Fixed an issue where if a player logged out in their ship bed, they could be returned in the pilot seat and be ejected during quantum travel.
  90. NPCs should be moving in Centermass at Area18.
  91. NPCs should no longer lose collision when standing still.
  92. Wallace Klim should no longer be standing away from his desk.
  93. Orbital stations should no longer appear as "out of range".
  94. VOIP microphone options should now be shown when using Windows 7.
  95. The beds in the Defender should now function.
  96. The player's head should no longer bob during quantum travel.
  97. The Reclaimer should no longer be floating off the pad when spawned at Lorville.
  98. When first spawned the Freelancer MIS should no longer bounce on its landing gear.
  99. Leaving and returning to the character customizer should no longer cause the source heads to go missing.
  100. Hydrogen fuel should now replenish when the service is selected at Cyrastro compatible landing pads.
  101. Fixed missing Vanguard Sentinel beds.
  102. AI for missions should no longer respawn if the player leaves and returns to the action area.
  103. Ship weapon tracers should no longer appear offset.
  104. Ships should no longer be immediately impounded after spawn.
  105. Fixed missing Sabre Raven engines.
  106. The vehicle should no longer take damage on a successful rock fracture with no overcharge.
  107. Area18 transit shuttles should now correctly travel through the city to their destinations.
  109. Technical
  110. Fixed 9 server crashes.
  111. Fixed a server deadlock.
  112. Fixed 7 client crashes.
  114. Star Citizen Leaks -
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