Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Security/SecurityContext.cs Line: 150)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:232)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- TargetedAbilityHelper:BuildGridTarget(BuildGridDelegate, TargetedAbilityData, Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:60)
- AbilityHandled`1:ActivateAbility() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\Core\AbilityHandled.cs:71)
- AbilityButton:OnPointerClick(PointerEventData) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\UI\HUD\AbilityButton.cs:91)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- TargetedAbilityHelper:BuildGridTarget(BuildGridDelegate, TargetedAbilityData, Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:60)
- AbilityHandled`1:ActivateAbility() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\Core\AbilityHandled.cs:71)
- AbilityButton:OnPointerClick(PointerEventData) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\UI\HUD\AbilityButton.cs:91)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:242)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at System.Array.Resize[GameObject] (UnityEngine.GameObject[]& array, Int32 length, Int32 newSize) [0x00028] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1929
- at System.Array.Resize[GameObject] (UnityEngine.GameObject[]& array, Int32 newSize) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1913
- at System.Collections.Generic.Stack`1[UnityEngine.GameObject].Push (UnityEngine.GameObject t) [0x0001e] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Collections.Generic/Stack.cs:130
- at RTS.BuildGrids.BuildGrid.HideGrid () [0x0002a] in C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGrid.cs:72
- at RTS.BuildGrids.BuildGrid.ShowGrid (Vector2f centerPosition) [0x0006d] in C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGrid.cs:38
- at TargetedAbilityHelper+<HandleBuildGridTarget>c__Iterator3.MoveNext () [0x00404] in C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:280
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs Line: 1929)
- 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- RTS.BuildGrids.BuildGridManager:FindGrid(Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGridManager.cs:23)
- <HandleBuildGridTarget>c__Iterator3:MoveNext() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:232)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- TargetedAbilityHelper:BuildGridTarget(BuildGridDelegate, TargetedAbilityData, Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:60)
- AbilityHandled`1:ActivateAbility() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\Core\AbilityHandled.cs:71)
- AbilityButton:OnPointerClick(PointerEventData) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\UI\HUD\AbilityButton.cs:91)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
- (Filename: C:/Projects/Global Conflagation/Global Conflagation/Assets/RTS-Core/BuildGrid/BuildGridManager.cs Line: 23)
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
- at System.Array.Resize[GameObject] (UnityEngine.GameObject[]& array, Int32 length, Int32 newSize) [0x00028] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1929
- at System.Array.Resize[GameObject] (UnityEngine.GameObject[]& array, Int32 newSize) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1913
- at System.Collections.Generic.Stack`1[UnityEngine.GameObject].Push (UnityEngine.GameObject t) [0x0001e] in /Users/builduser/buildslave/mono/build/mcs/class/System/System.Collections.Generic/Stack.cs:130
- at RTS.BuildGrids.BuildGrid.HideGrid () [0x0002a] in C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGrid.cs:72
- at RTS.BuildGrids.BuildGrid.ShowGrid (Vector2f centerPosition) [0x0006d] in C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\BuildGrid\BuildGrid.cs:38
- at TargetedAbilityHelper+<HandleBuildGridTarget>c__Iterator3.MoveNext () [0x00404] in C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:280
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- TargetedAbilityHelper:BuildGridTarget(BuildGridDelegate, TargetedAbilityData, Vector2f) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\TargetedAbilityHelper.cs:60)
- AbilityHandled`1:ActivateAbility() (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\WorldObject\Ability\Core\AbilityHandled.cs:71)
- AbilityButton:OnPointerClick(PointerEventData) (at C:\Projects\Global Conflagation\Global Conflagation\Assets\RTS-Core\UI\HUD\AbilityButton.cs:91)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs Line: 1929)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement