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  1.  
  2. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Security/SecurityContext.cs Line: 150)
  3.  
  4. 1
  5. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  6. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  7. UnityEngine.Logger:Log(LogType, Object)
  8. UnityEngine.Debug:Log(Object)
  9. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  10. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:232)
  11. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  12. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  13. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  14. TargetedAbilityHelper:BuildGridTarget(BuildGridDelegate, TargetedAbilityData, Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:60)
  15. AbilityHandled`1:ActivateAbility() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\Core\AbilityHandled.cs:71)
  16. AbilityButton:OnPointerClick(PointerEventData) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\UI\HUD\AbilityButton.cs:91)
  17. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  18. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  19. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
  20. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
  21. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
  22. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
  23. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
  24.  
  25. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  26.  
  27. 1
  28. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  29. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  30. UnityEngine.Logger:Log(LogType, Object)
  31. UnityEngine.Debug:Log(Object)
  32. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  33. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  34. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  35. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  36. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  37. TargetedAbilityHelper:BuildGridTarget(BuildGridDelegate, TargetedAbilityData, Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:60)
  38. AbilityHandled`1:ActivateAbility() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\Core\AbilityHandled.cs:71)
  39. AbilityButton:OnPointerClick(PointerEventData) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\UI\HUD\AbilityButton.cs:91)
  40. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  41. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  42. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
  43. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
  44. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
  45. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
  46. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
  47.  
  48. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  49.  
  50. 1
  51. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  52. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  53. UnityEngine.Logger:Log(LogType, Object)
  54. UnityEngine.Debug:Log(Object)
  55. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  56. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  57. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  58.  
  59. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  60.  
  61. 1
  62. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  63. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  64. UnityEngine.Logger:Log(LogType, Object)
  65. UnityEngine.Debug:Log(Object)
  66. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  67. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  68. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  69.  
  70. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  71.  
  72. 1
  73. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  74. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  75. UnityEngine.Logger:Log(LogType, Object)
  76. UnityEngine.Debug:Log(Object)
  77. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  78. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  79. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  80.  
  81. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  82.  
  83. 1
  84. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  85. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  86. UnityEngine.Logger:Log(LogType, Object)
  87. UnityEngine.Debug:Log(Object)
  88. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  89. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  90. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  91.  
  92. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  93.  
  94. 1
  95. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  96. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  97. UnityEngine.Logger:Log(LogType, Object)
  98. UnityEngine.Debug:Log(Object)
  99. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  100. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  101. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  102.  
  103. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  104.  
  105. 1
  106. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  107. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  108. UnityEngine.Logger:Log(LogType, Object)
  109. UnityEngine.Debug:Log(Object)
  110. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  111. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  112. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  113.  
  114. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  115.  
  116. 1
  117. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  118. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  119. UnityEngine.Logger:Log(LogType, Object)
  120. UnityEngine.Debug:Log(Object)
  121. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  122. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  123. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  124.  
  125. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  126.  
  127. 1
  128. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  129. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  130. UnityEngine.Logger:Log(LogType, Object)
  131. UnityEngine.Debug:Log(Object)
  132. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  133. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  134. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  135.  
  136. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  137.  
  138. 1
  139. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  140. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  141. UnityEngine.Logger:Log(LogType, Object)
  142. UnityEngine.Debug:Log(Object)
  143. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  144. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  145. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  146.  
  147. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  148.  
  149. 1
  150. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  151. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  152. UnityEngine.Logger:Log(LogType, Object)
  153. UnityEngine.Debug:Log(Object)
  154. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  155. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  156. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  157.  
  158. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  159.  
  160. 1
  161. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  162. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  163. UnityEngine.Logger:Log(LogType, Object)
  164. UnityEngine.Debug:Log(Object)
  165. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  166. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  167. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  168.  
  169. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  170.  
  171. 1
  172. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  173. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  174. UnityEngine.Logger:Log(LogType, Object)
  175. UnityEngine.Debug:Log(Object)
  176. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  177. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  178. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  179.  
  180. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  181.  
  182. 1
  183. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  184. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  185. UnityEngine.Logger:Log(LogType, Object)
  186. UnityEngine.Debug:Log(Object)
  187. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  188. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  189. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  190.  
  191. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  192.  
  193. 1
  194. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  195. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  196. UnityEngine.Logger:Log(LogType, Object)
  197. UnityEngine.Debug:Log(Object)
  198. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  199. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  200. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  201.  
  202. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  203.  
  204. 1
  205. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  206. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  207. UnityEngine.Logger:Log(LogType, Object)
  208. UnityEngine.Debug:Log(Object)
  209. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  210. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  211. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  212.  
  213. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  214.  
  215. 1
  216. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  217. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  218. UnityEngine.Logger:Log(LogType, Object)
  219. UnityEngine.Debug:Log(Object)
  220. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  221. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  222. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  223.  
  224. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  225.  
