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SA Forums Skyrim Modding Thread (Page 1)

Jan 4th, 2018
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  1. [img]http://i.imgur.com/MPM0szm.png[/img]
  2.  
  3. [i]Where "just spent 10 hours modding, time to play" becomes "modding itself is the game."[/i]
  4.  
  5. [b]LAST UPDATED: 08/03/2017[/b]
  6.  
  7. Welcome to the Skyrim Modding and Troubleshooting Thread. This is the [s]second[/s] [s]third[/s] [i]newest[/i] iteration of the thread, and [s]we have become exceedingly efficient at it[/s] [b]WE ARE SO SORRY IT TOOK SO DAMN LONG.[/B] If you want to talk about Enderal troubleshooting here, feel free, but you might be better served in the [url=http://forums.somethingawful.com/showthread.php?threadid=3786460]dedicated Enderal thread[/url]. If you're looking for Morrowind modding advice, check [url=http://forums.somethingawful.com/showthread.php?threadid=3430891]the Morrowind thread[/url], and Oblivion modding we've combined into the [url=http://forums.somethingawful.com/showthread.php?threadid=3697061]general Elder Scrolls discussion thread[/url].
  8.  
  9. For the most part, I plan to list the best and most comprehensive mods in each category, along with a few of my personal favorites.
  10.  
  11. Now please pay attention to the following :siren: [B][U][I]IMPORTANT ANNOUNCEMENT[/B][/U][/I] :siren:
  12.  
  13. [img]http://i.imgur.com/f7t21xs.gif[/img]
  14.  
  15. The thread will "soon" (lol) be updated to incorporate Skyrim SE changes and options.
  16.  
  17. [b][u]Table of Contents and Quick Reference[/u][/b]
  18. [list]
  19. [*]Simple Thread Rules
  20. [/list]
  21. 1. [url=https://forums.somethingawful.com/showthread.php?threadid=3787350#post463423827][i]The Mod Guide and List (Part 1)[/i][/url]
  22. [list]
  23. [*]Modding Lingo
  24. [*]Mod Sites
  25. [list]
  26. [*][url=https://steamcommunity.com/app/72850/workshop]Steam Workshop[/url]
  27. [*][url=http://www.nexusmods.com/skyrim/?]The Nexus[/url]
  28. [*][url=http://skyrimgems.com/]Gameplay Enhancement Mods for Skyrim (GEMS)[/url]
  29. [*]Lover's Lab :nono:
  30. [*][url=http://tesalliance.org]TES Alliance[/url]
  31. [*][url=http://www.moddb.com/games/skyrim]ModDB[/url]
  32. [*][url=https://www.reddit.com/r/modpiracy/]/r/ModPiracy[/url]
  33. [/list]
  34. [*]Before You Mod
  35. [*]Mod Managers
  36. [list]
  37. [*][url=Nexus Mod Manager]Nexus Mod Manager[/url]: Nope
  38. [*][url=https://steamcommunity.com/app/72850/workshop]Steam Workshop[/url]: lol
  39. [*][url=http://www.nexusmods.com/skyrim/mods/1840/?]Wrye Bash[/url]: Meh
  40. [*][url=http://www.nexusmods.com/skyrim/mods/1334/]Mod Organizer[/url]: VERY YES
  41. [/list]
  42. [*]Mandatory
  43. [*]Quality of Life
  44. [*]Major Overhauls
  45. [*]Minor Overhauls
  46. [/list]
  47. 2. [url=https://forums.somethingawful.com/showthread.php?threadid=3787350#post463423841][i]The Mod Guide and List (Part 2)[/i][/url]
  48. [list]
  49. [*]Loot
  50. [*]Firends and Foes
  51. [*]Player Homes
  52. [*]Quests
  53. [*]Audiovisuals
  54. [list]
  55. [*]ENB Guide
  56. [/list]
  57. [*]CRAY CRAY MODZ
  58. [*]Disrecommended Mods
  59. [/list]
  60. 3. [url=https://forums.somethingawful.com/showthread.php?threadid=3787350#post463423851][i]Modding Resources[/i][/url]
  61. [list]
  62. [*]Mod Authors
  63. [*]Modding Tools
  64. [list]
  65. [*][url=http://www.nexusmods.com/skyrim/mods/25859/?]TES5Edit[/url]
  66. [*]The Creation Kit
  67. [*][url=https://loot.github.io/]LOOT[/url]
  68. [*][url=http://www.modwat.ch/]Modwat.ch[/url]
  69. [*][url=http://www.nexusmods.com/skyrim/mods/69905/?]Merge Plugins[/url]
  70. [*][url=https://www.reddit.com/r/skyrimmods/comments/41zx4t/mator_smash_alpha_v02_now_equivalent_to_wrye_bash/]Mator Smash[/url]
  71. [*][url=https://modpicker.com/]Mod Picker[/url]
  72. [*][url=https://modchecker.github.io/]Mod Checker[/url]
  73. [*][url=http://www.nexusmods.com/skyrim/mods/48265/?]FileAccess Interface for Skyrim Script (FISS)[/url]
  74. [*][url=http://www.nexusmods.com/skyrim/mods/49743/?]JContainers[/url]
  75. [/list]
  76. [*]Other Sites
  77. [list]
  78. [*][url=http://wiki.step-project.com/Main_Page]The Skyrim Total Enhancement Project (STEP)[/url]
  79. [*][url=http://skyrimgems.com/]Gameplay Enhancement Mods for Skyrim (GEMS)[/url]
  80. [*][url=https://sites.google.com/site/grimyskyrim/mod-critiques]Grimy's Mod Critiques[/url]
  81. [/list]
  82. [*]YouTubers
  83. [list]
  84. [*][url=https://www.youtube.com/channel/UCMQkYC9HUcPTertReHILVOA]BroDual[/url]
  85. [*][url=https://www.youtube.com/channel/UC1CSCMwaDubQ4rcYCpX40Eg]Gopher[/url]
  86. [*][url=https://www.youtube.com/channel/UCxT_En7HmDzgmhzt6jCC-CQ]Novajam[/url]
  87. [/list]
  88. [*]Goon Projects
  89. [list]
  90. [*][url=http://tesgoons.wikidot.com/]TES Goons Wiki[/url]
  91. [*][url=https://modsofskyrim.wordpress.com/]Immersive Lore-Friendly Mods of Skyrim: HD Ultimate Edition[/url]
  92. [/list]
  93. [*]Super Technical Nerd Shit
  94. [list]
  95. [*]Maximum Number of Plugins
  96. [*]RAM Usage
  97. [*]Brawl Bugs
  98. [*]Non-Conflicting Overrides
  99. [*]Skyrim Special Edition
  100. [*]The Myth of the "Clean Save"
  101. [*]Advanced ENB Tweaking
  102. [/list]
  103. [/list]
  104.  
  105. [img]http://i.imgur.com/LCraRBT.png[/img]
  106.  
  107. :siren: ATTENTION! We run a tight ship here. Honest. :siren:
  108. [list=1]
  109. [*] [i]Please for God's sake read the OP before replying.[/i] Even if you just skim relevant sections to see if your question has been answered.
  110. [*] There is no mod nor combination of mods that will make Skyrim combat like Dark Souls. Sorry. Stop asking.
  111. [*] DON'T FUCKING SHITPOST. WE'RE HERE TO TALK ABOUT MODS AND BETHESDA BUGS.
  112. [*] Yes, [i]please[/i] tell us about sweet new mods. However, hilariously bad mods and modder drama should be instead posted in the [url=https://forums.somethingawful.com/showthread.php?threadid=3795944]Awful/Awesome mod thread[/url].
  113. [*] Realistically, though, we are likely to end up talking about modder drama from time to time. Remember that participants in the thread are involved in the Skyrim modding scene in many different ways and are all real people. This is a thread about modifying video games, an incredibly niche and trivial hobby, and someone having a different opinion about it doesn't make them a bad person!
  114. [*] If you need help, give us some damn details, [i]at minimum[/i] a copy of your load order. We [i]will[/i] probably mock you if you have perverted shit in your load order, just saying. Either Pastebin or [url=http://www.modwat.ch/]Modwat.ch[/url] are useful for this.
  115. [*] I saw a mudcrab the other day. Wretched creatures, I avoid them when I can.
  116. [*] Not a rule, but seriously, [i]buy the fucking DLC already[/i]. Legendary Edition was around $10 last Steam sale. Most of the best mods, and the Unofficial Patch, require the DLC now. I'm not even going to mention when a mod requires the DLC, because it shouldn't be an issue. Just fucking buy it, and don't whine to us if you don't want to buy it.
  117. [*] No, there is no one stop mega-modpack that you can just download and install in one shot because reasons. I'll repeat in stronger terms: THERE IS NO ONE STOP MEGA-MODPACK THAT YOU CAN JUST DOWNLOAD AND INSTALL, FORGET ABOUT IT.
  118. [*] <insert arrow to knee joke here>
  119. [/list=1]
  120.  
  121. [img]http://i.imgur.com/lbfCsk0.png[/img]
  122.  
  123. [img]http://i.imgur.com/bBsdwW7.png[/img]
  124.  
  125. [b]Plugins, ESP or ESM files:[/b] A "plugin" is a basic game data definition file. The .esp and .esm file extensions are "Elder Scrolls Plugins" and "Elder Scrolls Masters" respectively, but they function in basically the same way: each file is a plugin containing lists of records of game data that mods modify. Skyrim can only load 255 plugins.
  126.  
  127. [b]BSA file:[/b] A "Bethesda Softworks Archive," the archive file format used by Bethesda to load non-game-data assets, including scripts. Technically, you could do without these and just load raw assets, but unless you're using a mod manager that cordons off mod files from Skyrim's data folder, this will make dealing with conflicting assets a thicket of sorrows. (Use a mod manager (i.e., use Mod Organizer).)
  128.  
  129. [b]Merged Patch, Bashed Patch, or Smashed Patch:[/b] Not to be confused with [i]Merged Plugin[/i]. These are all terms for automatically created patches that solve conflicts between mods in your load order. In this guide, "Merged Patch" is used throughout as a term for this general category of patch. [url="https://forums.somethingawful.com/showthread.php?threadid=3787350&pagenumber=183#post474701758"]Check out Gyshall's guide to making a Smashed Patch here.[/url]
  130.  
  131. [b]Merged Plugin:[/b] This refers to the result of either the Merge Plugins Standalone, or the Merge Plugins TES5Edit Script by matorsmash. Basically, it's the rsult of taking several mods' plugins and combining them into one. Not recommended for scripted/quest-heavy mods, but perfect for those "Here's three new swords" mods. Useful for getting around the 255 plugin limit. Not to be confused with [i]Merged Patch[/i].
  132.  
  133. [b]Papyrus:[/b] [s]A lovable goofball skeleton[/s] The scripting language used in the CK to make scripts for mods.
  134.  
  135. [b]Plugin-less/ESP-less mod:[/b] These mods don't have an associated plugin file, usually texture, model, and/or sound replacers.
  136.  
  137. [b]SKSE Plugin:[/b] This mod is a DLL - sometimes paired with an ESP - that uses the Skyrim Script Extender to actually alter the games code at runtime. This allows for quite a few benefits over standard mods, but requires a lot more expertise to create than a more typical mod.
  138.  
  139. [b]Gimmick:[/b] Either means "reliant on using certain gameplay tricks" or "I am literally too stupid to handle this shit" -- depends on the person using the word.
  140.  
  141. [b]SkyProc Patcher:[/b] A patch created using a SkyProc Java application, which reads your plugins and creates a customized patch for your game. Note: If you're using Mod Organizer, you'll need to install 32-bit Java, since MO can't interface with 64-bit programs.
  142.  
  143. [b]Vanilla:[/b] Depending on context, Skyrim: Legendary Edition without mods, or Skyrim without DLC or mods period. Generally the former. Basically, "only content made by Bethesda" is the usual meaning.
  144.  
  145. [b]Immersive:[/b] Used to mean "doesn't seem out of place so it won't break your suspension of disbelief." Now utterly meaningless due to pretentious masturbatory overuse. At best, you can be reasonably sure that the mod will not contain Cloud Strife's buster sword or Sonic the Hedgehog characters if it's called immersive.
  146.  
  147. [b]Lore-Friendly:[/b] See [i]Immersive[/i].
  148.  
  149. [img]http://i.imgur.com/2ot8rKz.png[/img]
  150.  
  151. where_to_get_mods.txt
  152.  
  153. [b][url=https://steamcommunity.com/app/72850/workshop]Steam Workshop[/url]:[/b] Basically the iTunes of Skyrim Modding. There are a lot of modders who don't like the workshop due to policies and such, and thus don't post mods there. On the other hand, some mods can only be found here.
  154.  
  155. [b][url=http://www.nexusmods.com/skyrim/?]The Nexus[/url]:[/b] The main source for mods, I'd use the cliched "hive of scum and villainy" Star Wars quote to describe the Nexus, but we have the 'Slab (below) for that. The Nexus has its own mod manager, the creatively titled [url=http://www.nexusmods.com/skyrim/mods/modmanager/?]Nexus Mod Manager[/url], but it's garbage. Luckily, you can set Mod Organizer to handle the "Download with Nexus Mod Manager" links.
  156.  
  157. [b][url=http://skyrimgems.com/]Gameplay Enhancement Mods for Skyrim (GEMS)[/url]:[/b] I'll talk more about this later, but this is less a site that hosts mods than a directory to a whole fucking ton of mods to alter Skyrim's gameplay, all helpfully categorized.
  158.  
  159. [b]Lover's Lab:[/b] AKA "Lover Slab" or "the 'Slab." Link intentionally not provided. While the Nexus will let you post your "Well here's a little girl in sexy clothes but it's okay because she's actually a thousand-year-old vampire" mod as long as you maintain plausible deniability, all that goes out the window on the 'Slab. Realistic Horse Vaginas, Immersive Rape, whatever, it's all there and lets hope it damn well [b]stays there[/b]. If you ever decide to try your hand at making Skyrim mods, though, brace yourself for the possibility that the answer you seek to some obscure technical issue may end up being here. Pursuit of bizarre video-game-mediated sexual fetishes apparently brings out some real innovation and creativity in people!
  160.  
  161. [b][url=http://tesalliance.org]TES Alliance[/url]:[/b] Another decent place to get mods. It's got fewer mods, but the atmosphere is definitely friendlier than the Nexus. Some stuff (mostly Trainwiz stuff) is hosted here exclusively.
  162.  
  163. [b][url=http://www.moddb.com/games/skyrim]ModDB[/url]:[/b] Not Skyrim Specific, nor is it nearly as extensive, but some mods that have been removed from the Nexus for drama reasons have ended up here, namely the Populated Skyrim mods.
  164.  
  165. [b][url=https://www.reddit.com/r/modpiracy/]/r/ModPiracy[/url]:[/b] A place you might be able find mods that are unavailable anywhere else, for whatever reason. Useful for anything that this list can't actually link to. :ssh:
  166.  
  167. [img]http://i.imgur.com/hEF6ipF.png[/img]
  168.  
  169. There are a couple of things that we should go over before we begin:
  170. [list=1]
  171. [*]I'll talk about STEP more later, but [url=http://wiki.step-project.com/STEP:Guide#STEP_1]their guide[/url] up to 2.D is honestly a really good "stuff to set up before modding Skyrim" to-do list (and beyond that, is a good mod list in its own right). It covers things like cleaning the Beth ESMs, video card settings, INI tweaks, etc. There's no point in reinventing the wheel here, and that is the best general "modding setup" guide I know of, so I recommend at least looking it over.
  172. [*]Move your Skyrim (and possibly your whole Steam) installation out of the "Program Files" or "Program Files (x86)" folders. Even with UAC at its most permissive settings, Windows keeps those folders highly locked down, and it's [i]really goddamn likely[/i] to fuck up certain modding tools. [url=https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129]Here is an official guide to moving your steam install[/url]. The only exception is if you're using an administrator account and you think you're a bad enough dude to override Windows' security settings and take ownership of stuff in Program Files. You're on your own there.
  173. [*]Remember, modding is basically forcing the game to do things it was never intended to do, and some modding tools use similar methods to computer viruses to do what they need to do.
  174. [*]Make a Steam Backup of your untouched Skyrim install. Not strictly necessary, especially if you're using MO, but not a bad idea regardless.
  175. [*]Just because it's the most common cause of issues with Mod Organizer, I'm going to state this in my important shouty things voice: [b]IF YOU'RE USING MOD ORGANIZER, YOU MUST RUN [u]ALL[/u] YOUR MODDING TOOLS [I]THROUGH[/I] MOD ORGANIZER OR THEY WON'T SEE YOUR MODS.[/b]
  176. [*]Keep in mind that unlike Oblivion-engine games, Skyrim does [b]not[/b] support removing mods during a playthrough. Game scripts are baked into your save files, and removing mods can kill your playthrough. The smaller the mod and less script heavy it is, the more likely it will be to not destroy your save file by removing, but this is [i]always[/i] a risk. Make sure you have a solid idea of waht mods you want to use for your whole game before starting.
  177. [*]Something to [i]not[/i] do is make a "clean save" once you get past the Helgen intro sequence to start all your games from. It is bad practice, guides that tell you to do that are wrong, just use one of the alternate start mods.
  178. [/list=1]
  179.  
  180. [img]http://i.imgur.com/j9bvju1.png[/img]
  181.  
  182. Before you begin actually modding, you need to decide on a mod manager to use. I [i]strongly[/i] recommend using [url=http://www.nexusmods.com/skyrim/mods/1334/?]Mod Organizer[/url] over Nexus Mod Manager or Steam Workshop, and Agents has created a handy chart to help you decide:
  183.  
  184. [img]http://i.imgur.com/KprBNDp.png[/img]
  185.  
  186. Not listed here is [url=http://www.nexusmods.com/skyrim/mods/1840/?]Wrye Bash[/url], which is a decent enough but very technically intricate mod manager. Not recommended over Mod Organizer, but you'll have to use it to make Bashed Patches, so it's worth knowing about.
  187.  
  188. You could also decide just to install mods manually, and Godspeed with [i]that[/i], you crazy bastard. The remainder of this guide will assume that you chose Mod Organizer, and if you didn't, well, good luck you contrarian asshole.
  189.  
  190. Two things of note about Mod Organizer:
  191. 1. [b]IF YOU'RE USING MOD ORGANIZER, YOU MUST RUN [u]ALL[/u] YOUR MODDING TOOLS [I]THROUGH[/I] MOD ORGANIZER OR THEY WON'T SEE YOUR MODS.[/b] I said this not long ago, but it bears repeating.
  192. 2. Mod Organizer has its own copies of the Skyrim INI files, maintained per profile, so changes made to the game's normal INI files won't affect anything if you run the game through MO. However, ENBoost sometimes seems to expect those INI files to exist, so it's worth running the Skyrim launcher once to generate them.
  193.  
  194. Alright, let's dive right into the categories!
  195.  
  196. [img]http://i.imgur.com/NVGO9Ci.png[/img]
  197.  
  198. The mods in the [i]Mandatory[/i] category, while not actually "mandatory," improve or fix the the game in such a way that they make for a good "minimal/near-vanilla" mod setup. :siren: [i]This has been done to spare you the effort of asking for such a thing in the thread.[/i] :siren: Consider for yourself the scale of what's being "fixed" to see whether it's worth the effort. I've tried to put these in a rough order of descending importance so that items higher up on the list are probably more worth having. Some fix little-enough things that you might skip them to save some time.
  199.  
  200. [b][url=http://www.nexusmods.com/skyrim/mods/71214]The Unofficial Legendary Edition Patch (USLEEP)[/url]:[/b] This fixes all those annoying bugs that Bethesda leaves in because they're sloppy. If you're using the free High Resolution DLC, be sure to grab the Unofficial High-Resolution Patch too. There's rumblings that many of the "bug fixes" being made verge on subjective judgment calls about "how the game should be." To which, I think the developers would say, "[url=https://www.youtube.com/watch?v=2WnHuC9wUtg#t=10s]Noooo![/url]" (To resolve this strange bug in the patch which has not been fixed, consider [url=http://www.nexusmods.com/skyrim/mods/78069/?]Shut Up, Mirmulnir[/url].)
  201.  
  202. [b][url=http://skse.silverlock.org]Skyrim Script Extender (SKSE)[/url]:[/b] Not a mod but a program that "wraps" around Skyrim's executable. If you want to use SKSE, you have to launch Skyrim through it. SKSE adds a bunch of new Papyrus functions which are immensely useful for mod authors, and so many of the best new mods require it. Even if you don't plan on using any SKSE mods (which, lol, what the christ), you should be running with the SKSE Memory Fix for improved stability. Once you install SKSE, open up notepad and copy this into it:
  203. [code]
  204. [Memory]
  205. DefaultHeapInitialAllocMB=1024
  206. ScrapHeapSizeMB=512
  207. [/code]
  208. Then save it as [fixed]SKSE.ini[/fixed] in the [fixed]\data\SKSE\[/fixed] folder
  209.  
