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castfromhp

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Sep 28th, 2017
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  1. Fortress
  2. [Class] [+Defense] [Weapon]
  3. Prerequisites: Rank 5 Athletics
  4. 1 AP – Swift Action
  5. Effect: You may immediately ready a Shield, and do not become Slowed as a result. You may choose to grant an adjacent Ally the Evasion and Damage Reduction bonuses from your shield instead of gaining them yourself, but these bonuses only apply as long as the ally remains adjacent to you. If you do and the ally Shifts, you may Shift alongside your ally as a Shift Action Interrupt. This cannot cause you to shift more than your normal Movement.
  6.  
  7. Guardian's Mark
  8. Prerequisites: Fortress
  9. 1 AP - Free Action
  10. Trigger: You end your turn adjacent to a target foe
  11. Effect: For 1 full round, the target is Provoked and cannot Disengage.
  12.  
  13. Unstopppable Will
  14. Prerequisites: Fortress
  15. Scene x1 - Free Action
  16. Trigger: You fail a Save Check
  17. Effect: You automatically pass the Save Check instead. If you’re Bruised, you also gain a Tick of Temporary Hit Points.
  18.  
  19. Wall of Iron
  20. [+Defense]
  21. Prerequisites: Fortress, Level 5
  22. Static
  23. Effect: You learn the moves Iron Defense and Protect.
  24.  
  25. Stalwart Bastion
  26. [+Defense]
  27. Prerequisites: Fortress, Level 5
  28. Bind 2 AP – Standard Action
  29. Effect: While this Feature is Bound and you are holding a shield, you gain Damage Reduction equal to your Athletics Rank against damaging ranged attacks. While this Feature is bound and you are wearing heavy armor, you gain Damage Reduction equal to your Athletics Rank against Critical Hits.
  30.  
  31. Guardian's Punishment
  32. [+Defense]
  33. Prerequisites: Fortress, Level 10
  34. Scene x2 - Swift action
  35. Trigger: You hit with a Punish Attack
  36. Effect: Add your Defense Stat to the Damage Roll of the triggering attack. The foe becomes Provoked for 1 full round.
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