  226. 1
  227. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  228. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  229. UnityEngine.Logger:Log(LogType, Object)
  230. UnityEngine.Debug:Log(Object)
  231. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  232. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  233. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  234.  
  235. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  236.  
  237. 1
  238. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  239. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  240. UnityEngine.Logger:Log(LogType, Object)
  241. UnityEngine.Debug:Log(Object)
  242. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  243. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  244. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  245.  
  246. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  247.  
  248. 1
  249. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  250. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  251. UnityEngine.Logger:Log(LogType, Object)
  252. UnityEngine.Debug:Log(Object)
  253. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  254. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  255. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  256.  
  257. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  258.  
  259. 1
  260. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  261. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  262. UnityEngine.Logger:Log(LogType, Object)
  263. UnityEngine.Debug:Log(Object)
  264. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  265. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  266. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  267.  
  268. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  269.  
  270. 1
  271. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  272. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  273. UnityEngine.Logger:Log(LogType, Object)
  274. UnityEngine.Debug:Log(Object)
  275. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  276. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  277. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  278.  
  279. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  280.  
  281. 1
  282. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  283. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  284. UnityEngine.Logger:Log(LogType, Object)
  285. UnityEngine.Debug:Log(Object)
  286. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  287. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  288. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  289.  
  290. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  291.  
  292. 1
  293. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  294. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  295. UnityEngine.Logger:Log(LogType, Object)
  296. UnityEngine.Debug:Log(Object)
  297. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  298. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  299. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  300.  
  301. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  302.  
  303. 1
  304. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  305. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  306. UnityEngine.Logger:Log(LogType, Object)
  307. UnityEngine.Debug:Log(Object)
  308. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  309. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  310. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  311.  
  312. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  313.  
  314. 1
  315. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  316. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  317. UnityEngine.Logger:Log(LogType, Object)
  318. UnityEngine.Debug:Log(Object)
  319. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  320. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
  321. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  322.  
  323. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  324.  
  325. OutOfMemoryException: Out of memory
  326. at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  327. at System.Array.Resize[GameObject] (UnityEngine.GameObject[]& array, Int32 length, Int32 newSize) [0x00028] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1929
  328. at System.Array.Resize[GameObject] (UnityEngine.GameObject[]& array, Int32 newSize) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1913
  329. at System.Collections.Generic.Stack`1[UnityEngine.GameObject].Push (UnityEngine.GameObject t) [0x0001e] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Collections.Generic/Stack.cs:130
  330. at RTS.BuildGrids.BuildGrid.HideGrid () [0x0002a] in C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGrid.cs:72
  331. at RTS.BuildGrids.BuildGrid.ShowGrid (Vector2f centerPosition) [0x0006d] in C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGrid.cs:38
  332. at TargetedAbilityHelper+<HandleBuildGridTarget>c__Iterator3.MoveNext () [0x00404] in C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:280
  333. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  334.  
  335. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs Line: 1929)
  336.  
  337. 1
  338. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  339. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  340. UnityEngine.Logger:Log(LogType, Object)
  341. UnityEngine.Debug:Log(Object)
  342. RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
  343. <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:232)
  344. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  345. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  346. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  347. TargetedAbilityHelper:BuildGridTarget(BuildGridDelegate, TargetedAbilityData, Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:60)
  348. AbilityHandled`1:ActivateAbility() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\Core\AbilityHandled.cs:71)
  349. AbilityButton:OnPointerClick(PointerEventData) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\UI\HUD\AbilityButton.cs:91)
  350. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  351. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  352. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
  353. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
  354. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
  355. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
  356. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
  357.  
  358. (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
  359.  
  360. OutOfMemoryException: Out of memory
  361. at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  362. at System.Array.Resize[GameObject] (UnityEngine.GameObject[]& array, Int32 length, Int32 newSize) [0x00028] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1929
  363. at System.Array.Resize[GameObject] (UnityEngine.GameObject[]& array, Int32 newSize) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1913
  364. at System.Collections.Generic.Stack`1[UnityEngine.GameObject].Push (UnityEngine.GameObject t) [0x0001e] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Collections.Generic/Stack.cs:130
  365. at RTS.BuildGrids.BuildGrid.HideGrid () [0x0002a] in C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGrid.cs:72
  366. at RTS.BuildGrids.BuildGrid.ShowGrid (Vector2f centerPosition) [0x0006d] in C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGrid.cs:38
  367. at TargetedAbilityHelper+<HandleBuildGridTarget>c__Iterator3.MoveNext () [0x00404] in C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:280
  368. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  369. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  370. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  371. TargetedAbilityHelper:BuildGridTarget(BuildGridDelegate, TargetedAbilityData, Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:60)
  372. AbilityHandled`1:ActivateAbility() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\Core\AbilityHandled.cs:71)
  373. AbilityButton:OnPointerClick(PointerEventData) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\UI\HUD\AbilityButton.cs:91)
  374. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
  375. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
  376. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
  377. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
  378. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
  379. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
  380. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
  381.  
  382. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs Line: 1929)
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