  210. This fixes a long-standing Bethesda bug with memory allocation and causes Skyrim to be much more stable. Seriously, the folks behind the script extender back-ported this fix to Oblivion and the Fallouts and improved stability in those games too!
  211.  
  212. [b][url=http://www.nexusmods.com/skyrim/mods/72725/?]Crash fixes[/url] and [url=http://www.nexusmods.com/skyrim/mods/76747/?]Bug fixes[/url]:[/b] Using the magic of the SKSE, "meh" has fixed a whole bunch of engine-deep issues. It's seriously kind of insane the shit he's found. ESP-less SKSE plugins, and you don't need the memory fix above if you use Crash fixes.
  213.  
  214. [b][url=http://www.nexusmods.com/skyrim/mods/3863]SkyUI[/url]:[/b] Vastly improves the original Skyrim interface, which was designed by and for crab people. Also includes the Mod Configuration Menu (MCM) which is required by many mods these days. If you happen to [i]be[/i] a crab person, you can use [b][url=http://www.nexusmods.com/skyrim/mods/29440]SkyUI Away[/url][/b] to restore the original UI while keeping the MCM. If you install SkyUI Away, I will know instantly, and I will shake my head in bemusement wherever I am and whatever I am doing.
  215.  
  216. [b][url=http://www.nexusmods.com/skyrim/mods/38649]ENBoost[/url]:[/b] ENB is a highly popular graphic extender that can make your game look amazing, for various definitions of amazing. I don't know, I don't use it for that because it also absolutely murders your framerate. [i]However[/i], it also implements several speedhacks in regards to how Skyrim handles textures, so if you run the stripped down "ENBoost" settings it actually improves performance and stability. [b]Note that if you're using Windows 10[/b], Microsoft has elected to kill ENBoost's ability to expand the memory available to Skyrim by hard OS-level locking DirectX 9 games to 4 GB. Sorry!
  217.  
  218. [b][url=http://www.nexusmods.com/skyrim/mods/77465]Modern Brawl Bugs Patch[/url][/b], and the [b][url=https://drive.google.com/file/d/0B3anYxV0nct3eVM3ZWRDWnhnaVE/view?usp=sharing]Brawl Bugs Patch CHEAT Patch[/url]:[/b] The Modern Brawl Bugs Patch fixes issues with a few scripts that cause them to break brawls. If this doesn't work (which it might not because this problem is seriously hard to nail down and eliminate), the cheat patch lets you use anything in a brawl without making it assault, and I strongly recommend installing one of these, because even if you plan to play every brawl honorably, brawls are [i]incredibly[/i] easy to break, and some of them are quest requirements. Look, you've got two choices: [list=1]
  219. [*] Spend hours digging through every mod you have installed to figure out which one is breaking brawls.
  220. [*] Install these fixes and move on with your life.
  221. [/list=1]
  222. This used to list the original [url=http://www.nexusmods.com/skyrim/mods/24020]Brawl Bugs Patch[/url], but it hasn't been updated in 4 years, so I figured it would be good to switch it with EnaiStation's modern version. The cheat version will work with the original Brawl Bugs, but I'm not sure if it will with the new version.
  223.  
  224. [b][url=http://www.nexusmods.com/skyrim/mods/33395]SkyTweak[/url][/b] and [b][url=http://www.nexusmods.com/skyrim/mods/36328]Grimy Utilities[/url]:[/b] I include these because they can both help overcome the bugs that slip through USLEEP, and are very useful mods in their own right.
  225.  
  226. [b][url=http://www.nexusmods.com/skyrim/mods/34093]Weapons and Armor Fixes - Remade (WAFr)[/url][/b] and [b][url=http://www.nexusmods.com/skyrim/mods/43053]Clothing and Clutter Fixes (CCF)[/url][/b]: Fixes little bugs and inconsistencies.
  227.  
  228. [b][url=http://www.nexusmods.com/skyrim/mods/14884/?]Fuz Ro D-oh - Silent Voice[/url]:[/b] Saves everyone the time and effort of having to make silent voice files for unvoiced NPCs in mods. SKSE plugin, no ESP. [url=http://wiki.step-project.com/Fuz_Ro_D-oh]May require some additional steps[/url].
  229.  
  230. [b][url=http://www.nexusmods.com/skyrim/mods/26126/?]No stretching[/url]:[/b] Fixes some ugly textures to preserve the illusion that you're actually looking at rocks rather than rock-colored sheets being wrapped over featureless geometric shapes. ~muh immersion~
  231.  
  232. [b][url=http://www.nexusmods.com/skyrim/mods/52717]Enchantment Reload Fix[/url]:[/b] SKSE Plugin, fixes an engine bug related to player-made enchantments and reloading.
  233.  
  234. [b][url=http://www.nexusmods.com/skyrim/mods/70656]Wiseman303's Flora Fixes[/url]:[/b] Fixes the flora respawn bug, and is a better option than the old Flora Respawn Fix.
  235.  
  236. [b][url=http://www.nexusmods.com/skyrim/mods/57873]Extended UI[/url]:[/b] Makes several tweaks to the Skill screen, making it look nicer on high-res displays.
  237.  
  238. [b][url=http://www.nexusmods.com/skyrim/mods/44596]MFG Console[/url]:[/b] Makes the console much more useful, displaying a lot more information when you select objects. Great for tracking down problems.
  239.  
  240. [b][url=http://www.nexusmods.com/skyrim/mods/54274/?]Dragon Stalking Fix[/url]: [/b]Ever left a building, just minding your own business, only to turn smack dab into 2 tons of dead flying lizard, just sorta draped over the architecture, accusing you with its cold dead eyes? I have and it's fucking creepy, and this mod fixes it.
  241.  
  242. [b][url=http://wiki.step-project.com/Distant_Decal_Fix]Distant Decal Fix[/url]:[/b] Formerly much more critical, now fixes :siren: exactly 20 meshes :siren: that the USLEEP team hasn't (yet??). Not available on nexus, the link is to the STEP Wiki entry, with the download listed as "Other." [url=http://i.imgur.com/IPpjr25.gif]THOSE 20 MESHES BETTER BE FUCKING WORTH IT!![/url]
  243.  
  244. [b][url=http://www.nexusmods.com/skyrim/mods/50132]Eyes Glitch Fix[/url]:[/b] Eyes have a tendency to get very messed up after certain effects, like invisibility, are removed. This prevents that. ESP-less.
  245.  
  246. [img]http://i.imgur.com/sRz5qzO.png[/img]
  247.  
