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- Fortress
- [Class] [+Defense] [Weapon]
- Prerequisites: Rank 5 Athletics
- 1 AP – Swift Action
- Effect: You may immediately ready a Shield, and do not become Slowed as a result. You may choose to grant an adjacent Ally the Evasion and Damage Reduction bonuses from your shield instead of gaining them yourself, but these bonuses only apply as long as the ally remains adjacent to you. If you do and the ally Shifts, you may Shift alongside your ally as a Shift Action Interrupt. This cannot cause you to shift more than your normal Movement.
- Guardian's Mark
- Prerequisites: Fortress
- 1 AP - Free Action
- Trigger: You end your turn adjacent to a target foe
- Effect: For 1 full round, the target is Provoked and cannot Disengage.
- Unstopppable Will
- Prerequisites: Fortress
- Scene x1 - Free Action
- Trigger: You fail a Save Check
- Effect: You automatically pass the Save Check instead. If you’re Bruised, you also gain a Tick of Temporary Hit Points.
- Wall of Iron
- [+Defense]
- Prerequisites: Fortress, Level 5
- Static
- Effect: You learn the moves Iron Defense and Protect.
- Stalwart Bastion
- [+Defense]
- Prerequisites: Fortress, Level 5
- Bind 2 AP – Standard Action
- Effect: While this Feature is Bound and you are holding a shield, you gain Damage Reduction equal to your Athletics Rank against damaging ranged attacks. While this Feature is bound and you are wearing heavy armor, you gain Damage Reduction equal to your Athletics Rank against Critical Hits.
- Guardian's Punishment
- [+Defense]
- Prerequisites: Fortress, Level 10
- Scene x2 - Swift action
- Trigger: You hit with a Punish Attack
- Effect: Add your Defense Stat to the Damage Roll of the triggering attack. The foe becomes Provoked for 1 full round.
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