  248. The mods in the [i]Quality of Life[/i] section are, while not fixing bugs per-se, centered around eliminating the more frustrating elements of vanilla Skyrim, or improving lackluster elements, or otherwise adding neat new features and options to the game that don't quite fit elsewhere.
  249.  
  250. [b][url=http://www.nexusmods.com/skyrim/mods/4929]A Quality World Map[/url]:[/b] Improves the resolution of the ingame map, and has an option for roads to show up on the world map!
  251.  
  252. [b][url=http://www.nexusmods.com/skyrim/mods/36534]Bounty Gold[/url]:[/b] Lets you configure how much gold you get for various radiant quests through the MCM.
  253.  
  254. [b][url=http://www.nexusmods.com/skyrim/mods/28235]When Vampires Attack[/url][/b] and [b][url=http://www.nexusmods.com/skyrim/mods/23906]Run For Your Lives[/url]:[/b] These two mods cause villagers to run when Vampires and Dragons attack towns, respectively. You can, alternatively, [url=http://www.nexusmods.com/skyrim/mods/31088/?]just straight-up disable vampire attacks in towns[/url].
  255.  
  256. [b][url=http://www.nexusmods.com/skyrim/mods/41579/?]Hearthfire attacks disabled[/url]:[/b] Similar to the above, disables the attacks on your player-built homes in Hearthfire.
  257.  
  258. [b][url=http://www.nexusmods.com/skyrim/mods/27371]Better Dialog Controls[/url][/b], [b][url=http://www.nexusmods.com/skyrim/mods/28170]Better Message Box Controls[/url][/b] and [b][url=http://www.nexusmods.com/skyrim/mods/33916]No Poison Dialogs[/url][/b]: Improves minor but recurring issues with controlling Skyrim.
  259.  
  260. [b][url=http://www.nexusmods.com/skyrim/mods/73096/?]Quick Loot[/url]:[/b] Opens a menu when looking at a container that lets you nab stuff from it without opening it, like in Fallout 4. May have some instability issues without Crash fixes or Bug fixes.
  261.  
  262. [b][url=http://www.nexusmods.com/skyrim/mods/65044/?]Better Jumping[/url]:[/b] Adds sprint-jumping, fucking [i]finally[/i]. Optionally enables (via ini) other jumping stuff, like double jumps. ESP-less SKSE plugin.
  263.  
  264. [b][url=http://www.nexusmods.com/skyrim/mods/75296/?]Better Stealing[/url]:[/b] No longer is there a psychic crime imprint on items you steal (marking them as "Stolen") when no one is looking. Reasonably expensive items would logically be missed, so these will still need to be fenced. ESP-less SKSE plugin.
  265.  
  266. [b][url=http://www.nexusmods.com/skyrim/mods/34842]Autosave Manager[/url]:[/b] Bethesda quicksaves have had a history of being corruption-prone. This eliminates that danger, as well as adding completely configurable time- and event- based saving.
  267.  
  268. [b][url=http://www.nexusmods.com/skyrim/mods/57859]Skyrim Enhanced Camera[/url]:[/b] SKSE Plugin, makes it so you have a body and a shadow in first-person, as well as being able to use first person in views where the game normally throws you into third-person. There are other mods that do this, but not as well.
  269.  
  270. [b][url=http://www.nexusmods.com/skyrim/mods/14559]Smart Souls[/url]:[/b] SKSE Plugin, compatible with everything. Makes it so Soul Gems will only fill gems of the appropriate size.
  271.  
  272. [b][url=http://www.nexusmods.com/skyrim/mods/29624]RaceMenu[/url]:[/b] Opens up a lot more options for designing your character, so you can make your [i]~~perfect waifu~~[/i].
  273.  
  274. [b][url=http://www.nexusmods.com/skyrim/mods/11140/?]Bald Head[/url]:[/b] Finally, you can be a real bald old man instead of just some shaven-headed poser.
  275.  
  276. [b][url=http://www.nexusmods.com/skyrim/mods/29476/?]Pumping Iron - Dynamic Muscle Growth[/url]:[/b] [s]Also known as the Charles Atlas Overhaul[/s] This mod makes your character get more swole as you do more things that make an adventurer swole.
  277.  
  278. [b][url=http://www.nexusmods.com/skyrim/mods/1580]Quiet and Silent Dead Thrall Groans and Moans:[/url][/b] Makes playing a Necromancer a lot more bearable by shutting your raised creatures the hell up.
  279.  
  280. [b][url=http://www.nexusmods.com/skyrim/mods/12234]Uncle Sheogorath[/url]:[/b] Replaces the BORING loading screen tips with tips from Sheogorath himself! Goon-made.
  281.  
  282. [b][url=http://www.nexusmods.com/skyrim/mods/21265/?]Lore-Based Loading Screens[/url]:[/b] If you actually [i]want[/i] more BORING loading screens, try this out.
  283.  
  284. [b][url=http://www.nexusmods.com/skyrim/mods/65227/]Pong in Loading Screens[/url]:[/b] Another loading screen replacer, this one has a fully functional version of pong you play against the computer while loading (no scores, sorry!) and apparently it doesn't slow anything down.
  285.  
  286. [b][url=http://www.nexusmods.com/skyrim/mods/8298]Long Lost Smelters of Skyrim[/url]:[/b] Puts smelters in more locations. There are other mods that do this, but this is the one Agents uses.
  287.  
  288. [b][url=http://www.nexusmods.com/skyrim/mods/34950]Immersive Animations[/url]:[/b] Makes some of the animations in Skyrim look less awkward.
  289.  
  290. [b][url=http://www.nexusmods.com/skyrim/mods/17416]Wearable Lanterns[/url]:[/b] Better than a torch. MCM configurable.
  291.  
  292. [b][url=http://www.nexusmods.com/skyrim/mods/14950]Convenient Horses[/url]:[/b] Makes having and using a horse much more, well... convenient. MCM configurable.
  293.  
  294. [b][url=http://www.nexusmods.com/skyrim/mods/64067/?]Immersive Horses[/url]:[/b] An alternative to the above that improves the way horses work and adds more options in less dramatic ways.
  295.  
  296. [b][url=http://www.nexusmods.com/skyrim/mods/18465]The Paarthurnax Dilemma[/url]:[/b] Tired of that stupid fucking bit with the Blades where Bethesda tried to make you make a "hard choice"? Give Todd Howard the middle finger with this mod.
  297.  
  298. [b][url=http://www.nexusmods.com/skyrim/mods/23390]Guard Dialog Overhaul[/url]:[/b] Bit of a misnomer, as it actually touches a lot of incidental dialog from many NPCs, making the things they say to you and to each-other much more varied and sensible.
  299.  
  300. [b][url=http://www.nexusmods.com/skyrim/mods/26359]The Choice is Yours - Fewer Forced Quests - Improved Dialogue Options[/url]:[/b] Exactly what the name of the mod says, makes it a lot easier to not get stupid quests you don't care about.
  301.  
  302. [b][url=http://www.nexusmods.com/skyrim/mods/38151]Timing is Everything - Quest Delay and Timing Control[/url]:[/b] Lets you control when and how a lot of different quests begin! Hate vampire attacks? Eliminate them here! Think it's stupid Merida would offer Dawnbreaker to a vampire? Look no further!
  303.  
  304. [b][url=http://www.nexusmods.com/skyrim/mods/14157/?]Thieves Guild Requirements - No Auto Quest Start Brynjolf[/url]:[/b] This mod does something like what "The Choice is Yours" and "Timing is Everything" do, but for some specific aspects of the Thieves Guild. Brynjolf doesn't immediately bother you and won't try to recruit you unless you've actually, you know, stolen stuff before. Adds a few minor options and features to the quest itself, which is nice.
  305.  
  306. [b][url=http://www.nexusmods.com/skyrim/mods/14509/?]Localized Thieves Guild Jobs[/url]:[/b] This lets you choose where your next thieves guild job will be, rather than having it randomly decided.
  307.  
  308. [b][url=http://www.nexusmods.com/skyrim/mods/9557]Alternate Start - Live Another Life ("LAL")[/url][/b] or [b][url=http://www.nexusmods.com/skyrim/mods/71465]Skyrim Unbound[/url][/b]: Two different Alternate Start mods. LAL is a bit more pretentious, but has more options, while Unbound is bare-bones but a bit more configurable. I prefer LAL but have used both. Just use [u]something[/u] to skip that fucking cart ride. (LAL is quite useful for mod authors because it dumps you in a little cell right away before you select a start, so there's an area to test things out immediately.)
  309.  
  310. [b][url=http://www.nexusmods.com/skyrim/mods/48317]Faster Horse Dismounting[/url]:[/b] Exactly what it says it is, ESP-less.
  311.  
  312. [b][url=http://www.nexusmods.com/skyrim/mods/17491]D13 Faster GET UP STAND UP animation[/url]:[/b] Makes you stand up faster after being ragdolled, ESP-less.
  313.  
  314. [b][url=http://www.nexusmods.com/skyrim/mods/1175]Skyrim -Community- Uncapper[/url]:[/b] Lets you modify far more than just the skill caps, things like rate of skill-gain and how much each skill contributes to levelling up.
  315.  
  316. [b][url=http://www.nexusmods.com/skyrim/mods/32695]Even Better Quest Objectives[/url]:[/b] Removes the reliance on using quest arrows, going back to Morrowind style quest descriptions.
  317.  
  318. [b][url=http://www.nexusmods.com/skyrim/mods/27531]Dragon Soul Relinquishment[/url]:[/b] Lets you trade dragon souls for perk points, faster movement, and more.
  319.  
  320. [b][url=http://www.nexusmods.com/skyrim/mods/16531]Better Stealth AI for Followers - No Torch while Sneaking[/url]:[/b] Just what it says it is. Highly compatible.
  321.  
  322. [b][url=http://www.nexusmods.com/skyrim/mods/51956]MoreHUD[/url]:[/b] Adds more info to the screen when you mouse over objects.
  323.  
  324. [b][url=http://www.nexusmods.com/skyrim/mods/14178/?]Bring Out Your Dead[/url]:[/b] Gives final resting places to NPCs who didn't otherwise have them so that you can properly pay your respects when a random event kills them and their will tells a courier to send you 200 gold for some reason.
  325.  
  326. [b][url=http://www.nexusmods.com/skyrim/mods/32505/?]Skyrim Project Optimization[/url]:[/b] Reduces the amount of stuff the game engine loads that you can't see. Does so by adding occlusion walls, so radical changes in architecture from other mods will reduce the amount of stuff the game engine loads that you [i]can [/i]see.
  327.  
  328. [b][url=http://www.nexusmods.com/skyrim/mods/98/?]Time On Loading Screen (KenMOD)[/url]:[/b] A friendly reminder that [i]it's 4 AM, go to bed already![/i]
  329.  
  330. [b][url=http://www.nexusmods.com/skyrim/mods/3222/?]Immersive HUD - iHUD[/url]: [/b]Sets UI interface items to only show up when needed.
  331.  
  332. [b][url=http://www.nexusmods.com/skyrim/mods/4020/?]Move it Dammit for NPC Companions and Followers[/url]:[/b] Because of [url=https://www.youtube.com/watch?v=QwrOlxG8IAI]this[/url].
  333.  
  334. [b][url=http://www.nexusmods.com/skyrim/mods/746/?]Reduced NPC Greetings[/url]:[/b] Fewer chatty NPCs hollering random crap at you while you strut by on the way to your important dragonguy business. The number of such individuals can be lowered to 0 (by, like, shutting them up, not killing them or anything!).
  335.  
  336. [b][url=http://www.nexusmods.com/skyrim/mods/47327]Cutting Room Floor[/url]:[/b] Restores quite a few quests, conversations, items, and locations Bethesda cut before release.
  337.  
  338. [b][url=http://www.nexusmods.com/skyrim/mods/34108/?]Ragdoll Paralysis[/url]:[/b] Paralysis no longer locks your whole body up like a statue.
  339.  
  340. [b][url=http://www.nexusmods.com/skyrim/mods/23793/?]Appropriately Attired Jarls[/url]:[/b] Teaches the [s]elf-loving god-hating imperial lackeys[/s] [s]basically nazi hillbillies[/s] [b]legitimately constituted authorities[/b] of the holds of Skyrim to dress for the job after the Civil War.
  341.  
  342. [b][url=http://www.nexusmods.com/skyrim/mods/22522/?]Female Vampires Have Fangs[/url]:[/b] Apparently, until now vampire women in Skyrim have been unable to just bite people like animals??
  343.  
  344. [b][url=http://www.nexusmods.com/skyrim/mods/7416/?]Bowlegged Jump Animation Fix[/url]:[/b] Makes jumping look less ridiculous.
  345.  
  346. [b][url=http://www.nexusmods.com/skyrim/mods/19730/?]Consistent Older People[/url]:[/b] Inflict the burden of entropy on those Skyrim residents who have been keeping their 70-something heads attached to 20-something bodies like [i]blasphemous freaks of goddamn nature.[/i]
  347.  
  348. [img]http://i.imgur.com/L8rdml8.png[/img]
  349.  
  350. [i]Major Overhauls[/i] touch every aspect of the game, especially the perk trees. There are, as far as I know, five major overhauls to Skyrim: SPERG, Ordinator, Perkus Maximus (PerMa), Skyrim Redone (SkyRe), and Requiem. Two other honorable mentions are also included.
  351.  
  352. [b][url=http://www.nexusmods.com/skyrim/mods/24445]SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay[/url]:[/b] This is the goon-made and goon-favorite Skyrim overhaul. Agents likes to tell people that SPERG is how Vanilla Skyrim should've been. Places a lot more importance on your skill scores, Perk tree interaction, and eliminates "mandatory" perks. SPERG is also incredibly compatible (Agents found only one mod to be utterly incompatible with it: Khal's Spellmaking in Skyrim). Requires SKSE and Elys Community Uncapper. Has an MCM and is very configurable.
  353.  
  354. Warning: The installer is a little messed up, you need to move the file [fixed]SKSE_Elys_Uncapper.ini[/fixed] from the [fixed]data\SPERG\SKSE\Plugins[/fixed] folder to [fixed]data\SKSE\Plugins[/fixed]. You'll also need to make sure you move the Dragonborn and Dawnguard patches out of the Optional folder.
  355.  
  356. [b][url=http://www.nexusmods.com/skyrim/mods/68425]Ordinator[/url]:[/b] This is a perk overhaul by the great EnaiSiaion. Makes some very unique playstyles possible, but has a reputation for being overly-reliant on "gimmicks." Some mad bastard out there made [url=http://www.nexusmods.com/skyrim/mods/70159/?]a SPERG/Ordinator combination patch[/url] so you can have the best of both worlds! :getin:
  357.  
  358. [b][url=http://www.nexusmods.com/skyrim/mods/59849]Perkus Maximus (PerMa)[/url][/b] and [b][url=http://www.nexusmods.com/skyrim/mods/9286]Skyrim Redone (SkyRe)[/url][/b]: Two massive overhauls both done by the same crazy person, PerMa is the "Sequel" to SkyRe, incorporating many of its design decisions and discarding others. Both seem to focus more on making perk choices really matter and adding new gameplay options. Both SkyRe and PerMa require using SkyProc patchers.
  359.  
  360. [b][url=http://www.nexusmods.com/skyrim/mods/19281]Requiem[/url]:[/b] [s]Requiem, quite simply, will fuck you until you love it.[/s] Requiem is the Skyrim version of [url=https://en.wikipedia.org/wiki/Syobon_Action]Cat Mario[/url]. Requiem attempts to bring old-school RPG conventions and challenge into Skyrim. Love it or hate it, it's the most radical of the Skyrim overhauls. Requiem requires using a SkyProc patcher.
  361.  
  362. [b][url=http://www.nexusmods.com/skyrim/mods/10037/?]ACE Combat Skills[/url]:[/b] An older skill and perk overhaul. I played with it back in the day and had fun with it, but it's no longer supported and a bit long in the tooth, design-wise. Still, might be worth checking out.
  363.  
  364. [b][url=http://www.nexusmods.com/skyrim/users/3959191/?tb=mods&pUp=1]EnaiSiaion's mods[/url]:[/b] He shows up in a few places on this list, but all his various "minor overhaul" mods (listed below), when combined together, make for a fairly "major overhaul" on their own. He has mods for magic, shouts, combat, racial traits, enchantments, and standing stone effects. A lot of them might even be compatible with most major overhauls (maybe??). EnaiStation is working to make sure they're compatible with Skyrim SE from day one.
  365.  
  366. [img]http://i.imgur.com/ZvqVDQS.png[/img]
  367.  
  368. Unlike major overhauls, [i]Minor Overhauls[/i] are generally limited in scope to one segment of Skyrim's gameplay, and are mostly compatible with each other and possibly with major overhauls as well (almost everything is compatible with SPERG!) These have been broken up into categories.
  369.  
  370. [i][b]Crafting[/b][/i]
  371.  
  372. [b][url=http://www.nexusmods.com/skyrim/mods/49791]Complete Crafting Overhaul Remade (CCOr)[/url]:[/b] CCOr is a major overhaul of the smithing system, with many integrated options and scriptied compatibility with a lot of mods. Has [url=http://www.nexusmods.com/skyrim/mods/1002]Jaysus Swords[/url], [url=http://www.nexusmods.com/skyrim/mods/16438]Bandoliers[/url], [url=www.nexusmods.com/skyrim/mods/12092]Cloaks of Skyrim[/url], and [url=www.nexusmods.com/skyrim/mods/13486]Winter is Coming[/url] integrated into it, but [i]you will need the meshes, textures, and sounds from those mods[/i] (just deactivate the ESP files from those mods). If you use this with SPERG, deactivate SPERG's salvage system in the MCM.
  373.  
  374. [b][url=http://www.nexusmods.com/skyrim/mods/69306]Complete Alchemy and Cooking Overhaul (CACO)[/url]:[/b] By the same modder as CCOr, CACO does for alchemy and cooking what CCOr does for smithing. Not quite as compatible as CCOr. If you use this with iNeed, disable iNeeds salt requirement in its MCM. Requires Wiseman's Flora Fixes. There is [url=http://www.nexusmods.com/skyrim/mods/70355/?]a SPERG patch[/url] out there for it, and even [url=http://www.nexusmods.com/skyrim/mods/75522/?]a SPERG+Ordinator patch[/url] for it if you want to get really crazy.
  375.  
  376. [b][url=http://www.nexusmods.com/skyrim/mods/10442/?]Dwemer Certified[/url]:[/b] Have you ever wanted to craft an army of automaton followers? [i]Of course you have.[/i]
  377.  
  378. [i][b]Magic[/b][/i]
  379.  
  380. [b][url=http://www.nexusmods.com/skyrim/mods/16225]Apocalypse Spell Package[/url]:[/b] EnaiSiaion's magnum opus, Apocalypse adds tons of great new spells to Skyrim, and makes non-Destruction mage a viable playstyle. Even if you're not playing a primarily mage character, adds a lot of neat utility spells for Paladin and Assassin types.
  381.  
  382. [b][url=http://www.nexusmods.com/skyrim/mods/58635]Wintermyst[/url]:[/b] Adds dozens of new enchantments to the game.
  383.  
  384. [b][url=http://www.nexusmods.com/skyrim/mods/41376/?]Thunderchild[/url]:[/b] Revamps shouts. Adds a ton of new shouts appropriate for different play styles, and passive abilities that help remove cooldown, and makes a shout-centric character viable.
  385.  
  386. [b][url=http://www.nexusmods.com/skyrim/mods/35339/]Forgotten Magic Redone[/url]:[/b] A spell mod with a different focus than most: rather than adding a bunch a new spells, Forgotten Magic Redone adds a limited number of new spells that can be leveled up and upgraded.
  387.  
  388. [b][url=http://steamcommunity.com/sharedfiles/filedetails/?id=7673]Midas Magic[/url]:[/b] Not up to the quality of Apocalypse Spells, but adds quite a few fun spells with a neat way to acquire, and (amusingly) since this mod originally predated the DLC, some spells that Bethesda later [s]ripped off[/s] made official versions of. Linked to the Steam version, because that's the only version that's been updated since the paid mods debacle.
  389.  
  390. [b][url=http://www.nexusmods.com/skyrim/mods/69474/?]Elemental Destruction Magic[/url]:[/b] Adds three new elements of magic - Wind, Water, and Earth. Neat idea, not entirely ~lore-friendly~ but cool execution nonetheless. No idea on the inclusion of "Heart" yet.
  391. [b][url=http://www.nexusmods.com/skyrim/mods/43241/?]Fire and Ice Overhaul[/url]:[/b] This mod makes it so things can actually catch fire from fire magic - and dragons breath! You can create ice walls and put out fires with ice magic. Great idea, but really script heavy.
  392.  
  393. [i][b]Combat[/b][/i]
  394.  
  395. [b]Combat mods - [url=http://www.nexusmods.com/skyrim/mods/36006/?]Ultimate Combat[/url][/b], [b][url=http://www.nexusmods.com/skyrim/mods/5485]Deadly Combat[/url][/b], [b][url=http://www.nexusmods.com/skyrim/mods/76529]WildCat[/url], and/or [url=http://www.nexusmods.com/skyrim/mods/72180/?]Vigor[/url]:[/b] There are many to choose from but these four are quite popular and accleimed. That "and/or" indicates that some are compatible with the others. Either of the first two is a decent combat overhaul mod. WildCat is EnaiSiaion's new combat overhaul, but I'm not sure how it compares to the others. Nor do I know much about Vigor but it's possibly worth checking out as an alternative/addition to others.
  396.  
  397. [b][url=http://www.nexusmods.com/skyrim/mods/69033/?]Archery Gameplay Overhaul[/url]:[/b] A general retooling of Skyrim's entire archery system including reworked animations, ~realism~ tweaks, and new features.
  398.  
  399. [b][url=http://www.nexusmods.com/skyrim/mods/56980/?]VioLens[/url]:[/b] Revamps the killmoves/killcam, successor to "Dance Of Death."
  400.  
  401. [i][b]Player Character[/b][/i]
  402.  
  403. [b][url=http://www.nexusmods.com/skyrim/mods/29311/?]Aurora - Standing Stones of Skyrim[/url]:[/b] Makes the powers and bonuses associated with the Standing Stones more varied and interesting.
  404.  
  405. [b][url=http://www.nexusmods.com/skyrim/mods/61218/?]Imperious - Races of Skyrim[/url]:[/b] Makes the powers and bonuses associated with the different races in Skyrim more varied and interesting.
  406.  
  407. [b][url=http://www.nexusmods.com/skyrim/mods/63354/?]Disparity[/url]:[/b] As an alternative to the above, Disparity has options for making the various races more distinct and interesting with more of a focus on passive effects than active powers. I always forget the billion little active powers I get here and there, so I prefer it. It also has stuff for starting "character classes" to make your new characters less blank slates.
  408.  
  409. [b][url=http://www.nexusmods.com/skyrim/mods/9717/?]Better Vampires[/url]:[/b] Makes almost every aspect of vampirism configurable through the MCM, and adds a lot of new features to being a vampire. Sneak through Fort Dawnguard and turn the entire Dawnguard into vampires!
  410.  
  411. [b][url=http://www.nexusmods.com/skyrim/mods/35470/?]Moonlight Tales[/url]:[/b] Very similar in focus to Better Vampires, but for werewolves.
  412.  
  413. [i][b]Factions and Followers[/b][/i]
  414.  
  415. [b][url=http://www.nexusmods.com/skyrim/mods/22650/]Enhanced Skyrim Factions - The Companions Guild[/url]:[/b] This mod overhauls the Companions guild somewhat, restoring some cut content, fixing some bugs, and ensuring that the questline lasts more than two hours.
  416.  
  417. [b][url=http://www.nexusmods.com/skyrim/mods/56699/?]College Days - Winterhold[/url]:[/b] The same idea as [i]Enhanced Skyrim Factions - The Companions Guild[/i] but for - you guessed it! - The College of Winterhold!
  418.  
  419. [b][url=http://www.nexusmods.com/skyrim/mods/12933/?]Extensible Follower Framework[/url]:[/b] There are quite a few follower overhauls out there, but this is the one Agents recommends, for several reasons:[list]
  420. [*] Ease of follower interaction, with a Fallout: New Vegas-style command wheel.
  421. [*] Configurable, on-screen health bars.
  422. [*] The ability to teach followers magic.
  423. [*] Completely configurable through the MCM.
  424. [*] More out-of-the-box compatible with custom followers that use default voicetypes.
  425. [/list]
  426. [b][url=http://www.nexusmods.com/skyrim/mods/52019]Follower Commentary Overhaul (FCO)[/url]:[/b] This goon-made mod unlocks a ton of dialogue for every voicetype for followers. Lots of fun, especially with multiple follower mods.
  427.  
  428. [i][b]Survival[/b][/i]
  429.  
  430. [b][url=http://skyrimsurvival.com/]Skyrim Survival mods[/url]:[/b] This is the homepage of Chesko's various survival-related mods. Some are WIP, but some are both complete and celebrated. [b]Frostfall[/b] is a game-changer. It adds a hypothermia-survival mechanic to the game, and completely changes how you think about going from point A to point B. Best when paired with iNeed or RND, although Chesko is working on his own needs mod. He's also got a camping gear and campground mod, [b]Campfire[/b], as a standalone mod which is required for Frostfall.
  431.  
  432. [b][url=http://www.nexusmods.com/skyrim/mods/26228]Realistic Needs and Diseases ("RND")[/url][/b] or [b][url=http://www.nexusmods.com/skyrim/mods/51473/?]iNeed[/url]:[/b] I've used both these mods, and while they're both good, I much prefer iNeed. RND is really detailed oriented and specific, while iNeed is much more my speed. They both work, though.
  433.  
  434. [b][url=http://www.nexusmods.com/skyrim/mods/33201/?]Hunterborn[/url]:[/b] This mod attempts to revamp the hunting and butchering/harvesting aspect of the game. Not bad, but a very script-heavy mod.
  435.  
  436. [b][url=http://www.nexusmods.com/skyrim/mods/54090/?]One With Nature[/url]:[/b] Allows you to tweak animal behavior if you don't think all bears and wolves should be fanged kamikazes.
  437.  
  438. [i][b]Miscellaneous[/b][/i]
  439.  
  440. [b][url=http://www.nexusmods.com/skyrim/mods/18436/?]ASIS[/url]:[/b] A SkyProc Patcher, ASIS allows for increased and random spawns, distributes new spells and perks to NPCs, and gives more potions to NPCs. Use with [url=http://www.nexusmods.com/skyrim/mods/53047/?]Agent's Improved ASIS INIs[/url].
  441.  
  442. [b][url=http://www.nexusmods.com/skyrim/mods/21377/?]Automatic Variants[/url]:[/b] This is a SkyProc patcher that lets there be, you guessed it, variations in the appearance of enemies. A wonderful mod, I highly recommend it!
  443.  
  444. [b][url=http://www.nexusmods.com/skyrim/mods/74568/?]Relationship Dialogue Overhaul[/url]:[/b] Possible replacement for Follower Commentary Overhaul, a newer approach to managing NPC status/relations with the player and the dialog the game uses. It's gotten some serious praise in this and the old thread. Compatibility might not be there yet.
  445.  
  446. [b][url=http://www.nexusmods.com/skyrim/mods/54509/?]Familiar Faces[/url]:[/b] This is a [i]very[/i] cool mod that lets you import your characters from one playthough as NPCs into another. Requires RaceMenu.
  447.  
  448. [img]https://i.imgur.com/6NFAjlx.png[/img]
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